- Tier
- T4
- Posizione
- #124
- Tasso vittoria
- 47.86%
- Tasso scelta
- 1.21%
Jhin è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Kled è attualmente classificato T3 nei dati ARAM Mayhem.
Kled the Cantankerous Cavalier
He is a strong early skirmisher who thrives in chaotic fights. Mayhem's accelerated pace means his ultimate is up often, letting him engage constantly. He falls off if games drag on too long, so you need to force fights early and often.
When Kled takes enough damage, he dismounts Skaarl and fights on foot with a pistol. You gain courage by attacking champions or hitting abilities, which remounts you with restored health. Dismounting is dangerous in Mayhem's high-damage environment, so play more cautiously until you get Skaarl back.
Your job is to engage, disrupt, and survive long enough to remount during the fight. You want to dive the backline with your ultimate and force enemy carries to focus you. If you dismount, keep auto-attacking to build courage instead of running away.
Use it to engage on isolated targets or to start teamfights when your team is ready to follow up. The massive speed boost and shield let you crash through the enemy frontline. Don't waste it on a full-health enemy team under their tower unless you have a numbers advantage.
Land your Q bear trap on a champion, then pull them into your team or tower. If you dismount during the trade, keep auto-attacking to build courage and remount for a second wind. Avoid extended fights against multiple enemies when you are already dismounted.
Start with damage and survivability, like a component toward Black Cleaver or Sterak's Gage. Mayhem gives you gold fast, so you can rush your core items quickly. If the enemy has heavy magic damage, consider an early Hexdrinker to survive burst.
Build bruiser items that give both attack damage and health, like Black Cleaver or Titanic Hydra. Pure tank Kled lacks the damage to be a real threat, while pure damage gets you deleted before you remount. Balance lets you dive, survive the initial burst, and keep fighting.
Stay in auto-attack range and use your pocket pistol to build courage quickly. Your movement speed increases when running toward enemies, so use that to chase or reposition. Do not run straight back unless you are about to die, because you need to fight to remount.
Heavy crowd control and kiting shut him down hard. If enemies chain CC you after you dismount, you die before building any courage. Poke compositions can also wear you down before you ever get a good engage.
Wait for your team to engage or for enemies to overextend, then use your ultimate to close the gap fast. Snowball can help you gap-close if your ultimate is down. Do not run at them in a straight line early or you will get chipped down before the fight starts.
Look for augments that boost attack damage, attack speed, or survivability after engaging. Anything that helps you remount faster or survive burst is valuable. Augments that add crowd control or bonus damage on your first attack also pair well with your dive pattern.
Snowball gives you another gap-close tool when your ultimate is on cooldown. You can Snowball in, pop W for the fast attacks, and then disengage or commit based on the fight. It is also useful for closing distance quickly to remount when you are on foot.
Dive when your ultimate is ready and your team is in position to follow up. Look for moments when enemy carries are isolated or their key cooldowns are down. Diving into a full enemy team alone usually just gets you killed without any value.
Activate W right before you engage so all four empowered auto-attacks land during the fight. Save it for when you are in melee range, because the cooldown is long if you waste it. The attack speed burst is your main damage window, so commit during it.
You become more of a disruptor and engage tool for your team. Land a good ultimate on multiple enemies or catch a key carry out of position. Your damage falls off compared to dedicated carries, so focus on creating openings for your team.