ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #155

Varus ARAM Mayhem Build & Best Augments

Varus role and playstyle: baseline role is AD, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Varus Varus the Arrow of Retribution Mage / Marksman
TierT5
Rank#155
Win Rate46.18%
Pick Rate1.04%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate49.95%
Pick Rate18.31%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate49.53%
Pick Rate11.75%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate55.33%
Pick Rate8.20%

Situational itemstop 12

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

51.56%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.10%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

51.71%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.56%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.47%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

49.45%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.79%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

50.30%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

50.60%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.13%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

56.15%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

46.11%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.81%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

50.81%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

52.25%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

52.25%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

46.89%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

46.89%

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate51.56%
Pick Rate17.16%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate49.37%
Pick Rate10.77%
#3
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate47.95%
Pick Rate6.58%

Situational itemstop 12

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

51.59%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.78%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

50.73%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.17%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.55%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

52.47%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.88%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

49.72%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

52.14%
Serpent's Fang Serpent's Fang Serpent's Fang
Total Price
2,500
Price
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

48.89%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

55.09%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.53%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.81%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.81%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

54.46%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

54.46%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.46%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

51.83%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.83%

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate47.09%
Pick Rate15.74%
#2
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate51.24%
Pick Rate12.86%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win Rate49.62%
Pick Rate7.85%

Situational itemstop 12

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.74%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

50.74%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

48.22%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

48.22%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

47.93%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

47.93%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate55.59%
Pick Rate20.40%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate54.80%
Pick Rate7.82%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate57.09%
Pick Rate7.60%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.90%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

53.36%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

53.80%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

53.97%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

54.42%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

54.33%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.80%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

45.52%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.15%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.20%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.37%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.36%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

54.16%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

54.16%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.71%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

45.71%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

53.47%
Vampiric Scepter Vampiric Scepter Vampiric Scepter
Total Price
900
Price
550

+15 Attack Damage 7% Life Steal

53.47%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.51%
Pick Rate
6.19%
Games
1,665

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT153.51%6.19%1,665
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.96%
Pick Rate
6.58%
Games
1,770

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT150.96%6.58%1,770
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.44%
Pick Rate
6.28%
Games
1,691

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT150.44%6.28%1,691
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
49.65%
Pick Rate
5.90%
Games
1,589

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT149.65%5.90%1,589
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.89%
Pick Rate
6.37%
Games
1,716

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT148.89%6.37%1,716
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.00%
Pick Rate
5.58%
Games
1,502

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT148.00%5.58%1,502
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
47.87%
Pick Rate
12.92%
Games
3,478

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT147.87%12.92%3,478
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
47.35%
Pick Rate
6.65%
Games
1,791

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT147.35%6.65%1,791
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
47.11%
Pick Rate
9.46%
Games
2,547

Grants 60% bonus attack speed .

View augment details
SilverT147.11%9.46%2,547
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
46.94%
Pick Rate
8.75%
Games
2,356

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT146.94%8.75%2,356
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
46.91%
Pick Rate
9.49%
Games
2,554

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT146.91%9.49%2,554
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
46.84%
Pick Rate
10.74%
Games
2,891

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT146.84%10.74%2,891
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.70%
Pick Rate
9.12%
Games
2,454

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT146.70%9.12%2,454
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
46.60%
Pick Rate
5.95%
Games
1,601

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT146.60%5.95%1,601
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
46.51%
Pick Rate
5.22%
Games
1,406

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT146.51%5.22%1,406
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
46.34%
Pick Rate
8.51%
Games
2,292

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT146.34%8.51%2,292
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.19%
Pick Rate
9.61%
Games
2,587

Grants 18% armor penetration and magic penetration .

View augment details
GoldT146.19%9.61%2,587
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.69%
Pick Rate
7.07%
Games
1,902

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT145.69%7.07%1,902
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
45.58%
Pick Rate
9.74%
Games
2,622

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT145.58%9.74%2,622
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
45.54%
Pick Rate
8.28%
Games
2,229

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT145.54%8.28%2,229
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.49%
Pick Rate
5.52%
Games
1,486

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT145.49%5.52%1,486
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
45.46%
Pick Rate
4.58%
Games
1,234

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT145.46%4.58%1,234
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
45.37%
Pick Rate
5.01%
Games
1,349

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT145.37%5.01%1,349
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
45.15%
Pick Rate
9.77%
Games
2,631

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT145.15%9.77%2,631
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
45.15%
Pick Rate
5.67%
Games
1,526

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT145.15%5.67%1,526
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
44.56%
Pick Rate
5.97%
Games
1,607

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT144.56%5.97%1,607
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.03%
Pick Rate
5.91%
Games
1,590

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT144.03%5.91%1,590
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.62%
Pick Rate
6.02%
Games
1,621

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT143.62%6.02%1,621
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
43.52%
Pick Rate
7.91%
Games
2,130

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT143.52%7.91%2,130
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.52%
Pick Rate
7.33%
Games
1,974

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT143.52%7.33%1,974
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
43.38%
Pick Rate
12.27%
Games
3,303

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT143.38%12.27%3,303
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.80%
Pick Rate
2.93%
Games
790

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT253.80%2.93%790
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.23%
Pick Rate
2.99%
Games
804

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.23%2.99%804
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
50.61%
Pick Rate
2.75%
Games
739

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT250.61%2.75%739
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.39%
Pick Rate
1.90%
Games
512

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT250.39%1.90%512
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
49.70%
Pick Rate
3.11%
Games
837

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT249.70%3.11%837
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
49.38%
Pick Rate
3.29%
Games
885

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT249.38%3.29%885
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.64%
Pick Rate
2.45%
Games
660

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT248.64%2.45%660
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
48.54%
Pick Rate
4.08%
Games
1,098

Gain 15% omnivamp .

View augment details
SilverT248.54%4.08%1,098
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
47.83%
Pick Rate
1.71%
Games
460

Gain 2 Stat Anvils .

View augment details
SilverT247.83%1.71%460
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
47.45%
Pick Rate
3.94%
Games
1,060

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT247.45%3.94%1,060
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
47.22%
Pick Rate
2.87%
Games
773

Gain 1750 upon acquiring this augment.

View augment details
GoldT247.22%2.87%773
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.13%
Pick Rate
1.88%
Games
505

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT247.13%1.88%505
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.60%
Pick Rate
2.78%
Games
749

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT246.60%2.78%749
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.55%
Pick Rate
2.43%
Games
653

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT246.55%2.43%653
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
46.26%
Pick Rate
3.48%
Games
936

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT246.26%3.48%936
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
45.67%
Pick Rate
2.23%
Games
600

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT245.67%2.23%600
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
45.56%
Pick Rate
2.01%
Games
540

Increases attack damage by 20% .

View augment details
SilverT245.56%2.01%540
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
45.54%
Pick Rate
3.12%
Games
841

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT245.54%3.12%841
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
45.51%
Pick Rate
2.60%
Games
701

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT245.51%2.60%701
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
45.45%
Pick Rate
4.04%
Games
1,087

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT245.45%4.04%1,087
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
45.40%
Pick Rate
1.73%
Games
467

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT245.40%1.73%467
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.36%
Pick Rate
2.56%
Games
690

Grants 50% critical strike chance .

View augment details
GoldT245.36%2.56%690
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.07%
Pick Rate
3.45%
Games
928

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT244.07%3.45%928
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
43.91%
Pick Rate
2.17%
Games
583

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT243.91%2.17%583
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.51%
Pick Rate
2.43%
Games
655

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT243.51%2.43%655
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
43.30%
Pick Rate
2.02%
Games
545

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT243.30%2.02%545
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.40%
Pick Rate
3.57%
Games
960

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT242.40%3.57%960
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.24%
Pick Rate
2.75%
Games
741

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT242.24%2.75%741
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
42.24%
Pick Rate
2.92%
Games
786

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT242.24%2.92%786
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
41.94%
Pick Rate
2.42%
Games
651

Grants 60 ability haste .

View augment details
GoldT241.94%2.42%651
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
41.82%
Pick Rate
2.36%
Games
636

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT241.82%2.36%636
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
36.27%
Pick Rate
1.81%
Games
488

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT236.27%1.81%488
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
35.39%
Pick Rate
3.55%
Games
955

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT235.39%3.55%955
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.21%
Pick Rate
0.80%
Games
214

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT354.21%0.80%214
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.82%
Pick Rate
1.37%
Games
368

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT350.82%1.37%368
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.88%
Pick Rate
1.61%
Games
433

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT349.88%1.61%433
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
49.62%
Pick Rate
0.99%
Games
266

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT349.62%0.99%266
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
48.18%
Pick Rate
1.33%
Games
357

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT348.18%1.33%357
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.62%
Pick Rate
0.78%
Games
210

Grants 3 random Dragon Souls .

View augment details
PrismaticT347.62%0.78%210
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
47.11%
Pick Rate
1.22%
Games
329

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT347.11%1.22%329
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.06%
Pick Rate
0.82%
Games
221

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT347.06%0.82%221
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
46.96%
Pick Rate
0.92%
Games
247

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT346.96%0.92%247
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.79%
Pick Rate
1.56%
Games
421

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT346.79%1.56%421
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.74%
Pick Rate
1.31%
Games
353

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT346.74%1.31%353
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.36%
Pick Rate
0.82%
Games
220

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT346.36%0.82%220
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
46.12%
Pick Rate
0.96%
Games
258

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.12%0.96%258
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
46.01%
Pick Rate
0.79%
Games
213

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT346.01%0.79%213
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
46.00%
Pick Rate
0.74%
Games
200

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.00%0.74%200
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.70%
Pick Rate
0.69%
Games
186

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT345.70%0.69%186
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
45.66%
Pick Rate
1.46%
Games
392

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT345.66%1.46%392
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.50%
Pick Rate
0.78%
Games
211

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT345.50%0.78%211
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.26%
Pick Rate
1.02%
Games
274

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT345.26%1.02%274
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
45.22%
Pick Rate
1.55%
Games
418

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT345.22%1.55%418
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.09%
Pick Rate
0.82%
Games
220

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT344.09%0.82%220
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.52%
Pick Rate
0.80%
Games
216

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT343.52%0.80%216
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.47%
Pick Rate
1.48%
Games
398

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT343.47%1.48%398
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
43.34%
Pick Rate
1.09%
Games
293

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT343.34%1.09%293
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.33%
Pick Rate
0.89%
Games
240

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT343.33%0.89%240
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
43.14%
Pick Rate
0.95%
Games
255

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT343.14%0.95%255
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
43.05%
Pick Rate
0.83%
Games
223

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT343.05%0.83%223
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
42.78%
Pick Rate
1.42%
Games
381

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT342.78%1.42%381
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
42.72%
Pick Rate
0.77%
Games
206

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT342.72%0.77%206
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
42.36%
Pick Rate
0.75%
Games
203

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT342.36%0.75%203
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
42.17%
Pick Rate
0.93%
Games
249

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT342.17%0.93%249
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
41.89%
Pick Rate
0.82%
Games
222

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT341.89%0.82%222
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.78%
Pick Rate
1.05%
Games
282

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT340.78%1.05%282
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
40.10%
Pick Rate
0.73%
Games
197

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT340.10%0.73%197
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
36.97%
Pick Rate
1.06%
Games
284

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT336.97%1.06%284
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
36.48%
Pick Rate
0.87%
Games
233

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT336.48%0.87%233
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
35.75%
Pick Rate
0.72%
Games
193

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT335.75%0.72%193
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.51%
Games
138

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT452.90%0.51%138
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
50.00%
Pick Rate
0.33%
Games
88

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT450.00%0.33%88
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
48.96%
Pick Rate
0.36%
Games
96

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT448.96%0.36%96
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.63%
Pick Rate
0.54%
Games
146

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT448.63%0.54%146
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.00%
Pick Rate
0.46%
Games
125

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT448.00%0.46%125
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.37%
Pick Rate
0.64%
Games
171

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT447.37%0.64%171
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.12%
Pick Rate
0.39%
Games
104

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT447.12%0.39%104
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
46.40%
Pick Rate
0.46%
Games
125

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT446.40%0.46%125
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
45.96%
Pick Rate
0.60%
Games
161

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT445.96%0.60%161
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.65%
Pick Rate
0.34%
Games
92

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT445.65%0.34%92
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
44.32%
Pick Rate
0.33%
Games
88

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT444.32%0.33%88
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.17%
Pick Rate
0.45%
Games
120

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT444.17%0.45%120
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
43.93%
Pick Rate
0.40%
Games
107

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT443.93%0.40%107
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
43.36%
Pick Rate
0.53%
Games
143

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT443.36%0.53%143
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
42.33%
Pick Rate
0.61%
Games
163

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT442.33%0.61%163
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
42.11%
Pick Rate
0.49%
Games
133

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

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GoldT442.11%0.49%133
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
41.86%
Pick Rate
0.48%
Games
129

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT441.86%0.48%129
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.82%
Pick Rate
0.41%
Games
110

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT441.82%0.41%110
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
41.38%
Pick Rate
0.43%
Games
116

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT441.38%0.43%116
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.07%
Pick Rate
0.42%
Games
112

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT441.07%0.42%112
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
40.80%
Pick Rate
0.65%
Games
174

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT440.80%0.65%174
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
40.80%
Pick Rate
0.65%
Games
174

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT440.80%0.65%174
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
40.00%
Pick Rate
0.54%
Games
145

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT440.00%0.54%145
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.00%
Pick Rate
0.39%
Games
105

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT440.00%0.39%105
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.82%
Pick Rate
0.42%
Games
113

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT439.82%0.42%113
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
38.93%
Pick Rate
0.49%
Games
131

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT438.93%0.49%131
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
38.89%
Pick Rate
0.60%
Games
162

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT438.89%0.60%162
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
38.65%
Pick Rate
0.61%
Games
163

Gain ability haste equal to 30% AP .

View augment details
PrismaticT438.65%0.61%163
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
37.42%
Pick Rate
0.58%
Games
155

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT437.42%0.58%155
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
56.58%
Pick Rate
0.28%
Games
76

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT556.58%0.28%76
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.63%
Pick Rate
0.21%
Games
57

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT552.63%0.21%57
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.85%
Pick Rate
0.22%
Games
59

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

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PrismaticT550.85%0.22%59
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.20%
Games
54

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

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SilverT550.00%0.20%54
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
49.23%
Pick Rate
0.24%
Games
65

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

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GoldT549.23%0.24%65
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
49.02%
Pick Rate
0.19%
Games
51

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

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GoldT549.02%0.19%51
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.78%
Pick Rate
0.25%
Games
67

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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PrismaticT544.78%0.25%67
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.64%
Pick Rate
0.21%
Games
56

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

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SilverT544.64%0.21%56
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
44.16%
Pick Rate
0.29%
Games
77

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

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SilverT544.16%0.29%77
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
43.75%
Pick Rate
0.24%
Games
64

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT543.75%0.24%64
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.47%
Pick Rate
0.27%
Games
73

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT542.47%0.27%73
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.56%
Pick Rate
0.29%
Games
77

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

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PrismaticT541.56%0.29%77
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
41.03%
Pick Rate
0.29%
Games
78

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT541.03%0.29%78
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
40.58%
Pick Rate
0.26%
Games
69

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

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SilverT540.58%0.26%69
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
38.24%
Pick Rate
0.25%
Games
68

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT538.24%0.25%68
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
35.29%
Pick Rate
0.19%
Games
51

Gain 1500 bonus health , but reduce your damage output by 10%.

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GoldT535.29%0.19%51
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
33.85%
Pick Rate
0.24%
Games
65

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT533.85%0.24%65

Varus Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RWQE

R > W > Q > E (Condition: Heavy Attack Speed or On-Hit Augments)

REQW

R > E > Q > W (Condition: Anti-Heal or Zone-Control Augments)

Varus Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Varus counters these champions in ARAM: Mayhem.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Read counter details

Countered By

5

Varus is countered by these champions in ARAM: Mayhem.

Vi Vi Vi T3
Tier
T3
Rank
#98
Win Rate
49.02%
Pick Rate
0.36%

Vi is a straightforward bruiser-diver who starts fights by punching a path into the enemy backline. Her identity is simple: charge in, lock onto a priority target, and force the enemy team to answer you. She is best for players who want clear engage tools, strong follow-up, and a champion that rewards decisive timing more than fancy spacing. Her signature pattern is to look for a clean angle, commit onto a carry or exposed squishy, and let her team collapse while the target is pinned down. In ARAM: Mayhem, fights break open faster and augments can make engages much more explosive, so Vi has to pick her moments carefully. Go too early and you get burned down in the middle of the enemy team; wait for a target to step forward, a key defensive tool to be used, or your own team to be close enough, and Vi turns one good punch into a full fight win. View champion guide

Nocturne Nocturne Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Read counter details

Varus Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Hard Engage/Setup: Varus has a strong disengage tool in his ultimate, but he relies on allies to start fights or lock down mobile targets so his Q can connect. Peel/Bodyblocking: He is immobile and vulnerable to dive. He needs a tank or support willing to stand between him and the enemy assassins. Magic Damage Supplement: While Varus deals mixed damage, a dedicated magic damage threat prevents the enemy from stacking armor and effectively ignoring his poke. Top Teammate Synergies

Malphite (High Value)

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (High Value)

The classic "knockup into execution" combo. Malphite’s R forces the enemy team into a tight cluster, which is the perfect setup for Varus to land a fully charged Q or an R of his own.

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Amumu (High Value)

Multi-layered crowd control. Amumu’s R creates a massive immobilize zone, turning the lane into a shooting gallery for Varus.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona (Medium-High Value)

Point-and-click lockdown. Leona can hold a single target in place indefinitely, allowing Varus to land every arrow.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Orianna (Medium Value)

The "Ball Delivery" system. Varus acts as a mobile anchor for Orianna’s ultimate, and she amplifies his poke with her own.

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Braum (Medium Value)

Defensive wall and counter-engage. Braum creates a safe zone for Varus to charge his Q, which is crucial in a mode filled with projectile spam.

Varus ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityPoke-centric marksman who wins through attrition, stacking Blight and chipping enemy frontline with max-range Q charges over extended fights.Burst-oriented teamfight anchor focused on crowd-control chaining, landing R on priority targets, and detonating Blight stacks with quick Qs rather than sustained poke.Shift from patient poker to aggressive burst anchor or get run over.
Q Usage PatternCharge Q to extend range and snipe low-health targets from maximum distance, fishing for poke damage safely over time.Full charges are risky death sentences; use quick-release Qs to detonate Blight and reposition constantly instead of standing still.Never charge Q fully; quick releases keep you mobile and alive.
R Timing and PriorityHold R for high-value picks or to stop divers, rewarding patience and waiting for the perfect angle on primary targets.R becomes a teamfight starter with lower cooldown; chaining corruption across multiple targets matters more than waiting for perfect picks.Use R aggressively; good engage beats waiting for perfect angles.
Teamfight PositioningStand at maximum range to charge Q safely, sidestepping only when directly threatened while maintaining poke distance.Stay closer to teammates for peel support; if far enough to fully charge Q, you are far enough to get dove with no backup.Abandon max-range habits; tight spacing enables peel and survival.
Build and Augment FlexibilityPredictable build path of raw damage, armor penetration, and maybe one defensive item with standard rune pages.Augments can enable execute damage, on-hit spreads, or R cooldown reduction; adapt builds to augments or waste the mode's potential.Read augments and adapt; autopilot standard builds loses games.

Champion Analysis

Role / Current performance

Overview

Varus the Arrow of Retribution stands as one of the most explosive ranged marksmen in Hextech Mayhem, combining devastating long-range poke with powerful teamfight control. His core identity in this mode centers on three pillars: sustained charged-arrow bombardment, blight-synergy damage patterns, and crowd control through his ultimate ability. The dramatically reduced cooldowns in Hextech Mayhem transform Varus into a relentless poke machine, allowing him to fire charged arrows and unleash Darkin magic with unprecedented frequency. His primary damage tool, Piercing Arrow, becomes a constant threat in this mode. The ability charges to increase damage, and frequent use maintains sustained long-range pressure that forces enemies to constantly reposition. Blighted Quiver complements this poke pattern by applying blight stacks that trigger bonus damage when fully stacked, rewarding players who weave abilities between auto-attacks. Hail of Arrows provides additional zoning and poking capability, raining arrows in a target area for damage and a slow that further controls enemy movement. Living Vengeance, Varus's passive, grants attack speed on kills. In Hextech Mayhem, where kills occur frequently, this passive maintains extremely high attack speed throughout matches, accelerating both his poke cadence and his ability to trigger blight effects. This creates a snowballing damage pattern where successful engagements directly fuel faster subsequent attacks. Chain of Corruption serves as Varus's signature teamfight tool. The ultimate fires Darkin chains that spread to nearby enemies on hit, and in Hextech Mayhem's chaotic, clustered fights, it almost always hits multiple enemies. This makes it the definitive teamfight control ability in his kit, capable of locking down entire enemy teams when positioned correctly. The spread mechanic rewards players who target grouped enemies or those near additional targets. Varus's strategic value lies in his ability to force enemies to respect his range while simultaneously threatening multi-target crowd control. He excels at softening targets before engagements through sustained poke, then sealing teamfights with his spreading ultimate. His positioning should balance safety with influence—close enough to consistently land charged arrows on priority targets, but protected enough to survive if enemies close the gap. The interplay between his charged poke, blight detonations, and crowd control makes Varus a versatile damage dealer who can initiate fights with his ultimate or whittle enemies down from safety before his team commits. Players should view him as a control-oriented marksman who wins through patience, positioning, and precise timing of his chain-spreading ultimate.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Varus the Arrow of Retribution thrives at maximum attack range in Mayhem, but the mode's inflated damage means one bad step costs half your health bar. Play on the very edge of your auto-attack range, recognizing that if you can hit enemies, they are usually just inside their own engage range. When the wave meets, clear the front caster minions with a single Piercing Arrow charge to force the enemy wave to crash into your side or meet in the middle, giving you room to poke without overextending. Respect the brush, as bush camping leads to instant death for squishy marksmen. Ward the side brush closest to your tower early. If an assassin or tank disappears, immediately back off to your tower radius and never face-check to check for a Snowball. When you see a Snowball fly toward you, sidestep perpendicular to the thrower, as a connection likely means death or burning major cooldowns. While not a primary engager, Varus sets up kills better than most marksmen. Look for fully charged Piercing Arrows on targets that have already taken damage. Chain of Corruption serves as your primary engage tool, and you should not save it for a perfect five-man lockdown. If you catch a carry or squishy support, fire immediately, as the corruption waves spread to nearby enemies. Follow up instantly with a quick Q to detonate Blight stacks while they are immobilized. When enemies hard engage, Varus survives better by counter-peeling. If a diver jumps on you, instantly ult them at point-blank range. The root stops their combo, creates distance, and applies Blight. Auto-attack twice, then detonate with Q or E for massive damage that often kills divers who underestimate your point-blank damage. Use Hail of Arrows strictly for disengage when under pressure, dropping it directly on top of yourself to create a zone that slows and damages pursuers. Never use E for poke if an assassin is missing. Always apply three Blight stacks before using an ability. Auto-attack three times, then Q or E, as this is non-negotiable for damage efficiency. In chaotic fights, target whoever is closest rather than diving the backline. Your Q shreds through multiple targets if they line up. Prioritize isolated squishies for quick kills, divers on top of you for survival, and tanks only when they are the only available target. Varus controls the wave better than almost anyone. Push hard early with charged Qs to force enemies under their tower, where you can chip them down while they last-hit. If your team gets pushed back, switch to a pull rhythm by letting the wave come to you and firing max-range Qs through grouped enemies. If you fall behind, become a utility bot by maxing E for the slow and anti-heal, landing long-range Rs on overextended enemies for teammates to collapse. Play strictly inside your tower range and fish for Qs until enemies make mistakes you can punish with R.

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Playstyle Guide

Playstyle / Team structure

Play guide

Varus the Arrow of Retribution establishes lane control immediately in the early game by leveraging Piercing Arrow as one of the best level one poke tools available. Charging Q from inside the minion wave hides the wind-up, allowing Varus to release arrows down the center of the enemy formation to chip the backline or force frontline champions to dodge sideways, creating space for his team. Positioning near the front of the wave without entering melee range lets Varus threaten fully charged Qs whenever enemies step up to farm. Landing solid arrows earns enemy respect and yields health relic control. Blighted Quiver passive procs secure caster minions teammates might miss, but mana should not be wasted spamming abilities for stacks. E should be saved for enemy engages or to slow advances on relics. Snowball usage remains defensive or opportunistic early, engaging only against isolated targets under 30% HP. Against divers like Zed or Nocturne, Snowball to a distant ally or minion breaks their rhythm. Augment choice influences positioning: poke or cooldown augments encourage playing further back and spamming Q, while survivability or healing augments allow closer positioning for more auto-attacks. The early game push strategy shoves enemies under their tower where landing Q becomes easier and retaliation is limited. The mid game represents Varus's power spike with points in Q, a rank in R, and likely a first major item component. His playstyle shifts from pure poker to burst initiator. He seeks angles to land Q on targets with three Blight stacks, and augments buffing ability damage transform Q into a lethal nuke. Positioning becomes trickier as enemies have ultimates and Snowball. Varus stands behind his frontline but within auto-attack range of their tank, stacking Blight on the frontline before detonating with E or Q. Snowball becomes a key engage tool against out-of-position squishies, though dashing in is risky without team follow-up or defensive augments. The safe combo of Mark-hit, Dash, Auto, E, Q bursts most squishies and leaves a slow field for escape. Push strategies target inhibitor pressure using strong wave clear. Late game Varus functions as a burst mage with catch potential. Q damage takes half the health of squishy targets, and R serves as powerful disengage and pick tool. Positioning is critical since one bad step means death. Varus plays around team vision, staying max Q range until seeing a clear angle. His primary job is landing max-range Q on priority targets, enabling team collapse. Snowball becomes an escape button saved for assassins or bruisers. Augment choice defines late game identity: scaling augments make Varus the primary damage dealer, while utility augments focus on peeling with E and R. The ahead plan forces fights around objectives or inhibitors using R to start or counter engages, while the behind plan defends the platform with R stopping anyone who enters and Q plus E clearing super minions if needed.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Varus the Arrow of Retribution excels when ahead by transitioning from a poke threat into a zone controller who dictates when fights start and how they end. A lead typically comes from landing early Q snipes on low-health targets or securing a strong ultimate that teammates can collapse on. Once Varus has a gold and augment advantage, Q damage reaches a threshold where it forces squishy champions to recall or die, opening the map for the team. The trigger condition for playing from ahead involves completing a first major item spike, landing two or more successful Q executes, or the team taking the first tower. At this point, enemies cannot walk up to farm minions or contest health relics without risking half their health bar. Zone control becomes paramount when ahead. Varus should hold position at max Q range and charge fully without firing immediately, as the threat of a fully charged Piercing Arrow forces the enemy frontline to respect the zone. Fire only when a carry steps forward to last-hit or when an enemy is crowd-controlled by teammates. This approach denies health relic access and forces enemies to either engage prematurely at low health or concede ground. The ultimate becomes a death sentence when ahead and should not be used for self-peel unless death is imminent. Instead, use it to start fights on overextended targets, stacking Blight with W-empowered auto attacks before detonating with E or Q. The most common way Varus players throw a lead is by getting caught out of position. With no dash and only Flash or a well-timed ultimate as escape options, overconfidence kills. Chasing low-health enemies into unwarded brush or past tower lines invites disaster, as a single crowd-control spell from a hidden teammate turns a kill into a death. If Q or ultimate misses, disengage instantly rather than forcing a follow-up play with everything on cooldown. When behind, Varus loses the ability to one-shot targets with Q poke. The job shifts from carry to utility and setup, providing crowd control, slows, and Blight shred for actual carries. Trigger conditions for playing from behind include dying multiple times without kills, losing the first tower, or facing a significant enemy gold lead. At this stage, charging Q in plain sight invites death before the arrow leaves the bow. Focus instead on clearing minion waves with Q and E, keeping the wave near tower range where enemies cannot easily dive. Save the ultimate for when enemies commit to a dive rather than starting fights, using it to counter-engage and peel for teammates. Auto-attack frontline targets that the team is focusing, stacking Blight and detonating with E for armor shred and slow to amplify team damage. When behind, one bad engagement ends the game, so avoid contesting health relics or neutral objectives the enemy has vision on. Play at the edge of tower range, ensuring Flash or ultimate is available if the enemy hard-engages. The key to Varus in Mayhem is understanding that power fluctuates wildly based on gold and augment rolls, and attempting the ahead playbook while behind only accelerates defeat.

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Champion Background

Lore / Identity / Text block

Background copy

Varus the Arrow of Retribution operates as a reset-based carry in ARAM: Mayhem, not merely a passive poke champion. His passive, Living Vengeance, serves as his tempo engine, granting massive attack speed on champion takedowns and smaller boosts on minion kills. In Mayhem's constant fighting environment, this passive maintains near-100% uptime when played correctly. The attack speed steroid enables Varus to clean up fights, shred structures, and rapidly stack his W blazes. Securing a kill creates a window to overextend for additional kills rather than backing off. The passive scales with champion level rather than ability points, so Varus players should focus skill points on Q and E instead. Piercing Arrow functions as the primary damage tool, serving as a long-range linear nuke for sniping low-HP enemies, clearing waves, and stacking W blazes from a distance. The single-lane map limits enemy dodging space, making fully charged Q shots highly effective at forcing opponents off their wave or finishing fleeing targets. Q serves as the primary W detonator, where auto-attacking twice to stack blazes before firing Q converts a simple poke into a massive health chunk. Maxing Q first provides the most consistent damage and waveclear, with cooldown reduction per rank being vital for Mayhem's constant fighting. Charging Q slows movement speed, leaving Varus vulnerable to nearby assassins and divers. Blighted Quiver transforms Varus into a tank-buster by applying stacking debuffs through auto-attacks that detonate for percent-maximum-health damage when triggered by other abilities. The core Varus loop involves auto-attacking three times to stack blazes, then using Q or E to pop all three stacks for burst damage. In Mayhem's long brawls against well-funded tanks, W provides the answer to high-health targets. Enemies can see their stacks and will play defensively when blighted, making quick detonation essential. Maxing W second keeps pace with late-game tankiness. Hail of Arrows provides utility, safety, and anti-heal through area-of-effect damage with a slow and grievous wounds. The narrow ARAM bridge allows a well-placed E to control the entire lane width, shutting down healers and slowing pursuing enemies. E serves as the secondary W detonator and primary disengage tool. Wasting E leaves Varus with no escape before level 6, making him vulnerable to Snowballs and dashes. One point early provides necessary utility while maxing last. Chain of Corruption acts as the ultimate initiation and lockdown tool, firing a broad arrow that roots the first enemy hit before spreading corruption to nearby targets. In Mayhem's grouped teamfights, a single R can chain through an entire team. Minions block R, requiring waveclear before engaging. The ultimate sets up Varus's entire burst sequence by rooting targets for easy W stacking and detonation. Missing R or firing into minions wastes the team's primary engage tool, inviting enemy aggression during the long cooldown. Smart use means clearing the wave first, then targeting out-of-position enemies with a plan rather than firing out of frustration.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Varus in ARAM: Mayhem functions as a poke artillery piece with a deadly chain-CC ultimate, and the mode's accelerated gold and experience mean power spikes arrive faster but mistakes are exposed instantly. One bad Q charge or a missed R can flip a fight, because Mayhem's damage tuning leaves no room for wasted tempo. Mechanical mistakes center on ability discipline. Overcharging Piercing Arrow by holding Q at max charge for extra damage when enemies are repositioning behind minions causes the arrow to hit the minion wave for reduced damage, losing your primary poke tool for several seconds and inviting enemy engagement. Release Q early if it guarantees a clean hit on a champion, especially when isolated. Ignoring W passive stacks before firing Q deals only base damage, missing the percent max health burst that makes Varus threatening to tanks and bruisers. Auto-attack twice to apply Blight stacks, then Q through the target for real damage. Wasting E as a pure damage spell at max range for poke loses your only self-peel tool, which assassins and divers wait for to all-in you. Save E for when enemies commit, dropping it at your feet or between you and the diver to create a healing reduction zone and slow field. Missing R by panic-casting at a tank's frontline instead of a high-value backline target means the tank absorbs the root without spreading it. Hold R for a squishy target your team can burst, or use it point-blank on a diver to save yourself. Standing still while charging Q makes you an easy target for skill shots, hooks, and divers. Click sideways or backward while charging to adjust angle and distance without canceling. Decision mistakes involve positioning and role understanding. Playing front-to-back like a traditional ADC by auto-attacking the nearest tank wastes Varus's poke identity while their backline pokes you down freely. Position at an angle where Q can reach their backline, because Varus is an artillery piece, not a DPS turret. Using Snowball offensively to follow up on an engage lands you in the middle of five enemies with no escape. Use Snowball to reposition to safety, dodge key abilities, or gap-close only when enemies are already collapsed and low. Building pure attack speed instead of lethality or ability power makes Q and R deal negligible damage, forcing dependence on autos in a mode where burst and poke dominate. Chasing kills with low mana or no cooldowns leads to enemies turning, kiting, or collapsing while you have no tools to close or escape. Reset after successful poke trades and let your team clean up. Fighting in open space instead of near terrain allows divers and flankers to reach you easily with no walls to Flash over. Position near terrain to force predictable enemy paths, making Q easier to land and R more likely to spread. Underestimating healing reduction importance by not prioritizing E's healing debuff against sustain-heavy targets lets enemies heal through poke and reset. Ensure E lands on sustain targets and time burst after grievous wounds apply. Varus in Mayhem is about discipline, respecting cooldowns, and treating every arrow like it matters.

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FAQ

Varus

FAQ

Is Varus strong in ARAM: Mayhem? He is a top-tier poke champion because Mayhem's accelerated gold gain lets him hit his core item spikes much earlier than on Summoner's Rift. You get to spam abilities constantly, turning the lane into a damage race where his long-range Q dominates. The tradeoff is that he has no mobility, so one bad position or a well-aimed enemy Snowball usually means death. Which Varus build is best: poke or attack speed? Poke builds focusing on Lethality or raw Attack Damage are generally stronger in Mayhem since the mode favors quick, high-impact trades from safety. Attack speed builds with on-hit effects work if your team lacks sustained damage or if enemies stack multiple tanks who can dive you. Poke is safer and more consistent, but on-hit deals better damage against high-armor targets that close the gap. How do I use Piercing Arrow (Q) effectively? Charge it behind your minion wave to zone enemies off their own minions, forcing them to choose between dodging damage or losing gold. Release early for a quick snipe if a low-health enemy is retreating, or fully charge it to maximize range and damage for a finisher. Holding the charge slows your movement speed, making you an easy target for skillshots, so cancel the charge and reposition if you get threatened.

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