ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #166

Lee Sin ARAM Mayhem Build & Best Augments

Lee Sin role and playstyle: baseline role is AD fighter, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include slow control, dash mobility. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: High execution: requires precise positioning, target selection, cooldown tracking, and fight timing. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Lee Sin Lee Sin the Blind Monk Fighter / Mage / Assassin
TierT5
Rank#166
Win Rate43.91%
Pick Rate0.62%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate46.88%
Pick Rate16.45%
#2
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate49.12%
Pick Rate9.29%
#3
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate47.31%
Pick Rate5.74%

Situational itemstop 12

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.03%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.22%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.77%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.11%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.86%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.54%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

44.83%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.29%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.24%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.94%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

46.42%
Serpent's Fang Serpent's Fang Serpent's Fang
Total Price
2,500
Price
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.00%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

47.38%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

47.38%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

48.90%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

48.90%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

56.82%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

56.82%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

56.82%

Core items

#1
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate48.59%
Pick Rate14.45%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate49.10%
Pick Rate6.26%
#3
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate50.36%
Pick Rate6.08%

Situational itemstop 12

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.93%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.46%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.06%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.63%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

47.26%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.64%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

49.22%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.43%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.76%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

48.31%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.73%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

44.22%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

47.91%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

47.91%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

51.48%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

51.48%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

47.36%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

47.36%

Core items

#1
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate42.42%
Pick Rate13.26%
#2
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate42.72%
Pick Rate5.28%
#3
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate41.72%
Pick Rate5.07%

Situational itemstop 12

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

45.36%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.66%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

47.40%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.62%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

48.05%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

46.18%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

48.92%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.87%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

46.16%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

44.92%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

38.68%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

45.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

45.25%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

45.08%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

45.08%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

47.95%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

47.95%

Core items

#1
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate42.25%
Pick Rate22.27%
#2
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate47.30%
Pick Rate16.32%
#3
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate37.68%
Pick Rate9.34%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.63%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

41.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

41.89%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

42.97%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

41.10%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

36.87%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

44.52%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

42.75%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

41.33%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.75%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

36.91%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

45.92%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

45.92%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

40.16%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

40.16%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

37.41%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

37.41%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.08%
Pick Rate
4.00%
Games
746

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT153.08%4.00%746
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.67%
Pick Rate
7.90%
Games
1,471

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.67%7.90%1,471
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.18%
Pick Rate
5.57%
Games
1,037

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT149.18%5.57%1,037
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
48.75%
Pick Rate
4.31%
Games
802

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT148.75%4.31%802
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.48%
Pick Rate
4.41%
Games
821

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT148.48%4.41%821
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
48.24%
Pick Rate
8.54%
Games
1,590

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT148.24%8.54%1,590
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.99%
Pick Rate
8.55%
Games
1,592

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT147.99%8.55%1,592
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.06%
Pick Rate
4.93%
Games
918

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT147.06%4.93%918
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
46.57%
Pick Rate
8.85%
Games
1,649

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT146.57%8.85%1,649
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
46.04%
Pick Rate
6.51%
Games
1,212

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT146.04%6.51%1,212
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.94%
Pick Rate
8.66%
Games
1,613

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT145.94%8.66%1,613
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
45.94%
Pick Rate
19.35%
Games
3,605

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT145.94%19.35%3,605
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.50%
Pick Rate
5.07%
Games
945

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT145.50%5.07%945
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
45.48%
Pick Rate
6.95%
Games
1,295

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT145.48%6.95%1,295
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.25%
Pick Rate
10.84%
Games
2,020

Gain 15% omnivamp .

View augment details
SilverT145.25%10.84%2,020
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
44.92%
Pick Rate
17.12%
Games
3,190

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT144.92%17.12%3,190
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.54%
Pick Rate
5.01%
Games
934

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT144.54%5.01%934
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
44.32%
Pick Rate
4.30%
Games
801

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT144.32%4.30%801
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
43.61%
Pick Rate
16.17%
Games
3,013

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT143.61%16.17%3,013
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
43.23%
Pick Rate
8.13%
Games
1,515

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT143.23%8.13%1,515
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
42.77%
Pick Rate
9.84%
Games
1,833

Grants 18% armor penetration and magic penetration .

View augment details
GoldT142.77%9.84%1,833
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.76%
Pick Rate
4.16%
Games
774

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT142.76%4.16%774
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
42.74%
Pick Rate
10.14%
Games
1,888

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT142.74%10.14%1,888
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.67%
Pick Rate
6.08%
Games
1,132

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT142.67%6.08%1,132
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
42.66%
Pick Rate
5.34%
Games
994

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT142.66%5.34%994
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
42.55%
Pick Rate
4.68%
Games
872

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT142.55%4.68%872
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
41.30%
Pick Rate
4.87%
Games
908

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT141.30%4.87%908
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
41.05%
Pick Rate
8.04%
Games
1,498

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT141.05%8.04%1,498
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.46%
Pick Rate
2.79%
Games
520

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT253.46%2.79%520
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
51.00%
Pick Rate
3.21%
Games
598

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT251.00%3.21%598
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.07%
Pick Rate
3.11%
Games
580

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT247.07%3.11%580
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
46.54%
Pick Rate
2.48%
Games
462

Gain 2 Stat Anvils .

View augment details
SilverT246.54%2.48%462
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
46.48%
Pick Rate
3.20%
Games
596

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT246.48%3.20%596
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
46.30%
Pick Rate
1.96%
Games
365

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT246.30%1.96%365
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.25%
Pick Rate
1.79%
Games
333

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT246.25%1.79%333
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
46.15%
Pick Rate
2.16%
Games
403

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT246.15%2.16%403
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
45.71%
Pick Rate
3.19%
Games
595

Increases attack damage by 20% .

View augment details
SilverT245.71%3.19%595
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
45.49%
Pick Rate
3.69%
Games
688

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.49%3.69%688
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
45.24%
Pick Rate
2.71%
Games
504

Gain 1750 upon acquiring this augment.

View augment details
GoldT245.24%2.71%504
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.94%
Pick Rate
2.76%
Games
514

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT244.94%2.76%514
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
44.86%
Pick Rate
1.88%
Games
350

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT244.86%1.88%350
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
44.78%
Pick Rate
3.19%
Games
594

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT244.78%3.19%594
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
44.37%
Pick Rate
2.29%
Games
426

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT244.37%2.29%426
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
43.85%
Pick Rate
3.01%
Games
561

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT243.85%3.01%561
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.84%
Pick Rate
1.87%
Games
349

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT243.84%1.87%349
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
43.76%
Pick Rate
2.28%
Games
425

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT243.76%2.28%425
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.73%
Pick Rate
2.01%
Games
375

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT243.73%2.01%375
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
43.67%
Pick Rate
2.93%
Games
545

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT243.67%2.93%545
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
43.64%
Pick Rate
3.54%
Games
660

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT243.64%3.54%660
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
43.54%
Pick Rate
2.37%
Games
441

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT243.54%2.37%441
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
43.42%
Pick Rate
2.61%
Games
486

Grants 60 ability haste .

View augment details
GoldT243.42%2.61%486
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
43.22%
Pick Rate
3.37%
Games
627

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT243.22%3.37%627
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
43.19%
Pick Rate
3.00%
Games
558

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT243.19%3.00%558
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
42.67%
Pick Rate
2.82%
Games
525

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT242.67%2.82%525
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
42.60%
Pick Rate
2.36%
Games
439

Grants 20% heal and shield power .

View augment details
SilverT242.60%2.36%439
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.17%
Pick Rate
2.23%
Games
415

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT242.17%2.23%415
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
41.96%
Pick Rate
3.40%
Games
634

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT241.96%3.40%634
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.89%
Pick Rate
2.55%
Games
475

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT241.89%2.55%475
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
41.60%
Pick Rate
2.68%
Games
500

Grants 50% critical strike chance .

View augment details
GoldT241.60%2.68%500
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
41.60%
Pick Rate
2.68%
Games
500

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT241.60%2.68%500
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
41.54%
Pick Rate
2.16%
Games
402

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT241.54%2.16%402
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
40.98%
Pick Rate
2.41%
Games
449

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT240.98%2.41%449
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.32%
Pick Rate
3.38%
Games
630

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT240.32%3.38%630
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
40.21%
Pick Rate
2.08%
Games
388

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT240.21%2.08%388
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.49%
Pick Rate
1.89%
Games
352

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT239.49%1.89%352
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
32.05%
Pick Rate
2.09%
Games
390

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT232.05%2.09%390
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
48.81%
Pick Rate
1.58%
Games
295

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT348.81%1.58%295
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.45%
Pick Rate
0.86%
Games
161

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT348.45%0.86%161
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.43%
Pick Rate
1.36%
Games
254

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT348.43%1.36%254
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
47.56%
Pick Rate
0.88%
Games
164

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT347.56%0.88%164
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
47.47%
Pick Rate
1.06%
Games
198

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT347.47%1.06%198
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
46.63%
Pick Rate
0.96%
Games
178

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT346.63%0.96%178
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
46.15%
Pick Rate
1.12%
Games
208

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT346.15%1.12%208
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.08%
Pick Rate
1.16%
Games
217

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT346.08%1.16%217
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
45.77%
Pick Rate
1.08%
Games
201

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT345.77%1.08%201
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
45.56%
Pick Rate
0.97%
Games
180

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT345.56%0.97%180
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.35%
Pick Rate
0.92%
Games
172

Grants 3 random Dragon Souls .

View augment details
PrismaticT345.35%0.92%172
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
44.64%
Pick Rate
1.20%
Games
224

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT344.64%1.20%224
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
44.53%
Pick Rate
1.33%
Games
247

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT344.53%1.33%247
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.93%
Pick Rate
0.93%
Games
173

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT343.93%0.93%173
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.81%
Pick Rate
1.13%
Games
210

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT343.81%1.13%210
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
43.73%
Pick Rate
1.41%
Games
263

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT343.73%1.41%263
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
43.71%
Pick Rate
0.81%
Games
151

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT343.71%0.81%151
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.57%
Pick Rate
1.50%
Games
280

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT343.57%1.50%280
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
43.29%
Pick Rate
1.76%
Games
328

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT343.29%1.76%328
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.26%
Pick Rate
1.51%
Games
282

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT343.26%1.51%282
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.01%
Pick Rate
1.04%
Games
193

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT343.01%1.04%193
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
42.93%
Pick Rate
0.99%
Games
184

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT342.93%0.99%184
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.60%
Pick Rate
1.49%
Games
277

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT342.60%1.49%277
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
42.45%
Pick Rate
1.71%
Games
318

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT342.45%1.71%318
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
42.39%
Pick Rate
0.99%
Games
184

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT342.39%0.99%184
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
42.38%
Pick Rate
1.44%
Games
269

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT342.38%1.44%269
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
41.95%
Pick Rate
1.43%
Games
267

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT341.95%1.43%267
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
41.20%
Pick Rate
1.34%
Games
250

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT341.20%1.34%250
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
40.10%
Pick Rate
1.06%
Games
197

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT340.10%1.06%197
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.02%
Pick Rate
1.32%
Games
246

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT339.02%1.32%246
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
37.36%
Pick Rate
1.42%
Games
265

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT337.36%1.42%265
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
36.79%
Pick Rate
1.04%
Games
193

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT336.79%1.04%193
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
34.04%
Pick Rate
1.01%
Games
188

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT334.04%1.01%188
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
54.69%
Pick Rate
0.34%
Games
64

Grants 60% bonus attack speed .

View augment details
SilverT454.69%0.34%64
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.55%
Pick Rate
0.35%
Games
66

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT454.55%0.35%66
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.55%
Pick Rate
0.49%
Games
91

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT450.55%0.49%91
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
47.95%
Pick Rate
0.39%
Games
73

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT447.95%0.39%73
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.25%
Pick Rate
0.49%
Games
91

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT447.25%0.49%91
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.43%
Pick Rate
0.45%
Games
84

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT446.43%0.45%84
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
45.53%
Pick Rate
0.66%
Games
123

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT445.53%0.66%123
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
45.45%
Pick Rate
0.59%
Games
110

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
SilverT445.45%0.59%110
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.39%
Pick Rate
0.76%
Games
141

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.39%0.76%141
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.00%
Pick Rate
0.43%
Games
80

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT445.00%0.43%80
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.92%
Pick Rate
0.79%
Games
148

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT443.92%0.79%148
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.42%
Pick Rate
0.71%
Games
132

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT442.42%0.71%132
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
42.16%
Pick Rate
0.55%
Games
102

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT442.16%0.55%102
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.55%
Pick Rate
0.76%
Games
142

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT441.55%0.76%142
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.11%
Pick Rate
0.48%
Games
90

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT441.11%0.48%90
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.58%
Pick Rate
0.37%
Games
69

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT440.58%0.37%69
Crack Open That Egg Crack Open That Egg Crack Open That Egg Silver
Rarity
Silver
Tier
T5
Win Rate
40.30%
Pick Rate
0.72%
Games
134

Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.

View augment details
SilverT440.30%0.72%134
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
38.30%
Pick Rate
0.76%
Games
141

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT438.30%0.76%141
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
38.26%
Pick Rate
0.62%
Games
115

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT438.26%0.62%115
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
37.80%
Pick Rate
0.68%
Games
127

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT437.80%0.68%127
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
37.63%
Pick Rate
0.50%
Games
93

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT437.63%0.50%93
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
36.56%
Pick Rate
0.50%
Games
93

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT436.56%0.50%93
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.49%
Pick Rate
0.40%
Games
74

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT436.49%0.40%74
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
36.43%
Pick Rate
0.75%
Games
140

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT436.43%0.75%140
Empyrean Promise Empyrean Promise Empyrean Promise Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.36%
Pick Rate
0.41%
Games
77

Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power . Active - Vigilance: After a 0. 25 -second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).

View augment details
PrismaticT436.36%0.41%77
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.27%
Pick Rate
0.55%
Games
102

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT436.27%0.55%102
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
31.43%
Pick Rate
0.38%
Games
70

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT431.43%0.38%70
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
31.33%
Pick Rate
0.45%
Games
83

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT431.33%0.45%83
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
29.73%
Pick Rate
0.60%
Games
111

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT429.73%0.60%111
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
27.69%
Pick Rate
0.35%
Games
65

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT427.69%0.35%65
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.82%
Pick Rate
0.33%
Games
61

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT550.82%0.33%61
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.37%
Pick Rate
0.31%
Games
57

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT547.37%0.31%57
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.03%
Pick Rate
0.34%
Games
63

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT546.03%0.34%63
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.16%
Pick Rate
0.33%
Games
62

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT545.16%0.33%62
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.62%
Pick Rate
0.28%
Games
53

Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .

View augment details
PrismaticT539.62%0.28%53
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
33.33%
Pick Rate
0.31%
Games
57

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT533.33%0.31%57
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
25.81%
Pick Rate
0.33%
Games
62

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT525.81%0.33%62

Lee Sin Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Order: R > Q > W > E

RWQE

Max Order: R > W > Q > E (Heavy Sustain/Dive Build)

Lee Sin Counters

Counters and threats extracted from the matchup guide

Counters

Counters

4

Lee Sin counters these champions in ARAM: Mayhem.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Read counter details

Countered By

5

Lee Sin is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

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Lee Sin Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

Core Team Functions Lee Sin Needs

Reliable Follow-Up Damage: Lee Sin creates openings with his kick, but he often leaves himself vulnerable after going in. He needs teammates who can instantly burst the target he isolates.

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Zac Zac Zac T5
Tier
T5
Rank
#153
Win Rate
46.78%
Pick Rate
0.41%

Zac the Secret Weapon Zac is a tanky engage machine who thrives on chaos. In standard play, he is known for his sustain and displacement, but in ARAM: Mayhem, he transforms into an unstoppable initiation engine. The single-lane format removes his ability to flank from fog of war, but the constant team fighting gives him endless opportunities to dive the backline. His signature pattern is simple: hit a long-range Elastic Slingshot, knock everyone up, and survive long enough to do it again. He wants to be in the middle of the enemy team, absorbing cooldowns while his own abilities come back up. The Mayhem environment, with its accelerated pace and frequent skirmishes, plays directly into his strength as a sustained frontliner who refuses to die. What changes here is the value of his passive, Cell Division. In Mayhem, fights are frequent and lethal, so every blob matters more for staying healthy. He also benefits heavily from augments and items that boost ability haste or healing, letting him spam engages faster than opponents can punish. If you enjoy diving in, causing disruption, and walking out alive, Zac is a strong pick. View champion guide

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

Reliable Follow-Up Damage: Lee Sin creates openings with his kick, but he often leaves himself vulnerable after going in. He needs teammates who can instantly burst the target he isolates. Hard Engage Support: While Lee Sin can engage with a Flash-R or a Insec kick, he benefits immensely from a primary engager like Malphite or Zac. This lets him save his kick for disengage or peel. Disengage Utility: If Lee Sin dives the backline and gets caught, he needs a support with knockbacks or shields to stabilize the fight. Top Teammate Synergies

Yasuo – The Ultimate Windwall Combo

Lee Sin ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityLee Sin is a gimmick pick relegated to a peel-bot or suicide-initiator role, offering a one-time burst of crowd control before dying.He becomes a legitimate melee carry and sustained damage dealer who acts as a relentless diving menace that never leaves the fight.Shift from a sacrificial initiator to a sustained disruptor who survives multiple rotations.
Skill Order PriorityPlayers must max Sonic Wave (Q) first for execute damage and the primary gap-close, adhering to a slow poke tempo.Safeguard (W) spikes harder in value due to lower cooldowns, providing insane survivability and energy sustain for frequent repositioning.Prioritize W to stay alive long enough to land multiple kicks instead of one big Q.
Ultimate UsagePlayers hold Dragon's Rage for the perfect moment to kick a high-value target back into the enemy team.You use the ultimate on cooldown to create chaos constantly, kicking the nearest person to generate knockups without hesitation.Stop saving the kick for perfect moments; spam it to maximize damage and crowd control.
Snowball UtilitySnowball serves as the only reliable engage tool, following a predictable, linear pattern that enemies can easily track.It becomes a movement anchor and reset tool used to escape danger or bridge distance while Q and W recharge.Use Snowball constantly for repositioning rather than holding it for the perfect engage angle.
Build PhilosophyBuilds lean into full damage or pure tank, often rushing Eclipse or Goredrinker for one-shot picks or survivability.Itemization focuses on ability haste and survivability like Sundered Sky, prioritizing spamming abilities over bursting and dying.Avoid glass cannon builds; prioritize haste and sustain to survive the constant fighting.

Champion Analysis

Role / Current performance

Overview

Lee Sin the Blind Monk is a mechanically demanding fighter in ARAM: Mayhem whose core identity revolves around mobility, combo execution, and the high-impact Insec kick. The mode's dramatically reduced cooldowns transform him into one of the most agile champions available, allowing him to execute Sonic Waves and displacement plays with unprecedented frequency. His role centers on being a mobile fighter who creates opportunities through precise ability chaining rather than sustained damage or pure tanking. His passive, Flurry, establishes the foundation of his combat pattern by empowering his next two basic attacks with bonus attack speed after each ability cast. This mechanic rewards frequent casting and maintains extremely high attack speed throughout extended fights, making ability weaving essential to his damage output. His Q ability, Sonic Wave and Resonating Strike, serves as his primary engagement and chasing tool. The first cast fires a sound wave that marks enemies, while the second dashes to the marked target. The reduced cooldowns in Mayhem enable flexible engagement patterns that would be impossible in standard play. His W ability, Safeguard and Iron Will, functions as his core defensive tool, allowing him to dash to an ally or ward while providing shielding. This ability becomes essential for protecting key allies and enables his signature repositioning plays. His E ability, Tempest and Cripple, delivers his primary crowd control through AoE damage and a slow on the second cast. Frequent use allows him to continuously slow the enemy team, creating openings for follow-up plays. Dragon's Rage, his ultimate, represents his highest-impact ability in Mayhem. Kicking an enemy causes them to knock up any allies they collide with, meaning a well-executed kick on an enemy carry into their own team creates devastating chain knock-ups that can decide teamfights. This ability defines his strategic value as a playmaker who can turn enemy positioning against them. Lee Sin's practical value in ARAM: Mayhem comes from his ability to force engagements, peel for allies through mobility, and create game-changing displacement plays. His extremely high skill ceiling means his effectiveness scales dramatically with player execution. The combination of frequent dashes, sustained attack speed from ability weaving, and the potential for multi-person knock-ups makes him a fighter whose strategic worth lies in creating chaos and opportunity rather than raw damage output. Players must balance aggressive engagement with awareness of escape routes through Safeguard, as his effectiveness depends entirely on chaining abilities fluidly and positioning for maximum ultimate impact.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Lee Sin in ARAM: Mayhem lives or dies by his entry angle, making engage positioning the most critical skill to master. Walking straight at the enemy death ball is a death sentence; instead, use extended brush and side positioning to find flanks. The primary engage tool is Sonic Wave into Resonating Strike, but layering gap-closes with Snowball Mark is often necessary. A reliable pattern involves throwing Snowball, waiting for enemies to burn key peel, then Mark-dashing in and immediately Qing onto a priority target. Save Dragon's Rage for landing in the middle of the enemy team. Kicking the tank into their backline should only happen when setting up a wombo combo for teammates. In most scenarios, the Insec remains the goal: dash in, place a ward behind the enemy carry, Ward Hop behind them, and R them into your team. Mayhem's accelerated cooldowns sometimes allow this without a ward by using W on a minion or ally behind for the swap, though this is harder to execute. Lee Sin excels as an anti-dive champion. When enemies hard-engage, standing near carries and waiting for divers to commit before Dragon's Raging them away creates a temporary 4v5 and ruins engage rhythm. Using E for AoE reveal and slow helps the team kite back, and augments that reduce cooldowns on ability hits enable continuous peeling. Q should stay ready for peel rather than chasing fleeing enemies during counter-engage. Escape and recovery rely on target availability. When collapsed on, look for minion waves or jungle camp objects on the fight's edge and Safeguard to them immediately. A risky "boomerang" play involves Qing a distant enemy or minion, riding the projectile, then Wing back to the original position. Snowball serves as a partial escape tool by Mark-dashing through chasing packs to create distance. ARAM's single lane benefits Lee Sin with more Q and W targets, but skill shots are harder to dodge. Hugging walls limits flank angles and sets up Insecs more easily. Tempest becomes extremely effective for checking bushes or revealing stealth champions in tight spacing. Target priority focuses on isolating or deleting the enemy's primary damage dealer, not wasting full combos on tanks. Against oppressive sustain supports, kicking the healer into your team or away from allies often proves more valuable than chunking a tank. Snowball is a setup tool, not a damage source. The best throw window is when enemies step forward to last-hit or cast spells with wind-up animations. Holding the Mark creates zoning pressure, and committing the dash only when Q is available prevents becoming a sitting duck. Augments that trigger on ability casts reward weaving abilities between auto-attacks rather than dumping them at once. When behind, shifting to a defensive peeler role and building tanky or utility-focused items preserves value, as utility remains constant even when damage falls off.

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Playstyle Guide

Playstyle / Team structure

Play guide

Lee Sin the Blind Monk enters Mayhem with high burst potential but limited sustain in the early game, establishing an in-and-out trading pattern as his core rhythm. The fundamental combo involves landing Sonic Wave on a squishy target, dashing in with Resonating Strike, following up with Tempest and Cripple to slow return damage, then using Safeguard to escape to a low-health minion or ally. The minion wave serves as a launchpad for these engagements, and pushed waves create opportunities to crash into the tower and look for Dragon's Rage kicks that send enemies into their own turret or into your team. Snowball functions as both a gap-closer and a bluffing tool, where holding the mark can zone enemies and force them to burn cooldowns even without committing the dash. When ahead at level 6, Lee Sin looks for all-in opportunities by kicking the primary threat into a wall or their backline. When behind, he stops engaging entirely and uses Q only for last-hitting or max-range poke while saving W to shield caught teammates. During the mid game, augments determine whether Lee Sin transitions into a burst assassin with damage and cooldown reduction picks or becomes a peel bot for carries with defensive or utility choices. Positioning slightly off to the side of the main wave allows Sonic Wave to bypass frontline tanks and hit mages or marksmen directly. The trading rhythm accelerates with Mayhem's ability haste, enabling the Q-Q-W-W combo that keeps his health high while chipping away at enemies. Wave management decisions depend on enemy composition: shoving hard against long-range poke champions like Ziggs or Xerath prevents them from setting up, while letting the wave come to you against hard engage like Malphite or Leona baits them into overextending for backward kicks. When ahead, aggressive vision control and flank angles from side brushes let him bypass the frontline to kill the backline. When behind, standing in front of the ADC and using Dragon's Rage to kick divers away saves lives more effectively than desperate offensive kicks. Late game Mayhem brings long death timers where one good kick can end the game. Positioning becomes disciplined, hiding in brushes or behind walls while waiting for the Insec opportunity: dashing to a minion or ally behind the target, then Flashing behind them and using Dragon's Rage to send them into your team. When the Insec angle is unavailable, Lee Sin switches to peel and protection, using Cripple on enemy auto-attackers, shielding focused allies with Safeguard, and saving Q as a finisher for escaping low-health targets. Snowball usage shifts toward repositioning rather than engaging, creating chaos by jumping to the enemy backline when assassins dive, or escaping to safe minions. Chasing kills into the enemy base is ill-advised unless the inhibitor is already down. When ahead, forcing a siege with Q poke into dives prevents enemy healing and pushes advantages. When behind, the turtle strategy involves clearing waves with Tempest and holding the ultimate for inevitable dives, where a well-timed kick on a diving tank can send them under your tower to turn the fight.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Lee Sin transforms from a skirmisher into an executioner when snowballing in Mayhem. An aggressive stance becomes viable once you have a gold lead of 1,500 or more, your team has taken the enemy inhibitor turret, you possess an augment that enhances gap-close or burst damage, or the enemy team lacks reliable point-and-click crowd control to stop your Dragon's Rage follow-up. At this point, your role shifts from farming and scaling to suffocating the enemy under their tower and forcing fights on your terms. When ahead, stop fishing for damage and look for insec kicks to isolate priority targets. Reduced cooldowns in Mayhem mean you do not need to save Safeguard for a perfect escape. Use it aggressively to gap-close if Sonic Wave is on cooldown. If you land Q on a squishy target, flying in immediately can force enemies to burn summoner spells or defensive abilities, creating openings for your team. Your primary win condition is the Dragon's Rage chain, kicking a high-value target into their team for significant collateral damage. Knocking up two or three enemies essentially ends the fight. Consistency beats style, so use simple Flash-kicks when they guarantee kills. Avoid throwing leads by not diving deep without backup, as Lee Sin melts to focused fire even with advantages. Check your team's position before committing. Respect enemy resets by taking objectives or inhibitors rather than chasing kills into the enemy fountain. Track major cooldowns and avoid engaging into a full team with ultimates ready when your team has none. Augments granting shields or healing on ability hit let you play like a bruiser, while purely offensive augments require an assassin playstyle. When behind, Lee Sin feels useless, unable to dive the backline or trade effectively due to range limitations. A defensive stance triggers when your team is down two or more towers, the enemy is sieging your inhibitor, you are under-leveled with incomplete core items, or the enemy has multiple tanks or bruisers you cannot kill in one rotation. Stop aiming for carries, as you will get kited and killed. Instead, use Sonic Wave to check bushes or finish low-health overextenders. Dragon's Rage becomes a defensive tool to peel divers off your carries. Tempest Cripple provides value against auto-attackers, reducing their damage output significantly if you can survive in the frontline. Recovery requires waiting for enemy mistakes, as overconfident carries may step too far forward. Use Snowball as a setup to guarantee crowd control lands with point-blank abilities. Identify which teammate has the best carry potential and protect them with Safeguard shields and peel kicks. Augments providing crowd control extension or survivability become lifelines. Do not chase kills past enemy towers, as deaths while behind often seal the game. Accept that you cannot win every fight, clear waves when possible, and look for picks when enemies rotate or get impatient.

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Champion Background

Lore / Identity / Text block

Background copy

Lee Sin the Blind Monk thrives in Mayhem because the mode amplifies his mobility and pick potential while reducing the punishment for missing a Sonic Wave. Lower cooldowns and frequent Snowballs let him fly across the map, but he still demands clean mechanics. If you whiff your gap-closers or blow your kick at the wrong target, you become a squishy melee with no escape route. His passive, Flurry, is the engine that keeps his combo chain running. After casting any ability, his next two basic attacks gain attack speed and restore energy. In Mayhem's chaotic teamfights, the attack speed spike is more valuable for weaving damage than the energy return, since regen is accelerated globally. The passive bridges the gap between ability casts, and a typical pattern involves weaving autos between abilities to maximize damage and resources. If you dive the backline, landing those two empowered autos is often the difference between having enough energy for a Safeguard escape or standing there auto-attacking until you die. Sonic Wave and Resonating Strike serve as his primary engage and finisher. The execute scaling on Q2 makes it lethal against targets that have already been chipped by poke, and in Mayhem's rapidly fluctuating health pools, Q2 often acts as a closer rather than an opener. Minion blocking is the main counter to this ability, as smart enemies stay behind the wave, forcing Lee Sin to flank or use Snowball to bypass the frontline. Safeguard and Iron Will form his safety net. He can dash to any ally, including the Snowball projectile itself if timed correctly, or minions behind him, making him incredibly slippery when a dash is available. This ability bridges aggression and survival, allowing him to engage, deal damage, and escape. However, using it offensively with no exit plan leaves him stranded. Tempest and Cripple provide wave clear and a critical reveal tool against brushes and stealth champions common in Mayhem. The slow from E2 helps chase or peel, and the magic damage is often underestimated in clustered fights. Against stealth champions, the reveal effect on E1 serves as a hard counter to their invisibility. Dragon's Rage is his playmaking ultimate. In Mayhem's clustered fights, a good kick can hit three or four enemies, serving as both a kill secure and a peel tool. The famous Insec combo defines Lee Sin, and in Mayhem he can simplify this by using Snowball or a minion to get behind enemies, then kick them backwards. A bad R can save the enemy, turning a guaranteed kill into a failed engage, so checking the angle before pressing R is essential.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Lee Sin in ARAM: Mayhem lives and dies by his ability to read the chaos, and the mode's accelerated pacing punishes sloppy mechanics instantly. One bad Insec or missed Sonic Wave often means giving the enemy a free kill because your escape tool is now on cooldown. Mechanical mistakes center on ability misuse. Missing Sonic Wave and dashing with Safeguard anyway burns your only targeted escape to walk into the enemy team with no damage follow-up, leaving you as a melee fighter with no cooldowns surrounded by five enemies. Treat Safeguard as a precious resource; if Q misses, reposition and wait for the next window. Using Dragon's Rage on a full-health target surrounded by their team effectively heals the enemy by kicking them to safety while dealing minor damage, ruining your team's kill pressure. Save the kick for low-health executes or to peel divers off your backline. Flailing Tempest Crush's second activation without hitting anyone removes the potential slow and Cripple debuff, allowing enemies to walk away or turn on you with full movement speed. Wait until you are in melee range before activating E2. Self-casting Safeguard for the shield when an ally is in range misses out on a free gap-close or escape angle, leaving you kited. Almost always W to an ally or minion to close distance or dodge skill shots. Decision mistakes involve poor target selection and engagement timing. Forcing the Insec kick on a tank or bruiser early isolates you deep in enemy lines, often killing you before you can press R, or kicks a non-threat into your own team. Look for kicks on squishy carries or use R to execute low-health targets in front of you. Blindly using Snowball to engage into five enemies overwrites your ability to react, turning you into a projectile with no control landing in enemy crowd control. Save Snowball for specific targets you cannot reach with Q or as a dodge tool. Ignoring the backline to duel the enemy frontline wastes time hitting high-armor targets while enemy carries freely damage your team. Lee Sin's burst excels against squishies, but his sustained damage against tanks is mediocre. Look for flank angles or Q-Q-W-R combos to access the backline. Building pure damage when your team lacks a frontline results in getting one-shot the moment you go in, providing no zoning or peel. Adapt your build with defensive items if needed. Using Resonating Strike to execute a target clearly out of range sends you under enemy tower or into the enemy team just to watch the target survive. Track the execute damage threshold accurately; if in doubt, do not follow up. Recovery on Lee Sin is often about swallowing your pride. If a play goes wrong, stop trying to force the next ability to fix it. Disengage, reset, and wait for your cooldowns. A Lee Sin with all spells up is a threat; a Lee Sin with everything on cooldown is just a free kill for the enemy team.

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FAQ

Lee Sin

FAQ

Is Lee Sin strong in ARAM: Mayhem? He is a high-skill skirmisher who thrives on chaos but struggles if he falls behind early. Mayhem's accelerated gold and experience helps him reach his damage spike faster than on Summoner's Rift. You need to land combos consistently, because a Lee Sin who misses Q deals almost no relevant damage. He wins short, explosive trades and loses extended poke wars. What is the best way to use Sonic Wave (Q) in this mode? Use it to check bushes or force movement rather than fishing for max-range snipes across the map. Landing Q on a frontliner lets you gap-close, but you must decide immediately whether to follow up or disengage. If you miss, back off until the cooldown returns, since you are vulnerable without your main damage tool. Hiding behind minions blocks the projectile, so angle your shots or wait for the wave to thin out. When should I go in with Resonating Strike (Q2)? Go in when your target is isolated, low on health, or when your team has follow-up damage ready. Hitting a squishy target usually justifies the commitment, but hitting a tank with full HP often gets you killed for free. Look for targets that have already used their major crowd control or escape abilities. If you are unsure, save the second cast and use the vision to plan your next move.

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