ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T3 Rank #122

Pyke ARAM Mayhem Build & Best Augments

Pyke role and playstyle: baseline role is AD support, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include stun threat. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Pyke Pyke the Bloodharbor Ripper Fighter / Mage / Support
TierT3
Rank#122
Win Rate48.56%
Pick Rate0.71%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate50.36%
Pick Rate10.88%
#2
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

Win Rate48.49%
Pick Rate5.03%
#3
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate44.95%
Pick Rate4.90%

Situational itemstop 12

Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.06%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

46.98%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

43.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.56%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.76%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

44.36%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

44.61%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

43.34%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

48.32%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.59%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

43.08%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

45.02%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

41.38%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

41.38%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

46.87%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

46.87%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

46.87%
The Brutalizer The Brutalizer The Brutalizer
Total Price
1,337
Price
212

+25 Attack Damage +10 Ability Haste 5 Lethality

56.55%

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate35.33%
Pick Rate18.00%
#2
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate37.14%
Pick Rate13.70%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win Rate36.02%
Pick Rate12.77%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

37.41%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

36.97%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

37.01%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

37.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

35.57%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

40.47%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

34.48%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.16%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

42.75%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

44.13%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

37.00%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

36.26%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

36.29%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

36.29%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

36.48%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

36.48%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

36.48%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

36.32%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

36.32%

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate45.23%
Pick Rate12.56%
#2
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate47.38%
Pick Rate4.89%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate41.58%
Pick Rate4.50%

Situational itemstop 12

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

46.15%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

45.75%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.59%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

44.15%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.57%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

47.73%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.26%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

44.16%
Opportunity Opportunity Opportunity
Total Price
2,700
Price
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

49.49%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

46.90%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

50.78%
Profane Hydra Profane Hydra Profane Hydra
Total Price
2,850
Price
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

48.37%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

45.58%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

45.58%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

45.30%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

45.30%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

45.30%
The Brutalizer The Brutalizer The Brutalizer
Total Price
1,337
Price
212

+25 Attack Damage +10 Ability Haste 5 Lethality

48.00%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
55.36%
Pick Rate
4.37%
Games
1,064

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT155.36%4.37%1,064
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.69%
Pick Rate
9.07%
Games
2,209

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT152.69%9.07%2,209
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
51.33%
Pick Rate
10.66%
Games
2,595

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT151.33%10.66%2,595
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.21%
Pick Rate
9.99%
Games
2,433

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT151.21%9.99%2,433
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
50.94%
Pick Rate
8.57%
Games
2,085

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT150.94%8.57%2,085
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
50.71%
Pick Rate
12.09%
Games
2,942

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT150.71%12.09%2,942
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
50.29%
Pick Rate
7.18%
Games
1,748

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT150.29%7.18%1,748
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
49.26%
Pick Rate
22.63%
Games
5,510

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT149.26%22.63%5,510
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.21%
Pick Rate
5.69%
Games
1,384

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT149.21%5.69%1,384
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
49.19%
Pick Rate
6.10%
Games
1,486

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT149.19%6.10%1,486
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.88%
Pick Rate
8.04%
Games
1,958

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT148.88%8.04%1,958
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
47.87%
Pick Rate
19.13%
Games
4,656

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT147.87%19.13%4,656
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
47.65%
Pick Rate
5.85%
Games
1,423

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT147.65%5.85%1,423
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
47.59%
Pick Rate
7.67%
Games
1,868

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT147.59%7.67%1,868
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.56%
Pick Rate
5.55%
Games
1,350

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT147.56%5.55%1,350
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.53%
Pick Rate
8.64%
Games
2,104

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT147.53%8.64%2,104
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
47.51%
Pick Rate
4.87%
Games
1,185

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT147.51%4.87%1,185
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
46.22%
Pick Rate
16.58%
Games
4,035

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT146.22%16.58%4,035
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.75%
Pick Rate
11.32%
Games
2,756

Grants 18% armor penetration and magic penetration .

View augment details
GoldT145.75%11.32%2,756
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
45.66%
Pick Rate
7.72%
Games
1,879

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT145.66%7.72%1,879
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
44.89%
Pick Rate
6.63%
Games
1,615

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT144.89%6.63%1,615
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
44.43%
Pick Rate
7.74%
Games
1,884

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT144.43%7.74%1,884
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
44.01%
Pick Rate
4.90%
Games
1,193

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT144.01%4.90%1,193
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.53%
Pick Rate
2.27%
Games
552

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT254.53%2.27%552
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
53.30%
Pick Rate
2.61%
Games
636

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT253.30%2.61%636
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
52.85%
Pick Rate
3.68%
Games
895

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT252.85%3.68%895
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.28%
Pick Rate
3.06%
Games
746

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT252.28%3.06%746
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
51.87%
Pick Rate
1.65%
Games
401

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT251.87%1.65%401
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.64%
Pick Rate
2.39%
Games
581

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT251.64%2.39%581
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
51.09%
Pick Rate
2.83%
Games
689

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT251.09%2.83%689
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.04%
Pick Rate
3.57%
Games
868

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT251.04%3.57%868
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
50.86%
Pick Rate
2.39%
Games
582

Increases attack damage by 20% .

View augment details
SilverT250.86%2.39%582
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
50.06%
Pick Rate
3.64%
Games
887

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT250.06%3.64%887
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
49.90%
Pick Rate
2.13%
Games
519

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT249.90%2.13%519
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
49.84%
Pick Rate
3.96%
Games
965

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT249.84%3.96%965
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.78%
Pick Rate
2.76%
Games
673

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT249.78%2.76%673
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
49.60%
Pick Rate
2.03%
Games
494

Gain 2 Stat Anvils .

View augment details
SilverT249.60%2.03%494
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.48%
Pick Rate
3.55%
Games
863

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.48%3.55%863
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
49.37%
Pick Rate
3.58%
Games
871

Grants 60 ability haste .

View augment details
GoldT249.37%3.58%871
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
49.08%
Pick Rate
2.69%
Games
654

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT249.08%2.69%654
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
48.82%
Pick Rate
3.12%
Games
760

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.82%3.12%760
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.67%
Pick Rate
1.70%
Games
413

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT248.67%1.70%413
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
48.63%
Pick Rate
2.10%
Games
510

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT248.63%2.10%510
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.59%
Pick Rate
4.08%
Games
994

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT248.59%4.08%994
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
48.59%
Pick Rate
3.35%
Games
815

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT248.59%3.35%815
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.25%
Pick Rate
3.18%
Games
773

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT248.25%3.18%773
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
48.17%
Pick Rate
1.79%
Games
436

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT248.17%1.79%436
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
48.10%
Pick Rate
2.16%
Games
526

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT248.10%2.16%526
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.01%
Pick Rate
1.86%
Games
452

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT248.01%1.86%452
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
47.70%
Pick Rate
3.21%
Games
782

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.70%3.21%782
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
47.64%
Pick Rate
3.31%
Games
806

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT247.64%3.31%806
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
47.59%
Pick Rate
2.05%
Games
498

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT247.59%2.05%498
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
47.55%
Pick Rate
2.01%
Games
490

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT247.55%2.01%490
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
47.48%
Pick Rate
2.12%
Games
516

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT247.48%2.12%516
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.29%
Pick Rate
1.82%
Games
442

Gain 15% omnivamp .

View augment details
SilverT247.29%1.82%442
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
46.84%
Pick Rate
2.92%
Games
711

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT246.84%2.92%711
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.79%
Pick Rate
2.94%
Games
716

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.79%2.94%716
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.44%
Pick Rate
3.06%
Games
745

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT246.44%3.06%745
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.45%
Pick Rate
1.67%
Games
407

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT245.45%1.67%407
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.43%
Pick Rate
4.00%
Games
973

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT245.43%4.00%973
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
45.22%
Pick Rate
3.13%
Games
763

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT245.22%3.13%763
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.80%
Pick Rate
3.59%
Games
875

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT244.80%3.59%875
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
44.50%
Pick Rate
3.14%
Games
764

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT244.50%3.14%764
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
43.98%
Pick Rate
1.98%
Games
482

Grants 50% critical strike chance .

View augment details
GoldT243.98%1.98%482
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
43.79%
Pick Rate
1.89%
Games
459

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT243.79%1.89%459
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.02%
Pick Rate
1.80%
Games
437

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT243.02%1.80%437
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
42.58%
Pick Rate
1.72%
Games
418

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT242.58%1.72%418
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
41.45%
Pick Rate
1.59%
Games
386

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT241.45%1.59%386
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
53.77%
Pick Rate
1.20%
Games
292

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT353.77%1.20%292
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.62%
Pick Rate
0.85%
Games
207

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT353.62%0.85%207
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
53.30%
Pick Rate
0.93%
Games
227

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT353.30%0.93%227
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.40%
Pick Rate
1.46%
Games
356

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT351.40%1.46%356
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.14%
Pick Rate
0.72%
Games
176

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT351.14%0.72%176
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.70%
Pick Rate
1.46%
Games
355

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT350.70%1.46%355
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
49.62%
Pick Rate
1.09%
Games
266

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT349.62%1.09%266
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.22%
Pick Rate
1.32%
Games
321

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT349.22%1.32%321
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.56%
Pick Rate
1.57%
Games
381

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT348.56%1.57%381
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.29%
Pick Rate
1.57%
Games
381

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT348.29%1.57%381
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
48.17%
Pick Rate
0.90%
Games
218

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT348.17%0.90%218
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.09%
Pick Rate
0.97%
Games
235

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT348.09%0.97%235
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
47.37%
Pick Rate
1.25%
Games
304

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT347.37%1.25%304
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
46.67%
Pick Rate
0.80%
Games
195

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT346.67%0.80%195
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
45.90%
Pick Rate
1.25%
Games
305

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT345.90%1.25%305
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
45.83%
Pick Rate
0.99%
Games
240

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT345.83%0.99%240
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.55%
Pick Rate
0.78%
Games
191

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT345.55%0.78%191
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
45.45%
Pick Rate
0.77%
Games
187

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT345.45%0.77%187
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
45.29%
Pick Rate
0.92%
Games
223

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT345.29%0.92%223
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.98%
Pick Rate
0.86%
Games
209

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT344.98%0.86%209
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.89%
Pick Rate
1.33%
Games
323

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT344.89%1.33%323
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
44.85%
Pick Rate
0.80%
Games
194

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT344.85%0.80%194
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.39%
Pick Rate
0.77%
Games
187

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT344.39%0.77%187
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.50%
Pick Rate
1.36%
Games
331

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT343.50%1.36%331
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
43.49%
Pick Rate
1.20%
Games
292

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT343.49%1.20%292
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.31%
Pick Rate
1.29%
Games
314

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT343.31%1.29%314
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
42.28%
Pick Rate
1.12%
Games
272

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT342.28%1.12%272
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
40.82%
Pick Rate
0.81%
Games
196

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT340.82%0.81%196
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
40.55%
Pick Rate
1.04%
Games
254

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT340.55%1.04%254
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.10%
Pick Rate
0.85%
Games
207

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT340.10%0.85%207
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
39.71%
Pick Rate
0.86%
Games
209

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT339.71%0.86%209
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
37.96%
Pick Rate
1.01%
Games
245

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT337.96%1.01%245
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.88%
Pick Rate
0.43%
Games
104

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT452.88%0.43%104
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
52.67%
Pick Rate
0.54%
Games
131

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT452.67%0.54%131
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.74%
Pick Rate
0.56%
Games
136

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT450.74%0.56%136
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.68%
Pick Rate
0.61%
Games
148

Grants 3 random Dragon Souls .

View augment details
PrismaticT450.68%0.61%148
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.77%
Pick Rate
0.67%
Games
162

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT448.77%0.67%162
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
48.47%
Pick Rate
0.67%
Games
163

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT448.47%0.67%163
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.45%
Pick Rate
0.56%
Games
137

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT447.45%0.56%137
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.98%
Pick Rate
0.61%
Games
149

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT446.98%0.61%149
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
45.65%
Pick Rate
0.38%
Games
92

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT445.65%0.38%92
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
45.51%
Pick Rate
0.64%
Games
156

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT445.51%0.64%156
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
45.11%
Pick Rate
0.55%
Games
133

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT445.11%0.55%133
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.44%
Pick Rate
0.41%
Games
99

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT444.44%0.41%99
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
44.09%
Pick Rate
0.38%
Games
93

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT444.09%0.38%93
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
43.24%
Pick Rate
0.30%
Games
74

Grants 60% bonus attack speed .

View augment details
SilverT443.24%0.30%74
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.62%
Pick Rate
0.50%
Games
122

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT442.62%0.50%122
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.59%
Pick Rate
0.44%
Games
108

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT442.59%0.44%108
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
41.90%
Pick Rate
0.43%
Games
105

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT441.90%0.43%105
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
40.23%
Pick Rate
0.36%
Games
87

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT440.23%0.36%87
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
40.15%
Pick Rate
0.54%
Games
132

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT440.15%0.54%132
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
40.00%
Pick Rate
0.33%
Games
80

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT440.00%0.33%80
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
39.45%
Pick Rate
0.45%
Games
109

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT439.45%0.45%109
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
38.79%
Pick Rate
0.48%
Games
116

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT438.79%0.48%116
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
38.64%
Pick Rate
0.36%
Games
88

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT438.64%0.36%88
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.18%
Pick Rate
0.45%
Games
110

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT438.18%0.45%110
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
33.96%
Pick Rate
0.44%
Games
106

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT433.96%0.44%106
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
31.43%
Pick Rate
0.29%
Games
70

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT431.43%0.29%70
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.85%
Pick Rate
0.22%
Games
54

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT551.85%0.22%54
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
47.54%
Pick Rate
0.25%
Games
61

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT547.54%0.25%61
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
43.14%
Pick Rate
0.21%
Games
51

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT543.14%0.21%51
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
42.86%
Pick Rate
0.23%
Games
56

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT542.86%0.23%56
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
40.32%
Pick Rate
0.25%
Games
62

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT540.32%0.25%62
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
39.22%
Pick Rate
0.21%
Games
51

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT539.22%0.21%51
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
32.14%
Pick Rate
0.23%
Games
56

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT532.14%0.23%56
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
30.30%
Pick Rate
0.27%
Games
66

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT530.30%0.27%66

Pyke Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Condition: Heavy E Augments or Reset Mechanics)

RQWE

R > Q > W > E (Condition: Pure Roaming or Poke Augments)

Pyke Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Pyke counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Read counter details

Countered By

5

Pyke is countered by these champions in ARAM: Mayhem.

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Lillia Lillia Lillia T1
Tier
T1
Rank
#1
Win Rate
57.84%
Pick Rate
0.75%

Lillia the Bashful Bloom is a swift AP skirmisher who wins fights by brushing enemies with repeated spell hits, building movement momentum, spreading dream dust, then turning a good angle into a multi-target sleep setup. Her fantasy is not standing still and trading; she dances at the edge of danger, tags several champions, and punishes teams that clump in the lane. In ARAM: Mayhem, Lillia feels much more fight-focused than on a normal map. The narrow bridge gives her more frequent chances to land sweeping area damage and set up teamwide follow-up, while constant brawls mean her mobility rhythm matters every wave. Snowball can create sudden entry windows for sleep setups or finishing swings, but mistiming it often drops her directly into crowd control before she can kite back out. Hextech augments amplify her identity: effects that reward repeated casting, movement, survivability, or extended combat let her keep circling fights instead of committing once and dying. The main mistake is treating her like a front-line engager; the safer pattern is to tag, drift out, wait for enemy control tools to miss, then re-enter when allies can follow the sleep. If an engage fails, reset behind the wave, rebuild spacing, and look for the next clumped fight rather than forcing a solo dive. View champion guide

Twitch Twitch Twitch T2
Tier
T2
Rank
#45
Win Rate
51.77%
Pick Rate
1.00%

Twitch is a stealth-focused marksman who wins fights by choosing when they start. He looks for a flank, opens from safety, stacks poison through repeated attacks, then cleans up low-health targets before they can reset the fight. In ARAM: Mayhem, Twitch is less about quiet farming and more about finding sharp engage angles in constant 5v5 pressure. Snowball, heavy poke, and fast all-ins can punish him before he sets up, but if his team gives him a few seconds of space, his long-range spray turns messy fights into wipeouts. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

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Pyke Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Pyke Pyke Pyke T3
Tier
T3
Rank
#122
Win Rate
48.56%
Pick Rate
0.71%

Pyke the Bloodharbor Ripper Pyke is a support assassin designed to execute low-health targets and share the gold with his teammates. He plays as a lane bully who fishes for picks with Bone Skewer (Q) and sets up kills with Ghostwater Dive (W). His entire identity revolves around his ultimate, Death from Below (R), which executes enemies and grants bonus gold to the last ally to assist. In ARAM: Mayhem, he is a relentless kill-stealer who turns every skirmish into a gold fountain for his team. Mayhem accelerates his already aggressive playstyle. The mode's increased gold generation and constant fighting mean Pyke hits his power spikes faster and finds more execute opportunities. He thrives in the chaos, slipping in and out of combat with his camouflage and mobility. The single-lane format forces enemies to cluster, making his Phantom Undertow (E) stun easier to land on multiple targets. He is not a traditional healer or shielder; he keeps his allies alive by killing the enemy first and sharing the wealth. View champion guide

Heavy Burst or Poke: Teammates must rapidly chunk enemies to 30-40% health so Pyke can secure resets. He cannot kill full-health targets efficiently. Hard Crowd Control: He needs setup for his Q hook and E stun. Pre-emptive stuns or knockups allow him to land his full combo without getting interrupted. Peel and Protection: Pyke is fragile and dives deep. He relies on allies to zone threats off him while his Passive heals him up after a near-death escape. Top Synergy Pairings

Varus (High Value) Synergy Mechanism: Varus provides the long-range poke necessary to chunk the entire enemy team, creating multiple low-health targets for Pyke’s ultimate. His R also sets up a guaranteed Pyke E dash. Combo: Varus lands a long-range Q or R on a priority target. If the target drops near execute range, Pyke flashes or uses Ghost to R immediately. If Varus hits his R Chain of Corruption, Pyke follows with E into the rooted target for a guaranteed stun and kill. Best Scenario: A poke war where Varus softens the enemy backline. Pyke hides in the fog or behind minions, waiting for the moment a squishy target hits 40% HP to dive and reset. Enemy Answer: Enemies rush Varus with hard engage to stop the poke. They buy Edge of Night or Banshee's to block the initiating pick tool. Failure Risk: If Varus misses his poke or gets assassinated early, Pyke has no way to lower enemy health bars safely. He is forced to engage on full-health targets, which usually results in his death. Recovery: Pyke plays for disengage with E and W, waiting for Varus to respawn or find his rhythm. He looks for cleanup kills on enemies who overextend after diving the ADC.

Pyke ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Engage TempoPyke spends early game fishing for Q pulls and looking for E stuns, playing like a lane bully who transitions into a cleanup crew.The transition phase disappears; you are a kill threat from the first wave, playing around all-ins instead of poke due to amplified damage and cooldown reduction.Stop fishing for hooks and force all-ins immediately; do not wait for a transition phase.
Q UsageYou charge Q to zone enemies and fish for grabs, treating it primarily as a setup tool for engages.Damage and frequency allow aggressive quick-casting to secure damage or set up E, treating Q as a primary damage source rather than just setup.Treat Q as a primary damage source; do not tunnel vision on landing the perfect hook.
E Risk ManagementYou must respect cooldowns and use E carefully because missing it leaves you vulnerable to enemy retaliation.Cooldown reduction and reset mechanics let you E through enemies, ult, and often have E back up to disengage, reducing the risk significantly.Play closer to the danger zone; augments allow you to engage and disengage freely.
Ultimate PrioritiesYou hold ult until you are sure it kills, valuing the guaranteed execute over taking risks.Augments raise the execute threshold and strengthen reset potential; using ult near kill range matters more than waiting for the perfect kill.Ult aggressively for resets; the reset matters more than the perfect kill threshold.
Snowball UtilitySnowball is a utility tool used to close distance for Q setups or to follow up on a teammate's engage.Fights happen faster and augments provide burst or survivability, making Snowball a legitimate engage starter rather than just utility.Use Snowball as a primary engage starter; hesitation loses fights in Mayhem.

Champion Analysis

Role / Current performance

Overview

Pyke the Bloodharbor Ripper serves as an assassin with crowd control and gold generation capabilities in Hextech Mayhem, making him one of the most dangerous champions in the mode. His drastically reduced cooldowns allow him to chain abilities with relentless aggression, transforming his already lethal kit into a constant threat. The narrow map layout works heavily in his favor, as his Q ability, Bone Skewer, achieves extremely high hit rates and enables instant focus-fire from teammates upon a successful hook. His stealth ability, Ghostwater Dive, provides strategic flexibility for both engaging unexpectedly and retreating safely. This allows Pyke to control positioning and timing in ways that catch opponents off guard. Phantom Undertow serves as his core mobility tool, dashing through enemies while leaving a slowing zone that creates deadly combos when chained with his hook. The combination of stealth, mobility, and crowd control makes Pyke difficult to pin down while he sets up kills. Death from Below, his ultimate, defines his strategic value in Hextech Mayhem. Frequent execute triggers grant bonus gold to the entire team, dramatically accelerating the team's gold lead over the course of the match. This gold generation aspect elevates Pyke beyond a typical assassin, as successful executions create compounding advantages for his entire team. The more effectively he secures executes, the faster his team scales. Pyke's damage pattern relies on burst and execute potential rather than sustained damage. He excels at picking off vulnerable targets and finishing low-health enemies that other champions might fail to secure. His hook creates kill opportunities, his stealth enables favorable positioning, and his dash provides both engage and escape options. The synergy between these tools allows skilled players to control the flow of skirmishes. Positioning with Pyke requires balancing aggression with survival. His stealth and dash provide safety mechanisms, but overcommitting can leave him vulnerable to focus fire. The reward for successful aggression is substantial: hooks lead to kills, and kills lead to team-wide gold advantages. Players must identify moments when the risk of engagement is worth the potential reward. His strategic value in Hextech Mayhem stems from this combination of assassination pressure, crowd control utility, and team-wide economic acceleration. Pyke the Bloodharbor Ripper rewards aggressive play and precise execution, turning successful kills into growing advantages that can snowball matches in his team's favor.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Pyke in Mayhem lives or dies by his engage rhythm, functioning as a trap that springs forward rather than a traditional frontliner. Start most fights by fishing with Q: Bone Skewer, as even a non-charged tap hook forces enemies to dodge and creates space for your team. A charged hook on a squishy target signals your green light to follow immediately with E: Phantom Undertow, stunning them against the bridge edge or into your team's damage zone. Do not engage simply because cooldowns are available; instead, look for enemies who have burned major escape tools or crowd control. Walking up to threaten a hook is often superior to throwing it immediately, as you can punish panic dodging. The single ARAM lane makes landing hooks easier but also makes dodging skillshots harder for you. Use health packs and dead towers as loose cover, and avoid standing directly behind melee allies if enemies have heavy area-of-effect damage. When holding a charged Q, slow your movement to aim carefully, aiming for the side of the minion wave rather than through it, since hooking through minions stops the pull early and loses stun potential. Snowball serves as your primary gap-closer when enemies play far back. Never use it to start a fight unless your E is ready to follow up. A common kill pattern involves hitting Snowball, dashing in, instantly casting E to dash back through the enemy, and dragging them into your team while returning to safety. Be careful using Snowball against teams with instant disengage like Janna or Gragas; in these matchups, save Snowball for counter-engage or to execute fleeing low-health targets. Pyke excels as a counter-engage tool. When enemies dive your carries, turn and cast E directly through diving enemies to stop their momentum. Your ultimate, R: Death from Below, serves as a massive deterrent for divers who see your X marker and know they cannot dive low-health targets without risking execution. Hold R until the last possible second during a dive to force enemy commitment, then execute them when they cross the threshold. Your job is killing the most valuable target, not the closest one. Ignore enemy tanks when possible and fish for backline mages or ADCs. Track the execute threshold constantly, as Mayhem damage numbers fly fast. Do not tunnel vision on a specific enemy; if your primary target gets healed or shields up, switch targets immediately. Pyke's R resets on kill, so always scan for the lowest health enemy. Sometimes executing a support for the reset and gold, then using the second cast on the carry, represents the best play. Pyke should rarely clear minions himself. Let mages clear while you zone enemies. Using Q and E on waves leaves zero pressure for several seconds, so only use abilities on minions when desperate to reset the wave or prevent a tower dive. When pushing enemy towers, walk into fog of war in side brushes; the threat of a hook from an unseen angle forces enemies to back off. Diving with Pyke is high-risk, high-reward. The ideal dive occurs when your passive Gift of the Drowned Ones grey health is ready. Never dive if your R is down, as the execute is your safety net. When your team falls behind, Pyke shifts from executioner to setup tool. Focus on peeling for your strongest teammate. Your ultimate retains value through gold sharing; executing a single enemy injects gold to your entire team. Wait for greedy enemy dives, then punish overextensions. Never face-check brushes for picks, as you will get burst down instantly.

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Playstyle Guide

Playstyle / Team structure

Play guide

Pyke the Bloodharbor Ripper operates as an aggressive playmaker throughout all stages of Mayhem, with a game plan built around hook pressure, stun setups, and execute resets. In the early game, Pyke should start near the front line to contest the first wave brush, looking to hook enemies into his team or a minion wave for an early health advantage. Landing a single Q can force a potion or summoner spell, but missed hooks require immediate backing off rather than forcing bad trades. W serves to reset vision and reposition after hook attempts or dodge enemy skillshots, though Pyke should not sit in stealth too long due to mana drain. Snowball functions as the primary engage tool early, allowing Pyke to mark a target, wait for key cooldowns, then dash in and follow with E for a stun. Positioning front-left or front-right of the wave near brush enables the rhythm of fishing for hooks, short trading with E, and disengaging with W. When ahead, Pyke zones enemies off the wave and looks for aggressive Snowball engages. When behind, he plays for hooks under tower and lets the wave come to him. Once Pyke reaches level 6 and unlocks R, every low-health enemy becomes a potential reset opportunity. The mid game strategy centers on damaging targets to around 30-40% health, then flashing or using Snowball to close distance for the ultimate. Successful executes reset the ultimate and grant bonus gold to an ally, accelerating team item power spikes. E stun becomes critical for setting up kills or peeling for carries, capable of stopping an assassin's burst in Mayhem's high-damage environment. W should reposition after fights start, not just for engaging, while passive healing helps recover from chip damage but cannot save Pyke from burst. Pyke must group with damage dealers rather than split push, creating openings with Q and securing resets with R. When ahead, he forces fights, dives towers with R resets, and snowballs the gold lead. When behind, he fishes for hooks on carries and plays for picks without forcing bad dives. In the late game, one mistake ends the game and Pyke's margin for error becomes small. He should never facecheck, instead using W to scout dangerous areas or set up flanks. A single hook on a carry can win the game, while a missed hook leaves the team vulnerable to counter-engage. R remains the win condition, requiring Pyke to wait for team damage before committing. Ulting a full-health target will likely result in dying for nothing, so Pyke must look for the execute threshold. Multiple low enemies enable chain R resets that can wipe an entire team in seconds. Pyke also serves as a disruption tool, using E to stun divers and Q to peel melee attackers off the back line. Against grouped enemies, a multi-man E stun creates opportunity before backing off for cooldowns. Positioning at flank angles or just behind the front line keeps Pyke ready to dive. After a successful pick, the team pushes as a group without sieging without vision. When ahead, Pyke wards enemy jungle, catches people rotating, and forces 5v4 fights. When behind, he defends under tower and looks for a miracle hook or counter-engage E to end the game on a successful team wipe.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Pyke the Bloodharbor Ripper operates on a feast-or-famine dynamic in Mayhem, where game state fundamentally shifts his role and effectiveness. When ahead, Pyke transforms from a poke-oriented threat into a guaranteed kill machine. The trigger conditions for an advantage state include completing a first damage component, holding health relic advantage, or scoring two early executes. At this point, the execute threshold becomes a constant terror for enemies, and the correct approach shifts from fishing for Q pulls to forcing enemies into corners using Grey Health regeneration to absorb damage. The R reset mechanic serves as the engine that sustains leads, creating chain reactions where one kill feeds directly into the next. Augments amplify this snowball heavily, with execution damage augments pushing thresholds to absurdly high levels and mobility augments enabling aggressive E plays through frontlines to disrupt backlines. The key to maintaining a lead lies in avoiding greed. Holding R for a five-man execute when a double is guaranteed throws away guaranteed gold share for teammates. Mayhem moves too quickly for perfect setups, and Pyke should take guaranteed kills immediately. Grey Health management remains critical even when ahead, as diving too deep without W available for regeneration can result in getting burst down before R casts. A fully charged W should serve as the exit plan after securing resets. When behind, Pyke faces a fundamental problem: his kit relies on kill pressure to sustain, and a deficit renders the execute threshold too low to be practical while making Grey Health regeneration nearly impossible to access. Trigger conditions for a deficit include losing the first tower, having fewer than three kills by the eight-minute mark, or facing heavy poke compositions that deny W regeneration. The correct adaptation shifts Pyke from assassin to setup tool. Attempting to force kills with R on full-health enemies will fail and likely result in death. Instead, Q becomes a tool for creating picks on overextended enemies, and E serves as peel for carries under pressure. Utility or tankier augments can enable a stun-bot function, while damage augments without the gold to support them require playing for disruption, waiting for enemy cooldowns before committing. The critical throw condition when behind is attempting to force a full combo. E-Q engagement while behind typically results in getting stunned and dying instantly, as Grey Health cannot save Pyke against fed enemies. Patience becomes the only recovery mechanic, waiting for enemies to make mistakes first. W should be reserved for repositioning or scouting bushes for teammates. One well-placed hook on a squishy target late in the game can still swing gold balance, but Pyke must survive long enough to recognize and seize that opportunity.

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Champion Background

Lore / Identity / Text block

Background copy

Pyke in Mayhem operates as a finisher and tempo engine rather than a traditional support, with the mode's accelerated gold and experience gain helping him reach his execute threshold sooner while constant fighting provides more opportunities to reset his ultimate. His passive, Gift of the Drowned Ones, stores damage from champions as grey health that heals him when unseen by enemies. In Mayhem's chaotic pacing, Pyke constantly dips in and out of vision, making this passive his primary sustain tool. Even a second behind a tower or inside a bush can trigger the heal, allowing him to re-engage with fresh HP rather than recalling. However, damage from non-champion sources does not build grey health, and opponents can deny sustain by maintaining vision through abilities, Scrying Orbs, or pinks. Bone Skewer serves as Pyke's primary fishing tool, with a tap version that fires a short stab to slow and pull slightly, and a fully charged version that fires a long-range hook pulling targets significantly toward him. The Mayhem environment's narrow lane and constant clustering make landing hooks highly disruptive, as a single hook on a squishy target often results in a kill through team collapse. The classic combo involves hooking into Phantom Undertow, pulling enemies and then stunning them on the return path. Minions block the hook, and missing a charged hook represents a major tempo loss that signals to enemies that Pyke has no pressure for several seconds. Ghostwater Dive provides camouflage and massive movement speed that decays over time, while healing based on grey health when the ability ends. In Mayhem, this speed boost enables Pyke to roam across the lane, finding flank angles impossible in other modes. He uses it to close gaps for surprise hooks or escape after dives. Scrying Orbs and Control Wards can reveal him, costing the element of surprise while retaining the speed boost. Phantom Undertow functions as Pyke's playmaking dash and primary defensive tool against melees. He dashes forward, leaving a phantom that returns and stuns all enemies it passes through. In Mayhem's tight corridors, hitting multiple enemies becomes easier. The standard engage pulls with the hook, then dashes past the target so the returning phantom stuns them. This ability serves as Pyke's only mobility spell, so using it to engage without securing a kill leaves him stranded and vulnerable to collapse. Death from Below defines Pyke in Mayhem, striking an X-shaped area that executes enemies below a certain health threshold while granting bonus gold and a reset window on successful executes. The gold generation accelerates team item spikes, and the reset mechanic enables chained kills in single fights. Shields counter the execute mechanic, as shielded enemies at low HP survive if the shield absorbs the damage. Whiffing the ultimate is catastrophic, leaving Pyke without his team's biggest gold engine and finisher, so checking the red threshold marker before committing remains essential.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Pyke in Mayhem often looks like an easy win on paper with his infinite execute resets, high mobility, and amplified kill potential, yet most players throw this advantage by playing like a generic assassin or a passive support. The mode's pacing punishes both passivity and sloppy aggression, making it essential to understand the specific mechanical and decision errors that undermine successful Pyke gameplay. Mechanical mistakes center on ability execution and timing. Missing the Phantom Undertow return happens when players activate W and run in a straight line at enemies or panic-flash before the phantom returns, resulting in zero damage and no stun setup while becoming a vulnerable target. The correct approach involves moving perpendicular to enemies or circling around them to ensure the phantom passes through the target. If the stun misses, players should disengage behind their frontline rather than forcing a bad E-Q combo. Using Q tap instead of hold in team fights treats the ability like a generic linear skillshot, dealing minimal damage with no pull effect. Players should hold Q to charge the pull, using tap only for last-hitting minions under tower or securing kills on fleeing low-HP targets outside pull range. Executing with R when the target is not actually in the kill zone—due to shields, damage reduction, or healing—results in damage without a reset, leaving Pyke stranded in enemy territory with his strongest ability on cooldown. Players must wait for the threshold to stabilize and break shields first. Holding W for too long before engaging causes grey health decay, eliminating the sustain buffer needed for effective trades. Decision mistakes involve strategic choices that undermine team success. Stealing kills with non-ultimate abilities denies teammates the "Your Cut" bonus gold from Pyke's R passive, which represents his main win condition in Mayhem. Players should save damage when allies have kills secured and position for R resets on subsequent targets. Dying to "reset" without team follow-up gives enemies shutdown bounty and loses map pressure; players should only trade their life if teammates can immediately push towers or secure objectives. Ignoring the Snowball for engage against poke-heavy compositions results in taking free damage before reaching targets, depleting grey health needed for all-ins. Building pure damage while ignoring survivability prevents grey health conversion, as crowd control chains can kill Pyke before his passive sustains him. Engaging on wrong targets like tanks wastes cooldowns on unkillable enemies while enemy carries remain free to attack. Pyke functions as a momentum champion where one good ultimate reset can swing an entire match, while one bad death or stolen kill can stall a team's gold lead. Success requires being an opportunist who shares gold and eliminates vulnerable targets rather than attempting heroic 1v5 plays.

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FAQ

Pyke

FAQ

Is Pyke strong in ARAM: Mayhem? He is a high-value pick because Mayhem's accelerated gold generation speeds up his support item quest and ultimate reset loop. You force fights constantly, and every execute feeds your team bonus gold that snowballs the game out of control. The tradeoff is that you have very low health scaling, so one bad engage ends your streak instantly. What is the best starting item for Pyke? Start with the support gold item to maximize your income while harassing with Q. You need to proc it often, so look for Q pulls or auto attacks when enemies step up to farm. Do not start with a pure damage item, because you need the early sustain and vision control more than a small amount of attack damage. How should I use Q in this mode? Hold Q to threaten a hook and zone enemies off the wave, rather than firing it instantly. If you tap Q, you get a slow that helps you land a follow-up E stun or sets up a teammate's skillshot. Charging Q for the full pull is riskier, but it drags enemies under your tower or into your team for a quick kill.

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