- Tier
- T4
- Posizione
- #133
- Tasso vittoria
- 47.58%
- Tasso scelta
- 0.19%
Evelynn è attualmente classificato T4 nei dati ARAM Mayhem. Vedi guida campione

Wukong è attualmente classificato T3 nei dati ARAM Mayhem.
Wukong the Monkey King
He is a strong engage diver who thrives in chaotic teamfights where his ultimate can hit multiple targets. Mayhem's accelerated gold gain helps him hit his core item spikes faster, fixing his biggest weakness from Summoner's Rift. Pick him when your team needs a hard engage tank rather than a pure damage dealer.
Your job is to start fights by flanking or using Snowball to reach the enemy backline. Look for angles where your Warrior Trickster (W) dash can chain into multiple knockups with your ultimate. If you knock up three or more enemies, you usually win the fight for your team.
Use the clone to block skillshots while you position for an engage, or save the dash to escape after diving. The clone copies your ultimate, so activating Cyclone right after dashing creates two spinning threats. Do not waste the dash just for damage; keep it ready to dodge key crowd control or chase low-health targets.
Use it immediately after you engage to knock up enemies and prevent them from flashing away. The knockup duration increases the longer you spin, so stay on targets instead of chasing new ones. Avoid starting the spin too early, or enemies will simply walk away before you reach them.
Lead with Snowball to close the gap, then use Warrior Trickster to dodge the inevitable counter-attack. This sequence lets you cover huge distance while keeping your escape tool available. If you engage with Warrior Trickster first, you have no way out if the fight turns against you.
Max Q first for armor shred and poke damage, then E for the attack speed and dash damage. Take a point in W at level 3 or 4 to unlock the clone utility. Q max gives you better burst on isolated targets, while E max offers better sustained damage in extended fights.
Eclipse or Goredrinker are your primary mythic choices depending on whether you need burst or sustain. Follow up with Black Cleaver to shred armor for your team, then grab Death's Dance or Sterak's Gage for survival. If the enemy has heavy magic damage, build Maw of Malmortius early.
You can build full lethality to delete squishies, but you become useless if you get stunned before your combo lands. Mayhem has too much crowd control for a glass cannon build to work consistently. A bruiser build with two damage items into tank stats gives you more room for error.
Play patient and wait for them to waste key cooldowns before you engage. Use your clone to absorb skillshots and regenerate health with your passive if you have a sustain augment. Do not force bad engages just because you are low; wait for your team to poke back or find a flank angle.
Look for augments that boost your ultimate duration, give you healing on damage, or reduce your cooldowns. Anything that helps you survive the initial dive is valuable since you need to stay alive to get full value from Cyclone. Avoid pure ability power or mana augments since they do nothing for your kit.
Stop relying on the stealth portion of Warrior Trickster for protection against champions with reveal abilities. Use the dash purely for mobility and position your clone to block damage instead. Against these matchups, play more like a traditional diver who goes in and fights rather than someone who tricks opponents.
Hard crowd control like stuns and knockbacks completely shuts down your ultimate and gets you killed. If the enemy has multiple ways to stop your spin, wait for them to use those abilities before you engage. You also struggle against heavy peel supports who protect their carries.
Stone Skin gives you bonus armor and health regeneration for each nearby enemy champion visible. This means you get tankier the deeper you dive into the enemy team. Use this to your advantage by staying in the middle of fights rather than backing out early.
Dive the backline in most situations because your ultimate disrupts their damage dealers and forces them to focus you. Only peel if your carry is fed and the enemy has no way to reach them. Your kit is built for aggression, not standing still and protecting teammates.
Press S to stop moving, then instantly cast W to leave a clone behind while you stealth and run the opposite direction. Enemies often waste abilities on the clone, buying you time to reach safety. You can also dash over thin walls to juke pursuers in the jungle areas near the health relics.