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Augment Details Prismatic T5 Patch 26.9
Earthwake

Earthwake ARAM Mayhem Augment Guide

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

48.82%Win Rate
0.16%Pick Rate
T5Tier
33,218Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T548.43%0.16%9,03326.9
Stage2T547.40%0.14%7,93326.9
Stage3T546.88%0.15%8,43526.9
Stage4T450.05%0.15%7,54826.9
Stage5T267.50%1.04%52026.9

Best Champions

Best champions with this augment

Top synergy

Earthwake Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Earthwake + Dashing

Dashing grants 175 ability haste on dash abilities, enabling frequent Earthwake trail triggers. With significantly reduced dash cooldowns, you can repeatedly leave damaging trails across teamfights, creating overlapping explosion zones that enemies cannot easily avoid in ARAM's narrow lane.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Earthwake + Flashy

Flash gains 3 charges with 2-second cooldown between casts, providing guaranteed dash triggers for Earthwake. This creates reliable, controllable trail explosions on demand, letting you strategically place damage zones during engages or escapes without relying on champion-specific dash abilities.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Earthwake + Shadow Runner

After dashing, gain 300 bonus movement speed for 2 seconds, enabling rapid repositioning to trigger additional Earthwake trails through movement. The speed burst helps you chain multiple dashes or position optimally to maximize trail explosion coverage in extended skirmishes.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Earthwake + Outlaw's Grit

Dashing grants 12 bonus resistances stacking up to 60, providing defensive value alongside Earthwake's offensive trails. Each dash that triggers an explosion also builds survivability, making repeated engage patterns safer for sustained teamfight presence in the single-lane environment.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Earthwake + Swift and Safe

After dashing or blinking, gain a shield absorbing 65-290 plus scaling damage for 2 seconds. This defensive layer protects you during Earthwake's 0.75-second detonation delay, allowing safer aggressive dashes into enemy clusters while trails prepare to explode.

What Not to Pair with Earthwake

Bad augment synergies and low-value pairings to avoid

Avoid
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Earthwake + Back to Basics

Back to Basics permanently seals your ultimate ability, which removes a potential dash or blink trigger for Earthwake. Many champions rely on their ultimate for mobility, and losing this ability significantly reduces the frequency of Earthwake's trail explosions, wasting the augment's core damage potential.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Earthwake + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and converts all attack speed bonuses into attack damage. While you gain damage, this augment is designed for auto-attackers rather than champions who frequently dash or blink, creating a playstyle mismatch that fails to leverage Earthwake's trigger condition.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Earthwake + Scopiest Weapons

Scopiest Weapons grants massive bonus attack range, encouraging you to fight from a distance. This directly conflicts with Earthwake's design, which rewards dashing or blinking into combat to create trail explosions. Staying at long range wastes Earthwake's damage output entirely.

Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Earthwake + Scopier Weapons

Scopier Weapons provides significant bonus attack range, pushing you toward a long-range playstyle. Earthwake requires you to dash or blink to trigger its trail explosions, which is counterproductive when your optimal positioning is far from enemies, resulting in wasted damage potential.

Augment Explained

Earthwake

Augments

"Earth's Awakening": Gain high resistances and health regeneration after standing still for 3 seconds. A铜墙铁壁 for tower defense and positional fights.

Mechanics Breakdown

Earthwake

Augments

"Earth's Awakening: Core effect: After standing still for 3 seconds, gain bonus resistances and health regeneration Resistance bonus: +50 armor +50 magic resist Health regeneration: +1% max health per second Attribute scaling: For every 1000 max health, +10 additional resistances Limitation: Effect immediately disappears on moving or attacking, can reactivate after 2 seconds

Trigger Conditions

Earthwake

Augments

Earthwake: Automatically triggers after standing still for 3 seconds. Effect persists while taking damage (as long as not moving/attacking). Triggers healing when health is below max.

What Does Not Trigger

Earthwake

Augments

Earth's Awakening: While moving, attacking/using skills, using summoner spells, after death

Hidden Mechanics

Earthwake

Augments

Earth's Awakening: Effect stacking: Stacks with other bonus resistances. Tower bonus: +20% resistances in tower range. AoE effect: Nearby allies within 300 units gain 50% of the effect. Persistent: Effect never disappears as long as standing still.

Best Champion Types

Earthwake

Augments

Earth Awakens: Pure tanks, siege champions, tower defenders, supports

Low-Value Champion Types

Earthwake

Augments

Earthwake: High mobility champions Champions that need to move frequently Melee assassins Poke mages

Playstyle Tips

Earthwake

Augments

Earth's Awakening: Stay under tower to resist attacks with high resistances. Position safely in teamfights to provide buffs. Use effects to block enemy poke. Build HP for more resistances and regen. Don't move to maintain effect.

Best Augment Combos

Earthwake

Augments

Earthwake + Dashing: Dashing grants 175 ability haste on dash abilities, enabling frequent Earthwake trail triggers. With significantly reduced dash cooldowns, you can repeatedly leave damaging trails across teamfights, creating overlapping explosion zones that enemies cannot easily avoid in ARAM's narrow lane. Earthwake + Flashy: Flash gains 3 charges with 2-second cooldown between casts, providing guaranteed dash triggers for Earthwake. This creates reliable, controllable trail explosions on demand, letting you strategically place damage zones during engages or escapes without relying on champion-specific dash abilities. Earthwake + Shadow Runner: After dashing, gain 300 bonus movement speed for 2 seconds, enabling rapid repositioning to trigger additional Earthwake trails through movement. The speed burst helps you chain multiple dashes or position optimally to maximize trail explosion coverage in extended skirmishes. Earthwake + Outlaw's Grit: Dashing grants 12 bonus resistances stacking up to 60, providing defensive value alongside Earthwake's offensive trails. Each dash that triggers an explosion also builds survivability, making repeated engage patterns safer for sustained teamfight presence in the single-lane environment. Earthwake + Swift and Safe: After dashing or blinking, gain a shield absorbing 65-290 plus scaling damage for 2 seconds. This defensive layer protects you during Earthwake's 0.75-second detonation delay, allowing safer aggressive dashes into enemy clusters while trails prepare to explode.

Bad Augment Synergies

Earthwake

Augments

Avoid Earthwake + Back to Basics: Back to Basics permanently seals your ultimate ability, which removes a potential dash or blink trigger for Earthwake. Many champions rely on their ultimate for mobility, and losing this ability significantly reduces the frequency of Earthwake's trail explosions, wasting the augment's core damage potential. Avoid Earthwake + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and converts all attack speed bonuses into attack damage. While you gain damage, this augment is designed for auto-attackers rather than champions who frequently dash or blink, creating a playstyle mismatch that fails to leverage Earthwake's trigger condition. Avoid Earthwake + Scopiest Weapons: Scopiest Weapons grants massive bonus attack range, encouraging you to fight from a distance. This directly conflicts with Earthwake's design, which rewards dashing or blinking into combat to create trail explosions. Staying at long range wastes Earthwake's damage output entirely. Avoid Earthwake + Scopier Weapons: Scopier Weapons provides significant bonus attack range, pushing you toward a long-range playstyle. Earthwake requires you to dash or blink to trigger its trail explosions, which is counterproductive when your optimal positioning is far from enemies, resulting in wasted damage potential.

Common Mistakes

Earthwake

Augments

Earth Awakening: Don't take on frequently moving champions: completely useless. Don't move randomly in teamfights: stay still to maximize effect. Don't ignore group aura: standing near allies improves team survival. Very useful for defending towers in losing games: don't easily give up towers.