ARAM Mayhem ARAM-Ranglisten / Builds / Augments
Augmentdetails Silber T3 Patch 26.9
Fluchtplan

What Not to Pair with Fluchtplan

What not to pair with Fluchtplan in ARAM Mayhem, covering bad augment synergies and low-value combinations.

54.84%Siegrate
0.28%Pickrate
T3Tier
56,880Spiele

What Not to Pair with Fluchtplan

Bad augment synergies and pairings to avoid

Avoid
Fluchtplan Fluchtplan Fluchtplan Silber
Seltenheit
Silber
Tier
T3
Siegrate
54.84%
Pickrate
0.28%
Spiele
56,880

Wähle Fluchtplan, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen
Repulsator Repulsator Repulsator Silber
Seltenheit
Silber
Tier
T5
Siegrate
46.41%
Pickrate
0.11%
Spiele
22,128

Wähle Repulsator, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen

Avoid Escape Plan + Repulsor

Escape Plan and Repulsor share the exact same trigger condition of dropping below 35% maximum health. When both are equipped, they activate simultaneously on the same threshold, but Escape Plan's 75-second cooldown is much longer than Repulsor's 25-second cooldown. This creates awkward desynchronization where Repulsor triggers alone for subsequent low-health situations, and the knockback from Repulsor may push enemies away during your escape speed boost, reducing the value of both defensive tools.

Fluchtplan Fluchtplan Fluchtplan Silber
Seltenheit
Silber
Tier
T3
Siegrate
54.84%
Pickrate
0.28%
Spiele
56,880

Wähle Fluchtplan, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen
Entschlossenheit der Dämmerung Entschlossenheit der Dämmerung Entschlossenheit der Dämmerung Gold
Seltenheit
Gold
Tier
T4
Siegrate
51.13%
Pickrate
0.26%
Spiele
52,473

Wähle Entschlossenheit der Dämmerung, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen

Avoid Escape Plan + Dawnbringer's Resolve

Escape Plan and Dawnbringer's Resolve have overlapping trigger conditions at low health thresholds. Dawnbringer's Resolve activates at 50% health and heals over 3 seconds, while Escape Plan triggers at 35% with a decaying shield. If Dawnbringer's Resolve successfully heals you, it may prevent you from ever reaching the 35% threshold needed to trigger Escape Plan, wasting the augment entirely. The 45-second cooldown on Dawnbringer's Resolve also means inconsistent synergy across multiple fights.

Fluchtplan Fluchtplan Fluchtplan Silber
Seltenheit
Silber
Tier
T3
Siegrate
54.84%
Pickrate
0.28%
Spiele
56,880

Wähle Fluchtplan, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen
Glaskanone Glaskanone Glaskanone Prismatisch
Seltenheit
Prismatisch
Tier
T5
Siegrate
46.87%
Pickrate
0.26%
Spiele
52,593

Wähle Glaskanone, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen

Avoid Escape Plan + Glass Cannon

Glass Cannon sets your maximum health to 70% of normal, which directly reduces the effectiveness of Escape Plan's shield that scales with maximum health. Additionally, Glass Cannon's design encourages aggressive play to maximize the 15% true damage bonus, while Escape Plan is a defensive escape tool meant for survival. The reduced health pool makes reaching the 35% threshold happen more frequently, but the smaller shield provides less protection during the critical escape window.

Fluchtplan Fluchtplan Fluchtplan Silber
Seltenheit
Silber
Tier
T3
Siegrate
54.84%
Pickrate
0.28%
Spiele
56,880

Wähle Fluchtplan, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen
Vampirismus Vampirismus Vampirismus Gold
Seltenheit
Gold
Tier
T1
Siegrate
62.00%
Pickrate
1.58%
Spiele
320,958

Wähle Vampirismus, wenn der Effekt zum Schadensmuster, zur Überlebensfähigkeit und zur Teamfight-Rolle passt.

Augmentdetails ansehen

Avoid Escape Plan + Vampirism

Vampirism prevents all healing from allies and sets health regeneration to zero. While Escape Plan provides a substantial shield at 35% health, Vampirism's 25% omnivamp cannot heal you during the escape window since the shield absorbs damage first. This creates a survival scenario where you rely entirely on the decaying shield without any sustain to recover afterward, making the escape less meaningful when you cannot regenerate health after reaching safety.

What Not to Pair with Fluchtplan

Bad augment synergies and pairings to avoid

Augments

Do not pair Fluchtplan with builds that need a different damage profile or fight timing.