ARAM Mayhem ARAM Mayhem rankings / builds / augments
ARAM Mayhem Patch 26.9 ARAM Mayhem data

ARAM Mayhem Champion Tier List & Builds | Best LoL Mayhem Champions

Use ARAM Mayhem win rate, pick rate, tier, builds, and augment data to identify the best LoL Mayhem champions in the current patch.

172Champions
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ARAM Mayhem Champion Tier List

Champion Tier List / Win Rate

172 Champions
# Champions Win Rate Pick Rate Tier Hextech
1 Lillia Lillia Lillia the Bashful Bloom Lillia T1
Tier
T1
Rank
#1
Win Rate
57.84%
Pick Rate
0.75%

Lillia the Bashful Bloom is a swift AP skirmisher who wins fights by brushing enemies with repeated spell hits, building movement momentum, spreading dream dust, then turning a good angle into a multi-target sleep setup. Her fantasy is not standing still and trading; she dances at the edge of danger, tags several champions, and punishes teams that clump in the lane. In ARAM: Mayhem, Lillia feels much more fight-focused than on a normal map. The narrow bridge gives her more frequent chances to land sweeping area damage and set up teamwide follow-up, while constant brawls mean her mobility rhythm matters every wave. Snowball can create sudden entry windows for sleep setups or finishing swings, but mistiming it often drops her directly into crowd control before she can kite back out. Hextech augments amplify her identity: effects that reward repeated casting, movement, survivability, or extended combat let her keep circling fights instead of committing once and dying. The main mistake is treating her like a front-line engager; the safer pattern is to tag, drift out, wait for enemy control tools to miss, then re-enter when allies can follow the sleep. If an engage fails, reset behind the wave, rebuild spacing, and look for the next clumped fight rather than forcing a solo dive. View champion guide

57.84% 0.75% T1
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
65.43%
Pick Rate
16.77%
Games
3,115

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
63.90%
Pick Rate
15.26%
Games
2,834

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
61.94%
Pick Rate
7.89%
Games
1,466

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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2 Seraphine Seraphine Seraphine the Starry-Eyed Songstress Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

56.33% 0.94% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
64.76%
Pick Rate
5.85%
Games
1,518

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
62.62%
Pick Rate
8.55%
Games
2,218

Gain ability haste equal to 30% AP .

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
62.50%
Pick Rate
11.26%
Games
2,920

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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3 Gwen Gwen Gwen The Hallowed Seamstress Gwen T1
Tier
T1
Rank
#3
Win Rate
54.24%
Pick Rate
0.33%

Gwen is a melee AP skirmisher who wins fights by cutting through the frontline, stacking up damage, and using her mist to make ranged champions play on her terms. She is not a simple dive assassin; she wants a short setup, then an extended fight where her snips and needle casts keep landing. In ARAM: Mayhem, Gwen benefits from the constant brawling because enemies are often grouped and forced to walk into her range. The tradeoff is that poke, crowd control, and burst arrive nonstop, so she needs clean timing: enter after key spells are used, fight inside her defensive zone, and keep moving forward only when she can keep hitting. Pick Gwen when your team can start fights or hold space for her, and avoid forcing alone into heavy disengage. View champion guide

54.24% 0.33% T1
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
65.97%
Pick Rate
8.07%
Games
767

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
65.70%
Pick Rate
3.99%
Games
379

Gain one random Gold augment, excluding the other two offerings in your current assortment.

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Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
63.57%
Pick Rate
4.42%
Games
420

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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4 Shyvana Shyvana Shyvana the Half-Dragon Shyvana T1
Tier
T1
Rank
#4
Win Rate
52.65%
Pick Rate
0.42%

Shyvana is a bruiser-style dragon fighter who wants to build Fury, dive in, and turn a messy fight into her arena. Her signature pattern is simple: poke or farm safely until Dragon Form is ready, then commit hard with area damage and chase pressure. In ARAM: Mayhem, she plays more aggressively than a standard frontliner because fights happen constantly and augments can push her toward tanky engage, AP burst, or sustained brawling. Pick her when your team can follow a dive, or when the enemy comp gives you space to enter Dragon Form without being instantly kited and punished. View champion guide

52.65% 0.42% T1
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
62.21%
Pick Rate
7.08%
Games
934

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.48%
Pick Rate
4.68%
Games
617

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.51%
Pick Rate
6.87%
Games
906

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

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5 Brand Brand Brand the Burning Vengeance Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

54.19% 1.21% T1
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
62.17%
Pick Rate
21.41%
Games
7,655

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.27%
Pick Rate
7.17%
Games
2,565

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
57.15%
Pick Rate
4.63%
Games
1,657

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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6 Jinx Jinx Jinx the Loose Cannon Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

54.66% 1.18% T1
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
60.37%
Pick Rate
6.76%
Games
2,160

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
59.51%
Pick Rate
28.61%
Games
9,138

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
57.99%
Pick Rate
10.58%
Games
3,378

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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7 Vayne Vayne Vayne the Night Hunter Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

54.56% 0.94% T1
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
62.38%
Pick Rate
12.19%
Games
3,737

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
61.13%
Pick Rate
10.81%
Games
3,314

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
60.63%
Pick Rate
6.27%
Games
1,923

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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8 Zaahen Zaahen Zaahen The Unsundered Zaahen T1
Tier
T1
Rank
#8
Win Rate
55.16%
Pick Rate
0.39%

Zaahen is a melee fighter built for direct skirmishes, not quiet poke wars. His job is to step into the brawl, threaten the enemy backline when an opening appears, and keep pressure high once both teams are forced to fight in close range. Play him like a committed bruiser: wait for a real engage, enter with your team, then chase down targets that have already spent their escape or crowd control. In ARAM: Mayhem, Zaahen benefits from the mode’s constant fighting, but the single lane also makes bad entries easier to punish. He has less room to flank, so patience matters. Durability and mobility-focused augments help him survive the first wave of damage, while damage-focused setups are better when your team already has reliable engage. If you go in alone, you get kited; if you follow a crowd control chain or Snowball hit, Zaahen can turn a messy fight into a cleanup. View champion guide

55.16% 0.39% T1
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
64.51%
Pick Rate
3.96%
Games
479

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
63.87%
Pick Rate
7.90%
Games
955

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
59.54%
Pick Rate
3.94%
Games
477

Gain one random Gold augment, excluding the other two offerings in your current assortment.

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9 Kayle Kayle Kayle the Righteous Kayle T1
Tier
T1
Rank
#9
Win Rate
54.59%
Pick Rate
0.66%

Kayle is a scaling ranged carry who starts fragile and becomes a serious late-fight threat once she has time, levels, and items. Her pattern is simple: play safely early, take clean trades when enemies waste engage tools, then turn fights with sustained damage and her protective ultimate. She is not a front liner, so good positioning matters more than flashy mechanics. In ARAM: Mayhem, Kayle’s ceiling is high but the early game is less forgiving. Constant teamfights mean she cannot quietly farm forever, and aggressive teams will try to punish her before she comes online. Use teammates, minion waves, and Snowball pressure as shields until you reach your stronger form. Once the game opens up, Kayle rewards patient spacing: hit whoever steps too close, save your ultimate for the ally or self-cast that actually wins the fight, and let extended brawls turn into your damage window. View champion guide

54.59% 0.66% T1
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
60.28%
Pick Rate
13.08%
Games
2,895

Basic attacks deal bonus physical damage equal to 75% AP .

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
59.23%
Pick Rate
5.49%
Games
1,214

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
58.25%
Pick Rate
5.07%
Games
1,121

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

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10 Rumble Rumble Rumble the Mechanized Menace Rumble T1
Tier
T1
Rank
#10
Win Rate
53.12%
Pick Rate
0.45%

Rumble is a short-range AP bruiser who wins fights by turning narrow space into a danger zone. He wants to walk forward with heat built up, burn through clustered enemies, then drop The Equalizer across their escape path so they have to choose between taking damage or giving up position. In ARAM: Mayhem, Rumble feels more direct than on a wide map. There is less room to dodge his zone control, more frequent clumped fights, and more chances to punish teams that stand in the same lane line. The tradeoff is simple: if he spends his heat badly or walks in before the enemy crowd control is used, he gets punished fast. Play him as a fight-starter and space-denier, not a backline mage. View champion guide

53.12% 0.45% T1
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
58.83%
Pick Rate
11.14%
Games
1,552

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
57.77%
Pick Rate
7.80%
Games
1,087

Gain the Dark Harvest and First Strike keystone runes.

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Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.16%
Pick Rate
11.68%
Games
1,627

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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11 Sett Sett Sett the Boss Sett T1
Tier
T1
Rank
#11
Win Rate
54.29%
Pick Rate
0.70%

Sett is a frontline bruiser who wins by walking into the fight, forcing someone to deal with him, then turning that pressure into a big counterpunch. He is simple to start: grab targets when they step too close, keep punching through the brawl, and save your hardest hit for the moment enemies commit into you. His signature pattern is all about timing. If Sett reaches the enemy backline or catches a diver near his team, he can start a fight fast and make the return damage hurt. In ARAM: Mayhem, the constant grouped fights give him more chances to find those scrappy moments, but they also punish bad entries harder. Go in when your team can follow, use the chaos to soak pressure, and do not waste your big turn-around tools before the enemy has actually committed. View champion guide

54.29% 0.70% T1
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
60.16%
Pick Rate
4.10%
Games
866

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.00%
Pick Rate
9.90%
Games
2,090

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.69%
Pick Rate
7.28%
Games
1,537

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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12 Dr. Mundo Dr. Mundo Dr. Mundo the Madman of Zaun Dr. Mundo T1
Tier
T1
Rank
#12
Win Rate
53.02%
Pick Rate
0.83%

Dr. Mundo is a durable frontline juggernaut who wins by walking through poke, soaking attention, and forcing messy fights where the enemy runs out of damage before he runs out of health. His pattern is simple: land cleavers to slow targets, step forward when enemies waste key crowd control, and use his healing to stay in the fight longer than most tanks can. In ARAM: Mayhem, Mundo likes the nonstop brawling because he does not need a side lane or a long setup to matter. Augments can push him toward even more durability, chase power, or damage, but his job stays clear: absorb pressure, punish overextended carries, and create space for teammates. He is beginner-friendly, but good Mundo players still pick their engage windows carefully; if he walks in before the enemy burns anti-heal, slows, or displacement, he can get kited down fast. View champion guide

53.02% 0.83% T1
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
58.79%
Pick Rate
8.60%
Games
2,174

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.03%
Pick Rate
17.81%
Games
4,501

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.88%
Pick Rate
27.38%
Games
6,920

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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13 Galio Galio Galio the Colossus Galio T1
Tier
T1
Rank
#13
Win Rate
53.55%
Pick Rate
0.67%

Galio is a frontline mage-tank who wins fights by stepping into the middle of them. He brings reliable engage, area control, peel, and a big teamfight entrance, making him a strong pick when your team needs someone to start the brawl and absorb pressure. His signature pattern is simple: look for grouped enemies, charge in with crowd control, force them to hit you or back off, then let your carries free-fire while the fight is disrupted. He is especially good when allies can follow his engage quickly, because Galio creates messy moments where hesitation gets punished. In ARAM: Mayhem, Galio’s job becomes more direct. Fights happen often, teams stack close together, and augments can make engages more explosive. Play him as a fight starter and bodyguard: start when your team is in range, peel when an assassin dives your backline, and do not waste your entrance on a fight your teammates cannot reach. View champion guide

53.55% 0.67% T1
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
59.27%
Pick Rate
6.09%
Games
1,208

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

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Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.94%
Pick Rate
5.58%
Games
1,108

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
57.64%
Pick Rate
6.99%
Games
1,388

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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14 Rell Rell Rell the Iron Maiden Rell T1
Tier
T1
Rank
#14
Win Rate
54.57%
Pick Rate
0.40%

Rell is a hard-engage tank who wins by starting fights on her terms. She wants to ride in, force the enemy team to react, then keep bodies close long enough for her carries to clean up. Her signature pattern is simple: look for grouped enemies, commit with your engage, and turn the fight into a messy frontline brawl where running away is difficult. In ARAM: Mayhem, Rell is easier to find action with but also easier to punish if she wastes her entry. The map keeps teams close, augments can make fights explode quickly, and one good engage can decide the whole wave. Play patiently until enemies stack up or burn key escape tools, then go in with your team ready to follow. If you dive alone, you are not a tank; you are a delivery system for enemy damage. View champion guide

54.57% 0.40% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.98%
Pick Rate
5.27%
Games
815

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
59.91%
Pick Rate
7.53%
Games
1,165

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
58.23%
Pick Rate
5.77%
Games
893

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
15 Xayah Xayah Xayah the Rebel Xayah T1
Tier
T1
Rank
#15
Win Rate
54.18%
Pick Rate
0.64%

Xayah is a marksman who wins by turning messy fights into a trap. She wants space to set up her feathers, then punish anyone who walks too far forward. If the enemy ignores her setup, they get shredded fast. If they respect it, she gets room to keep hitting freely. Her game plan is simple: stay safe early, stack damage from range, then use feather placement and her self-peel to control the fight. She is strongest when the enemy has to push into her or chase through tight space. That makes her very comfortable in ARAM: Mayhem, where teamfights happen constantly and there is less room to dodge her setup. In Mayhem, Xayah leans even harder into zone control and counter-engage. She is not trying to force a straight duel. She wants the enemy to overcommit, then punish the walk-in. If your team can hold the frontline for her, she turns long fights into clean cleanup damage. If the enemy has heavy dive or hard burst, save your peel tools and play for the moment they jump. View champion guide

54.18% 0.64% T1
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
58.84%
Pick Rate
7.02%
Games
1,572

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
57.63%
Pick Rate
13.10%
Games
2,934

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
57.61%
Pick Rate
27.27%
Games
6,108

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
16 Zyra Zyra Zyra Rise of the Thorns Zyra T1
Tier
T1
Rank
#16
Win Rate
53.66%
Pick Rate
0.82%

Zyra is a zone-control mage who turns small spaces into a trap. She fights by dropping seeds, growing plants, and forcing enemies to walk through constant poke and bad angles. Her whole pattern is simple: set the ground first, then punish anyone who stays in your space too long. In ARAM: Mayhem, that style gets even better because fights are cramped and messy. Zyra loves grouped enemies, long standoffs, and opponents who cannot reset cleanly. Stay back, build your setup around choke points, and let the enemy walk into your plants. If they reach you first, you are still fragile, so spacing is what keeps you alive and lets your damage take over. View champion guide

53.66% 0.82% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.55%
Pick Rate
6.62%
Games
1,331

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.12%
Pick Rate
12.37%
Games
2,486

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.56%
Pick Rate
15.59%
Games
3,133

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
17 Malzahar Malzahar Malzahar the Prophet of the Void Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

53.30% 0.91% T1
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
56.94%
Pick Rate
21.75%
Games
4,833

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.81%
Pick Rate
18.68%
Games
4,151

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.75%
Pick Rate
6.63%
Games
1,473

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
18 Master Yi Master Yi Master Yi the Wuju Bladesman Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

52.96% 0.73% T1
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
65.27%
Pick Rate
6.06%
Games
1,261

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
61.13%
Pick Rate
6.19%
Games
1,289

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.53%
Pick Rate
7.10%
Games
1,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
19 Kalista Kalista Kalista the Spear of Vengeance Kalista T1
Tier
T1
Rank
#19
Win Rate
53.58%
Pick Rate
0.44%

Kalista is a mobile marksman who wins fights by kiting forward, stacking spears, and cashing them out when the target can no longer escape. She plays best as a tempo ADC: keep attacking, keep moving, and punish anyone who lets you maintain rhythm. Her signature pattern is simple to understand but demanding to execute. Attack while repositioning, build Rend pressure on one or more targets, then pull the spears when it secures a kill, forces a retreat, or resets the fight in your favor. She is much weaker when crowd control stops her movement or when she is forced to hit whatever is closest without a clean finish. In ARAM: Mayhem, Kalista benefits from the constant fighting and narrow lane because enemies often stay in spear range longer than they should. The downside is just as clear: burst, slows, and layered control are everywhere. Play her like a skirmisher, not a turret. Enter after the first cooldowns are spent, kite through the fight, and use your execute pressure to turn messy brawls into quick cleanups. View champion guide

53.58% 0.44% T1
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
59.27%
Pick Rate
9.90%
Games
1,294

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
58.96%
Pick Rate
10.93%
Games
1,428

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.48%
Pick Rate
11.00%
Games
1,438

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
20 Hwei Hwei Hwei the Visionary Hwei T1
Tier
T1
Rank
#20
Win Rate
52.57%
Pick Rate
0.66%

Hwei is a long-range mage who wins fights by choosing the right spell for the moment: poke before the engage, area control when enemies walk in, and burst when someone is already trapped or low. He is not a simple button-masher. His strength comes from reading the fight early and painting the ground where enemies want to move next. In ARAM: Mayhem, Hwei has more targets, more chaos, and less time to think. That helps his wide-area damage and zoning, but it also punishes slow decisions hard. Play him as a backline controller: soften teams before they commit, block narrow paths during engages, then follow allied crowd control with your highest-impact combo. Augments can push him toward heavier poke, safer control, or burst cleanup, but the core stays the same: stay alive, cast first, and make the enemy fight inside your canvas. View champion guide

52.57% 0.66% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.37%
Pick Rate
6.09%
Games
997

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
56.32%
Pick Rate
5.17%
Games
847

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
55.85%
Pick Rate
18.15%
Games
2,972

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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21 Yunara Yunara Yunara the Unbroken Faith Yunara T1
Tier
T1
Rank
#21
Win Rate
53.19%
Pick Rate
0.82%

Yunara the Unbroken Faith is a commitment-based fighter who wants clean, repeated fights instead of random all-ins. Pick her when you like stepping forward with purpose, holding your ground, and turning a messy brawl into a steady win through timing and target choice. Her basic pattern is simple: wait for the enemy’s first crowd control or burst to miss, move in while they are exposed, then keep pressure on the closest valuable target. If you dive too early, you give the enemy an easy punish window. If you enter after their tools are down, Yunara can feel very hard to push out. In ARAM: Mayhem, the constant 5v5 fighting makes her strengths and mistakes show faster. Augments and nonstop skirmishes reward confident follow-up, but they also punish blind engages. Play around your frontline, use Snowball or ally setup only when the enemy backline is actually reachable, and reset your position when the fight turns against you. View champion guide

53.19% 0.82% T1
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
21.59%
Games
5,265

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.89%
Pick Rate
4.46%
Games
1,088

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
56.64%
Pick Rate
9.45%
Games
2,304

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
22 Renata Glasc Renata Glasc Renata Glasc the Chem-Baroness Renata Glasc T2
Tier
T2
Rank
#22
Win Rate
52.08%
Pick Rate
0.39%

Renata Glasc is a backline support-controller who wins fights by making the enemy engage look bad. She protects a carry, punishes divers that overcommit, and turns crowded fights with her hostile crowd control instead of raw damage. Her signature pattern is simple: stay just behind your strongest threat, save your key defensive tool for the first real all-in, then use her fight-swinging ultimate when enemies are stacked or forced through a narrow path. In ARAM: Mayhem, Renata likes the constant 5v5 pressure because enemies group naturally and fights start fast. That gives her more chances to counter-engage, peel, and punish clumped teams. The tradeoff is that mistakes are harsher: if she wastes her protection early or stands too far forward, she has no easy escape. Pick her when your team has a clear carry to enable or when the enemy team wants to dive straight through the front line. View champion guide

52.08% 0.39% T2
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.58%
Pick Rate
4.96%
Games
565

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.19%
Pick Rate
5.25%
Games
598

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
57.00%
Pick Rate
15.76%
Games
1,793

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
23 Ahri Ahri Ahri the Nine-Tailed Fox Ahri T2
Tier
T2
Rank
#23
Win Rate
52.32%
Pick Rate
0.86%

Ahri is a mobile mage-assassin who looks for one clean catch, then turns it into a fast skirmish win. Her core pattern is simple: poke with Orb, threaten Charm when enemies step too far forward, and use her dashes to finish or safely reset the fight. In ARAM: Mayhem, Ahri plays less like a slow lane mage and more like a constant pick-and-cleanup threat. Fights happen often, targets are grouped, and extra power from the mode can make both her burst windows and her punish windows sharper. If she lands Charm, she can delete a squishy or force a teamfight. If she misses it and dashes in anyway, she gets collapsed on fast. Pick Ahri when you want a flexible backline threat who can poke, catch, chase, and disengage. Play patiently until someone is crowd-controlled or isolated, then commit hard. Her best games come from controlled aggression, not random diving. View champion guide

52.32% 0.86% T2
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.47%
Pick Rate
5.18%
Games
1,312

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.02%
Pick Rate
7.15%
Games
1,810

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.48%
Pick Rate
7.37%
Games
1,866

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
24 Ashe Ashe Ashe the Frost Archer Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

51.83% 1.23% T2
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
58.40%
Pick Rate
22.67%
Games
8,116

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.74%
Pick Rate
11.48%
Games
4,110

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
56.69%
Pick Rate
15.73%
Games
5,631

Gain ( 200 / 100) bonus attack range.

View augment details
25 Janna Janna Janna the Storm's Fury Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

51.90% 0.45% T2
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.89%
Pick Rate
6.57%
Games
854

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
59.24%
Pick Rate
15.78%
Games
2,051

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.95%
Pick Rate
5.56%
Games
723

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

View augment details
26 Sion Sion Sion The Undead Juggernaut Sion T1
Tier
T1
Rank
#26
Win Rate
53.11%
Pick Rate
0.60%

Sion is a front-line tank and brawler who wins space by walking straight into the fight, charging heavy crowd control, and forcing enemies to deal with him before they can hit his backline. His signature pattern is simple: soak pressure, look for a clean engage, land the big knock-up or stun, then keep fighting even after death if the enemy overcommits.In ARAM: Mayhem, Sion likes the constant teamfighting because there is always someone to threaten and always a wave to contest. The downside is that the mode is faster and more crowded, so missed engages get punished hard. Play him as the team’s battering ram: start fights when allies can follow, block space for carries, and turn messy brawls into a problem the enemy has to answer immediately. View champion guide

53.11% 0.60% T1
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
59.82%
Pick Rate
6.92%
Games
1,242

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

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Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
58.25%
Pick Rate
17.47%
Games
3,138

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

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Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
57.91%
Pick Rate
5.00%
Games
898

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

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27 Akshan Akshan Akshan the Rogue Sentinel Akshan T2
Tier
T2
Rank
#27
Win Rate
51.92%
Pick Rate
0.41%

Akshan is a mobile marksman-assassin who looks for side angles, quick burst trades, and cleanup windows rather than standing still and front-to-backing. His signature pattern is simple: tag a target from range, swing or reposition to dodge the return damage, then finish low-health enemies before they can reset the fight. In ARAM: Mayhem, the constant 5v5 brawling gives Akshan more chances to punish overextended carries, but it also makes bad swings much easier to punish. Play him like a slippery finisher: stay just outside the main engage, hit whoever steps too far forward, and only commit when enemy crowd control or burst has already been used. He is best for players who like aggressive spacing, fast target swaps, and opportunistic kills. If your team can start fights or force enemies into narrow positions, Akshan can turn messy skirmishes into clean takedowns. If the enemy team has heavy point-and-click lockdown or strong peel, he needs patience, because one greedy entry can end the play immediately. View champion guide

51.92% 0.41% T2
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
58.12%
Pick Rate
5.83%
Games
714

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.98%
Pick Rate
15.28%
Games
1,873

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
57.40%
Pick Rate
27.89%
Games
3,418

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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28 Singed Singed Singed the Mad Chemist Singed T1
Tier
T1
Rank
#28
Win Rate
52.96%
Pick Rate
0.68%

Singed Singed is the classic poison bruiser and fight disruptor. He is not here to duel cleanly or play front-to-back like a normal tank. He wants to run straight through the mess, leave poison behind him, and make every chase feel bad for the enemy. His pattern is simple: move fast, annoy everyone, and keep people in bad positions. If enemies follow him, they take damage and lose formation. If they ignore him, he gets to keep pressuring the fight space. That makes him best when the enemy team is clumped up or forced to move through tight skirmishes. In ARAM: Mayhem, that identity gets even stronger. The mode is built around constant fighting and extra power swings, so Singed gets more chances to turn chaos into value. He likes long scrappy fights, speed-heavy setups, and any augment or item path that helps him stay alive while his poison does the work. Play him like a walking trap: start the mess, drag enemies through it, and punish anyone who chases too far. View champion guide

52.96% 0.68% T1
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.08%
Pick Rate
8.29%
Games
1,696

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
57.06%
Pick Rate
6.19%
Games
1,267

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

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Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.83%
Pick Rate
4.62%
Games
945

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
29 Xin Zhao Xin Zhao Xin Zhao the Seneschal of Demacia Xin Zhao T1
Tier
T1
Rank
#29
Win Rate
53.68%
Pick Rate
0.54%

Xin Zhao is a direct melee diver who wants to pick one target, force the fight, and stay on them until they break. He fits as a frontline skirmisher or follow-up engager, especially when his team can hit the same target he jumps on. His signature pattern is simple and effective: wait for someone to step too far forward, dash in, lock them down with his spear combo, then use his defensive zone to survive the return fire while your team collapses. He is not about poking forever. He wins by committing at the right moment. In ARAM: Mayhem, Xin Zhao benefits from the constant brawling and tight spaces, but bad engages get punished fast. Augments and accelerated fights can help him reach targets more often, yet enemy burst and crowd control are also harder to dodge. Play him as a clean engage-and-finish champion: choose a target, go in with backup, and do not waste your commit on the enemy tank unless your team is ready to follow. View champion guide

53.68% 0.54% T1
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
61.27%
Pick Rate
6.49%
Games
723

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.73%
Pick Rate
6.16%
Games
686

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

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Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
56.91%
Pick Rate
7.15%
Games
796

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

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30 Fizz Fizz Fizz the Tidal Trickster Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

53.38% 0.71% T1
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.26%
Pick Rate
7.49%
Games
1,399

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
56.68%
Pick Rate
9.18%
Games
1,715

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
56.48%
Pick Rate
6.44%
Games
1,204

Gain the Dark Harvest and First Strike keystone runes.

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31 Graves Graves Graves the Outlaw Graves T2
Tier
T2
Rank
#31
Win Rate
52.13%
Pick Rate
0.82%

Graves is a short-range marksman who plays more like a bruiser with a shotgun. He wants to step forward, fire hard-hitting autos and spells, then use his mobility and smoke to reset the fight on his terms. He is best when he can fight around minions, walls, and frontline space instead of standing still like a backline carry. His signature pattern is simple: get close enough to make the shotgun matter, trade with burst, then reposition before the enemy can fully punish you. In ARAM: Mayhem, that pattern becomes more explosive because fights happen faster and augments can push Graves toward either heavier burst, safer skirmishing, or sustained brawling. If you over-dash into crowd control, you can disappear instantly, but if you pick your entry well, Graves can shred messy teamfights from the edge of danger. Play him as a confident mid-range damage dealer. Use Snowball or allied engage to find angles, save your dash when the enemy has key lockdown ready, and punish anyone who walks too close after wasting their peel. View champion guide

52.13% 0.82% T2
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
69.48%
Pick Rate
12.21%
Games
3,054

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.25%
Pick Rate
7.19%
Games
1,799

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.75%
Pick Rate
6.67%
Games
1,667

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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32 Morgana Morgana Morgana the Fallen Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

52.56% 1.14% T1
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
58.02%
Pick Rate
5.01%
Games
1,703

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.72%
Pick Rate
6.65%
Games
2,259

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.02%
Pick Rate
10.08%
Games
3,424

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
33 Tryndamere Tryndamere Tryndamere the Barbarian King Tryndamere T2
Tier
T2
Rank
#33
Win Rate
51.66%
Pick Rate
0.39%

Tryndamere is a melee carry who wins by forcing messy close-range fights, stacking up damage, then staying alive just long enough to finish the job. His signature pattern is simple: look for a weak target, spin into range, commit hard, and use his death-denial window to keep swinging when most champions would have to back off. In ARAM: Mayhem, Tryndamere has less room to split or farm quietly, so he plays more like a fearless cleanup brawler. Snowball, flank angles, and augment choices matter a lot because walking straight through five champions usually gets punished. Pick your engage when key crowd control is down, chase low-health carries, and save your big commitment for the moment the enemy team has already spent their best peel. He is entry-level in concept but still needs discipline. If you go in too early, you burn your survival tools and die after the fight ends. If you wait for the first enemy mistake, Tryndamere can turn a cramped bridge fight into a fast reset-style cleanup where every extra second of uptime matters. View champion guide

51.66% 0.39% T2
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.10%
Pick Rate
5.31%
Games
604

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
59.27%
Pick Rate
6.73%
Games
766

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.42%
Pick Rate
7.99%
Games
909

Gain ( 250 / 150) bonus attack range.

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34 Jax Jax Jax Grandmaster at Arms Jax T2
Tier
T2
Rank
#34
Win Rate
51.00%
Pick Rate
0.49%

Jax is a melee duelist who wants to get into the fight, survive the first burst, and turn it into a winning brawl. His signature pattern is simple: jump onto a target, use his defensive window to blunt their retaliation, then keep hitting until someone has to run.In ARAM: Mayhem, Jax plays less like a slow side-lane scaler and more like a frontline skirmisher. Fights start often, space is tight, and he gets more chances to punish overextended carries. Pick him when your team can follow his engage or when the enemy has attackers he can jump on; be careful when you are forced to walk through heavy poke and crowd control before you ever reach a target. View champion guide

51.00% 0.49% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
61.53%
Pick Rate
6.69%
Games
876

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
61.39%
Pick Rate
3.52%
Games
461

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
54.99%
Pick Rate
13.02%
Games
1,704

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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35 Yasuo Yasuo Yasuo the Unforgiven Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

52.16% 0.70% T2
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
57.85%
Pick Rate
6.78%
Games
1,402

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
57.62%
Pick Rate
8.41%
Games
1,739

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
56.62%
Pick Rate
8.15%
Games
1,685

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
36 Aurelion Sol Aurelion Sol Aurelion Sol The Star Forger Aurelion Sol T1
Tier
T1
Rank
#36
Win Rate
53.07%
Pick Rate
0.75%

Aurelion Sol is a scaling mage who turns space control into teamfight pressure. He wants front-to-back fights where he can stand behind allies, burn targets over time, and punish enemies that group up in narrow lanes. His signature pattern is simple: hold a safe angle, lay down a dangerous zone, then use his big celestial damage when the enemy team is forced to commit or retreat. In ARAM: Mayhem, he gets more chances to fight early, but also less room to hide. The single lane helps his area damage hit multiple champions, while constant engages and augment-powered threats punish sloppy positioning fast. Play him patiently: survive the first scrappy fights, collect safe damage, and become the late-fight artillery piece your team can rally around. View champion guide

53.07% 0.75% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
58.46%
Pick Rate
8.50%
Games
1,926

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.22%
Pick Rate
5.47%
Games
1,239

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
56.73%
Pick Rate
17.86%
Games
4,044

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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37 Leona Leona Leona the Radiant Dawn Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

51.64% 0.65% T2
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.83%
Pick Rate
9.71%
Games
1,800

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
57.44%
Pick Rate
5.62%
Games
1,041

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.79%
Pick Rate
8.31%
Games
1,539

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
38 Sona Sona Sona Maven of the Strings Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

52.11% 0.55% T2
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
63.34%
Pick Rate
7.76%
Games
1,293

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.02%
Pick Rate
5.12%
Games
853

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
57.14%
Pick Rate
19.96%
Games
3,327

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
39 Aphelios Aphelios Aphelios the Weapon of the Faithful Aphelios T2
Tier
T2
Rank
#39
Win Rate
52.50%
Pick Rate
0.53%

Aphelios is a backline marksman who wins through weapon management, spacing, and clean target selection. He does not play like a simple right-click carry: his strength changes with the two guns he is holding, so good Aphelios players look for fights when their current weapon pair gives them strong poke, burst, sustain, or area damage. In ARAM: Mayhem, he becomes a high-ceiling carry in constant teamfights. The shorter lane and faster skirmishes give him plenty of targets, but they also punish bad positioning hard. Play around your gun cycle, take fights when your weapons match the moment, and use augments to push his damage, safety, or teamfight cleanup. If the enemy has heavy dive, stay patient; Aphelios can carry Mayhem fights, but only if he survives the first engage. View champion guide

52.50% 0.53% T2
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
59.11%
Pick Rate
26.32%
Games
4,211

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.72%
Pick Rate
6.08%
Games
972

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
56.93%
Pick Rate
5.82%
Games
931

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
40 Kassadin Kassadin Kassadin the Void Walker Kassadin T2
Tier
T2
Rank
#40
Win Rate
52.51%
Pick Rate
0.32%

Kassadin is a melee AP assassin who wants to survive the early poke, find a safe angle, then chain mobility into burst once fights get messy. His signature pattern is simple: wait outside the first wave of crowd control, blink onto a vulnerable carry, unload damage, and either keep chasing or retreat before the enemy team turns. In ARAM: Mayhem, Kassadin’s job becomes more direct. The mode pushes constant fighting, faster power spikes, and more chaotic engages, so he has more chances to punish low-health targets but less time to play slowly. Pick him when your team can absorb the first engage or create distractions for you. Avoid starting fights alone; Kassadin is strongest when he enters second and turns a skirmish into a cleanup. View champion guide

52.51% 0.32% T2
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
62.48%
Pick Rate
12.98%
Games
1,559

Grants bonus health equal to 50% maximum mana .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.26%
Pick Rate
7.96%
Games
956

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.25%
Pick Rate
9.99%
Games
1,200

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
41 Viktor Viktor Viktor the Herald of the Arcane Viktor T1
Tier
T1
Rank
#41
Win Rate
54.17%
Pick Rate
0.56%

Viktor is a scaling control mage who wins fights by shaping space before the enemy can fully commit. He pokes from range, punishes clumped targets, and turns narrow lanes into bad trades with his area control. Play him as a backline damage dealer: soften the frontline, hold key zones when divers step in, then follow with burst once someone is forced to stand in the wrong place. In ARAM: Mayhem, Viktor gets more chances to hit grouped enemies, but he also gets punished harder when he is caught without room to kite. Augments can push him toward heavier poke, faster fight tempo, or stronger teamfight control, so his best games come from picking the angle your comp needs. If your team has engage, save damage for the locked target. If your team lacks frontline, play slower, clear waves, and make enemies walk through your threat before they can reach you. View champion guide

54.17% 0.56% T1
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.59%
Pick Rate
6.37%
Games
1,243

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.57%
Pick Rate
7.41%
Games
1,445

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.52%
Pick Rate
6.35%
Games
1,238

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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42 Briar Briar Briar the Restrained Hunger Briar T2
Tier
T2
Rank
#42
Win Rate
51.02%
Pick Rate
0.36%

Briar is an all-in fighter who turns one good engage into a messy chase. She wants to mark a target, commit hard, and heal through the brawl while the enemy team tries to peel her off. Her signature pattern is simple: find an isolated or already-controlled enemy, dive in, keep hitting, then use the chaos to snowball into the next target. In ARAM: Mayhem, Briar gets more chances to fight, but she also gets punished faster for bad target choice. The narrow lane makes her engages easy to follow, yet it also means five enemies can focus her the moment she runs too deep. Play her like a hungry cleanup bruiser, not a blind opener: wait for crowd control, cooldowns, or low-health targets, then commit and force the enemy team to answer you immediately. View champion guide

51.02% 0.36% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.64%
Pick Rate
6.40%
Games
569

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.78%
Pick Rate
3.89%
Games
346

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
55.56%
Pick Rate
4.25%
Games
378

Grants 20% heal and shield power .

View augment details
43 Tristana Tristana Tristana the Yordle Gunner Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

52.31% 0.94% T2
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
57.15%
Pick Rate
26.87%
Games
7,298

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
56.73%
Pick Rate
11.62%
Games
3,157

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.48%
Pick Rate
11.90%
Games
3,233

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
44 Vex Vex Vex the Gloomist Vex T2
Tier
T2
Rank
#44
Win Rate
51.87%
Pick Rate
0.41%

Vex is a mid-range burst mage who punishes enemies for jumping in and turns one good fear into a full engage. Her job is to poke safely, hold her fear for divers or clumped targets, then follow a marked enemy with her ultimate when the fight is already tilting in her favor. Her signature pattern is simple: threaten space, wait for someone to dash or overstep, land crowd control, then burst before they can reset. In ARAM: Mayhem, constant grouped fights make that pattern stronger but riskier. Vex gets more chances to hit multiple enemies and chain into messy skirmishes, but she also has less room to hide after committing. Play patient, save your fear for the first real engage, and only dive with your ultimate when your team can follow. View champion guide

51.87% 0.41% T2
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
55.02%
Pick Rate
7.58%
Games
916

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.77%
Pick Rate
11.45%
Games
1,384

Gain ability haste equal to 30% AP .

View augment details
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
54.50%
Pick Rate
6.07%
Games
734

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
45 Twitch Twitch Twitch the Plague Rat Twitch T2
Tier
T2
Rank
#45
Win Rate
51.77%
Pick Rate
1.00%

Twitch is a stealth-focused marksman who wins fights by choosing when they start. He looks for a flank, opens from safety, stacks poison through repeated attacks, then cleans up low-health targets before they can reset the fight. In ARAM: Mayhem, Twitch is less about quiet farming and more about finding sharp engage angles in constant 5v5 pressure. Snowball, heavy poke, and fast all-ins can punish him before he sets up, but if his team gives him a few seconds of space, his long-range spray turns messy fights into wipeouts. View champion guide

51.77% 1.00% T2
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
59.77%
Pick Rate
21.26%
Games
6,149

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
57.19%
Pick Rate
5.12%
Games
1,481

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.70%
Pick Rate
5.83%
Games
1,686

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
46 Ekko Ekko Ekko the Boy Who Shattered Time Ekko T2
Tier
T2
Rank
#46
Win Rate
52.09%
Pick Rate
0.53%

Ekko is a mobile AP assassin who looks for short trades, delayed burst, and messy re-engage angles. His core pattern is simple: tag enemies, slip in when they are already pressured, then use his time tools to either finish the kill or escape before the enemy team can punish him. In ARAM: Mayhem, Ekko plays more like a skirmish cleaner than a patient side-lane assassin. Fights happen often, space is tight, and enemies group up, so his best moments come when he waits for crowd control or poke to soften a target before diving. If he goes first into five ready champions, he usually gets locked down. If he enters second, he can break the fight open. Pick Ekko when you want an AP threat that can punish squishy backliners, chase low-health enemies, and survive risky engages with smart timing. He rewards confidence, but he is not just a button-masher. Watch enemy crowd control, use terrain and fog when possible, and save your escape plan for the moment the fight turns against you. View champion guide

52.09% 0.53% T2
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.23%
Pick Rate
4.85%
Games
772

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
56.62%
Pick Rate
4.99%
Games
793

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.93%
Pick Rate
7.79%
Games
1,239

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
47 Syndra Syndra Syndra the Dark Sovereign Syndra T2
Tier
T2
Rank
#47
Win Rate
51.39%
Pick Rate
0.54%

Syndra is a burst-focused control mage who wins fights by setting up Dark Spheres, threatening stuns, and deleting priority targets once they step too far forward. She plays best from mid-to-long range: poke first, punish clumped enemies with scatter angles, then finish a vulnerable carry with her ultimate when their defensive tools are down. In ARAM: Mayhem, the constant 5v5 pressure gives Syndra more chances to hit multiple enemies, but it also gives divers and long-range poke more chances to punish her. Positioning matters more than greed. Hold your stun when assassins or bruisers can reach you, and use your burst on targets your team can actually follow up on. Pick Syndra when your team needs reliable magic damage, wave control, and a strong punish tool against enemies who walk into narrow lane space. She is entry-friendly if you focus on one rule: make the enemy respect your spheres before you spend your big cooldowns. View champion guide

51.39% 0.54% T2
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.94%
Pick Rate
7.14%
Games
1,138

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
56.84%
Pick Rate
6.28%
Games
1,001

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
55.85%
Pick Rate
7.77%
Games
1,239

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
48 Fiora Fiora Fiora the Grand Duelist Fiora T2
Tier
T2
Rank
#48
Win Rate
51.73%
Pick Rate
0.21%

Fiora is a precision melee duelist who wins by picking the right target, striking from sharp angles, and turning an enemy’s engage against them. She is not a front-to-back brawler by default; she wants short trades, clean all-ins, and moments where one key parry or reposition lets her take over a fight. In ARAM: Mayhem, Fiora plays less like a side-lane split-pusher and more like a skirmish finisher. The single-lane chaos gives her more fights to enter, but also less space to patiently isolate someone. Look for distracted carries, punish overextended bruisers, and use the extra action in Mayhem to snowball off one clean duel into a fast teamfight cleanup. View champion guide

51.73% 0.21% T2
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
60.00%
Pick Rate
4.09%
Games
270

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
59.23%
Pick Rate
4.34%
Games
287

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
58.47%
Pick Rate
9.29%
Games
614

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
49 Heimerdinger Heimerdinger Heimerdinger the Revered Inventor Heimerdinger T2
Tier
T2
Rank
#49
Win Rate
51.56%
Pick Rate
0.63%

Heimerdinger is a zone-control mage who wins fights by making enemies walk through bad space. His turrets hold angles, his rockets punish clumped targets, and his grenade gives him a way to stop dives or set up burst when someone oversteps. In ARAM: Mayhem, the constant fighting makes his setup both easier to use and easier to punish. He is strongest when your team plays around his turret line and forces enemies to engage through it. If he gets caught before placing his zone, he can fold fast, so good Heimerdinger play is about preparing the fight before it starts, then backing up and letting enemies make the first mistake. View champion guide

51.56% 0.63% T2
Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
56.18%
Pick Rate
7.60%
Games
1,392

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

View augment details
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
56.08%
Pick Rate
13.75%
Games
2,518

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
55.99%
Pick Rate
6.75%
Games
1,236

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
50 Maokai Maokai Maokai the Twisted Treant Maokai T2
Tier
T2
Rank
#50
Win Rate
51.87%
Pick Rate
0.71%

Maokai is a durable engage tank and zone-control pick who wins fights by making the enemy walk through bad terrain. He is easy to understand: throw saplings into bushes or choke points, punish anyone who steps too close, then start fights with reliable crowd control when your team is ready to follow. In ARAM: Mayhem, Maokai’s value comes from how messy and fast fights become. The single lane gives him natural choke points, and augments can push him toward harder frontline play, more annoying poke control, or stronger teamfight disruption. He is best when he plays patiently before the fight, controls space first, then commits once an enemy is trapped or separated. If he dives too early without follow-up, he can get burned down; if he waits for the right angle, he turns chaotic brawls into very simple catches. View champion guide

51.87% 0.71% T2
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.39%
Pick Rate
4.33%
Games
927

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.61%
Pick Rate
5.09%
Games
1,090

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.68%
Pick Rate
5.18%
Games
1,110

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

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51 Hecarim Hecarim Hecarim the Shadow of War Hecarim T2
Tier
T2
Rank
#51
Win Rate
51.43%
Pick Rate
0.39%

Hecarim is a fast melee diver who turns movement into threat. He wants to hit from an angle, crash into the backline, and keep fighting while enemies are displaced or forced to run. His basic pattern is simple: build speed, commit hard, sweep through targets, then use the chaos to either finish a carry or pull back before the enemy team can focus him down. In ARAM: Mayhem, Hecarim gets more chances to start fights because the map is narrow and teams group constantly. That also means bad engages get punished fast. Look for moments when an enemy carry steps too far forward, your team can follow, or Snowball gives you a clean entry. If you charge in alone with no backup, Hecarim can disappear before his sustain and disruption matter. Pick Hecarim when your team needs an aggressive frontliner who can force action instead of waiting forever. He is easiest to play when you track enemy crowd control, enter from the side, and keep moving after the first hit. In Mayhem, his best games feel relentless: one good engage breaks the formation, and Hecarim runs the fight down before the enemy team can reset. View champion guide

51.43% 0.39% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.02%
Pick Rate
7.58%
Games
917

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.11%
Pick Rate
7.21%
Games
872

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.57%
Pick Rate
5.15%
Games
623

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
52 Zed Zed Zed the Master of Shadows Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

50.26% 0.75% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.40%
Pick Rate
7.98%
Games
1,805

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.90%
Pick Rate
9.36%
Games
2,118

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.99%
Pick Rate
6.81%
Games
1,542

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

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53 Caitlyn Caitlyn Caitlyn the Sheriff of Piltover Caitlyn T2
Tier
T2
Rank
#53
Win Rate
51.42%
Pick Rate
1.21%

Caitlyn is a long-range marksman who wins fights by controlling space before enemies can comfortably walk in. Her signature pattern is simple: poke from safety, punish anyone who steps into traps, then finish low-health targets with a clean shot when they cannot hide behind their team. In ARAM: Mayhem, the constant 5v5 pressure makes Caitlyn feel less like a quiet scaling ADC and more like a lane sheriff from the first wave. She is strongest when her team can hold a front line or create crowd control for her traps. If enemies dive past that line, she has to kite carefully and save her defensive tools instead of chasing damage. Pick Caitlyn when you want steady ranged damage, strong siege pressure, and clear punish windows. Play her patiently: hit what is safe, trap the obvious paths, and let the narrow map turn every enemy misstep into free damage. View champion guide

51.42% 1.21% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.93%
Pick Rate
5.37%
Games
1,897

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
55.82%
Pick Rate
23.37%
Games
8,253

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
54.70%
Pick Rate
9.25%
Games
3,267

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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54 Karthus Karthus Karthus the Deathsinger Karthus T2
Tier
T2
Rank
#54
Win Rate
51.96%
Pick Rate
0.82%

Karthus is a long-range magic damage mage who turns messy fights into guaranteed pressure. His core pattern is simple: poke with repeated spells, control space with his zone, and keep dealing damage even after he dies. He is not picked to dodge every threat; he is picked to make every engage expensive. In ARAM: Mayhem, Karthus gets more chances to fight constantly, so his value comes from positioning near the action without wasting his death. Walk up when your team can follow, punish enemies grouped in the lane, and use your global ultimate to finish low-health targets after a brawl. If you die too early with no teammates nearby, the enemy can simply wait out your damage and reset. View champion guide

51.96% 0.82% T2
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.74%
Pick Rate
10.74%
Games
2,615

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.27%
Pick Rate
8.66%
Games
2,108

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.84%
Pick Rate
12.93%
Games
3,149

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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55 Swain Swain Swain the Noxian Grand General Swain T3
Tier
T3
Rank
#55
Win Rate
50.54%
Pick Rate
0.91%

Swain is a short-to-mid range battlemage who wants the fight to come to him. He controls space with pulls, roots, and draining area damage, then turns messy brawls into long fights where he gets harder to remove. His signature pattern is simple: tag enemies from range, punish anyone caught or slowed, then walk forward when multiple champions are committed. If Swain gets to stand in the middle of a clumped fight, he can soak pressure, keep dealing damage, and force the enemy team to either burst him quickly or scatter. In ARAM: Mayhem, the constant 5v5 action gives Swain more chances to find grouped targets, but it also makes positioning less forgiving. Augments and faster skirmishes can push him toward heavier damage, more durability, or stronger teamfight uptime, so read the lobby: build to survive if enemies can dive you, and build to punish if your team can lock people in place. View champion guide

50.54% 0.91% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
61.35%
Pick Rate
6.46%
Games
1,493

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
57.04%
Pick Rate
11.80%
Games
2,728

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
54.12%
Pick Rate
17.31%
Games
4,002

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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56 Nilah Nilah Nilah the Joy Unbound Nilah T2
Tier
T2
Rank
#56
Win Rate
51.19%
Pick Rate
0.23%

Nilah is a short-range melee carry who plays like a skirmisher more than a front-to-back marksman. She wants to sit just outside danger, dash in when a target is committed, then use her sweeping attacks and ultimate to turn a messy fight into a cleanup. In ARAM: Mayhem, Nilah gets more chances to do what she loves: fight often, chain resets in crowded lanes, and abuse any augment that helps her survive the first engage or extend her damage window. She is scary when her team can start fights for her, but punishable if she has to be the first body in. Wait for enemy crowd control to show, enter from a safe angle, and play for explosive all-in moments rather than slow poke trades. View champion guide

51.19% 0.23% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
62.93%
Pick Rate
6.17%
Games
437

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
56.79%
Pick Rate
7.90%
Games
560

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
56.19%
Pick Rate
7.64%
Games
541

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
57 Aurora Aurora Aurora the Witch Between Worlds Aurora T2
Tier
T2
Rank
#57
Win Rate
52.16%
Pick Rate
0.64%

Aurora the Witch Between Worlds Aurora is a slippery magic damage skirmisher who plays like a short-range mage with strong chase, quick trades, and tricky repositioning. She wants to dart in, tag enemies with spells, and move just far enough that they waste their answer before she commits again. Her signature pattern is poke, reposition, then collapse when someone is trapped or low. She is not a backline artillery champion, so standing still and fishing from max range wastes a lot of her threat. Look for angles around minions, follow allied crowd control, and punish enemies who have already used their dash or engage tool. In ARAM: Mayhem, Aurora benefits from the constant fighting and narrow space because enemies have fewer safe angles to dodge her pressure. Augments can push her toward burst, sustained casting, or extra survivability, but the rule stays simple: take short trades first, then all-in when the enemy team is clumped or their counter-engage is down. View champion guide

52.16% 0.64% T2
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.35%
Pick Rate
9.23%
Games
1,771

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.35%
Pick Rate
7.76%
Games
1,489

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
56.00%
Pick Rate
10.30%
Games
1,975

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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58 Vel'Koz Vel'Koz Vel'Koz the Eye of the Void Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

51.29% 0.83% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.48%
Pick Rate
6.50%
Games
1,551

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.42%
Pick Rate
7.35%
Games
1,753

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.32%
Pick Rate
14.13%
Games
3,371

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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59 Shen Shen Shen the Eye of Twilight Shen T3
Tier
T3
Rank
#59
Win Rate
50.58%
Pick Rate
0.52%

Shen is a defensive tank and team protector who wins fights by being in the right place at the right time. He soaks pressure up front, blocks key basic attacks with his spirit blade, and uses taunt engages to lock down priority targets. His signature pattern is simple: hold a safe frontline, punish enemies who step too far forward, then turn fights with a clutch shield for an ally under threat. In ARAM: Mayhem, the constant 5v5 brawling makes Shen more active than usual. He does not need to hunt side-lane plays; he gets value by chaining peel, short engages, and emergency saves in the middle of the lane. Pick Shen when your team needs a steady initiator who can also protect carries. Play patiently, because a missed taunt can leave you exposed, but a well-timed engage or shield can flip the whole fight. View champion guide

50.58% 0.52% T3
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
57.79%
Pick Rate
4.99%
Games
770

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

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Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.23%
Pick Rate
6.13%
Games
947

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.98%
Pick Rate
20.02%
Games
3,092

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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60 Ryze Ryze Ryze the Rune Mage Ryze T2
Tier
T2
Rank
#60
Win Rate
51.53%
Pick Rate
0.66%

Ryze is a short-range scaling mage who wins fights by chaining spells, locking down a target, and turning mana into steady damage. He is not a poke artillery pick; he wants to step into threat range, unload a clean combo, then keep moving until his next cast window opens. In ARAM: Mayhem, Ryze plays more like a durable battle mage than a backline caster. The constant teamfighting gives him plenty of chances to stack damage, but the narrow lane also punishes bad positioning fast. Look for fights where an ally can start first, follow with your root setup, and keep casting while enemies are forced to walk through your team. Pick Ryze when you want a scaling mage who rewards clean spacing, target focus, and calm decision-making in messy brawls. If you rush forward alone or waste your crowd control too early, you get collapsed on. If you wait for the right engage and keep your spell rhythm, he can take over extended fights. View champion guide

51.53% 0.66% T2
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
58.65%
Pick Rate
20.72%
Games
4,747

Grants bonus health equal to 50% maximum mana .

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Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
57.12%
Pick Rate
33.89%
Games
7,765

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
56.54%
Pick Rate
14.78%
Games
3,387

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
61 Xerath Xerath Xerath the Magus Ascendant Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

50.90% 0.96% T2
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.13%
Pick Rate
11.65%
Games
3,209

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
53.61%
Pick Rate
8.29%
Games
2,283

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.25%
Pick Rate
6.04%
Games
1,664

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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62 Amumu Amumu Amumu the Sad Mummy Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

50.44% 0.53% T3
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.10%
Pick Rate
6.18%
Games
965

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.28%
Pick Rate
4.58%
Games
716

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
54.86%
Pick Rate
8.44%
Games
1,318

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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63 Nami Nami Nami the Tidecaller Nami T3
Tier
T3
Rank
#63
Win Rate
50.13%
Pick Rate
0.53%

Nami is a backline enchanter who wins fights by keeping allies moving, healthy, and hard to chase. Her core pattern is simple: buff the teammate who is ready to trade, look for a clean Bubble on enemies already slowed or committed, then use her wave to start a fight or peel one off. In ARAM: Mayhem, Nami is less about sitting safely and more about reacting fast to constant engages, Snowball threats, and augment-powered burst. She shines when your team has divers, marksmen, or poke champions who can use her speed and sustain to take repeated short fights. If she misses crowd control or steps too far forward, she gets punished quickly, so play near your carries, hold spells for real commits, and let enemy aggression walk into your setup. View champion guide

50.13% 0.53% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
58.87%
Pick Rate
4.79%
Games
620

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.49%
Pick Rate
7.05%
Games
913

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.05%
Pick Rate
17.55%
Games
2,273

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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64 Milio Milio Milio The Gentle Flame Milio T2
Tier
T2
Rank
#64
Win Rate
51.34%
Pick Rate
0.40%

Milio is a backline enchanter who wins fights by keeping carries safe, extending their threat range, and turning messy trades into survivable ones. His signature pattern is simple: stay behind the damage dealers, shield or heal before the burst lands, then use his defensive tools to let allies keep hitting instead of backing away. In ARAM: Mayhem, Milio is less about quiet lane support and more about fast reaction in constant brawls. Augments and nonstop teamfights make good positioning matter even more: if he is caught first, the fight can collapse, but if he survives the opening engage, his team gets much harder to finish off. Pick him when your side has strong carries that want time, space, and a second chance in every fight. View champion guide

51.34% 0.40% T2
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
62.92%
Pick Rate
6.53%
Games
747

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.30%
Pick Rate
5.44%
Games
623

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
55.69%
Pick Rate
16.11%
Games
1,844

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
65 Yone Yone Yone the Unforgotten Yone T3
Tier
T3
Rank
#65
Win Rate
50.53%
Pick Rate
0.57%

Yone is a melee carry-assassin who wins fights by setting up a clean engage, diving the backline, then snapping back before the enemy can fully punish him. He plays like a skirmisher with burst windows: stack pressure safely, look for a knock-up angle, commit with his spirit form, and use his ultimate to cut through grouped targets. In ARAM: Mayhem, Yone gets more chances to fight but also has less room to hide mistakes. Constant 5v5 pressure makes his engage pattern stronger when enemies clump, yet any bad dive can be punished instantly by layered crowd control. Play him patiently at first, use Snowball or allied setup to enter on your terms, and only force deep when you know your return path or cleanup damage is secure. View champion guide

50.53% 0.57% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.34%
Pick Rate
7.63%
Games
1,289

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.14%
Pick Rate
8.05%
Games
1,359

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
55.85%
Pick Rate
8.05%
Games
1,359

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
66 Lux Lux Lux the Lady of Luminosity Lux T3
Tier
T3
Rank
#66
Win Rate
49.86%
Pick Rate
1.05%

Lux is a long-range burst mage who plays around catching enemies with light control, softening them with poke, and finishing grouped targets from a safe distance. Her signature pattern is simple to understand: stay behind your front line, fish for a binding or a clean poke angle, then layer damage when the enemy is locked in place or already forced to dodge. In ARAM: Mayhem, Lux is still an entry-level friendly backline pick, but the mode is faster and messier than standard ARAM. She gets more chances to hit clustered enemies, yet she is punished harder when divers, Snowball users, or flank threats reach her. Play patiently, value spacing, and use her range to control fights before they fully break open. View champion guide

49.86% 1.05% T3
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.40%
Pick Rate
6.88%
Games
2,101

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.91%
Pick Rate
6.28%
Games
1,918

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.51%
Pick Rate
6.30%
Games
1,925

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
67 Twisted Fate Twisted Fate Twisted Fate the Card Master Twisted Fate T2
Tier
T2
Rank
#67
Win Rate
50.89%
Pick Rate
0.66%

Twisted Fate is a pick-focused control mage who wins fights by choosing the right card, landing safe poke, and punishing anyone who steps too far forward. His identity is simple: hold range, threaten a stun with Gold Card, and use his global pressure to turn messy skirmishes into clean picks.In ARAM: Mayhem, the map is faster and fights break out more often, so Twisted Fate plays less like a slow side-lane controller and more like a constant setup engine. Look for short trade windows, chain your crowd control with allies, and use your ultimate to arrive where the fight is already starting. If you waste your card or walk up without backup, he is easy to punish, so patience matters. View champion guide

50.89% 0.66% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.51%
Pick Rate
6.60%
Games
1,508

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.48%
Pick Rate
6.45%
Games
1,474

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.46%
Pick Rate
4.56%
Games
1,043

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

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68 Sejuani Sejuani Sejuani Fury of the North Sejuani T3
Tier
T3
Rank
#68
Win Rate
49.87%
Pick Rate
0.33%

Sejuani is a durable engage tank who starts fights, locks down priority targets, and gives her team a clear front line to play behind. Her signature pattern is simple: walk up with allies nearby, threaten crowd control, then commit when an enemy steps too far forward. In ARAM: Mayhem, the constant brawling makes her job easier to understand but harder to execute cleanly. You get more chances to force fights, but bad engages are punished fast, so look for clumped enemies, follow-up damage, or a teammate ready to dive with you before you go in. View champion guide

49.87% 0.33% T3
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
57.08%
Pick Rate
6.55%
Games
643

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.77%
Pick Rate
27.94%
Games
2,744

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
53.75%
Pick Rate
6.25%
Games
614

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
69 Annie Annie Annie the Dark Child Annie T2
Tier
T2
Rank
#69
Win Rate
50.85%
Pick Rate
0.48%

Annie the Dark Child is a straightforward burst mage who wins by holding threat, stepping into range, and deleting a priority target with her stun-backed spell combo. Her signature pattern is simple: prepare her stun, punish anyone who walks too close, then use Tibbers to turn that pick into a messy teamfight. In ARAM: Mayhem, Annie is still easy to understand but harder to position. Fights start faster, angles are tighter, and enemies can punish her short range if she wastes her stun or walks up without backup. Play her as a patient engage-and-burst mage: wait for a real target, layer your crowd control cleanly, and let Tibbers create space when the fight breaks open. View champion guide

50.85% 0.48% T2
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.04%
Pick Rate
5.36%
Games
675

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
56.80%
Pick Rate
14.48%
Games
1,824

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.63%
Pick Rate
7.91%
Games
996

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
70 Kindred Kindred Kindred The Eternal Hunters Kindred T2
Tier
T2
Rank
#70
Win Rate
50.98%
Pick Rate
0.50%

Kindred is a ranged skirmisher marksman who plays around clean spacing, target selection, and clutch fight resets. Lamb chips enemies down from safe angles while Wolf helps control short trades, then Kindred looks for the moment where one marked target can be finished without overcommitting. Her signature pattern is simple to understand but demanding to execute: kite forward when your team has pressure, back off when divers still have tools, and use her ultimate to deny a lethal burst window instead of panic-casting it too late. In ARAM: Mayhem, the constant fighting makes Kindred feel more active than usual. She gets more chances to stack value from takedowns and skirmishes, but she is also punished harder for bad positioning because there is less space to reset. Pick her when you want a scaling damage dealer who can turn messy brawls with one well-timed save. View champion guide

50.98% 0.50% T2
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
21.92%
Games
2,796

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
56.88%
Pick Rate
6.94%
Games
886

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.18%
Pick Rate
10.52%
Games
1,342

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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71 Taric Taric Taric the Shield of Valoran Taric T3
Tier
T3
Rank
#71
Win Rate
50.66%
Pick Rate
0.25%

Taric is a frontline enchanter-tank who turns close fights into winning fights. He protects an ally, heals through extended brawls, and threatens stuns by lining up his engage through both himself and his linked partner. His signature pattern is simple: stay near the teammate who wants to fight, walk forward with them, and punish enemies who commit too hard. In ARAM: Mayhem, the constant teamfighting makes Taric more active than usual, but also less forgiving. If your team stacks around you and fights in your zone, you can make dives feel impossible to finish. If you fall behind the play or get kited before your stun connects, Taric can look slow and empty. View champion guide

50.66% 0.25% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
59.00%
Pick Rate
4.76%
Games
361

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
58.53%
Pick Rate
4.48%
Games
340

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.56%
Pick Rate
4.99%
Games
378

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
72 Kog'Maw Kog'Maw Kog'Maw the Mouth of the Abyss Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

51.01% 0.61% T2
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.25%
Pick Rate
5.92%
Games
1,312

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.99%
Pick Rate
4.80%
Games
1,062

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
53.54%
Pick Rate
16.38%
Games
3,627

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
73 Nautilus Nautilus Nautilus the Titan of the Depths Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

50.39% 0.83% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.63%
Pick Rate
4.84%
Games
1,177

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.97%
Pick Rate
7.46%
Games
1,814

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
53.97%
Pick Rate
4.51%
Games
1,097

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
74 Ziggs Ziggs Ziggs the Hexplosives Expert Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

50.23% 0.78% T3
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.95%
Pick Rate
14.89%
Games
3,421

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.85%
Pick Rate
7.63%
Games
1,752

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
53.50%
Pick Rate
6.47%
Games
1,486

Gain the Dark Harvest and First Strike keystone runes.

View augment details
75 Poppy Poppy Poppy Keeper of the Hammer Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

49.22% 0.34% T3
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
56.60%
Pick Rate
5.75%
Games
576

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.55%
Pick Rate
6.71%
Games
672

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.54%
Pick Rate
7.39%
Games
740

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
76 Pantheon Pantheon Pantheon the Unbreakable Spear Pantheon T3
Tier
T3
Rank
#76
Win Rate
49.30%
Pick Rate
0.60%

Pantheon is a direct spear-and-shield fighter who plays like an aggressive diver and skirmish starter. His job is to pick a target, force the fight on his terms, and buy space for his team with a fast stun, spear pressure, and short windows of damage blocking. He is easy to understand: go in when your team can follow, punish exposed carries, and do not waste your engage into the whole enemy team alone. His signature pattern is simple but sharp. Look for a low-health or out-of-position enemy, jump on them, unload your burst, then angle your shield to survive the return damage while your team finishes the play. In ARAM: Mayhem, the constant 5v5 fighting makes Pantheon more explosive, but also less forgiving. Snowball, augments, and nonstop brawls give him more ways to reach targets, yet bad engages are punished instantly because there is usually no quiet lane phase to recover in. Pick Pantheon when your team needs a brave first mover, a backline threat, or a reliable way to punish squishy champions that step too far forward. Play him with patience: the best Pantheon fights start with one clean target, not a heroic dive into five enemies. View champion guide

49.30% 0.60% T3
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
58.00%
Pick Rate
3.76%
Games
669

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.58%
Pick Rate
6.19%
Games
1,101

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.02%
Pick Rate
8.21%
Games
1,461

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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77 Soraka Soraka Soraka the Starchild Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

50.36% 0.55% T3
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.50%
Pick Rate
8.86%
Games
1,429

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.89%
Pick Rate
6.17%
Games
995

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
54.60%
Pick Rate
17.86%
Games
2,881

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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78 Sivir Sivir Sivir the Battle Mistress Sivir T3
Tier
T3
Rank
#78
Win Rate
50.30%
Pick Rate
0.72%

Sivir is a backline marksman built around safe waveclear, bouncing damage, and teamwide engage speed. She is not the longest-range carry, so her usual pattern is simple: clear the wave, tag clustered enemies with ricochets, block one key spell with her shield, then help the team sprint into a winning fight. In ARAM: Mayhem, Sivir feels more explosive because fights happen often and augments can sharpen her best habits: constant lane pressure, repeated poke through grouped targets, or faster cleanup once a fight breaks open. She is easy to start with, but she still needs discipline. If you waste your spell shield or stand too far forward, divers and hard engage can punish her quickly. Pick Sivir when your team wants a steady physical damage carry who can control minion waves and turn small openings into full-team chases. Play around your frontline, hit whoever is safe, and use your ultimate to start a clean engage or rescue a messy retreat. View champion guide

50.30% 0.72% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.60%
Pick Rate
5.40%
Games
1,165

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
54.22%
Pick Rate
6.64%
Games
1,433

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
53.22%
Pick Rate
26.02%
Games
5,618

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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79 Sylas Sylas Sylas the Unshackled Sylas T3
Tier
T3
Rank
#79
Win Rate
48.68%
Pick Rate
0.72%

Sylas is a melee AP skirmisher who wins by forcing messy fights, healing through the return damage, and turning enemy ultimates against their own team. He likes short-range brawls where he can land his chains, dive onto a priority target, then keep fighting instead of backing out after one spell rotation. In ARAM: Mayhem, Sylas gets more chances to do what he wants: constant fights, grouped enemies, and plenty of valuable ultimates to steal. He is still punishable if he misses his engage or dives before his team can follow, so play him as a timing-based bruiser, not a blind frontliner. Look for a stolen ultimate that starts the fight, breaks the enemy formation, or lets you survive long enough to get your next heal and spell cycle. View champion guide

48.68% 0.72% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.01%
Pick Rate
7.44%
Games
1,430

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
55.67%
Pick Rate
16.60%
Games
3,192

Basic attacks deal bonus physical damage equal to 75% AP .

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.75%
Pick Rate
7.12%
Games
1,368

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
80 Orianna Orianna Orianna the Lady of Clockwork Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

50.28% 0.51% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.92%
Pick Rate
6.73%
Games
1,216

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
54.66%
Pick Rate
5.88%
Games
1,063

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.40%
Pick Rate
7.05%
Games
1,274

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
81 Veigar Veigar Veigar the Tiny Master of Evil Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

50.14% 0.98% T3
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
53.86%
Pick Rate
10.70%
Games
3,106

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.01%
Pick Rate
6.80%
Games
1,975

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.94%
Pick Rate
6.86%
Games
1,991

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
82 Senna Senna Senna the Redeemer Senna T3
Tier
T3
Rank
#82
Win Rate
49.52%
Pick Rate
1.15%

Senna the Redeemer is a long-range marksman support who wins by poking, healing, and scaling through extended fights. She is not a pure front-to-back damage bot early; she wants space, clean angles, and teammates who can stand between her and hard engage. Her signature pattern is simple: tag enemies from range, heal allies through the same trading rhythm, then punish low-health targets when they overstay. In ARAM: Mayhem, that pattern gets sharper because fights happen constantly and the lane is cramped. Senna can farm value from repeated skirmishes, but she is also easier to dive if she walks up without cover. Play patient, use your range before committing, and let augments or team needs decide whether you lean harder into damage, utility, or safer backline play. View champion guide

49.52% 1.15% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.64%
Pick Rate
5.64%
Games
1,684

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
55.14%
Pick Rate
5.96%
Games
1,779

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.10%
Pick Rate
8.53%
Games
2,548

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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83 Vladimir Vladimir Vladimir the Crimson Reaper Vladimir T3
Tier
T3
Rank
#83
Win Rate
49.29%
Pick Rate
0.41%

Vladimir is a scaling AP battlemage who wins by staying alive longer than the enemy expects. He pokes and heals through trades, looks for clumped targets, then dives in with his burst window while using his untargetable pool to dodge the punish. In ARAM: Mayhem, the constant fighting suits him well, but it also gives enemies more chances to force his defensive tools early. Play the first waves patiently, farm safe damage, and do not spend pool just to look flashy. Once augments and items come online, Vladimir becomes a hard-to-kill teamfight threat who can clean up messy brawls if he enters after key crowd control is used. View champion guide

49.29% 0.41% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.35%
Pick Rate
8.25%
Games
1,166

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.28%
Pick Rate
11.52%
Games
1,628

Gain ability haste equal to 30% AP .

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Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.08%
Pick Rate
8.08%
Games
1,142

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
84 Kayn Kayn Kayn the Shadow Reaper Kayn T3
Tier
T3
Rank
#84
Win Rate
50.31%
Pick Rate
0.38%

Kayn is a mobile skirmisher-assassin who looks for messy fights, side angles, and low-health targets. His identity is built around choosing a form: play toward burst and backline access when you need a killer, or lean into longer brawls when your team needs someone who can keep fighting through the frontline. His signature pattern is simple to understand: enter from an awkward angle, tag a priority target, then use his mobility and untargetable moments to dodge the punish. Kayn is at his best when enemies are already distracted or forced forward, because walking straight into five champions gives them an easy crowd-control window. In ARAM: Mayhem, the constant fighting helps Kayn stack opportunities quickly, but it also makes mistakes louder. Snowball-heavy engages, tighter teamfights, and augment-driven damage mean you should pick your entry carefully. Wait for key control spells to miss, hit the flank, and leave before the enemy team can collapse. View champion guide

50.31% 0.38% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
58.32%
Pick Rate
7.50%
Games
1,034

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
55.42%
Pick Rate
7.09%
Games
978

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.36%
Pick Rate
6.57%
Games
907

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
85 Ornn Ornn Ornn The Fire below the Mountain Ornn T3
Tier
T3
Rank
#85
Win Rate
49.54%
Pick Rate
0.57%

Ornn is a frontline tank who starts fights, soaks pressure, and turns narrow bridge space into a trap. His signature pattern is simple: slow the enemy approach, look for a knock-up angle, then punish anyone who stays too close after the engage. In ARAM: Mayhem, Ornn likes the constant brawling because teams group often and terrain pressure matters more. He is not a fast poke champion, so play around clean engages, follow-up crowd control, and durable builds that let you survive the first burst. If your team needs someone to walk forward first, Ornn is usually happy to take that job. View champion guide

49.54% 0.57% T3
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
57.52%
Pick Rate
7.75%
Games
1,104

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.14%
Pick Rate
10.97%
Games
1,564

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.20%
Pick Rate
9.94%
Games
1,417

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
86 Talon Talon Talon the Blade's Shadow Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

49.81% 0.44% T3
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.90%
Pick Rate
10.18%
Games
1,326

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.93%
Pick Rate
6.67%
Games
869

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.38%
Pick Rate
6.71%
Games
874

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
87 Alistar Alistar Alistar the Minotaur Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

49.65% 0.65% T3
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.96%
Pick Rate
5.03%
Games
999

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.58%
Pick Rate
5.87%
Games
1,167

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.19%
Pick Rate
6.67%
Games
1,325

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
88 Illaoi Illaoi Illaoi the Kraken Priestess Illaoi T3
Tier
T3
Rank
#88
Win Rate
50.31%
Pick Rate
0.47%

Illaoi is a bruiser who wins fights by making enemies stand in the worst possible place. She wants close-range brawls, narrow chokes, and opponents who panic after getting tagged. Her signature pattern is simple: threaten with spirit pressure, force the enemy team to choose between backing off or fighting near her tentacles, then punish anyone who commits too deep. In ARAM: Mayhem, Illaoi is less about slow lane control and more about explosive front-to-back scrapping. Constant grouping gives her more chances to hit multiple targets, but it also means she gets punished fast if she walks in without setup. Play around terrain, let enemies come into your zone, and use Snowball or allied engage to turn a small catch into a full brawl. View champion guide

50.31% 0.47% T3
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.55%
Pick Rate
10.04%
Games
1,164

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
53.35%
Pick Rate
4.64%
Games
538

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.61%
Pick Rate
6.96%
Games
806

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
89 Zilean Zilean Zilean the Chronokeeper Zilean T3
Tier
T3
Rank
#89
Win Rate
49.11%
Pick Rate
0.49%

Zilean is a backline utility mage who wins fights by making one carry impossible to catch and one mistake much harder to punish. His signature pattern is simple: place Time Bombs to threaten grouped enemies, speed an ally into or out of danger, then hold his revive for the teammate the enemy team has actually committed to killing. In ARAM: Mayhem, fights start faster and clump more often, so Zilean gets more chances to land bomb pressure and punish enemies who stack together. He is still fragile, though. If you walk up too early, you die before your value matters. Play behind your frontline, save speed for real engages or escapes, and use the revive to deny burst instead of casting it just because someone is low. View champion guide

49.11% 0.49% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.05%
Pick Rate
7.91%
Games
1,371

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.18%
Pick Rate
7.90%
Games
1,369

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
52.47%
Pick Rate
7.11%
Games
1,233

Grants bonus health equal to 50% maximum mana .

View augment details
90 Olaf Olaf Olaf the Berserker Olaf T3
Tier
T3
Rank
#90
Win Rate
49.10%
Pick Rate
0.18%

Olaf is a front-line bruiser who wants to run straight through the fight, stick to a priority target, and win by refusing to back off. His pattern is simple: land axes, keep chasing, and force enemies to deal with him before he tears through their backline. In ARAM: Mayhem, Olaf benefits from the constant teamfighting and short lanes because he gets to brawl early and often. He is easiest to play when your team can follow his engage or punish enemies who spend everything trying to stop him. If he falls behind or charges in alone, he can be kited after his first push, so pick your moment, commit hard, and make the fight messy on your terms. View champion guide

49.10% 0.18% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
59.23%
Pick Rate
8.21%
Games
547

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.98%
Pick Rate
8.73%
Games
582

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.64%
Pick Rate
4.53%
Games
302

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
91 Mordekaiser Mordekaiser Mordekaiser the Iron Revenant Mordekaiser T4
Tier
T4
Rank
#91
Win Rate
48.50%
Pick Rate
0.68%

Mordekaiser is a durable AP juggernaut who wins by walking into the fight, forcing enemies to deal with him, and turning one target into a private problem. His signature pattern is simple: land Death's Grasp to pull someone in, keep hitting to activate his passive damage zone, then use Realm of Death to remove a key carry, diver, or frontline anchor from the main fight. In ARAM: Mayhem, Mordekaiser likes messy, close-range fights where enemies cannot kite forever. Snowball and augments can help him reach priority targets, but he still gets punished hard if he walks in before cooldowns are spent. Play him as a patient brawler: wait for someone to step too far forward, drag them in, survive the first burst, then ult the target your team most wants isolated. View champion guide

48.50% 0.68% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.03%
Pick Rate
7.55%
Games
1,501

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.90%
Pick Rate
3.91%
Games
776

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
52.96%
Pick Rate
3.91%
Games
776

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
92 Diana Diana Diana Scorn of the Moon Diana T3
Tier
T3
Rank
#92
Win Rate
49.64%
Pick Rate
0.38%

Diana is an AP dive assassin-bruiser who wants to mark a target, dash in, and turn the fight with a close-range burst combo. She is best when she can enter after enemies have spent key crowd control, then pull multiple champions together and finish with her team’s damage. In ARAM: Mayhem, Diana’s job becomes more explosive but also riskier. The constant fighting gives her more chances to find multi-target engages, while augments can push her toward harder burst, stronger follow-up, or more durable brawling. She still has the same core rule: do not be the first champion to disappear into five enemies unless your team can instantly follow. Pick Diana when your team needs a decisive AP engager who can punish grouped enemies. Play around flanks, Snowball angles, and cooldown tracking. If the enemy keeps disengage or hard CC ready, wait it out, poke with your setup, then commit when their punish window is gone. View champion guide

49.64% 0.38% T3
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.27%
Pick Rate
5.18%
Games
574

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.78%
Pick Rate
5.38%
Games
597

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.67%
Pick Rate
7.82%
Games
867

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
93 Rengar Rengar Rengar the Pridestalker Rengar T4
Tier
T4
Rank
#93
Win Rate
48.42%
Pick Rate
0.43%

Rengar is a burst assassin who plays around patience, brush access, and fast target selection. His signature pattern is simple: stalk from fog or a bush, jump onto a fragile carry, unload his damage, then either finish the reset-like cleanup or get out before the enemy team turns on him. In ARAM: Mayhem, Rengar is less about long map hunting and more about forcing short, violent fights around the lane bushes. The mode gives him frequent brawls and messy health bars to punish, but it also means enemies are grouped more often. Pick Rengar when your team can start fights or soften targets first; play him carefully when the enemy has heavy peel, instant crowd control, or tanks standing in front of every carry. View champion guide

48.42% 0.43% T4
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.36%
Pick Rate
8.96%
Games
1,168

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
57.90%
Pick Rate
4.61%
Games
601

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
55.47%
Pick Rate
6.03%
Games
786

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
94 Ambessa Ambessa Ambessa Matriarch of War Ambessa T3
Tier
T3
Rank
#94
Win Rate
50.06%
Pick Rate
0.36%

Ambessa is a mobile AD fighter who plays like a relentless duelist in the middle of a teamfight. She wants short, sharp trades: step in, hit hard, reposition, then chase the target that has already spent their escape. Her signature pattern is constant movement around her casts, using her mobility to dodge return damage while staying close enough to finish low-health enemies. In ARAM: Mayhem, Ambessa gets more chances to fight, but fewer safe angles to set up. The single lane means she can always reach action, and augments can push her toward heavier burst, stronger sustain, or even more chase power. The downside is simple: everyone can see her coming. Pick your entry after enemy crowd control or peel tools are used, then commit hard. If you dive first into five ready players, you usually die before your damage matters. She is best for players who like aggressive melee carries with room to outplay. Look for isolated carries, low-health targets, or messy fights where the enemy line has already broken. If the enemy team is grouped with reliable lockdown, slow down, threaten the front line, and wait for the punish window instead of forcing a hero play. View champion guide

50.06% 0.36% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.86%
Pick Rate
8.01%
Games
714

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
56.32%
Pick Rate
7.81%
Games
696

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
55.25%
Pick Rate
13.67%
Games
1,218

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
95 Gangplank Gangplank Gangplank the Saltwater Scourge Gangplank T3
Tier
T3
Rank
#95
Win Rate
50.35%
Pick Rate
0.56%

Gangplank is a scaling poke-and-burst fighter who wins fights by setting up barrels, cashing in with ranged pressure, and dropping his global cannon barrage where the enemy team is forced to stand. He plays best when you think one step ahead: place a barrel before the fight starts, threaten the chain, then punish anyone who walks too close. In ARAM: Mayhem, Gangplank is more explosive but less forgiving. Constant teamfights give him plenty of targets for barrel combos and ultimate zones, yet the faster pace also means enemies can dive him before he gets a clean setup. Keep barrels protected, use them around minion waves and choke points, and do not waste your cleanse-heal tool unless it saves you from the engage that would actually kill you. Pick Gangplank if you want a high-skill damage dealer who can control space, punish grouped enemies, and take over messy fights with one good barrel chain. If your barrels get rushed or your team cannot buy you time, play slower, farm safely with ranged hits, and wait for the next clumped fight instead of forcing a bad one. View champion guide

50.35% 0.56% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
6.96%
Games
1,217

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
54.61%
Pick Rate
4.97%
Games
868

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.62%
Pick Rate
8.06%
Games
1,408

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
96 Gragas Gragas Gragas the Rabble Rouser Gragas T3
Tier
T3
Rank
#96
Win Rate
49.46%
Pick Rate
0.50%

Gragas is a flexible brawler-mage who can start fights, peel divers, and punish clumped enemies with explosive displacement. His core pattern is simple: fish with barrels, threaten a body slam engage when someone steps too far forward, then use his ultimate to split the enemy team or knock a priority target into danger. In ARAM: Mayhem, Gragas gets more chances to matter because fights happen constantly and enemies are often packed into narrow space. He can build toward burst when his team needs damage, or play bulkier when he is the main frontline. The key is patience. If you throw everything at the first target you see, good players walk past you after your combo. Hold your engage until an enemy carry is trapped, a diver commits, or your team is ready to follow the knockback. View champion guide

49.46% 0.50% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.70%
Pick Rate
7.60%
Games
903

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.16%
Pick Rate
6.68%
Games
794

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
52.69%
Pick Rate
5.16%
Games
613

Grants bonus health equal to 50% maximum mana .

View augment details
97 Miss Fortune Miss Fortune Miss Fortune the Bounty Hunter Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

49.69% 1.26% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.29%
Pick Rate
5.94%
Games
2,174

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
53.09%
Pick Rate
5.38%
Games
1,972

Gain the Dark Harvest and First Strike keystone runes.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
52.67%
Pick Rate
5.79%
Games
2,119

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
98 Vi Vi Vi the Piltover Enforcer Vi T3
Tier
T3
Rank
#98
Win Rate
49.02%
Pick Rate
0.36%

Vi is a straightforward bruiser-diver who starts fights by punching a path into the enemy backline. Her identity is simple: charge in, lock onto a priority target, and force the enemy team to answer you. She is best for players who want clear engage tools, strong follow-up, and a champion that rewards decisive timing more than fancy spacing. Her signature pattern is to look for a clean angle, commit onto a carry or exposed squishy, and let her team collapse while the target is pinned down. In ARAM: Mayhem, fights break open faster and augments can make engages much more explosive, so Vi has to pick her moments carefully. Go too early and you get burned down in the middle of the enemy team; wait for a target to step forward, a key defensive tool to be used, or your own team to be close enough, and Vi turns one good punch into a full fight win. View champion guide

49.02% 0.36% T3
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
56.67%
Pick Rate
3.99%
Games
427

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.31%
Pick Rate
5.92%
Games
634

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.89%
Pick Rate
7.45%
Games
798

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
99 Tahm Kench Tahm Kench Tahm Kench The River King Tahm Kench T3
Tier
T3
Rank
#99
Win Rate
49.20%
Pick Rate
0.73%

Tahm Kench is a front-line protector and brawler who wins fights by standing between danger and his team. His signature pattern is simple: walk up, threaten picks with crowd control, soak damage, then use his save tools to deny the enemy’s best engage or burst window. In ARAM: Mayhem, the constant fighting makes Tahm more active than a normal slow tank. He wants short, messy skirmishes where enemies overcommit into his range and his team can hit whoever he locks down. Play him as a bodyguard when your carries are winning, or as a bully when the enemy backline steps too close. If he wastes his protection early, he can be punished hard, so patience matters. View champion guide

49.20% 0.73% T3
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.50%
Pick Rate
6.06%
Games
1,367

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.03%
Pick Rate
10.94%
Games
2,467

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.89%
Pick Rate
25.23%
Games
5,688

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
100 Viego Viego Viego The Ruined King Viego T3
Tier
T3
Rank
#100
Win Rate
50.00%
Pick Rate
0.40%

Viego is a reset-driven melee skirmisher who looks for one cracked target and turns that takedown into a full fight takeover. He is not a simple frontliner; he wants to enter after someone is already low, claim a possession, use the stolen body for tempo, then return to his own kit to keep chasing.In ARAM: Mayhem, Viego gets more chances to snowball because fights happen constantly and damaged enemies are often within reach. The tradeoff is that he is punished hard if he dives first into crowd control or grabs a bad possession with no exit. Play him like a cleanup carry: wait for cooldowns, follow engage, secure the first reset, then decide quickly whether the stolen champion helps you continue or whether you should reposition before the next burst hits. View champion guide

50.00% 0.40% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
57.72%
Pick Rate
8.01%
Games
1,166

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.01%
Pick Rate
6.03%
Games
878

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.38%
Pick Rate
6.28%
Games
914

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
101 Rammus Rammus Rammus the Armordillo Rammus T3
Tier
T3
Rank
#101
Win Rate
49.44%
Pick Rate
0.37%

Rammus is a tanky engage champion who turns armor and momentum into pressure. He wants to roll in, force a bad fight, and punish enemies that rely on basic attacks. His signature pattern is simple: find an angle, start the fight with speed, lock down a key target, then survive long enough for his team to collapse. In ARAM: Mayhem, Rammus benefits from the constant fighting and narrow lane, because enemies have less room to dodge his approach or ignore his engage. He is easy to understand but still needs timing. If he rolls in before allies can follow, he gets kited and burned down. If he waits for a clumped enemy, a missed skill, or a carry stepping too far forward, he can start a fight that is very hard to reset. View champion guide

49.44% 0.37% T3
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.30%
Pick Rate
8.91%
Games
993

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
55.61%
Pick Rate
10.79%
Games
1,203

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.53%
Pick Rate
6.82%
Games
760

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
102 Riven Riven Riven the Exile Riven T3
Tier
T3
Rank
#102
Win Rate
49.31%
Pick Rate
0.30%

Riven is a mobile AD skirmisher who wins by weaving short dashes, empowered attacks, and crowd control into one fast all-in. She plays as a diver or cleanup fighter: look for a damaged target, enter with confidence, chain your abilities cleanly, then use your remaining mobility to finish or escape.In ARAM: Mayhem, Riven gets more chances to fight, but she also gets punished harder for wasting movement. Snowball and constant brawls help her reach backline targets, while augments can push her toward burst, durability, or repeated skirmishing. She is best when you wait for enemy key control to miss, then commit quickly instead of poking from range. View champion guide

49.31% 0.30% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.77%
Pick Rate
6.88%
Games
511

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.86%
Pick Rate
10.38%
Games
771

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
54.20%
Pick Rate
10.26%
Games
762

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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103 Corki Corki Corki the Daring Bombardier Corki T3
Tier
T3
Rank
#103
Win Rate
48.99%
Pick Rate
0.50%

Corki is a ranged poke marksman who plays like a spell-slinging carry rather than a stand-still auto attacker. He looks for safe angles, chips enemies down with repeated missiles and bombs, then follows up when someone is low or already controlled by his team. In ARAM: Mayhem, Corki’s job is to keep pressure on the lane without giving enemies an easy engage. The mode rewards fast fights and constant skirmishing, so he wants augments and builds that help him fire more often, survive dives, or turn poke into a real burst window. If he gets space, he can make fights miserable before they even start; if he wastes his escape or walks too far forward, bruisers and assassins punish him hard. View champion guide

48.99% 0.50% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.10%
Pick Rate
5.83%
Games
1,049

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.56%
Pick Rate
7.02%
Games
1,264

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
53.44%
Pick Rate
8.56%
Games
1,540

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
104 Yuumi Yuumi Yuumi the Magical Cat Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

49.32% 0.48% T3
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
61.68%
Pick Rate
7.69%
Games
1,057

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.17%
Pick Rate
6.59%
Games
906

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
54.47%
Pick Rate
21.48%
Games
2,952

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
105 Draven Draven Draven the Glorious Executioner Draven T4
Tier
T4
Rank
#105
Win Rate
47.65%
Pick Rate
0.50%

Draven is a high-pressure marksman who wins fights by catching Spinning Axes and turning every short trade into a damage check. He is not a safe backline scaler; he wants to stand just close enough to threaten kills, then use movement and clean axe catches to keep the pressure going. In ARAM: Mayhem, Draven’s pattern gets sharper because fights start often and the lane is cramped. Good axe placement can let him run over skirmishes, but bad catches pull him into poke, crowd control, or all-in range. Pick him when you want an aggressive ADC that rewards confident positioning, fast target focus, and smart use of augments to cover either damage, mobility, or survivability. View champion guide

47.65% 0.50% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.25%
Pick Rate
5.76%
Games
848

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
53.65%
Pick Rate
6.52%
Games
960

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.28%
Pick Rate
7.34%
Games
1,081

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
106 Nocturne Nocturne Nocturne the Eternal Nightmare Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

49.66% 0.27% T3
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
58.91%
Pick Rate
4.07%
Games
404

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
57.58%
Pick Rate
4.32%
Games
429

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.71%
Pick Rate
7.28%
Games
723

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
107 Volibear Volibear Volibear the Relentless Storm Volibear T3
Tier
T3
Rank
#107
Win Rate
48.59%
Pick Rate
0.41%

Volibear is a frontline bruiser who wins by forcing contact, soaking attention, and turning messy fights into his kind of brawl. He is at his best when he can run at a priority target, lock them into a short-range fight, then keep swinging while his team follows up. In ARAM: Mayhem, Volibear’s job is simple but demanding: start fights when your team can actually hit the target, punish enemies who step too close, and use augments to double down on durability, engage, or sustained damage. The mode gives him more chances to scrap, but it also punishes blind dives. If you go in before your backline is ready, you become a big target instead of a storm. View champion guide

48.59% 0.41% T3
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.70%
Pick Rate
4.55%
Games
542

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.33%
Pick Rate
6.23%
Games
742

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
53.20%
Pick Rate
8.39%
Games
1,000

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
108 Cho'Gath Cho'Gath Cho'Gath the Terror of the Void Cho'Gath T4
Tier
T4
Rank
#108
Win Rate
47.84%
Pick Rate
0.86%

Cho'Gath is a front-line tank and control mage who turns messy fights into easy picks. He looks for a knock-up, follows with silence, then walks in to threaten a heavy execute with Feast. If enemies ignore him, he becomes a huge wall for his carries. If they clump, he punishes them hard. In ARAM: Mayhem, Cho'Gath likes the constant teamfighting because his basic job is simple: hold space, catch overextended targets, and soak pressure while his team cleans up. Augments can push him toward being harder to kill, more disruptive, or more damage-focused, but the core pattern stays the same. Land crowd control first, commit when the target cannot kite, and do not waste your engage into champions ready to dash away or punish your slow approach. View champion guide

47.84% 0.86% T4
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.39%
Pick Rate
5.52%
Games
1,377

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.71%
Pick Rate
5.68%
Games
1,417

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
53.41%
Pick Rate
4.24%
Games
1,056

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
109 Lissandra Lissandra Lissandra the Ice Witch Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

48.19% 0.48% T4
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.63%
Pick Rate
9.89%
Games
1,391

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.11%
Pick Rate
6.73%
Games
946

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.36%
Pick Rate
7.32%
Games
1,030

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
110 Rek'Sai Rek'Sai Rek'Sai the Void Burrower Rek'Sai T4
Tier
T4
Rank
#110
Win Rate
47.51%
Pick Rate
0.13%

Rek'Sai the Void Burrower Rek'Sai is a melee diver who hunts through vibration. In standard modes, she is a jungler who relies on tunnels and map pressure. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, knock up multiple targets, and survive burst through quick burrow-heal cycles. Her signature pattern is simple: burrow to spot enemies, tunnel in, knock up a priority target, then auto-attack until they die or you need to disengage. The Mayhem format speeds up her tunnel cooldowns and lets her sustain more effectively in the constant teamfight environment. You are not farming. You are fishing for picks every few seconds. What changes in Mayhem is the pace. Tunnels break faster but come back quicker. Her ultimate, Void Rush, becomes a frequent execute tool rather than a long-cooldown commitment. Snowball (Mark/Dash) gives her a second engage angle, making her much harder to kite compared to Summoner's Rift. If you enjoy champions that force fights and refuse to leave, Rek'Sai fits the mode well. View champion guide

47.51% 0.13% T4
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
59.39%
Pick Rate
4.88%
Games
197

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.73%
Pick Rate
6.02%
Games
243

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.30%
Pick Rate
7.20%
Games
291

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
111 Taliyah Taliyah Taliyah the Stoneweaver Taliyah T4
Tier
T4
Rank
#111
Win Rate
47.92%
Pick Rate
0.37%

Taliyah the Stoneweaver Taliyah is a control mage who shapes the battlefield with terrain manipulation and sustained area damage. She excels at zoning enemies, disrupting movement, and locking down targets with her crowd control chain. In ARAM: Mayhem, her ability to create walls and control narrow corridors becomes even more valuable on the single-lane map. Her signature pattern revolves around Threaded Volley on worked ground, where she fires fast projectiles that chunk health over time. She sets up kills with Seismic Shove to knock enemies into her team, then follows with Unraveled Earth to catch anyone trying to escape. Her ultimate, Rock Surfing, lets her roam quickly or cut off retreat paths—a powerful tool in the constant fighting of Mayhem. In this mode, Taliyah shifts from a roaming mid-laner into a dedicated zone controller. The reduced cooldowns and accelerated gold income let her spam abilities more freely, and the confined space means her walls and knockups are harder to avoid. She thrives when she can poke from a distance and punish overextensions with her burst combo. View champion guide

47.92% 0.37% T4
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.88%
Pick Rate
6.78%
Games
773

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
51.83%
Pick Rate
8.38%
Games
955

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.66%
Pick Rate
5.56%
Games
633

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
112 Rakan Rakan Rakan The Charmer Rakan T3
Tier
T3
Rank
#112
Win Rate
49.18%
Pick Rate
0.25%

Rakan The Charmer Rakan is a mobile support designed to set up plays and keep his carry alive. He pairs naturally with Xayah, but in ARAM: Mayhem, he functions as a strong independent engager. His identity revolves around dancing in and out of fights, layering shields, and locking down multiple enemies with his crowd control. In Mayhem, the faster pace and reduced cooldowns make his engage pattern much safer. He can dive the backline, ult, and dash back to an ally without waiting long for his cooldowns to reset. Expect to see him build tanky with ability haste, constantly looking for the angle to start a fight. View champion guide

49.18% 0.25% T3
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.45%
Pick Rate
4.97%
Games
461

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.03%
Pick Rate
5.31%
Games
492

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
51.28%
Pick Rate
4.23%
Games
392

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
113 Mel Mel Mel the Soul's Reflection Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

48.22% 1.08% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.39%
Pick Rate
6.90%
Games
2,234

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.84%
Pick Rate
12.46%
Games
4,036

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.22%
Pick Rate
6.39%
Games
2,069

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
114 Nasus Nasus Nasus the Curator of the Sands Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

47.89% 0.37% T4
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.06%
Pick Rate
5.41%
Games
603

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
53.03%
Pick Rate
5.18%
Games
577

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.53%
Pick Rate
6.92%
Games
771

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
115 Quinn Quinn Quinn Demacia's Wings Quinn T4
Tier
T4
Rank
#115
Win Rate
47.26%
Pick Rate
0.42%

Quinn, Demacia's Wings Quinn is a mobile marksman who blends rapid single-target damage with strong roaming and pick potential. In standard modes she splits her time between lane and ganking other lanes with her ultimate. In ARAM: Mayhem, that roaming aspect disappears, but her burst and mobility become far more dangerous in the constant teamfight environment. Her core identity is simple: mark a target, auto-attack to consume the mark for bonus damage, and reposition. She excels at finishing low-health enemies and dodging key abilities with her Vault. The Mayhem format's increased gold and experience gain means she hits her item power spikes much earlier, turning her into a lethal assassin-style marksman who can delete squishies before they react. What changes most in Mayhem is her ultimate's relevance. In normal ARAM, Quinn's R feels awkward because there's nowhere to roam. Here, the faster pace and frequent engagements let her use the execute damage and repositioning more aggressively. She becomes a cleanup specialist who thrives when fights turn chaotic. View champion guide

47.26% 0.42% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.83%
Pick Rate
5.56%
Games
496

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
53.30%
Pick Rate
7.83%
Games
698

Gain 15% omnivamp .

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Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
52.80%
Pick Rate
10.03%
Games
894

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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116 Lucian Lucian Lucian the Purifier Lucian T4
Tier
T4
Rank
#116
Win Rate
47.86%
Pick Rate
0.97%

Lucian the Purifier Lucian is a mobile marksman designed to weave abilities between auto-attacks. His core identity revolves around his passive, Lightslinger: after casting any ability, his next two basic attacks fire instantly. This rhythm—cast, shoot, shoot, cast—defines his entire playstyle. He excels at short-range burst and kiting, darting in and out of combat rather than standing still to output damage. In ARAM: Mayhem, Lucian transforms from a lane bully into a relentless teamfight skirmisher. The single-lane format forces constant fighting, which suits his cooldown-reliant pattern perfectly. He does not need to farm minions; he exists to duel champions. The Mayhem environment, with its accelerated pace and frequent ability usage, amplifies his mobility. He becomes a difficult target to pin down, constantly resetting his dash to dodge skillshots or chase low-health enemies. His signature pattern is the "dash-and-burst." He uses Relentless Pursuit (his E) to reposition, fires double shots, then looks for the next ability to reset his dash cooldown. In Mayhem, where ability haste and mana regeneration are plentiful, he rarely runs out of resources. This allows him to keep his mobility high, making him a slippery threat that punishes immobile enemies. He functions best as a mid-range carry who thrives in chaos, using the clutter of teamfights to land his ultimate, The Culling, for massive area-of-effect damage. View champion guide

47.86% 0.97% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
6.36%
Games
1,666

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.65%
Pick Rate
7.22%
Games
1,892

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
6.49%
Games
1,699

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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117 Teemo Teemo Teemo the Swift Scout Teemo T3
Tier
T3
Rank
#117
Win Rate
48.67%
Pick Rate
0.91%

Teemo the Swift Scout Teemo is a trap-setting mage who turns the entire lane into a minefield. His job is to control space, punish overextensions, and slowly choke the enemy team with poison damage. In standard modes, he splits lanes and avoids fights. Here, he stands his ground and forces the enemy to play his game. ARAM: Mayhem changes how he operates. The single lane means his mushrooms cover every escape path. Enemies cannot flank or go around. They have to walk through his traps to engage. The faster pace and constant fighting also means his poison ticks more often, and his blind shuts down key threats in the chaos of teamfights. His signature pattern is simple: layer mushrooms before fights start, blind the enemy carry when they dive, and reposition while poison does the work. He does not burst people down instantly. He wins by making the enemy team take damage they cannot avoid, then cleaning up with his team. View champion guide

48.67% 0.91% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.31%
Pick Rate
6.87%
Games
1,767

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
52.52%
Pick Rate
12.56%
Games
3,231

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
51.27%
Pick Rate
4.59%
Games
1,182

Grants 60 ability haste .

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118 Ivern Ivern Ivern the Green Father Ivern T3
Tier
T3
Rank
#118
Win Rate
48.98%
Pick Rate
0.24%

Ivern the Green Father Ivern is a support jungler dropped directly into the ARAM: Mayhem lane. He does not farm camps or path through a river here. He stands in the brush, shields allies, and turns team fights into chaotic brawls with Daisy by his side. His signature pattern is Brushmaker. He creates patches of grass anywhere on the bridge. This gives him and his team vision control, poke angles, and escape routes. In Mayhem, where damage flies fast and cooldowns drop quick, that brush can break enemy targeting and buy seconds that matter. Ivern's role is enchanter and disruptor. He shields with Triggerseed, which explodes on contact and slows enemies. He calls Daisy to knockup and chase. He does not burst people down alone. He enables carries, peels for squishies, and turns messy fights in his team's favor. What changes in ARAM: Mayhem is pace and positioning. There is no jungle to roam, no camps to smite, no early PvE phase. Ivern fights from level one. He uses brush to create zones, shields to keep teammates alive through burst, and Daisy to add another body in a mode where every extra hitbox helps. The constant fighting suits him—he thrives when he can spam abilities and stay useful in extended brawls. View champion guide

48.98% 0.24% T3
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.87%
Pick Rate
5.12%
Games
371

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.40%
Pick Rate
7.93%
Games
574

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.98%
Pick Rate
3.94%
Games
285

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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119 Cassiopeia Cassiopeia Cassiopeia the Serpent's Embrace Cassiopeia T3
Tier
T3
Rank
#119
Win Rate
49.21%
Pick Rate
0.38%

Cassiopeia the Serpent's Embrace Cassiopeia is a battle-mage who dominates the mid-line through sustained damage and zone control. She does not use boots and instead gains passive movement speed per level, which matters more in a single-lane format where positioning is everything. Her identity revolves around poison application and Noxious Touch, a mechanic that lets her Twin Fang spam on poisoned targets for heavy damage and healing. In ARAM: Mayhem, she becomes a lane bully with near-constant uptime on her ground effect and ultimate. The accelerated gold and experience curve covers her item power spikes faster than on Summoner's Rift, letting her reach her late-game "machine gun" state earlier. She excels at punishing melee engages and locking down narrow corridors, but she struggles against long-range poke and hard engage that bypasses her Petrifying Gaze. View champion guide

49.21% 0.38% T3
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
53.21%
Pick Rate
8.82%
Games
951

Grants bonus health equal to 50% maximum mana .

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
52.96%
Pick Rate
5.80%
Games
625

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.78%
Pick Rate
13.16%
Games
1,419

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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120 Karma Karma Karma the Enlightened One Karma T4
Tier
T4
Rank
#120
Win Rate
47.92%
Pick Rate
0.70%

Karma the Enlightened One Karma is an offensive support mage who defines games through poke, disengage, and burst shielding. She sits in the backline, charging her Mantra to decide when a fight turns. Her identity is simple: land Qs, empower the right ability, and keep her team healthy while chipping away at the enemy. In ARAM: Mayhem, she becomes a relentless spam engine. The mode's accelerated gold and experience let her hit her cooldown reduction cap quickly, turning her from a tempo mage into a constant pressure source. She does not one-shot tanks, but she makes sieging impossible for the enemy and surviving easy for her team. Core Identity and Role She functions primarily as a poke and disengage support. Unlike pure enchanters who heal, Karma prevents damage with shields and speed bursts. Unlike burst mages, she relies on sustained damage and crowd control over time rather than a single rotation. She fits best on compositions that want to kite backward or siege towers without diving. Her signature pattern is the Mantra Q. She activates her ultimate, fires an empowered Inner Flame, and creates a wide explosion that slows and deals heavy area damage. This creates a zone the enemy cannot walk through. If they force the issue, she uses Mantra E to shield her whole team and grant a massive movement speed burst, repositioning everyone instantly. What Changes in Mayhem Mayhem speeds up her entire game plan. In standard ARAM, Karma often struggles with mana early or feels weak if she falls behind on gold. Here, she reaches her power spikes faster and stays relevant longer. The increased ability haste available in the mode means her Mantra cooldown drops rapidly, letting her empower abilities in almost every skirmish. Constant Mantra access: She empowers abilities much more often, making her burst shielding or poke available for every engagement. Enhanced disengage: The mode favors aggressive engages, but her Mantra E shuts down dives harder when she has the haste to cast it repeatedly. Sustained poke pressure: She forces enemies off objectives or towers faster because she never runs out of resources to throw. She excels at keeping her team at full health while forcing the enemy to recall. Her weakness remains her lack of hard crowd control and low durability if caught. If the enemy has unstopabble engages or long-range burst, she has to play further back and rely on her empowered shields to recover. In Mayhem, her ability to dictate pacing makes her a consistent and reliable pick for players who prefer positioning over mechanical execution. View champion guide

47.92% 0.70% T4
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.72%
Pick Rate
5.77%
Games
1,175

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
54.52%
Pick Rate
9.25%
Games
1,882

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
52.43%
Pick Rate
4.85%
Games
988

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

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121 Lulu Lulu Lulu the Fae Sorceress Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

47.27% 0.46% T4
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.94%
Pick Rate
7.09%
Games
833

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

View augment details
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.79%
Pick Rate
7.53%
Games
884

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.71%
Pick Rate
18.15%
Games
2,132

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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122 Pyke Pyke Pyke the Bloodharbor Ripper Pyke T3
Tier
T3
Rank
#122
Win Rate
48.56%
Pick Rate
0.71%

Pyke the Bloodharbor Ripper Pyke is a support assassin designed to execute low-health targets and share the gold with his teammates. He plays as a lane bully who fishes for picks with Bone Skewer (Q) and sets up kills with Ghostwater Dive (W). His entire identity revolves around his ultimate, Death from Below (R), which executes enemies and grants bonus gold to the last ally to assist. In ARAM: Mayhem, he is a relentless kill-stealer who turns every skirmish into a gold fountain for his team. Mayhem accelerates his already aggressive playstyle. The mode's increased gold generation and constant fighting mean Pyke hits his power spikes faster and finds more execute opportunities. He thrives in the chaos, slipping in and out of combat with his camouflage and mobility. The single-lane format forces enemies to cluster, making his Phantom Undertow (E) stun easier to land on multiple targets. He is not a traditional healer or shielder; he keeps his allies alive by killing the enemy first and sharing the wealth. View champion guide

48.56% 0.71% T3
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
55.36%
Pick Rate
4.37%
Games
1,064

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.69%
Pick Rate
9.07%
Games
2,209

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
51.33%
Pick Rate
10.66%
Games
2,595

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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123 Kled Kled Kled the Cantankerous Cavalier Kled T3
Tier
T3
Rank
#123
Win Rate
50.41%
Pick Rate
0.08%

Kled the Cantankerous Cavalier Kled is a berserker skirmisher who rides into battle on his mount Skaarl, functioning as a durable diver who refuses to stay dead. His entire kit revolves around remounting during combat to turn losing fights into winning ones. In ARAM: Mayhem, he becomes a relentless lane bully who can engage, dismount, remount, and engage again in a single extended teamfight. He plays best as a frontline initiator who forces the enemy to waste cooldowns killing him twice. The Mayhem format accelerates his remounting speed through increased ability haste and constant fighting, making him significantly harder to permanently put down compared to Summoner's Rift. Expect to charge in with his ultimate, absorb burst damage, remount mid-fight, and continue chasing down low-health targets. View champion guide

50.41% 0.08% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.10%
Pick Rate
7.23%
Games
246

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.07%
Pick Rate
13.90%
Games
473

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
52.71%
Pick Rate
8.14%
Games
277

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
124 Jhin Jhin Jhin the Virtuoso Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

47.86% 1.21% T4
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
53.14%
Pick Rate
7.22%
Games
2,610

Gain the Dark Harvest and First Strike keystone runes.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.51%
Pick Rate
6.15%
Games
2,221

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.04%
Pick Rate
9.74%
Games
3,519

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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125 Trundle Trundle Trundle the Troll King Trundle T3
Tier
T3
Rank
#125
Win Rate
49.03%
Pick Rate
0.31%

Trundle the Troll King Trundle is a tanky fighter who wins fights by stealing stats and controlling space. His entire identity revolves around Chomp for sustained damage and Pillar of Ice for disruption. He excels at shutting down immobile champions and dueling anyone foolish enough to fight him in his domain. In ARAM: Mayhem, Trundle shifts from a niche counter-pick to a consistent lane bully. The single-lane format guarantees he always has targets for Pillar, and the constant fighting lets him keep his attack speed buff stacked. He acts as a frontline anchor who creates openings with terrain abuse rather than raw engage range. His signature pattern is simple: isolate a target with Pillar, close the gap, and beat them down while their stats drain into him. Mayhem's pacing favors this playstyle because teams are constantly clumped, giving his ultimate high value on tanky comps. If you like winning 1v1s and making enemies rage at pathing, this is your pick. View champion guide

49.03% 0.31% T3
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.10%
Pick Rate
6.66%
Games
756

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
54.06%
Pick Rate
7.48%
Games
849

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.76%
Pick Rate
3.99%
Games
453

Gain ( 250 / 150) bonus attack range.

View augment details
126 Warwick Warwick Warwick the Uncaged Wrath of Zaun Warwick T4
Tier
T4
Rank
#126
Win Rate
47.95%
Pick Rate
0.31%

Warwick the Uncaged Wrath of Zaun Warwick is a diving juggernaut who hunts low-health targets and sustains through damage. In ARAM: Mayhem, he becomes a relentless raid boss who rarely leaves his Blood Hunt speed path. His signature pattern is simple: smell blood, run fast, suppress the target, and heal faster than they can damage you. He excels at punishing overextended enemies and turning messy fights into cleanup duty. Mayhem's accelerated pace helps him more than most. Frequent fighting means his passive healing triggers constantly. Shorter death timers mean he's back hunting before enemies recover. The mode's chaos creates the wounded targets he needs to thrive. He plays best as a frontline disruptor who forces enemies to deal with him or die trying. Snowball gives him the gap-close he sometimes lacks, letting him engage on healthy targets before his passive speed kicks in. View champion guide

47.95% 0.31% T4
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
55.05%
Pick Rate
4.44%
Games
376

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.52%
Pick Rate
5.62%
Games
476

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
51.87%
Pick Rate
7.57%
Games
642

Grants 60% bonus attack speed .

View augment details
127 Malphite Malphite Malphite Shard of the Monolith Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

47.50% 0.92% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.35%
Pick Rate
7.81%
Games
2,115

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.15%
Pick Rate
4.31%
Games
1,169

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.48%
Pick Rate
5.04%
Games
1,365

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
128 Fiddlesticks Fiddlesticks Fiddlesticks the Ancient Fear Fiddlesticks T4
Tier
T4
Rank
#128
Win Rate
48.02%
Pick Rate
0.51%

Fiddlesticks the Ancient Fear Fiddlesticks is a terrifying ambush mage who wins games by jumping out of the dark and locking down entire teams. In ARAM: Mayhem, he becomes one of the most consistent teamfight monsters because the single-lane format forces enemies to stay close together. There is nowhere to run. His signature pattern is simple but deadly: hide your presence with his passive, channel Crowstorm from an unexpected angle, then flash or snowball in while spamming crowd control. The Mayhem format accelerates this loop. You get your ultimate up faster, and the constant fighting means enemies are often too distracted to track your position. What changes here is the pressure density. In normal ARAM, Fiddlesticks can struggle if enemies hard-push and deny his ult angles. In Mayhem, the chaos works in your favor. Fights break out constantly, cooldowns spin rapidly, and a well-timed Crowstorm can wipe a clustered enemy team in seconds. You are not a passive poke mage. You are a flash-bang predator who forces enemies to play paranoid or die grouped up. View champion guide

48.02% 0.51% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.70%
Pick Rate
6.75%
Games
1,165

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.38%
Pick Rate
7.06%
Games
1,218

Gain the Dark Harvest and First Strike keystone runes.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.71%
Pick Rate
8.61%
Games
1,487

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
129 Smolder Smolder Smolder the Fiery Fledgling Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

46.69% 1.10% T5
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.17%
Pick Rate
9.99%
Games
2,797

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
52.18%
Pick Rate
7.04%
Games
1,970

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.01%
Pick Rate
6.21%
Games
1,738

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
130 Braum Braum Braum the Heart of the Freljord Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

48.29% 0.40% T4
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
54.35%
Pick Rate
7.16%
Games
828

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.79%
Pick Rate
8.55%
Games
989

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.95%
Pick Rate
10.85%
Games
1,255

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
131 Jarvan IV Jarvan IV Jarvan IV the Exemplar of Demacia Jarvan IV T4
Tier
T4
Rank
#131
Win Rate
48.09%
Pick Rate
0.42%

Jarvan IV – The Exemplar of Demacia Jarvan IV is a dive-heavy engage tank who defines fights by isolating priority targets and forcing them to play his game. His entire identity revolves around the Dragon Strike + Demacian Standard combo, which lets him gap-close, knock up multiple enemies, and set up his ultimate for a death zone. In ARAM: Mayhem, he becomes one of the most consistent engage tools in the game because the mode's accelerated pace and frequent team fights mean his combo is almost always available when you need it. He plays best as a frontline initiator who creates openings for follow-up damage. You're not there to 1v1 carries—you're there to trap them with your team nearby. The Mayhem format favors his playstyle because the constant fighting gives him plenty of opportunities to land game-changing combos, and the gold acceleration helps him hit his tanky item spikes faster than on Summoner's Rift. What changes most in Mayhem is how forgiving his engage windows become. With ability haste more accessible and skirmishes happening non-stop, Jarvan can afford to be aggressive with his combo rather than waiting for the perfect moment. A decent knock-up into a well-placed Cataclysm often wins the fight outright when your team can collapse instantly. Just remember: your ultimate traps allies too, so don't isolate your own carries in the process. View champion guide

48.09% 0.42% T4
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
55.70%
Pick Rate
4.18%
Games
605

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.98%
Pick Rate
3.90%
Games
565

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
53.22%
Pick Rate
4.18%
Games
605

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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132 Wukong Wukong Wukong the Monkey King Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

49.31% 0.37% T3
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.86%
Pick Rate
4.12%
Games
440

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.25%
Pick Rate
7.21%
Games
770

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.89%
Pick Rate
8.19%
Games
875

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
133 Evelynn Evelynn Evelynn Agony's Embrace Evelynn T4
Tier
T4
Rank
#133
Win Rate
47.58%
Pick Rate
0.19%

Evelynn – Agony's Embrace Evelynn is a stealth-based AP assassin who hunts isolated targets and explodes them with her ultimate. Her entire identity revolves around Demon Shade: she goes invisible after level 6, picks her angle, and deletes squishies who wander too far from their team. In ARAM: Mayhem, that dynamic shifts. The constant fighting means she can't just AFK in stealth for long periods, but the chaos also gives her way more openings to flank and reset. She plays as a reset assassin. You dive the backline with W charm, dump E and Q, then finish with R to execute and reposition. The Mayhem pace forces her to fight more often, but the faster gold and ability haste let her hit her power spike much earlier. She's not a poke mage and she's not a frontline—she's a cleanup crew that thrives when enemies are distracted, chunked, or scattered. What changes in Mayhem is the rhythm of her stealth. In standard ARAM, Evelynn sometimes struggles because there's no jungle to hide in and the lane is short. In Mayhem, the non-stop brawling creates noise. Enemies can't track every threat. You use that chaos to approach from weird angles, burst someone, and slip back into stealth before they can target you. It's less about patient stalking and more about opportunistic diving. View champion guide

47.58% 0.19% T4
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.77%
Pick Rate
5.81%
Games
303

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.41%
Pick Rate
6.73%
Games
351

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
55.01%
Pick Rate
8.61%
Games
449

Gain the Dark Harvest and First Strike keystone runes.

View augment details
134 Garen Garen Garen The Might of Demacia Garen T4
Tier
T4
Rank
#134
Win Rate
46.93%
Pick Rate
0.64%

Garen, The Might of Demacia Garen is a juggernaut designed to run people down and spin them to death. In standard modes, he is known for his passive health regeneration and simple execution pattern. He acts as a durable frontliner who punishes mistakes with silence and burst damage. His signature pattern is straightforward: close the gap, hit his Decisive Strike to silence, spin with Judgment, and finish low-health targets with Demacian Justice. He thrives in extended fights where his passive can tick between trades. In ARAM: Mayhem, Garen becomes a relentless raid boss. The single lane removes his flanking options, but the constant fighting actually favors his sustain and cooldown reduction mechanics. He can spin far more often, and his ultimate comes up quickly when he gets takedowns. Instead of waiting for the perfect engage, Garen in Mayhem is about constant pressure—absorb damage, reset, and spin again. View champion guide

46.93% 0.64% T4
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
53.76%
Pick Rate
12.99%
Games
2,580

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.13%
Pick Rate
4.90%
Games
973

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.10%
Pick Rate
7.54%
Games
1,497

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
135 Skarner Skarner Skarner the Primordial Sovereign Skarner T4
Tier
T4
Rank
#135
Win Rate
48.03%
Pick Rate
0.21%

Skarner the Primordial Sovereign Skarner is a tanky initiator who dominates through territorial control and hard crowd control. In standard modes, he creates zones called Hives that grant him movement speed and objectives. In ARAM: Mayhem, that dynamic shifts. There is no jungle to claim, no neutral objectives to secure with Hives, and the lane is a straight line. He transitions from a map-control specialist into a pure teamfight brawler who wants to drag enemies into his team. His signature pattern is simple: get on top of someone, suppress them with his ultimate, and pull them out of position. Mayhem's accelerated pace helps him reach that goal faster. He gains access to more ability haste and movement speed options than normal, turning him into a relentless engager who can spam his dash and stun. If you enjoy grabbing the enemy carry and running them back into your tower, this is the pick. View champion guide

48.03% 0.21% T4
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.86%
Pick Rate
6.77%
Games
401

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.31%
Pick Rate
8.36%
Games
495

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
50.78%
Pick Rate
5.42%
Games
321

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
136 Renekton Renekton Renekton the Butcher of the Sands Renekton T5
Tier
T5
Rank
#136
Win Rate
45.54%
Pick Rate
0.29%

Renekton – The Butcher of the Sands Renekton is a lane-dominant diver who wins by getting in your face and staying there. He's a fighter who wants to dash through the enemy team, stun key targets, and sustain through damage with his empowered abilities. His entire identity revolves around Fury management—building it by auto-attacking and spending it on empowered abilities that hit harder and heal more. In ARAM: Mayhem, Renekton transforms from a lane bully into a relentless teamfight menace. The single-lane format means he always has targets in reach, and the constant fighting lets him stack Fury quickly. He excels at diving backliners with double dashes, locking them down, and surviving the retaliation with Dominus. If you like champions who force fights and punish mistakes brutally, Renekton delivers. View champion guide

45.54% 0.29% T5
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
54.94%
Pick Rate
6.88%
Games
466

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.78%
Pick Rate
7.42%
Games
502

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
54.65%
Pick Rate
3.97%
Games
269

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
137 Kai'Sa Kai'Sa Kai'Sa Daughter of the Void Kai'Sa T4
Tier
T4
Rank
#137
Win Rate
47.78%
Pick Rate
1.15%

Kai'Sa Daughter of the Void Kai'Sa is a hybrid marksman who evolves her abilities based on the stats she builds. In ARAM: Mayhem, she becomes a high-octane carry who hits her evolution breakpoints much faster than on Summoner's Rift. You are looking to stack attack speed and ability power quickly, unlock your evolved abilities, and turn into a late-game raid boss who can dive the backline or melt frontline tanks. Her signature pattern revolves around isolation damage and her ultimate engage. She wants to catch enemies alone for massive bonus damage, then use Killer Instinct to reposition and shield herself. In Mayhem's chaotic environment, she excels at cleaning up scattered fights after the initial burst goes out. What changes in Mayhem is the pace of her power curve. The accelerated gold and experience mean you will often have two or even three evolved abilities by the time teams start grouping hard. This lets her play more aggressively around Snowball and engage angles that would be too risky in standard ARAM. She transitions from a poke-heavy early game into a versatile damage dealer who can adapt her build to whatever the enemy team throws at her. View champion guide

47.78% 1.15% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.08%
Pick Rate
6.11%
Games
2,068

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.88%
Pick Rate
7.73%
Games
2,616

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.56%
Pick Rate
6.09%
Games
2,061

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
138 Udyr Udyr Udyr the Spirit Walker Udyr T4
Tier
T4
Rank
#138
Win Rate
47.14%
Pick Rate
0.33%

Udyr the Spirit Walker Udyr is a stance-swapping brawler who never stops moving. He doesn't have a dash or a leap on a cooldown timer; his entire kit is about cycling through four animal stances to keep his movement speed high and his damage output constant. In ARAM: Mayhem, he is a relentless bruiser or tank who thrives in the chaos of constant fighting. He runs at people, soaks damage, and disrupts enemy positioning with repeated crowd control. His signature pattern is stance dancing. You do not pick one ability and spam it. You activate a stance, gain its immediate effect, and then switch to the next one to keep the rhythm going. In Mayhem, where ability haste and mana regeneration are plentiful, Udyr cycles through his stances much faster than he does on Summoner's Rift. This means his empowered attacks and crowd control are almost always available. What changes in ARAM: Mayhem is his ability to engage and sustain. On other maps, Udyr struggles to close the gap against a coordinated team that can kite him backward. In the single lane of ARAM, there is nowhere to run. He uses the constant stream of gold and experience to become a stat-check monster earlier in the game. The Mayhem environment, often filled with high-damage mages and squishy carries, gives Udyr clear targets to run down. If he gets ahead, he becomes an unkillable disruptor that forces the enemy team to focus him or die. View champion guide

47.14% 0.33% T4
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
55.47%
Pick Rate
4.41%
Games
539

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
53.47%
Pick Rate
4.96%
Games
606

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
3.90%
Games
477

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
139 Elise Elise Elise the Spider Queen Elise T4
Tier
T4
Rank
#139
Win Rate
47.05%
Pick Rate
0.20%

Elise the Spider Queen Elise is a deceptive assassin who swaps between a human mage and a spider fighter. She catches people with a long-range stun, then drops on them with burst damage and spiderlings. In standard modes she clears jungle camps and ganks lanes. In ARAM: Mayhem she becomes a relentless dive picker who forces squishy champions to respect her range or die. Her signature pattern is simple: land Cocoon, cast Neurotoxin and Volatile Spiderling in human form, then press R to transform. In spider form she uses Venomous Bite to execute low-health targets and Rappel to reset or escape. The combo is fast and punishing. If the stun lands, the target usually dies or burns major cooldowns. Mayhem speeds up her already quick rhythm. Faster gold and experience means she hits her item spikes earlier, when her base damage hurts most. Shorter cooldowns let her fish for Cocoons more often and use Rappel aggressively instead of saving it for emergencies. The constant fighting suits her playstyle perfectly—she wants to dive, kill, and reset, not farm or scale passively. She excels at starting fights and picking off isolated targets. The spiderlings add extra damage and bodyblock skillshots in chaotic brawls. Her sustain in spider form helps her stay healthy between trades, especially against melee-heavy teams. However, she falls off if games drag on and enemies stack magic resistance. Her window to dominate is early and mid-game, when her burst outpaces defensive itemization. Play her as a burst diver with a support's engage tool. Build magic penetration and ability haste to keep her combo lethal and her Cocoon available. Land the stun, commit with spider form, and use Rappel to chase or reposition. Miss the stun, and you poke from range until the next opening. In Mayhem, that opening comes fast and often. View champion guide

47.05% 0.20% T4
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.47%
Pick Rate
6.36%
Games
288

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
52.53%
Pick Rate
8.75%
Games
396

Grants 20 – 80 (based on level) ability power .

View augment details
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.46%
Pick Rate
9.43%
Games
427

Gain ability haste equal to 30% AP .

View augment details
140 Kha'Zix Kha'Zix Kha'Zix the Voidreaver Kha'Zix T5
Tier
T5
Rank
#140
Win Rate
46.45%
Pick Rate
0.44%

Kha'Zix the Voidreaver Kha'Zix is an AD assassin designed to hunt down isolated targets and snowball kills into evolution upgrades. In standard modes, he relies on brushes and flanks to close the gap. In ARAM: Mayhem, the single-lane format forces him to adapt, but the constant fighting feeds his isolation damage and resets faster than any other mode. His signature pattern is simple: find a lone enemy, burst them down, then use the reset on Leap to continue or escape. Isolation is the key mechanic. When no enemy allies are nearby, his Taste Their Fear deals massive bonus damage. Mayhem's chaotic brawls often split teams apart, creating isolation opportunities that would not exist in a disciplined 5v5. What changes in Mayhem is the pace and the recovery. You will hit evolution milestones much earlier due to accelerated gold and experience. The challenge is patience. Engaging into a grouped enemy team gets you killed. Waiting for Snowballs, poke, or overextensions to create isolation windows is how you turn this mode into a feeding frenzy. View champion guide

46.45% 0.44% T5
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
54.63%
Pick Rate
7.61%
Games
1,016

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.55%
Pick Rate
11.01%
Games
1,469

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
51.63%
Pick Rate
5.30%
Games
707

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
141 Naafiri Naafiri Naafiri the Hound of a Hundred Bites Naafiri T5
Tier
T5
Rank
#141
Win Rate
46.00%
Pick Rate
0.42%

Naafiri the Hound of a Hundred Bites Naafiri is an assassin who fights alongside her pack. She throws daggers, summons hounds to chase down targets, and collapses on isolated enemies with burst damage. Her identity is built around managing packmates, landing Q daggers, and using her ultimate to reset and hunt. In ARAM: Mayhem, Naafiri becomes a relentless teamfight predator. The faster pace and constant fighting mean her pack is always active. She excels at picking off squishies who overextend for poke. Her ultimate reset potential shines when kills happen quickly, letting her chain dashes through multiple targets in a single engagement. Her signature pattern is simple: poke with Q to create packmates, isolate a target, then R in and let the hounds do the rest. In Mayhem, this cycle repeats faster. She's not a passive poke mage—she wants to go in, secure a kill, and use the reset to either escape or continue hunting. The mode rewards her aggressive instincts more than patient fishing. View champion guide

46.00% 0.42% T5
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.23%
Pick Rate
7.98%
Games
943

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
52.41%
Pick Rate
4.57%
Games
540

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.34%
Pick Rate
7.05%
Games
833

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
142 Nunu & Willump Nunu & Willump Nunu & Willump the Boy and His Yeti Nunu & Willump T5
Tier
T5
Rank
#142
Win Rate
46.72%
Pick Rate
0.43%

Nunu & Willump – Champion Intro Nunu & Willump are a tanky engage champion built around snowball control, sustained healing, and one massive channeled nuke. They thrive in the middle of fights, soaking damage while disrupting enemy positioning with constant slows and a well-timed ultimate. In ARAM: Mayhem, they become a relentless initiation machine where their signature snowball roll is almost always available. Their core identity is simple: charge in, disrupt, and either heal through the chaos or trap enemies in a devastating Absolute Zero. They work best as a frontline presence that forces enemies to respect their engage range or pay the price when they overcommit. What Changes in ARAM: Mayhem Near-constant Snowball Barrage: The signature rolling snowball ability comes up incredibly fast. You're not waiting for cooldowns—you're looking for the next angle to knock someone up. This turns them from an occasional engager into a persistent threat that enemies can never safely ignore. Healing becomes oppressive: Their sustain ability heals for significant amounts and scales well with ability power and tank stats. In a mode where poke damage is constant, this recovery keeps your team's health bars from chipping down between fights. Absolute Zero pressure: The ultimate charges faster and demands immediate respect. Enemies either use crowd control to stop it or flee the zone entirely. Either outcome creates space and disruption for your team. Build flexibility: They can lean into tank engage with health and resistances, or amplify their healing and ultimate damage with ability power. Both paths work, and the right choice depends on whether your team needs a dedicated frontline or a burst threat. Play them as the engage anchor your team can follow. Roll in, create chaos, heal through the return damage, and force enemies to fight on your terms. The Mayhem pace suits them perfectly—there's always another snowball, and there's always a fight waiting to happen. View champion guide

46.72% 0.43% T5
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.74%
Pick Rate
6.12%
Games
777

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.95%
Pick Rate
7.50%
Games
953

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
49.86%
Pick Rate
5.48%
Games
696

Gain the Dark Harvest and First Strike keystone runes.

View augment details
143 Jayce Jayce Jayce the Defender of Tomorrow Jayce T5
Tier
T5
Rank
#143
Win Rate
46.60%
Pick Rate
0.79%

Jayce the Defender of Tomorrow Jayce is a ranged AD caster who dominates lanes through poke, disengage, and burst. He swaps between a ranged Mercury Cannon for harassment and a melee Mercury Hammer for all-ins. In ARAM: Mayhem, his already strong poke becomes oppressive, and his disengage tools shine against constant engage attempts. He plays as a mid-range bully. You sit on the edge of fights, chunking targets with Shock Blast through Acceleration Gates, then swapping to hammer form to execute or peel. The play pattern is simple: poke until they're low, then dive. If they dive you, knock them back and reposition. Mayhem's faster pacing and increased resource generation let him spam abilities more freely. Gate cooldowns come up faster, letting him maintain speed buffs and damage amplification nearly permanently. His burst window is shorter, and his disengage is more reliable when fights start instantly and often. He fits best in poke or siege comps. He struggles against hard engage if he misses his knockback or gets burst down before swapping forms. Positioning matters more than mechanics—stay at max range, use Gate to zone or speed up allies, and only go melee when you have a clean kill or need to peel. View champion guide

46.60% 0.79% T5
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
55.17%
Pick Rate
6.90%
Games
1,461

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.94%
Pick Rate
6.81%
Games
1,442

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.58%
Pick Rate
5.65%
Games
1,196

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
144 Azir Azir Azir the Emperor of the Sands Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

47.58% 0.41% T4
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.91%
Pick Rate
5.58%
Games
739

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.50%
Pick Rate
4.68%
Games
619

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.44%
Pick Rate
7.13%
Games
944

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
145 Zoe Zoe Zoe the Aspect of Twilight Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

47.51% 0.57% T4
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.34%
Pick Rate
4.83%
Games
830

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.99%
Pick Rate
7.96%
Games
1,369

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.40%
Pick Rate
7.94%
Games
1,365

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
146 Yorick Yorick Yorick Shepherd of Souls Yorick T4
Tier
T4
Rank
#146
Win Rate
47.81%
Pick Rate
0.17%

Yorick – Shepherd of Souls Yorick is a juggernaut who wins by outlasting opponents and overwhelming them with his army of the dead. His core identity revolves around raising ghouls from enemy deaths and using the Maiden of the Mist to siege objectives. In standard modes, he is a split-push specialist who thrives in isolated 1v1s. In ARAM: Mayhem, he transforms into a teamfight menace where the constant stream of deaths fuels his passive endlessly. The signature pattern is simple: hit your E, let your ghouls do the work. Yorick's ghouls deal consistent damage and block skillshots for your team, creating chaos in the narrow ARAM lane. The Maiden adds sustained DPS that forces enemies to either focus her or take massive damage over time. This makes Yorick excellent at grinding down enemy health bars during extended fights. What changes in Mayhem is the pace and frequency of his power spikes. Fights happen constantly, meaning your passive grave generation is always active. You will have ghouls up for nearly every engagement rather than needing to set them up over time. The faster gold income also lets you reach your core tank items earlier, making you a frontline threat that refuses to die while your pets chip away at the enemy team. View champion guide

47.81% 0.17% T4
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
56.60%
Pick Rate
4.30%
Games
265

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.02%
Pick Rate
7.53%
Games
464

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
52.12%
Pick Rate
8.44%
Games
520

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
147 Anivia Anivia Anivia the Cryophoenix Anivia T4
Tier
T4
Rank
#147
Win Rate
47.07%
Pick Rate
0.51%

Anivia is a control mage who defines teamfights through zone control, terrain manipulation, and sustained damage. She acts as a defensive anchor, turning narrow ARAM bridges into death traps with her crowd control and area denial. Her signature pattern revolves around Glacial Storm (R). She creates a large damaging zone that slows enemies and amplifies her other abilities. In standard modes, she struggles with mana costs and early game fragility. ARAM: Mayhem removes most of those weaknesses. Accelerated gold and experience let her reach her power spike faster, while constant fighting plays directly into her teamfight-focused kit. The Mayhem environment shifts her role slightly. She becomes a sustained damage dealer who can fish for picks more aggressively. The reduced penalty for dying means she can use her passive, Rebirth, as a strategic tool rather than a desperate last resort. She still plays as a backline controller, but she can take risks that would be suicidal on Summoner's Rift. View champion guide

47.07% 0.51% T4
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.72%
Pick Rate
5.79%
Games
1,043

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.64%
Pick Rate
5.35%
Games
963

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.56%
Pick Rate
11.40%
Games
2,054

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
148 Blitzcrank Blitzcrank Blitzcrank the Great Steam Golem Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

46.94% 1.01% T4
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.52%
Pick Rate
5.79%
Games
1,724

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.79%
Pick Rate
3.96%
Games
1,179

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
49.12%
Pick Rate
9.19%
Games
2,736

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
149 Darius Darius Darius the Hand of Noxus Darius T4
Tier
T4
Rank
#149
Win Rate
47.24%
Pick Rate
0.50%

Darius the Hand of Noxus Darius is a juggernaut designed to run people down and execute them. His entire identity revolves around bleed stacks and his ultimate, Noxian Guillotine. You hit things, you stack passive damage, and you dunk them when they get low. In ARAM: Mayhem, he becomes a lane bully with terrifying reset potential. He plays as a frontliner who wants extended fights. Unlike burst mages or assassins, Darius needs time to stack his passive, Hemorrhage. Once he hits five stacks on a target—or max stacks on anyone—he gains massive attack damage and applies bleed instantly to everyone he hits. This is his "win condition" in every skirmish. Mayhem mode accelerates his strengths. Faster gold and experience mean he hits his item spikes sooner. The constant fighting gives him endless opportunities to stack his passive and heal off crowds. His biggest weakness—getting kited—still exists, but the mode's chaos often lets him close gaps when enemies overextend for poke. You pick Darius when your team needs a durable threat who can clean up fights. He excels at punishing squishies who get caught by Snowball or crowd control. If enemies clump up, his Q healing and passive spread turn him into a raid boss. Just don't expect to dive five people alone without backup. View champion guide

47.24% 0.50% T4
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.50%
Pick Rate
7.29%
Games
1,078

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.89%
Pick Rate
12.11%
Games
1,792

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
49.85%
Pick Rate
8.95%
Games
1,324

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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150 Samira Samira Samira the Desert Rose Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

46.68% 0.63% T5
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
70.63%
Pick Rate
9.28%
Games
1,774

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.95%
Pick Rate
6.95%
Games
1,329

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.47%
Pick Rate
17.64%
Games
3,372

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
151 Bel'Veth Bel'Veth Bel'Veth the Empress of the Void Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

45.86% 0.25% T5
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
52.93%
Pick Rate
9.16%
Games
563

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.49%
Pick Rate
8.49%
Games
522

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
52.43%
Pick Rate
7.35%
Games
452

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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152 Urgot Urgot Urgot the Dreadnought Urgot T5
Tier
T5
Rank
#152
Win Rate
46.69%
Pick Rate
0.31%

Urgot the Dreadnought is a juggernaut who turns close-range brawls into execution chains. His identity revolves around purging targets at low health with his ultimate, then spreading fear to nearby enemies. In ARAM: Mayhem, he becomes a lane bully who can actually reach his targets. He plays as a frontliner who wants to flip and execute. You look for engages with Snowball, land your E to reposition an enemy, then shred them with W and passive shots. Once they hit the execute threshold, you fire R to kill them and panic their teammates. What changes in Mayhem is his ability to get onto people. The constant Snowball access and faster pace mean Urgot isn't kited as easily as on Summoner's Rift. He still struggles against long-range poke, but once he closes the gap, he wins most melee trades. The mayhem augments also favor his playstyle—anything that adds durability, healing, or bonus damage on low-health targets makes his execute threshold even scarier. View champion guide

46.69% 0.31% T5
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
59.80%
Pick Rate
7.28%
Games
684

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.19%
Pick Rate
11.60%
Games
1,090

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
50.27%
Pick Rate
7.92%
Games
744

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
153 Zac Zac Zac the Secret Weapon Zac T5
Tier
T5
Rank
#153
Win Rate
46.78%
Pick Rate
0.41%

Zac the Secret Weapon Zac is a tanky engage machine who thrives on chaos. In standard play, he is known for his sustain and displacement, but in ARAM: Mayhem, he transforms into an unstoppable initiation engine. The single-lane format removes his ability to flank from fog of war, but the constant team fighting gives him endless opportunities to dive the backline. His signature pattern is simple: hit a long-range Elastic Slingshot, knock everyone up, and survive long enough to do it again. He wants to be in the middle of the enemy team, absorbing cooldowns while his own abilities come back up. The Mayhem environment, with its accelerated pace and frequent skirmishes, plays directly into his strength as a sustained frontliner who refuses to die. What changes here is the value of his passive, Cell Division. In Mayhem, fights are frequent and lethal, so every blob matters more for staying healthy. He also benefits heavily from augments and items that boost ability haste or healing, letting him spam engages faster than opponents can punish. If you enjoy diving in, causing disruption, and walking out alive, Zac is a strong pick. View champion guide

46.78% 0.41% T5
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.42%
Pick Rate
7.10%
Games
877

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.85%
Pick Rate
6.84%
Games
845

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.67%
Pick Rate
5.40%
Games
667

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

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154 Nidalee Nidalee Nidalee the Bestial Huntress Nidalee T5
Tier
T5
Rank
#154
Win Rate
46.11%
Pick Rate
0.67%

Nidalee the Bestial Huntress Nidalee is a hybrid poke-assassin who dominates mid-range fights by weaving between a human form that throws spears and a cougar form that executes wounded targets. Her entire gameplay loop revolves around one mechanic: landing a Javelin Toss. When she hits a spear at long range, the damage scales massively, and the target gets marked for her cougar form to pounce on with enhanced damage. In ARAM: Mayhem, she is a lane bully on steroids. The single-lane format means she always has vision of her targets, and the constant teamfighting gives her endless opportunities to chunk enemies before going in for the kill. She plays as a siege specialist who transitions into a finisher. Early on, you stay back in human form, chucking spears and laying traps to control the health relics and bushes. Once an enemy drops to half health or eats a max-range spear, you swap to cougar form and dive in with W-Q-E combos to delete them. The Mayhem environment accelerates this pattern. Faster gold and ability haste let her reach her one-shot power spike much earlier than on Summoner's Rift. She doesn't have to farm for twenty minutes to become scary; she starts dangerous and gets worse. What changes in Mayhem is her consistency and the pressure on her mana pool. In normal ARAM, Nidalee often runs dry if she spams spears. Here, the increased resource generation or specific augments often smooth out that weakness, letting her fish for picks constantly. She also benefits from the chaotic movement. Enemies are dodging skillshots from four other champions, which makes landing a single decisive spear much easier. The downside is her fragility. If she misses her combo or gets caught by hard engage, she pops instantly. She has no real escape tool once she commits to cougar form, so every all-in is a calculated risk. View champion guide

46.11% 0.67% T5
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.56%
Pick Rate
8.13%
Games
1,873

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
49.21%
Pick Rate
6.28%
Games
1,447

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

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Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.71%
Pick Rate
4.21%
Games
971

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
155 Varus Varus Varus the Arrow of Retribution Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

46.18% 1.04% T5
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.51%
Pick Rate
6.19%
Games
1,665

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.96%
Pick Rate
6.58%
Games
1,770

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.44%
Pick Rate
6.28%
Games
1,691

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
156 Qiyana Qiyana Qiyana Empress of the Elements Qiyana T5
Tier
T5
Rank
#156
Win Rate
45.67%
Pick Rate
0.29%

Qiyana Empress of the Elements Qiyana is an AD assassin who cycles through terrain elements to control fights with strong crowd control and burst damage. In ARAM: Mayhem, she becomes a relentless engage threat. The constant fighting and abundant walls let her always have the right element ready, turning her from a niche pick into a consistent teamfight menace. View champion guide

45.67% 0.29% T5
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.34%
Pick Rate
9.21%
Games
628

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
52.42%
Pick Rate
6.35%
Games
433

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.51%
Pick Rate
7.17%
Games
489

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
157 Shaco Shaco Shaco the Demon Jester Shaco T5
Tier
T5
Rank
#157
Win Rate
45.74%
Pick Rate
0.99%

Shaco the Demon Jester Shaco is an elusive assassin who thrives on confusion and misdirection. His entire kit is built around messing with enemy targeting, escaping certain death, and punishing overextended players. In standard modes, he is known for jungle trapping and split pushing. In ARAM: Mayhem, he transforms into a chaotic teamfight disruptor who refuses to stay dead. His signature pattern is simple: engage, deal burst damage, and disappear before the enemy can retaliate. He uses Deceive to vanish and reposition, then returns to the fight when opponents have blown their cooldowns. This makes him incredibly frustrating to lock down, especially in a mode where ability haste and damage are amplified. What changes in ARAM: Mayhem is his teamfight presence. On a single lane with constant fighting, Shaco cannot rely on jungle ambushes or split pushing. Instead, he uses his boxes and clone to create chaos in the middle of teamfights. The faster pace and increased resources mean he hits his power spike earlier, letting him spam abilities more frequently. He becomes a hit-and-run menace who forces enemies to waste abilities on decoys while his team capitalizes on the opening. View champion guide

45.74% 0.99% T5
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.39%
Pick Rate
3.73%
Games
1,081

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.75%
Pick Rate
5.33%
Games
1,546

Gain ability haste equal to 30% AP .

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Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
52.32%
Pick Rate
4.02%
Games
1,166

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
158 Ezreal Ezreal Ezreal the Prodigal Explorer Ezreal T5
Tier
T5
Rank
#158
Win Rate
45.67%
Pick Rate
1.10%

Ezreal the Prodigal Explorer Ezreal is a skillshot-heavy marksman-mage hybrid who thrives on spacing, poke damage, and repositioning. In standard modes, he is the quintessential "safe" pick who relies on Mystic Shot cooldown resets and Arcane Shift mobility to chip away at enemies while staying out of reach. His identity centers on landing Q consistently—if you hit, you get rewarded with lower cooldowns and sustained pressure. If you miss, you lose lane control. In ARAM: Mayhem, that core loop gets amplified by the mode's accelerated pace and constant fighting. The single-lane format removes his ability to farm safely under a tower or roam for isolated picks. Instead, he becomes a pure poke engine in a corridor where hiding is nearly impossible. The Mayhem environment—faster gold, more frequent ability casts, and aggressive augments—shifts him from a scaling safety pick into an early-game damage threat who can snowball hard if his aim holds up. His role here is straightforward: siege from max range, fish for Mystic Shot hits, and use Arcane Shift almost exclusively for repositioning or dodging high-value engage. The constant teamfight means his ultimate, Trueshot Barrage, comes up often and cuts through the entire enemy team. He still struggles against hard engage and burst, but the mode's tools give him more ways to survive and contribute than he would have in normal ARAM. View champion guide

45.67% 1.10% T5
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.32%
Pick Rate
6.42%
Games
2,172

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
49.91%
Pick Rate
15.19%
Games
5,137

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.86%
Pick Rate
6.32%
Games
2,138

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
159 Neeko Neeko Neeko the Curious Chameleon Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

45.87% 0.61% T5
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
49.38%
Pick Rate
5.18%
Games
887

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.97%
Pick Rate
4.84%
Games
829

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
48.79%
Pick Rate
5.53%
Games
947

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
160 Akali Akali Akali the Rogue Assassin Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

45.31% 0.47% T5
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
52.01%
Pick Rate
4.34%
Games
596

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
51.03%
Pick Rate
4.97%
Games
682

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
49.81%
Pick Rate
3.93%
Games
540

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
161 Thresh Thresh Thresh the Chain Warden Thresh T5
Tier
T5
Rank
#161
Win Rate
45.37%
Pick Rate
0.86%

Thresh the Chain Warden Thresh is a ranged support catcher who controls fights through displacement, isolation, and peel. His identity centers on the lantern: a unique tool that repositions allies and turns bad engages into instant escapes. In ARAM: Mayhem, he becomes a relentless playmaker who can fish for hooks constantly without running dry on mana or cooldowns. He plays as a frontline-adjacent warden. You stand near your carry, threaten hooks to zone enemies off the wave, and look for grabs that drag someone out of position into your team. The lantern gives your team a safety net most supports cannot offer, letting allies play aggressive and still have a bail-out button. Mayhem accelerates his hook pattern. Faster ability cycles mean Death Sentence comes up often enough to spam, miss, and still have another chance shortly after. The lantern becomes a repeated repositioning tool rather than a long-cooldown emergency button. Flay's knockback is available frequently enough to disrupt dashes and channels on reaction, making him much harder to dive. His signature pattern is simple: land a hook, pull twice, then Flay the target sideways or backward into your team. If the fight turns, drop the lantern for a threatened ally. The Box creates a zone that punishes enemies trying to chase or escape, slowing anyone who touches a wall. In Mayhem, the lower cooldowns and higher resource regeneration let you cycle this entire sequence multiple times in one extended fight. View champion guide

45.37% 0.86% T5
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.29%
Pick Rate
4.79%
Games
1,205

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
48.38%
Pick Rate
4.18%
Games
1,052

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.31%
Pick Rate
5.17%
Games
1,300

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
162 Kennen Kennen Kennen the Heart of the Tempest Kennen T5
Tier
T5
Rank
#162
Win Rate
44.78%
Pick Rate
0.42%

Kennen the Heart of the Tempest Kennen is a ranged mage who fights by stacking Mark of the Storm on enemies. Hit a target with three abilities or empowered attacks, and they get stunned. That loop—apply pressure, land the stun, burst them down—is his entire identity. He excels at controlling teamfights and diving into clustered enemies. In ARAM: Mayhem, Kennen becomes a teamfight menace. The single lane keeps opponents close together, which is exactly where he wants them. His ultimate, Slicing Maelstrom, turns any grouped fight into a lightning storm of stuns and damage. Expect constant engages, frequent ultimates, and very little room for enemies to dodge his passive procs. He plays best as a mid-line control mage or engage tool. Build for ability power and survivability, land your stuns on priority targets, and save your ultimate for moments when the enemy commits to a fight. In Mayhem's chaotic brawls, Kennen thrives on the clutter. View champion guide

44.78% 0.42% T5
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.31%
Pick Rate
7.49%
Games
953

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.57%
Pick Rate
4.68%
Games
595

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.96%
Pick Rate
7.15%
Games
909

Gain ability haste equal to 30% AP .

View augment details
163 Aatrox Aatrox Aatrox the Darkin Blade Aatrox T5
Tier
T5
Rank
#163
Win Rate
45.27%
Pick Rate
0.34%

Aatrox the Darkin Blade Aatrox is a melee fighter designed to sustain through damage and reset his abilities on takedowns. He dominates the center of fights, using sweeping cleaves to heal himself while wearing down multiple enemies. His entire playstyle revolves around hitting sweet spots on his Q to deal bonus damage and sustain, then chasing down low-health targets to reset his cooldowns and keep swinging. In ARAM: Mayhem, Aatrox becomes a relentless raid boss. The accelerated pace and constant fighting mean his ultimate comes up often, giving him frequent windows to dive the enemy backline. He excels at punishing teams that clump together, since his Q arcs can hit multiple champions in the narrow lane. Snowball gives him a reliable engage tool he lacks on Summoner's Rift, letting him close gaps and start his combo without walking through poke. Expect frequent all-ins, massive healing spikes, and a champion that gets stronger the longer a fight drags on. View champion guide

45.27% 0.34% T5
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.13%
Pick Rate
6.98%
Games
894

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
51.93%
Pick Rate
5.86%
Games
751

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
50.65%
Pick Rate
12.00%
Games
1,538

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
164 Gnar Gnar Gnar the Missing Link Gnar T5
Tier
T5
Rank
#164
Win Rate
44.93%
Pick Rate
0.32%

Gnar the Missing Link Gnar is a prehistoric yordle who fights entirely through his rage meter. He starts every fight as a small, ranged skirmisher poking with boomerangs and hops, then transforms into Mega Gnar—a massive melee beast with crowd control that can single-handedly win teamfights. Managing that transformation timer is the entire champion. In ARAM: Mayhem, Gnar becomes a constant threat because the accelerated pace keeps his rage building fast. You get more Mega Gnar phases, more ult slams, and way more opportunities to catch people who overextend. The single-lane format means your ultimate almost always has a wall to slam enemies against. Core Identity Form Swapper: Mini Gnar kites and chips away; Mega Gnar engages and disrupts. You never pick just one. Wall-Slam Champion: GNAR! throws enemies in a direction. Landing them into terrain stuns and deals bonus damage. In the Howling Abyss bridge, good wall slams are devastating. Self-Contained Engage: Mega Gnar's E hops in and slows nearby enemies, setting up your own ultimate without needing a teammate to start. What Changes in Mayhem The constant fighting means you cycle through forms rapidly. You barely get downtime to wait for a good transformation—rage fills whether you're ready or not. This forces quicker decisions: burn Mega Gnar on a small play, or hold it a few seconds for something bigger. Snowball helps Mini Gnar close distance before transforming, letting you hop in as Mega Gnar from unexpected angles. The faster gold and experience also smooth out his item spikes, so you're not stuck in that awkward mid-game phase where Mini Gnar feels too squishy to contribute. View champion guide

44.93% 0.32% T5
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.71%
Pick Rate
6.86%
Games
661

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.53%
Pick Rate
5.28%
Games
509

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
47.83%
Pick Rate
7.89%
Games
761

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
165 Camille Camille Camille the Steel Shadow Camille T5
Tier
T5
Rank
#165
Win Rate
45.96%
Pick Rate
0.11%

Camille the Steel Shadow Camille is a high-mobility diver who isolates and executes priority targets. She excels at dodging skillshots with Hookshot, locking down squishies with The Hextech Ultimatum, and sustaining through extended fights with Defensive Dash shields. In ARAM: Mayhem, her engage range and stick potential scale faster, making her a relentless threat once she finds an angle. View champion guide

45.96% 0.11% T5
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.05%
Pick Rate
4.37%
Games
149

Gain ( 250 / 150) bonus attack range.

View augment details
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
55.10%
Pick Rate
4.31%
Games
147

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.34%
Pick Rate
8.73%
Games
298

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
166 Lee Sin Lee Sin Lee Sin the Blind Monk Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

43.91% 0.62% T5
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.08%
Pick Rate
4.00%
Games
746

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.67%
Pick Rate
7.90%
Games
1,471

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.18%
Pick Rate
5.57%
Games
1,037

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
167 Katarina Katarina Katarina the Sinister Blade Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

44.05% 0.62% T5
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
50.68%
Pick Rate
7.80%
Games
1,462

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.55%
Pick Rate
5.99%
Games
1,123

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
47.20%
Pick Rate
6.01%
Games
1,127

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
168 K'Sante K'Sante K'Sante the Pride of Nazumah K'Sante T5
Tier
T5
Rank
#168
Win Rate
42.97%
Pick Rate
0.19%

K'Sante the Pride of Nazumah K'Sante is a tanky fighter who dances on the edge of fights, using precise positioning to isolate targets. He plays like a brawler who becomes a diving juggernaut when he transforms. In standard modes, he is known for his high mechanical ceiling and ability to lock down mobile carries. He brings a unique mix of damage mitigation, crowd control, and execute damage to a team. In ARAM: Mayhem, K'Sante thrives because the constant fighting lets him stack his passive faster and look for All Out windows more often. The single-lane format forces enemies into predictable paths, making his wall slam significantly easier to land than on Summoner's Rift. He functions as a primary engage or a strong counter-engage tool, depending on how his team needs to play the fight. His signature pattern revolves around managing his health bar as a resource. He wants to take some damage to charge his passive, then flip into All Out to chase down low-health targets with bonus attack speed and true damage. The mode's accelerated gold and experience gain helps him hit his tanky item spikes earlier, allowing him to soak skillshots for his team without falling behind. He is a strong pick for players who enjoy timing defensive cooldowns to bait enemies before turning the tables with a transformation. View champion guide

42.97% 0.19% T5
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.57%
Pick Rate
5.63%
Games
348

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
4.46%
Games
276

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.10%
Pick Rate
7.15%
Games
442

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
169 Zeri Zeri Zeri The Spark of Zaun Zeri T5
Tier
T5
Rank
#169
Win Rate
44.75%
Pick Rate
0.42%

Zeri The Spark of Zaun Zeri is a high-mobility marksman who plays like a racing car with a gun attached. Instead of clicking enemies to attack, she fires in whatever direction she's moving, turning her basic attack into a skillshot that pierces through targets. Her identity revolves around flow: you kite, you dash, you build up charge, and then you pop your ultimate to become an uncatchable lightning storm. In standard modes, Zeri demands precise mechanics and good spacing to survive. In ARAM: Mayhem, she transforms into a late-game raid boss who can legitimately 1v5 if she reaches her power spike. The single-lane format removes her biggest weakness—getting flanked—since almost all fights happen in front of her. Combined with the mode's accelerated gold and experience gain, Zeri hits her item spikes faster than she ever would on Summoner's Rift, turning her from a scaling project into a mid-game menace. Her signature pattern is the "charged dash." Every few seconds, Zeri gains a powerful dash that deals bonus damage based on the target's missing health. In Mayhem's constant teamfights, this dash is always relevant. You use it to reposition, to chase kills, or to dodge the high-impact abilities that define this mode. When her ultimate is active, every dash becomes faster and more frequent, creating a snowball effect where kills lead to more mobility, which leads to more kills. What changes most in Mayhem is her margin for error. The mode's damage amplification means Zeri can delete squishies in seconds, but she also dies faster if caught. Her poke with her Q is more valuable because enemies can't easily sidestep in a crowded lane, and her ultimate's chain lightning effect hits clusters of champions for massive damage. She thrives in the chaos, using the clutter of abilities and bodies to slip through fights and pick off targets who overextend. Play Zeri if you want an ADC who feels active and aggressive rather than passive and stationary. She rewards players who stay calm under pressure, track their dash cooldowns, and know when to commit to a fight versus when to kite backward. In Mayhem, she's one of the most satisfying carries to pilot because the mode amplifies everything that makes her fun: speed, damage, and the ability to turn a losing fight into a winning one with a well-timed ultimate. View champion guide

44.75% 0.42% T5
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.23%
Pick Rate
6.81%
Games
851

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
48.87%
Pick Rate
5.66%
Games
708

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
48.14%
Pick Rate
17.89%
Games
2,237

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
170 Irelia Irelia Irelia the Blade Dancer Irelia T5
Tier
T5
Rank
#170
Win Rate
45.18%
Pick Rate
0.26%

Irelia the Blade Dancer Irelia is a mobile diver who thrives on reset mechanics and sustained fighting. Her entire gameplay loop revolves around stacking her passive, landing her ultimate to mark targets, and dashing repeatedly to chase down kills. She is a high-execution champion where positioning and timing matter more than raw stat-checking. In ARAM: Mayhem, the accelerated pace and constant team fighting actually favor her reset style. You get to team fight non-stop, which is exactly where Irelia wants to be. The mode's chaos gives her more opportunities to find resets, though she still needs to respect burst damage and heavy crowd control. Her signature pattern is simple: stack your passive on minions or approaching enemies, hit your ultimate to create kill zones, then dash through marked targets to reset and continue the chase. Miss your ultimate or enter a fight without passive stacks, and you will likely die before getting anything done. View champion guide

45.18% 0.26% T5
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.56%
Pick Rate
3.93%
Games
295

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.02%
Pick Rate
6.79%
Games
510

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
48.80%
Pick Rate
5.00%
Games
375

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
171 LeBlanc LeBlanc LeBlanc the Deceiver LeBlanc T5
Tier
T5
Rank
#171
Win Rate
42.78%
Pick Rate
0.41%

LeBlanc the Deceiver LeBlanc is a high-mobility burst mage designed to confuse and delete targets before vanishing. She plays as an assassin, darting in and out of fights to isolate squishy champions. Her signature pattern involves dashing in with Distortion, unloading a full combo, and snapping back to safety while the target explodes. In ARAM: Mayhem, her cooldowns drop fast enough to make her chain crowd control nearly constant. The chaotic pace means she can look for kills more aggressively, since her escape tool comes back quicker than in standard modes. She thrives when players overextend for Snowballs or overstay after a trade, punishing them with a quick engage and disengage. View champion guide

42.78% 0.41% T5
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.07%
Pick Rate
5.68%
Games
820

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.67%
Pick Rate
5.61%
Games
810

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.58%
Pick Rate
5.41%
Games
781

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
172 Bard Bard Bard the Wandering Caretaker Bard T5
Tier
T5
Rank
#172
Win Rate
41.99%
Pick Rate
0.39%

Bard the Wandering Caretaker Bard is a roaming support specialist who controls fights through tempo and positioning rather than raw damage. His identity revolves around collecting Chimes for sustain and mobility, landing stuns with Cosmic Binding, and turning teamfights with Tempered Fate. In ARAM: Mayhem, he shifts from a niche enchanter into a chaotic playmaker where his crowd control and map-wide presence hit much harder. The single-lane format removes his need to roam between lanes, but Chimes still spawn across the bridge. Collecting them now serves as a constant mini-game that fuels his sustain and escape routes. Meeps hit faster and feel more impactful in extended fights, letting him chip away at frontline champions while setting up kills for his team. His signature pattern is simple: fish for stuns, collect Chimes when safe, and save Tempered Fate for moments that actually matter. Mayhem's faster pace means those moments arrive more often, and a well-timed ultimate can swing a fight that would otherwise be lost. He thrives in messy engagements where enemies clump near walls, and his ability to stall, rescue, or initiate makes him flexible across different team compositions. View champion guide

41.99% 0.39% T5
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
48.55%
Pick Rate
7.26%
Games
657

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
48.11%
Pick Rate
5.26%
Games
476

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
46.94%
Pick Rate
5.60%
Games
507

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details

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FAQ

What are Augments, and what rarity tiers do they have?

Augments are the core mechanic of ARAM: Mayhem, granting unique stat boosts or ability modifiers to your champion. They come in three tiers: Silver (Common), Gold (Rare), and Prismatic (Legendary). Higher tiers offer more powerful effects but have lower drop rates.

At what levels do I unlock Augments?

Level 3: First Silver-tier Augment Level 7: Second Gold-tier Augment Level 10: Third Prismatic-tier Augment You will be presented with 3 random options each time you unlock an Augment slot.

How does the Hextech Upgrade system work?

After purchasing a basic item, you can click the "Hextech Upgrade" button to spend gold and upgrade it directly to its corresponding Mythic or Legendary version. Upgrades cost approximately 30% less gold than buying the finished item outright, and all existing stats on the basic item are retained.

How is the economy different from standard ARAM?

ARAM: Mayhem features a shared gold system: all teammates earn bonus gold whenever any ally kills a minion or champion. Health packs have been removed from the map, and gold rewards for kills and assists are significantly higher than in standard ARAM.

What are Augment Synergies, and how do I activate them?

Synergies are bonus effects that trigger when you equip multiple Augments of the same type. For example, equipping 3 "Stats!" Augments activates the "Stats Master" synergy, granting an additional 20% bonus to all stats. Synergies activate automatically once you meet the requirement.

Does ARAM: Mayhem have its own balance changes?

Yes. ARAM: Mayhem has a completely independent balance system separate from both standard ARAM and Summoner's Rift. Riot Games regularly adjusts champion damage, healing, and damage taken modifiers based on mode-specific win rates.

Why can't I see certain Augments in my options?

Augments are split into Universal Augments (available to all champions) and Champion-Specific Augments (only appear for their designated champion). Additionally, Prismatic-tier Augments are extremely rare, with an approximate 5% appearance rate per selection.

What are the surrender rules for ARAM: Mayhem?

First surrender vote available at 8 minutes: requires 4 out of 5 votes to pass Surrender votes after 12 minutes: require only 3 out of 5 votes to pass There is no early surrender option in this mode.

Is the champion pool the same as standard ARAM?

Nearly identical. New champions are added to the ARAM: Mayhem pool simultaneously with their global release. Only a very small number of champions may be temporarily disabled if they cause extreme balance issues.

What should new players prioritize in ARAM: Mayhem?

Choose Augments that synergize with your champion's kit, not just the highest rarity Use the Hextech Upgrade system to save gold and power spike faster Take advantage of shared gold and play as a team—avoid farming alone Prioritize T1-T2 tier champions when rolling for your pick

What is the maximum party size for ARAM: Mayhem?

You can queue with up to 5 players. Parties will only be matched against other parties of the same size and will never face solo players.

How often do ARAM: Mayhem stats and tier lists update?

Major community sites like ARAM.GG update their data daily, using statistics from high-elo matches in the latest game patch to ensure accurate win rates and build recommendations.

Is ARAM: Mayhem a permanent game mode?

Yes. Originally launched as a limited-time rotating mode in October 2025, it was converted to a permanent, full-time mode in January 2026 due to overwhelming player demand. It receives regular updates alongside every League of Legends patch.

What is the fastest way to improve my win rate in ARAM: Mayhem?

Pick high-tier champions (T1-T2) from updated tier lists Use the highest win-rate Augment combinations for your champion Leverage the Hextech Upgrade and shared gold systems to get ahead early Coordinate with your team to chain crowd control and focus targets