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Augment Details Gold T1 Patch 26.9
Soul Eater

Soul Eater ARAM Mayhem Augment Guide

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

56.97%Win Rate
1.10%Pick Rate
T1Tier
224,077Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T153.25%1.28%73,33226.9
Stage2T152.32%1.03%59,13726.9
Stage3T153.33%1.32%74,22226.9
Stage4T151.82%1.02%49,49526.9
Stage5T263.58%0.69%34626.9

Best Champions

Best champions with this augment

Top synergy

Soul Eater Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Soul Eater + Courage of the Colossus + Adamant

Soul Eater, Courage of the Colossus, and Adamant all trigger on the same condition—immobilizing or grounding enemies—creating triple value from every crowd control ability. You gain infinite health stacking, a scaling shield based on your growing health pool, and stacking resistances that make you progressively tankier throughout the match.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
49.65%
Pick Rate
0.24%
Games
49,063

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

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Soul Eater + Guilty Pleasure + Tormentor

Soul Eater, Guilty Pleasure, and Tormentor all activate on immobilizing or grounding enemies, providing health, healing, and burn damage simultaneously. The shared 5-second cooldown per cast instance means each crowd control ability triggers all three effects, maximizing value for tanks and CC-heavy champions in ARAM's constant teamfights.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Soul Eater + Cruelty

Soul Eater and Cruelty both trigger on immobilizing or grounding enemies. The comet from Cruelty deals damage scaling with your maximum health, which grows infinitely from Soul Eater stacks. This creates a scaling damage threat that rewards building health while providing consistent area damage during crowd control engagement.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Soul Eater + Slap Around

Soul Eater and Slap Around share identical trigger conditions and cooldown structures. Both provide infinite stacking stats—health and adaptive force—whenever you immobilize or ground enemies. This dual-scaling combination transforms crowd control abilities into permanent stat growth, making you progressively stronger throughout extended ARAM matches.

What Not to Pair with Soul Eater

Bad augment synergies and low-value pairings to avoid

Avoid
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Soul Eater + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability. Many champions rely on their ultimate for immobilizes or grounds, which are required to trigger Soul Eater's health stacking effect. This severely limits your ability to proc the trigger condition.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Avoid Soul Eater + Slap Around

Avoid this pairing because both augments trigger on the same condition—immobilizing or grounding enemies—but provide different stacking rewards. Soul Eater grants permanent health while Slap Around gives adaptive force that halves on death. The effects compete for the same trigger without meaningful synergy.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Avoid Soul Eater + Adamant

Avoid this pairing because both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. You gain small amounts of health and resistances from separate triggers, but the shared cooldown limitation makes stacking either efficiently difficult.

Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Soul Eater + Slow and Steady

Avoid this pairing because Slow and Steady removes all attack speed bonuses, which severely limits champions who rely on auto-attack resets or rapid basic attacks to apply on-hit crowd control effects needed to trigger Soul Eater's health stacking.

Augment Explained

Soul Eater

Augments

Soul Devourer: Permanently gains random stat bonuses by slaying enemy champions, growing stronger over time, an unstoppable late-game scaling Rune.

Mechanics Breakdown

Soul Eater

Augments

"Soul Devourer: Core Effect: After killing an enemy champion, devour a soul to gain random stat bonuses\nStat pool: Attack damage, Ability Power, Health, Armor, Magic resist, Ability haste, Move speed\nEach bonus: Gain 2-5 of the corresponding stat\nStacking rules: Can stack infinitely\nDeath penalty: No souls are lost upon death

Trigger Conditions

Soul Eater

Augments

Soul Devourer: Killing enemy champions Participating in killing enemy champions (assists also grant souls, but stat bonuses are halved) Killing heroes controlled by pets Killing all enemy heroes in clone mode

What Does Not Trigger

Soul Eater

Augments

Soul Eater: Killing minions, monsters, towers, Killing allied heroes, Enemy hero suicides, Unassisted kills

Hidden Mechanics

Soul Eater

Augments

Devour Soul: Attribute bonus from assists is halved Attributes are random but偏向 your main stat Higher soul count increases probability of getting high attribute bonuses Can get all attribute bonuses late game

Best Champion Types

Soul Eater

Augments

Soul Devourer: Carry champions (like Katarina, Samira, Master Yi) Assassin champions Jungle champions Late-game carry champions

Low-Value Champion Types

Soul Eater

Augments

Pure support champions Pure tank champions Early game weak champions who die easily Champions who have difficulty securing kills

Playstyle Tips

Soul Eater

Augments

Soul Devourer: Get early kills: the earlier you stack souls, the greater your late-game advantage Don't force kills: assists also grant souls Late-game with full souls, you can 1v5 Use soul bonuses to compensate for weaknesses

Best Augment Combos

Soul Eater

Augments

Soul Eater + Courage of the Colossus + Adamant: Soul Eater, Courage of the Colossus, and Adamant all trigger on the same condition—immobilizing or grounding enemies—creating triple value from every crowd control ability. You gain infinite health stacking, a scaling shield based on your growing health pool, and stacking resistances that make you progressively tankier throughout the match. Soul Eater + Guilty Pleasure + Tormentor: Soul Eater, Guilty Pleasure, and Tormentor all activate on immobilizing or grounding enemies, providing health, healing, and burn damage simultaneously. The shared 5-second cooldown per cast instance means each crowd control ability triggers all three effects, maximizing value for tanks and CC-heavy champions in ARAM's constant teamfights. Soul Eater + Cruelty: Soul Eater and Cruelty both trigger on immobilizing or grounding enemies. The comet from Cruelty deals damage scaling with your maximum health, which grows infinitely from Soul Eater stacks. This creates a scaling damage threat that rewards building health while providing consistent area damage during crowd control engagement. Soul Eater + Slap Around: Soul Eater and Slap Around share identical trigger conditions and cooldown structures. Both provide infinite stacking stats—health and adaptive force—whenever you immobilize or ground enemies. This dual-scaling combination transforms crowd control abilities into permanent stat growth, making you progressively stronger throughout extended ARAM matches.

Bad Augment Synergies

Soul Eater

Augments

Avoid Soul Eater + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability. Many champions rely on their ultimate for immobilizes or grounds, which are required to trigger Soul Eater's health stacking effect. This severely limits your ability to proc the trigger condition. Avoid Soul Eater + Slap Around: Avoid this pairing because both augments trigger on the same condition—immobilizing or grounding enemies—but provide different stacking rewards. Soul Eater grants permanent health while Slap Around gives adaptive force that halves on death. The effects compete for the same trigger without meaningful synergy. Avoid Soul Eater + Adamant: Avoid this pairing because both augments trigger on immobilizing or grounding enemies with the same 5-second cooldown per cast instance. You gain small amounts of health and resistances from separate triggers, but the shared cooldown limitation makes stacking either efficiently difficult. Avoid Soul Eater + Slow and Steady: Avoid this pairing because Slow and Steady removes all attack speed bonuses, which severely limits champions who rely on auto-attack resets or rapid basic attacks to apply on-hit crowd control effects needed to trigger Soul Eater's health stacking.

Common Mistakes

Soul Eater

Augments

Soul Devourer: Don't give this to supports they rarely get kills, making the benefit minimal. Don't play too aggressively early with few souls, you'll be easily bursted. Don't ignore souls from assists they also provide stat bonuses. Don't fight important teamfights with few souls you lack sufficient stat bonuses.