ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #148

Blitzcrank ARAM Mayhem Build & Best Augments

Blitzcrank role and playstyle: baseline role is tank support, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Blitzcrank Blitzcrank the Great Steam Golem Fighter / Tank / Mage
TierT4
Rank#148
Win Rate46.94%
Pick Rate1.01%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate46.23%
Pick Rate5.15%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Win Rate45.71%
Pick Rate5.06%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate46.81%
Pick Rate2.94%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.37%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.15%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

43.62%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

45.61%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

48.06%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.16%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

47.60%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

42.42%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

47.00%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

49.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.73%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

41.84%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

45.89%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

45.89%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

56.34%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.34%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.13%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate49.72%
Pick Rate10.99%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

Win Rate52.28%
Pick Rate5.34%
#3
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

Win Rate56.02%
Pick Rate4.07%

Situational itemstop 12

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.97%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.41%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.93%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.07%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.41%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

51.03%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.32%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.19%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.69%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.16%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.80%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.90%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.90%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

51.56%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

51.56%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.56%
Guardian's Horn Guardian's Horn Guardian's Horn
Total Price
950
Price
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

54.39%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.39%

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate44.83%
Pick Rate16.13%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Win Rate44.77%
Pick Rate8.34%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate42.87%
Pick Rate6.92%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

45.69%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

45.58%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.90%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.53%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.40%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.31%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.85%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

45.37%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.71%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

45.04%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.47%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

45.59%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

45.59%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.66%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

47.81%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.81%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.52%
Pick Rate
5.79%
Games
1,724

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.52%5.79%1,724
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.79%
Pick Rate
3.96%
Games
1,179

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT149.79%3.96%1,179
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
49.12%
Pick Rate
9.19%
Games
2,736

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT149.12%9.19%2,736
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.97%
Pick Rate
5.23%
Games
1,558

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT148.97%5.23%1,558
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
48.53%
Pick Rate
4.57%
Games
1,360

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT148.53%4.57%1,360
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
48.25%
Pick Rate
4.12%
Games
1,227

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT148.25%4.12%1,227
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
48.18%
Pick Rate
4.43%
Games
1,318

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT148.18%4.43%1,318
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.98%
Pick Rate
7.74%
Games
2,303

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT147.98%7.74%2,303
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
47.68%
Pick Rate
4.34%
Games
1,292

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT147.68%4.34%1,292
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
47.63%
Pick Rate
6.74%
Games
2,007

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT147.63%6.74%2,007
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.41%
Pick Rate
4.86%
Games
1,447

Grants 60 ability haste .

View augment details
GoldT147.41%4.86%1,447
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.39%
Pick Rate
3.92%
Games
1,167

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT147.39%3.92%1,167
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.31%
Pick Rate
12.06%
Games
3,591

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT147.31%12.06%3,591
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.22%
Pick Rate
4.29%
Games
1,277

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT147.22%4.29%1,277
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
47.03%
Pick Rate
4.47%
Games
1,329

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT147.03%4.47%1,329
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
46.99%
Pick Rate
12.79%
Games
3,807

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT146.99%12.79%3,807
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
46.92%
Pick Rate
12.39%
Games
3,689

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT146.92%12.39%3,689
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
46.92%
Pick Rate
6.38%
Games
1,899

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT146.92%6.38%1,899
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
46.81%
Pick Rate
6.31%
Games
1,878

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT146.81%6.31%1,878
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.60%
Pick Rate
5.13%
Games
1,528

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.60%5.13%1,528
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
46.06%
Pick Rate
8.69%
Games
2,586

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT146.06%8.69%2,586
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.00%
Pick Rate
6.55%
Games
1,950

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.00%6.55%1,950
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.54%
Pick Rate
6.36%
Games
1,893

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT145.54%6.36%1,893
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.18%
Pick Rate
5.33%
Games
1,587

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT145.18%5.33%1,587
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.15%
Pick Rate
8.48%
Games
2,525

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT145.15%8.48%2,525
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
44.89%
Pick Rate
6.47%
Games
1,927

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT144.89%6.47%1,927
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.84%
Pick Rate
6.67%
Games
1,985

Your champion's first basic ability (Q) gains 100 ability haste .

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GoldT144.84%6.67%1,985
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.49%
Pick Rate
5.35%
Games
1,591

Gain ability haste equal to 30% AP .

View augment details
PrismaticT143.49%5.35%1,591
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
42.55%
Pick Rate
4.56%
Games
1,356

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT142.55%4.56%1,356
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.34%
Pick Rate
4.23%
Games
1,259

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT142.34%4.23%1,259
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.99%
Pick Rate
2.82%
Games
839

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT253.99%2.82%839
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.16%
Pick Rate
3.29%
Games
980

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT253.16%3.29%980
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.29%
Pick Rate
2.21%
Games
659

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT251.29%2.21%659
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
51.20%
Pick Rate
3.07%
Games
914

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT251.20%3.07%914
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.92%
Pick Rate
2.57%
Games
764

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT250.92%2.57%764
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
50.48%
Pick Rate
2.11%
Games
628

Gain 2 Stat Anvils .

View augment details
SilverT250.48%2.11%628
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.30%
Pick Rate
2.20%
Games
656

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

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PrismaticT250.30%2.20%656
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
49.78%
Pick Rate
3.12%
Games
928

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT249.78%3.12%928
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
49.58%
Pick Rate
3.61%
Games
1,073

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.58%3.61%1,073
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
49.55%
Pick Rate
2.59%
Games
771

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT249.55%2.59%771
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
49.10%
Pick Rate
3.36%
Games
1,000

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.10%3.36%1,000
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
49.03%
Pick Rate
3.65%
Games
1,085

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT249.03%3.65%1,085
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
48.85%
Pick Rate
2.48%
Games
737

Gain 1750 upon acquiring this augment.

View augment details
GoldT248.85%2.48%737
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.63%
Pick Rate
2.45%
Games
730

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT248.63%2.45%730
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
48.60%
Pick Rate
3.47%
Games
1,033

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT248.60%3.47%1,033
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
48.54%
Pick Rate
2.88%
Games
857

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT248.54%2.88%857
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
48.24%
Pick Rate
2.67%
Games
796

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT248.24%2.67%796
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.16%
Pick Rate
2.46%
Games
733

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT248.16%2.46%733
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
46.64%
Pick Rate
3.25%
Games
967

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT246.64%3.25%967
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.32%
Pick Rate
2.87%
Games
855

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT246.32%2.87%855
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
46.10%
Pick Rate
2.24%
Games
666

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT246.10%2.24%666
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
46.02%
Pick Rate
2.07%
Games
615

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT246.02%2.07%615
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
45.88%
Pick Rate
3.63%
Games
1,081

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT245.88%3.63%1,081
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
45.84%
Pick Rate
2.67%
Games
794

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT245.84%2.67%794
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.33%
Pick Rate
3.63%
Games
1,081

Grants 18% armor penetration and magic penetration .

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GoldT245.33%3.63%1,081
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
45.09%
Pick Rate
3.01%
Games
896

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT245.09%3.01%896
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
45.08%
Pick Rate
2.94%
Games
874

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT245.08%2.94%874
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
44.92%
Pick Rate
3.17%
Games
944

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT244.92%3.17%944
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
44.91%
Pick Rate
2.54%
Games
757

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT244.91%2.54%757
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.62%
Pick Rate
2.34%
Games
697

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT244.62%2.34%697
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.54%
Pick Rate
3.14%
Games
934

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT244.54%3.14%934
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
44.37%
Pick Rate
2.57%
Games
764

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT244.37%2.57%764
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.37%
Pick Rate
2.03%
Games
604

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT244.37%2.03%604
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
43.24%
Pick Rate
3.53%
Games
1,050

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT243.24%3.53%1,050
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
42.66%
Pick Rate
3.34%
Games
994

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT242.66%3.34%994
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
42.07%
Pick Rate
2.14%
Games
637

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT242.07%2.14%637
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
41.11%
Pick Rate
3.20%
Games
951

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT241.11%3.20%951
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
51.46%
Pick Rate
1.84%
Games
548

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT351.46%1.84%548
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
50.96%
Pick Rate
1.57%
Games
467

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT350.96%1.57%467
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.70%
Pick Rate
1.91%
Games
568

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT350.70%1.91%568
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.54%
Pick Rate
1.24%
Games
368

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT350.54%1.24%368
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
50.11%
Pick Rate
1.50%
Games
447

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.11%1.50%447
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
49.22%
Pick Rate
1.73%
Games
514

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT349.22%1.73%514
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.17%
Pick Rate
1.42%
Games
423

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT349.17%1.42%423
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.51%
Pick Rate
1.58%
Games
470

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT348.51%1.58%470
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.33%
Pick Rate
1.51%
Games
449

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT348.33%1.51%449
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.31%
Pick Rate
1.79%
Games
534

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT348.31%1.79%534
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.21%
Pick Rate
1.60%
Games
475

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT348.21%1.60%475
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
47.97%
Pick Rate
1.57%
Games
467

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT347.97%1.57%467
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
47.84%
Pick Rate
1.47%
Games
439

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT347.84%1.47%439
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
47.82%
Pick Rate
1.62%
Games
481

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT347.82%1.62%481
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
46.95%
Pick Rate
1.82%
Games
541

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT346.95%1.82%541
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
46.87%
Pick Rate
1.23%
Games
367

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT346.87%1.23%367
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
46.78%
Pick Rate
1.72%
Games
513

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT346.78%1.72%513
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
46.31%
Pick Rate
1.78%
Games
529

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT346.31%1.78%529
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
45.94%
Pick Rate
1.45%
Games
431

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT345.94%1.45%431
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.74%
Pick Rate
1.26%
Games
376

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT345.74%1.26%376
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.47%
Pick Rate
1.89%
Games
563

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT345.47%1.89%563
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.15%
Pick Rate
1.63%
Games
485

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT345.15%1.63%485
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
44.40%
Pick Rate
1.68%
Games
500

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT344.40%1.68%500
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
44.14%
Pick Rate
1.46%
Games
435

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT344.14%1.46%435
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.06%
Pick Rate
1.27%
Games
379

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT344.06%1.27%379
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
43.67%
Pick Rate
1.12%
Games
332

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT343.67%1.12%332
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.63%
Pick Rate
1.93%
Games
573

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT343.63%1.93%573
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
42.97%
Pick Rate
1.24%
Games
370

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT342.97%1.24%370
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
42.89%
Pick Rate
1.28%
Games
380

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT342.89%1.28%380
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
41.99%
Pick Rate
1.22%
Games
362

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT341.99%1.22%362
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.29%
Pick Rate
1.37%
Games
407

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT340.29%1.37%407
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
39.95%
Pick Rate
1.35%
Games
403

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT339.95%1.35%403
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
38.86%
Pick Rate
1.18%
Games
350

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT338.86%1.18%350
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.97%
Pick Rate
0.45%
Games
134

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT455.97%0.45%134
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
54.91%
Pick Rate
0.75%
Games
224

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT454.91%0.75%224
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.74%
Pick Rate
0.64%
Games
190

Grants 3 random Dragon Souls .

View augment details
PrismaticT454.74%0.64%190
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.73%
Pick Rate
0.55%
Games
165

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT452.73%0.55%165
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
51.48%
Pick Rate
0.80%
Games
237

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT451.48%0.80%237
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.83%
Pick Rate
0.81%
Games
240

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.83%0.81%240
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.82%
Pick Rate
1.02%
Games
305

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT450.82%1.02%305
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.59%
Pick Rate
0.57%
Games
170

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT450.59%0.57%170
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
50.42%
Pick Rate
0.80%
Games
238

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT450.42%0.80%238
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.49%
Pick Rate
0.67%
Games
198

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT449.49%0.67%198
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
48.10%
Pick Rate
0.71%
Games
210

Grants 50% critical strike chance .

View augment details
GoldT448.10%0.71%210
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.00%
Pick Rate
0.84%
Games
250

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT448.00%0.84%250
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.41%
Pick Rate
0.78%
Games
232

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT447.41%0.78%232
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
47.04%
Pick Rate
0.85%
Games
253

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT447.04%0.85%253
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.25%
Pick Rate
0.54%
Games
160

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT446.25%0.54%160
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.07%
Pick Rate
0.94%
Games
280

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT446.07%0.94%280
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.80%
Pick Rate
0.88%
Games
262

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT445.80%0.88%262
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.80%
Pick Rate
0.88%
Games
262

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT445.80%0.88%262
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
44.40%
Pick Rate
0.78%
Games
232

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT444.40%0.78%232
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
43.88%
Pick Rate
0.47%
Games
139

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT443.88%0.47%139
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
43.75%
Pick Rate
0.54%
Games
160

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT443.75%0.54%160
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
43.46%
Pick Rate
0.64%
Games
191

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT443.46%0.64%191
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
43.31%
Pick Rate
0.53%
Games
157

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT443.31%0.53%157
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.09%
Pick Rate
0.83%
Games
246

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT443.09%0.83%246
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
42.45%
Pick Rate
0.82%
Games
245

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT442.45%0.82%245
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
42.37%
Pick Rate
0.88%
Games
262

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT442.37%0.88%262
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.99%
Pick Rate
0.94%
Games
281

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT441.99%0.94%281
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.61%
Pick Rate
0.50%
Games
149

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT441.61%0.50%149
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
41.09%
Pick Rate
0.68%
Games
202

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT441.09%0.68%202
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
40.94%
Pick Rate
0.93%
Games
276

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT440.94%0.93%276
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.89%
Pick Rate
0.83%
Games
247

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT440.89%0.83%247
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
40.67%
Pick Rate
0.50%
Games
150

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT440.67%0.50%150
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
40.00%
Pick Rate
0.52%
Games
155

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT440.00%0.52%155
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
39.88%
Pick Rate
0.55%
Games
163

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT439.88%0.55%163
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.86%
Pick Rate
0.50%
Games
148

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT439.86%0.50%148
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
38.69%
Pick Rate
0.46%
Games
137

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT438.69%0.46%137
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
38.55%
Pick Rate
0.88%
Games
262

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT438.55%0.88%262
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
38.46%
Pick Rate
0.61%
Games
182

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT438.46%0.61%182
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
34.55%
Pick Rate
0.64%
Games
191

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT434.55%0.64%191
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
52.63%
Pick Rate
0.26%
Games
76

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT552.63%0.26%76
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.39%
Pick Rate
0.24%
Games
72

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT551.39%0.24%72
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.31%
Pick Rate
0.22%
Games
64

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT545.31%0.22%64
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
45.00%
Pick Rate
0.20%
Games
60

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT545.00%0.20%60
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
44.44%
Pick Rate
0.39%
Games
117

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT544.44%0.39%117
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.94%
Pick Rate
0.22%
Games
66

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT543.94%0.22%66
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
43.43%
Pick Rate
0.33%
Games
99

Grants 60% bonus attack speed .

View augment details
SilverT543.43%0.33%99
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.06%
Pick Rate
0.24%
Games
72

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT543.06%0.24%72
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
42.98%
Pick Rate
0.38%
Games
114

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT542.98%0.38%114
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
42.03%
Pick Rate
0.23%
Games
69

Gain 15% omnivamp .

View augment details
SilverT542.03%0.23%69
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
41.98%
Pick Rate
0.27%
Games
81

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT541.98%0.27%81
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
40.96%
Pick Rate
0.28%
Games
83

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT540.96%0.28%83
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
40.95%
Pick Rate
0.35%
Games
105

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT540.95%0.35%105
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
40.35%
Pick Rate
0.19%
Games
57

Increases attack damage by 20% .

View augment details
SilverT540.35%0.19%57
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
40.30%
Pick Rate
0.23%
Games
67

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT540.30%0.23%67
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
36.71%
Pick Rate
0.27%
Games
79

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT536.71%0.27%79
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
35.19%
Pick Rate
0.36%
Games
108

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT535.19%0.36%108
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
33.68%
Pick Rate
0.32%
Games
95

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT533.68%0.32%95
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
32.95%
Pick Rate
0.30%
Games
88

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT532.95%0.30%88
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
32.65%
Pick Rate
0.33%
Games
98

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT532.65%0.33%98
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
23.53%
Pick Rate
0.23%
Games
68

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT523.53%0.23%68

Blitzcrank Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (specific augment paths)

QEW

When in doubt, default to Q > E > W.

Blitzcrank Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Blitzcrank counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Yuumi Yuumi Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

Read counter details

Countered By

5

Blitzcrank is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Olaf Olaf Olaf T3
Tier
T3
Rank
#90
Win Rate
49.10%
Pick Rate
0.18%

Olaf is a front-line bruiser who wants to run straight through the fight, stick to a priority target, and win by refusing to back off. His pattern is simple: land axes, keep chasing, and force enemies to deal with him before he tears through their backline. In ARAM: Mayhem, Olaf benefits from the constant teamfighting and short lanes because he gets to brawl early and often. He is easiest to play when your team can follow his engage or punish enemies who spend everything trying to stop him. If he falls behind or charges in alone, he can be kited after his first push, so pick your moment, commit hard, and make the fight messy on your terms. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

Draven Draven Draven T4
Tier
T4
Rank
#105
Win Rate
47.65%
Pick Rate
0.50%

Draven is a high-pressure marksman who wins fights by catching Spinning Axes and turning every short trade into a damage check. He is not a safe backline scaler; he wants to stand just close enough to threaten kills, then use movement and clean axe catches to keep the pressure going. In ARAM: Mayhem, Draven’s pattern gets sharper because fights start often and the lane is cramped. Good axe placement can let him run over skirmishes, but bad catches pull him into poke, crowd control, or all-in range. Pick him when you want an aggressive ADC that rewards confident positioning, fast target focus, and smart use of augments to cover either damage, mobility, or survivability. View champion guide

Read counter details

Blitzcrank Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Darius Darius Darius T4
Tier
T4
Rank
#149
Win Rate
47.24%
Pick Rate
0.50%

Darius the Hand of Noxus Darius is a juggernaut designed to run people down and execute them. His entire identity revolves around bleed stacks and his ultimate, Noxian Guillotine. You hit things, you stack passive damage, and you dunk them when they get low. In ARAM: Mayhem, he becomes a lane bully with terrifying reset potential. He plays as a frontliner who wants extended fights. Unlike burst mages or assassins, Darius needs time to stack his passive, Hemorrhage. Once he hits five stacks on a target—or max stacks on anyone—he gains massive attack damage and applies bleed instantly to everyone he hits. This is his "win condition" in every skirmish. Mayhem mode accelerates his strengths. Faster gold and experience mean he hits his item spikes sooner. The constant fighting gives him endless opportunities to stack his passive and heal off crowds. His biggest weakness—getting kited—still exists, but the mode's chaos often lets him close gaps when enemies overextend for poke. You pick Darius when your team needs a durable threat who can clean up fights. He excels at punishing squishies who get caught by Snowball or crowd control. If enemies clump up, his Q healing and passive spread turn him into a raid boss. Just don't expect to dive five people alone without backup. View champion guide

Samira Samira Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

High-Value Target Enablers (e.g., Samira, Yasuo, Darius)

These champions possess abilities that require an enemy to be displaced or pulled into melee range to maximize their damage output. Blitzcrank’s Rocket Grab serves as the perfect delivery system.

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

AOE Follow-Up Controllers (e.g., Amumu, Seraphine, Sona)

Blitzcrank creates a single-point collapse. AOE controllers amplify this by layering area denial or crowd control on top of the pulled location, catching anyone who tries to save the hooked victim.

Jayce Jayce Jayce T5
Tier
T5
Rank
#143
Win Rate
46.60%
Pick Rate
0.79%

Jayce the Defender of Tomorrow Jayce is a ranged AD caster who dominates lanes through poke, disengage, and burst. He swaps between a ranged Mercury Cannon for harassment and a melee Mercury Hammer for all-ins. In ARAM: Mayhem, his already strong poke becomes oppressive, and his disengage tools shine against constant engage attempts. He plays as a mid-range bully. You sit on the edge of fights, chunking targets with Shock Blast through Acceleration Gates, then swapping to hammer form to execute or peel. The play pattern is simple: poke until they're low, then dive. If they dive you, knock them back and reposition. Mayhem's faster pacing and increased resource generation let him spam abilities more freely. Gate cooldowns come up faster, letting him maintain speed buffs and damage amplification nearly permanently. His burst window is shorter, and his disengage is more reliable when fights start instantly and often. He fits best in poke or siege comps. He struggles against hard engage if he misses his knockback or gets burst down before swapping forms. Positioning matters more than mechanics—stay at max range, use Gate to zone or speed up allies, and only go melee when you have a clean kill or need to peel. View champion guide

Nidalee Nidalee Nidalee T5
Tier
T5
Rank
#154
Win Rate
46.11%
Pick Rate
0.67%

Nidalee the Bestial Huntress Nidalee is a hybrid poke-assassin who dominates mid-range fights by weaving between a human form that throws spears and a cougar form that executes wounded targets. Her entire gameplay loop revolves around one mechanic: landing a Javelin Toss. When she hits a spear at long range, the damage scales massively, and the target gets marked for her cougar form to pounce on with enhanced damage. In ARAM: Mayhem, she is a lane bully on steroids. The single-lane format means she always has vision of her targets, and the constant teamfighting gives her endless opportunities to chunk enemies before going in for the kill. She plays as a siege specialist who transitions into a finisher. Early on, you stay back in human form, chucking spears and laying traps to control the health relics and bushes. Once an enemy drops to half health or eats a max-range spear, you swap to cougar form and dive in with W-Q-E combos to delete them. The Mayhem environment accelerates this pattern. Faster gold and ability haste let her reach her one-shot power spike much earlier than on Summoner's Rift. She doesn't have to farm for twenty minutes to become scary; she starts dangerous and gets worse. What changes in Mayhem is her consistency and the pressure on her mana pool. In normal ARAM, Nidalee often runs dry if she spams spears. Here, the increased resource generation or specific augments often smooth out that weakness, letting her fish for picks constantly. She also benefits from the chaotic movement. Enemies are dodging skillshots from four other champions, which makes landing a single decisive spear much easier. The downside is her fragility. If she misses her combo or gets caught by hard engage, she pops instantly. She has no real escape tool once she commits to cougar form, so every all-in is a calculated risk. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Poke and Siege Specialists (e.g., Nidalee, Jayce, Varus)

Blitzcrank acts as a zone controller. His mere presence forces enemies to hide behind minions, which restricts their movement lanes. This makes landing skillshots easier for poke champions.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Thresh Thresh Thresh T5
Tier
T5
Rank
#161
Win Rate
45.37%
Pick Rate
0.86%

Thresh the Chain Warden Thresh is a ranged support catcher who controls fights through displacement, isolation, and peel. His identity centers on the lantern: a unique tool that repositions allies and turns bad engages into instant escapes. In ARAM: Mayhem, he becomes a relentless playmaker who can fish for hooks constantly without running dry on mana or cooldowns. He plays as a frontline-adjacent warden. You stand near your carry, threaten hooks to zone enemies off the wave, and look for grabs that drag someone out of position into your team. The lantern gives your team a safety net most supports cannot offer, letting allies play aggressive and still have a bail-out button. Mayhem accelerates his hook pattern. Faster ability cycles mean Death Sentence comes up often enough to spam, miss, and still have another chance shortly after. The lantern becomes a repeated repositioning tool rather than a long-cooldown emergency button. Flay's knockback is available frequently enough to disrupt dashes and channels on reaction, making him much harder to dive. His signature pattern is simple: land a hook, pull twice, then Flay the target sideways or backward into your team. If the fight turns, drop the lantern for a threatened ally. The Box creates a zone that punishes enemies trying to chase or escape, slowing anyone who touches a wall. In Mayhem, the lower cooldowns and higher resource regeneration let you cycle this entire sequence multiple times in one extended fight. View champion guide

Chain-CC Juggernauts (e.g., Nautilus, Leona, Thresh)

Double hook or double engage compositions create a "guessing game" for the enemy. If they dodge Blitzcrank’s hook, they must immediately dodge the second hook from the ally.

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Reset Champions (e.g., Master Yi, Katarina, Tristana)

Blitzcrank isolates a target for a guaranteed reset. These champions need a single kill to trigger their passive and wipe the remaining four enemies.

Blitzcrank ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Tempo and PlaystylePlays as a patience test where you fish for hooks, miss frequently, and wait through long cooldowns while your team pokes.Downtime vanishes, transforming him into a relentless engage engine that overwhelms enemies with volume rather than waiting for perfect shots.Stop waiting for the perfect grab; spam hooks to force constant enemy movement.
Skill PriorityMaxing Rocket Grab is standard for damage and cooldown reduction, followed by Power Fist for the knockup duration.You often prioritize Overdrive second or even first because cooldowns are already short and augments may scale with speed.Prioritize Overdrive to stick to targets and reposition instantly for repeated hooks.
Snowball UsageUsed to close distance for a close-range hook or to engage when Rocket Grab is on cooldown.Becomes a backup plan or setup tool rather than primary engage, since your hook cooldown is so low.Lead with hook; use Snowball to create chaos or reposition while Q returns.
Build PathFocuses on mana and cooldown reduction items like Frozen Heart to offset high costs and long cooldowns.Passive regeneration frees your build, allowing you to rush utility items like Imperial Mandate or Sheen items.Skip mana items; rush Imperial Mandate to proc repeatedly with constant crowd control.
Teamfight PositioningStays near the backline to protect carries and looks for hooks around the edges of the fight.Plays closer to the mid-line or front, pressuring enemies with constant threat presence to create space.Walk forward and pressure frontliners; create space through presence, not hiding.

Champion Analysis

Role / Current performance

Overview

Blitzcrank the Great Steam Golem serves as one of the most controlling tanks in Hextech Mayhem, leveraging dramatically reduced cooldowns to fire hooks and unleash electric shocks with unprecedented frequency. His core role combines tank durability, hook control, and electric silence, making him a dominant force in the mode's chaotic engagements. The narrow terrain of Hextech Mayhem significantly amplifies his effectiveness, as hook hit rates become extremely high when enemies have limited room to maneuver. Blitzcrank's gameplay revolves around his powerful crowd control kit. His signature move, Rocket Grab, fires a hook that grabs an enemy and pulls them to him, enabling instant focus-fire from teammates for a kill when successful. His Power Fist empowers his next basic attack with a knock-up, creating a devastating "hook plus knock-up" combo when chained with Rocket Grab. This combination allows Blitzcrank to isolate targets and set up guaranteed takedowns for his team. Overdrive grants attack speed and movement speed for chasing, giving him the mobility needed to close gaps and pursue fleeing enemies after landing crowd control. His ultimate, Static Field, releases an electric shock that silences and damages nearby enemies, providing valuable utility for interrupting enemy abilities and controlling enemy formations. The silence effect proves particularly useful in Hextech Mayhem's ability-heavy environment, where preventing enemies from casting can turn the tide of skirmishes. His passive, Mana Barrier, automatically activates a mana-based shield at low health, providing additional survivability that complements his tank role. Blitzcrank's strategic value lies in his ability to create pick opportunities and control the flow of teamfights. A successful hook in the mode's confined space often translates directly into a kill, as teammates can instantly collapse on the pulled target. His combination of displacement, knock-up, and silence gives him multiple tools to disrupt enemy positioning and protect allies. The frequency at which he can deploy these tools in Hextech Mayhem transforms him from a standard tank into an oppressive controlling presence that enemies must constantly respect. His recommended builds focus on health and mana to maximize survivability and crowd control effectiveness, reinforcing his role as a durable frontline controller who can repeatedly engage and disrupt throughout extended fights.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Blitzcrank in Mayhem ARAM lives and dies by one rule: landing Rocket Grab changes the entire game. Missing it invites punishment. Your job is to create chaos, force uneven fights, and make the enemy terrified of standing near minions. Play forward, but respect cooldowns. When Rocket Grab is down, you are a large melee target with limited pressure. Do not fish for max-range hooks constantly. Good players dodge them easily, and the mana cost adds up. Instead, threaten the grab to zone enemies off their wave. Walk up with Overdrive active to force them to respect your threat radius. When they panic or back into a wall, the hook becomes a formality. Against mobile targets or point-blank enemies, lead with Power Fist and save Rocket Grab for when they use their escape. A knock-up into a hook is a death sentence. Target selection matters significantly. Hooking a tank like Leona or Ornn often helps the enemy team engage on you. Aim for squishy carries or immobile mages. If the tank steps up, ignore them and look for the backline. Fire hooks through dying minions, as enemies often relax when they think a minion blocks the line of sight. When the enemy dives your backline, stop looking for offensive hooks and switch to protection mode immediately. Power Fist is your best peel tool. Save it for the assassin or diver who jumps your carry. Static Field provides a second layer of defense. The passive damage is minor, but the active silence stops combo-reliant champions like Katarina or Kha'Zix from resetting. Pop it the moment they commit. Do not hold it for damage. Overdrive gives you a massive burst of speed, but the slow afterward makes you vulnerable. Do not pop it casually in the middle of a fight unless you plan to all-in or escape. If you get caught deep, run toward your tower, not sideways. Overdrive gets you to safety, and Rocket Grab can pull a chasing enemy under your tower if they overcommit. The single lane makes spacing critical. Stand near the edges of the fight, not the center. This angles your hooks around minions and forces enemies to constantly dodge sideways. Control the bushes when possible, as vision denial increases your threat level dramatically. Use Mark/Dash to close the gap for a guaranteed Power Fist. Snowball in, knock them up, then hook them as they try to flee. Alternatively, save Snowball for the follow-up after landing a long-range hook on a priority target. When behind, stop trying to make hero plays. Desperation hooks usually miss and leave your team vulnerable. Shift to a defensive playstyle. Stand in front of your carries and use Power Fist and Static Field to peel divers. Look for hooks on overextended enemies who chase too deep. Even when behind, one good hook on a squishy target can swing a fight. Build tanky and focus on utility. Your damage falls off, but your crowd control remains relevant. Stay alive, protect your damage dealers, and wait for the enemy to misstep.

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Playstyle Guide

Playstyle / Team structure

Play guide

Blitzcrank the Great Steam Golem must play methodically across all stages of Mayhem, where constant lethal poke punishes mistakes severely. In the early game, start near your tower line and fish for hooks from max range while staying behind caster minions. Walking past your wave invites heavy damage before you can even wind up a grab. Do not spam hooks on cooldown. Watch enemy wave clear and fire when their frontline minions die, exposing their carry for a split second. Immediately sidestep after firing. If you miss, retreat fully and wait for the next wave rather than chasing with Power Fist. Save Snowball for disengage or confirming kills on hooked targets. If you land a hook on a squishy, Snowball to them after the pull, auto-attack, and Power Fist them deeper into your team. Stall rather than push early, since hooks are useless against enemies hugging their turret. Let them push to you and punish overextensions. If ahead, zone them off the wave from brush. If behind, stop fishing and peel for your carry with Power Fist and Overdrive speed-ups. In the mid game, create picks rather than just poking. Position in side brushes or on flanks instead of standing with your team, where you become another body blocking skill shots. Use Overdrive to close distance, bait key abilities, and make enemies burn cooldowns. The threat of the hook often exceeds the hook itself. Snowball becomes your primary engage tool for reaching backline targets, popping your ultimate's active silence, and knocking up priority targets. Push when you have numbers after kills, but stall and poke when even. Never dive a full team without massive AOE follow-up ready. If ahead, camp health relics or side angles to catch enemies trying to heal. If behind, hook divers off your carries and use your ultimate to silence enemies during dives, shifting from assassin to bodyguard. In the late game, one pick ends the game due to massive death timers and damage high enough to kill anyone in a single crowd control chain. Stop throwing random hooks and wait for the enemy team to group tightly or for a key defensive spell to go down. Target the enemy carry stepping up to poke, since hooking a tank might lose the game. Use Snowball to bypass the enemy frontline, reach the backline, and ult to silence them, disrupting their formation. Alternatively, save Snowball to escape after a pick before their team collapses. Push as a unit and never get caught alone. When sieging inhibitor towers, stand to the side and hook enemies into tower range as they clear the wave. If behind, do not force miracle hooks. Play defense, protect your inhibitor, and wait for mistakes. Hook divers into your tower or team's burst for a defensive pick as your best comeback tool. If you miss a hook in late game, back off immediately, reset, and wait for the next window.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Blitzcrank the Great Steam Golem excels when ahead by transforming into an oppressive zoning threat that forces enemies to play under their own tower. When a single hook results in an instant kill, the enemy team loses their ability to contest the wave, and Blitzcrank should exploit this by walking into tower range and threatening pulls rather than waiting passively. Target priority shifts dramatically when ahead: instead of fishing for enemy carries hiding in the back, Blitzcrank should grab frontline champions like tanks or bruisers. With a gold lead, team damage is sufficient to eliminate these targets in a single rotation, removing the enemy's engage tools and forcing their squishy members into vulnerable positions. Shoving waves and invading to deny health relics forces enemies to fight at reduced health, making hooks lethal even when they connect with Power Fist instead of the grab. Overdrive creates unexpected angles, as most players anticipate frontal hooks. Running directly at enemies forces sideways dodges, allowing Blitzcrank to cut off escape paths. Augments that add damage or slows to the ultimate enable a devastating combo: Static Field's silence into an immediate hook guarantees the grab since enemies cannot flash or dash during the silence. A critical mistake when ahead is hooking an enemy with a strong area-of-effect ultimate into the backline. Pulling a fed Amumu or Fiddlesticks onto the ADC throws winning games. Against enemies with game-changing ultimates, Blitzcrank should save the hook for follow-up or use it to peel divers off carries rather than starting fights. When behind, Blitzcrank must abandon the playmaker role and become a bodyguard. Standing on the highest damage dealer and using the ultimate for silence followed by Power Fist for knockup protects carries without requiring items. A Blitzcrank behind on gold still provides valuable crowd control. The ultimate can clear minion waves when the team struggles against super minions, keeping towers alive longer and extending the game for potential scaling or enemy mistakes. Environmental hooks that pull enemies over walls can separate them from their team, but only when teammates can burst the isolated target immediately. Pulling an enemy over a wall without follow-up gives them a free flank on the backline. Augments offering crowd control extension or survivability can salvage losing games by transforming Blitzcrank into a disruption bot. Face-checking bushes when behind results in getting burst before the ultimate can activate. Snowball checks fog of war safely, and if enemies refuse to engage, forcing them to dive into tower range creates the best equalizer: a hook under the tower that can kill an enemy carry and shift momentum.

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Champion Background

Lore / Identity / Text block

Background copy

Blitzcrank the Great Steam Golem defines his ARAM: Mayhem identity through one defining tool: Rocket Grab. The mode's accelerated gold and experience pacing means he reaches power spikes faster, while the single-lane format and constant teamfighting give him endless opportunities to create game-changing picks. In Mayhem, enemies have limited room to dodge, and Blitzcrank exploits that pressure to force bad positioning. He is not built for peeling or sustained frontlining; his purpose is to create picks, force uneven fights, and make opponents terrified of standing near their own minions. His passive, Mana Barrier, serves as a last-ditch survival mechanism rather than a sustain tool. When his health drops below a threshold, he gains a shield based on his current mana. Early on, the shield is weak due to a small mana pool, so if it triggers in the first few minutes, it signals immediate danger. Later, with mana items, the shield becomes substantial enough to let him dive the backline, absorb a burst combo, and potentially escape. Enemies can counter it by waiting out the duration or breaking it with sustained damage and Ignite. Rocket Grab is Blitzcrank's entire identity. The linear skillshot pulls the first enemy hit to him, dealing magic damage and briefly stunning them. Since it hits the first unit in a line, minion blocking is the primary counter, so he must wait for waves to thin or angle from side brushes. The basic kill confirmation sequence involves landing Q, auto-attacking, and following with E to keep the target locked down. Early hooks create mental pressure more than kills, making enemies jittery, while a landed grab on a squishy target at level 1 or 2 often results in death or a forced Flash. The cooldown is long early, so whiffing leaves him with zero threat and invites enemy hard engage. Overdrive grants attack speed and movement speed, ending with a brief slow. It serves as a gap closer for point-blank hooks or for running down enemies after a pull. The "run then hook" pattern is harder to dodge than a max-range stationary hook. However, using it at the wrong time leaves him slowed in a dangerous spot, and crowd control wastes the duration entirely. Power Fist empowers his next auto-attack with bonus magic damage and a knockup. It confirms kills after hooks, interrupts dashes and channels, and creates space in early fights. Using it on the wrong target leaves him without his primary disruption tool for several seconds. Static Field deals magic damage to nearby enemies and applies a silence that prevents ability use. The silence is the key value in Mayhem, stopping enemy engages or preventing pulled targets from escaping. The full burst sequence hooks, knocks up, and silences to ensure targets cannot retaliate. Saving R for moments when multiple enemies cluster or when key channels begin turns fights, while wasting it on a single dying tank loses the ability to stop enemy carries in the ensuing fight.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Blitzcrank in Mayhem lives and dies by his hook, and the mode's reduced cooldowns and chaotic pacing mean one bad grab can start a fight you lose instantly. Most mistakes come from being too eager or trying to force plays that are not there. Mechanical errors often begin with firing Rocket Grab at a target who is actively juking or standing behind a full minion wave. This burns mana, puts the hook on cooldown, and signals to the enemy team that your main threat is down, allowing them to engage or poke freely. The correct approach is to hold the hook, walk forward, and use Power Fist or movement speed to force enemies into predictable dodge patterns, firing only when their pathing is restricted or you have a clear line of sight. If the hook misses, back off immediately rather than trying to salvage pressure. Hooking a tank or bruiser with high crowd control into your own backline hands a threat directly to your squishies. A Malphite or Alistar pulled to your team will simply ult or engage on your carries. Identify high-priority targets before the fight, and if only tanks are in range, use Power Fist to peel or zone instead. If you accidentally pull a threat, immediately use Power Fist to knock them up, Overdrive to reposition between the enemy and your carries, and burn Static Field silence if needed to stop their combo. Using Power Fist on a target with full crowd control immunity or Unstoppable status wastes the cooldown entirely. Track major cooldowns, wait for immunity to end, and kite backward using Overdrive to stay safe until Power Fist is ready again. Activating Static Field purely for damage when enemies are not committing removes your passive threat and invites engagement during the cooldown window. Hold it for moments when enemies dash in or cast key abilities, using it to disrupt combos rather than poke. Decision mistakes include running into the enemy team to create pressure without a clear escape plan. Mayhem damage is high, and Blitzcrank is not a true tank. Stay at the edge of hook range, as your presence alone creates pressure, and only commit forward if you land a grab or your team is ready to follow up. Hooking an enemy who is already dead or guaranteed to die from teammate damage wastes a cooldown and may save them by pulling them away from area-of-effect damage. Trust teammates and save the hook for someone trying to escape. Using Overdrive solely to chase a low-health target across the map leads to mana loss or overextension, and the slow at the end makes you an easy target. Use Overdrive for short repositioning bursts, and if a chase extends past the midpoint, break off and reset. Ignoring the Snowball summoner spell makes you predictable. Mix your approach by using Snowball to close the gap, then Power Fist to knock up, saving the hook for when they flash or run. Building full damage when your team lacks a frontline gets you one-shot and leaves no one to soak damage. Adapt your build with resistances and health if you are the only melee, and if too squishy, play like an assassin by flanking for hooks on isolated carries. Blitzcrank is a momentum champion whose threat creates more pressure than the hook itself.

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FAQ

Blitzcrank

FAQ

Is Blitzcrank strong in ARAM: Mayhem? He is a top-tier playmaker because Mayhem's accelerated pace means teamfights happen constantly. You get more chances to land game-changing hooks, and the bonus gold income helps you reach your tank or damage items faster. The tradeoff is that one bad hook can pull an enemy bruiser directly onto your squishy backline. What is the best skill order? Max Rocket Grab (Q) first for the lower cooldown and higher damage, then follow with Overdrive (W) for mobility. You want hook threat up as often as possible to pressure the enemy wave clear. Putting points into Power Fist (E) early is usually a waste since the knockup duration does not increase with rank. How should I use the Snowball summoner spell? Use Snowball to close distance and force enemies to dodge, which makes your subsequent hook much harder to miss. You can mark a target, wait for them to panic flash, then grab them while their escape is down. Do not always commit the dash; sometimes just the threat of the mark creates enough pressure to zone enemies off the wave.

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