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Augment Details Prismatic T4 Patch 26.9
Circle of Death

Circle of Death ARAM Mayhem Augment Guide

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

50.86%Win Rate
0.19%Pick Rate
T4Tier
37,573Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T449.76%0.18%10,44626.9
Stage2T449.97%0.15%8,79226.9
Stage3T451.12%0.17%9,48226.9
Stage4T450.63%0.19%9,10726.9
Stage5T273.79%0.41%20626.9

Best Champions

Best champions with this augment

Top synergy

Circle of Death Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Circle of Death + Back to Basics

Back to Basics provides a massive 35% increased healing from all sources, which directly amplifies the damage conversion from Circle of Death. The 70 ability haste ensures abilities are used frequently to trigger healing effects. This combination turns any self-sustain ability into a potent damage source against the nearest enemy, dominating narrow ARAM teamfights.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Circle of Death + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, directly increasing all healing output. This amplification raises the base value that Circle of Death converts into magic damage. The straightforward stat synergy ensures that every point of healing dealt translates into significantly more damage to the nearest enemy champion within range.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
54.05%
Pick Rate
0.32%
Games
64,069

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

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Circle of Death + Ocean Soul

Ocean Soul provides consistent healing over time after damaging an enemy champion. This passive regeneration constantly procs Circle of Death, dealing magic damage to the nearest enemy. The sustain-to-damage conversion creates a reliable damage source during extended ARAM skirmishes where continuous combat is frequent.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.22%
Games
43,871

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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Circle of Death + Protein Shake

Protein Shake grants up to 25% heal and shield power scaling with bonus resistances. This substantial increase to healing effectiveness directly boosts the damage dealt by Circle of Death. Tanky champions benefit most, as building resistances further amplifies both survivability and the damage output from healing conversion.

What Not to Pair with Circle of Death

Bad augment synergies and low-value pairings to avoid

Avoid
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Circle of Death + Vampirism

Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which directly conflicts with Circle of Death's mechanic that triggers damage based on your healing and health regeneration. This pairing severely reduces the number of trigger opportunities, wasting the Prismatic augment's potential.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Circle of Death + Glass Cannon

Glass Cannon caps your health at 70% of maximum and prevents exceeding it, which severely limits your effective health pool. While Circle of Death triggers on healing, the reduced health ceiling and glass cannon playstyle discourage the sustained healing pattern needed to maximize Circle of Death's damage output.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Circle of Death + Back to Basics

Back to Basics permanently seals your ultimate ability, which removes a potential source of healing for many champions. While this augment does provide 35% increased healing, the loss of an ultimate ability significantly reduces overall healing potential and teamfight impact, making the trade-off poor for Circle of Death's damage trigger.

Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Circle of Death + All For You

All For You increases heals and shields on allied champions by 30%, but Circle of Death triggers specifically on healing and health regeneration you do to yourself. This pairing offers minimal direct synergy since the buff applies to ally-targeted healing rather than self-healing, wasting potential damage triggers from Circle of Death.

Augment Explained

Circle of Death

Augments

Ring of Death: When you die, leave a death ring dealing massive true damage and slowing enemies in the area. The ultimate teamfight tool for tanks initiating.

Mechanics Breakdown

Circle of Death

Augments

"Ring of Death: Core effect: When you die, create a Ring of Death at your location lasting 3 seconds with a 500 unit radius Base damage: Ring of Death deals 100-300 true damage per second (scales with level) Scaling: Ring of Death damage receives 100% maximum Health scaling Slow effect: Enemies hit by the Ring are slowed by 50% for 1 second Stacking: Multiple Rings can exist simultaneously, damage is calculated independently Limit: Can only trigger once every 120 seconds

Trigger Conditions

Circle of Death

Augments

When killed by enemy champions When killed by enemy minions and turrets When killed by enemy pets Suicide (like ignite, poison self-damage)

What Does Not Trigger

Circle of Death

Augments

Killed by allied champions Natural death (e.g., time running out) Stasis (e.g., Zhonya's, GA) Killed by monsters

Hidden Mechanics

Circle of Death

Augments

Ring of Death: True damage: Ring of Death deals true damage, ignoring all armor and MR Center damage: Center targets take 200% damage Continuous slow: Slow effect refreshes as long as enemy remains in range Vision provision: Ring of Death provides vision around it for 3s Delayed trigger: Ring of Death spawns 1s after your death to prevent enemies from dodging

Best Champion Types

Circle of Death

Augments

"Ring of Death: Pure tanks (Alistar, Leona, Ornn) Initiators (Leona, Garen, Malphite) Jungle tanks (Sejuani, Zac, Gragas) Squishy frontliners who die easily

Low-Value Champion Types

Circle of Death

Augments

Ring of Death: Pure damage champions (Vayne, Draven, Zed) Pure support (Soraka, Karma, Nami) Ranged champions Hard to kill champions

Playstyle Tips

Circle of Death

Augments

Death's Dance: Initiate team fights: even when focused, Death's Dance deals massive damage Try to die in enemy center: hit more targets with the explosion Stack health: higher health increases damage Build Guardian Angel: second life triggers Death's Dance again Don't fear death: as frontline, your death creates opportunities for team

Best Augment Combos

Circle of Death

Augments

Circle of Death + Back to Basics: Back to Basics provides a massive 35% increased healing from all sources, which directly amplifies the damage conversion from Circle of Death. The 70 ability haste ensures abilities are used frequently to trigger healing effects. This combination turns any self-sustain ability into a potent damage source against the nearest enemy, dominating narrow ARAM teamfights. Circle of Death + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, directly increasing all healing output. This amplification raises the base value that Circle of Death converts into magic damage. The straightforward stat synergy ensures that every point of healing dealt translates into significantly more damage to the nearest enemy champion within range. Circle of Death + Ocean Soul: Ocean Soul provides consistent healing over time after damaging an enemy champion. This passive regeneration constantly procs Circle of Death, dealing magic damage to the nearest enemy. The sustain-to-damage conversion creates a reliable damage source during extended ARAM skirmishes where continuous combat is frequent. Circle of Death + Protein Shake: Protein Shake grants up to 25% heal and shield power scaling with bonus resistances. This substantial increase to healing effectiveness directly boosts the damage dealt by Circle of Death. Tanky champions benefit most, as building resistances further amplifies both survivability and the damage output from healing conversion.

Bad Augment Synergies

Circle of Death

Augments

Avoid Circle of Death + Vampirism: Vampirism sets your health regeneration to 0 and prevents you from being healed by allies, which directly conflicts with Circle of Death's mechanic that triggers damage based on your healing and health regeneration. This pairing severely reduces the number of trigger opportunities, wasting the Prismatic augment's potential. Avoid Circle of Death + Glass Cannon: Glass Cannon caps your health at 70% of maximum and prevents exceeding it, which severely limits your effective health pool. While Circle of Death triggers on healing, the reduced health ceiling and glass cannon playstyle discourage the sustained healing pattern needed to maximize Circle of Death's damage output. Avoid Circle of Death + Back to Basics: Back to Basics permanently seals your ultimate ability, which removes a potential source of healing for many champions. While this augment does provide 35% increased healing, the loss of an ultimate ability significantly reduces overall healing potential and teamfight impact, making the trade-off poor for Circle of Death's damage trigger. Avoid Circle of Death + All For You: All For You increases heals and shields on allied champions by 30%, but Circle of Death triggers specifically on healing and health regeneration you do to yourself. This pairing offers minimal direct synergy since the buff applies to ally-targeted healing rather than self-healing, wasting potential damage triggers from Circle of Death.

Common Mistakes

Circle of Death

Augments

Aftershock: Don't give it to damage-dealing champions, as their low health makes Aftershock damage weak, and they should stay alive to deal damage. Don't die needlessly only death in the middle of an enemy team is valuable, don't suicide alone. Don't ignore the slow effect Aftershock's slow helps teammates kill enemies. Don't build too much damage stack health and resistances to increase Aftershock damage and survival. Watch cooldown duration Aftershock can only proc every 120 seconds, don't force teamfights during cooldown.