ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #170

Irelia ARAM Mayhem Build & Best Augments

Riven role and playstyle: baseline role is ARAM champion, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: augment quality meaningfully changes damage, durability, cooldown uptime, and overall ARAM impact. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Irelia Irelia the Blade Dancer Fighter / Mage
TierT5
Rank#170
Win Rate45.18%
Pick Rate0.26%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate55.92%
Pick Rate24.45%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win Rate55.23%
Pick Rate11.93%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win Rate57.08%
Pick Rate10.58%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.59%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.77%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

57.13%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

57.26%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.54%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.39%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.61%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.16%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.44%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

57.32%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

59.45%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.20%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

57.49%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

57.49%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.49%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

50.11%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.11%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

50.11%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

58.63%
Pickaxe Pickaxe Pickaxe
Total Price
875
Price
875

+25 Attack Damage

58.63%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.63%

Core items

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate55.88%
Pick Rate21.18%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win Rate55.58%
Pick Rate8.88%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate56.64%
Pick Rate8.79%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.56%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.00%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.61%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.77%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

56.12%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.07%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.02%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.22%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.20%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

48.18%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

53.15%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.47%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

55.33%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

55.33%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.33%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

54.45%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.45%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

54.45%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

54.81%
Pickaxe Pickaxe Pickaxe
Total Price
875
Price
875

+25 Attack Damage

54.81%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.81%

Core items

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate53.55%
Pick Rate13.49%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate50.81%
Pick Rate5.31%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win Rate52.07%
Pick Rate4.61%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.92%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.95%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.86%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.90%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.62%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.05%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

58.28%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

61.59%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

60.00%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.76%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

50.81%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

47.73%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

54.92%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

54.92%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.92%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

49.41%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.41%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

49.41%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

56.08%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

56.08%

Core items

#1
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win Rate53.83%
Pick Rate28.77%
#2
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win Rate55.83%
Pick Rate9.45%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate49.11%
Pick Rate9.38%

Situational itemstop 12

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.14%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

51.14%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.14%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

63.08%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

63.08%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

63.08%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

55.07%
Pickaxe Pickaxe Pickaxe
Total Price
875
Price
875

+25 Attack Damage

55.07%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.07%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.56%
Pick Rate
3.93%
Games
295

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT153.56%3.93%295
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.02%
Pick Rate
6.79%
Games
510

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT149.02%6.79%510
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
48.80%
Pick Rate
5.00%
Games
375

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT148.80%5.00%375
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
48.43%
Pick Rate
7.62%
Games
572

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT148.43%7.62%572
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.55%
Pick Rate
4.62%
Games
347

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT147.55%4.62%347
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
47.37%
Pick Rate
7.34%
Games
551

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT147.37%7.34%551
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
45.74%
Pick Rate
12.20%
Games
916

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT145.74%12.20%916
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
45.66%
Pick Rate
8.14%
Games
611

Grants 60% bonus attack speed .

View augment details
SilverT145.66%8.14%611
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
45.56%
Pick Rate
4.65%
Games
349

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT145.56%4.65%349
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
45.20%
Pick Rate
7.63%
Games
573

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT145.20%7.63%573
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
45.01%
Pick Rate
10.15%
Games
762

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT145.01%10.15%762
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.83%
Pick Rate
3.86%
Games
290

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT144.83%3.86%290
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
44.77%
Pick Rate
6.75%
Games
507

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT144.77%6.75%507
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.53%
Pick Rate
6.70%
Games
503

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT144.53%6.70%503
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.53%
Pick Rate
3.65%
Games
274

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT144.53%3.65%274
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
44.44%
Pick Rate
14.87%
Games
1,116

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT144.44%14.87%1,116
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
44.41%
Pick Rate
5.01%
Games
376

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT144.41%5.01%376
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
44.29%
Pick Rate
10.74%
Games
806

Gain 15% omnivamp .

View augment details
SilverT144.29%10.74%806
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
43.93%
Pick Rate
5.16%
Games
387

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT143.93%5.16%387
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
42.72%
Pick Rate
5.49%
Games
412

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT142.72%5.49%412
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
42.29%
Pick Rate
7.43%
Games
558

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT142.29%7.43%558
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
41.42%
Pick Rate
4.50%
Games
338

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT141.42%4.50%338
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.22%
Pick Rate
5.01%
Games
376

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT141.22%5.01%376
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
40.92%
Pick Rate
6.38%
Games
479

Grants 18% armor penetration and magic penetration .

View augment details
GoldT140.92%6.38%479
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
40.91%
Pick Rate
7.33%
Games
550

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT140.91%7.33%550
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.40%
Pick Rate
4.72%
Games
354

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT140.40%4.72%354
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
39.64%
Pick Rate
3.66%
Games
275

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT139.64%3.66%275
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
39.56%
Pick Rate
8.49%
Games
637

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT139.56%8.49%637
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
39.47%
Pick Rate
4.56%
Games
342

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT139.47%4.56%342
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
38.73%
Pick Rate
5.02%
Games
377

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT138.73%5.02%377
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
37.75%
Pick Rate
5.33%
Games
400

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT137.75%5.33%400
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
50.92%
Pick Rate
2.17%
Games
163

Gain 2 Stat Anvils .

View augment details
SilverT250.92%2.17%163
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.90%
Pick Rate
2.96%
Games
222

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT250.90%2.96%222
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
50.60%
Pick Rate
2.24%
Games
168

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT250.60%2.24%168
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.41%
Pick Rate
2.09%
Games
157

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT248.41%2.09%157
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.37%
Pick Rate
2.03%
Games
152

Grants 60 ability haste .

View augment details
GoldT247.37%2.03%152
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
47.04%
Pick Rate
3.37%
Games
253

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT247.04%3.37%253
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
46.78%
Pick Rate
2.28%
Games
171

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT246.78%2.28%171
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.51%
Pick Rate
1.72%
Games
129

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT246.51%1.72%129
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
45.45%
Pick Rate
2.05%
Games
154

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.45%2.05%154
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.00%
Pick Rate
2.66%
Games
200

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT245.00%2.66%200
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
44.97%
Pick Rate
1.99%
Games
149

Gain 1750 upon acquiring this augment.

View augment details
GoldT244.97%1.99%149
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
44.94%
Pick Rate
2.37%
Games
178

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT244.94%2.37%178
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
44.31%
Pick Rate
2.22%
Games
167

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT244.31%2.22%167
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.31%
Pick Rate
2.22%
Games
167

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT244.31%2.22%167
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
44.07%
Pick Rate
2.36%
Games
177

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT244.07%2.36%177
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
43.71%
Pick Rate
2.22%
Games
167

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT243.71%2.22%167
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
43.45%
Pick Rate
1.93%
Games
145

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT243.45%1.93%145
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
43.24%
Pick Rate
1.97%
Games
148

Increases attack damage by 20% .

View augment details
SilverT243.24%1.97%148
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
43.04%
Pick Rate
2.10%
Games
158

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT243.04%2.10%158
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
42.95%
Pick Rate
2.08%
Games
156

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT242.95%2.08%156
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.49%
Pick Rate
3.10%
Games
233

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT242.49%3.10%233
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
42.45%
Pick Rate
1.85%
Games
139

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT242.45%1.85%139
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
41.79%
Pick Rate
1.79%
Games
134

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT241.79%1.79%134
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
41.62%
Pick Rate
2.46%
Games
185

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT241.62%2.46%185
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
41.46%
Pick Rate
3.28%
Games
246

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT241.46%3.28%246
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.04%
Pick Rate
2.30%
Games
173

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT241.04%2.30%173
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.80%
Pick Rate
2.68%
Games
201

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT240.80%2.68%201
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
40.30%
Pick Rate
1.79%
Games
134

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT240.30%1.79%134
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
40.10%
Pick Rate
2.56%
Games
192

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT240.10%2.56%192
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
39.75%
Pick Rate
3.18%
Games
239

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT239.75%3.18%239
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
39.52%
Pick Rate
3.30%
Games
248

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT239.52%3.30%248
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
39.46%
Pick Rate
2.46%
Games
185

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT239.46%2.46%185
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
39.23%
Pick Rate
1.73%
Games
130

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT239.23%1.73%130
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
38.92%
Pick Rate
2.22%
Games
167

Grants 50% critical strike chance .

View augment details
GoldT238.92%2.22%167
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
38.71%
Pick Rate
3.30%
Games
248

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT238.71%3.30%248
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
38.71%
Pick Rate
2.48%
Games
186

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT238.71%2.48%186
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
37.91%
Pick Rate
2.42%
Games
182

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT237.91%2.42%182
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
37.27%
Pick Rate
2.93%
Games
220

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT237.27%2.93%220
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
37.08%
Pick Rate
2.37%
Games
178

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT237.08%2.37%178
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
36.64%
Pick Rate
3.49%
Games
262

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT236.64%3.49%262
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
36.17%
Pick Rate
3.13%
Games
235

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT236.17%3.13%235
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
35.53%
Pick Rate
2.03%
Games
152

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT235.53%2.03%152
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
53.75%
Pick Rate
1.07%
Games
80

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT353.75%1.07%80
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
53.54%
Pick Rate
1.32%
Games
99

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

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GoldT353.54%1.32%99
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.39%
Pick Rate
1.57%
Games
118

Your current augments transform into an equal number of completely random Prismatic ones.

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PrismaticT353.39%1.57%118
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
51.76%
Pick Rate
1.13%
Games
85

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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GoldT351.76%1.13%85
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
51.35%
Pick Rate
0.99%
Games
74

Gain 1500 bonus health , but reduce your damage output by 10%.

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GoldT351.35%0.99%74
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
49.44%
Pick Rate
1.19%
Games
89

Your champion's third basic ability (E) gains 100 ability haste .

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GoldT349.44%1.19%89
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
48.36%
Pick Rate
1.63%
Games
122

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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GoldT348.36%1.63%122
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.10%
Pick Rate
1.05%
Games
79

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

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PrismaticT348.10%1.05%79
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
47.56%
Pick Rate
1.09%
Games
82

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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GoldT347.56%1.09%82
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.37%
Pick Rate
1.01%
Games
76

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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PrismaticT347.37%1.01%76
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.13%
Pick Rate
1.16%
Games
87

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

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GoldT347.13%1.16%87
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
46.32%
Pick Rate
1.27%
Games
95

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT346.32%1.27%95
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
46.22%
Pick Rate
1.59%
Games
119

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT346.22%1.59%119
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.15%
Pick Rate
0.87%
Games
65

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT346.15%0.87%65
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
45.83%
Pick Rate
1.60%
Games
120

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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SilverT345.83%1.60%120
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.83%
Pick Rate
1.28%
Games
96

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT345.83%1.28%96
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.71%
Pick Rate
1.40%
Games
105

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

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PrismaticT345.71%1.40%105
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
45.59%
Pick Rate
0.91%
Games
68

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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GoldT345.59%0.91%68
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
45.56%
Pick Rate
1.20%
Games
90

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT345.56%1.20%90
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.45%
Pick Rate
1.47%
Games
110

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT345.45%1.47%110
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.94%
Pick Rate
0.88%
Games
66

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT343.94%0.88%66
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.68%
Pick Rate
1.16%
Games
87

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT343.68%1.16%87
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
43.18%
Pick Rate
1.17%
Games
88

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT343.18%1.17%88
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.73%
Pick Rate
1.47%
Games
110

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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PrismaticT342.73%1.47%110
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
42.73%
Pick Rate
1.47%
Games
110

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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GoldT342.73%1.47%110
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
42.62%
Pick Rate
1.63%
Games
122

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT342.62%1.63%122
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
42.28%
Pick Rate
1.64%
Games
123

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT342.28%1.64%123
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
41.94%
Pick Rate
1.24%
Games
93

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT341.94%1.24%93
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.85%
Pick Rate
0.95%
Games
71

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

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PrismaticT340.85%0.95%71
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.54%
Pick Rate
0.99%
Games
74

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT340.54%0.99%74
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
39.37%
Pick Rate
1.69%
Games
127

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT339.37%1.69%127
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
39.24%
Pick Rate
1.05%
Games
79

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT339.24%1.05%79
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
38.64%
Pick Rate
1.17%
Games
88

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT338.64%1.17%88
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
37.78%
Pick Rate
1.20%
Games
90

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT337.78%1.20%90
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
37.40%
Pick Rate
1.64%
Games
123

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT337.40%1.64%123
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
35.23%
Pick Rate
1.17%
Games
88

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT335.23%1.17%88
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
34.29%
Pick Rate
1.40%
Games
105

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT334.29%1.40%105
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
34.12%
Pick Rate
1.13%
Games
85

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT334.12%1.13%85
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.69%
Pick Rate
0.85%
Games
64

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT454.69%0.85%64
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
52.73%
Pick Rate
0.73%
Games
55

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT452.73%0.73%55
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.98%
Pick Rate
0.68%
Games
51

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT450.98%0.68%51
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
46.43%
Pick Rate
0.75%
Games
56

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT446.43%0.75%56
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
45.90%
Pick Rate
0.81%
Games
61

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT445.90%0.81%61
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
45.16%
Pick Rate
0.83%
Games
62

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.16%0.83%62
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
41.94%
Pick Rate
0.83%
Games
62

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT441.94%0.83%62
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.63%
Pick Rate
0.85%
Games
64

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT440.63%0.85%64
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
40.38%
Pick Rate
0.69%
Games
52

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT440.38%0.69%52
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
36.54%
Pick Rate
0.69%
Games
52

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT436.54%0.69%52
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.54%
Pick Rate
0.69%
Games
52

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT436.54%0.69%52
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
36.51%
Pick Rate
0.84%
Games
63

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT436.51%0.84%63
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
36.21%
Pick Rate
0.77%
Games
58

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT436.21%0.77%58
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
26.42%
Pick Rate
0.71%
Games
53

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT426.42%0.71%53

Irelia Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Condition: Heavy Burst Augments or Enemy Poke Comp)

Irelia Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Irelia counters these champions in ARAM: Mayhem.

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Swain Swain Swain T3
Tier
T3
Rank
#55
Win Rate
50.54%
Pick Rate
0.91%

Swain is a short-to-mid range battlemage who wants the fight to come to him. He controls space with pulls, roots, and draining area damage, then turns messy brawls into long fights where he gets harder to remove. His signature pattern is simple: tag enemies from range, punish anyone caught or slowed, then walk forward when multiple champions are committed. If Swain gets to stand in the middle of a clumped fight, he can soak pressure, keep dealing damage, and force the enemy team to either burst him quickly or scatter. In ARAM: Mayhem, the constant 5v5 action gives Swain more chances to find grouped targets, but it also makes positioning less forgiving. Augments and faster skirmishes can push him toward heavier damage, more durability, or stronger teamfight uptime, so read the lobby: build to survive if enemies can dive you, and build to punish if your team can lock people in place. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

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Countered By

5

Irelia is countered by these champions in ARAM: Mayhem.

Renekton Renekton Renekton T5
Tier
T5
Rank
#136
Win Rate
45.54%
Pick Rate
0.29%

Renekton – The Butcher of the Sands Renekton is a lane-dominant diver who wins by getting in your face and staying there. He's a fighter who wants to dash through the enemy team, stun key targets, and sustain through damage with his empowered abilities. His entire identity revolves around Fury management—building it by auto-attacking and spending it on empowered abilities that hit harder and heal more. In ARAM: Mayhem, Renekton transforms from a lane bully into a relentless teamfight menace. The single-lane format means he always has targets in reach, and the constant fighting lets him stack Fury quickly. He excels at diving backliners with double dashes, locking them down, and surviving the retaliation with Dominus. If you like champions who force fights and punish mistakes brutally, Renekton delivers. View champion guide

Jax Jax Jax T2
Tier
T2
Rank
#34
Win Rate
51.00%
Pick Rate
0.49%

Jax is a melee duelist who wants to get into the fight, survive the first burst, and turn it into a winning brawl. His signature pattern is simple: jump onto a target, use his defensive window to blunt their retaliation, then keep hitting until someone has to run.In ARAM: Mayhem, Jax plays less like a slow side-lane scaler and more like a frontline skirmisher. Fights start often, space is tight, and he gets more chances to punish overextended carries. Pick him when your team can follow his engage or when the enemy has attackers he can jump on; be careful when you are forced to walk through heavy poke and crowd control before you ever reach a target. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

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Irelia Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Irelia Irelia Irelia T5
Tier
T5
Rank
#170
Win Rate
45.18%
Pick Rate
0.26%

Irelia the Blade Dancer Irelia is a mobile diver who thrives on reset mechanics and sustained fighting. Her entire gameplay loop revolves around stacking her passive, landing her ultimate to mark targets, and dashing repeatedly to chase down kills. She is a high-execution champion where positioning and timing matter more than raw stat-checking. In ARAM: Mayhem, the accelerated pace and constant team fighting actually favor her reset style. You get to team fight non-stop, which is exactly where Irelia wants to be. The mode's chaos gives her more opportunities to find resets, though she still needs to respect burst damage and heavy crowd control. Her signature pattern is simple: stack your passive on minions or approaching enemies, hit your ultimate to create kill zones, then dash through marked targets to reset and continue the chase. Miss your ultimate or enter a fight without passive stacks, and you will likely die before getting anything done. View champion guide

What Irelia Needs From Her Team

Reliable Hard Engage: Someone must force the enemy to burn cooldowns or group up before Irelia commits.

Irelia ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoForced into a tanky initiator role, she plays patiently, waiting for enemies to overextend or waste cooldowns before committing to a fight.Augments transform her into a relentless diving threat who dictates engagements, forcing the enemy backline into bad positions with constant aggression.Stop waiting for setup; create your own opportunities and dive immediately.
Skill UsagePrioritizes Q for farming and trading, saves Q for last-hitting minions for resets, and uses W to absorb burst during engages.Values E more for lower stun cooldown, uses Q aggressively to gap-close trusting augment damage, and uses W for burst or stalling rather than survival.Use Q to engage aggressively and treat W as utility, not a shield.
Snowball UsageUses Snowball as the primary engage tool, throwing it and waiting for the mark to dash in and start the fight.Snowball becomes a backup option for chasing or dodging CC, as Q range and movement speed augments often allow engaging without it.Engage with Q first; save Snowball for chasing or escaping.
Build PathFocuses on sustain and survivability with items like Blade of the Ruined King, Sundered Sky, and tank items for extended fights.Rewards burst and ability haste; rush attack speed and damage components, consider lethality, and avoid full tank builds.Build for burst and haste; skip tank items unless augments provide defense.
Target SelectionOften hits the closest target and works her way back, front-lining for the team and absorbing poke damage.Has the damage to delete carries; ignore the tank and dash through the frontline to go straight for the damage dealers.Ignore tanks; dive the backline and trade if needed.

Champion Analysis

Role / Current performance

Overview

Irelia the Blade Dancer is a mechanically demanding fighter in Hextech Mayhem whose gameplay revolves around blade dances and projectile deflection, with dramatically reduced cooldowns allowing her to perform both with unprecedented frequency. Her core role combines fighter attributes with blade dance mechanics and defensive projectile deflection, making her one of the most skill-intensive champions in the mode. Irelia's sustained damage output and mobility make her a powerful presence in extended fights where she can maintain her attack patterns. Her passive, Ionian Fervor, stacks attack speed on champion hits, and at maximum stacks she gains bonus damage based on maximum health. The frequent attacks possible in Hextech Mayhem allow her to reach maximum passive stacks quickly, accelerating her damage output significantly. Her Q ability, Bladesurge, serves as her primary damage and mobility tool, dashing to a target and dealing damage while resetting on kill. The reduced cooldowns in this mode enable extremely high damage and mobility frequency through repeated casts. Defiant Dance, her W ability, functions as her core defensive tool, reducing incoming damage during its charge phase and dealing damage on release. This ability is useful for absorbing enemy damage while still contributing to her overall damage output. Her E ability, Flawless Duet, provides her core crowd control functionality by placing two blades that form a damage zone, stunning any enemies who pass through it. This ability is valuable for controlling enemy formations and setting up engagement opportunities. Vanguard's Edge, Irelia's ultimate, launches a wall of blades that damages and slows enemies passing through it. In Hextech Mayhem, this ability almost always splits enemy formations, functioning as the ultimate teamfight control tool. The ability to divide enemy teams creates significant strategic advantages in the chaotic teamfight environment that defines the mode. Irelia's strategic value lies in her combination of sustained damage, mobility, defensive capabilities, and formation control. Her kit allows her to dash frequently through targets, deflect incoming damage, stun enemies who enter her control zones, and split the enemy team with her ultimate. Players who can manage her mechanical demands find a champion capable of maintaining extremely high damage output while controlling the flow of teamfights. Her recommended builds focus on attack speed and attack damage to maximize sustained damage and mechanical playmaking potential. Irelia the Blade Dancer rewards skilled players with one of the most dynamic and impactful fighter experiences available in Hextech Mayhem.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Irelia the Blade Dancer excels in ARAM: Mayhem by leveraging her passive stacks, Q resets, and the chaotic single-lane environment to dominate fights. Engage only when your passive is fully stacked, as the attack speed and damage from a maxed Blade of the Exalted make your all-in significantly stronger. Never engage with zero stacks unless cleaning up a low-health target. Lead with Flawless Duet to set up the stun, predicting enemy dash paths rather than their current position, then follow with Vanguard's Edge. Once R lands, spread marks to multiple targets by dashing through them with Q resets, applying damage and on-hit effects rapidly. Use the minion wave as your dash highway. When the wave is even or pushing toward enemies, space aggressively and threaten Q onto champions. When pushed under your tower, play back without Q resets and wait to counter-engage when enemies overextend. Avoid standing mid-lane during stalemates; flank from the sides to land surprise E stuns while avoiding area-of-effect crowd control. Save Mark/Dash for when enemies use key escapes or crowd control. The ideal sequence is Snowball into Dash, then E1 behind them, E2 on top, R, and Q chain. Against heavy disengage champions like Janna or Gragas, bait cooldowns first before committing. Prioritize enemy carries in early to mid-game, using tanks as stepping stones to reach the backline. In late-game, if the enemy backline has massive crowd control, peel for your carry by stunning divers instead. Always refresh Q on marked targets, as the reset differentiates between a triple kill and getting stranded. Trigger on-attack, on-hit, or on-dash augments by Qing through a minion before fights. Weave abilities between auto-attacks to maximize augment triggers for shields and healing. Save R for moments when you are in the middle of the enemy team to hit as many targets as possible. Push waves under enemy towers when ahead and threatening dives, but pull back when Q is on cooldown or passive stacks are dropping. Against strong wave-clear, let enemies push to you and counter-engage when they dive too deep. Dive only with an exit strategy or sufficient lifesteal, using W to tank tower shots, and avoid diving against point-and-click crowd control like Lissandra R or Malzahar R. When behind, switch to counter-engage, stand near your carry, and stun divers with E. Stack passive on waves before fights, use Q for resets and survival rather than aggression, and build sustain or defensive items to stay alive longer. Look for picks on overextended enemies to reset gold income and reenter the game.

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Playstyle Guide

Playstyle / Team structure

Play guide

Irelia the Blade Dancer requires a methodical approach to Mayhem fights that evolves significantly across the early, mid, and late game phases. In the early game, she must start near the front line but avoid committing to the first minion wave until she identifies the enemy poke composition. Building passive stacks is essential before engaging enemy champions, which means hitting frontline minions with Q to reach four stacks. Against heavy disengage or point-and-click crowd control, she should play a step back and let the wave come to her. Snowball serves as a gap-closer when enemies overextend for poke, but it should not be fired on cooldown. The optimal pattern involves waiting for enemies to burn key cooldowns, then using Snowball to engage, auto-attacking, and dashing out with Q to a low-health minion for a reset. This trading rhythm preserves health while establishing respect for her all-in range. Positioning near caster minions provides Q dash targets to dodge linear skill shots. Short trades follow a Q-auto-E-Q pattern before disengaging. Pushing is viable only with a clear health advantage, while stalling enables safer farming near her tower. When ahead, freezing the wave near her tower creates opportunities for Q dives on overextending enemies. When behind, giving up ground and stacking passive on backline minions while waiting for enemy mistakes becomes the priority. The mid game marks the point where Irelia threatens solo kills and skirmishes. With a major item component and at least one strong augment, she should seek flanks or side angles during team fights rather than approaching directly down the middle. Approaching from brushes or using Snowball to bypass the frontline counters enemy peel attempts. Vanguard's Edge functions as a powerful zone tool beyond its damage, creating a blade wall that slows and disarms enemies attempting to retreat or chase. Catching the enemy backline in the wall forces them to fight at a disadvantage or burn Flash. The full all-in pattern involves stacking passive, using Q to reach a minion, Q to the target, E for the stun, R for zoning, and Q to chase. Snowball becomes a tool to bypass the frontline entirely and land on enemy carries, following up with E for a near-guaranteed stun. When behind, peeling for allied carries with E and R provides team value through disengage and protection. Late game demands caution due to long death timers where one bad engage can end the game. Irelia excels at cleaning up messy fights but should not start engagements herself unless a clear opening exists. Letting tanks or supports engage first allows her to capitalize when enemy crowd control is on cooldown. Q resets become critical, requiring a plan for the next dash target after each kill. Diving into five enemies without an exit path or means to sustain through damage is a fatal mistake. Staying hidden until fights begin, then approaching from the side or rear applies maximum pressure on enemy carries. Snowball should be saved for final chases, escape after dives, or dodging game-changing ultimates. When ahead, sieging inhibitor towers and forcing fights with numbers advantages or isolated targets pushes toward victory. When behind, defending at tower with E and R to stop dives and counter-engaging on overcommits offers the best path to recovery. Successful team fights should end the game immediately with a push, while failed engagements require resetting and regrouping.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Irelia the Blade Dancer operates as a dive-focused champion whose effectiveness shifts dramatically based on her game state. When ahead, she becomes a threat that most backlines cannot handle, transforming into a sustained damage powerhouse through reset mechanics and healing. The key indicators of an advantageous position include completing her first item, securing key resets, and maintaining full passive stacks during extended fights. At this stage, passive play becomes a mistake. Instead, she should seek flanks through Snowball or fog of war to force enemy carries into unfavorable engagements. Commitment requires confidence. Her ultimate marks multiple targets and creates a healing reduction zone, while dashing through marked targets sustains her health and maintains damage output. In Mayhem's high-damage environment, her sustain from Conqueror and items allows her to outlast burst damage if she keeps moving. Closing out games demands discipline: avoiding fountain dives and overextension past inhibitor turrets, resetting after successful fights to purchase items and heal, prioritizing enemies with strong waveclear or crowd control, and saving her W for critical burst windows rather than wasting it early. Augments that provide extra dash range, attack speed, or healing amplification cover her natural vulnerability to burst. Cooldown reset augments on takedown enable chained resets across low-health targets, turning single picks into team wipes. When behind, Irelia feels clunky and fragile, unable to survive diving into multiple enemies. Her role shifts from carry to setup and cleanup. She should look for opportunities to land a strong ultimate on multiple enemies, peel for allied carries, or clean up low-health targets after teammates initiate. Defensive play becomes necessary when down items or levels compared to enemy carries, when the team lacks frontline, when facing multiple hard crowd control abilities that interrupt dash chains, or when passive stacks fall off before finishing fights. Playing from behind requires playing around the team's win condition. If a strong ranged carry exists, use her dash to peel divers. Her E and R provide valuable zone control even when she cannot secure kills, slowing enemy advances and creating space for teammates. Snowball serves as a disengage and repositioning tool, not solely for engagement. Recovery demands avoiding forced 1v1s or 1v2s, focusing on waveclear to buy time, waiting for enemies to overextend or expend key abilities, and building defensive items like Steelcaps, Wit's End, or Spirit Visage earlier than usual. Augments providing tankiness, tenacity, or healing on ability hit become essential for staying relevant when damage output is low. The ultimate goal is surviving initial burst to contribute meaningfully. Patience outperforms desperation, as a behind Irelia who lands one good ultimate and survives provides more value than one who dives and dies instantly, leaving the team in a 4v5 disadvantage.

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Champion Background

Lore / Identity / Text block

Background copy

Irelia the Blade Dancer thrives in Mayhem because the mode's accelerated pace and constant fighting let her stack her passive faster and reset Q more often. She is not a burst assassin but a sustained diver who dances through fights, resetting on dying minions and chaining crowd control. Engaging without stacks or a reset plan leads to death, making every ability part of a deliberate sequence. Ionian Fervor serves as her damage engine. Hitting enemy champions with abilities grants stacks, and at maximum stacks, basic attacks deal bonus on-hit magic damage while providing attack speed. The faster rhythm of Mayhem means reaching full stacks almost instantly in a proper combo. Fighting to get stacks means fighting harder afterward, and diving onto a full-health target with zero stacks requires a clear reset path. Gaining stacks comes from landing the outer edge of R, hitting E or W on champions, or auto-attacking. One good ability against clumped enemies creates instant momentum, and four stacks turn a trade lethal. Hard disengage ruins her effectiveness, as backing off or peeling during stack-up causes damage to drop sharply. Bladesurge functions as her mobility and wave-clear. In Mayhem, minion waves arrive faster and die faster, making Q useful for last-hitting dying minions to reset and using them as stepping stones to reach the enemy backline. Marked champions become priority targets due to significant bonus damage. The most common mistake involves using Q on a full-health target without a mark, leaving Irelia stranded next to the enemy team with no reset. Point-and-click CC stops her mid-dash, and smart enemies freeze waves to deny minions. Defiant Dance provides massive damage reduction in chaotic teamfights, useful for soaking burst while waiting for cooldowns or for teammates to follow up. Flashing during the channel repositions the release. Hard CC interrupts the channel, stopping damage and ending damage reduction, so channeling at the wrong time creates vulnerability. Flawless Duet acts as her setup tool. Enemies constantly moving and dodging Snowballs become predictable, allowing placement of the first marker behind them and the second on top to catch retreat paths. The delay requires prediction, and mobile champions can dash out before blades snap. Missing E is catastrophic, removing her only hard CC and primary way to mark targets for Q resets. Vanguard's Edge defines her teamfight impact. The disarm is brutal in Mayhem where auto-attackers and AD assassins are common, creating a zone where enemies cannot fight back effectively. Firing R through the enemy frontline to hit the backline marks multiple targets for Q resets. The initial projectile can be blocked by windwalls or spell shields, and using R on a single low tank wastes the ability's potential.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Irelia in Mayhem ARAM lives and dies by her passive stacks and reset discipline. The accelerated pacing means one bad engagement turns into an instant gray screen, but the constant minion waves also give her infinite reset potential when played correctly. The most critical mechanical mistake is engaging with zero passive stacks, which results in significantly reduced damage and insufficient attack speed to stack passive mid-fight. Players should hit minions with Q to stack passive to maximum before engaging any enemy champion, treating the minion wave as a battery. If caught in a dry engagement, immediately look for a low-health minion to reset Q and start stacking, then disengage with E or W if possible. Using Q as pure damage without a reset target available strands players in the middle of the enemy team with dash on cooldown, which is a death sentence in Mayhem. Players should only Q a champion with a guaranteed kill or a marked target or low minion nearby for instant reset. If Q is wasted, pop W immediately to reduce incoming damage and buy time. Missing E stun on mobile threats like Zed or Yasuo loses kill pressure and invites retaliation. Place the first blade behind the target and the second on top, or catch them during their own dash animation. If E misses, do not force the follow-up Q. Wasting W damage reduction on poke leaves players vulnerable to the next real burst combo, so save W for focused fire or specific high-damage projectiles. Decision mistakes include diving the enemy backline without a minion escape route, which results in getting stuck behind enemy lines. Identify a path of low-health minions leading back toward your team before committing. Fighting in a cleared wave with no minions nearby removes Q resets, turning Irelia into a stationary auto-attacker. Disengage when the minion wave dies and wait for the next wave. Using R too late causes players or targets to die before R blades pop, losing execute damage and healing reduction. Ult early to spread blades and apply Grievous Wounds immediately. Ignoring enemy Grievous Wounds causes sustain to drop off dramatically. Check enemy items and augments early, and if they have healing reduction, play more like an assassin picking isolated targets. Chasing a single kill for too long wastes time while the team dies elsewhere. Limit chases to two or three Q resets, then switch focus. Snowball discipline requires having E and R ready and seeing a minion wave behind for escape via Q resets. Panic Q-ing under tower causes accidental targeting of enemy champions instead of minions, resulting in heavy tower damage. Be extremely precise with mouse targeting near towers. Fix these habits and Irelia becomes a relentless reset machine in Mayhem. Respect the minion wave, manage stacks, and always have an exit plan.

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FAQ

Irelia

FAQ

Is Irelia strong in ARAM: Mayhem? She is a strong early skirmisher who becomes a late-game raid boss if she survives the initial burst. Mayhem's faster gold and experience gain helps her hit key item spikes sooner than on Summoner's Rift. The tradeoff is that the enemy team has more crowd control and damage, so one bad engage ends your spree. What is the best starting item for Irelia? Start with a damage item component rather than a tank item to maximize your early all-in potential. You need the attack damage to last-hit minions with your Q and stack your passive quickly. If you start too defensive, you lack the damage to threaten kills before their first buy. How should I use Snowball effectively? Use Snowball to mark a squishy target, then wait for them to use their escape or peel ability before dashing in. You can also use it to gap-close, then immediately Q to a different target to confuse the enemy's focus. Do not Snowball into five people without your E or R ready, because you will get burst down instantly.

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