ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #113

Mel ARAM Mayhem Build & Best Augments

Mel role and playstyle: baseline role is fighter, with a core identity built around sustained DPS. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: augment quality meaningfully changes damage, durability, cooldown uptime, and overall ARAM impact. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Mel Mel the Soul's Reflection Fighter / Mage
TierT4
Rank#113
Win Rate48.22%
Pick Rate1.08%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate45.23%
Pick Rate28.85%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate45.29%
Pick Rate9.66%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate46.09%
Pick Rate5.96%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.94%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.41%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.83%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.77%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

44.82%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

43.90%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

45.95%
Cosmic Drive Cosmic Drive Cosmic Drive
Total Price
3,000
Price
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

45.18%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.20%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

43.34%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

45.40%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.79%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.45%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.45%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.79%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Total Price
300
Price
300

+300 Mana

45.00%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

45.00%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

45.00%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.00%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.39%
Pick Rate
6.90%
Games
2,234

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.39%6.90%2,234
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.84%
Pick Rate
12.46%
Games
4,036

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT150.84%12.46%4,036
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.22%
Pick Rate
6.39%
Games
2,069

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT150.22%6.39%2,069
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.19%
Pick Rate
6.44%
Games
2,084

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.19%6.44%2,084
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
50.17%
Pick Rate
6.34%
Games
2,053

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT150.17%6.34%2,053
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
50.16%
Pick Rate
6.95%
Games
2,251

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT150.16%6.95%2,251
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
50.15%
Pick Rate
5.13%
Games
1,661

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT150.15%5.13%1,661
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.02%
Pick Rate
13.33%
Games
4,318

Gain ability haste equal to 30% AP .

View augment details
PrismaticT150.02%13.33%4,318
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.84%
Pick Rate
5.73%
Games
1,856

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT149.84%5.73%1,856
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
49.42%
Pick Rate
8.55%
Games
2,770

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT149.42%8.55%2,770
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.79%
Pick Rate
6.39%
Games
2,068

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT148.79%6.39%2,068
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
48.42%
Pick Rate
5.94%
Games
1,925

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT148.42%5.94%1,925
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
48.32%
Pick Rate
14.83%
Games
4,801

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT148.32%14.83%4,801
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.24%
Pick Rate
14.75%
Games
4,776

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT148.24%14.75%4,776
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
48.19%
Pick Rate
11.94%
Games
3,866

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT148.19%11.94%3,866
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
47.99%
Pick Rate
6.69%
Games
2,165

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT147.99%6.69%2,165
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.97%
Pick Rate
5.86%
Games
1,899

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT147.97%5.86%1,899
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
47.83%
Pick Rate
13.83%
Games
4,480

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT147.83%13.83%4,480
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.61%
Pick Rate
8.99%
Games
2,911

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT147.61%8.99%2,911
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
47.59%
Pick Rate
20.02%
Games
6,482

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT147.59%20.02%6,482
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.47%
Pick Rate
4.77%
Games
1,544

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT147.47%4.77%1,544
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.28%
Pick Rate
9.25%
Games
2,997

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT147.28%9.25%2,997
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.91%
Pick Rate
12.21%
Games
3,954

Grants 20 – 80 (based on level) ability power .

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SilverT146.91%12.21%3,954
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
46.87%
Pick Rate
5.23%
Games
1,694

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT146.87%5.23%1,694
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
46.87%
Pick Rate
5.62%
Games
1,820

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT146.87%5.62%1,820
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
46.05%
Pick Rate
4.34%
Games
1,405

Grants 60 ability haste .

View augment details
GoldT146.05%4.34%1,405
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.92%
Pick Rate
8.26%
Games
2,674

Grants 18% armor penetration and magic penetration .

View augment details
GoldT145.92%8.26%2,674
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.92%
Pick Rate
9.88%
Games
3,199

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT145.92%9.88%3,199
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.81%
Pick Rate
4.68%
Games
1,515

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT145.81%4.68%1,515
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.34%
Pick Rate
5.83%
Games
1,888

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT145.34%5.83%1,888
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
45.04%
Pick Rate
4.70%
Games
1,521

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT145.04%4.70%1,521
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
54.50%
Pick Rate
3.36%
Games
1,088

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT254.50%3.36%1,088
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
53.89%
Pick Rate
2.14%
Games
694

Gain 2 Stat Anvils .

View augment details
SilverT253.89%2.14%694
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
53.07%
Pick Rate
4.02%
Games
1,302

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT253.07%4.02%1,302
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
52.38%
Pick Rate
3.57%
Games
1,155

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT252.38%3.57%1,155
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
51.28%
Pick Rate
1.69%
Games
548

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT251.28%1.69%548
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.10%
Pick Rate
2.10%
Games
681

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.10%2.10%681
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.87%
Pick Rate
2.67%
Games
865

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT250.87%2.67%865
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
50.69%
Pick Rate
2.67%
Games
864

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT250.69%2.67%864
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
50.39%
Pick Rate
3.53%
Games
1,143

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT250.39%3.53%1,143
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.04%
Pick Rate
3.67%
Games
1,187

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT250.04%3.67%1,187
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.67%
Pick Rate
2.36%
Games
765

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT249.67%2.36%765
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
49.51%
Pick Rate
2.84%
Games
919

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT249.51%2.84%919
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.41%
Pick Rate
1.58%
Games
512

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT249.41%1.58%512
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
49.05%
Pick Rate
1.96%
Games
634

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT249.05%1.96%634
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.01%
Pick Rate
1.87%
Games
604

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT249.01%1.87%604
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
48.29%
Pick Rate
2.88%
Games
934

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT248.29%2.88%934
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
47.61%
Pick Rate
1.94%
Games
628

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT247.61%1.94%628
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
46.96%
Pick Rate
2.18%
Games
707

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT246.96%2.18%707
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
46.56%
Pick Rate
1.62%
Games
524

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT246.56%1.62%524
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
46.49%
Pick Rate
1.85%
Games
598

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT246.49%1.85%598
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
46.18%
Pick Rate
2.75%
Games
890

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT246.18%2.75%890
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
45.86%
Pick Rate
2.87%
Games
929

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT245.86%2.87%929
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
45.72%
Pick Rate
2.49%
Games
807

Gain 1750 upon acquiring this augment.

View augment details
GoldT245.72%2.49%807
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.33%
Pick Rate
2.45%
Games
792

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT245.33%2.45%792
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
45.19%
Pick Rate
1.93%
Games
624

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT245.19%1.93%624
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
45.02%
Pick Rate
4.16%
Games
1,346

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT245.02%4.16%1,346
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
43.96%
Pick Rate
2.99%
Games
969

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT243.96%2.99%969
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.89%
Pick Rate
2.81%
Games
909

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT243.89%2.81%909
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.61%
Pick Rate
0.71%
Games
230

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT352.61%0.71%230
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.32%
Pick Rate
1.40%
Games
453

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT352.32%1.40%453
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.07%
Pick Rate
1.27%
Games
411

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT352.07%1.27%411
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
51.50%
Pick Rate
0.82%
Games
266

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT351.50%0.82%266
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
50.94%
Pick Rate
1.15%
Games
371

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT350.94%1.15%371
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.80%
Pick Rate
1.51%
Games
490

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT349.80%1.51%490
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
49.80%
Pick Rate
0.76%
Games
245

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT349.80%0.76%245
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.42%
Pick Rate
0.79%
Games
257

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT349.42%0.79%257
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
49.31%
Pick Rate
0.90%
Games
290

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT349.31%0.90%290
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.17%
Pick Rate
1.11%
Games
360

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT349.17%1.11%360
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.10%
Pick Rate
1.20%
Games
389

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT349.10%1.20%389
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.02%
Pick Rate
1.10%
Games
357

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT349.02%1.10%357
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.95%
Pick Rate
1.17%
Games
380

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT348.95%1.17%380
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.72%
Pick Rate
0.72%
Games
234

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT348.72%0.72%234
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
48.66%
Pick Rate
0.81%
Games
261

Gain 15% omnivamp .

View augment details
SilverT348.66%0.81%261
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
48.35%
Pick Rate
1.03%
Games
333

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT348.35%1.03%333
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.33%
Pick Rate
0.65%
Games
209

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT348.33%0.65%209
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
48.32%
Pick Rate
1.47%
Games
476

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT348.32%1.47%476
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.99%
Pick Rate
1.08%
Games
349

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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GoldT346.99%1.08%349
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
46.83%
Pick Rate
1.27%
Games
410

Grants 50% critical strike chance .

View augment details
GoldT346.83%1.27%410
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
46.71%
Pick Rate
0.89%
Games
289

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT346.71%0.89%289
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.27%
Pick Rate
0.62%
Games
201

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT346.27%0.62%201
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
45.95%
Pick Rate
1.03%
Games
333

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT345.95%1.03%333
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.77%
Pick Rate
1.35%
Games
437

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT345.77%1.35%437
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.40%
Pick Rate
1.04%
Games
337

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT345.40%1.04%337
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.26%
Pick Rate
1.01%
Games
327

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT345.26%1.01%327
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
44.73%
Pick Rate
0.73%
Games
237

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT344.73%0.73%237
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
44.36%
Pick Rate
0.79%
Games
257

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT344.36%0.79%257
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
43.57%
Pick Rate
0.99%
Games
319

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT343.57%0.99%319
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
43.37%
Pick Rate
0.86%
Games
279

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT343.37%0.86%279
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
42.71%
Pick Rate
1.21%
Games
391

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT342.71%1.21%391
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.67%
Pick Rate
0.95%
Games
307

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT342.67%0.95%307
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.81%
Pick Rate
1.14%
Games
370

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT340.81%1.14%370
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
36.91%
Pick Rate
0.98%
Games
317

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT336.91%0.98%317
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
35.42%
Pick Rate
0.74%
Games
240

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT335.42%0.74%240
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
60.87%
Pick Rate
0.21%
Games
69

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT460.87%0.21%69
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.00%
Pick Rate
0.31%
Games
100

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT458.00%0.31%100
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
56.76%
Pick Rate
0.23%
Games
74

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT456.76%0.23%74
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
56.25%
Pick Rate
0.30%
Games
96

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT456.25%0.30%96
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.84%
Pick Rate
0.24%
Games
77

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT455.84%0.24%77
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
51.47%
Pick Rate
0.21%
Games
68

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT451.47%0.21%68
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
51.47%
Pick Rate
0.21%
Games
68

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT451.47%0.21%68
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.36%
Pick Rate
0.43%
Games
139

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT450.36%0.43%139
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
49.47%
Pick Rate
0.58%
Games
188

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT449.47%0.58%188
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.44%
Pick Rate
0.55%
Games
178

Grants 3 random Dragon Souls .

View augment details
PrismaticT449.44%0.55%178
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.28%
Pick Rate
0.21%
Games
69

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT449.28%0.21%69
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
48.99%
Pick Rate
0.46%
Games
149

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT448.99%0.46%149
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.32%
Games
105

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT448.57%0.32%105
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.31%
Pick Rate
0.36%
Games
118

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT448.31%0.36%118
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.09%
Pick Rate
0.40%
Games
131

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT448.09%0.40%131
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.14%
Pick Rate
0.22%
Games
70

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT447.14%0.22%70
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
46.71%
Pick Rate
0.47%
Games
152

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT446.71%0.47%152
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.46%
Pick Rate
0.39%
Games
127

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT446.46%0.39%127
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
46.21%
Pick Rate
0.41%
Games
132

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT446.21%0.41%132
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.95%
Pick Rate
0.23%
Games
74

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT445.95%0.23%74
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
45.22%
Pick Rate
0.36%
Games
115

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT445.22%0.36%115
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
45.16%
Pick Rate
0.38%
Games
124

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT445.16%0.38%124
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
44.09%
Pick Rate
0.29%
Games
93

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT444.09%0.29%93
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
42.86%
Pick Rate
0.41%
Games
133

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT442.86%0.41%133
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.18%
Pick Rate
0.45%
Games
147

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT442.18%0.45%147
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
42.11%
Pick Rate
0.35%
Games
114

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT442.11%0.35%114
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
41.89%
Pick Rate
0.23%
Games
74

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT441.89%0.23%74
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.26%
Pick Rate
0.24%
Games
77

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT440.26%0.24%77
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.96%
Pick Rate
0.24%
Games
77

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT438.96%0.24%77
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
38.56%
Pick Rate
0.47%
Games
153

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT438.56%0.47%153
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
38.14%
Pick Rate
0.36%
Games
118

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT438.14%0.36%118
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
35.09%
Pick Rate
0.35%
Games
114

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT435.09%0.35%114
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
33.64%
Pick Rate
0.33%
Games
107

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT433.64%0.33%107
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
33.11%
Pick Rate
0.47%
Games
151

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT433.11%0.47%151
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
61.40%
Pick Rate
0.18%
Games
57

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT561.40%0.18%57
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.44%
Pick Rate
0.20%
Games
64

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT548.44%0.20%64
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
46.77%
Pick Rate
0.19%
Games
62

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT546.77%0.19%62
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
46.15%
Pick Rate
0.20%
Games
65

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT546.15%0.20%65
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.28%
Pick Rate
0.16%
Games
53

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT545.28%0.16%53
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
40.91%
Pick Rate
0.20%
Games
66

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT540.91%0.20%66
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.98%
Pick Rate
0.18%
Games
59

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT538.98%0.18%59
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
37.04%
Pick Rate
0.17%
Games
54

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT537.04%0.17%54
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
35.71%
Pick Rate
0.17%
Games
56

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT535.71%0.17%56
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
35.48%
Pick Rate
0.19%
Games
62

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT535.48%0.19%62

Mel Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RWQE

R > W > Q > E (Heavy W Augments)

REQW

R > E > Q > W (Defensive/Sustain Augments)

Mel Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Mel counters these champions in ARAM: Mayhem.

Zoe Zoe Zoe T4
Tier
T4
Rank
#145
Win Rate
47.51%
Pick Rate
0.57%

Zoe the Aspect of Twilight Zoe is a burst mage who turns enemy mistakes into one-shot opportunities. She thrives on chaos, bouncing around the fight, poking from bizarre angles, and deleting squishy targets with a single well-placed Q. Her identity is all about positioning and timing—she is slippery, annoying, and devastating when she has room to work. In ARAM: Mayhem, she is a terror. The single-lane format removes her biggest weakness—getting flanked—so she can focus entirely on reaching max range on her Paddle Star. The constant fighting means she always has summoner spells to steal with Spell Thief, and the Mayhem pace keeps her enemies too busy to dodge every bubble. Her signature pattern is simple but deadly: cast Q forward, use R to portal backward or sideways, and guide the orb across the entire lane for massive damage. Land a sleep with E, and the target is usually dead before they wake up. In Mayhem, where everyone is aggressive and cooldowns fly fast, Zoe punishes overextension harder than almost anyone else. View champion guide

Lux Lux Lux T3
Tier
T3
Rank
#66
Win Rate
49.86%
Pick Rate
1.05%

Lux is a long-range burst mage who plays around catching enemies with light control, softening them with poke, and finishing grouped targets from a safe distance. Her signature pattern is simple to understand: stay behind your front line, fish for a binding or a clean poke angle, then layer damage when the enemy is locked in place or already forced to dodge. In ARAM: Mayhem, Lux is still an entry-level friendly backline pick, but the mode is faster and messier than standard ARAM. She gets more chances to hit clustered enemies, yet she is punished harder when divers, Snowball users, or flank threats reach her. Play patiently, value spacing, and use her range to control fights before they fully break open. View champion guide

Nidalee Nidalee Nidalee T5
Tier
T5
Rank
#154
Win Rate
46.11%
Pick Rate
0.67%

Nidalee the Bestial Huntress Nidalee is a hybrid poke-assassin who dominates mid-range fights by weaving between a human form that throws spears and a cougar form that executes wounded targets. Her entire gameplay loop revolves around one mechanic: landing a Javelin Toss. When she hits a spear at long range, the damage scales massively, and the target gets marked for her cougar form to pounce on with enhanced damage. In ARAM: Mayhem, she is a lane bully on steroids. The single-lane format means she always has vision of her targets, and the constant teamfighting gives her endless opportunities to chunk enemies before going in for the kill. She plays as a siege specialist who transitions into a finisher. Early on, you stay back in human form, chucking spears and laying traps to control the health relics and bushes. Once an enemy drops to half health or eats a max-range spear, you swap to cougar form and dive in with W-Q-E combos to delete them. The Mayhem environment accelerates this pattern. Faster gold and ability haste let her reach her one-shot power spike much earlier than on Summoner's Rift. She doesn't have to farm for twenty minutes to become scary; she starts dangerous and gets worse. What changes in Mayhem is her consistency and the pressure on her mana pool. In normal ARAM, Nidalee often runs dry if she spams spears. Here, the increased resource generation or specific augments often smooth out that weakness, letting her fish for picks constantly. She also benefits from the chaotic movement. Enemies are dodging skillshots from four other champions, which makes landing a single decisive spear much easier. The downside is her fragility. If she misses her combo or gets caught by hard engage, she pops instantly. She has no real escape tool once she commits to cougar form, so every all-in is a calculated risk. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Read counter details

Countered By

5

Mel is countered by these champions in ARAM: Mayhem.

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Rank
#119
Win Rate
49.21%
Pick Rate
0.38%

Cassiopeia the Serpent's Embrace Cassiopeia is a battle-mage who dominates the mid-line through sustained damage and zone control. She does not use boots and instead gains passive movement speed per level, which matters more in a single-lane format where positioning is everything. Her identity revolves around poison application and Noxious Touch, a mechanic that lets her Twin Fang spam on poisoned targets for heavy damage and healing. In ARAM: Mayhem, she becomes a lane bully with near-constant uptime on her ground effect and ultimate. The accelerated gold and experience curve covers her item power spikes faster than on Summoner's Rift, letting her reach her late-game "machine gun" state earlier. She excels at punishing melee engages and locking down narrow corridors, but she struggles against long-range poke and hard engage that bypasses her Petrifying Gaze. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Warwick Warwick Warwick T4
Tier
T4
Rank
#126
Win Rate
47.95%
Pick Rate
0.31%

Warwick the Uncaged Wrath of Zaun Warwick is a diving juggernaut who hunts low-health targets and sustains through damage. In ARAM: Mayhem, he becomes a relentless raid boss who rarely leaves his Blood Hunt speed path. His signature pattern is simple: smell blood, run fast, suppress the target, and heal faster than they can damage you. He excels at punishing overextended enemies and turning messy fights into cleanup duty. Mayhem's accelerated pace helps him more than most. Frequent fighting means his passive healing triggers constantly. Shorter death timers mean he's back hunting before enemies recover. The mode's chaos creates the wounded targets he needs to thrive. He plays best as a frontline disruptor who forces enemies to deal with him or die trying. Snowball gives him the gap-close he sometimes lacks, letting him engage on healthy targets before his passive speed kicks in. View champion guide

Read counter details

Mel Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Mel Mel Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

Core Team Functions Mel Needs

Reliable Engage: Someone must start the fight so enemies use their cooldowns on Mel’s threat zone.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Alistar Alistar Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

Mel Mel Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Synergy Mechanism: Malphite’s Unstoppable Force provides a massive knock-up that gathers the enemy team. While they are airborne or recovering, Mel can layer her control and damage on a stationary target cluster. Combo: Malphite engages with R. As enemies land, Mel uses her zone control to catch them trying to flash or dash away. If the enemy team tries to burst Malphite down during his follow-up, Mel’s reflection mechanics can punish that damage output. Best Scenario: The enemy team is grouped on a point or standing behind a single tank. Malphite hits a multi-man knock-up, and Mel deletes the backline while they are disabled. Enemy Answer: The enemy team spreads vertically before the engage or buys Zhonya’s/Stopwatch to stall the combo. A support like Janna or Alistar can knock Malphite away after the ult to prevent the follow-up. Failure Risk: If Malphite misses his R or engages too deep without backup, Mel cannot physically reach the fight in time to help. She gets kited while Malphite dies alone. Recovery: Mel should hold her own escape or defensive cooldown until Malphite’s engage is confirmed. If he misses, play for the reset and poke from a distance rather than overcommitting.

2. Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Vi Vi Vi T3
Tier
T3
Rank
#98
Win Rate
49.02%
Pick Rate
0.36%

Vi is a straightforward bruiser-diver who starts fights by punching a path into the enemy backline. Her identity is simple: charge in, lock onto a priority target, and force the enemy team to answer you. She is best for players who want clear engage tools, strong follow-up, and a champion that rewards decisive timing more than fancy spacing. Her signature pattern is to look for a clean angle, commit onto a carry or exposed squishy, and let her team collapse while the target is pinned down. In ARAM: Mayhem, fights break open faster and augments can make engages much more explosive, so Vi has to pick her moments carefully. Go too early and you get burned down in the middle of the enemy team; wait for a target to step forward, a key defensive tool to be used, or your own team to be close enough, and Vi turns one good punch into a full fight win. View champion guide

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Mel Mel Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

Synergy Mechanism: Any knock-up Mel or other allies provide sets up Yasuo’s Last Breath. Once Yasuo suspends the team, Mel’s delayed abilities or zones become impossible to dodge. Combo: Mel lands a knock-up or displacement on the frontline. Yasuo instantly Rs. While the enemy team is suspended in the air, Mel places her maximum damage zone directly on the pile. Best Scenario: The enemy team is running a melee-heavy composition that wants to stack on top of each other. Yasuo’s armor penetration combined with Mel’s burst melts tanks and squishies alike. Enemy Answer: Point-and-click crowd control ruins Yasuo. If the enemy has a Lissandra or Vi, they can suppress Yasuo the moment he goes in, leaving Mel with a dead partner and a lost fight. Failure Risk: Yasuo dives too early before Mel is in range to follow up. He gets burst down instantly in Mayhem’s high-damage environment, leaving Mel alone against five enemies. Recovery: Mel must position aggressively but safely—close enough to act the moment Yasuo commits. If Yasuo dies instantly, use disengage tools to retreat to the tower and reset.

3. Braum (Strong Value)

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Lux Lux Lux T3
Tier
T3
Rank
#66
Win Rate
49.86%
Pick Rate
1.05%

Lux is a long-range burst mage who plays around catching enemies with light control, softening them with poke, and finishing grouped targets from a safe distance. Her signature pattern is simple to understand: stay behind your front line, fish for a binding or a clean poke angle, then layer damage when the enemy is locked in place or already forced to dodge. In ARAM: Mayhem, Lux is still an entry-level friendly backline pick, but the mode is faster and messier than standard ARAM. She gets more chances to hit clustered enemies, yet she is punished harder when divers, Snowball users, or flank threats reach her. Play patiently, value spacing, and use her range to control fights before they fully break open. View champion guide

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Talon Talon Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

Mel Mel Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Synergy Mechanism: Braum’s Unbreakable (E) absorbs projectiles coming from the enemy backline. This allows Mel to step forward and use her abilities without getting chipped down. His passive stun also sets up kills. Combo: Braum raises his shield to block the initial poke wave. Mel steps forward to land her own poke. When an enemy gets too close, Braum applies passive stacks, and Mel follows with damage to trigger the stun. Best Scenario: Playing against long-range poke mages like Ziggs, Lux, or Varus. Braum eats the damage, and Mel reflects or returns fire. Enemy Answer: Flanking assassins or divers who ignore the shield. Zed or Talon can jump over Braum and target Mel directly. The shield does not stop point-blank threats. Failure Risk: Braum looks to engage with Q or flash-R but misses, leaving the backline exposed. If the shield is down, Mel has no defense. Recovery: Mel should track Braum’s shield cooldown. When it’s down, play further back. If Braum misses an engage, do not try to salvage it; just reset the wave and wait for cooldowns.

4. Orianna (Strong Value)

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Mel Mel Mel T4
Tier
T4
Rank
#113
Win Rate
48.22%
Pick Rate
1.08%

Mel, the Soul's Reflection Mel is a deceptive skirmisher who dances around fights using reflections and positional swaps. She thrives in the chaos of ARAM: Mayhem, where constant team fights let her stack her passive and look for big engage angles. Her signature pattern is creating a mirror image to confuse enemies, then swapping places to dodge key spells or reposition for a kill. In Mayhem, she plays as a mobile damage dealer who can initiate or clean up. The accelerated gold and experience help her hit her item spikes faster, turning her into a slippery threat that's hard to pin down. She's not a pure tank or a long-range mage—she wants to fight in the middle of the fray, using her clones to bait out enemy cooldowns. View champion guide

Ezreal Ezreal Ezreal T5
Tier
T5
Rank
#158
Win Rate
45.67%
Pick Rate
1.10%

Ezreal the Prodigal Explorer Ezreal is a skillshot-heavy marksman-mage hybrid who thrives on spacing, poke damage, and repositioning. In standard modes, he is the quintessential "safe" pick who relies on Mystic Shot cooldown resets and Arcane Shift mobility to chip away at enemies while staying out of reach. His identity centers on landing Q consistently—if you hit, you get rewarded with lower cooldowns and sustained pressure. If you miss, you lose lane control. In ARAM: Mayhem, that core loop gets amplified by the mode's accelerated pace and constant fighting. The single-lane format removes his ability to farm safely under a tower or roam for isolated picks. Instead, he becomes a pure poke engine in a corridor where hiding is nearly impossible. The Mayhem environment—faster gold, more frequent ability casts, and aggressive augments—shifts him from a scaling safety pick into an early-game damage threat who can snowball hard if his aim holds up. His role here is straightforward: siege from max range, fish for Mystic Shot hits, and use Arcane Shift almost exclusively for repositioning or dodging high-value engage. The constant teamfight means his ultimate, Trueshot Barrage, comes up often and cuts through the entire enemy team. He still struggles against hard engage and burst, but the mode's tools give him more ways to survive and contribute than he would have in normal ARAM. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Synergy Mechanism: Orianna places her ball on Mel. This gives Mel a threat radius around her body. If enemies dive Mel, Orianna can R instantly for a shockwave, and Mel can layer her own control on top. Combo: Mel plays forward with the ball on her head. When the enemy engages, Orianna ults to pull them together. Mel immediately follows with her own area control to keep them locked in the damage zone. Best Scenario: Fighting in narrow corridors or around objectives where the enemy has limited room to dodge. The combined zone control creates a "no-go" area. Enemy Answer: High-mobility champions who can dash out of the shockwave before Mel’s abilities land. Champions like Ezreal or Katarina can blink away from the kill zone. Failure Risk: Miscommunication. If Mel moves out of range while Orianna tries to ult, the combo whiffs. Both mages are also squishy; a hard engage can kill them before they press buttons. Recovery: Use voice chat or pings to sync the ult. If the combo fails, both champions have decent disengage tools. Turn and run, then reset for the next wave.

5. Leona (Moderate Value) Leona offers a different angle: aggressive lockdown. She is a dive buddy who can isolate a target for Mel to delete.

Mel ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityMel sits in the backline, weaving abilities to chip down enemies before fights. Her role is consistent damage and disruption, not burst.With damage augments or ability haste options, she can become a primary engage tool or devastating burst mage who starts fights or deletes squishy targets.Adapt your role based on augments; you may become the primary engage or burst carry.
Skill Order PriorityYou usually max your primary damage or wave-clear tool first, trusting the linear scaling without needing to adjust.Rewards breaking standard rules. If an augment empowers a specific ability with slows, resets, or extra projectiles, prioritize that skill to abuse the mechanic.Check your first augment before locking in skill order; max the augmented ability.
Early Game TempoMel has a slow ramp-up where you farm, poke, and wait for items to come online before fighting effectively.Gold and experience flow faster, and the first tower push happens before you would finish your first item in standard mode.Passive scaling loses when games end at 15 minutes; contest early.
Build Path FlexibilityYou build for consistent stats like ability power, mana, and cooldown reduction to scale steadily throughout the match.Augments can make certain stats redundant. If you gain massive ability haste from an augment, building more haste items is a waste.Let the augment dictate the build; avoid copying standard ARAM builds blindly.
Snowball AggressionSnowball is used primarily to dodge or reposition, serving as a utility tool rather than a primary engage option.Snowball becomes a win condition. You can use it to start fights if you have a defensive augment or burst combo ready.Use Snowball offensively to engage; respect enemy Snowballs as lethal threats.
Teamfight SpacingSpacing is about staying at max range and kiting back, maintaining consistent distance from threats throughout fights.Spacing is dynamic based on augment threats. Enemies with dash or reset augments can close gaps instantly, changing what 'safe range' means.Track dangerous enemy augments and position dynamically; safe range constantly shifts.

Champion Analysis

Role / Current performance

Overview

Mel the Soul's Reflection functions as a protective and control support in ARAM: Mayhem, distinguished by her unique ability to reflect enemy projectiles. Her strategic identity centers on defensive playmaking, using her Mirror Reflection to turn enemy aggression back against opponents while shielding allies from harm. This reflect mechanic defines her role as one of the most strategically-minded supports available, rewarding players who can read enemy intentions and time their abilities precisely. Her core advantage in the single-lane environment comes from W, Mirror Reflection, which serves dual purposes of protecting teammates and counter-attacking. Successful use of this ability requires careful timing to intercept key enemy projectiles, making awareness and anticipation essential skills for effective play. The ability transforms enemy offensive pressure into opportunities for retaliation, giving Mel strong defensive utility that scales with player skill. Beyond her signature reflect, Mel provides additional tools for team protection and crowd control. Her E offers mobility combined with shielding, allowing her to reposition and safeguard priority allies when threats emerge. Her R delivers area-of-effect crowd control, enabling her to lock down multiple enemies and set up follow-up damage from teammates. Her Q contributes area damage to round out her kit. Mel's practical value comes with notable limitations. She deals low damage compared to other champions, making her reliant on team coordination to convert her defensive plays into kills. Her fragility requires careful positioning, as she cannot afford to take extended damage while setting up her abilities. The precision timing demanded by her reflect mechanic means that mistimed abilities waste their potential and leave allies vulnerable. Her strengths include practical reflect utility, useful shielding, strong crowd control on her ultimate, and overall solid protective capabilities. However, players must account for her weaknesses: limited damage output, vulnerability when caught, the requirement for precise timing on her core ability, and dependence on coordinated team follow-up. Mel the Soul's Reflection rewards strategic thinking and game awareness, offering substantial defensive value to teams that can capitalize on her ability to redirect enemy pressure.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Mel is a control mage who dictates pace through projectile spam and zone denial rather than diving into the enemy team. In the early game, establish position behind your own melee minions and use basic abilities to harass enemies when they step up to farm or poke. Avoid chasing kills into their tower early, as your damage output is high enough to force enemies low without overcommitting. When your team has a strong engage tank, save follow-up crowd control until after the initial engagement lands, then drop zone abilities on the enemy backline to cut off their retreat path. If your team lacks engage, play patiently by chipping away at enemy health until they recall, then use the numbers advantage to push the tower. The single lane in ARAM leaves Mel vulnerable to flanks if standing too far forward. Stay near your side of the bridge, using lane width to angle skillshots while staying slightly off-center to maintain room for dodging incoming Snowballs or linear skillshots. Against hook champions, position behind your tankiest teammate and treat them as a shield. Against long-range poke enemies, rhythmically dodge their patterns while returning fire, moving between casts to break their prediction rhythm. Mark/Dash serves as Mel's primary escape tool and only real gap-closer for aggressive plays. Avoid using Snowball to start fights unless diving a low-health target with team support. When an assassin commits, wait for their dash animation, then Snowball to a distant ally or minion to waste their cooldown window. Snowball can also check fog of war before face-checking. For target priority, hit whatever is closest and most vulnerable rather than tunneling on enemy carries. Prioritize enemies who have used major defensive cooldowns, and avoid walking past threatening bruisers to reach squishy targets. Mel excels at punishing enemy aggression. When engaged upon, turn and cast zone control abilities directly on the engage point to create a kill zone that punishes enemies for committing. Against dive compositions, save impactful crowd control for the diver until they commit to their ability, then layer damage the moment they become stationary. Control the wave to control health relics, pushing aggressively when ahead to deny relic access, or letting the wave come closer when behind to farm safely under tower and catch over-aggressive dives. Diving requires setup, as Mel should not tank tower shots. Let your tank initiate while you chain crowd control, or use long-range abilities to finish low targets without taking shots. Be extremely careful diving against teams with strong disengage who can knock you back into tower range. Mayhem augments change power spikes significantly, with offensive augments enabling aggressive play to proc effects frequently, defensive augments allowing closer positioning and liberal trading, and weak augments requiring standard poke fundamentals. When behind, focus entirely on wave clearing to prevent effective sieging and wait for enemies to overextend, as one successful catch can swing gold balance and relieve pressure while your utility remains relevant even when down in gold.

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Playstyle Guide

Playstyle / Team structure

Play guide

Mel the Soul's Reflection begins the game as a fragile champion who must respect her range limitations while providing strong zone control. During the early levels, position near or just behind the caster minions and use basic attacks alongside low-cooldown abilities to chip enemies when they step forward. Avoid overextending for poke, as her early mana pool and defensive stats are unforgiving. Stay mid-to-back and let the frontline absorb the first wave of aggression while moving sideways to dodge linear skillshots. The trading rhythm involves poking when enemy cooldowns are down, stepping forward for quick trades when opponents miss key abilities, then retreating. Avoid extended fights before unlocking the ultimate. Snowball should be saved primarily as an escape or a setup for guaranteed kills rather than random poke. Use it to confirm kills on stunned or overextended low-health targets, then immediately reposition to safety. Augments that provide sustain or bonus damage help win short trades when triggered deliberately rather than on cooldown. Push lightly for wave control but avoid hard-shoving without vision, as pushed waves invite ganks from side brushes. If ahead, pressure enemies under their tower, zone them off health relics, and deny farm. If behind, concede ground, let the wave come, and focus on safe poke while waiting for team crowd control before committing. Once the ultimate is online, Mel transitions into a playmaker with a significant damage spike and crucial teamfight utility. Position slightly behind the frontline, close enough to follow up on engages but far enough to avoid flash-engage combos. Stay within range of support or tank allies, kite toward the team if dived, and never chase into unwarded darkness. Look for picks when enemies misposition by unleashing full combos, or chip the enemy frontline to soften them for later. Snowball becomes a lethal gap-closer for reaching enemies knocked up or stunned by teammates, or for quick repositioning to minions. Avoid Snowballing into five enemies unless cleaning up. In the late game, mistakes cost the game. Mel's value lies in catching enemies out and delivering burst while remaining vulnerable to hard engage. Positioning becomes the highest priority, orbiting around the team's main tank or peeler at a distance that forces enemies to burn gap-closers. Every ability should contribute to a kill or save. Save the ultimate for the start of teamfights to delete a priority target, or use it to counter-engage when enemies dive. Snowball serves as a finisher for fleeing low-health enemies or a desperate reposition to escape dives. Push as a unit, clear waves quickly, and never get caught alone. If ahead, force the enemy to defend by diving together on the same target. If behind, defend the inhibitor tower, clear super minions, and look for a catch on an overconfident enemy carry, as one well-placed ultimate can swing a lost game.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Mel the Soul's Reflection operates as a control mage whose effectiveness shifts dramatically based on whether she is ahead or behind. When playing from ahead, Mel transforms into an oppressive zone controller who can permanently threaten the enemy's frontline approach once she has sufficient mana sustain and ability haste. The primary strategy involves denying vision and space, using zone control abilities to cut off enemy access to healing relics. A lead allows Mel to chip enemies down over time rather than taking risky all-in fights, forcing opponents to choose between taking free damage or abandoning the wave entirely. The trigger condition for pressing an advantage is having a completed core item while the enemy frontline is below 70% health. At this point, Mel should zone enemies off their wave and relic spawns to deny recovery resources, forcing them to engage from a disadvantageous position or lose the tower incrementally. When ahead, Mel must avoid overextending without vision and should never face-check brushes, instead using abilities to check fog of war. Playing just outside the enemy's engage range forces them to walk through damage to reach her. A critical mistake to avoid is chasing kills into the enemy base entrance. When enemies retreat to inhibitor towers, the correct play is to reset, buy items, heal up, and return with full resources. Patience closes out games, and greed for low-percentage kills can result in giving away shutdown gold bounties. When playing from behind, Mel cannot function as a primary aggressor and must shift her mindset from killing enemies to preventing them from killing her team. She becomes a disengage tool and punishment engine for enemy mistakes. The trigger condition for defensive play is the enemy having a clear path to the tower or a significant health advantage on the frontline. Mel should play for wave clearance and counter-engages, never walking past her own minion wave. If the enemy dives the tower, her job is to make the dive as painful as possible by waiting for enemies to burn their gap-closers before committing defensive cooldowns. Panicking and using everything immediately leaves no tools to save herself or the carry. Augments that provide utility, healing, or defensive stats become essential when behind. Mel must reposition constantly and never stand still, as a stationary Mel is an easy target. Kiting backward around the tower allows her to punish enemies who ignore her to hit the tower, or lead away enemies who focus her, buying time for teammates. The biggest risk when behind is desperation, and attempting hero plays by diving the enemy backline will likely result in instant death without the damage to secure a kill. The recovery plan involves holding disruption abilities until enemies are deep in tower range, peeling for the highest-damage teammate, securing takedowns on overextended enemies, and pushing the wave just enough to reset safely. Stalling the game naturally shrinks the gold gap, and one good defensive fight can swing momentum back to neutral.

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Champion Background

Lore / Identity / Text block

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Mel the Soul's Reflection brings a unique playstyle to ARAM: Mayhem centered around her passive ability, Soul's Reflection, which defines her entire approach to the mode. When enemies cast abilities near her, she generates stacks of Reflection, and at max stacks, her next basic attack or ability fires a barrage of mirror shards at the target. This serves as her primary poke and wave-clear tool, and in Mayhem's constant ability spam environment, she generates these stacks incredibly fast simply by existing near teamfights. The shards fan out slightly, making them efficient for clearing minion waves, but against champions, players need to be close enough for most shards to connect or use the ability on targets locked down by crowd control, as firing from max range often causes shards to miss moving targets. Her Q, Mirror Shot, functions as her reliable linear damage tool with moderate cooldown that becomes spam-able in Mayhem. It hits the first enemy in its path, making it easy to land in the narrow ARAM lane but also meaning minions often block shots, requiring sideways positioning to find angles around the wave. Missing Q early leaves her vulnerable with no immediate threat to stop engages, so backing off until it returns is essential. Her W, Shimmering Veil, provides a protective shield that absorbs incoming damage or reflects a portion back at attackers, serving as her survival ticket against Mayhem's high burst damage. Timing is critical, as activating too early wastes duration while activating too late means taking damage before the shield applies. This ability works as a bait tool, allowing her to absorb enemy combos and counter-attack while opponents are on cooldown. Her E, Refraction or Displacement, serves as her primary utility spell for repositioning and creating space, functioning as both an escape and setup tool. This is her most punishing ability to waste, as using it forward in dangerous situations leaves her exposed to punishment from gap-closing champions. Her ultimate, Mirror Realm or Soul Crush, is a high-impact area denial or single-target nuke that forces enemies to split or secures key kills. The narrow ARAM bridge makes well-placed ultimates nearly inescapable without Flash. Whiffing R is devastating, leaving her with zero threat potential for a long window, so ensuring vision or setup before casting is essential. For leveling priority, maxing Q first provides damage and poke consistency, taking E second for reduced cooldown on escape and utility, and maxing W last since killing enemies faster often outweighs shield values. Starting Q at level 1 contests the bush and pokes immediately, taking E at level 2 for safety against early engages, and W at level 3 completes her defensive suite.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Mel the Soul's Reflection is a deceptive champion in Mayhem ARAM who appears to be a pure mage but actually derives her power from timing, positioning, and reflection mechanics that turn enemy cooldowns against them. Most losses occur when players treat her like a standard artillery mage or panic when divers approach. Mechanical mistakes primarily involve mistiming abilities. Casting primary damage the moment an enemy appears wastes the reflection window, as opponents can sidestep the telegraph and then engage freely. The correct approach is holding abilities until enemies commit to skillshots or enter predictable paths, using reflection threat to zone them off the wave or force cooldown waste on minions. When abilities miss, backing off immediately and playing around the team is essential rather than forcing follow-up plays with nothing available. Spamming abilities into heavy minion waves results in blocked projectiles, zero champion damage, and mana exhaustion. Players should clear waves first or angle shots around edges, prioritizing sightlines before fishing for champion damage. Using defensive reflection or mobility tools purely for damage leaves Mel exposed when assassins or divers engage. The safety tool must stay ready when threats lack vision or when enemy engage tools remain available. Ignoring passive and reflection mechanics to play as a generic mage forfeits significant damage and utility, allowing opponents to target Mel without punishment. Players should actively track enemy skillshots and position to catch and reflect high-damage or crowd-control projectiles. Decision mistakes often involve poor positioning. Standing in the front half of the lane attempting to duel divers or assassins results in getting caught and burst down, as Mel cannot win most melee matchups once enemies close the gap. Staying behind frontline teammates and using range and reflection to support them is the correct approach. Chasing low-health enemies deep into enemy territory leads to overextension, collapse, and giving away kills. Instead, players should chip enemies down, force recalls or deaths, then reset or take objectives. Ignoring enemy composition and playing identically against divers versus mages makes Mel predictable and exploitable. Against dive, playing closer to peel and holding defensive tools is correct, while against mages, seeking reflection angles punishes their skillshots. Using Snowball to engage into the enemy team lands Mel in the middle of five enemies with no escape, resulting in instant death. Snowball should reposition, dodge skillshots, or follow teammate engages. Building full damage without defensive utility against hard-engage or burst threats results in being one-shot before contributing. Mixing in defensive items or augments ensures survivability, and players should adapt builds when repeatedly dying. Mel rewards patience, awareness, and adaptability, outplaying opponents who underestimate her reflection mechanics.

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FAQ

Mel

FAQ

What is Mel's main role in ARAM: Mayhem? Mel is a control mage who excels at zoning enemies and turning their damage back against them. You want to position at mid-range where you can land abilities without getting dove. Her value comes from sustained pressure rather than one-shot burst, so play around your cooldowns and let the damage stack up over a fight. How does Mel's reflection mechanic actually work? When enemies hit you with abilities, Mel stores a portion of that damage and fires it back as a projectile. You need to stay in range of the target for the reflected damage to connect, so don't instantly run away after getting hit. This mechanic punishes enemies who mindlessly spam spells into your face, but it won't save you from getting one-shot by heavy burst. Should I play Mel aggressively or passively? Play reactively aggressive. You want enemies to throw abilities at you so your reflection mechanic triggers, but you can't just stand there and tank everything. Step forward to bait spells, dodge the dangerous ones, and let your reflection punish the rest. If you play too far back, you lose pressure and your reflection never activates.

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