ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #142

Nunu & Willump ARAM Mayhem Build & Best Augments

Nunu & Willump role and playstyle: baseline role is tank support, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Nunu & Willump Nunu & Willump the Boy and His Yeti Tank / Mage / Support
TierT5
Rank#142
Win Rate46.72%
Pick Rate0.43%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate53.64%
Pick Rate5.28%
#2
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate54.87%
Pick Rate3.95%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate49.45%
Pick Rate2.17%

Situational itemstop 12

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.53%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.49%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.05%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.79%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

53.71%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.79%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.06%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

42.63%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.64%
Randuin's Omen Randuin's Omen Randuin's Omen
Total Price
2,700
Price
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

54.85%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

54.36%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.92%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

48.46%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

48.46%
Guardian's Horn Guardian's Horn Guardian's Horn
Total Price
950
Price
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

49.01%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.01%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

57.21%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

57.21%

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate46.57%
Pick Rate25.59%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate45.68%
Pick Rate10.04%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate49.76%
Pick Rate4.84%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

48.02%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.65%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

47.60%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.42%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.73%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.88%
Banshee's Veil Banshee's Veil Banshee's Veil
Total Price
3,000
Price
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

48.25%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

47.65%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.78%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.93%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.35%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.79%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

48.19%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

48.19%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.47%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.47%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.14%

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate43.45%
Pick Rate8.24%
#2
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate52.31%
Pick Rate5.65%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Win Rate44.58%
Pick Rate4.00%

Situational itemstop 12

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

44.13%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

41.54%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

44.21%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

43.72%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

45.37%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.90%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

45.45%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

42.78%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.13%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.78%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.92%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

37.45%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

42.56%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

42.56%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.43%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.43%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.20%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.74%
Pick Rate
6.12%
Games
777

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT151.74%6.12%777
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
49.95%
Pick Rate
7.50%
Games
953

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT149.95%7.50%953
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
49.86%
Pick Rate
5.48%
Games
696

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT149.86%5.48%696
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
49.64%
Pick Rate
5.46%
Games
693

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT149.64%5.46%693
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
49.36%
Pick Rate
5.57%
Games
707

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT149.36%5.57%707
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
49.31%
Pick Rate
5.16%
Games
655

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT149.31%5.16%655
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
48.98%
Pick Rate
6.93%
Games
880

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT148.98%6.93%880
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
48.61%
Pick Rate
8.78%
Games
1,115

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT148.61%8.78%1,115
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
48.24%
Pick Rate
9.37%
Games
1,190

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT148.24%9.37%1,190
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.92%
Pick Rate
4.55%
Games
578

Gain ability haste equal to 30% AP .

View augment details
PrismaticT147.92%4.55%578
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
47.64%
Pick Rate
5.17%
Games
657

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT147.64%5.17%657
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
47.13%
Pick Rate
9.34%
Games
1,186

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT147.13%9.34%1,186
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
47.13%
Pick Rate
4.66%
Games
592

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT147.13%4.66%592
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.91%
Pick Rate
4.72%
Games
599

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT146.91%4.72%599
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.40%
Pick Rate
6.12%
Games
778

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT146.40%6.12%778
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.31%
Pick Rate
6.61%
Games
840

Grants 18% armor penetration and magic penetration .

View augment details
GoldT146.31%6.61%840
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.25%
Pick Rate
7.23%
Games
919

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.25%7.23%919
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
46.24%
Pick Rate
4.29%
Games
545

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT146.24%4.29%545
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.81%
Pick Rate
8.93%
Games
1,135

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT145.81%8.93%1,135
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
45.75%
Pick Rate
6.30%
Games
800

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT145.75%6.30%800
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.37%
Pick Rate
9.68%
Games
1,230

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT145.37%9.68%1,230
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
44.15%
Pick Rate
5.85%
Games
743

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT144.15%5.85%743
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
44.10%
Pick Rate
6.60%
Games
839

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT144.10%6.60%839
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.62%
Pick Rate
7.34%
Games
933

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT143.62%7.34%933
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
43.36%
Pick Rate
4.92%
Games
625

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT143.36%4.92%625
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
42.99%
Pick Rate
5.22%
Games
663

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT142.99%5.22%663
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
42.90%
Pick Rate
4.72%
Games
599

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT142.90%4.72%599
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
42.83%
Pick Rate
5.00%
Games
635

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT142.83%5.00%635
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.15%
Pick Rate
2.37%
Games
301

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT256.15%2.37%301
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.88%
Pick Rate
3.39%
Games
430

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT254.88%3.39%430
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.77%
Pick Rate
3.22%
Games
409

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT254.77%3.22%409
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
54.34%
Pick Rate
3.17%
Games
403

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT254.34%3.17%403
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
52.65%
Pick Rate
4.01%
Games
509

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT252.65%4.01%509
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
52.47%
Pick Rate
3.66%
Games
465

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT252.47%3.66%465
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.28%
Pick Rate
3.39%
Games
431

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT251.28%3.39%431
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.14%
Pick Rate
2.42%
Games
307

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.14%2.42%307
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
51.03%
Pick Rate
3.07%
Games
390

Grants 60 ability haste .

View augment details
GoldT251.03%3.07%390
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.95%
Pick Rate
2.90%
Games
369

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT250.95%2.90%369
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.77%
Pick Rate
3.46%
Games
440

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT249.77%3.46%440
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
48.52%
Pick Rate
2.66%
Games
338

Gain 1750 upon acquiring this augment.

View augment details
GoldT248.52%2.66%338
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.41%
Pick Rate
3.46%
Games
440

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT248.41%3.46%440
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
48.17%
Pick Rate
2.58%
Games
328

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT248.17%2.58%328
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
47.85%
Pick Rate
2.57%
Games
326

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT247.85%2.57%326
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.54%
Pick Rate
3.84%
Games
488

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT247.54%3.84%488
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
47.31%
Pick Rate
2.63%
Games
334

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT247.31%2.63%334
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
47.25%
Pick Rate
3.43%
Games
436

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT247.25%3.43%436
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
47.16%
Pick Rate
4.02%
Games
511

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT247.16%4.02%511
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
46.72%
Pick Rate
3.12%
Games
396

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT246.72%3.12%396
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
46.43%
Pick Rate
3.31%
Games
420

Your champion's first basic ability (Q) gains 100 ability haste .

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GoldT246.43%3.31%420
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
46.39%
Pick Rate
2.29%
Games
291

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT246.39%2.29%291
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
46.24%
Pick Rate
2.72%
Games
346

Grants 20% heal and shield power .

View augment details
SilverT246.24%2.72%346
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
45.51%
Pick Rate
2.54%
Games
323

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT245.51%2.54%323
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
45.27%
Pick Rate
3.50%
Games
444

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT245.27%3.50%444
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
45.25%
Pick Rate
3.57%
Games
453

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT245.25%3.57%453
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
44.95%
Pick Rate
3.98%
Games
505

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT244.95%3.98%505
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
44.34%
Pick Rate
2.50%
Games
318

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT244.34%2.50%318
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.93%
Pick Rate
2.72%
Games
346

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT243.93%2.72%346
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
43.08%
Pick Rate
3.58%
Games
455

Your slowing effects reduce the movement speed of targets by an additional 75 .

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SilverT243.08%3.58%455
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
42.95%
Pick Rate
3.57%
Games
454

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT242.95%3.57%454
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
42.54%
Pick Rate
2.79%
Games
355

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT242.54%2.79%355
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
41.88%
Pick Rate
3.10%
Games
394

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT241.88%3.10%394
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
41.71%
Pick Rate
2.76%
Games
350

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT241.71%2.76%350
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
41.67%
Pick Rate
3.59%
Games
456

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT241.67%3.59%456
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
61.75%
Pick Rate
1.71%
Games
217

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT361.75%1.71%217
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
54.88%
Pick Rate
1.69%
Games
215

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT354.88%1.69%215
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
52.82%
Pick Rate
1.95%
Games
248

Gain 2 Stat Anvils .

View augment details
SilverT352.82%1.95%248
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
52.68%
Pick Rate
1.61%
Games
205

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT352.68%1.61%205
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.00%
Pick Rate
1.42%
Games
180

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT350.00%1.42%180
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
49.28%
Pick Rate
1.65%
Games
209

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT349.28%1.65%209
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
49.00%
Pick Rate
1.98%
Games
251

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT349.00%1.98%251
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
48.73%
Pick Rate
1.55%
Games
197

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT348.73%1.55%197
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.37%
Pick Rate
1.45%
Games
184

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT348.37%1.45%184
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.40%
Pick Rate
1.36%
Games
173

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT347.40%1.36%173
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
47.11%
Pick Rate
1.91%
Games
242

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT347.11%1.91%242
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.69%
Pick Rate
1.91%
Games
242

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT346.69%1.91%242
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.58%
Pick Rate
1.84%
Games
234

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT346.58%1.84%234
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.45%
Pick Rate
1.66%
Games
211

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT346.45%1.66%211
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.24%
Pick Rate
1.46%
Games
186

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT346.24%1.46%186
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.82%
Pick Rate
2.16%
Games
275

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT345.82%2.16%275
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.70%
Pick Rate
1.46%
Games
186

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT345.70%1.46%186
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
45.35%
Pick Rate
2.12%
Games
269

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT345.35%2.12%269
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.31%
Pick Rate
1.93%
Games
245

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT345.31%1.93%245
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
44.92%
Pick Rate
2.02%
Games
256

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT344.92%2.02%256
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.72%
Pick Rate
1.94%
Games
246

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT344.72%1.94%246
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
44.59%
Pick Rate
1.75%
Games
222

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT344.59%1.75%222
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
44.38%
Pick Rate
1.40%
Games
178

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT344.38%1.40%178
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
43.56%
Pick Rate
1.77%
Games
225

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT343.56%1.77%225
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.16%
Pick Rate
1.84%
Games
234

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT343.16%1.84%234
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.93%
Pick Rate
1.61%
Games
205

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT342.93%1.61%205
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.32%
Pick Rate
1.90%
Games
241

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT342.32%1.90%241
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
40.93%
Pick Rate
1.52%
Games
193

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT340.93%1.52%193
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
40.33%
Pick Rate
1.91%
Games
243

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT340.33%1.91%243
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.31%
Pick Rate
1.58%
Games
201

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT338.31%1.58%201
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
35.54%
Pick Rate
1.31%
Games
166

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT335.54%1.31%166
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.50%
Pick Rate
1.24%
Games
157

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT453.50%1.24%157
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
1.22%
Games
155

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT452.90%1.22%155
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
51.64%
Pick Rate
0.96%
Games
122

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT451.64%0.96%122
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
51.35%
Pick Rate
1.17%
Games
148

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT451.35%1.17%148
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.27%
Pick Rate
1.24%
Games
158

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT451.27%1.24%158
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
50.96%
Pick Rate
1.24%
Games
157

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT450.96%1.24%157
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
50.00%
Pick Rate
0.99%
Games
126

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT450.00%0.99%126
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.64%
Pick Rate
1.08%
Games
137

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT449.64%1.08%137
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.35%
Pick Rate
1.21%
Games
154

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT449.35%1.21%154
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
48.10%
Pick Rate
0.62%
Games
79

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT448.10%0.62%79
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.92%
Pick Rate
0.76%
Games
96

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT447.92%0.76%96
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
47.79%
Pick Rate
1.07%
Games
136

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT447.79%1.07%136
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.33%
Pick Rate
1.03%
Games
131

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT447.33%1.03%131
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
46.75%
Pick Rate
1.21%
Games
154

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT446.75%1.21%154
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.74%
Pick Rate
0.72%
Games
92

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT446.74%0.72%92
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.15%
Pick Rate
1.02%
Games
130

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT446.15%1.02%130
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
45.68%
Pick Rate
0.64%
Games
81

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT445.68%0.64%81
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.16%
Pick Rate
0.73%
Games
93

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.16%0.73%93
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.55%
Pick Rate
0.87%
Games
110

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT444.55%0.87%110
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
44.38%
Pick Rate
1.26%
Games
160

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT444.38%1.26%160
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
43.87%
Pick Rate
1.22%
Games
155

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT443.87%1.22%155
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
43.45%
Pick Rate
1.14%
Games
145

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT443.45%1.14%145
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
43.30%
Pick Rate
0.76%
Games
97

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT443.30%0.76%97
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
42.67%
Pick Rate
0.59%
Games
75

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT442.67%0.59%75
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
42.62%
Pick Rate
0.96%
Games
122

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT442.62%0.96%122
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
42.48%
Pick Rate
0.89%
Games
113

Grants 50% critical strike chance .

View augment details
GoldT442.48%0.89%113
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.98%
Pick Rate
1.03%
Games
131

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT441.98%1.03%131
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
41.56%
Pick Rate
0.61%
Games
77

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT441.56%0.61%77
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.18%
Pick Rate
1.20%
Games
153

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT441.18%1.20%153
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.43%
Pick Rate
0.74%
Games
94

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT440.43%0.74%94
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.59%
Pick Rate
1.05%
Games
133

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT437.59%1.05%133
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
36.28%
Pick Rate
0.89%
Games
113

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT436.28%0.89%113
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
35.51%
Pick Rate
1.09%
Games
138

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT435.51%1.09%138
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
34.21%
Pick Rate
0.60%
Games
76

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT434.21%0.60%76
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.55%
Games
70

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT550.00%0.55%70
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.33%
Pick Rate
0.47%
Games
60

Grants 3 random Dragon Souls .

View augment details
PrismaticT548.33%0.47%60
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.88%
Pick Rate
0.50%
Games
64

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT546.88%0.50%64
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.21%
Pick Rate
0.57%
Games
73

Gain 15% omnivamp .

View augment details
SilverT545.21%0.57%73
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
42.65%
Pick Rate
0.54%
Games
68

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT542.65%0.54%68
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.59%
Pick Rate
0.43%
Games
54

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT542.59%0.43%54
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.98%
Pick Rate
0.46%
Games
59

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT538.98%0.46%59

Nunu & Willump Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Get E at level three, then follow the standard max priority: R > Q > W > E.

RWQE

If your augment gives the snowball extra size, speed, or a shockwave on impact, consider a R > W > Q > E max.

RQEW

In these cases, you might go R > Q > E > W.

QWE

Maxing Q first is non-negotiable in almost every game.

Nunu & Willump Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Nunu & Willump counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

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Countered By

5

Nunu & Willump is countered by these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

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Nunu & Willump Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Hard Crowd Control: Nunu relies on enemies being stationary to land his E snowball and fully channel his R. Teammates with stuns, knockups, or roots are essential to set up his engage. Zone Control: Abilities that cut off escape routes or force enemies into chokepoints make Nunu's snowball impossible to dodge. Peel and Protection: Because Nunu must sit still during his ultimate, he is vulnerable to focus fire. Supports with shields or disengage tools help him survive the channel duration. Top Synergy Partners 1. Orianna

Ball delivery and zone amplification. Orianna can place her ball on Nunu before he engages, allowing him to bring the shockwave threat directly into the enemy team.

Nunu & Willump ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoForced into a low-economy tank role, often feeling under-leveled and under-funded while struggling to survive long enough to channel a full ultimate.You hit level six before the first tower falls and finish core items early, transitioning from a disruptive tank into a powerful engagement anchor.Stop playing catch-up; use your early power spike to dictate the match pace.
Ultimate UsageYou save Absolute Zero for a large cluster of enemies or to zone off a dive, hoping it is not interrupted by crowd control.Use the ultimate aggressively to force movement and zone enemies, channeling in their face to force bad positioning or retreats.Don't wait for the perfect moment; use your ultimate to force enemy cooldowns.
Snowball EngagementMissing your Mark forces a ten-second wait where you play safe, saving the ability for a single clean shot.Throw Snowball constantly to oppress enemies; if you miss, disengage and retry in seconds with the short cooldown.Spam Snowball to force dodges; the short cooldown makes missing low-risk.
Build and DamageYou build pure tank items to prioritize survival because damage items are too expensive for your limited gold income.Augments and free stats allow you to build hybrid tank and mage, turning your abilities into real damage threats.Don't build pure tank; mix in AP to exploit your good ratios.
Consume PrioritiesYou rely on Consume to top yourself off and stay healthy throughout the fight, prioritizing the sustain aspect.Damage output is too high to out-heal; use Consume for execute damage on targets rather than relying on it for sustain.Use Consume for executes, not to sustain through the high burst damage.

Champion Analysis

Role / Current performance

Overview

Nunu & Willump the Boy and His Yeti serve as one of the most controlling tanks in Hextech Mayhem, leveraging dramatically reduced cooldowns to roll massive snowballs and unleash frost magic with unprecedented frequency. Their core role in the mode combines tank durability, crowd control, and snowball engage, making them a powerful presence in teamfights. The gameplay revolves around snowballs and crowd control mechanics that become significantly more threatening in Hextech Mayhem. Their Q ability, Consume, functions as the primary sustain tool, allowing Nunu & Willump to devour minions or monsters to restore health. The W ability, Biggest Snowball Ever!, stands as their signature move and primary engagement tool. They begin rolling an increasingly large snowball that deals massive damage and knocks up enemies on impact. In Hextech Mayhem, this ability almost always hits multiple enemies due to the chaotic nature of fights, making it the perfect teamfight initiation tool. Their E ability, Snowball Barrage, throws multiple snowballs for damage and slow, proving useful for poking and chasing down enemies. The ultimate, Absolute Zero, channels a frost storm in an area that deals massive damage and heavily slows enemies. When combined with the crowd control available in Hextech Mayhem, this ability can hit multiple enemies reliably, creating devastating zone control during extended fights. The strategic value of Nunu & Willump lies in their ability to initiate teamfights with the Biggest Snowball Ever! and follow up with sustained crowd control through Snowball Barrage and Absolute Zero. Their health restoration through Consume provides staying power that complements their tank role, allowing them to remain in fights longer than many opponents expect. The reduced cooldowns in Hextech Mayhem transform their snowball mechanics from occasional engagement tools into constant threats that enemies must respect throughout each encounter. Their identity as a controlling tank means they excel at creating openings for teammates and disrupting enemy positioning. The knockup from their snowball and the heavy slow from Absolute Zero give allies windows to capitalize on displaced enemies. Nunu & Willump thrive when they can initiate on their terms, using the element of surprise and the sheer size of their snowball to catch multiple opponents in a single engagement.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Nunu & Willump the Boy and His Yeti rely heavily on proper engage timing with Snowball Barrage and Biggest Snowball Ever! to initiate fights effectively. The charge-up on W is essential for successful engages, and starting the roll from too far back results in a small, easily sidestepped snowball. The ideal starting position is from the first brush or just past the dead tower line, giving the snowball time to reach maximum size and speed. When the enemy team has hard crowd control like Morgana binding or Veigar cage, holding the roll until those key abilities are used prevents the engage from failing instantly, as Nunu & Willump have a massive hitbox that can easily eat a stun while rolling. Hitting a tank with a full W roll often just feeds them a gap-closer, so the goal should be creating a pick on a squishy target or forcing a panic flash by skirting the side of the fight. In tight corridors around towers, Nunu & Willump thrive by channeling Absolute Zero on the enemy backline, forcing them to scatter or take massive damage. Terrain can be used to pin enemies against walls with W, guaranteeing the knock-up. Proper spacing from teammates is necessary to build speed for engages, and body-blocking for carries while using E to create a slowing zone helps protect the retreat. Target priority focuses on disruption rather than assassination. The safest play is often disrupting the enemy frontline so carries can work, but an out-of-position enemy ADC or mage is a green light for a full engage. Chasing supports too deep leaves the team without a frontliner, so attention should turn to peeling for damage dealers when enemy carries are safe. Augments can change the rhythm significantly, with healing or shielding augments making brush sustain important, and damage augments turning W knock-up and E root into lethal tools. Wave clearing is less important than tempo in Mayhem. Sometimes letting waves meet in the middle baits enemies into walking up, providing a longer runway to charge W. The snowball damages towers, making a fully charged roll effective at chunking structure health. After securing kills, pushing hard and then resetting before the enemy respawns maintains the rhythm of pressing advantages with numbers and conceding ground when outnumbered. Diving requires checking that Q is available for emergency sustain, and committing fully once the decision is made. The best dive window follows a big W knock-up under enemy tower. When the enemy engages, Nunu & Willump become peelers, using E on divers and potentially W defensively to create distance. The ultimate serves as a powerful counter-engage tool when channeled on top of oneself, forcing enemies to back off or take punishment. When behind, the focus shifts from making plays to disruption and survival, using abilities defensively and waiting patiently for overextended enemies to punish with surprise engages from brush.

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Playstyle Guide

Playstyle / Team structure

Play guide

Nunu & Willump the Boy and His Yeti progress through distinct phases in ARAM: Mayhem, shifting from a sustain-focused early game to an engage anchor in the mid game before becoming a decisive teamfight presence in the late game. During the early levels from 1 to 6, Nunu & Willump should start near their tower line and look for a clean Consume on the first minion wave to establish a health lead. They can tank a few shots, heal back up, and force enemies to respect their sustain, but should avoid overextending for poke since their damage is low and their all-in range is short without Snowball. Snowball serves to check brushes or follow up on a teammate's engage, and Nunu & Willump should only commit with Biggest Snowball if they can crash into a squishy target or create a numbers advantage. Missing Snowball means backing off immediately, as early cooldowns are long and there is no escape tool once committed. Early augment choices influence playstyle: defensive or sustain augments allow Nunu & Willump to frontline and soak poke, while damage-oriented augments require patience for a clean engage angle. In the mid game from levels 7 to 11, Nunu & Willump gain Absolute Zero and their core augment power spike, shifting from sustain tank to engage anchor. They should seek flanks or fog-of-war positions to charge R without being seen, as the threat of a full-channel R forces enemies to spread or burn key cooldowns. The primary engage pattern uses Snowball to close the gap, then immediately casts R. Even if interrupted, Nunu & Willump absorb crowd control and damage that would otherwise hit carries. Defensive augments with shields, movement speed, or crowd control reduction enable aggressive engages, while purely offensive augments call for waiting on a teammate to start the fight before following up with R. Nunu & Willump can contest health relics even at lower health by using Q on a minion or monster first, denying enemy resources. Late game from levels 12 onward, team fights are decided by positioning and cooldown tracking. Nunu & Willump should not engage blindly but wait for enemies to burn major crowd control abilities before seeking a flank or direct Snowball into R. If the team has another strong engage, Nunu & Willump can follow up with secondary R to layer crowd control and damage. As the sole engage option, they must be selective, often using their size and sustain to body-block for carries before using R when enemies overcommit. Q secures objectives or heals during extended fights, and their sustain can bait enemies into overextending. Core adjustments require adapting to enemy composition. Against heavy poke, Nunu & Willump play back and sustain with Q until enemies make mistakes. Against hard engage, they save R for peeling rather than diving. Against multiple interrupts, they wait for those abilities to burn before channeling. Nunu & Willump's Mayhem strength comes from absorbing pressure, sustaining through damage, and turning fights with a well-placed R. Even a failed engage creates space for the team by drawing out key cooldowns.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Nunu & Willump the Boy and His Yeti excels when playing from ahead, transforming from a zoning threat into an unstoppable force that dictates the pace of the match. When ahead, identified by completing a first major item spike, securing early takedowns, or obtaining a strong Tier 2 or Tier 3 augment before ten minutes, Absolute Zero becomes a zone of death rather than merely a zoning tool. The enemy team lacks the damage to burst Nunu & Willump down before a full or near-full duration ultimate channels, shifting the priority from fishing for picks to forcing impossible teamfight scenarios. The lead should be used to claim the middle brush and health relics aggressively rather than waiting for the wave. Snowball in, clear the wave with Consume and auto-attacks, then sit on the enemy side of the cart to force them into engaging or losing tower health. Sustain through Consume on cannon minions or relics creates a war of attrition that a behind enemy team cannot win. Flanks during objective pushes or stalemates create checkmate scenarios where enemies must either turn to stop the channel and expose themselves to backline damage or flee and absorb full damage. Augments that increase size, grant tenacity, or add crowd control effects turn this into a guaranteed wipe. The primary risk when ahead is throwing by chasing kills into the enemy fountain or diving without backup, as death timers are the only thing that can stop a snowballing Nunu & Willump. When behind, identified by enemy gold leads, superior poke, or augments that delete Nunu & Willump before reaching range, the role shifts from primary engage to counter-engage and disruption. Running at the enemy team results in being kited, slowed, and killed before Snowball connects. Biggest Snowball Ever! becomes primarily a disengage tool or punishment for overextensions, with point-blank Snowballs creating breathing room for damage dealers to reposition. Consume becomes critical for survival and should be saved for low-health moments or cannon minions for massive heals rather than used on cooldown for damage. Augments that grant shields, healing bonus, or tenacity can cover durability weaknesses, while augments adding slows or range help when unable to reach the enemy backline. Wave clear under tower using Consume and Absolute Zero denies enemy pushes and forces dives, creating the best chance to turn fights. Desperate engages are death sentences, as missing a random Snowball on a full-health kiting enemy leaves Nunu & Willump slow and vulnerable. The goal when behind is stabilizing the wave and surviving until the gold gap closes rather than winning fights instantly.

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Champion Background

Lore / Identity / Text block

Background copy

Nunu & Willump the Boy and His Yeti thrive in Mayhem because the mode amplifies their greatest strengths: spam, sustain, and disruption. The reduced cooldowns and constant fighting allow them to cycle Q for healing almost non-stop, while the chaos of teamfights creates perfect windows for W engages and R channels. They function as a tanky disruptor who stays healthy, peels for carries, and forces the enemy to waste cooldowns on a yeti that refuses to die. The passive, Call of the Freljord, provides bonus attack speed and movement speed when Nunu & Willump auto-attack enemy champions, with half the bonus extending to nearby allies. In Mayhem's constant brawls, this passive is almost always active, making them surprisingly slippery when weaving in auto attacks during chases or retreats. The movement speed helps close gaps after a W knockup or stick to targets after landing E. However, abilities alone do not trigger it, so melee range is required to get the buff rolling. Q, Consume, serves as the sustain engine. It deals true damage to minions and monsters while healing significantly, or deals magic damage to champions with reduced healing. In Mayhem where poke and burst fly constantly, Q keeps Nunu & Willump in the fight far longer than enemies expect. Last-hitting minions with it recovers large chunks of health. The healing on minions is much higher than on champions, so prioritizing low minions for sustain is critical. W, Biggest Snowball Ever!, is the primary engage and initiation tool. The snowball grows larger and faster over time, detonating on impact to deal magic damage, knock up enemies, and create a slowing snow field. In Mayhem's narrow ARAM lane, a well-aimed snowball can hit multiple enemies. Rolling from the side is more effective than rolling straight down the lane. A missed W leaves Nunu & Willump in a bad position with no escape tool. E, Snowball Barrage, provides damage and lockdown. Snowballs fire rapidly in a target direction, and after the barrage, Willump roots nearby enemies who have been hit by enough snowballs. Using E after a W knockup stacks snowballs while the enemy is disabled, and the root extends lockdown to land Q or channel R safely. R, Absolute Zero, is the fight-winning ultimate in the right spot. Nunu & Willump channel in place, creating a blizzard that slows nearby enemies and deals increasing magic damage, with significantly higher burst if the full channel completes. The chaos of teamfights provides opportunities to channel where enemies are too distracted to stop you. Hard crowd control interrupts the channel instantly, so waiting for enemy cooldowns before committing is essential. Nunu & Willump in Mayhem ARAM are about timing, not mechanics. Land W from good angles, sustain with Q, layer E for roots, and hold R for moments when the enemy cannot stop you. Miss the snowball or waste the ultimate, and Nunu & Willump become a low-damage tank that gets kited. Hit the combo, and they become an unkillable disruptor that controls the entire fight.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Nunu & Willump in Mayhem plays very differently from standard ARAM due to the mode's reduced healing, faster pacing, and augment interactions that punish passive play and bad engage angles. Most losses on this pick come from either whiffing the snowball or committing to fights you cannot sustain through. Mechanical mistakes often begin with casting Snowball Barrage at maximum range without leading the target, which allows opponents to simply walk sideways and take zero damage while wasting the full channel time and leaving Nunu & Willump vulnerable during the animation. The correct approach is to start the channel when enemies are crowd-controlled or forced to move predictably, leading the cursor ahead of their movement path rather than on their current position. If the first few snowballs miss, cancel the channel early and save mana to reposition or peel with Consume on minions. Using Biggest Snowball Ever to engage directly through the enemy front line causes the snowball to hit the tank first, knocking them up and stopping momentum, leaving Nunu & Willump stranded in the middle of the enemy team. Instead, curve around the side or wait for a flank angle to hit backline carries or multiple targets. Flashing during the snowball roll is a common error that burns Flash and stops the snowball, wasting the primary engage tool. Flash should be used after the snowball connects to reach fleeing targets, or before starting the ability to get a better angle. Canceling Absolute Zero the moment damage is taken results in almost no damage and a weak slow, wasting a long cooldown. Commit to the channel if positioned well, since damage and slow scale with duration. Only cancel early if about to die or if enemies have fully escaped. Using Consume on full-health minions while at full health wastes both the healing and execute damage that could have secured a cannon minion or objective later. Decision mistakes include engaging with Biggest Snowball Ever every time it is off cooldown, which makes Nunu & Willump predictable and allows enemies to hold crowd control and burst for the engage. Vary engage timing and sometimes hold the ability to counter-engage when enemies dive the team. Building full tank when the team lacks damage results in surviving longer but being unable to kill anything, causing enemies to ignore Nunu & Willump and focus carries. Adapt the build to team composition, building ability power or hybrid items if damage is needed. Using Absolute Zero in the open with no cover or setup allows enemies to walk out instantly. Combine the ultimate with the E knockup or team crowd control, and use terrain corners or brushes to limit escape paths. Ignoring Mayhem's healing reduction mechanics leads to overestimating Q healing and overstaying in fights. Account for reduced healing and back off earlier than usual, using the movement speed from Q to escape rather than continuing to fight. Chasing kills with Snowball Barrage instead of zoning leaves the team without frontline or peel. Use the ability to control space and force enemies where you want them. Picking Nunu & Willump into full poke or disengage compositions without a plan results in being kited endlessly. Focus on blocking skillshots and peeling for carries, looking for flank engages when enemies overextend. Nunu & Willump thrive on momentum and timing, and the difference between a good pick and a bad one is knowing when to roll in and when to hold back.

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FAQ

Nunu & Willump

FAQ

Is Nunu & Willump strong in ARAM: Mayhem? They are a top-tier engage tank because Mayhem's fast pace favors constant snowball fights. You cycle abilities quickly, forcing enemies to dodge or get run over. The tradeoff is that you rely on your team to follow up when you go in. What is the best way to use the Snowball (W) in this mode? Start the channel from a brush or just outside enemy vision to catch them off guard. Steer around minion waves to reach the backline carries. If you miss, you often end up stranded in a bad position, so pick your line carefully. How do I land a good Absolute Zero (R) ultimate? Flash or Snowball into the enemy team and immediately channel your ultimate while they are distracted or crowd-controlled. The slow makes it hard for them to escape the full damage radius. You become vulnerable to interrupts, so wait for key enemy cooldowns before you commit.

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