ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #159

Neeko ARAM Mayhem Build & Best Augments

Neeko role and playstyle: baseline role is AP mage mid-lane style, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include wide-area impact, stun threat. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Neeko Neeko the Curious Chameleon Mage
TierT5
Rank#159
Win Rate45.87%
Pick Rate0.61%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate49.78%
Pick Rate16.32%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate48.78%
Pick Rate9.04%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

Win Rate48.12%
Pick Rate6.22%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

49.68%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.74%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.23%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.93%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.40%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.52%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.42%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

50.71%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

47.24%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.72%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.93%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.43%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.29%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.29%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.24%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

49.45%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

49.45%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
49.38%
Pick Rate
5.18%
Games
887

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT149.38%5.18%887
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.97%
Pick Rate
4.84%
Games
829

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT148.97%4.84%829
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
48.79%
Pick Rate
5.53%
Games
947

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT148.79%5.53%947
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
48.26%
Pick Rate
5.88%
Games
1,007

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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SilverT148.26%5.88%1,007
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
48.02%
Pick Rate
4.57%
Games
783

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT148.02%4.57%783
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
47.41%
Pick Rate
4.95%
Games
848

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT147.41%4.95%848
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
47.32%
Pick Rate
4.58%
Games
784

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT147.32%4.58%784
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
47.30%
Pick Rate
4.21%
Games
721

Grants 60 ability haste .

View augment details
GoldT147.30%4.21%721
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
47.17%
Pick Rate
6.51%
Games
1,115

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT147.17%6.51%1,115
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
47.03%
Pick Rate
6.49%
Games
1,110

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

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SilverT147.03%6.49%1,110
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
46.97%
Pick Rate
4.53%
Games
775

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT146.97%4.53%775
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.55%
Pick Rate
6.10%
Games
1,044

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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PrismaticT146.55%6.10%1,044
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
46.49%
Pick Rate
5.17%
Games
884

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT146.49%5.17%884
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.45%
Pick Rate
10.37%
Games
1,774

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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GoldT146.45%10.37%1,774
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
45.97%
Pick Rate
9.34%
Games
1,599

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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GoldT145.97%9.34%1,599
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
45.91%
Pick Rate
5.43%
Games
930

Basic attacks deal bonus physical damage equal to 75% AP .

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GoldT145.91%5.43%930
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.79%
Pick Rate
7.85%
Games
1,343

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT145.79%7.85%1,343
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.76%
Pick Rate
4.55%
Games
778

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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PrismaticT145.76%4.55%778
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.37%
Pick Rate
11.35%
Games
1,942

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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GoldT145.37%11.35%1,942
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.19%
Pick Rate
5.40%
Games
925

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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PrismaticT145.19%5.40%925
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.14%
Pick Rate
5.29%
Games
906

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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SilverT145.14%5.29%906
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.11%
Pick Rate
4.42%
Games
756

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

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PrismaticT145.11%4.42%756
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
44.89%
Pick Rate
6.92%
Games
1,185

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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GoldT144.89%6.92%1,185
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
44.64%
Pick Rate
5.51%
Games
943

Gain the Dark Harvest and First Strike keystone runes.

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GoldT144.64%5.51%943
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.51%
Pick Rate
7.46%
Games
1,276

Gain ability haste equal to 30% AP .

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PrismaticT144.51%7.46%1,276
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
44.38%
Pick Rate
8.57%
Games
1,467

Grants 20 – 80 (based on level) ability power .

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SilverT144.38%8.57%1,467
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
44.28%
Pick Rate
4.80%
Games
822

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT144.28%4.80%822
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
44.16%
Pick Rate
4.86%
Games
831

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT144.16%4.86%831
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
43.68%
Pick Rate
9.06%
Games
1,550

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT143.68%9.06%1,550
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
43.54%
Pick Rate
5.11%
Games
875

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT143.54%5.11%875
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
43.31%
Pick Rate
5.37%
Games
919

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

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SilverT143.31%5.37%919
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.18%
Pick Rate
13.49%
Games
2,309

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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GoldT143.18%13.49%2,309
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
40.57%
Pick Rate
6.94%
Games
1,188

Grants 18% armor penetration and magic penetration .

View augment details
GoldT140.57%6.94%1,188
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
52.74%
Pick Rate
3.20%
Games
548

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT252.74%3.20%548
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
51.23%
Pick Rate
2.61%
Games
447

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT251.23%2.61%447
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.92%
Pick Rate
3.19%
Games
546

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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PrismaticT250.92%3.19%546
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
50.17%
Pick Rate
3.53%
Games
604

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

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GoldT250.17%3.53%604
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
49.91%
Pick Rate
3.20%
Games
547

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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GoldT249.91%3.20%547
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
49.88%
Pick Rate
2.42%
Games
415

Grants bonus health equal to 50% maximum mana .

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SilverT249.88%2.42%415
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
49.61%
Pick Rate
2.26%
Games
387

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT249.61%2.26%387
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
48.46%
Pick Rate
2.09%
Games
357

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT248.46%2.09%357
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.36%
Pick Rate
2.14%
Games
366

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT248.36%2.14%366
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
46.92%
Pick Rate
2.18%
Games
373

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT246.92%2.18%373
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
46.87%
Pick Rate
3.64%
Games
623

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT246.87%3.64%623
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.65%
Pick Rate
2.88%
Games
493

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.65%2.88%493
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.64%
Pick Rate
2.69%
Games
461

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT246.64%2.69%461
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.58%
Pick Rate
3.25%
Games
556

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT246.58%3.25%556
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.45%
Pick Rate
2.30%
Games
394

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT246.45%2.30%394
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
46.38%
Pick Rate
3.55%
Games
608

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT246.38%3.55%608
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.96%
Pick Rate
2.31%
Games
396

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT245.96%2.31%396
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.86%
Pick Rate
1.97%
Games
338

Gain 15% omnivamp .

View augment details
SilverT245.86%1.97%338
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
45.83%
Pick Rate
3.01%
Games
515

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT245.83%3.01%515
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
45.74%
Pick Rate
2.06%
Games
352

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT245.74%2.06%352
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
45.45%
Pick Rate
3.34%
Games
572

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT245.45%3.34%572
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
45.45%
Pick Rate
1.93%
Games
330

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT245.45%1.93%330
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.22%
Pick Rate
3.11%
Games
533

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT245.22%3.11%533
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
45.16%
Pick Rate
1.99%
Games
341

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT245.16%1.99%341
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.76%
Pick Rate
2.45%
Games
420

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT244.76%2.45%420
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.44%
Pick Rate
2.58%
Games
441

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT244.44%2.58%441
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
44.13%
Pick Rate
2.04%
Games
349

Gain 2 Stat Anvils .

View augment details
SilverT244.13%2.04%349
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.46%
Pick Rate
2.37%
Games
405

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT243.46%2.37%405
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
43.05%
Pick Rate
2.65%
Games
453

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT243.05%2.65%453
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
42.76%
Pick Rate
2.71%
Games
463

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT242.76%2.71%463
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.69%
Pick Rate
1.96%
Games
335

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT242.69%1.96%335
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
42.57%
Pick Rate
2.91%
Games
498

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT242.57%2.91%498
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.52%
Pick Rate
2.69%
Games
461

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT242.52%2.69%461
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.38%
Pick Rate
1.92%
Games
328

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT242.38%1.92%328
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
40.95%
Pick Rate
2.84%
Games
486

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT240.95%2.84%486
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
55.09%
Pick Rate
1.67%
Games
285

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT355.09%1.67%285
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.59%
Pick Rate
1.22%
Games
209

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT353.59%1.22%209
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
53.51%
Pick Rate
1.08%
Games
185

Grants 50% critical strike chance .

View augment details
GoldT353.51%1.08%185
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
53.23%
Pick Rate
1.81%
Games
310

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT353.23%1.81%310
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
50.60%
Pick Rate
0.97%
Games
166

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT350.60%0.97%166
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
50.54%
Pick Rate
1.08%
Games
184

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT350.54%1.08%184
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
50.38%
Pick Rate
1.55%
Games
266

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.38%1.55%266
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.71%
Pick Rate
1.01%
Games
173

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT349.71%1.01%173
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
48.30%
Pick Rate
1.03%
Games
176

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT348.30%1.03%176
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
47.55%
Pick Rate
1.19%
Games
204

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT347.55%1.19%204
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.10%
Pick Rate
1.61%
Games
276

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT347.10%1.61%276
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.88%
Pick Rate
0.93%
Games
160

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT346.88%0.93%160
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.79%
Pick Rate
1.64%
Games
280

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT346.79%1.64%280
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
46.78%
Pick Rate
1.72%
Games
295

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT346.78%1.72%295
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.43%
Pick Rate
1.15%
Games
196

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT346.43%1.15%196
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
45.96%
Pick Rate
1.59%
Games
272

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT345.96%1.59%272
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.92%
Pick Rate
1.36%
Games
233

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT345.92%1.36%233
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
45.85%
Pick Rate
1.34%
Games
229

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT345.85%1.34%229
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.64%
Pick Rate
1.14%
Games
195

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT345.64%1.14%195
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
45.50%
Pick Rate
1.23%
Games
211

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT345.50%1.23%211
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
45.32%
Pick Rate
1.56%
Games
267

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT345.32%1.56%267
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
45.05%
Pick Rate
1.06%
Games
182

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT345.05%1.06%182
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
44.68%
Pick Rate
1.10%
Games
188

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT344.68%1.10%188
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
43.62%
Pick Rate
1.10%
Games
188

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT343.62%1.10%188
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.46%
Pick Rate
1.65%
Games
283

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT343.46%1.65%283
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
43.25%
Pick Rate
1.69%
Games
289

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT343.25%1.69%289
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
42.75%
Pick Rate
1.53%
Games
262

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT342.75%1.53%262
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.08%
Pick Rate
1.07%
Games
183

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT342.08%1.07%183
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
41.89%
Pick Rate
1.30%
Games
222

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT341.89%1.30%222
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
41.57%
Pick Rate
0.97%
Games
166

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT341.57%0.97%166
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
41.06%
Pick Rate
1.44%
Games
246

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT341.06%1.44%246
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.80%
Pick Rate
1.02%
Games
174

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT340.80%1.02%174
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
40.59%
Pick Rate
1.40%
Games
239

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT340.59%1.40%239
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
39.15%
Pick Rate
1.37%
Games
235

Grants 60% bonus attack speed .

View augment details
SilverT339.15%1.37%235
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
37.58%
Pick Rate
1.83%
Games
314

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT337.58%1.83%314
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
37.14%
Pick Rate
1.23%
Games
210

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT337.14%1.23%210
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.64%
Games
110

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT453.64%0.64%110
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.00%
Pick Rate
0.58%
Games
100

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT453.00%0.58%100
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.39%
Pick Rate
0.84%
Games
144

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT451.39%0.84%144
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.62%
Pick Rate
0.47%
Games
81

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.62%0.47%81
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
48.70%
Pick Rate
0.90%
Games
154

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT448.70%0.90%154
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.36%
Pick Rate
0.71%
Games
122

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT448.36%0.71%122
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.44%
Pick Rate
0.46%
Games
78

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT447.44%0.46%78
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.91%
Pick Rate
0.47%
Games
81

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT446.91%0.47%81
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.79%
Pick Rate
0.64%
Games
109

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT446.79%0.64%109
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
46.72%
Pick Rate
0.71%
Games
122

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT446.72%0.71%122
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
46.67%
Pick Rate
0.88%
Games
150

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT446.67%0.88%150
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.15%
Pick Rate
0.68%
Games
117

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT446.15%0.68%117
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.58%
Pick Rate
0.86%
Games
147

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT445.58%0.86%147
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.45%
Pick Rate
0.51%
Games
88

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT445.45%0.51%88
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.37%
Pick Rate
0.63%
Games
108

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT445.37%0.63%108
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.00%
Pick Rate
0.70%
Games
120

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT445.00%0.70%120
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.00%
Pick Rate
0.58%
Games
100

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT445.00%0.58%100
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
44.55%
Pick Rate
0.64%
Games
110

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT444.55%0.64%110
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
44.55%
Pick Rate
0.64%
Games
110

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT444.55%0.64%110
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.67%
Pick Rate
0.44%
Games
75

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT442.67%0.44%75
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.16%
Pick Rate
0.60%
Games
102

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT442.16%0.60%102
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.67%
Pick Rate
0.49%
Games
84

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT441.67%0.49%84
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
41.50%
Pick Rate
0.86%
Games
147

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT441.50%0.86%147
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
41.27%
Pick Rate
0.74%
Games
126

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT441.27%0.74%126
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
41.22%
Pick Rate
0.86%
Games
148

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT441.22%0.86%148
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
40.00%
Pick Rate
0.44%
Games
75

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT440.00%0.44%75
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
39.87%
Pick Rate
0.89%
Games
153

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT439.87%0.89%153
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.68%
Pick Rate
0.74%
Games
126

Grants 3 random Dragon Souls .

View augment details
PrismaticT439.68%0.74%126
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
39.45%
Pick Rate
0.64%
Games
109

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT439.45%0.64%109
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
39.00%
Pick Rate
0.58%
Games
100

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT439.00%0.58%100
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
38.75%
Pick Rate
0.47%
Games
80

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT438.75%0.47%80
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
37.17%
Pick Rate
0.66%
Games
113

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT437.17%0.66%113
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
36.92%
Pick Rate
0.76%
Games
130

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT436.92%0.76%130
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
35.23%
Pick Rate
0.51%
Games
88

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT435.23%0.51%88
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
34.12%
Pick Rate
0.50%
Games
85

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT434.12%0.50%85
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
33.33%
Pick Rate
0.49%
Games
84

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT433.33%0.49%84
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
32.54%
Pick Rate
0.74%
Games
126

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT432.54%0.74%126
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
32.17%
Pick Rate
0.84%
Games
143

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT432.17%0.84%143
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
29.68%
Pick Rate
0.91%
Games
155

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT429.68%0.91%155
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.67%
Pick Rate
0.35%
Games
60

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT551.67%0.35%60
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.98%
Pick Rate
0.30%
Games
51

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT550.98%0.30%51
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
50.88%
Pick Rate
0.33%
Games
57

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT550.88%0.33%57
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.79%
Pick Rate
0.37%
Games
63

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT550.79%0.37%63
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
50.77%
Pick Rate
0.38%
Games
65

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT550.77%0.38%65
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.09%
Pick Rate
0.32%
Games
55

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT549.09%0.32%55
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
46.88%
Pick Rate
0.37%
Games
64

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT546.88%0.37%64
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
42.47%
Pick Rate
0.43%
Games
73

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT542.47%0.43%73
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.73%
Pick Rate
0.43%
Games
73

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT539.73%0.43%73
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
38.10%
Pick Rate
0.37%
Games
63

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT538.10%0.37%63
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.93%
Pick Rate
0.34%
Games
58

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT537.93%0.34%58
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
28.07%
Pick Rate
0.33%
Games
57

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT528.07%0.33%57

Neeko Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RWQE

If an augment turns W into a spammable nuke or gives it a hard crowd control effect, you may consider a R > W > Q > E or R > W > E > Q path.

RWEQ

If an augment turns W into a spammable nuke or gives it a hard crowd control effect, you may consider a R > W > Q > E or R > W > E > Q path.

REQW

If E gets a significant damage multiplier or an execute threshold, you might prioritize R > E > Q > W.

Neeko Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Neeko counters these champions in ARAM: Mayhem.

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Swain Swain Swain T3
Tier
T3
Rank
#55
Win Rate
50.54%
Pick Rate
0.91%

Swain is a short-to-mid range battlemage who wants the fight to come to him. He controls space with pulls, roots, and draining area damage, then turns messy brawls into long fights where he gets harder to remove. His signature pattern is simple: tag enemies from range, punish anyone caught or slowed, then walk forward when multiple champions are committed. If Swain gets to stand in the middle of a clumped fight, he can soak pressure, keep dealing damage, and force the enemy team to either burst him quickly or scatter. In ARAM: Mayhem, the constant 5v5 action gives Swain more chances to find grouped targets, but it also makes positioning less forgiving. Augments and faster skirmishes can push him toward heavier damage, more durability, or stronger teamfight uptime, so read the lobby: build to survive if enemies can dive you, and build to punish if your team can lock people in place. View champion guide

Read counter details

Countered By

5

Neeko is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Syndra Syndra Syndra T2
Tier
T2
Rank
#47
Win Rate
51.39%
Pick Rate
0.54%

Syndra is a burst-focused control mage who wins fights by setting up Dark Spheres, threatening stuns, and deleting priority targets once they step too far forward. She plays best from mid-to-long range: poke first, punish clumped enemies with scatter angles, then finish a vulnerable carry with her ultimate when their defensive tools are down. In ARAM: Mayhem, the constant 5v5 pressure gives Syndra more chances to hit multiple enemies, but it also gives divers and long-range poke more chances to punish her. Positioning matters more than greed. Hold your stun when assassins or bruisers can reach you, and use your burst on targets your team can actually follow up on. Pick Syndra when your team needs reliable magic damage, wave control, and a strong punish tool against enemies who walk into narrow lane space. She is entry-friendly if you focus on one rule: make the enemy respect your spheres before you spend your big cooldowns. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Nocturne Nocturne Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Read counter details

Neeko Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Neeko Neeko Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

Combo: Amumu lands a Snowball or flash-ultimate into the enemy cluster. Neeko immediately casts her ultimate on top of the rooted targets. She follows with her E to extend the lockdown chain. Best Scenario: The enemy team is grouped near a health relic or pushing your tower. Amumu traps four or five targets, and Neeko’s burst eliminates their health bars before the stun ends. Enemy Answer: The enemy team spreads vertically before Amumu arrives. They may also purchase Quicksilver or build tenacity to break the chain early. Failure Risk: If Amumu engages too deep without backup, he dies instantly. If Neeko is too slow on the follow-up, enemies will flash or dash out of her wind-up. Recovery: If the combo whiffs, Neeko should use her E to disengage. She can also use her passive to disguise as a low-health ally, potentially baiting the enemy into a bad chase while her cooldowns reset.

Miss Fortune (High Value)

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Talon Talon Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Neeko Neeko Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

Combo: Neeko lands her E on a clumped group. She starts her ultimate. Miss Fortune casts her ultimate immediately as the knockup begins, overlapping the damage zones perfectly. Best Scenario: Fighting in the narrow bridges of the map where lateral movement is restricted. The combined area-of-effect damage wipes the enemy team before they can reach the safety of their tower. Enemy Answer: Hard engage assassins like Zed or Talon who can jump over the frontline and kill Miss Fortune during her channel. High burst mages can also interrupt the combo if Neeko is caught winding up. Failure Risk: Neeko misses her E and has no way to stop enemies from walking out of Miss Fortune’s ultimate. The team loses all pressure for the next twenty seconds. Recovery: Miss Fortune stops channeling early to reposition. Neeko uses her Q for zoning damage while the team falls back to the next tower line.

Malphite (Strong Value) Malphite offers a faster, more reliable engage than Amumu because his ultimate is nearly instant. This helps Neeko land her ultimate on targets that have not had time to react. The knockup into knockup chain is nearly impossible to flash out of if timed correctly.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Karma Karma Karma T4
Tier
T4
Rank
#120
Win Rate
47.92%
Pick Rate
0.70%

Karma the Enlightened One Karma is an offensive support mage who defines games through poke, disengage, and burst shielding. She sits in the backline, charging her Mantra to decide when a fight turns. Her identity is simple: land Qs, empower the right ability, and keep her team healthy while chipping away at the enemy. In ARAM: Mayhem, she becomes a relentless spam engine. The mode's accelerated gold and experience let her hit her cooldown reduction cap quickly, turning her from a tempo mage into a constant pressure source. She does not one-shot tanks, but she makes sieging impossible for the enemy and surviving easy for her team. Core Identity and Role She functions primarily as a poke and disengage support. Unlike pure enchanters who heal, Karma prevents damage with shields and speed bursts. Unlike burst mages, she relies on sustained damage and crowd control over time rather than a single rotation. She fits best on compositions that want to kite backward or siege towers without diving. Her signature pattern is the Mantra Q. She activates her ultimate, fires an empowered Inner Flame, and creates a wide explosion that slows and deals heavy area damage. This creates a zone the enemy cannot walk through. If they force the issue, she uses Mantra E to shield her whole team and grant a massive movement speed burst, repositioning everyone instantly. What Changes in Mayhem Mayhem speeds up her entire game plan. In standard ARAM, Karma often struggles with mana early or feels weak if she falls behind on gold. Here, she reaches her power spikes faster and stays relevant longer. The increased ability haste available in the mode means her Mantra cooldown drops rapidly, letting her empower abilities in almost every skirmish. Constant Mantra access: She empowers abilities much more often, making her burst shielding or poke available for every engagement. Enhanced disengage: The mode favors aggressive engages, but her Mantra E shuts down dives harder when she has the haste to cast it repeatedly. Sustained poke pressure: She forces enemies off objectives or towers faster because she never runs out of resources to throw. She excels at keeping her team at full health while forcing the enemy to recall. Her weakness remains her lack of hard crowd control and low durability if caught. If the enemy has unstopabble engages or long-range burst, she has to play further back and rely on her empowered shields to recover. In Mayhem, her ability to dictate pacing makes her a consistent and reliable pick for players who prefer positioning over mechanical execution. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Neeko Neeko Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

Combo: Malphite sees a cluster of enemies and launches his R. As he collides, Neeko places her ultimate directly on the impact zone. She then uses E to catch any stragglers on the edge of the fight. Best Scenario: The enemy team is sieging and standing still to auto-attack your tower. Malphite forces a fight, and Neeko converts the initiation into a team-wipe. Enemy Answer: A support with a shield like Karma or Janna can absorb the initial Malphite burst, keeping their team alive long enough to flash away from Neeko. Failure Risk: Malphite goes in alone and gets burst down before Neeko can react. Neeko is then forced to use her ultimate defensively, wasting the offensive potential. Recovery: Neeko holds her ultimate to protect the backline. She uses her passive to disguise as a tank, bluffing a counter-engage to scare the enemy off.

Yasuo (Moderate Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Ryze Ryze Ryze T2
Tier
T2
Rank
#60
Win Rate
51.53%
Pick Rate
0.66%

Ryze is a short-range scaling mage who wins fights by chaining spells, locking down a target, and turning mana into steady damage. He is not a poke artillery pick; he wants to step into threat range, unload a clean combo, then keep moving until his next cast window opens. In ARAM: Mayhem, Ryze plays more like a durable battle mage than a backline caster. The constant teamfighting gives him plenty of chances to stack damage, but the narrow lane also punishes bad positioning fast. Look for fights where an ally can start first, follow with your root setup, and keep casting while enemies are forced to walk through your team. Pick Ryze when you want a scaling mage who rewards clean spacing, target focus, and calm decision-making in messy brawls. If you rush forward alone or waste your crowd control too early, you get collapsed on. If you wait for the right engage and keep your spell rhythm, he can take over extended fights. View champion guide

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Neeko Neeko Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

Combo: Neeko lands her E and R, knocking the enemy team up. Yasuo instantly ults to keep them suspended and applies his armor penetration. Neeko finishes with Q. Best Scenario: The enemy team has immobile mages or marksmen who cannot dash out of the combo. Yasuo gets a multi-man ult, and Neeko’s burst cleans up. Enemy Answer: Point-and-click crowd control like Lissandra or Ryze. They can stop Yasuo from ulting or interrupt Neeko’s wind-up entirely. Failure Risk: Yasuo gets poked down before the engage happens. If he dies, Neeko has no one to follow up on her setup, and she becomes vulnerable. Recovery: Neeko plays more conservatively, using her Q to poke and her E to peel for the other teammates. She saves her ultimate for a defensive disengage.

Leona (Situational Value)

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Neeko Neeko Neeko T5
Tier
T5
Rank
#159
Win Rate
45.87%
Pick Rate
0.61%

Neeko the Curious Chameleon Neeko is a deceptive mage who blends disruption with burst damage. She excels at starting fights and confusing enemies with her passive disguise, then locking down multiple targets with her ultimate. In ARAM: Mayhem, her ability to engage from unexpected angles becomes far more dangerous. Her signature pattern is simple: disguise as an ally, position aggressively, then unleash her full combo. Enemies who fail to track her true location get caught in devastating crowd control. The constant fighting in Mayhem gives her frequent opportunities to land game-changing ultimates. What changes in Mayhem is the pace and payoff. Faster gold and experience let her reach her power spike earlier. Enhanced ability haste and the Mayhem augment system amplify her engage potential, making her a premier teamfight controller. Her passive, often niche on Summoner's Rift, becomes a genuine threat when she can disguise as a diving ally and follow up instantly. View champion guide

Combo: Leona uses her E-Q combo to pin a priority target. Neeko lands her E through the target to hit enemies behind them. Leona follows with R, and Neeko layers her R on top. Best Scenario: Picking off a single enemy who is overextended, then transitioning into a 4v5 fight. Leona’s durability lets her survive the initial burst while Neeko sets up. Enemy Answer: Cleanse or Quicksilver Sash on the target Leona engages. If the target escapes, the chain is broken, and Neeko’s abilities might miss. Failure Risk: Leona engages on a tank instead of a carry. Neeko wastes her cooldowns on a target that will not die, leaving her team without damage. Recovery: Neeko switches to a zoning role, placing her Q and E in the enemy’s path to prevent them from counter-engaging. Essential Team Functions

Neeko requires a Primary Engage tank who can initiate without dying instantly. She is a follow-up mage, not a lead diver. She also needs Peel Support because mobile assassins are her worst nightmare in Mayhem. If a Zed or Kha'Zix jumps on her, she has no escape tools outside of her passive bluff. Finally, the team benefits from a Sustained Damage Dealer who can finish low-health targets that survive Neeko’s burst rotation. If Neeko misses her ultimate, the team needs someone else to carry the fight while her cooldowns recover.

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Amumu (High Value)

This is the classic "press R to win" combination. Amumu engages with his ultimate, locking enemies in place, which guarantees Neeko's own ultimate placement. The layering of Amumu’s stun over Neeko’s stun creates an extended disable window where the enemy team simply cannot move or cast.

Neeko ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoPlays as a patient control mage who chips away with poke before looking for the perfect multi-man engage opportunity.Transforms into an explosive initiator who forces fights constantly, ignoring chip damage to play for instant wipe potential.Stop playing passively; aggression is your new win condition.
Skill PriorityTypically maxes Q first to maximize poke damage output for whittling down opponents over extended periods.Rewards maxing E first or splitting points evenly, as the root duration and width are more valuable in chaotic, constant fights.Prioritize E for instant setup over Q poke damage.
Snowball UsageUsed mostly to reposition or finish low-health targets, as Neeko is too squishy to lead with it.Becomes a legitimate engage opener when paired with defensive or burst augments, allowing you to initiate fights directly.Use Snowball as an opener, not just an escape tool.
Ultimate TimingHeld patiently for the perfect setup to catch three or four enemies in a single devastating strike.Using R on just two people is often correct because fights reset so fast and holding it risks missing the window entirely.Do not wait for the perfect ultimate; commit quickly.
Teamfight PositioningStays at max range to look for safe angles, waiting for enemies to group before committing to an engage.Hover at mid-range to create groupings with your own engage, as staying back means arriving too late to impact fights.Create the engage yourself instead of waiting for it.

Champion Analysis

Role / Current performance

Overview

Neeko the Curious Chameleon operates as a mage defined by shapeshifting deception and powerful area-of-effect crowd control in Hextech Mayhem. The mode's dramatically reduced cooldowns transform her disguise and clone mechanics into constant threats, making her one of the most deceptive mages available. Her passive, Inherent Glamour, lets her take the appearance of an ally to confuse enemies, creating ongoing uncertainty about her true position and intentions. Her Q ability, Blooming Burst, fires an energy orb that deals damage and explodes again after a delay, providing sustained AoE damage output through frequent casting. Her W ability, Shapesplitter, serves as her core skill by creating a clone that moves forward while granting her stealth. This clone can deceive enemies about her location or enable safe retreats when she is threatened. Her E ability, Tangle-Barbs, fires vines that damage and root enemies, giving her a reliable tool to control enemy engages and set up follow-up damage. Her ultimate, Pop Blossom, is her signature move and delivers a massive AoE knock-up after a brief delay. When combined with her W clone in Hextech Mayhem, she can create unexpected group knock-ups that catch enemies off guard, as the clone masks her positioning and channeling. Neeko's core identity combines mage damage output with shapeshift deception and AoE crowd control, allowing her to confuse enemies about her location while delivering substantial area damage and disruption. Her strategic value lies in her ability to create chaos through disguise, control teamfights with her root and knock-up, and punish grouped enemies with her ultimate. The frequent cooldowns in Hextech Mayhem amplify her deceptive potential, letting her reposition and confuse enemies far more often than in standard modes. Players should leverage her clone and disguise to mask her ultimate channel, bait enemy abilities onto her clone, and create openings for her team to engage or disengage. Her combination of sustained AoE damage, reliable crowd control, and positional deception makes her effective at controlling teamfights and punishing enemies who fail to track her true location.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Neeko the Curious Chameleon thrives on deception, but Mayhem ARAM players are hyper-aware and will not fall for obvious clone tricks. Use your passive primarily to mask your startup animation rather than expecting enemies to bite on a disguised approach. The real engage threat comes from charging Tangle-Barriers through minions or landing long-range Blooming Bursts to force movement before committing. Look for angles where the enemy wave sits between you and their backline, as a charged E passing through six minions roots the entire enemy team and sets up your Pop Blossom ultimate. Never flash-R unless cleaning up a low-health cluster, because Mayhem's high damage means a full channel ultimate often gets you killed before it pops if you are visible. Unleash it from fog of war or while disguised as a retreating ally. When enemies dive your backline, switch to protector mode immediately. Disguise yourself as your most vulnerable teammate and stand slightly in front of them, baiting enemies into blowing mobility spells only to run into a charged E and sudden R knockup. Your E is an excellent disengage tool because its root duration increases based on targets hit. If a bruiser or assassin runs at you through the minion wave, drop E on the wave to speed up the projectile and root the diver longer than a direct hit would. Follow with Q at your feet to force them to take damage or retreat. Neeko loves chokepoints near health relics. Stand off to the side away from the minion ball to avoid poke while keeping E in range to chain through units. Use side brushes or fog of war to break line of sight, disguising where enemies cannot see you transform. Send your clone forward in a straight line while flanking from the side, as most players instinctively throw skillshots at the clone and burn cooldowns. Your Q deals percentage health damage on second and third pops, making you effective against tanks if you land the center. However, prioritize squishies clustered behind tanks. If the backline plays safe, shift focus to isolated targets who take full damage without explosion spreading. Snowball is a bait ability on Neeko—do not use it to engage a full-health team. Use it defensively to create distance from assassins or to finish fleeing low-HP targets. Many Mayhem augments trigger on ability cast or crowd control, and Neeko excels at proccing these effects. Her W passive sends clones that count as ability casts, letting you trigger on-hit or spell-effect augments safely. If you have augments that grant shields or speed on crowd control, play aggressive with E to trigger defensive buffs and step up for Q. When ahead, shove waves hard with Q and E to force enemies to dodge poke while last-hitting under tower. When behind, let waves come to you and defend with instant wave clear. Save R for when enemies cluster to dive, as the knockup threat makes them hesitate. Disguise as a low-health ally near your tower to bait overconfident enemies into your E-R combo. When losing, stop looking for big plays and focus on stalling with wave clear and crowd control.

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Playstyle Guide

Playstyle / Team structure

Play guide

Neeko the Curious Chameleon transitions through three distinct phases in ARAM: Mayhem, evolving from a deceptive poker in the early game to a devastating engage threat in the mid game, and finally to a game-deciding burst mage in the late game. Her passive disguise mechanic remains relevant throughout all stages, allowing her to confuse enemies about her position, bait out abilities, and mask her intentions before committing to fights. During the early game, Neeko should position near melee minions or just behind the front wave, using her passive to land unexpected Q bounces or bait skill shots while actually positioned elsewhere. Her trading rhythm relies on patient Q placement rather than spam, waiting for the enemy wave to thin so Q can hit both minions and champions simultaneously. E should not be used on cooldown due to punishing mana costs; commit it only when a clear line through multiple minions extends the root duration or when an isolated enemy guarantees a full snare. Snowball serves as a dodge tool or disengage button at this stage, as diving in usually results in getting burst down. Push the wave to crash it, forcing enemies to fight under tower where they cannot easily dodge Q. If ahead, zone enemies off their wave while disguised as the tankiest ally. If behind, give up ground and use Q to last-hit under turret while staying in experience range. The mid game transforms Neeko's role entirely once she gains access to Wonderful Shutdown. She shifts from poker to primary engage tool or counter-engage threat. E becomes a wave-clear machine, capable of rooting three or four enemies when thrown through grouped waves. Snowball becomes her primary engage setup, with the classic combo of Snowball into mid-air ultimate into W passive jump away making her incredibly hard to target during the ult channel. Alternatively, she can flank by hiding in a bush, disguising as a teammate, and Snowballing over a wall to ult the backline. Push aggressively to siege the second tower, using wave clear to create spacing for game-changing abilities. If ahead, force fights around objectives and disguise as a low-HP ally to bait enemies into overextension before ulting. If behind, stall for scaling and cooldowns, using E to clear waves instantly and looking for counter-engage ultimates when enemies dive. In the late game, positioning becomes critical. Neeko must stay near her backline while remaining within range to assist the frontline. One good ultimate wins the game, but one bad death loses it instantly. Her trading rhythm shifts to burst windows, seeking the one-shot opportunity where E on a grouped enemy team sets up R. Q checks bushes or zones enemies off dying allies. Snowball should be used strictly for the engage combo or emergency escapes, never for poke. Late-game augment choices determine whether she plays as an assassin or utility support. When ahead, group as five and force fights on her terms. When behind, play the waiting game for enemy impatience, holding R until they commit to a dive and ulting on top of her own tower or team for maximum defensive impact.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Neeko the Curious Chameleon transforms dramatically based on her game state, shifting between a screening tool that denies entire lanes when ahead and a utility-focused gatekeeper when behind. Understanding these distinct roles is essential for maximizing her effectiveness in ARAM: Mayhem. When ahead, Neeko stops functioning as a traditional mage and becomes a zone control specialist. This state triggers when she completes her first major item spike, secures two or more early kills before ten minutes, or when her Blooming Burst one-shots back caster minions. Her Tangle-Barrier and Pop Blossom become death zones that enemies cannot walk through without losing substantial health or dying instantly. The correct approach involves standing in the center lane, using Shapesplitter to fake engages while charging Pop Blossom, and releasing the shield to block incoming poke during positioning. This forces enemies to retreat behind their tower, creating opportunities for tower plates or safe resets. A critical mistake ahead players make is holding Pop Blossom too long while waiting for multi-person knockups. The correction is using the ultimate to win the current fight rather than gambling on a perfect imaginary fight. A single-target knockup that leads to a kill outweighs a five-person knockup that never occurs because Neeko died first. When ahead, flash-ultimating a squishy enemy who steps up to clear waves is often better than waiting for the ideal multi-person play. Strong augments like Big Big Blossom that increase size or range extend Neeko's threat radius beyond enemy expectations, allowing her to start Pop Blossom from safer positions behind walls or out of vision. If she whiffs the ultimate, dropping Tangle-Barrier on retreat paths discourages enemy dives while cooldowns reset. Face-checking bushes to set up plays is a positioning trap that throws leads; instead, she should use her clone to check dangerous areas. When behind, Neeko loses one-shot potential and must shift from primary carry to utility and disengage specialist. This state triggers after multiple deaths without kills, when enemies have a significant gold lead, or when Blooming Burst fails to clear waves before they reach her tower. Her role becomes protecting actual damage dealers from divers and assassins. Defensive waveclear becomes paramount. Saving Blooming Burst for minions rather than poke keeps towers alive longer, buying time for the team to scale. A point-blank Pop Blossom under tower can still secure kills or force flashes even when behind. Neeko should stand on her highest-damage teammate and use Tangle-Barrier and Pop Blossom to peel for them when enemies commit to dives. Defensive augments providing shields, tenacity, or healing allow more aggressive positioning to land crucial roots. Utility augments adding slows, ally haste, or cooldown reduction enable spam disengage. Building support-oriented items with ability haste and health often saves more games than saving gold for luxury damage items. Using Snowball to engage into a fed enemy team is the fastest way to end the game; it should be saved for escape or repositioning for defensive ultimates. Walking past tower to poke when enemies have a gold lead creates a death spiral of catches and tower losses.

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Champion Background

Lore / Identity / Text block

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Neeko the Curious Chameleon is a deceptive mage whose identity revolves around misdirection, crowd control, and devastating area-of-effect damage. Her passive, Inherent Glamour, allows her to disguise herself as any allied champion, borrowing their appearance and health bar. In ARAM: Mayhem, where burst damage is high and snowball engages are constant, this disguise serves as both a survival tool and a setup mechanism. The illusion breaks instantly when Neeko takes champion or turret damage or casts a non-damaging spell, so the disguise should be used to misdirect aggression rather than block damage. Disguising as a melee ally and walking into the enemy cluster can mask her ultimate wind-up, as enemies often assume she is a frontliner rather than a mage charging a game-winning stun. Her Q, Blooming Burst, is her primary damage tool for clearing waves and harassing enemies. The spell throws a seed that blooms on impact and can bloom again if it kills a target or hits a large monster. Hitting the outer edge of the enemy wave allows the explosion to chain back toward enemy champions. This ability serves as a finisher in her combo, typically following her root to guarantee both the initial hit and bloom damage. Missing Q leaves her without waveclear pressure and vulnerable to enemy dives. Her W, Shapesplitter, provides a passive bonus on every third attack and an active that turns her invisible with a movement speed burst while leaving a stationary decoy behind. In Mayhem, this is her escape button and juking tool. The decoy can block skillshots and confuse enemies about her ultimate location, as she can start charging R and cast W to send the decoy one way while repositioning invisibly. Wasting W leaves her with no escape against dive threats. Her E, Tangle-Barbs, sends barbs in a line that root enemies, with the root duration increasing if the barbs pass through minions first. This is her primary setup tool and peel for herself and her team. A long-range E through a full wave yields a long root, while a point-blank E is weak. Missing E leaves her unable to stop dives or set up kills, making her vulnerable to all-ins. Her ultimate, Pop Blossom, charges briefly before dealing massive area damage and stunning all enemies hit. The charge time is visible to enemies unless she is disguised, which hides the ring and makes landing the ultimate far more reliable. This ability is her win condition, capable of turning a losing fight into an ace. However, the charge can be interrupted by crowd control, and enemies can walk out of the ring if they have movement abilities available. Getting interrupted or missing R entirely is devastating, leaving her team without its primary engage tool and often costing the fight. Neeko prioritizes maxing Q first for damage and waveclear, then E second for reduced cooldown and increased root duration, taking one point in W early for the escape active.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Neeko in ARAM: Mayhem lives and dies by her ability to deceive, and the mode's accelerated pace exposes her fragility while amplifying her burst potential. Many players pick her expecting easy multi-person ultimates, then get punished for sloppy positioning or predictable disguises that turn a game-winning trickster into a liability. Mechanical mistakes center on breaking disguise too early with Q or auto-attacks, which reveals Neeko's position through distinct blossom projectiles or attack sounds. This removes her primary threat of surprise engagement, allowing smart opponents to zone her off the wave or focus her down. Players should hold disguise until ready to commit, using W active to send a clone forward while remaining hidden, or walking up as an ally to position for E. Only break disguise the moment crowd control lands. If accidentally revealed, retreat to fog of war or behind the frontline immediately and reset passive by dropping vision. Using E through minions when only one target remains results in significantly shorter root duration, allowing targets to break free before Q lands or ultimate finishes channeling. Players should angle E to hit the wave and champion simultaneously, or save E for point-blank confirms if the wave is gone. Canceling R channel by moving or flashing too early puts the ultimate on full cooldown without dealing damage or knocking up anyone, representing the most devastating mechanical failure for Neeko. Players must treat R like a stationary channeled spell, clicking nothing until the knockup triggers. Misusing W passive for damage instead of survival exposes Neeko's position at bad times, leading to enemy collapse. The invisibility and movespeed are more valuable than the single empowered attack. Decision mistakes include disguising as a low-HP ally to bait engages, which backfires when players spam abilities into low-HP targets on cooldown. The correct approach is disguising as the healthiest, most threatening frontline ally, making enemies hesitant to engage. Forcing R without setup or numbers advantage results in enemies scattering instantly upon seeing startup animation, landing weak hits on single targets. Players should look for enemies already crowd-controlled by teammates or set up their own E first, with the best R opportunities coming from chaos in teamfights. Playing front-to-back like a traditional mage wastes Neeko's unique strength of bypassing the frontline entirely by disguising as an ally and walking past the enemy tank line. Players should use disguise to position aggressively on the enemy backline. Ignoring Snowball as a setup tool makes walking up disguised predictable after the first few fights. Snowball serves as the primary engage in Mayhem, allowing players to dash in and immediately cast R for perfect positioning and surprise factor. Overstaying after a successful pick leads to enemies respawning quickly and catching Neeko with no cooldowns, giving back gold leads. After a kill, players should reset immediately if cooldowns are down, push the wave, heal up, and buy. Neeko's margin for error is thin, and one mistimed R or broken disguise too early turns a game-winning advantage into a gray screen. The best Neeko players do not just land abilities—they manipulate the enemy into walking directly into them.

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FAQ

Neeko

FAQ

What makes Neeko strong in ARAM: Mayhem? Her root duration and ultimate burst scale hard in constant teamfights. Mayhem's faster gold and experience let her hit her power spike earlier than on Summoner's Rift. She offers reliable engage, disengage, and burst damage from a safe distance. Which form should I mimic with W passive? Copy your frontline ally when you want to bait enemy cooldowns or fake an engage. Copy a squishy teammate when you need to hide your positioning before a big ultimate. Switch forms often so enemies cannot predict when you are charging Q or R. How do I land Q more consistently? Lead your target and aim where they will walk, not where they stand. Use E to root enemies first, which makes the delayed Q explosion almost guaranteed. Fire Q from fog of war or while disguised so opponents react too late to dodge the outer ring.

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