ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #109

Lissandra ARAM Mayhem Build & Best Augments

Lissandra role and playstyle: baseline role is AP mage mid-lane style, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure, long-range poke, dash mobility. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Lissandra Lissandra the Ice Witch Mage
TierT4
Rank#109
Win Rate48.19%
Pick Rate0.48%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

Win Rate50.96%
Pick Rate13.24%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

Win Rate48.27%
Pick Rate7.22%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate51.22%
Pick Rate5.95%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

52.13%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.37%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.79%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

51.35%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.02%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

51.17%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.83%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

53.35%
Rod of Ages Rod of Ages Rod of Ages
Total Price
2,600
Price
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.60%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

49.49%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.06%
Cryptbloom Cryptbloom Cryptbloom
Total Price
3,000
Price
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

52.53%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.99%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.99%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.49%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Total Price
1,300
Price
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

52.52%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.63%
Pick Rate
9.89%
Games
1,391

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT153.63%9.89%1,391
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.11%
Pick Rate
6.73%
Games
946

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT152.11%6.73%946
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.36%
Pick Rate
7.32%
Games
1,030

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.36%7.32%1,030
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
51.30%
Pick Rate
5.74%
Games
807

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT151.30%5.74%807
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.19%
Pick Rate
4.78%
Games
672

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT151.19%4.78%672
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
51.03%
Pick Rate
6.91%
Games
972

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT151.03%6.91%972
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.90%
Pick Rate
12.99%
Games
1,827

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT150.90%12.99%1,827
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
49.94%
Pick Rate
6.28%
Games
883

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT149.94%6.28%883
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
49.63%
Pick Rate
6.68%
Games
939

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT149.63%6.68%939
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
49.61%
Pick Rate
14.50%
Games
2,040

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT149.61%14.50%2,040
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
49.49%
Pick Rate
11.19%
Games
1,574

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT149.49%11.19%1,574
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
49.48%
Pick Rate
5.47%
Games
770

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT149.48%5.47%770
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
49.39%
Pick Rate
5.27%
Games
741

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT149.39%5.27%741
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.86%
Pick Rate
7.49%
Games
1,054

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT148.86%7.49%1,054
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.52%
Pick Rate
11.75%
Games
1,653

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT148.52%11.75%1,653
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.45%
Pick Rate
10.76%
Games
1,513

Gain ability haste equal to 30% AP .

View augment details
PrismaticT148.45%10.76%1,513
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
48.33%
Pick Rate
11.06%
Games
1,556

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT148.33%11.06%1,556
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
48.27%
Pick Rate
5.76%
Games
810

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT148.27%5.76%810
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
48.05%
Pick Rate
14.38%
Games
2,023

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT148.05%14.38%2,023
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
47.96%
Pick Rate
4.71%
Games
663

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT147.96%4.71%663
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
47.96%
Pick Rate
5.41%
Games
761

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT147.96%5.41%761
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.60%
Pick Rate
6.06%
Games
853

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT147.60%6.06%853
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
47.26%
Pick Rate
13.36%
Games
1,879

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT147.26%13.36%1,879
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
47.05%
Pick Rate
9.38%
Games
1,320

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT147.05%9.38%1,320
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
46.68%
Pick Rate
4.92%
Games
692

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT146.68%4.92%692
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
46.29%
Pick Rate
11.58%
Games
1,629

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT146.29%11.58%1,629
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
46.24%
Pick Rate
7.29%
Games
1,025

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT146.24%7.29%1,025
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.37%
Pick Rate
6.06%
Games
853

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT145.37%6.06%853
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
44.20%
Pick Rate
8.40%
Games
1,181

Grants 18% armor penetration and magic penetration .

View augment details
GoldT144.20%8.40%1,181
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.66%
Pick Rate
1.95%
Games
274

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT257.66%1.95%274
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.31%
Pick Rate
3.63%
Games
510

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT254.31%3.63%510
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
52.92%
Pick Rate
1.95%
Games
274

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT252.92%1.95%274
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
52.76%
Pick Rate
2.57%
Games
362

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT252.76%2.57%362
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.73%
Pick Rate
3.49%
Games
491

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT251.73%3.49%491
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
51.01%
Pick Rate
4.24%
Games
596

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT251.01%4.24%596
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.58%
Pick Rate
1.83%
Games
257

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT250.58%1.83%257
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.00%
Pick Rate
3.18%
Games
448

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT250.00%3.18%448
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
2.94%
Games
414

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT250.00%2.94%414
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.58%
Pick Rate
1.71%
Games
240

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT249.58%1.71%240
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
49.40%
Pick Rate
2.96%
Games
417

Gain 1750 upon acquiring this augment.

View augment details
GoldT249.40%2.96%417
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.37%
Pick Rate
2.82%
Games
397

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT249.37%2.82%397
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
49.03%
Pick Rate
1.83%
Games
257

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT249.03%1.83%257
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
48.94%
Pick Rate
4.01%
Games
564

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.94%4.01%564
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
48.89%
Pick Rate
3.85%
Games
542

Grants 60 ability haste .

View augment details
GoldT248.89%3.85%542
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
48.69%
Pick Rate
4.35%
Games
612

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.69%4.35%612
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.47%
Pick Rate
3.02%
Games
425

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT248.47%3.02%425
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
48.16%
Pick Rate
2.32%
Games
326

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT248.16%2.32%326
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.06%
Pick Rate
3.48%
Games
489

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT248.06%3.48%489
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.00%
Pick Rate
1.96%
Games
275

Gain 2 Stat Anvils .

View augment details
SilverT248.00%1.96%275
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
46.98%
Pick Rate
2.59%
Games
364

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT246.98%2.59%364
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
46.81%
Pick Rate
2.34%
Games
329

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT246.81%2.34%329
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.64%
Pick Rate
1.80%
Games
253

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT246.64%1.80%253
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.45%
Pick Rate
2.91%
Games
409

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT246.45%2.91%409
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
46.40%
Pick Rate
1.98%
Games
278

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT246.40%1.98%278
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
46.24%
Pick Rate
2.46%
Games
346

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT246.24%2.46%346
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.18%
Pick Rate
2.42%
Games
340

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT246.18%2.42%340
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
45.79%
Pick Rate
1.94%
Games
273

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT245.79%1.94%273
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
45.44%
Pick Rate
3.90%
Games
548

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.44%3.90%548
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.32%
Pick Rate
1.90%
Games
267

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT245.32%1.90%267
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
44.38%
Pick Rate
2.59%
Games
365

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT244.38%2.59%365
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.02%
Pick Rate
2.62%
Games
368

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT244.02%2.62%368
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
58.25%
Pick Rate
1.46%
Games
206

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT358.25%1.46%206
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
54.13%
Pick Rate
0.77%
Games
109

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT354.13%0.77%109
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.70%
Pick Rate
1.15%
Games
162

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT353.70%1.15%162
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.64%
Pick Rate
1.07%
Games
151

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT353.64%1.07%151
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
51.77%
Pick Rate
1.00%
Games
141

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT351.77%1.00%141
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.61%
Pick Rate
1.10%
Games
155

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT351.61%1.10%155
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
51.43%
Pick Rate
1.00%
Games
140

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT351.43%1.00%140
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
0.67%
Games
94

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT350.00%0.67%94
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.49%
Pick Rate
0.70%
Games
99

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT349.49%0.70%99
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.26%
Pick Rate
0.97%
Games
136

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT349.26%0.97%136
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
48.31%
Pick Rate
0.84%
Games
118

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT348.31%0.84%118
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
48.04%
Pick Rate
0.73%
Games
102

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT348.04%0.73%102
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
48.00%
Pick Rate
1.42%
Games
200

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT348.00%1.42%200
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.62%
Pick Rate
0.75%
Games
105

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT347.62%0.75%105
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
47.57%
Pick Rate
1.46%
Games
206

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT347.57%1.46%206
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
47.52%
Pick Rate
1.00%
Games
141

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT347.52%1.00%141
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
47.51%
Pick Rate
1.29%
Games
181

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT347.51%1.29%181
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.42%
Pick Rate
0.69%
Games
97

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT347.42%0.69%97
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
47.10%
Pick Rate
0.98%
Games
138

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT347.10%0.98%138
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.81%
Pick Rate
0.67%
Games
94

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT346.81%0.67%94
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.08%
Pick Rate
0.73%
Games
102

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT346.08%0.73%102
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.98%
Pick Rate
0.62%
Games
87

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT345.98%0.62%87
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
45.65%
Pick Rate
0.65%
Games
92

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT345.65%0.65%92
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
45.54%
Pick Rate
0.80%
Games
112

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT345.54%0.80%112
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.45%
Pick Rate
1.02%
Games
143

Grants 50% critical strike chance .

View augment details
GoldT345.45%1.02%143
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
45.27%
Pick Rate
1.43%
Games
201

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT345.27%1.43%201
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.93%
Pick Rate
1.47%
Games
207

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT344.93%1.47%207
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
44.81%
Pick Rate
1.09%
Games
154

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT344.81%1.09%154
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
44.44%
Pick Rate
0.77%
Games
108

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT344.44%0.77%108
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.39%
Pick Rate
1.33%
Games
187

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT344.39%1.33%187
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.21%
Pick Rate
0.68%
Games
95

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT344.21%0.68%95
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.82%
Pick Rate
0.63%
Games
89

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT343.82%0.63%89
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.82%
Pick Rate
0.63%
Games
89

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT343.82%0.63%89
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
42.86%
Pick Rate
1.19%
Games
168

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT342.86%1.19%168
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
41.94%
Pick Rate
0.66%
Games
93

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT341.94%0.66%93
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
41.71%
Pick Rate
1.50%
Games
211

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT341.71%1.50%211
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
41.18%
Pick Rate
0.73%
Games
102

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT341.18%0.73%102
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
39.66%
Pick Rate
0.82%
Games
116

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT339.66%0.82%116
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.00%
Pick Rate
0.57%
Games
80

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT460.00%0.57%80
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.71%
Pick Rate
0.50%
Games
70

Grants 3 random Dragon Souls .

View augment details
PrismaticT455.71%0.50%70
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
55.26%
Pick Rate
0.54%
Games
76

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT455.26%0.54%76
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
55.13%
Pick Rate
0.55%
Games
78

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT455.13%0.55%78
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.55%
Pick Rate
0.55%
Games
77

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT454.55%0.55%77
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.73%
Pick Rate
0.39%
Games
55

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT452.73%0.39%55
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
51.35%
Pick Rate
0.53%
Games
74

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT451.35%0.53%74
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
47.56%
Pick Rate
0.58%
Games
82

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT447.56%0.58%82
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
45.88%
Pick Rate
0.60%
Games
85

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT445.88%0.60%85
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
45.88%
Pick Rate
0.60%
Games
85

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT445.88%0.60%85
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
44.83%
Pick Rate
0.41%
Games
58

Gain 15% omnivamp .

View augment details
SilverT444.83%0.41%58
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.44%
Pick Rate
0.51%
Games
72

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT444.44%0.51%72
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
44.05%
Pick Rate
0.60%
Games
84

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT444.05%0.60%84
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.86%
Pick Rate
0.41%
Games
57

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT443.86%0.41%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.08%
Pick Rate
0.46%
Games
65

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT443.08%0.46%65
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
42.25%
Pick Rate
0.50%
Games
71

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT442.25%0.50%71
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
41.94%
Pick Rate
0.44%
Games
62

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT441.94%0.44%62
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
41.03%
Pick Rate
0.55%
Games
78

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT441.03%0.55%78
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
40.68%
Pick Rate
0.42%
Games
59

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT440.68%0.42%59
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
40.38%
Pick Rate
0.37%
Games
52

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT440.38%0.37%52
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
40.35%
Pick Rate
0.41%
Games
57

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT440.35%0.41%57
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
36.62%
Pick Rate
0.50%
Games
71

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT436.62%0.50%71
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
36.49%
Pick Rate
0.53%
Games
74

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT436.49%0.53%74
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
35.29%
Pick Rate
0.36%
Games
51

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT435.29%0.36%51

Lissandra Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (specific augment builds)

RQEW

In these cases, the order becomes R > Q > E > W or R > W > E > Q depending on which augment is stronger.

RWEQ

In these cases, the order becomes R > Q > E > W or R > W > E > Q depending on which augment is stronger.

Lissandra Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Lissandra counters these champions in ARAM: Mayhem.

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Rank
#137
Win Rate
47.78%
Pick Rate
1.15%

Kai'Sa Daughter of the Void Kai'Sa is a hybrid marksman who evolves her abilities based on the stats she builds. In ARAM: Mayhem, she becomes a high-octane carry who hits her evolution breakpoints much faster than on Summoner's Rift. You are looking to stack attack speed and ability power quickly, unlock your evolved abilities, and turn into a late-game raid boss who can dive the backline or melt frontline tanks. Her signature pattern revolves around isolation damage and her ultimate engage. She wants to catch enemies alone for massive bonus damage, then use Killer Instinct to reposition and shield herself. In Mayhem's chaotic environment, she excels at cleaning up scattered fights after the initial burst goes out. What changes in Mayhem is the pace of her power curve. The accelerated gold and experience mean you will often have two or even three evolved abilities by the time teams start grouping hard. This lets her play more aggressively around Snowball and engage angles that would be too risky in standard ARAM. She transitions from a poke-heavy early game into a versatile damage dealer who can adapt her build to whatever the enemy team throws at her. View champion guide

Nilah Nilah Nilah T2
Tier
T2
Rank
#56
Win Rate
51.19%
Pick Rate
0.23%

Nilah is a short-range melee carry who plays like a skirmisher more than a front-to-back marksman. She wants to sit just outside danger, dash in when a target is committed, then use her sweeping attacks and ultimate to turn a messy fight into a cleanup. In ARAM: Mayhem, Nilah gets more chances to do what she loves: fight often, chain resets in crowded lanes, and abuse any augment that helps her survive the first engage or extend her damage window. She is scary when her team can start fights for her, but punishable if she has to be the first body in. Wait for enemy crowd control to show, enter from a safe angle, and play for explosive all-in moments rather than slow poke trades. View champion guide

Fiddlesticks Fiddlesticks Fiddlesticks T4
Tier
T4
Rank
#128
Win Rate
48.02%
Pick Rate
0.51%

Fiddlesticks the Ancient Fear Fiddlesticks is a terrifying ambush mage who wins games by jumping out of the dark and locking down entire teams. In ARAM: Mayhem, he becomes one of the most consistent teamfight monsters because the single-lane format forces enemies to stay close together. There is nowhere to run. His signature pattern is simple but deadly: hide your presence with his passive, channel Crowstorm from an unexpected angle, then flash or snowball in while spamming crowd control. The Mayhem format accelerates this loop. You get your ultimate up faster, and the constant fighting means enemies are often too distracted to track your position. What changes here is the pressure density. In normal ARAM, Fiddlesticks can struggle if enemies hard-push and deny his ult angles. In Mayhem, the chaos works in your favor. Fights break out constantly, cooldowns spin rapidly, and a well-timed Crowstorm can wipe a clustered enemy team in seconds. You are not a passive poke mage. You are a flash-bang predator who forces enemies to play paranoid or die grouped up. View champion guide

Read counter details

Countered By

5

Lissandra is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Olaf Olaf Olaf T3
Tier
T3
Rank
#90
Win Rate
49.10%
Pick Rate
0.18%

Olaf is a front-line bruiser who wants to run straight through the fight, stick to a priority target, and win by refusing to back off. His pattern is simple: land axes, keep chasing, and force enemies to deal with him before he tears through their backline. In ARAM: Mayhem, Olaf benefits from the constant teamfighting and short lanes because he gets to brawl early and often. He is easiest to play when your team can follow his engage or punish enemies who spend everything trying to stop him. If he falls behind or charges in alone, he can be kited after his first push, so pick your moment, commit hard, and make the fight messy on your terms. View champion guide

Read counter details

Lissandra ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityControl mage who wins through patience, poke, and well-timed engages. Mix of zone control and pick potential, but damage output is limited by cooldowns.Sustained damage dealer and constant pressure source who cycles abilities rapidly. Becomes a drain-tank hybrid bruiser who stands in fights and heals through damage.Shift from patient control mage to aggressive spell-spamming fighter who creates opportunities through volume.
Ultimate UsageHold Frozen Tomb for the right moment, saving it for high-value targets or self-peel when divers jump you. It is a fight-winning button.Use it as a rotational tool on whoever is closest and threatening. It will be back quickly. Self-cast becomes a legitimate offensive tool for healing and dodging.Stop waiting for perfect ultimates. Use Frozen Tomb freely and aggressively—it returns before fights end.
Snowball UsagePrimary engage tool. Land it, dash in, W-Q-R a target, and either kill them or zone the rest. High-commitment and requires setup.Riskier as default engage since punishment for misjudging is higher. Use as gap-closer for enemies who blew cooldowns or escape when E is down.Save Snowball for real openings, not habitual engages. Q range and damage let you force fights from distance.
Teamfight SpacingMid-range positioning—close enough to land Q and W, far enough to avoid getting caught. Hover at the edge of fights looking for angles.Compressed spacing closer to the action. Use W and ultimate to survive burst while outputting damage. Playing back means getting poked down while your team dies.Stay near your frontline but not ahead of it. You are a brawler with crowd control, not an assassin.
Build PrioritiesFocus on burst and survivability with Luden's into Zhonya's. Runes like Electrocute or Arcane Comet for poke damage. One-shot a target and survive.Favors sustained damage and ability haste. Liandry's burns fast from constant casting. Conqueror or Phase Rush outperform burst runes. Sustain matters more.Build for extended fights, not one-shots. Ability haste and healing effects scale better than pure burst.

Champion Analysis

Role / Current performance

Overview

Lissandra the Ice Witch serves as a control mage and AoE crowd control specialist in ARAM: Mayhem, excelling at locking down teamfights with devastating CC chains. Her core strategic value centers on her ultimate ability, Frozen Tomb, which encases either Lissandra or an enemy in ice while granting invulnerability. This dual-purpose ultimate defines her gameplay identity, allowing her to either survive burst damage when focused by enemies or lock down priority targets for easy follow-up kills from her team. Lissandra's kit provides a layered crowd control system that makes her particularly effective in the confined ARAM environment. Ice Shard delivers AoE damage for poking, while Ring of Frost supplies an AoE root that enables crowd control chains. Ice Path offers mobility for repositioning, rounding out her engagement and escape tools. Her classic ARAM combo flows from Q to W to E, using Ice Shard to poke, Ring of Frost to root enemies, and Ice Path to reposition during fights. The self-preservation aspect of Frozen Tomb represents one of Lissandra's primary strengths. When the enemy team focuses her, she can activate her ultimate on herself to become invulnerable, effectively negating burst damage attempts. This mechanic gives her surprising durability for a mage and allows her to play more aggressively than many of her peers. Alternatively, using Frozen Tomb on enemy champions creates extended crowd control windows that teammates can exploit for guaranteed kills. Lissandra's strengths include powerful self-preservation through her ultimate, the AoE root from Ring of Frost, practical poke damage from Ice Shard, and strong crowd control chain potential. However, she carries notable weaknesses that players must respect. Her range is short compared to many other mages, forcing her into dangerous positions to deal damage. She is fragile with no built-in sustain, meaning she cannot recover health between engagements. The long cooldown on Frozen Tomb creates windows where she lacks her primary defensive tool, making her vulnerable to coordinated enemy dives. These weaknesses demand careful positioning and cooldown management. Lissandra players must balance the aggressive use of her crowd control tools with the constant threat of being caught without her ultimate available. Her short range means she often operates within danger zones, and without sustain, damage taken is damage that persists. Successful Lissandra play requires recognizing when to commit her ultimate for offensive lockdown versus when to preserve it for survival, making her a champion that rewards game sense and situational awareness in the continuous fighting environment of ARAM: Mayhem.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Lissandra the Ice Witch excels at forcing fights that enemies cannot refuse, making her a powerful engage mage in Mayhem where damage numbers are high and death timers are short. Rather than poking for extended periods, she should find angles to land Frozen Tomb on high-value targets while zoning their backup. Using the ultimate on a full-health carry at the start of a fight often wins the trade immediately by removing their damage dealer for crucial seconds. When Iceborn Subjugation is ready, Lissandra can play aggressively forward, using the passive root to set up guaranteed combos without burning Flash. Against heavy dive champions like Zed or Nocturne, Lissandra becomes an excellent safety net. When divers commit, she should wait for them to land before casting R on herself, creating a stasis where she takes reduced damage while the attacker remains frozen. Her W serves as the primary tool for breaking engage chains, disrupting enemy rhythm and giving teammates time to reposition. Ice Shard passes through the first enemy hit, allowing her to use the enemy frontline as a conduit to poke squishy targets behind them. Positioning on the Howling Abyss requires standing at the front of the minion wave rather than behind it, using E to threaten and control a large zone. Sticking to one side of the lane near health relic packs provides a wall to E over if flanked and limits enemy approach angles. Against long-range poke champions, Lissandra must play an in-and-out game, stepping forward to threaten engage and force enemies to waste mana, then stepping back to dodge return fire. Target priority shifts rapidly in Mayhem teamfights. The ultimate should target the biggest current threat, not necessarily the lowest-health enemy. When the passive is active, it should be used to peel for teammates being chased rather than chasing kills. Mark/Dash is essential for fixing Lissandra's lack of a true gap-closer, and the mark itself creates pressure that can force retreats before committing to a dash. Many Mayhem augments trigger on ability hits or crowd control, making Lissandra a prime candidate. Layering abilities rather than dumping them all at once maximizes trigger procs. Her wave clear with Q enables strong push potential, shoving waves into enemy towers early to force opponents to farm under pressure. When behind, Lissandra shifts from engage mage to peel-and-punish machine, standing next to the strongest remaining teammate and using W and passive to root divers while saving R defensively. Diving under towers is safer than with most mages because self-casting R drops tower aggro temporarily, though caution is required with Mayhem-specific tower mechanics.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Lissandra the Ice Witch approaches Mayhem fights as a control mage who transitions from early-game poke into a decisive engage and burst tool. Her game plan unfolds across three distinct phases, each with specific positioning requirements and timing windows. During the early game, Lissandra operates near her tower line, spamming Ice Shard off-cooldown thanks to Mayhem's reduced cooldowns and increased mana recovery. Direct champion hits apply slows and create pressure, making it unnecessary to hit the minion wave first. She should break vision in brush between casts to avoid return fire. Her positioning stays at max Q range, slightly off-center against long-range poke or hooks. Trading rhythm involves throwing Q whenever available, following up with an auto-attack if the slow lands and it is safe, then backing off. Extended early trades favor opponents due to her squishiness and underdeveloped passive damage. Snowball serves as a defensive check or guaranteed engage setup rather than chip damage. If she lands a mark on a squishy target who has used their escape, she can dash in, root with W, and follow with Q and autos. First augments influence playstyle—damage or ability haste boosts enable aggression, while sustain or shields allow her to absorb more return damage. The mid game represents Lissandra's power window once she unlocks Frozen Tomb. She becomes a primary engage tool, looking for Snowball angles onto high-priority targets or using Flash-R when necessary. Her poke rhythm continues with Q spam to soften enemies, committing to full combos on targets around 60-70% health. Snowball becomes her primary engage starter, aimed at enemy carries or targets her team can collapse on quickly. She should wait for enemies to burn disengage cooldowns before committing. Pushing with the team takes priority, using Q to clear minions quickly before focusing on champions. In the late game, death timers are long and one good engage can end the match. Lissandra shifts from frequent trading to high-impact, fight-winning ultimates. Every R use matters. She stays near her team but avoids face-checking brushes, letting teammates with more range or durability check for her. Getting caught costs her team its main engage and peel tool. Poke with Q keeps enemies honest, but she must save enough resources for a full combo. Snowball remains her engage tool but requires more selectivity—a failed engage late can cost the fight. She should only commit when her team is positioned to follow up. When ahead, she forces fights around objectives, using R to lock down key targets for burst damage. When behind, she plays strictly defensive, holding R for enemy dives and self-casting if jumped to deny burst while dealing zone damage. Her ability to land a clutch R represents her team's best hope for a turnaround.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Lissandra the Ice Witch transforms her playstyle dramatically based on whether her team is ahead or behind, making her one of the most adaptable mages in ARAM: Mayhem. When ahead, she shifts from a poke mage into a zone controller and assassin. The key trigger condition is having enough damage to delete a squishy target with a full combo plus one augment proc. At that point, she should stop looking for chip damage with her Q and instead hunt for all-ins. Her primary win condition becomes forcing a 4v5 by using E to check bushes or flank from unexpected angles. Rather than meeting sieging enemies head-on, she should circle through side lanes and ambush isolated carries. Even trading her life for the enemy's primary damage dealer is a massive win due to Mayhem's scaling death timers. Augments amplify her dominance when ahead. Damage-focused augments like Death's Touch or ability-haste options let her threaten kills every few seconds. She excels at tower diving because her R functions like a Zhonya's that also deals damage. The ideal combo for catching isolated carries is E into Flash into W for the root, then R on the target, followed by Q and Ignite. Critical mistakes to avoid include chasing kills deep into the enemy base without teammates, as Mayhem often grants players escape tools that can lead to getting kited and dying for nothing. Another throw condition is wasting R on a tank instead of saving it for the champion who can actually stop her team from ending the game. When behind, Lissandra shifts from assassin to bodyguard and disengage tool. The trigger condition is that the enemy has more items, better augments, or is sieging the inhibitor. She cannot force fair fights and must instead neutralize the enemy's biggest threat. She should stop trying to make plays with E and instead hold it for escape or point-blank engages when enemies dive. Her priority becomes peeling for her own carry, using R immediately on divers like Zed, Kha'Zix, or Yasuo to neutralize their burst. Defensive augments become her lifeline when behind. If stuck with damage augments but behind in gold, she must play for picks rather than teamfights. Bush camping near her base offers one of the few ways to swing games, deleting enemies who face-check before their team can react. The biggest unrecoverable mistake is getting caught face-checking, as dying before the enemy commits costs her team their only reliable disengage. Self-casting R serves as her panic button when caught by hooks or stuns, buying time for teammates to collapse. Even if she dies, stalling the enemy can prevent immediate objective captures. Mana management is crucial, as running out during a siege leaves her useless. She should back early if she lacks mana for a full E-W-R combo, since defending with zero mana guarantees losing the tower.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Lissandra the Ice Witch brings a distinct identity to ARAM: Mayhem centered on zone control, point-and-click crowd control, and calculated aggression. Her passive, Iceborn Subjugation, transforms enemy champions who die near her into Iceborn minions that walk toward the nearest enemy and explode for magic damage and a slow. In Mayhem's chaotic, death-frequent environment, this creates constant zone pressure with multiple Iceborn often active simultaneously. These thralls block skillshots for your team while threatening the enemy backline, and their automatic targeting logic means positioning yourself so minions spawn between you and enemies maximizes their value. Securing kills near the center of the bridge creates dangerous zones enemies must respect, giving your team room to push. Ice Shard serves as Lissandra's primary damage and poke tool. The piercing effect is the key mechanic, as the ability shatters on hit and damages secondary targets behind the primary. This forces enemies to spread out, making them easier to isolate. In combos, Ice Shard fills between major cooldowns while its slow helps with kiting. Ring of Frost provides point-blank crowd control and self-peel with a brief activation delay. This self-centered ability requires positioning in the middle of threats and serves as the lockdown that guarantees your ultimate lands. Wasting this ability is severely punished, as it is Lissandra's only instant defensive tool. Glacial Path functions as mobility, engage, and escape. The slow-traveling claw can be used to start fights from unexpected angles using fog of war, fake engages to force enemy cooldowns, or reposition during fights. The punishment for poor teleport decisions is severe, as Lissandra cannot cancel the animation and may arrive stunned and vulnerable. Frozen Tomb serves as both finisher and self-save. The point-and-click stun cannot miss, making it a perfect counter to mobile targets. Self-casting makes Lissandra untargetable while healing and creating a damaging ice field around her. The strategic cost of wasting this ability is significant, as a poor cast loses kill pressure or wastes the stun on a low-value target. Lissandra's overall identity in Mayhem revolves around dictating engagement timing and controlling space through accumulated Iceborn minions, piercing poke, and guaranteed crowd control. Staying alive ensures she can control where Iceborn spawn, while her combo potential with Glacial Path into Ring of Frost into Frozen Tomb creates reliable pick potential that mobile champions cannot escape.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Lissandra the Ice Witch wins games by locking down priority targets and surviving burst through her ultimate, but in Mayhem's chaotic damage environment, one bad engage or missed crowd control ability often means instant death. The most critical mechanical mistake is wasting E for damage when enemies have engage available. Throwing the claw out to poke leaves Lissandra with no escape tool, making her vulnerable to dash champions like Zed or Alistar who can immediately collapse during the cooldown. Players should save E for repositioning unless safely behind their frontline or chasing a confirmed kill, using Q for poke instead. If E is burned, Lissandra must play far back until it returns rather than walking forward to auto-attack. Self-casting R too early in a burst combo represents another major error. Panicking and ulting the moment damage occurs wastes the ability when enemies have not committed their full kit, resulting in a small heal and stasis while opponents wait to secure the kill. The correct approach is holding R until Lissandra is about to die or until multiple enemies are in melee range. If healthy enough, casting R on an enemy diver denies their damage while teammates eliminate them. Missing the Q slow on a chasing enemy also creates vulnerability, as aiming directly at moving targets often fails. Leading Q slightly or aiming at the ground near enemies guarantees the slow application, which frequently proves more valuable than the damage itself. Decision mistakes prove equally punishing. Engaging with E into five people typically results in getting burst down before W or R can activate. Lissandra should only E-engage when teammates follow immediately or when catching a lone overextended enemy. Chasing kills with low mana leaves her unable to afford a full Q-W-E-R combo, often resulting in death with an empty mana bar. Players must check mana before committing and back off if resources prove insufficient. Ignoring enemy poke mages while focusing on frontline tanks allows champions like Xerath or Ziggs to shred the team from the back. Lissandra should identify the biggest poke threat early and save her E-R combo to gap close and eliminate that specific target. Using R on a full-health tank wastes Lissandra's biggest cooldown on a target who will survive, heal back up, and leave the team with no answer for enemy carries. The ultimate should be reserved for divers or carries, using W and Q to kite tanks instead. Overstaying after a won fight with low health and blown cooldowns invites death when enemies respawn and rush forward. Not respecting Snowball leaves Lissandra vulnerable to marksmen or fighters who land the projectile and jump in, killing her before she can react. She should treat Snowball as a constant threat, standing near minions or her tank and sidestepping when seeing the projectile. Even after mistakes, a well-timed self-ult can salvage lost fights or waste enemy time, and players should think clearly about whether to stall for teammates or accept death and reset rather than panicking and spamming abilities.

Read full guide

FAQ

Lissandra

FAQ

Is Lissandra strong in ARAM: Mayhem? She is a top-tier control mage because her ultimate creates instant, unavoidable crowd control in chaotic team fights. The Mayhem pace favors her ability to engage from unexpected angles with increased ability haste. She struggles only when her team lacks damage to follow up on her engages. What is the best playstyle for Lissandra in this mode? Play as a dive initiator who looks for multi-person engages rather than a passive poker. Use your mobility to flank or reach the backline, then lock down high-priority targets. You trade safety for pressure, so make sure your team is in position before you teleport in. Which augment should I pick at the start? Prioritize augments that boost ability haste, magic penetration, or survivability after casting your ultimate. Damage-only augments are tempting, but Lissandra wins by controlling the fight tempo, not by one-shotting enemies from full health. If you get a healing augment, your self-sustain on your ultimate becomes extremely annoying for the enemy.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles