ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T1 Patch 26.9
Eureka

Eureka ARAM Mayhem Augment Guide

Gain ability haste equal to 30% AP .

58.77%Win Rate
0.99%Pick Rate
T1Tier
200,968Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T156.17%1.08%61,90426.9
Stage2T155.80%0.85%48,93726.9
Stage3T157.32%0.99%55,97426.9
Stage4T156.67%1.00%48,47926.9
Stage5T170.59%1.60%79926.9

Best Champions

Best champions with this augment

Top synergy

Eureka Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details

Eureka + Jeweled Gauntlet

Eureka converts AP into ability haste, enabling frequent spell casts. Jeweled Gauntlet allows abilities to critically strike and grants critical strike chance scaling with AP. Together, they create a powerful synergy where building AP simultaneously increases spell spam frequency and critical strike chance, allowing mages to deal massive burst damage through ability crits on very short cooldowns.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details

Eureka + Magic Missile

Eureka provides substantial ability haste from AP, enabling rapid ability casts. Magic Missile triggers on every ability hit, firing true damage Firecrackers based on the target's maximum health. The combination allows AP champions to constantly proc Magic Missile's bonus damage through their shortened cooldowns, creating sustained true damage output that compounds with their base ability damage.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.64%
Pick Rate
0.40%
Games
82,205

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details

Eureka + Infinite Recursion

Eureka grants ability haste equal to 30% of AP, while Infinite Recursion provides 60 base ability haste that increases with each takedown. This dual scaling creates overwhelming cooldown reduction that stacks multiplicatively. AP champions become spellcasting machines, with basic abilities available nearly every second during extended fights, dominating ARAM's constant teamfights.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
61.73%
Pick Rate
1.43%
Games
290,218

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details

Eureka + Phenomenal Evil

Eureka converts AP into ability haste for frequent casting. Phenomenal Evil permanently stacks AP when damaging enemies with abilities. This self-reinforcing loop means each ability cast grows AP, which simultaneously increases both damage and ability haste from Eureka. The synergy creates exponential scaling throughout the match, turning any AP champion into a late-game powerhouse.

What Not to Pair with Eureka

Bad augment synergies and low-value pairings to avoid

Avoid
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details

Avoid Eureka + EscAPADe

Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, which completely removes the AP scaling that Eureka relies on. With zero AP remaining, Eureka provides zero ability haste, making this combination completely worthless and wasting a Prismatic augment slot.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details

Avoid Eureka + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static value and converts all bonus attack speed into attack damage. This forces an AD build path that does not generate the AP needed for Eureka's ability haste scaling, resulting in extremely low value from both augments.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details

Avoid Eureka + Draw Your Sword

Avoid this pairing because Draw Your Sword forces your champion to become melee and provides heavy AD-focused bonuses including 30% bonus attack damage, 25% bonus attack speed, and 20% life steal. This AD bruiser build path conflicts with Eureka's AP-based ability haste scaling.

Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

View augment details

Avoid Eureka + Blunt Force

Avoid this pairing because Blunt Force increases attack damage by 20%, encouraging an AD build path that does not synergize with Eureka's AP-to-ability-haste conversion. The raw AD stat provides no benefit to Eureka's scaling, resulting in poor stat efficiency and wasted potential.

Augment Explained

Eureka

Augments

Eureka: Converts AP to ability haste, allowing frequent spell usage without ability haste items, a core Rune for mages.

Mechanics Breakdown

Eureka

Augments

Eureka: Core effect: Gain 10 ability haste per 100 AP. Base bonus: +20 base ability haste. Max bonus: Up to 80 ability haste. Real-time update: Recalculates ability haste immediately when AP changes. Converted ability haste can benefit from other bonuses.

Trigger Conditions

Eureka

Augments

Eureka: All equipment that increases ability power All runes that increase ability power Ability power bonuses from hero skills Ability power potions and elixirs

What Does Not Trigger

Eureka

Augments

Eureka: Attack, health and other stats, Temporary AP, Skill haste from items, Skill haste from other Runes

Hidden Mechanics

Eureka

Augments

Eureka: Highest Priority: Applies before all other skill CDR calculations Adds with other skill CDR effects Still calculates even beyond skill CDR cap, but doesn't display Applies to all abilities: ultimates and regular skills

Best Champion Types

Eureka

Augments

Eureka: High AP mages (like Ziggs, Viktor, Ziggs) Mages with long cooldowns Skill-reliant mages Mages who need to cast frequently

Low-Value Champion Types

Eureka

Augments

Pure AD champions Pure auto-attack ADCs Pure tank champions Champions with already short ability cooldowns

Playstyle Tips

Eureka

Augments

Eureka: Prioritize AP: higher AP gives more ability haste. Don't build too much ability haste gear: save slots for AP and magic penetration. Use high ability haste to frequently poke enemies. Can cast unlimited spells in teamfights.

Best Augment Combos

Eureka

Augments

Eureka + Jeweled Gauntlet: Eureka converts AP into ability haste, enabling frequent spell casts. Jeweled Gauntlet allows abilities to critically strike and grants critical strike chance scaling with AP. Together, they create a powerful synergy where building AP simultaneously increases spell spam frequency and critical strike chance, allowing mages to deal massive burst damage through ability crits on very short cooldowns. Eureka + Magic Missile: Eureka provides substantial ability haste from AP, enabling rapid ability casts. Magic Missile triggers on every ability hit, firing true damage Firecrackers based on the target's maximum health. The combination allows AP champions to constantly proc Magic Missile's bonus damage through their shortened cooldowns, creating sustained true damage output that compounds with their base ability damage. Eureka + Infinite Recursion: Eureka grants ability haste equal to 30% of AP, while Infinite Recursion provides 60 base ability haste that increases with each takedown. This dual scaling creates overwhelming cooldown reduction that stacks multiplicatively. AP champions become spellcasting machines, with basic abilities available nearly every second during extended fights, dominating ARAM's constant teamfights. Eureka + Phenomenal Evil: Eureka converts AP into ability haste for frequent casting. Phenomenal Evil permanently stacks AP when damaging enemies with abilities. This self-reinforcing loop means each ability cast grows AP, which simultaneously increases both damage and ability haste from Eureka. The synergy creates exponential scaling throughout the match, turning any AP champion into a late-game powerhouse.

Bad Augment Synergies

Eureka

Augments

Avoid Eureka + EscAPADe: Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, which completely removes the AP scaling that Eureka relies on. With zero AP remaining, Eureka provides zero ability haste, making this combination completely worthless and wasting a Prismatic augment slot. Avoid Eureka + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static value and converts all bonus attack speed into attack damage. This forces an AD build path that does not generate the AP needed for Eureka's ability haste scaling, resulting in extremely low value from both augments. Avoid Eureka + Draw Your Sword: Avoid this pairing because Draw Your Sword forces your champion to become melee and provides heavy AD-focused bonuses including 30% bonus attack damage, 25% bonus attack speed, and 20% life steal. This AD bruiser build path conflicts with Eureka's AP-based ability haste scaling. Avoid Eureka + Blunt Force: Avoid this pairing because Blunt Force increases attack damage by 20%, encouraging an AD build path that does not synergize with Eureka's AP-to-ability-haste conversion. The raw AD stat provides no benefit to Eureka's scaling, resulting in poor stat efficiency and wasted potential.

Common Mistakes

Eureka

Augments

Eureka: Don't build too much ability haste: Causes stat overflow. Don't ignore base ability haste bonus: Provides 20 ability haste even without AP. Don't take on AD champions: Value is extremely low. Watch ability haste cap: Value drops significantly above 200 ability haste.