ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T2 Rank #22

Renata Glasc ARAM Mayhem Build & Best Augments

Renata Glasc role and playstyle: baseline role is fighter tank, with a core identity built around sustained DPS. E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Renata Glasc Renata Glasc the Chem-Baroness Fighter / Tank
TierT2
Rank#22
Win Rate52.08%
Pick Rate0.39%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate55.17%
Pick Rate3.38%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

Win Rate54.14%
Pick Rate1.95%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate57.69%
Pick Rate1.82%

Situational itemstop 12

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.54%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

59.00%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.10%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.61%
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

54.09%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

55.88%
Redemption Redemption Redemption
Total Price
2,300
Price
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.97%
Bandlepipes Bandlepipes Bandlepipes
Total Price
2,300
Price
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

53.90%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

60.47%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.69%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.52%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.77%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.37%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.37%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

49.80%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.80%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

49.80%

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Win Rate48.88%
Pick Rate20.19%
#2
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win Rate52.18%
Pick Rate9.42%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Win Rate52.02%
Pick Rate5.70%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.90%
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

50.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Total Price
2,200
Price
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

51.81%
Redemption Redemption Redemption
Total Price
2,300
Price
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

51.91%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.00%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.75%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.35%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.14%
Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

50.86%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

53.70%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.21%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.21%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.95%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.94%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.94%

Core items

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win Rate57.69%
Pick Rate10.83%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Total Price
2,200
Price
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win Rate59.04%
Pick Rate7.12%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win Rate51.47%
Pick Rate5.15%

Situational itemstop 12

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.80%
Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.28%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Total Price
2,200
Price
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

52.39%
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

55.12%
Redemption Redemption Redemption
Total Price
2,300
Price
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.40%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.66%
Ardent Censer Ardent Censer Ardent Censer
Total Price
2,200
Price
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

54.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Total Price
2,200
Price
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

54.47%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.33%
Echoes of Helia Echoes of Helia Echoes of Helia
Total Price
2,200
Price
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

50.44%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

51.76%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Total Price
2,250
Price
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

53.04%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.44%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.44%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

54.66%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.66%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

54.66%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.70%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.70%

Core items

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win Rate56.27%
Pick Rate10.20%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Redemption Redemption Redemption
Total Price
2,300
Price
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Win Rate53.11%
Pick Rate8.55%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win Rate60.23%
Pick Rate5.59%

Situational itemstop 12

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

56.54%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

58.17%
Imperial Mandate Imperial Mandate Imperial Mandate
Total Price
2,250
Price
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

59.30%
Redemption Redemption Redemption
Total Price
2,300
Price
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

57.65%
Whispering Circlet Whispering Circlet Whispering Circlet
Total Price
2,250
Price
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.22%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.51%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Total Price
2,200
Price
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

59.35%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.90%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.97%
Mikael's Blessing Mikael's Blessing Mikael's Blessing
Total Price
2,300
Price
900

+250 Health +100% Base Mana Regen +12% Heal and Shield Power +15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - +250 Health .

55.96%
Bandlepipes Bandlepipes Bandlepipes
Total Price
2,300
Price
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

58.10%
Knight's Vow Knight's Vow Knight's Vow
Total Price
2,300
Price
400

+200 Health +40 Armor +10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy.

59.51%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.45%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

56.45%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.01%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.01%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

55.28%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.28%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Total Price
900
Price
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

55.28%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.58%
Pick Rate
4.96%
Games
565

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT158.58%4.96%565
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.19%
Pick Rate
5.25%
Games
598

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT157.19%5.25%598
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
57.00%
Pick Rate
15.76%
Games
1,793

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT157.00%15.76%1,793
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.27%
Pick Rate
4.90%
Games
558

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

View augment details
PrismaticT156.27%4.90%558
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
55.72%
Pick Rate
5.38%
Games
612

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT155.72%5.38%612
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.67%
Pick Rate
4.34%
Games
494

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT155.67%4.34%494
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.28%
Pick Rate
6.82%
Games
776

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT155.28%6.82%776
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
54.87%
Pick Rate
4.42%
Games
503

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT154.87%4.42%503
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
54.35%
Pick Rate
5.66%
Games
644

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT154.35%5.66%644
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
54.26%
Pick Rate
4.75%
Games
540

Grants 60 ability haste .

View augment details
GoldT154.26%4.75%540
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
54.18%
Pick Rate
8.09%
Games
921

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT154.18%8.09%921
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
53.43%
Pick Rate
8.19%
Games
932

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
SilverT153.43%8.19%932
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.07%
Pick Rate
13.30%
Games
1,513

Grants 20% heal and shield power .

View augment details
SilverT153.07%13.30%1,513
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
52.95%
Pick Rate
5.36%
Games
610

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT152.95%5.36%610
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.80%
Pick Rate
6.27%
Games
714

Gain ability haste equal to 30% AP .

View augment details
PrismaticT152.80%6.27%714
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
52.74%
Pick Rate
5.45%
Games
620

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT152.74%5.45%620
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
52.73%
Pick Rate
11.43%
Games
1,301

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT152.73%11.43%1,301
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
52.52%
Pick Rate
8.73%
Games
994

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT152.52%8.73%994
Crack Open That Egg Crack Open That Egg Crack Open That Egg Silver
Rarity
Silver
Tier
T5
Win Rate
52.07%
Pick Rate
5.30%
Games
603

Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.

View augment details
SilverT152.07%5.30%603
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
51.99%
Pick Rate
7.30%
Games
831

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT151.99%7.30%831
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.95%
Pick Rate
5.19%
Games
591

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT151.95%5.19%591
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
51.63%
Pick Rate
4.60%
Games
523

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT151.63%4.60%523
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
51.61%
Pick Rate
4.92%
Games
560

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT151.61%4.92%560
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.42%
Pick Rate
4.32%
Games
492

Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power . Additionally, gain 37. 5 % bonus movement speed while facing your bound ally within 1500 units. The tether will break when you or your bound ally dies, allowing you to form a new tether.

View augment details
PrismaticT151.42%4.32%492
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
51.38%
Pick Rate
7.03%
Games
800

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT151.38%7.03%800
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
50.72%
Pick Rate
4.89%
Games
556

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT150.72%4.89%556
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
50.38%
Pick Rate
8.16%
Games
929

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT150.38%8.16%929
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
50.21%
Pick Rate
4.09%
Games
466

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT150.21%4.09%466
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
50.04%
Pick Rate
11.15%
Games
1,269

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT150.04%11.15%1,269
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
49.85%
Pick Rate
8.80%
Games
1,001

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT149.85%8.80%1,001
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.05%
Pick Rate
5.54%
Games
630

Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .

View augment details
PrismaticT149.05%5.54%630
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
60.69%
Pick Rate
3.33%
Games
379

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT260.69%3.33%379
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
58.73%
Pick Rate
3.73%
Games
424

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT258.73%3.73%424
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.28%
Pick Rate
2.97%
Games
338

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT258.28%2.97%338
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
57.20%
Pick Rate
2.20%
Games
250

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT257.20%2.20%250
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
56.95%
Pick Rate
2.59%
Games
295

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT256.95%2.59%295
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
56.85%
Pick Rate
2.18%
Games
248

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT256.85%2.18%248
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
56.34%
Pick Rate
2.50%
Games
284

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT256.34%2.50%284
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
55.87%
Pick Rate
2.77%
Games
315

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT255.87%2.77%315
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.83%
Pick Rate
2.49%
Games
283

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT255.83%2.49%283
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
54.82%
Pick Rate
2.64%
Games
301

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT254.82%2.64%301
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
54.77%
Pick Rate
2.86%
Games
325

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT254.77%2.86%325
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
54.46%
Pick Rate
2.76%
Games
314

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT254.46%2.76%314
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
53.65%
Pick Rate
2.05%
Games
233

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT253.65%2.05%233
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
53.44%
Pick Rate
2.68%
Games
305

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT253.44%2.68%305
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
53.04%
Pick Rate
2.75%
Games
313

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT253.04%2.75%313
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.02%
Pick Rate
2.04%
Games
232

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT253.02%2.04%232
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.12%
Pick Rate
2.07%
Games
236

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT252.12%2.07%236
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.03%
Pick Rate
2.16%
Games
246

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT252.03%2.16%246
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
51.65%
Pick Rate
2.40%
Games
273

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT251.65%2.40%273
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
51.57%
Pick Rate
2.79%
Games
318

Your slowing effects reduce the movement speed of targets by an additional 75 .

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SilverT251.57%2.79%318
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
51.49%
Pick Rate
2.36%
Games
268

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT251.49%2.36%268
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
51.25%
Pick Rate
3.17%
Games
361

Your champion's second basic ability (W) gains 100 ability haste .

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GoldT251.25%3.17%361
Empyrean Promise Empyrean Promise Empyrean Promise Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.90%
Pick Rate
2.93%
Games
334

Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power . Active - Vigilance: After a 0. 25 -second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).

View augment details
PrismaticT250.90%2.93%334
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.85%
Pick Rate
2.07%
Games
236

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT250.85%2.07%236
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
50.82%
Pick Rate
3.20%
Games
364

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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GoldT250.82%3.20%364
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.61%
Pick Rate
2.90%
Games
330

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT250.61%2.90%330
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
50.56%
Pick Rate
2.35%
Games
267

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT250.56%2.35%267
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.39%
Pick Rate
3.35%
Games
381

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT250.39%3.35%381
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
50.13%
Pick Rate
3.28%
Games
373

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT250.13%3.28%373
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
49.23%
Pick Rate
2.84%
Games
323

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT249.23%2.84%323
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.18%
Pick Rate
2.68%
Games
305

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT249.18%2.68%305
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.72%
Pick Rate
3.08%
Games
351

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT248.72%3.08%351
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.44%
Pick Rate
2.37%
Games
270

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT244.44%2.37%270
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
59.51%
Pick Rate
1.43%
Games
163

Grants bonus movement speed equal to 70% ability haste .

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GoldT359.51%1.43%163
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
57.50%
Pick Rate
1.41%
Games
160

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT357.50%1.41%160
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.14%
Pick Rate
1.48%
Games
168

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT357.14%1.48%168
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
55.56%
Pick Rate
1.82%
Games
207

Gain 1750 upon acquiring this augment.

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GoldT355.56%1.82%207
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
54.05%
Pick Rate
1.63%
Games
185

Your champion's first basic ability (Q) gains 100 ability haste .

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GoldT354.05%1.63%185
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
53.98%
Pick Rate
1.99%
Games
226

Gain 2 Stat Anvils .

View augment details
SilverT353.98%1.99%226
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
53.77%
Pick Rate
1.75%
Games
199

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT353.77%1.75%199
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
53.67%
Pick Rate
1.56%
Games
177

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

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SilverT353.67%1.56%177
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
53.55%
Pick Rate
1.61%
Games
183

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT353.55%1.61%183
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
53.44%
Pick Rate
1.15%
Games
131

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT353.44%1.15%131
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
53.17%
Pick Rate
1.80%
Games
205

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT353.17%1.80%205
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
52.67%
Pick Rate
1.15%
Games
131

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

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GoldT352.67%1.15%131
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
51.88%
Pick Rate
1.17%
Games
133

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT351.88%1.17%133
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.80%
Pick Rate
1.95%
Games
222

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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PrismaticT351.80%1.95%222
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
51.74%
Pick Rate
1.77%
Games
201

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT351.74%1.77%201
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
51.49%
Pick Rate
1.78%
Games
202

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT351.49%1.78%202
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
51.47%
Pick Rate
1.79%
Games
204

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT351.47%1.79%204
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
51.34%
Pick Rate
1.64%
Games
187

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT351.34%1.64%187
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.22%
Pick Rate
1.08%
Games
123

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT351.22%1.08%123
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.87%
Pick Rate
1.52%
Games
173

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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PrismaticT350.87%1.52%173
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.82%
Pick Rate
1.07%
Games
122

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT350.82%1.07%122
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.76%
Pick Rate
1.16%
Games
132

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

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PrismaticT350.76%1.16%132
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
50.48%
Pick Rate
1.85%
Games
210

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT350.48%1.85%210
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.30%
Pick Rate
1.45%
Games
165

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT350.30%1.45%165
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.20%
Pick Rate
1.64%
Games
187

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT349.20%1.64%187
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
47.98%
Pick Rate
1.96%
Games
223

Grants 18% armor penetration and magic penetration .

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GoldT347.98%1.96%223
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.59%
Pick Rate
1.27%
Games
145

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT347.59%1.27%145
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.45%
Pick Rate
1.06%
Games
121

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT345.45%1.06%121
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
43.16%
Pick Rate
1.67%
Games
190

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT343.16%1.67%190
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
63.41%
Pick Rate
0.72%
Games
82

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT463.41%0.72%82
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
60.92%
Pick Rate
0.76%
Games
87

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT460.92%0.76%87
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
59.32%
Pick Rate
0.52%
Games
59

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT459.32%0.52%59
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
58.46%
Pick Rate
0.57%
Games
65

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT458.46%0.57%65
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.89%
Pick Rate
0.50%
Games
57

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT457.89%0.50%57
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
56.30%
Pick Rate
1.05%
Games
119

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT456.30%1.05%119
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
56.00%
Pick Rate
0.66%
Games
75

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT456.00%0.66%75
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.26%
Pick Rate
0.67%
Games
76

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT455.26%0.67%76
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
55.17%
Pick Rate
0.76%
Games
87

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT455.17%0.76%87
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.05%
Pick Rate
0.96%
Games
109

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT455.05%0.96%109
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
53.85%
Pick Rate
0.69%
Games
78

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT453.85%0.69%78
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.62%
Pick Rate
0.61%
Games
69

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT453.62%0.61%69
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
53.57%
Pick Rate
0.98%
Games
112

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT453.57%0.98%112
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.79%
Games
90

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT453.33%0.79%90
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
53.13%
Pick Rate
0.56%
Games
64

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT453.13%0.56%64
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.09%
Pick Rate
0.71%
Games
81

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT453.09%0.71%81
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
52.81%
Pick Rate
0.78%
Games
89

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT452.81%0.78%89
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.73%
Pick Rate
0.97%
Games
110

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT452.73%0.97%110
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
52.29%
Pick Rate
0.96%
Games
109

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT452.29%0.96%109
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
51.96%
Pick Rate
0.90%
Games
102

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT451.96%0.90%102
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
51.52%
Pick Rate
0.87%
Games
99

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT451.52%0.87%99
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.63%
Pick Rate
0.69%
Games
79

Grants 3 random Dragon Souls .

View augment details
PrismaticT450.63%0.69%79
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
50.47%
Pick Rate
0.94%
Games
107

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT450.47%0.94%107
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
0.76%
Games
86

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT450.00%0.76%86
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.58%
Games
66

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT450.00%0.58%66
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.56%
Games
64

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT450.00%0.56%64
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
49.46%
Pick Rate
0.82%
Games
93

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT449.46%0.82%93
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.62%
Pick Rate
0.96%
Games
109

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT448.62%0.96%109
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
46.90%
Pick Rate
0.99%
Games
113

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT446.90%0.99%113
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.88%
Pick Rate
0.84%
Games
96

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT446.88%0.84%96
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.88%
Pick Rate
0.75%
Games
85

Grants 50% critical strike chance .

View augment details
GoldT445.88%0.75%85
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
45.83%
Pick Rate
0.84%
Games
96

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT445.83%0.84%96
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
45.68%
Pick Rate
0.71%
Games
81

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT445.68%0.71%81
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
45.59%
Pick Rate
0.60%
Games
68

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT445.59%0.60%68
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
45.45%
Pick Rate
0.77%
Games
88

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT445.45%0.77%88
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.44%
Pick Rate
0.55%
Games
63

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT444.44%0.55%63
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
44.23%
Pick Rate
0.46%
Games
52

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT444.23%0.46%52
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
37.04%
Pick Rate
0.71%
Games
81

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT437.04%0.71%81

Renata Glasc Skill Combos

Extracted from the skill order guide

Skill Order
EWQ

Default skill order: E > W > Q, taking R whenever available.

EQW

E > Q > W when augments or team comp turn you into a catch tool and your team can already protect its own carry.

WEQ

W > E > Q only when augments heavily reward buffing one frontline or carry target and your team actually plays around that target.

Renata Glasc Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Renata Glasc counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Rank
#33
Win Rate
51.66%
Pick Rate
0.39%

Tryndamere is a melee carry who wins by forcing messy close-range fights, stacking up damage, then staying alive just long enough to finish the job. His signature pattern is simple: look for a weak target, spin into range, commit hard, and use his death-denial window to keep swinging when most champions would have to back off. In ARAM: Mayhem, Tryndamere has less room to split or farm quietly, so he plays more like a fearless cleanup brawler. Snowball, flank angles, and augment choices matter a lot because walking straight through five champions usually gets punished. Pick your engage when key crowd control is down, chase low-health carries, and save your big commitment for the moment the enemy team has already spent their best peel. He is entry-level in concept but still needs discipline. If you go in too early, you burn your survival tools and die after the fight ends. If you wait for the first enemy mistake, Tryndamere can turn a cramped bridge fight into a fast reset-style cleanup where every extra second of uptime matters. View champion guide

Samira Samira Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Read counter details

Countered By

5

Renata Glasc is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Read counter details

Renata Glasc ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRenata plays as a patient anti-engage support and backline stabilizer who punishes straight-line engages by holding abilities for the perfect moment.She becomes a fight manager who must act sooner, using tools early to counter accelerated fight patterns instead of waiting for ideal five-man ultimates.Shift from passive enchanter to active fight manager; unused tools lose fights.
Bailout TimingPlayers comfortably hold W until a target is visibly safe to save, reacting to damage after it has already happened.You must cast W when an ally is about to commit, not when they are dying, because burst windows finish before Bailout matters.Pre-load W on committing allies; reacting to damage is often too slow.
Ultimate UsagePlayers often save Hostile Takeover for huge choke fights or perfect five-man casts against stacked enemies.A smaller R that stops two high-damage champions during their engage is often better than holding for a dream cast.Use R to break the enemy's commit rather than fishing for five-man highlights.
Q ReliabilityYou get slow poke phases allowing you to throw Q at obvious angles with time to recover from misses.A missed Q invites immediate punish windows like Snowball follow-up or augment-fueled engages before you can reposition.Use Q only to peel or interrupt committed enemies; never fish randomly.
Teamfight SpacingRenata can sit directly behind the tank line and react to engages from a safe, stacked position.Stand slightly offset from your carry so one area spell cannot hit both of you, staying close enough to cover but safe from shared dives.Offset your angle to protect the carry without dying with them.

Champion Analysis

Role / Current performance

Overview

Renata Glasc the Chem-Baroness is a ranged support in Hextech Mayhem who provides powerful crowd control and excellent team utility. Her passive, Bailout, grants nearby allies bonus attack speed when her abilities hit enemy champions, simultaneously enhancing ally damage while controlling enemies. Her Q, Handshake, fires a chemical projectile that deals magic damage and slows enemies, used for poke and peel. Her W, Bailout, is her most unique ability, granting an ally an empowered state where their attacks deal bonus magic damage, dramatically boosting ADC damage output. Her E, Hostile Takeover, deals damage and reduces healing on enemies, weakening enemy tank sustain. Renata Glasc’s ultimate, also called Hostile Takeover, is her most devastating ability, releasing a chemical agent that causes enemies in range to be chemically altered, forcing them to attack their own allies. In Hextech Mayhem’s crowded team fights, this ultimate creates catastrophic chaos, turning enemies against each other and making it one of the most entertaining and game-changing crowd control abilities in the mode. Renata Glasc functions as a ranged support-controller whose shrewd and calculating personality is complemented by her mastery of chemical agents that allow her to manipulate others like chess pieces. Her practical strategic value lies in her ability to enhance ally damage output, provide sustained crowd control, weaken enemy healing, and flip the tide of a team fight with her ultimate’s forced ally-attack effect. As a support, positioning is crucial: she must stay at range to apply her debuffs and buffs while avoiding direct engagement, as her own durability comes from controlling the flow of battle rather than tanking damage. Renata Glasc’s identity in Hextech Mayhem is that of a puppet master who warps enemy coordination, making her invaluable for disorganizing opponents and turning their own damage against them.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Renata Glasc should be played as a lane controller, not a backline heal bot. Her value comes from making enemy engages fail, then turning the same fight with Bailout and Hostile Takeover. In ARAM: Mayhem, fights start faster and from worse angles, so she must stand where she can see the engage coming—too far forward and she gets deleted before her counterplay matters, too far back and her carry dies before Bailout reaches the right target. She should let impatient enemies start the fight when her team has better follow-up, holding her hand CC until they cross the midpoint of the lane or spend their dash, as throwing it early into open space allows a dodge and loses the punish window. Her displacement should break one champion away from the pack, catching a frontliner stepping past minions and shoving them into her team’s damage rather than chasing a miracle pick on the backline. Hostile Takeover is best after enemies clump—when they are already moving forward, trapped near terrain, following a Snowball, or standing behind their frontline—not before, because if cast too early from max range they simply split sideways. She should not waste the ultimate on a lone tank unless it stops a dive; the big swing comes from forcing damage dealers to lose control in the middle of their team. In narrow-lane spacing, Renata Glasc should stand one step behind her main damage threat and slightly off-center, giving her an angle to shield, cast Bailout, and answer dives without eating every poke spell, and should avoid stacking directly on her carry to prevent one enemy engage hitting both. Minion waves are a timing tool—when a wave is about to die, she should back up before the lane opens, as many deaths happen in the two seconds after minions vanish and everyone suddenly has a clean line. Side brush must be respected even with allies nearby, because she cannot save someone she cannot see in time. When her team is poking, she should hover at the edge of response range, letting long-range allies pressure while she makes the enemy regret engaging through the poke. For target priority, Bailout goes on the champion who can actually secure a takedown—usually the highest damage carry in a front-to-back fight, or the bruiser already inside the enemy team during a messy dive—not automatically on the lowest-health ally with no damage left. She should shield the ally who is still fighting, not the ally already retreating out of range. CC should be used on divers before they reach the backline damage, waiting for the commit rather than panic-casting while they fish. Against heavy poke, she should prioritize protecting the champion who can clear waves or start fights. Enemy Snowball marks are a warning light—when a diver lands Snowball on a carry, Renata Glasc must move toward that carry immediately and prepare counter-CC or Bailout. If an ally lands Snowball, she should check whether the team can actually follow, saving key cooldowns for counter-engage if the dive is unsupported. After an enemy Snowball whiffs, she should step up for a short punish. Playing around augments that reward shielding, crowd control, or ultimate casts means waiting until real damage is coming in before shielding, aiming control when enemies have committed movement, and casting Hostile Takeover into a clump rather than using it as poke. Defensive augments should not be triggered by harmless poke if a dive is likely next. When behind, augment triggers should deny resets rather than chase kills.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Renata Glasc wins Mayhem by making the enemy commit first and then punishing the clump. She is not a front-line enchanter or pure poke mage; play her one step behind the main engage or beside her carry, where handshake, bailout, shields, and hostile takeover can answer the same enemy dive. If her team is patient, she turns fights; if they rush blindly, she slows the game until one bad enemy engage gives her the angle. From levels 1 through 6, she stabilizes the lane and punishes the first overstep. Position behind the tank or bruiser, near the side of the minion wave so skillshots are not fully blocked, keeping enough distance that a Snowball hit does not force a lost fight. Trade in short windows: shield and damage when an ally steps up, then back away before the enemy returns a full combo. Do not spam everything to poke a tank; early Renata is better at denying a trade than starting one. Use Snowball defensively for repositioning. If an enemy carry walks up after their front line uses crowd control, look for a quick grab and pull toward her team. Early augments support survival, shielding uptime, safer casting, or team-fight disruption. Push only when carries are safe; stall under her side if lacking early damage. When ahead, hold the choke near the enemy turret, making them choose between clearing the wave and respecting her ultimate angle. When behind, save cooldowns for the dive, let the enemy overextend into her turret-side zone, then use bailout on the focused ally. At levels 7 through 11, she controls the fight shape and punishes grouped commits. Sit in the second line, mirroring the highest-value carry, standing slightly behind and to the side to shield forward and threaten a pull on anyone who answers. Rhythm is shield poke, step back, watch for the enemy dash, then punish with grab or ultimate. Enemy Snowballs matter more than her own; pre-position so a marked diver’s arrival lands in front of her team. Use combat augments around the second half of the fight, after enemies commit. Push when her ultimate is ready and the enemy must stand together to clear; stall when ultimate is down, carry is dead, or enemy has multiple divers ready. When ahead, hold the enemy under turret and threaten their grouped clear; when behind, call the fight around one enemy mistake, using bailout on the ally who will keep attacking or finish a takedown. Identify the enemy who decides fights: if a reset assassin, hold peel for their entry; if a marksman or on-hit carry, angle hostile takeover through their team when forced to stand and fire. At level 12 and beyond, one ultimate can end the game and one bad step can lose it. Stay alive, standing far enough back that enemies need Snowball, flash, or a full engage chain to reach her. Stop taking casual trades that cost major cooldowns; late fights are decided by engage timing. Snowball is mostly for cleanup, counter-engage, or escaping bad spacing. Defensive or revive-style augment value belongs on the focused carry or bruiser about to get a takedown; disruption augments are layered after the enemy commits. Push only when her team has numbers, health, and key cooldowns, because a late turret push forces the enemy to clump, perfect for her ultimate. When ahead, play as a closer, keeping ultimate angled across the enemy’s engage path, often on the group that follows.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Renata Glasc the Chem-Baroness brings a unique duality to ARAM: Mayhem: when ahead she protects a lead by making enemy engages fail, and when behind she hunts for the moment the enemy overcommits and turns that mistake into a full reset fight. Her primary strength lies in her ability to punish commitment—her revive-enabling tool, displacement, and fight-turning ultimate force opponents to pay dearly for diving too deep or grouping too tightly. However, this strength becomes a weakness when she is caught out of position or separated from her team, as her value drops sharply without allies nearby. She is not a primary engager and cannot magically fix bad numbers; she needs her carries alive and nearby to be effective. When ahead, Renata Glasc should play conservatively, standing just behind the front line and keeping carries in range. She does not need to force every catch; instead, she should let the enemy spend mobility before committing crowd control. Her ultimate should be saved to end fights rather than start them—angled across movement paths or layered with a teammate’s slow or knockup to make it harder to dodge. Holding ultimate and hard control for the respawn engage after a won fight prevents desperate re-entry throws. Augment choices when ahead should prioritize defensive or shielding tools if the team already has damage, ability haste for constant uptime, or movement enhancements for spacing—never for front-lining. Damage augments are only valuable if the team lacks finishing power, but skipping survivability against hard dive risks losing the one champion who keeps the carry alive. Classic ahead throws to avoid include chasing past the minion wave, wasting the revive tool on a safe ally, stacking directly with the carry during siege, and forcing fights while the strongest teammate is dead or low. When behind, Renata Glasc’s job shifts to denying collapse and buying time for carries to finish items. She should stabilize the lane first—standing farther back to shield for waveclear and key targets, saving displacement and ultimate for the most likely diver rather than the lowest-health enemy, and giving ground when outnumbered to avoid stagger deaths. She turns enemy confidence against them by using her revive tool on a focused ally who can secure a takedown, holding ultimate until the enemy commits to a structure or narrow path, and playing almost entirely around the fed carry’s range and cooldown pattern. Augments should patch the losing state: defensive durability if enemies burst before she can react, movement or uptime against outranging poke, utility if the team lacks engage, and fight-extending choices if damage exists but no time to deal it. Unrecoverable fights to avoid include defending a low-health structure in a doomed 3v5, using Snowball as a panic engage, chasing a single low enemy after a small skirmish, and overlapping all defensive cooldowns on the first target caught. In both states, the core rule is the same: stay alive, keep one answer for the real threat, and make the enemy pay when they finally step too far.

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Champion Background

Lore / Identity / Text block

Background copy

Renata Glasc the Chem-Baroness thrives in ARAM: Mayhem as a team enabler who turns enemy commits into disasters. Her kit is built around making allied damage more efficient and punishing opponents for overstepping. The passive lets her mark enemies with basic attacks, and when an ally damages the marked target, the mark is consumed for extra damage. This means Renata does not need to carry fights with autos; she simply tags the champion her team is already hitting, turning every short trade into a small cooperative effort. The key is discipline: auto the closest safe target, not the lowest-health one, and weave autos between spells after E slows, Q displaces, or W pressures an ally chasing a reset. In early skirmishes, take one safe auto and back off if hooks are a threat. Her Q is a grab that can throw the first enemy hit in any direction. In Mayhem’s fast fights, Q is strongest when held for the first diver or bruiser who overcommits, stopping their follow-up or peeling them off your carry. Throw direction matters: pull into allied damage, push away from your carry, or slam into clustered enemies to set up her ultimate. Q also sets up E and R, and buying time with Q lets W become relevant. W is her signature ability, temporarily empowering an ally; if they would die during the window, they can fight briefly and potentially revive by getting a takedown. Use W on the champion who can actually convert the window—a fed marksman, reset fighter, or bruiser already in melee—not on a low-damage ally running away. Before casting, check if the target can hit something, if allies are close enough to secure a takedown, and if the enemy will respect the revive threat. Pair W with Q peel and E shielding to keep the dying ally in range. E sends a projectile that shields allies it passes through and damages or slows enemies. It is her most reliable stabilizer: use it to soften poke, help allies walk forward, and punish clumps in the narrow lane. Aim through your frontline into enemies so you both shield your team and clip the foe contesting space. E makes Q easier to land and gives W targets more time to attack. R releases a large chemical wave that forces affected enemies to berserk and attack nearby units. In ARAM: Mayhem’s clustered fights, R is a formation-breaker best used as a counter-engage after the enemy commits forward, when they have little room to dodge. Q can hold a target inside the wave, E slows to help it connect, and W belongs on the ally who will punish the chaos. A missed R removes your biggest teamfight deterrent, so play slower and hold Q and E to buy space until the next window. Renata wins fights by making enemy commits fail, not by chasing squishies.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Renata Glasc wins messy ARAM fights by making the enemy commit first, then punishing that commitment with shields, displacement, Bailout, and Hostile Takeover. Most bad Renata games come from using her tools too early or standing like a backline enchanter with no angle to affect the fight. She is a counter-engage controller, not a shield bot, so hold the key spell until it actually changes the fight. A common mechanical mistake is throwing Q at max range the moment an enemy walks forward. If it misses, your team loses its best peel tool and the enemy frontline can walk in freely. Use Q when the target is already slowed, trapped in minions, exiting Snowball, or locked into an engage animation. A shorter Q that lands is worth more than a long stylish one. If you miss, step back immediately and play around E and R—do not drift forward to make up for the miss. Another error is recasting Q without a plan, potentially saving the enemy from damage, pulling a tank closer to carries, or breaking skillshot setup. Decide the direction before Q lands: throw divers away, pull fragile targets into your team, or slam enemies into each other. If the displacement goes badly, shield the exposed teammate, backpedal, and hold R for the next enemy. W is often wasted by casting it on the first ally who takes chip damage. Bailout is gone before the real burst lands, and the actual carry may die later with no second-life threat. Save W for an ally who is committing, getting focused, or about to secure a takedown during the revive window. Using W on a teammate who cannot realistically hit anyone gives the enemy a clean fight win—check distance and target access first. If the W target cannot finish a kill, switch to damage control with Q to peel their escape path and give up space. E should not be fired only for poke into the frontline. Line it to shield allies and tag enemies, casting through your damage dealers as they step up. If E misses the shield angle, reposition behind the ally most likely to be targeted next. The ultimate, Hostile Takeover, is often misused by ulting straight through a tank when the enemy backline is not threatened. Aim across the enemy damage line, into a choke, or after their movement tools are spent. If R catches only a tank, treat it as a disengage by kiting backward. Positioning mistakes include standing too far behind carries, which prevents Q from interrupting dives in time and E shields from arriving on time. Position one step behind or beside your main damage threat. If too far back when a fight starts, move diagonally toward shield range, W the ally with kill access, and save Q for the diver’s next movement. Decision mistakes undermine effectiveness. Starting fights like a primary engager because Q can catch someone makes Renata predictable—let tanks, bruisers, or enemy impatience create the first commitment. Saving R forever for a perfect five-person ultimate loses multiple small fights; use it to win the real fight in front of you, even catching two high-damage champions. Treating every Bailout target equally is another mistake; before fights, identify the best W targets among champions who can immediately hit enemies. If the wrong ally is W’d, switch protection to the true carry with E and Q.

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FAQ

Renata Glasc

FAQ

Is Renata Glasc a good pick in ARAM: Mayhem? Yes, if your team has at least one champion that wants to stand and fight instead of only poking from max range. Pick her when you can protect a carry, punish dives, and turn messy all-ins with bailout-style safety and hostile crowd control. The tradeoff is that she does not solo-carry fights by herself; if your team refuses to follow up, her best tools lose a lot of value. What is Renata’s main job in fights? Your job is to make enemy engages fail and make your own frontliner or carry survive one extra lethal moment. Hold your key defensive tools until someone is actually being committed on, then use them to flip the trade instead of spending everything on light poke. The tradeoff is patience: if you cast early for small value, the enemy can re-engage while your answer is gone. Should I play Renata aggressively or defensively? Start defensive, then get aggressive after the enemy wastes a dash, hook, Snowball follow-up, or hard engage. Renata is strongest when opponents step too far forward and cannot cleanly disengage from her control and counter-engage. If you force plays first without vision or backup, you can get run over because she is not a true frontline tank.

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