ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T2 Patch 26.9
Light 'em Up!

Light 'em Up! ARAM Mayhem Augment Guide

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

56.64%Win Rate
0.77%Pick Rate
T2Tier
157,220Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T254.71%0.31%17,90126.9
Stage2T154.49%0.93%53,63026.9
Stage3T154.65%0.93%52,47026.9
Stage4T154.18%0.91%44,14326.9
Stage5T461.49%0.30%14826.9

Best Champions

Best champions with this augment

Top synergy

Light 'em Up! Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Light 'em Up! + Deft + Thread the Needle

Deft's 60% bonus attack speed enables Light 'em Up! to trigger its 4-Firecracker burst more frequently, dramatically increasing DPS output. Thread the Needle's 18% armor and magic penetration ensures each Firecracker's magic damage hits harder against resistant targets. This combination transforms basic attacks into rapid, high-damage burst cycles ideal for sustained teamfight damage in ARAM's narrow lane.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

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Light 'em Up! + Lightning Strikes + Blunt Force

Lightning Strikes increases bonus attack speed by 20% and adds 40 bonus magic damage on-hit at 1.75+ attack speed, stacking with Light 'em Up!'s Firecracker bursts. Blunt Force's 20% increased attack damage amplifies the Firecrackers' AD scaling. Together these create a powerful auto-attacker build that scales both the trigger rate and damage of every Firecracker proc.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Light 'em Up! + Dual Wield + Deft

Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness, triggering Light 'em Up! stacks faster. Combined with Deft's 60% attack speed, this accelerates stack generation significantly, enabling more frequent 4-Firecracker bursts. The synergy creates a machine-gun attack pattern that procs the Firecracker explosion repeatedly in extended ARAM skirmishes.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Light 'em Up! + Scopier Weapons + Deft

Scopier Weapons grants 200 bonus attack range, allowing safer Firecracker proc triggers from behind teammates in ARAM's chokepoints. Deft's 60% attack speed ensures rapid stack accumulation even at extended range. This combination prioritizes survivability through positioning while maintaining consistent Light 'em Up! burst output, ideal for squishier champions who need to stay protected during teamfights.

What Not to Pair with Light 'em Up!

Bad augment synergies and low-value pairings to avoid

Avoid
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Light 'em Up! + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and completely nullifies all attack speed bonuses. Light 'em Up! requires 4 basic attacks to trigger its Firecracker effect, making attack speed essential for frequent procs. This combination severely reduces your damage output by removing the attack speed scaling that makes Light 'em Up! effective.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Light 'em Up! + Purist - Caster

Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to stack Light 'em Up! quickly. Since Light 'em Up! triggers on every fourth basic attack, losing attack speed significantly delays your Firecracker procs and wastes the on-hit damage potential this augment provides.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Light 'em Up! + Back to Basics

Avoid this pairing because Back to Basics seals your ultimate ability permanently, which forces a basic-attack focused playstyle. However, the 35% increased damage and 70 ability haste provide no direct synergy with Light 'em Up!'s on-hit stacking mechanic. The ultimate sacrifice offers minimal benefit for an augment that already works well with standard attack speed builds.

Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Light 'em Up! + Upgrade Sword of Blossoming Dawn

Avoid this pairing because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which directly cuts Light 'em Up!'s effectiveness in half. The Firecrackers deal bonus on-hit damage, but the 50% damage reduction severely undermines the primary damage source needed to stack and proc this augment meaningfully.

Augment Explained

Light 'em Up!

Augments

Light 'Em Up!: Damage reveals enemy vision and deals bonus damage to revealed enemies, a vision tool for poke and jungle champions.

Mechanics Breakdown

Light 'em Up!

Augments

Light 'Em Up!: Core effect: Your damage reveals enemy vision for 3 seconds. Bonus damage: Deals 15% bonus damage to revealed enemies. Area exposure: AOE damage reveals vision for all enemies in the area. Applies to all damage. Cooldown: No cooldown.

Trigger Conditions

Light 'em Up!

Augments

Light 'Em Up!: All basic attack damage All active skill damage Equipment skill damage Damage from runes Summoner spell damage

What Does Not Trigger

Light 'em Up!

Augments

Light Them Up!: Healing/Shields, Tower/minion attacks, Reflect damage, Ally damage

Hidden Mechanics

Light 'em Up!

Augments

Spot Them!: Revealed vision can be seen by teammates. Also affects invisible champions: can reveal them. Bonus damage stacks multiplicatively with other damage amplification effects. Also affects enemies in bushes.

Best Champion Types

Light 'em Up!

Augments

Light 'Em Up!: Poke-type champions (like Ziggs, Jayce, Jinx) Junglers Assassin champions Teams lacking vision

Low-Value Champion Types

Light 'em Up!

Augments

Light Them Up!: Pure tank champions Pure support champions Close range damage dealers Teams that already have good vision

Playstyle Tips

Light 'em Up!

Augments

Light 'Em Up!: Use damage to reveal enemy vision: prevent ganks and ambushes Can reveal enemy backline vision while poking Can reveal jungle enemy vision while jungling Deal extra damage to revealed enemies

Best Augment Combos

Light 'em Up!

Augments

Light 'em Up! + Deft + Thread the Needle: Deft's 60% bonus attack speed enables Light 'em Up! to trigger its 4-Firecracker burst more frequently, dramatically increasing DPS output. Thread the Needle's 18% armor and magic penetration ensures each Firecracker's magic damage hits harder against resistant targets. This combination transforms basic attacks into rapid, high-damage burst cycles ideal for sustained teamfight damage in ARAM's narrow lane. Light 'em Up! + Lightning Strikes + Blunt Force: Lightning Strikes increases bonus attack speed by 20% and adds 40 bonus magic damage on-hit at 1.75+ attack speed, stacking with Light 'em Up!'s Firecracker bursts. Blunt Force's 20% increased attack damage amplifies the Firecrackers' AD scaling. Together these create a powerful auto-attacker build that scales both the trigger rate and damage of every Firecracker proc. Light 'em Up! + Dual Wield + Deft: Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness, triggering Light 'em Up! stacks faster. Combined with Deft's 60% attack speed, this accelerates stack generation significantly, enabling more frequent 4-Firecracker bursts. The synergy creates a machine-gun attack pattern that procs the Firecracker explosion repeatedly in extended ARAM skirmishes. Light 'em Up! + Scopier Weapons + Deft: Scopier Weapons grants 200 bonus attack range, allowing safer Firecracker proc triggers from behind teammates in ARAM's chokepoints. Deft's 60% attack speed ensures rapid stack accumulation even at extended range. This combination prioritizes survivability through positioning while maintaining consistent Light 'em Up! burst output, ideal for squishier champions who need to stay protected during teamfights.

Bad Augment Synergies

Light 'em Up!

Augments

Avoid Light 'em Up! + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and completely nullifies all attack speed bonuses. Light 'em Up! requires 4 basic attacks to trigger its Firecracker effect, making attack speed essential for frequent procs. This combination severely reduces your damage output by removing the attack speed scaling that makes Light 'em Up! effective. Avoid Light 'em Up! + Purist - Caster: Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to stack Light 'em Up! quickly. Since Light 'em Up! triggers on every fourth basic attack, losing attack speed significantly delays your Firecracker procs and wastes the on-hit damage potential this augment provides. Avoid Light 'em Up! + Back to Basics: Avoid this pairing because Back to Basics seals your ultimate ability permanently, which forces a basic-attack focused playstyle. However, the 35% increased damage and 70 ability haste provide no direct synergy with Light 'em Up!'s on-hit stacking mechanic. The ultimate sacrifice offers minimal benefit for an augment that already works well with standard attack speed builds. Avoid Light 'em Up! + Upgrade Sword of Blossoming Dawn: Avoid this pairing because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which directly cuts Light 'em Up!'s effectiveness in half. The Firecrackers deal bonus on-hit damage, but the 50% damage reduction severely undermines the primary damage source needed to stack and proc this augment meaningfully.

Common Mistakes

Light 'em Up!

Augments

Spot 'Em!: Don't ignore effect on stealthed enemies: reveals stealthed champions. Don't forget teammates can also see revealed area. Don't give to pure tanks: extremely low benefit. Note duration of reveal: only 3 seconds.