ARAM Mayhem Classifiche ARAM / build / potenziamenti
Dettagli campione T4 Posizione #139

Elise build e migliori potenziamenti ARAM Mayhem

Elise è attualmente classificato T4 nei dati ARAM Mayhem.

Elise Elise the Spider Queen Mago / Assassino
TierT4
Posizione#139
Tasso vittoria47.05%
Tasso scelta0.20%

Build consigliata

elementi / Tasso vittoria / Tasso scelta

Dati patch

N/A

26.9

Oggetti chiave

#1
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Tasso vittoria51.35%
Tasso scelta22.25%
#2
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Tasso vittoria48.28%
Tasso scelta13.64%
#3
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Tasso vittoria50.00%
Tasso scelta8.46%

Situazionalielementi

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Prezzo totale
1,100
Prezzo
800

+12 Magic Penetration +45 Move Speed

49.54%
Luden's Echo Luden's Echo Luden's Echo
Prezzo totale
2,750
Prezzo
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.12%
Shadowflame Shadowflame Shadowflame
Prezzo totale
3,200
Prezzo
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.26%
Stormsurge Stormsurge Stormsurge
Prezzo totale
2,800
Prezzo
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.98%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.94%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Prezzo totale
3,500
Prezzo
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.50%
Void Staff Void Staff Void Staff
Prezzo totale
3,000
Prezzo
1,050

+95 Ability Power +40% Magic Penetration

47.05%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Prezzo totale
3,250
Prezzo
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.35%
Lich Bane Lich Bane Lich Bane
Prezzo totale
2,900
Prezzo
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.83%
Blackfire Torch Blackfire Torch Blackfire Torch
Prezzo totale
2,800
Prezzo
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

46.54%
Morellonomicon Morellonomicon Morellonomicon
Prezzo totale
2,850
Prezzo
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

44.87%
Cryptbloom Cryptbloom Cryptbloom
Prezzo totale
3,000
Prezzo
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

53.31%

Oggetti iniziali

Refillable Potion Refillable Potion Refillable Potion
Prezzo totale
150
Prezzo
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.42%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.42%
Lost Chapter Lost Chapter Lost Chapter
Prezzo totale
1,200
Prezzo
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.30%
Boots Boots Boots
Prezzo totale
300
Prezzo
300

+25 Move Speed

46.42%
Hextech Alternator Hextech Alternator Hextech Alternator
Prezzo totale
1,100
Prezzo
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.42%

Oggetti chiave

#1
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Tasso vittoria51.70%
Tasso scelta7.34%
#2
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Tasso vittoria52.76%
Tasso scelta5.50%
#3
Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Tasso vittoria53.35%
Tasso scelta2.75%

Situazionalielementi

Heartsteel Heartsteel Heartsteel
Prezzo totale
3,000
Prezzo
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Prezzo totale
1,250
Prezzo
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.23%
Unending Despair Unending Despair Unending Despair
Prezzo totale
2,800
Prezzo
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.58%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Prezzo totale
2,900
Prezzo
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.11%
Warmog's Armor Warmog's Armor Warmog's Armor
Prezzo totale
3,100
Prezzo
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.11%
Thornmail Thornmail Thornmail
Prezzo totale
2,450
Prezzo
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.17%
Spirit Visage Spirit Visage Spirit Visage
Prezzo totale
2,700
Prezzo
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Prezzo totale
1,200
Prezzo
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.82%
Liandry's Torment Liandry's Torment Liandry's Torment
Prezzo totale
3,000
Prezzo
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.35%
Riftmaker Riftmaker Riftmaker
Prezzo totale
3,100
Prezzo
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

55.35%
Winter's Approach Winter's Approach Winter's Approach
Prezzo totale
2,400
Prezzo
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.41%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Prezzo totale
3,200
Prezzo
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.47%

Oggetti iniziali

Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

56.99%
Ruby Crystal Ruby Crystal Ruby Crystal
Prezzo totale
400
Prezzo
400

+150 Health

56.99%
Giant's Belt Giant's Belt Giant's Belt
Prezzo totale
900
Prezzo
500

+350 Health

52.64%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Prezzo totale
400
Prezzo
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.64%
Haunting Guise Haunting Guise Haunting Guise
Prezzo totale
1,300
Prezzo
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.29%

Migliori potenziamenti

Potenziamenti / Tasso vittoria

Potenziamenti
NomeRaritàTierTasso sceltaPartite
Giant Slayer Giant Slayer Giant Slayer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
53.47%
Tasso scelta
6.36%
Partite
288

Scegli Giant Slayer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT153.47%6.36%288
Witchful Thinking Witchful Thinking Witchful Thinking Argento
Rarità
Argento
Tier
T1
Tasso vittoria
52.53%
Tasso scelta
8.75%
Partite
396

Scegli Witchful Thinking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT152.53%8.75%396
Eureka Eureka Eureka Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
52.46%
Tasso scelta
9.43%
Partite
427

Scegli Eureka quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT152.46%9.43%427
From Beginning to End From Beginning to End From Beginning to End Oro
Rarità
Oro
Tier
T1
Tasso vittoria
51.53%
Tasso scelta
7.93%
Partite
359

Scegli From Beginning to End quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT151.53%7.93%359
Void Rift Void Rift Void Rift Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
51.07%
Tasso scelta
6.18%
Partite
280

Scegli Void Rift quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT151.07%6.18%280
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.62%
Tasso scelta
5.32%
Partite
241

Scegli Quest: Wooglet's Witchcap quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.62%5.32%241
Clown College Clown College Clown College Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
50.24%
Tasso scelta
4.62%
Partite
209

Scegli Clown College quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT150.24%4.62%209
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
49.55%
Tasso scelta
4.90%
Partite
222

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.55%4.90%222
Vampirism Vampirism Vampirism Oro
Rarità
Oro
Tier
T1
Tasso vittoria
49.15%
Tasso scelta
6.52%
Partite
295

Scegli Vampirism quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT149.15%6.52%295
Executioner Executioner Executioner Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.47%
Tasso scelta
11.53%
Partite
522

Scegli Executioner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.47%11.53%522
Thread the Needle Thread the Needle Thread the Needle Oro
Rarità
Oro
Tier
T1
Tasso vittoria
48.05%
Tasso scelta
9.65%
Partite
437

Scegli Thread the Needle quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT148.05%9.65%437
Goredrink Goredrink Goredrink Argento
Rarità
Argento
Tier
T1
Tasso vittoria
48.01%
Tasso scelta
6.12%
Partite
277

Scegli Goredrink quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT148.01%6.12%277
Phenomenal Evil Phenomenal Evil Phenomenal Evil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.98%
Tasso scelta
12.57%
Partite
569

Scegli Phenomenal Evil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.98%12.57%569
Firefox Firefox Firefox Argento
Rarità
Argento
Tier
T2
Tasso vittoria
47.62%
Tasso scelta
5.57%
Partite
252

Scegli Firefox quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.62%5.57%252
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.42%
Tasso scelta
10.71%
Partite
485

Scegli Grandma's Chili Oil quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.42%10.71%485
Poro Blaster Poro Blaster Poro Blaster Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.35%
Tasso scelta
5.83%
Partite
264

Scegli Poro Blaster quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT147.35%5.83%264
ADAPt ADAPt ADAPt Argento
Rarità
Argento
Tier
T1
Tasso vittoria
47.32%
Tasso scelta
7.00%
Partite
317

Scegli ADAPt quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT147.32%7.00%317
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.92%
Tasso scelta
7.53%
Partite
341

Scegli Transmute: Prismatic quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.92%7.53%341
Magic Missile Magic Missile Magic Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
46.91%
Tasso scelta
13.56%
Partite
614

Scegli Magic Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT146.91%13.56%614
Shrink Engine Shrink Engine Shrink Engine Oro
Rarità
Oro
Tier
T1
Tasso vittoria
45.90%
Tasso scelta
5.39%
Partite
244

Scegli Shrink Engine quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.90%5.39%244
Keystone Conjurer Keystone Conjurer Keystone Conjurer Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.65%
Tasso scelta
5.08%
Partite
230

Scegli Keystone Conjurer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT145.65%5.08%230
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
45.23%
Tasso scelta
12.74%
Partite
577

Scegli Jeweled Gauntlet quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT145.23%12.74%577
Slap Around Slap Around Slap Around Argento
Rarità
Argento
Tier
T1
Tasso vittoria
44.59%
Tasso scelta
5.10%
Partite
231

Scegli Slap Around quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT144.59%5.10%231
Marksmage Marksmage Marksmage Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.52%
Tasso scelta
12.43%
Partite
563

Scegli Marksmage quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT143.52%12.43%563
Hat on a Hat Hat on a Hat Hat on a Hat Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.05%
Tasso scelta
4.92%
Partite
223

Scegli Hat on a Hat quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT143.05%4.92%223
Weighted Popoffs Weighted Popoffs Weighted Popoffs Argento
Rarità
Argento
Tier
T1
Tasso vittoria
40.74%
Tasso scelta
5.37%
Partite
243

Scegli Weighted Popoffs quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT140.74%5.37%243
Infernal Conduit Infernal Conduit Infernal Conduit Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
38.87%
Tasso scelta
5.45%
Partite
247

Scegli Infernal Conduit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT138.87%5.45%247
Zealot Zealot Zealot Argento
Rarità
Argento
Tier
T2
Tasso vittoria
60.64%
Tasso scelta
2.08%
Partite
94

Scegli Zealot quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT260.64%2.08%94
Stats! Stats! Stats! Argento
Rarità
Argento
Tier
T2
Tasso vittoria
58.40%
Tasso scelta
2.76%
Partite
125

Scegli Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT258.40%2.76%125
Mind to Matter Mind to Matter Mind to Matter Argento
Rarità
Argento
Tier
T2
Tasso vittoria
55.56%
Tasso scelta
2.19%
Partite
99

Scegli Mind to Matter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT255.56%2.19%99
Rabble Rousing Rabble Rousing Rabble Rousing Oro
Rarità
Oro
Tier
T2
Tasso vittoria
53.72%
Tasso scelta
2.67%
Partite
121

Scegli Rabble Rousing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT253.72%2.67%121
Red Envelopes Red Envelopes Red Envelopes Oro
Rarità
Oro
Tier
T1
Tasso vittoria
52.98%
Tasso scelta
3.71%
Partite
168

Scegli Red Envelopes quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT252.98%3.71%168
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
50.38%
Tasso scelta
2.89%
Partite
131

Scegli Biggest Snowball Ever quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT250.38%2.89%131
Buff Buddies Buff Buddies Buff Buddies Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.34%
Partite
106

Scegli Buff Buddies quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%2.34%106
Swift and Safe Swift and Safe Swift and Safe Argento
Rarità
Argento
Tier
T3
Tasso vittoria
50.00%
Tasso scelta
2.21%
Partite
100

Scegli Swift and Safe quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT250.00%2.21%100
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
49.24%
Tasso scelta
2.92%
Partite
132

Scegli Transmute: Chaos quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT249.24%2.92%132
Recursion Recursion Recursion Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.19%
Tasso scelta
2.74%
Partite
124

Scegli Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.19%2.74%124
Pinball Pinball Pinball Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.16%
Tasso scelta
3.95%
Partite
179

Scegli Pinball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.16%3.95%179
Snowball Upgrade Snowball Upgrade Snowball Upgrade Oro
Rarità
Oro
Tier
T2
Tasso vittoria
49.14%
Tasso scelta
3.86%
Partite
175

Scegli Snowball Upgrade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT249.14%3.86%175
Snowball Roulette Snowball Roulette Snowball Roulette Oro
Rarità
Oro
Tier
T2
Tasso vittoria
48.61%
Tasso scelta
3.18%
Partite
144

Scegli Snowball Roulette quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT248.61%3.18%144
Big Brain Big Brain Big Brain Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.86%
Tasso scelta
3.09%
Partite
140

Scegli Big Brain quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.86%3.09%140
Overflow Overflow Overflow Oro
Rarità
Oro
Tier
T2
Tasso vittoria
47.83%
Tasso scelta
3.56%
Partite
161

Scegli Overflow quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.83%3.56%161
Shadow Runner Shadow Runner Shadow Runner Argento
Rarità
Argento
Tier
T3
Tasso vittoria
47.76%
Tasso scelta
2.96%
Partite
134

Scegli Shadow Runner quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT247.76%2.96%134
Minionmancer Minionmancer Minionmancer Oro
Rarità
Oro
Tier
T5
Tasso vittoria
47.54%
Tasso scelta
4.04%
Partite
183

Scegli Minionmancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.54%4.04%183
Critical Missile Critical Missile Critical Missile Oro
Rarità
Oro
Tier
T1
Tasso vittoria
47.41%
Tasso scelta
2.98%
Partite
135

Scegli Critical Missile quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT247.41%2.98%135
Self Destruct Self Destruct Self Destruct Argento
Rarità
Argento
Tier
T3
Tasso vittoria
46.88%
Tasso scelta
2.12%
Partite
96

Scegli Self Destruct quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT246.88%2.12%96
Donation Donation Donation Oro
Rarità
Oro
Tier
T2
Tasso vittoria
46.50%
Tasso scelta
3.47%
Partite
157

Scegli Donation quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT246.50%3.47%157
Vulnerability Vulnerability Vulnerability Oro
Rarità
Oro
Tier
T2
Tasso vittoria
45.63%
Tasso scelta
2.27%
Partite
103

Scegli Vulnerability quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT245.63%2.27%103
Speed Demon Speed Demon Speed Demon Argento
Rarità
Argento
Tier
T2
Tasso vittoria
45.52%
Tasso scelta
3.20%
Partite
145

Scegli Speed Demon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT245.52%3.20%145
Transmute: Gold Transmute: Gold Transmute: Gold Argento
Rarità
Argento
Tier
T1
Tasso vittoria
44.83%
Tasso scelta
4.48%
Partite
203

Scegli Transmute: Gold quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT244.83%4.48%203
Soul Eater Soul Eater Soul Eater Oro
Rarità
Oro
Tier
T1
Tasso vittoria
44.36%
Tasso scelta
2.94%
Partite
133

Scegli Soul Eater quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT244.36%2.94%133
Twin Fire Twin Fire Twin Fire Argento
Rarità
Argento
Tier
T2
Tasso vittoria
43.53%
Tasso scelta
3.75%
Partite
170

Scegli Twin Fire quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT243.53%3.75%170
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Argento
Rarità
Argento
Tier
T3
Tasso vittoria
43.40%
Tasso scelta
3.51%
Partite
159

Scegli Upgrade Zhonya quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT243.40%3.51%159
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Argento
Rarità
Argento
Tier
T4
Tasso vittoria
42.75%
Tasso scelta
3.05%
Partite
138

Scegli Wind Beneath Blade quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT242.75%3.05%138
Stats on Stats! Stats on Stats! Stats on Stats! Oro
Rarità
Oro
Tier
T1
Tasso vittoria
42.51%
Tasso scelta
3.69%
Partite
167

Scegli Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.51%3.69%167
Spiritual Purification Spiritual Purification Spiritual Purification Oro
Rarità
Oro
Tier
T2
Tasso vittoria
42.48%
Tasso scelta
3.38%
Partite
153

Scegli Spiritual Purification quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT242.48%3.38%153
Bread And Jam Bread And Jam Bread And Jam Oro
Rarità
Oro
Tier
T4
Tasso vittoria
41.55%
Tasso scelta
3.14%
Partite
142

Scegli Bread And Jam quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT241.55%3.14%142
Nightstalking Nightstalking Nightstalking Oro
Rarità
Oro
Tier
T3
Tasso vittoria
40.35%
Tasso scelta
2.52%
Partite
114

Scegli Nightstalking quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT240.35%2.52%114
Ominous Pact Ominous Pact Ominous Pact Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
59.55%
Tasso scelta
1.97%
Partite
89

Scegli Ominous Pact quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT359.55%1.97%89
King Me King Me King Me Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
57.35%
Tasso scelta
1.50%
Partite
68

Scegli King Me quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT357.35%1.50%68
Blade Waltz Blade Waltz Blade Waltz Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
55.36%
Tasso scelta
1.24%
Partite
56

Scegli Blade Waltz quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT355.36%1.24%56
Hextech Soul Hextech Soul Hextech Soul Argento
Rarità
Argento
Tier
T4
Tasso vittoria
55.22%
Tasso scelta
1.48%
Partite
67

Scegli Hextech Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.22%1.48%67
Dive Bomber Dive Bomber Dive Bomber Argento
Rarità
Argento
Tier
T3
Tasso vittoria
55.17%
Tasso scelta
1.92%
Partite
87

Scegli Dive Bomber quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT355.17%1.92%87
Escape Plan Escape Plan Escape Plan Argento
Rarità
Argento
Tier
T3
Tasso vittoria
53.57%
Tasso scelta
1.24%
Partite
56

Scegli Escape Plan quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT353.57%1.24%56
Cruelty Cruelty Cruelty Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
53.49%
Tasso scelta
1.90%
Partite
86

Scegli Cruelty quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT353.49%1.90%86
OK Boomerang OK Boomerang OK Boomerang Oro
Rarità
Oro
Tier
T3
Tasso vittoria
52.94%
Tasso scelta
1.13%
Partite
51

Scegli OK Boomerang quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT352.94%1.13%51
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatico
Rarità
Prismatico
Tier
T5
Tasso vittoria
51.92%
Tasso scelta
1.15%
Partite
52

Scegli Watch Out Grapefruit quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT351.92%1.15%52
Infernal Soul Infernal Soul Infernal Soul Argento
Rarità
Argento
Tier
T2
Tasso vittoria
49.45%
Tasso scelta
2.01%
Partite
91

Scegli Infernal Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT349.45%2.01%91
Dropkick Dropkick Dropkick Prismatico
Rarità
Prismatico
Tier
T2
Tasso vittoria
48.21%
Tasso scelta
1.24%
Partite
56

Scegli Dropkick quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT348.21%1.24%56
It's Critical It's Critical It's Critical Oro
Rarità
Oro
Tier
T3
Tasso vittoria
48.15%
Tasso scelta
1.19%
Partite
54

Scegli It's Critical quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT348.15%1.19%54
Kill Secured Kill Secured Kill Secured Argento
Rarità
Argento
Tier
T4
Tasso vittoria
46.74%
Tasso scelta
2.03%
Partite
92

Scegli Kill Secured quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT346.74%2.03%92
Dashing Dashing Dashing Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
45.24%
Tasso scelta
1.86%
Partite
84

Scegli Dashing quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT345.24%1.86%84
Apex Inventor Apex Inventor Apex Inventor Oro
Rarità
Oro
Tier
T4
Tasso vittoria
45.07%
Tasso scelta
1.57%
Partite
71

Scegli Apex Inventor quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT345.07%1.57%71
Holy Snowball Holy Snowball Holy Snowball Prismatico
Rarità
Prismatico
Tier
T4
Tasso vittoria
44.87%
Tasso scelta
1.72%
Partite
78

Scegli Holy Snowball quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.87%1.72%78
Infinite Recursion Infinite Recursion Infinite Recursion Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
44.44%
Tasso scelta
1.99%
Partite
90

Scegli Infinite Recursion quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT344.44%1.99%90
Soul Siphon Soul Siphon Soul Siphon Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.40%
Tasso scelta
1.17%
Partite
53

Scegli Soul Siphon quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.40%1.17%53
Skilled Sniper Skilled Sniper Skilled Sniper Oro
Rarità
Oro
Tier
T2
Tasso vittoria
43.28%
Tasso scelta
1.48%
Partite
67

Scegli Skilled Sniper quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT343.28%1.48%67
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
43.04%
Tasso scelta
1.74%
Partite
79

Scegli Stats on Stats on Stats! quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT343.04%1.74%79
Bread And Cheese Bread And Cheese Bread And Cheese Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.86%
Tasso scelta
1.90%
Partite
86

Scegli Bread And Cheese quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.86%1.90%86
Cheating Cheating Cheating Oro
Rarità
Oro
Tier
T3
Tasso vittoria
41.82%
Tasso scelta
1.21%
Partite
55

Scegli Cheating quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.82%1.21%55
Bread And Butter Bread And Butter Bread And Butter Oro
Rarità
Oro
Tier
T2
Tasso vittoria
41.46%
Tasso scelta
1.81%
Partite
82

Scegli Bread And Butter quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT341.46%1.81%82
Tap Dancer Tap Dancer Tap Dancer Prismatico
Rarità
Prismatico
Tier
T1
Tasso vittoria
40.98%
Tasso scelta
1.35%
Partite
61

Scegli Tap Dancer quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT340.98%1.35%61
Ocean Soul Ocean Soul Ocean Soul Argento
Rarità
Argento
Tier
T3
Tasso vittoria
40.58%
Tasso scelta
1.52%
Partite
69

Scegli Ocean Soul quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
ArgentoT340.58%1.52%69
Pandora's Box Pandora's Box Pandora's Box Prismatico
Rarità
Prismatico
Tier
T3
Tasso vittoria
38.37%
Tasso scelta
1.90%
Partite
86

Scegli Pandora's Box quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
PrismaticoT338.37%1.90%86
Get Excited Get Excited Get Excited Oro
Rarità
Oro
Tier
T2
Tasso vittoria
35.71%
Tasso scelta
1.24%
Partite
56

Scegli Get Excited quando l'effetto si adatta a danno, sopravvivenza e ruolo nei combattimenti.

Vedi dettagli potenziamento
OroT335.71%1.24%56

Elise Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Order: R > Q > W > E

RWQE

Max Order: R > W > Q > E (Heavy Augment Synergy)

RQWE

Max Q first.

Elise Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Elise counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Posizione
#72
Tasso vittoria
51.01%
Tasso scelta
0.61%

Kog'Maw è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Varus Varus Varus T5
Tier
T5
Posizione
#155
Tasso vittoria
46.18%
Tasso scelta
1.04%

Varus è attualmente classificato T5 nei dati ARAM Mayhem. Vedi guida campione

Veigar Veigar Veigar T3
Tier
T3
Posizione
#81
Tasso vittoria
50.14%
Tasso scelta
0.98%

Veigar è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Posizione
#97
Tasso vittoria
49.69%
Tasso scelta
1.26%

Miss Fortune è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Xerath Xerath Xerath T2
Tier
T2
Posizione
#61
Tasso vittoria
50.90%
Tasso scelta
0.96%

Xerath è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Countered By

5

Elise is countered by these champions in ARAM: Mayhem.

Amumu Amumu Amumu T3
Tier
T3
Posizione
#62
Tasso vittoria
50.44%
Tasso scelta
0.53%

Amumu è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Malzahar Malzahar Malzahar T1
Tier
T1
Posizione
#17
Tasso vittoria
53.30%
Tasso scelta
0.91%

Malzahar è attualmente classificato T1 nei dati ARAM Mayhem. Vedi guida campione

Warwick Warwick Warwick T4
Tier
T4
Posizione
#126
Tasso vittoria
47.95%
Tasso scelta
0.31%

Warwick è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Lissandra Lissandra Lissandra T4
Tier
T4
Posizione
#109
Tasso vittoria
48.19%
Tasso scelta
0.48%

Lissandra è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Leona Leona Leona T2
Tier
T2
Posizione
#37
Tasso vittoria
51.64%
Tasso scelta
0.65%

Leona è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Read counter details

Elise Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Elise Elise Elise T4
Tier
T4
Posizione
#139
Tasso vittoria
47.05%
Tasso scelta
0.20%

Elise è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Core Team Functions Elise Needs

Hard Engage or Catch Tool: Elise’s Cocoon is a skillshot with travel time. She struggles against mobile comps that dodge. A teammate with point-and-click CC or a massive AoE lockdown gives her a guaranteed window to unload her full combo.

Yasuo Yasuo Yasuo T2
Tier
T2
Posizione
#35
Tasso vittoria
52.16%
Tasso scelta
0.70%

Yasuo è attualmente classificato T2 nei dati ARAM Mayhem. Vedi guida campione

Elise Elise Elise T4
Tier
T4
Posizione
#139
Tasso vittoria
47.05%
Tasso scelta
0.20%

Elise è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Hard Engage or Catch Tool: Elise’s Cocoon is a skillshot with travel time. She struggles against mobile comps that dodge. A teammate with point-and-click CC or a massive AoE lockdown gives her a guaranteed window to unload her full combo. Follow-Up Burst: Elise deals high burst but can be kited if the target survives the initial rotation. She needs allies who can dump damage instantly during a stun duration to trigger her execute threshold. Peel or Distraction: When she goes spider form, she is inside the enemy team. If she gets stunned or burst down immediately, she provides zero value. She needs a tank or diver to draw cooldowns away from her. Top Teammate Synergies 1. Yasuo

Yasuo provides a massive AoE knockup and a windwall that blocks enemy retaliation. Elise provides the pick potential to start fights or the burst to clean up after Yasuo lands his knockup.

Elise ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityForced into a hybrid poke role with Liandry's, playing passively and chipping at frontline with long-range spiderlings while fishing for stuns.Returns to assassin role with augments amplifying burst ratios, deleting squishy targets through flanks instead of sieging or poking.Stop playing passive poke mage; dive and delete isolated targets with confidence.
Cocoon UsageConserve and wait for guaranteed hits due to long cooldown; missing means being useless for several seconds during teamfights.Throw aggressively since ability haste shortens punishment windows significantly; pace is too fast to hoard for perfect shots.Throw Cocoons freely; short cooldowns mean missed stuns are forgiving.
Spider E UsagePrimarily defensive tool to dodge key abilities or drop aggro, rappelling up and waiting before dropping back down safely.Use offensively to chase over walls, bypass frontline, and dive backline kills before escaping with repositioning.Rappel aggressively to bypass frontline and assassinate backline targets.
Build PhilosophySustain and burn with Liandry's, Demonic Embrace, and tank items; Presence of Mind mandatory for extended siege mana needs.Front-loaded burst with Rocketbelt or Lich Bane; Dark Harvest and Electrocute scale better with faster kill speed.Rush burst damage; burn and sustain have no time to matter.
Augment AdaptationAugments are helpful but rarely redefine identity; you can ignore bad augments and still perform adequately in most games.Augments redefine Elise completely; bad choices ruin games. Adjust playstyle to augment type or fail to scale into relevance.Read augments carefully and adapt playstyle or lose relevance entirely.

Champion Analysis

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Elise the Spider Queen operates as a mage-assassin in Hextech Mayhem, combining form-switching flexibility with powerful crowd control and burst capabilities. The dramatically reduced cooldowns in this mode allow her to switch between human and spider forms with unprecedented frequency, making her one of the most flexible champions available. Her core identity revolves around form switching and burst control, enabling her to adapt moment-to-moment based on enemy health states and positioning needs. In human form, Elise excels at initiating engagements and whittling down targets. Neurotoxin deals damage based on the target's current health, making it devastating against high-health opponents at the start of fights. Volatile Spiderling provides additional pressure by tracking enemies. Cocoon serves as her core crowd control tool, firing spider silk to stun enemies, and its frequent availability in Hextech Mayhem enables continuous control of enemy carries throughout extended skirmishes. Spider form transforms Elise into an executioner and survival artist. Venomous Bite deals damage based on missing health, making it devastating against low-health targets and serving as her core execute skill to finish fleeing enemies. Skittering Frenzy grants attack speed and self-healing, allowing her to sustain through fights. Rappel functions as her core survival tool, letting her ascend and descend onto a target, which proves useful for dodging enemy abilities or diving the backline to reach vulnerable enemy carries. The interplay between forms defines Elise's strategic value. She opens in human form to stun and damage healthy targets, then transitions to spider form to execute weakened enemies and reposition with Rappel. This fluidity makes her effective at both initiating picks and cleaning up fights. Her ability to repeatedly stun carries while diving the backline gives her significant disruption potential against squishier compositions. The combination of crowd control, burst damage, and repositioning tools allows her to threaten multiple targets while maintaining escape options. Elise's effectiveness depends on recognizing when to commit to spider form for executes versus when to maintain human form for additional crowd control, making form-switching decisions the central skill expression in her Hextech Mayhem gameplay.

Consigli chiave

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Elise the Spider Queen functions as a dive bomber in ARAM: Mayhem, designed to delete squishy targets and escape before crowd control lands. She should never walk up in human form for extended poke trades, as this invites heavy return damage. Instead, use bushes to break line of sight and wait for key enemy abilities to go on cooldown before committing. The ideal engage sequence starts with landing a human Cocoon on a high-value target, immediately following with Neurotoxin, Volatile Spiderling, and switching to spider form to dive. Rappel serves as the primary gap-closer, not just an escape, and Mayhem's short cooldowns often allow Elise to burst a target and have Rappel ready again for disengagement. If Cocoon misses, do not dive, as the stun provides the safety net needed for a successful engagement. On Howling Abyss, Elise treats the single lane as two zones: the poke zone and the kill zone. Stay on fight edges in human form with constant lateral movement, as the narrow lane makes skill shots harder to dodge. Avoid standing behind melee allies in a straight line, since artillery mages can shoot through tanks. Use side alcoves or bridge edges to force enemies to adjust their aim, granting a split-second warning. Spider form requires instant spacing shifts, as range drops to melee. Only enter spider form when ready to all-in, never hover at max range waiting for an opening. Target priority focuses on executing enemy carries. Primary targets include ADCs, immobile mages, and enchanters who lack mobility to escape Rappel burst. Secondary targets are divers and assassins who have already used their cooldowns. Avoid full-health tanks with hard crowd control like Leona or Ornn, as engaging them leads to getting locked down. Check enemy items for Stopwatch or Guardian Angel, and communicate with teammates to bait actives or clean up after revives. Mark/Dash provides flexibility rather than being essential, since Rappel already offers strong gap-closing. Snowball becomes necessary against artillery compositions or when bypassing tanks to reach backlines. A high-skill pattern involves throwing Snowball, marking the target, dashing, and immediately using Rappel to dodge incoming crowd control or burst while untargetable in the air. Never use Snowball just to poke, as going in without securing a kill or heavy trade means death. Always have an exit plan, usually Rappel to a minion or ally, before committing. Elise excels at punishing bad engages. When enemies run at her, stay in human form and look for point-blank Coccoons, which are easier to land in Mayhem's chaotic team fights. For escapes, Rappel to the furthest available target, preferably a minion behind or an ally. If no targets exist, Rappel to the air to stall and assess. Spider form W provides attack speed and healing on hit, allowing Elise to auto-attack minions for sustain before re-engaging. When ahead, Elise sieges effectively by using human W to clear waves while spiderlings tank tower shots, creating dive opportunities under towers. When pushed back, play cleanup by wearing down the frontline with human Q and bursting overextending enemies. If behind, stop trying to 1v1 carries and shift to peel and picks, staying near allies to Cocoon incoming divers. Look for overextended enemies chasing kills and burst them from fog of war to create numbers advantages for future fights.

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Guida stile

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Elise the Spider Queen approaches Mayhem fights with a stage-dependent game plan that shifts from early poke and all-in pressure to opportunistic assassination and catch utility. In the early stage, Elise starts in Human form and treats the first wave as a poke contest, landing Neurotoxin on high-health targets and following with auto-attacks to chip away. She should not switch to Spider form immediately, instead saving the cooldown for a clear all-in angle or to dodge key skills with Rappel. Her early damage is deceptively high, but she is squishy and lacks sustain until Rampant Growth gains points. Positioning near the front but off to the side makes her harder to target through minions. Snowball serves as a gap-closer for overextended squishies, and landing the mark enables a full burst combo that can delete targets from 70% health. Pushing the first wave hard to hit level 2 first creates all-in opportunities, while falling back requires stalling under tower with Volatile Spiderling to clear ranged minions. During the mid stage, Elise's burst window peaks and she can delete most non-tanks with a full Human-to-Spider rotation. Aggressive positioning with an escape plan is essential, and side brushes help angle Cocoon around minions. A single stun on a carry often results in a kill with team follow-up, but fishing for cocoons constantly is risky due to the long cooldown. The trading rhythm becomes burst-and-reset: poke with Human Q and W, back off, then commit when targets reach 60% health or lower. Rappel is the primary survival tool and should not be wasted for damage unless the kill is guaranteed. When ahead, Elise forces fights around enemy towers, dives low-health targets, and resets before collapse. When behind, she peels for carries using Cocoon on enemy divers. In the late stage, tanks and bruisers become difficult to kill, shifting Elise's role from primary assassin to opportunistic finisher. Positioning behind the frontline or in fog of war is critical, as one catch on her can lose the game. Cocoon should be saved for the highest-priority reachable target, as stunning a tank wastes the cooldown. Trading requires patience, letting the team poke and chip until priority targets drop below 50%. Snowball becomes crucial for setup on softened targets, and Rappel must be used immediately after diving to escape retaliation. Elise should push as a unit rather than splitting off, as her wave clear is not fast enough for solo pushing. When ahead, she forces objectives and uses Cocoon to catch out-of-position enemies, winning the 4v5 and closing out the game.

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Punti forti e deboli

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Tier

Elise the Spider Queen dominates ARAM: Mayhem when she hits her power spike early, but her effectiveness hinges on understanding when to press advantages and when to play cautiously. Her strengths emerge when she secures a lead through landing clean Cocoons on squishy targets or when her team forces enemies off the first tower health pack. At that point, she transitions from passive play to setting up aggressive dives. When ahead, Elise should look for dive opportunities when she has a gold lead, Rappel available, and the enemy wave pushed to their tower. The optimal sequence involves switching to Spider Form, using Rappel to drop onto a low-health target under their tower, and immediately following with Neurotoxin and an auto-attack before using Rappel to escape or reset tower aggro. Successful dives force enemy Snowballs or flashes, and enemies who stay become vulnerable to the next Cocoon. However, dives should only happen when key enemy crowd control is on cooldown. Augments that provide healing or shielding on ability cast enable even more aggressive play, as Spider Form W offers sustain that lets Elise tank a tower shot or two without risking a throw. This extra durability allows her to stay in the fight after initial burst rather than retreating immediately. Her role when ahead is creating numbers advantages by landing stuns, bursting one target, and then looking for the next angle. Overextending without Rappel available is the fastest way to throw a lead, and chasing kills into the enemy fountain without team support is a critical mistake. The biggest throw risk comes from diving into a full enemy team with no backup. Even with a gold lead, Elise explodes if chain-cc'd. She should wait for her tank or a teammate with Snowball to engage first, serving as follow-up burst rather than primary engage when enemies are grouped. Checking Rappel cooldown before every all-in is essential, as Elise becomes a sitting duck without it. When behind, Elise struggles because her burst falls off and she becomes squishy. Missing consecutive Cocoons, getting poked out before engaging, or losing the first tower signals that she must stop trying to be the assassin. The correct adjustment is switching to peel mode, saving Cocoon for enemy divers jumping on her carry rather than sniping backline targets. This approach keeps damage dealers alive longer and gives the team a chance to turn fights. Human Q should be used to last-hit minions from safe distance, avoiding walk-up auto-attacks against poke champions. Rappel becomes a survival tool rather than an engage tool, used to wait out enemy cooldowns when assassins or bruisers commit. Augments that add damage or cooldown reduction allow Elise to lean on poke, while defensive augments enable a bruiser style focused on surviving initial burst. Recovery comes from punishing overextended enemies who get cocky with leads. If enemy carries walk past their frontline to poke, landing a Cocoon and calling for team collapse can reset the gold gap. Elise should avoid forcing fights at enemy towers when behind, instead clearing waves with Spider W and waiting for positioning errors. Patience is the only path to recovery.

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Storia del campione

Campioni / Ruolo

Campioni

Elise the Spider Queen operates as a burst dive assassin in Mayhem ARAM, using her human form to poke and set up stuns before transforming to execute low-health targets. The mode's accelerated gold and experience means she hits her power spike almost immediately, and the constant fighting gives her spiderlings plenty of bodies to feed on. She is not a sustained frontliner; the goal is to land the stun, go in, kill, and reset or rappel out. Her passive, Spider Queen, functions as hidden sustain. Human form abilities generate Spiderling charges, and in Spider form these Spiderlings attack targets while blocking skillshots. Because fights are non-stop, Elise constantly generates and spends Spiderlings. They are crucial for blocking linear skillshots like Ezreal Qs or Lux bindings, effectively creating a moving shield. The heal on kill enables tower dives where she can secure a takedown and survive the retreat. Spiderlings automatically attack the target of basic attacks or Venomous Bite, giving control over where damage and body-blocking occur. Engaging with a full swarm is significantly scarier than entering a fight with zero Spiderlings, so using human abilities on the minion wave before engaging builds a swarm. Against heavy wave-clear enemies like Ziggs or Syndra, Spiderlings should be treated as temporary burst damage rather than permanent pets. Diving without Spiderlings ready often leaves Elise lacking the damage to secure a kill, turning a trade into a suicide run. Her Q abilities serve as primary poke and finisher. Human Q deals damage based on current health, making it most effective on high-health tanks or bruisers, while Spider Q executes based on missing health and should be saved for low-health squishies under 40% health. Both are point-and-click and cannot miss, but target selection is critical. Using Spider Q too early in a duel leaves no finisher, and enemies who survive with low health can turn and kill her. Human W provides wave-clear and brush check utility, essential for revealing camping enemies in dangerous bushes. Spider W grants attack speed to Elise and her Spiderlings, functioning as a dueling steroid that should be activated immediately after landing to maximize auto-attack damage during stun duration. Wasting Human W on a single minion when the enemy team is sieging prevents efficient wave-clearing and bush-checking. Cocoon and Rappel define her success. Cocoon is the engage tool, a narrow linear skillshot that stuns the first enemy hit but is blocked by minions. Rappel is the survival tool, making Elise untargetable and allowing her to dodge key ultimates like Karthus R or Ziggs R. Missing Cocoon is the biggest error possible, as it telegraphs the dive and allows enemies to turn and burst her down. Using Rappel purely for movement with no plan to descend on a target leaves her trapped or dropping into a bad position. Form swapping is her tempo. Starting in Human form to poke and look for Cocoon, then transforming to Spider for the kill, and immediately swapping back to Human to kite backwards and reset cooldowns is the correct pattern. Staying in Spider form too long makes her a melee target with no sustain outside of the Q heal, becoming an easy victim for focused fire.

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Errori da evitare

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Elise in Mayhem ARAM lives and dies by her execution windows, where one bad Cocoon or ill-timed Rappel can hand the enemy a kill. Most losses on this champion come from treating her like a sustained fighter or forgetting that her human form is a squishy mage, not a tank. Mechanical mistakes often begin with casting Cocoon at max range against mobile targets that have not committed to a dash. The enemy sidesteps easily, leaving Elise vulnerable during a long cooldown window with no hard CC to protect herself. The correct approach is to hold Cocoon for point-blank confirms after a Snowball hit or to punish enemies locked down by teammates. Using Rappel to engage directly onto targets with hard CC available is another critical error that results in getting stunned or killed before dealing damage. Rappel should be treated as a defensive reset tool first and an engage tool second. A common damage mistake involves executing a full combo but forgetting to auto-attack in Spider form. Spider form auto-attacks deal bonus magic damage and are a massive portion of Elise's DPS, not just filler. Players also waste Volatile Spiderling on targets standing inside their minion waves, causing the spiderling to detonate on a minion instead. Panicking and switching forms without casting available abilities misses significant damage and leaves Elise with nothing but auto-attacks in the new form. Decision mistakes include engaging with a Snowball mark and immediately using Cocoon on the marked target. The Cocoon often misses due to tight timing, wasting the best setup tool on a target already locked down by the Snowball stun. The correct sequence is to Snowball in, let the stun apply, walk up and cast Human Q and W, then save Cocoon for when the stun ends and they try to escape. Staying in Human form when an assassin or diver commits is another fatal error, as Human Elise has no mobility and low durability. Players should pre-emptively swap to Spider form when threats approach. Using Rappel to chase healthy targets into enemy towers or teams isolates Elise with no escape tool available. This is a common throw in Mayhem where death timers are punishing. Ignoring the execute thresholds of Neurotoxin and Venomous Bite leads to using Q when targets are full health, dealing minimal damage and lacking execute damage to finish them after the combo. Building pure ability power without durability or magic penetration against tanky compositions renders Elise's combo ineffective against frontline tanks. Fighting in open ground with no minions nearby eliminates Rappel escape options and forces Elise into melee range of the entire enemy team if engaged upon. Elise demands respect for her cooldowns and her limits, where missed abilities force defensive play and successful execution dictates the fight's pace.

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FAQ

Elise

FAQ

Is Elise strong in ARAM: Mayhem? She is a strong early game bully who can snowball fast, but she falls off if the game drags on too long. Mayhem's accelerated gold and experience helps her reach her damage spike sooner, yet the constant teamfighting exposes her fragility. You need to end the game or build a massive lead before enemy tanks become unkillable. What is the best way to start the game? Start with a damage component and a Health Potion to maximize your early Cocoon into Neurotoxin burst. Walk to lane in human form and look for an immediate Cocoon catch on the first minion wave. If you land that stun, switch to spider form, rappel onto them, and secure a quick kill or force a summoner spell. How do I use Cocoon effectively in constant teamfights? Do not try to hit the frontline tank unless your team can burst them down instantly. Wait for the enemy mage or ADC to step up to poke, then fire Cocoon at close to mid-range where it is harder to dodge. A caught squishy target usually dies in Mayhem because damage values are high and crowd control is deadly.

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