ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #129

Smolder ARAM Mayhem Build & Best Augments

Smolder role and playstyle: baseline role is AD marksman, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include wide-area impact. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Smolder Smolder the Fiery Fledgling Fighter / Mage / Marksman
TierT5
Rank#129
Win Rate46.69%
Pick Rate1.10%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win Rate55.60%
Pick Rate24.13%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate48.00%
Pick Rate14.48%
#3
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate46.14%
Pick Rate6.27%

Situational itemstop 12

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

52.13%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

51.55%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.20%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.08%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.51%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.51%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.53%
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

50.99%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.42%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

60.53%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.52%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

46.37%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

52.94%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.94%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.94%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.59%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.59%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

46.30%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.30%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.30%

Core items

#1
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win Rate49.83%
Pick Rate25.44%
#2
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate48.37%
Pick Rate7.93%
#3
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate50.92%
Pick Rate5.60%

Situational itemstop 12

Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

49.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.85%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.50%
Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.36%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.95%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.38%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

50.49%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.92%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.82%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.20%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

45.60%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

48.35%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

50.38%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.38%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.38%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

47.18%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.18%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.09%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.09%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate43.91%
Pick Rate14.17%
#2
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate49.59%
Pick Rate10.99%
#3
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win Rate49.28%
Pick Rate6.31%

Situational itemstop 12

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.07%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

46.68%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

46.48%
Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.78%
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

50.15%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

43.96%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.67%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

55.67%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.57%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.95%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.14%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.08%

Starting items

Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

48.17%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.17%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

48.09%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

48.09%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.09%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

52.02%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.02%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.02%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win Rate48.14%
Pick Rate22.29%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate49.03%
Pick Rate16.48%
#3
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win Rate47.91%
Pick Rate6.69%

Situational itemstop 12

Spear of Shojin Spear of Shojin Spear of Shojin
Total Price
3,100
Price
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

49.22%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

48.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.46%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

50.86%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.69%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.28%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.30%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.08%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.18%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.92%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.01%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.66%

Starting items

Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.19%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.70%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.70%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.70%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

49.09%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.09%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

49.09%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.17%
Pick Rate
9.99%
Games
2,797

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT154.17%9.99%2,797
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
52.18%
Pick Rate
7.04%
Games
1,970

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT152.18%7.04%1,970
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.01%
Pick Rate
6.21%
Games
1,738

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT152.01%6.21%1,738
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.06%
Pick Rate
7.09%
Games
1,984

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT151.06%7.09%1,984
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
50.19%
Pick Rate
6.61%
Games
1,851

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT150.19%6.61%1,851
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
49.55%
Pick Rate
5.62%
Games
1,572

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT149.55%5.62%1,572
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
48.91%
Pick Rate
8.98%
Games
2,513

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT148.91%8.98%2,513
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
48.84%
Pick Rate
6.50%
Games
1,818

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT148.84%6.50%1,818
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
48.82%
Pick Rate
9.07%
Games
2,538

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT148.82%9.07%2,538
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.67%
Pick Rate
7.11%
Games
1,989

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT148.67%7.11%1,989
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.58%
Pick Rate
14.84%
Games
4,152

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT148.58%14.84%4,152
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.45%
Pick Rate
12.77%
Games
3,575

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT148.45%12.77%3,575
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
48.09%
Pick Rate
5.16%
Games
1,443

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT148.09%5.16%1,443
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.99%
Pick Rate
5.23%
Games
1,465

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT147.99%5.23%1,465
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
47.81%
Pick Rate
6.12%
Games
1,713

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT147.81%6.12%1,713
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.59%
Pick Rate
6.52%
Games
1,824

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT147.59%6.52%1,824
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.48%
Pick Rate
5.68%
Games
1,590

Gain 15% omnivamp .

View augment details
SilverT147.48%5.68%1,590
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
47.42%
Pick Rate
4.84%
Games
1,354

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT147.42%4.84%1,354
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
47.09%
Pick Rate
9.45%
Games
2,644

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT147.09%9.45%2,644
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
46.94%
Pick Rate
12.55%
Games
3,511

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT146.94%12.55%3,511
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.92%
Pick Rate
6.50%
Games
1,820

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT146.92%6.50%1,820
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.64%
Pick Rate
5.42%
Games
1,516

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT146.64%5.42%1,516
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
7.38%
Games
2,064

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT146.41%7.38%2,064
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
46.21%
Pick Rate
8.12%
Games
2,272

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT146.21%8.12%2,272
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
46.14%
Pick Rate
11.01%
Games
3,080

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT146.14%11.01%3,080
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
46.05%
Pick Rate
6.24%
Games
1,746

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT146.05%6.24%1,746
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.77%
Pick Rate
5.58%
Games
1,562

Grants 50% critical strike chance .

View augment details
GoldT145.77%5.58%1,562
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
45.57%
Pick Rate
8.30%
Games
2,324

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT145.57%8.30%2,324
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.56%
Pick Rate
7.53%
Games
2,107

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT145.56%7.53%2,107
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.42%
Pick Rate
7.75%
Games
2,168

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT144.42%7.75%2,168
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
43.84%
Pick Rate
6.90%
Games
1,932

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT143.84%6.90%1,932
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
55.71%
Pick Rate
1.82%
Games
508

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT255.71%1.82%508
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.76%
Pick Rate
2.85%
Games
798

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT254.76%2.85%798
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.71%
Pick Rate
2.20%
Games
616

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT254.71%2.20%616
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.70%
Pick Rate
2.37%
Games
663

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT253.70%2.37%663
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
53.41%
Pick Rate
3.25%
Games
910

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT253.41%3.25%910
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
52.89%
Pick Rate
2.97%
Games
830

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT252.89%2.97%830
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.76%
Pick Rate
3.81%
Games
1,067

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT252.76%3.81%1,067
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
52.75%
Pick Rate
1.88%
Games
527

Gain 2 Stat Anvils .

View augment details
SilverT252.75%1.88%527
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
51.01%
Pick Rate
2.84%
Games
796

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT251.01%2.84%796
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
50.60%
Pick Rate
2.10%
Games
587

Increases attack damage by 20% .

View augment details
SilverT250.60%2.10%587
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
49.61%
Pick Rate
2.32%
Games
649

Gain 1750 upon acquiring this augment.

View augment details
GoldT249.61%2.32%649
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.95%
Pick Rate
2.05%
Games
574

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT248.95%2.05%574
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.86%
Pick Rate
3.44%
Games
964

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT248.86%3.44%964
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
48.48%
Pick Rate
2.46%
Games
689

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT248.48%2.46%689
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.30%
Pick Rate
2.73%
Games
764

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT248.30%2.73%764
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
48.07%
Pick Rate
1.76%
Games
493

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT248.07%1.76%493
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
47.75%
Pick Rate
3.42%
Games
957

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT247.75%3.42%957
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.74%
Pick Rate
3.16%
Games
884

Grants 60 ability haste .

View augment details
GoldT247.74%3.16%884
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.29%
Pick Rate
1.72%
Games
480

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT247.29%1.72%480
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
47.17%
Pick Rate
2.84%
Games
795

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT247.17%2.84%795
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
46.20%
Pick Rate
4.32%
Games
1,210

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT246.20%4.32%1,210
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.00%
Pick Rate
2.45%
Games
687

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT246.00%2.45%687
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
45.81%
Pick Rate
4.44%
Games
1,242

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT245.81%4.44%1,242
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
45.63%
Pick Rate
3.02%
Games
846

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT245.63%3.02%846
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
45.37%
Pick Rate
3.74%
Games
1,047

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT245.37%3.74%1,047
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.15%
Pick Rate
4.35%
Games
1,216

Grants 18% armor penetration and magic penetration .

View augment details
GoldT245.15%4.35%1,216
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.81%
Pick Rate
1.75%
Games
491

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT244.81%1.75%491
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
44.58%
Pick Rate
2.11%
Games
590

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT244.58%2.11%590
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
44.25%
Pick Rate
2.05%
Games
574

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT244.25%2.05%574
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.94%
Pick Rate
3.33%
Games
933

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT243.94%3.33%933
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
43.93%
Pick Rate
3.47%
Games
972

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT243.93%3.47%972
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
43.61%
Pick Rate
2.38%
Games
665

Grants 60% bonus attack speed .

View augment details
SilverT243.61%2.38%665
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
43.59%
Pick Rate
2.01%
Games
562

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT243.59%2.01%562
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
42.23%
Pick Rate
2.12%
Games
592

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT242.23%2.12%592
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
54.24%
Pick Rate
0.97%
Games
271

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT354.24%0.97%271
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.17%
Pick Rate
1.37%
Games
384

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT354.17%1.37%384
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
53.92%
Pick Rate
0.78%
Games
217

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT353.92%0.78%217
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.96%
Pick Rate
0.90%
Games
253

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT352.96%0.90%253
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
52.91%
Pick Rate
0.80%
Games
223

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT352.91%0.80%223
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.81%
Pick Rate
0.83%
Games
231

Grants 3 random Dragon Souls .

View augment details
PrismaticT352.81%0.83%231
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.95%
Pick Rate
1.65%
Games
462

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT351.95%1.65%462
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
51.12%
Pick Rate
1.12%
Games
313

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT351.12%1.12%313
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
50.22%
Pick Rate
0.81%
Games
227

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT350.22%0.81%227
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.00%
Pick Rate
1.40%
Games
392

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT350.00%1.40%392
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
49.56%
Pick Rate
1.62%
Games
454

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT349.56%1.62%454
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
49.21%
Pick Rate
1.36%
Games
380

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT349.21%1.36%380
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.85%
Pick Rate
0.78%
Games
217

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT348.85%0.78%217
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.52%
Pick Rate
0.96%
Games
270

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT348.52%0.96%270
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.92%
Pick Rate
0.93%
Games
260

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT346.92%0.93%260
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
46.36%
Pick Rate
1.23%
Games
343

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT346.36%1.23%343
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
46.03%
Pick Rate
0.90%
Games
252

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.03%0.90%252
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.81%
Pick Rate
1.11%
Games
310

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT345.81%1.11%310
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.48%
Pick Rate
1.15%
Games
321

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT345.48%1.15%321
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.41%
Pick Rate
0.66%
Games
185

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT345.41%0.66%185
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.93%
Pick Rate
0.74%
Games
207

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT344.93%0.74%207
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.47%
Pick Rate
1.45%
Games
407

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT344.47%1.45%407
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.97%
Pick Rate
0.83%
Games
232

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT343.97%0.83%232
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.92%
Pick Rate
0.68%
Games
189

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT343.92%0.68%189
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
43.88%
Pick Rate
1.55%
Games
433

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT343.88%1.55%433
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.66%
Pick Rate
1.66%
Games
465

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT343.66%1.66%465
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
43.36%
Pick Rate
0.81%
Games
226

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT343.36%0.81%226
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
43.23%
Pick Rate
1.66%
Games
465

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT343.23%1.66%465
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
42.38%
Pick Rate
1.29%
Games
361

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT342.38%1.29%361
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
42.34%
Pick Rate
0.89%
Games
248

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT342.34%0.89%248
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
42.00%
Pick Rate
0.89%
Games
250

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT342.00%0.89%250
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.64%
Pick Rate
1.00%
Games
281

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT341.64%1.00%281
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
41.33%
Pick Rate
0.70%
Games
196

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT341.33%0.70%196
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.18%
Pick Rate
0.79%
Games
221

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT341.18%0.79%221
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
38.10%
Pick Rate
0.68%
Games
189

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT338.10%0.68%189
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.00%
Pick Rate
1.07%
Games
300

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT338.00%1.07%300
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.33%
Pick Rate
0.56%
Games
158

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT456.33%0.56%158
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
51.35%
Pick Rate
0.53%
Games
148

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT451.35%0.53%148
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
50.00%
Pick Rate
0.26%
Games
72

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT450.00%0.26%72
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
49.33%
Pick Rate
0.54%
Games
150

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT449.33%0.54%150
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
49.06%
Pick Rate
0.38%
Games
106

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT449.06%0.38%106
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
48.75%
Pick Rate
0.29%
Games
80

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT448.75%0.29%80
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
48.19%
Pick Rate
0.30%
Games
83

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT448.19%0.30%83
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
47.58%
Pick Rate
0.44%
Games
124

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT447.58%0.44%124
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.57%
Pick Rate
0.37%
Games
103

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT447.57%0.37%103
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.01%
Pick Rate
0.48%
Games
134

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT447.01%0.48%134
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
46.54%
Pick Rate
0.57%
Games
159

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT446.54%0.57%159
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
46.01%
Pick Rate
0.58%
Games
163

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT446.01%0.58%163
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
45.63%
Pick Rate
0.37%
Games
103

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT445.63%0.37%103
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
45.00%
Pick Rate
0.64%
Games
180

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT445.00%0.64%180
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
44.19%
Pick Rate
0.46%
Games
129

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT444.19%0.46%129
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
43.80%
Pick Rate
0.49%
Games
137

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT443.80%0.49%137
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.66%
Pick Rate
0.51%
Games
142

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT443.66%0.51%142
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
42.86%
Pick Rate
0.30%
Games
84

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT442.86%0.30%84
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
42.86%
Pick Rate
0.30%
Games
84

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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GoldT442.86%0.30%84
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
42.61%
Pick Rate
0.41%
Games
115

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT442.61%0.41%115
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
42.06%
Pick Rate
0.38%
Games
107

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT442.06%0.38%107
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
40.80%
Pick Rate
0.45%
Games
125

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT440.80%0.45%125
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
40.79%
Pick Rate
0.27%
Games
76

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT440.79%0.27%76
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.74%
Pick Rate
0.29%
Games
81

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT440.74%0.29%81
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
40.74%
Pick Rate
0.29%
Games
81

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT440.74%0.29%81
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
39.04%
Pick Rate
0.52%
Games
146

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT439.04%0.52%146
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
34.72%
Pick Rate
0.26%
Games
72

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT434.72%0.26%72
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
59.68%
Pick Rate
0.22%
Games
62

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT559.68%0.22%62
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
56.14%
Pick Rate
0.20%
Games
57

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT556.14%0.20%57
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.74%
Pick Rate
0.22%
Games
61

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT555.74%0.22%61
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
54.55%
Pick Rate
0.20%
Games
55

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT554.55%0.20%55
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.97%
Pick Rate
0.23%
Games
63

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT553.97%0.23%63
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
48.28%
Pick Rate
0.21%
Games
58

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT548.28%0.21%58
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
42.37%
Pick Rate
0.21%
Games
59

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT542.37%0.21%59
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
40.68%
Pick Rate
0.21%
Games
59

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT540.68%0.21%59
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
33.90%
Pick Rate
0.21%
Games
59

Gain ability haste equal to 30% AP .

View augment details
PrismaticT533.90%0.21%59
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
32.31%
Pick Rate
0.23%
Games
65

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT532.31%0.23%65
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
23.44%
Pick Rate
0.23%
Games
64

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT523.44%0.23%64

Smolder Skill Combos

Extracted from the skill order guide

Skill Order
QEWR

Q → E → W → R

QWER

Q → W → E → R

Smolder Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Smolder counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Read counter details

Countered By

5

Smolder is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Diana Diana Diana T3
Tier
T3
Rank
#92
Win Rate
49.64%
Pick Rate
0.38%

Diana is an AP dive assassin-bruiser who wants to mark a target, dash in, and turn the fight with a close-range burst combo. She is best when she can enter after enemies have spent key crowd control, then pull multiple champions together and finish with her team’s damage. In ARAM: Mayhem, Diana’s job becomes more explosive but also riskier. The constant fighting gives her more chances to find multi-target engages, while augments can push her toward harder burst, stronger follow-up, or more durable brawling. She still has the same core rule: do not be the first champion to disappear into five enemies unless your team can instantly follow. Pick Diana when your team needs a decisive AP engager who can punish grouped enemies. Play around flanks, Snowball angles, and cooldown tracking. If the enemy keeps disengage or hard CC ready, wait it out, poke with your setup, then commit when their punish window is gone. View champion guide

Nocturne Nocturne Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Read counter details

Smolder Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Smolder Smolder Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

Synergy Mechanism: Leona provides the unbreakable frontline Smolder lacks. Her Zenith Blade and Solar Flare create immobile targets, which makes it incredibly easy for Smolder to land his Q for stacks and his W for the execute burn. Combo: Leona engages with E-Q or R. While the enemy is locked down, Smolder follows up with W to splash damage across the grouped targets. If Smolder hits level 6, he casts Momma's Call immediately after Leona's Solar Flare to guarantee the dragon lands every tick of damage. Best Scenario: Leona holds a target in place for over a second, allowing Smolder to stack his Q damage multipliers without missing. This is lethal during the early game when Smolder's damage is otherwise inconsistent. Enemy Answer: Enemies will try to hook or flash onto Smolder while Leona is deep in their backline. They ignore the tank to kill the carry. Failure Risk: If Leona dives too deep without Smolder in range to follow up, she dies instantly in Mayhem's high-damage environment, leaving Smolder alone and exposed. Recovery: Smolder must use his Flash or Snowball to reposition the moment Leona commits. If she dies, he plays at max range, using the chaos of the fight to fish for Q stacks on the enemy frontline.

Ornn

Ornn Ornn Ornn T3
Tier
T3
Rank
#85
Win Rate
49.54%
Pick Rate
0.57%

Ornn is a frontline tank who starts fights, soaks pressure, and turns narrow bridge space into a trap. His signature pattern is simple: slow the enemy approach, look for a knock-up angle, then punish anyone who stays too close after the engage. In ARAM: Mayhem, Ornn likes the constant brawling because teams group often and terrain pressure matters more. He is not a fast poke champion, so play around clean engages, follow-up crowd control, and durable builds that let you survive the first burst. If your team needs someone to walk forward first, Ornn is usually happy to take that job. View champion guide

Smolder Smolder Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

Synergy Mechanism: Ornn offers the massive AoE crowd control needed to set up Smolder's ultimate. The "Brittle" status also amplifies Smolder's damage output, making his execute thresholds trigger earlier. Combo: Ornn activates Call of the Forge God. As the fire ram travels, Smolder positions to hit the impregnated target with his W. When Ornn recasts to knock up the entire enemy team, Smolder drops Momma's Call on the stationary cluster. Best Scenario: A full-team knockup allows Smolder's dragon to breathe freely for its full duration. This usually results in a team wipe or forcing the enemy team to burn multiple defensive summoner spells. Enemy Answer: Smart enemies will spread out before Ornn's second cast, reducing the number of targets caught in the knockup. They may also use spell shields or Zhonya's to dodge the crucial CC chain. Failure Risk: Ornn misses his ultimate or gets interrupted during the channel. Without the setup, Smolder's R is much easier to walk out of. Recovery: Smolder should save his own Flash until he sees the CC land. If Ornn misses, Smolder switches to poke mode, using Q and W to zone enemies away from his team while waiting for cooldowns.

Lulu

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Smolder Smolder Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Rank
#140
Win Rate
46.45%
Pick Rate
0.44%

Kha'Zix the Voidreaver Kha'Zix is an AD assassin designed to hunt down isolated targets and snowball kills into evolution upgrades. In standard modes, he relies on brushes and flanks to close the gap. In ARAM: Mayhem, the single-lane format forces him to adapt, but the constant fighting feeds his isolation damage and resets faster than any other mode. His signature pattern is simple: find a lone enemy, burst them down, then use the reset on Leap to continue or escape. Isolation is the key mechanic. When no enemy allies are nearby, his Taste Their Fear deals massive bonus damage. Mayhem's chaotic brawls often split teams apart, creating isolation opportunities that would not exist in a disciplined 5v5. What changes in Mayhem is the pace and the recovery. You will hit evolution milestones much earlier due to accelerated gold and experience. The challenge is patience. Engaging into a grouped enemy team gets you killed. Waiting for Snowballs, poke, or overextensions to create isolation windows is how you turn this mode into a feeding frenzy. View champion guide

Synergy Mechanism: Lulu provides the "kiting fortress" synergy. Her Whimsy stops divers in their tracks, and her Wild Growth gives Smolder the health buffer he needs to survive burst combos while channeling his ultimate. Combo: When an assassin or bruiser jumps on Smolder, Lulu uses Polymorph and ults immediately. This creates a window where Smolder is unkillable and the enemy diver is helpless, allowing Smolder to point-blank W and R for massive damage. Best Scenario: The enemy team has heavy dive champions like Zed or Kha'Zix. Lulu nullifies their engage, turning their aggression into a suicide mission. Enemy Answer: Enemies will try to bait out Lulu's cooldowns on other targets or use long-range poke to force her to heal, draining her mana before the all-in. Failure Risk: Lulu gets picked off before the fight starts. Without her protection, Smolder is very vulnerable to being one-shot in the Mayhem environment. Recovery: Smolder must track Lulu's status. If she dies or is out of mana, he plays far back, using his Q slow and Flash to kite defensively rather than stepping up to DPS.

Malphite

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Smolder Smolder Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

Synergy Mechanism: Malphite provides the "press R to win" engagement that guarantees Smolder's delayed abilities connect. This is a pure wombo-combo pairing that excels in the chaotic team fights of Mayhem. Combo: Malphite lands Unstoppable Force on three or more enemies. Smolder instantly casts Momma's Call on the impact zone. The knockup duration keeps enemies inside the dragon's breath, ensuring maximum damage ticks. Best Scenario: The enemy team groups tightly to siege a tower or contest a health relic. Malphite engages, and Smolder follows up for an instant team fight victory. Enemy Answer: Enemies build Zhonya's Hourglass or use Flash to escape the ultimate zone immediately after the knockup ends. They may also run multiple tanks to absorb the burst. Failure Risk: Malphite engages when Smolder is out of range or still clearing a wave. Smolder cannot physically reach the fight in time to capitalize on the setup. Recovery: Smolder needs to constantly hover near Malphite's engage range. If he is too far, he should use Snowball to gap close immediately as Malphite takes flight.

Yuumi

Yuumi Yuumi Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

Smolder Smolder Smolder T5
Tier
T5
Rank
#129
Win Rate
46.69%
Pick Rate
1.10%

Smolder the Fiery Fledgling Smolder is a scaling marksman who turns late-game teamfights into a fireworks display. His core identity revolves around stacking his passive, Dragon Practice, to unlock empowered abilities and massive execute damage. In standard modes, he needs time to farm and scale. In ARAM: Mayhem, that time arrives much faster. He plays as a mid-range carry who kites backwards while stacking. Once he hits critical stack thresholds, his Q starts executing low-health targets for absurd damage, and his W leaves persistent fire zones. The Mayhem format accelerates his stacking curve through constant fighting, letting him reach his power spikes several minutes earlier than on Summoner's Rift. You are not playing a safe baby dragon here. You are playing a nuke that grows sharper every teamfight. Expect to catch axes, breathe fire, and call mom when things get messy. Smolder in Mayhem is less about surviving the early game and more about how fast you can turn the entire enemy team into ash. View champion guide

Synergy Mechanism: Yuumi allows Smolder to focus entirely on positioning and damage. She provides the sustain to survive poke wars and the speed boost to land skillshots or dodge engage. Combo: Yuumi attaches and uses her ultimate, Final Chapter, to root enemies in a line. Smolder walks down the lane during the root, landing free Q stacks and a full W channel on the helpless targets. Best Scenario: Smolder has a lead in stacks and items. Yuumi amplifies his lead, turning him into a raid boss that cannot be poked down or easily burst. Enemy Answer: Enemies will focus all crowd control on Smolder the moment Yuumi dismounts to heal or proc her passive. They will also build heavy anti-heal to negate the sustain. Failure Risk: Smolder gets caught by hard CC like a hook or stun. Yuumi cannot save a target that is instantly deleted before she can press her ult or heal. Recovery: Smolder must buy Quickblades or similar movement items to dodge key abilities. If he gets low, he plays passive, letting Yuumi heal him up while he last-hits with Q from max range. Required Team Functions

Smolder needs teammates who can start fights without him. He cannot force a fight early because his damage relies on stacking and execution. He also needs a dedicated peeler or a support with disengage tools. In Mayhem, if the enemy team has a strong engage composition, Smolder will spend the entire game running away instead of dealing damage if no one protects him. Finally, the team needs magic damage elsewhere; while Smolder deals mixed damage, his early game is heavily physical, and a full AD team allows enemies to stack armor effectively against his Q.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona

Leona provides the unbreakable frontline Smolder lacks. Her Zenith Blade and Solar Flare create immobile targets, which makes it incredibly easy for Smolder to land his Q for stacks and his W for the execute burn.

Smolder ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Early Game TempoSmolder suffers through a painful early game, playing passive and last-hitting with Q to stack passive while praying for team peel.Accelerated gold, experience, and augments turn Smolder from a late-game gamble into a mid-game monster who contests early objectives.Stop playing passive; contest health relics and trade early instead of hiding to farm.
Skill Usage FrequencyMana constraints and long cooldowns early force you to pick and choose your moments carefully before casting abilities.Aura buffs and augments solve mana issues or provide ability haste, letting you spam Q on cooldown and use W aggressively.Spam abilities freely; augments remove mana constraints and let you use W as a nuke.
Snowball AggressionSnowball is mostly a gap-closer to finish low-health targets or escape, rarely used to engage due to stack momentum loss.Faster respawn timers and defensive augments make failed engages less punishing, allowing you to trade aggressively.Use Snowball to pressure and poke frontline, not just for escapes or finishing kills.
Build AdaptationBuilds for sustain and scaling with items like Essence Reaver and Bloodthirster, using Presence of Mind for mana.Accelerated gold lets you hit two-item spike early, allowing pure damage builds and aggressive runes like Coup de Grace.Adapt build to augments; skip early sustain if you have damage or cooldown bonuses.
Teamfight SpacingOne bad position means getting caught by CC and dying instantly, wasting your scaling investment entirely.Extra movement speed, shields, or defensive stats from augments widen margin for error, letting you play closer to frontline.Play closer to frontline but respect enemy augment spikes that can burst you unexpectedly.

Champion Analysis

Role / Current performance

Overview

Smolder the Fiery Fledgling operates as a scaling ranged ADC and long-range poke specialist in Hextech Mayhem, distinguished by his unique stacking mechanic that accelerates dramatically in this mode due to reduced cooldowns. His core identity revolves around growth through accumulation, making him one of the most scalable ranged damage dealers available. The mode's fast pace allows him to stack dragon marks at unprecedented speed, reaching his power spikes far earlier than in standard gameplay. His passive, Super Cute!, serves as the foundation of his strategic value. By attacking enemies and casting abilities, Smolder accumulates dragon marks that progressively enhance his capabilities. The critical milestone comes at 225 stacks, when he unlocks Super Scorchy Breath, an ultra-long-range fire breath attack that transforms his role from a standard ADC into a devastating poke threat. This stacking priority shapes his early-game behavior, encouraging constant aggression and ability usage to accelerate toward this transformative power spike. Smolder's basic abilities support a flexible combat pattern. Scorchy Breath, his Q ability, functions as his primary damage tool and stacking mechanism, firing fireballs that damage enemies while contributing to his growth. Roar!, his W ability, provides movement speed and a shield, offering tools for both pursuing fleeing opponents and escaping dangerous situations. Flap Flap!, his E ability, grants a short dash for repositioning and dodging incoming abilities, giving him essential mobility in the chaotic environment of Hextech Mayhem. His ultimate, MMMMM!, represents his peak damage potential. This massive fireball delivers enormous area-of-effect damage that almost always hits multiple enemies in Hextech Mayhem, where the single-lane format and frequent team fights create ideal conditions for maximizing its impact. The ability's reliability in this mode makes it a consistent teamfight-winner rather than a situational tool. Smolder's strategic positioning balances aggressive stacking with survival. His childlike innocence in lore translates to a gameplay identity that rewards curiosity and engagement rather than passive farming. Players must actively seek opportunities to stack while using Roar! and Flap Flap! to escape when threatened. The combination of scaling damage, long-range poke potential, and repositioning tools makes Smolder a high-value pick for players who can manage his early-game vulnerability while racing toward his devastating late-game form. His recommended builds emphasize critical strike and attack damage to maximize both his stacking speed and final damage output.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Smolder the Fiery Fledgling is a scaling carry in Mayhem ARAM who must survive early chaos to become a raid boss. The first priority is stacking the passive safely. Do not greed for early kills if it means losing health. Use brush to break line of sight, step out to last-hit a minion with Super Scorcher Breath, and duck back in, as every stack matters. If a tank or engage support is on the team, stay directly behind them. If the team is full squishy, play much farther back and rely on Au Revoir to farm from safety. Early damage feels low until stack breakpoints are reached. Do not force extended trades at 0 stacks, as you will lose. Instead, look for short bursts: land a Q, auto-attack if safe, and run. Once approaching 100 stacks, the playstyle shifts and you can start looking for harass on the enemy backline whenever Q cooldown is up. The single-lane format is dangerous for a short-range caster. Kite diagonally rather than in a straight line, as moving forward and backward makes you predictable for skillshots. Lateral movement forces enemies to aim through minions or allies. When the enemy team pushes your tower, Smolder clears waves efficiently once a point in W is available. Use Flap, Flap, Flap to position near your tower, clear the wave, and reset. Never stand still to channel abilities if an assassin is missing. Keep your finger on your movement key, and if you must stop to auto-attack, fire and immediately move again. Mark/Dash is your primary escape tool, not just an engage tool. If caught by crowd control, immediately look for a minion or enemy champion behind you to Snowball to safety. Do not save Snowball for a flashy engage if overextended. Use Snowball offensively only with a clear follow-up plan, such as when a key enemy ability is down. Do not Snowball into the middle of five people. Snowball to the edge of a fight, dump damage, and use your flight ability to reposition. Smolder is not the primary engage champion. Let teammates start the fight and follow up with damage. In team fights, target whatever is closest. Do not dive past enemy tanks to reach the enemy ADC unless they are severely out of position. Q applies execute damage, making Smolder excellent at finishing low-health tanks. Once later stack thresholds are hit, focus the enemy backline if W lands on them. Always track the enemy assassin or diver, and if they dive you, switch targets immediately. When the enemy engages, do not run in a straight line back to base. Run toward your tower while weaving in short bursts of damage if they overextend. Flap, Flap, Flap is a powerful disengage tool because of the slow. Your ultimate, MMOOOMMMM!, is a massive counter-engage tool. If the enemy team collapses, drop the ultimate on your own feet or on your frontline. The heal and AoE damage turn the tide of close-range brawls. Do not save it for a perfect execution on a fleeing enemy. Diving towers is risky. Only dive if your ultimate is available and your team is synchronized. When sieging, do not walk up to auto-attack the tower unless the enemy team is dead or recalled. Use Q to poke enemies under the tower instead. If your team falls behind, focus on clearing waves before they hit your tower. Do not try to force fights. Play for the late game, as stacks do not stop even if you fall behind. Patience is your only recovery tool.

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Playstyle Guide

Playstyle / Team structure

Play guide

Smolder the Fiery Fledgling progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and ability usage. During the early game at levels 1 through 6, Smolder must play as a fragile artillery platform, focusing on last-hitting minions with Super Scorcher to build passive stacks while chipping at the enemy frontline. Positioning should be near the tower or behind melee allies, and Smolder should concede ground rather than take free damage against long-range poke or hard engage. Snowball serves primarily as a dodge tool or setup for quick trades rather than a deep engage. A safe pattern involves Snowballing to a marked target, landing an auto-attack, then immediately sidestepping or falling back. Missing Snowball means resetting position rather than forcing a follow-up. Flap, Flap, Flap should be saved for escaping or repositioning when enemies commit cooldowns. Pushing waves under the enemy tower creates harassment opportunities while they farm. If behind, stalling under tower for experience is preferable to chasing kills. At levels 7 through 11, unlocking Momma's Call transforms Smolder's threat range. The dragon can bomb the enemy backline while Smolder stays near support, still positioned behind the frontline but able to step up for Super Scorcher on overextending champions. Look for ultimate angles hitting multiple enemies, especially near their tower or during team fights. Snowball usage shifts to closing gaps on low-health targets or dodging key crowd control. The combo involves Snowballing to out-of-position carries, unloading abilities, then dashing out. Diving into the full enemy team remains dangerous. Push or stall decisions depend on team composition and enemy engage. Strong enemy dive means stalling near tower, while good allied poke or disengage allows pushing waves under enemy towers. When ahead, group for picks rather than split pushing. When behind, clear waves quickly and avoid fighting without the ultimate or key augments. Reaching level 11 is the priority for the second ultimate cast. In late game at levels 12 and beyond, Smolder becomes a team fight anchor with hard-scaling damage. Position in the middle or back of the formation, close enough to land abilities but far enough to react to divers. Use Super Scorcher to poke before fights, targeting frontline or exposed enemies. Save the ultimate for clustered enemies or low high-priority targets. Snowball becomes high-stakes, reserved for dodging game-changing abilities or finishing fleeing enemies. Random Snowballs leave Smolder vulnerable to counter-engage. Dash should be reserved for repositioning after enemy cooldowns. Push with the team when having numbers or when enemies are respawning. Getting caught alone late means long death timers that can lose the game. When ahead, force fights around objectives or inhibitor towers, using the ultimate to zone enemies or burst frontline. When behind, look for picks or wait for overextensions. Success comes from grouping, landing combos on key targets, and letting teammates clean up.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Smolder the Fiery Fledgling transforms into a raid boss once he stacks his passive and secures a gold lead. In Mayhem's accelerated timeline, an early lead means reaching execute threshold while enemies are still building their first components. When ahead, Smolder should stack aggressively on champions rather than minions, since waves die instantly to his AoE. He zones enemies with the threat of his execute, chipping them to 40% health before looking for the Q finisher. Dragon and Herald fights are ideal, as Smolder excels in prolonged chaotic teamfights where he can cycle abilities and land multiple Qs. Offensive augments like Fireworks turn his lead into a snowball, while defensive augments cover his weakness to dives. The most common throw is over-diving with E, which is an all-in tool rather than poke. Smolder must save E for repositioning or dodging hard engage from champions like Malphite or Vi. Chasing kills into the enemy base without team support is fatal, as Mayhem death timers are long enough for a single pick to cost two towers. When behind, Smolder suffers because his damage relies on stacks and items. Down kills and towers, he cannot win 1v1s and must accept a support-style role until catching up. The recovery strategy requires stacking exclusively on minions rather than champions, as walking into Q range of a fed assassin or mage is suicide. Mayhem's dense waves still allow rapid stacking if Smolder simply hits the wave, even if it means letting towers fall. He should play for execute cleanup, waiting for teammates to engage before using long-range Q to secure kills on low enemies. W poke from safety checks bushes and softens waves, and augments enhancing W should be spammed to force enemies to heal or back off. Augment choices must pivot toward survival and utility rather than high-risk damage options. Health, resistances, healing, gold per minion, and experience gain augments bridge the gap until his passive kicks in. Smolder enters an unrecoverable danger zone when facing multiple divers who can flash-kill him before his team reacts. In this state, grouping in a ball with teammates is fatal, as standing next to an ADC lets enemies like Zed or Diana ult both simultaneously. Smolder must stand to the side near a wall, let enemies blow cooldowns on the frontline, then E over the wall to safety before turning to fire Qs from max range. Dying before using ult or E indicates playing too close, while surviving with low HP and securing cleanup kills signals successful recovery.

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Champion Background

Lore / Identity / Text block

Background copy

Smolder the Fiery Fledgling is defined entirely by his passive ability, Dragon Practice, which transforms his game plan into a stacking race that determines his power curve. Every last-hit with his Q on minions, monsters, or champions grants permanent bonus damage. At 225 stacks, Q executes low-HP targets, and at 500 stacks, it deals true damage with a massive explosion. In Mayhem's constant minion waves and accelerated experience gain, Smolder hits these thresholds much earlier than on Summoner's Rift, making early-game stacking the primary objective. Players should not force bad fights near stack thresholds and should always check their count before committing to major engagements. A few seconds of wave clearing can mean the difference between standard damage and game-changing true damage. Q is both the primary damage tool and stacking mechanism, passing through minions and applying on-hit effects. The narrow hitbox requires leading moving targets, and missing Q creates a window where enemies can engage without fear of retaliation. Wave control, stacking pressure, and threat all disappear on a miss. Once the execute unlocks, Q becomes a kill-sniping tool. At 500 stacks, aiming for the tankiest target in the middle of the enemy team maximizes the splash radius. W serves as the primary setup and escape mechanism. The short dash fires three fireballs that apply a slow, making Q easier to land. Close-range use ensures all three hit the same target. Wasting W for damage leaves Smolder vulnerable, as it is his only mobility. In Mayhem's high-stakes environment, one bad W can lose both the wave and the stack lead. E is a long-cooldown repositioning tool that flies over terrain and leaves a damaging, slowing trail. It is rarely an opener and should be saved for emergencies or resetting bad positions. Using E to engage without a cleanup plan results in total vulnerability and likely death. R calls Smolder's mother to fly down the lane, damaging and knocking up enemies while offering Smolder a ride that grants untargetability and healing. The ultimate serves as counter-engage, panic button, or massive zone control. The decision to ride or continue dealing damage is critical, as riding too long removes all damage output while staying off too long risks death. The skill priority is non-negotiable: max Q first for damage and stacks, W second for improved slow and kite potential, and E last for utility. Proper management of these abilities separates a stacking liability from a late-game terror.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Smolder in ARAM: Mayhem lives and dies by his passive stacks. The mode's accelerated gold and experience can trick players into thinking they scale automatically, but playing Smolder like a standard marksman results in mediocre damage and frequent deaths. Understanding the mechanical and decision errors that ruin Smolder games is essential for reaching his power spike when Mayhem matches reach peak intensity. Mechanical mistakes center on ability usage and targeting. Casting Super Scorcher (W) at point-blank range causes the projectile to travel a short distance, dealing reduced damage and failing to apply the critical strike modifier or full area-of-effect splash. Always target the ground behind enemies or at maximum range, as damage scales with distance traveled. Holding Flap, Flap, Flap (E) purely as an escape ignores its massive AoE damage and execute potential. E deals damage based on missing health, so flying over low-HP enemies often secures kills rather than just repositioning. Canceling Momma's Call (R) by moving or casting too early loses the massive AoE impact damage and dragon follow-up safety. Treat R as a stationary channel and wait for the dragon to land before issuing move commands. Using Achoo! (Q) on full-health tanks repeatedly deals minimal damage because Q executes based on missing health. Prioritize targets below half health and reposition to side angles to reach the backline instead of tunneling on frontline tanks. Decision mistakes often involve misunderstanding Smolder's scaling and role. Ignoring passive stack accumulation early to save abilities for kills delays critical power spikes at 225 and 300 stacks, making Smolder useless in mid-game team fights. Play for stacks early by hitting every minion and champion with Q and W. Building pure glass cannon with no defensive utility leads to getting one-shot by assassins or burst mages before casting a second W. Incorporate defensive options to survive initial burst and use E to reposition. Using Snowball to engage puts Smolder in the middle of five enemies with no immediate escape. Use Snowball strictly for dodging or repositioning, and let tanks engage while Smolder provides follow-up damage. Standing still to auto-attack during chaotic brawls makes Smolder an easy target for skill shots, CC, and global ultimates. Constantly kite by firing abilities and moving, staying at the edge of range. Chasing kills into the enemy base when the objective is to destroy the nexus causes overextension and thrown advantages. Switch focus to structures once the inhibitor is down, using abilities to clear waves and damage towers. Smolder is a scaling monster, but only if players respect his limitations and avoid these mechanical slips and decision errors.

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FAQ

Smolder

FAQ

Is Smolder strong in ARAM: Mayhem? He scales into a late-game monster, but his early game is weak. You need to survive the first few minutes without feeding kills. Once you stack your passive, your damage output becomes absurd. The tradeoff is a painful laning phase where you get bullied under tower. How do I stack his passive quickly? Last-hit minions with your Q whenever possible. Mayhem's faster wave clear actually helps you get gold and stacks faster than on Summoner's Rift. Don't force bad fights just to stack on champions early. Prioritize farm until you hit the critical stack thresholds for your execute damage. What is his best skill order? Max Q first for damage and stack acquisition. Take E second so you can reposition during chaotic team fights. The dash lets you dodge key skill shots or chase low-HP targets. W is a one-point wonder for the slow and area damage.

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