- Tier
- T3
- Posizione
- #84
- Tasso vittoria
- 50.31%
- Tasso scelta
- 0.38%
Kayn è attualmente classificato T3 nei dati ARAM Mayhem. Vedi guida campione

Vladimir è attualmente classificato T3 nei dati ARAM Mayhem.
Vladimir the Crimson Reaper
Yes, Vladimir is safer than most short-range damage champions because he can heal through poke and briefly dodge key punishment with his pool. Pick him when your team can survive the first waves without needing instant engage from you. The tradeoff is that he often needs items and patience before he becomes a real fight-ending threat.
Your job is to reach the enemy backline, force cooldowns, and turn extended fights with healing and area damage. If the enemy carries are standing behind tanks, wait for a crowd control spell, Snowball hit, or ally engage before committing. Going first with no backup usually burns your escape and leaves you stranded.
Play front-to-back when the enemy has heavy crowd control or multiple champions that can punish your exit. Dive when their carries step too close, use defensive spells, or clump around a low-health ally. The tradeoff is simple: front-to-back is slower but safer, while diving can win the fight instantly or lose your pool for nothing.
Use pool to dodge the spell that would actually kill or lock you down, not the first poke spell that touches you. If you pool early, enemies can wait it out and punish you while your main safety tool is gone. Holding it longer often lets you bait damage, finish a rotation, then disappear at the moment they commit.
Use the ultimate when multiple enemies are committed to the fight or when hitting one priority target guarantees a kill window. If you cast it before your team can follow, the enemy may simply disengage and waste your strongest pressure. A late ultimate can still be good if enemies are low, clumped, and unable to walk away.
Stand behind minions when possible, take short last-hit windows, and heal from safe targets instead of forcing trades. If the enemy poke comp controls the whole lane, save pool for the follow-up crowd control rather than the poke itself. You give up some early pressure, but you keep enough health to punish once they miss important spells.
Do not stand as the first target unless your team is ready to counter-fight immediately. Let the enemy engage land on a tank or a healthier ally, then move in while their crowd control is unavailable. If you become the engage target every fight, build and position more defensively because damage does not matter when you cannot cast.
Snowball is strong when the enemy backline is reachable and your team can follow your arrival. Hit Snowball first, wait for a better angle if needed, then take it when key control spells are down or your ultimate is ready. The risk is that Snowball can drag you too deep, so never take it just because it landed.
Vladimir usually likes augments that help him survive long fights, increase spell damage, or reward repeated casting and healing. If your team already has enough damage, a durability or sustain-focused choice can be better than another greedy damage option. The tradeoff is tempo: defensive augments may delay burst kills, but they let you stay alive long enough to drain the fight.
Build full damage when your team has reliable engage, crowd control, and someone else to absorb the first wave of spells. Add durability when enemies can lock you down, burst you before healing matters, or kite every engage. A slightly tougher Vladimir often deals more total damage because he gets a second and third spell cycle.
All-in when a carry is in range, your pool is available, and at least one major enemy crowd control tool has already been used. Start the fight only if your team is close enough to capitalize on the panic you create. If you dive alone into five healthy champions, you are not flanking; you are donating a reset window.
Stop forcing solo hero plays and become a follow-up damage threat. Farm safely, heal when you can, and wait for enemies to overextend into your team’s control. Vladimir can recover in messy fights, but only if you enter with enough health and cooldowns to actually stay in combat.
He struggles against long-range poke, layered crowd control, anti-heal pressure, and champions that can disengage every time he enters. Against those teams, take slower angles and force them to spend spells before you commit. If you run straight down the lane, they get to kite you on their terms and your sustain will not matter.
Vladimir loves allies who start fights, group enemies, or force the backline to stand still. Tanks, hard engage, and reliable area control give him clean entry points instead of making him walk through every skillshot alone. The tradeoff is that if your team has no engage, you must be much more patient and use Snowball or flank timing carefully.
The biggest mistake is spending pool and ultimate before the real fight starts. If you use both tools to chase poke damage, the enemy can re-engage while you have no safety or finishing pressure. Wait for commitment, then spend everything together when the enemy cannot easily reset the fight.