ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #128

Fiddlesticks ARAM Mayhem Build & Best Augments

Fiddlesticks role and playstyle: baseline role is mage support, with a core identity built around teamfight utility and damage output. W adds utility, durability, or area pressure. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Fiddlesticks Fiddlesticks the Ancient Fear Mage / Support
TierT4
Rank#128
Win Rate48.02%
Pick Rate0.51%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate55.36%
Pick Rate17.30%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

Win Rate54.28%
Pick Rate11.09%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate55.71%
Pick Rate6.30%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

54.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

54.57%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.25%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

53.19%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

54.85%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

55.26%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.83%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

51.68%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.00%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.10%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

55.84%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.13%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.62%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.62%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

55.48%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.01%

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate58.53%
Pick Rate8.82%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate56.26%
Pick Rate6.30%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate55.68%
Pick Rate3.15%

Situational itemstop 12

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.79%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

54.69%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

54.12%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.47%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

58.49%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.05%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

53.58%
Abyssal Mask Abyssal Mask Abyssal Mask
Total Price
2,650
Price
1,000

+350 Health +45 Magic Resist +15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage.

57.14%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.27%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.95%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

58.51%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.37%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.37%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

61.19%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.75%
Spectre's Cowl Spectre's Cowl Spectre's Cowl
Total Price
1,250
Price
150

+200 Health +35 Magic Resist 100% Base Health Regen

56.75%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.70%
Pick Rate
6.75%
Games
1,165

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT152.70%6.75%1,165
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.38%
Pick Rate
7.06%
Games
1,218

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT152.38%7.06%1,218
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.71%
Pick Rate
8.61%
Games
1,487

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT151.71%8.61%1,487
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
51.43%
Pick Rate
4.85%
Games
838

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT151.43%4.85%838
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.37%
Pick Rate
6.19%
Games
1,068

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT150.37%6.19%1,068
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
49.69%
Pick Rate
4.63%
Games
799

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT149.69%4.63%799
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
49.67%
Pick Rate
13.21%
Games
2,281

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT149.67%13.21%2,281
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
49.16%
Pick Rate
10.32%
Games
1,782

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT149.16%10.32%1,782
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
49.04%
Pick Rate
21.74%
Games
3,752

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT149.04%21.74%3,752
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
48.51%
Pick Rate
15.31%
Games
2,643

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT148.51%15.31%2,643
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
48.16%
Pick Rate
4.73%
Games
816

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT148.16%4.73%816
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.15%
Pick Rate
10.83%
Games
1,869

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT148.15%10.83%1,869
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
48.14%
Pick Rate
13.57%
Games
2,343

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT148.14%13.57%2,343
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.03%
Pick Rate
4.85%
Games
837

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT148.03%4.85%837
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.46%
Pick Rate
4.55%
Games
786

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT147.46%4.55%786
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
47.30%
Pick Rate
5.58%
Games
964

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT147.30%5.58%964
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
46.87%
Pick Rate
7.22%
Games
1,246

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT146.87%7.22%1,246
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.82%
Pick Rate
12.83%
Games
2,215

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.82%12.83%2,215
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.54%
Pick Rate
7.46%
Games
1,287

Gain ability haste equal to 30% AP .

View augment details
PrismaticT146.54%7.46%1,287
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
46.41%
Pick Rate
7.09%
Games
1,224

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT146.41%7.09%1,224
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.19%
Pick Rate
10.72%
Games
1,851

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.19%10.72%1,851
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
46.19%
Pick Rate
5.32%
Games
918

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT146.19%5.32%918
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
45.99%
Pick Rate
10.33%
Games
1,783

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT145.99%10.33%1,783
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.66%
Pick Rate
7.27%
Games
1,255

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT145.66%7.27%1,255
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.95%
Pick Rate
5.34%
Games
921

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT144.95%5.34%921
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
44.54%
Pick Rate
8.70%
Games
1,502

Grants 18% armor penetration and magic penetration .

View augment details
GoldT144.54%8.70%1,502
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
42.73%
Pick Rate
5.86%
Games
1,011

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT142.73%5.86%1,011
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
55.52%
Pick Rate
1.73%
Games
299

Gain 2 Stat Anvils .

View augment details
SilverT255.52%1.73%299
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
52.73%
Pick Rate
3.28%
Games
567

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT252.73%3.28%567
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
52.72%
Pick Rate
3.09%
Games
533

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT252.72%3.09%533
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
52.52%
Pick Rate
2.42%
Games
417

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT252.52%2.42%417
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
52.48%
Pick Rate
2.68%
Games
463

Gain 1750 upon acquiring this augment.

View augment details
GoldT252.48%2.68%463
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.03%
Pick Rate
1.71%
Games
296

Gain two completely random augments, excluding the other two offerings in your current assortment.

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PrismaticT252.03%1.71%296
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.49%
Pick Rate
1.76%
Games
303

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT251.49%1.76%303
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
51.09%
Pick Rate
2.12%
Games
366

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT251.09%2.12%366
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.86%
Pick Rate
3.03%
Games
523

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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PrismaticT250.86%3.03%523
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
49.76%
Pick Rate
2.39%
Games
412

Gain 15% omnivamp .

View augment details
SilverT249.76%2.39%412
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.69%
Pick Rate
3.79%
Games
654

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT249.69%3.79%654
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
49.60%
Pick Rate
2.89%
Games
498

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT249.60%2.89%498
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
49.51%
Pick Rate
3.58%
Games
618

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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GoldT249.51%3.58%618
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.75%
Pick Rate
3.24%
Games
560

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

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SilverT248.75%3.24%560
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.40%
Pick Rate
2.36%
Games
407

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT248.40%2.36%407
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.40%
Pick Rate
3.08%
Games
531

Grants bonus health equal to 50% maximum mana .

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SilverT248.40%3.08%531
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.18%
Pick Rate
2.22%
Games
384

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT248.18%2.22%384
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
47.70%
Pick Rate
2.14%
Games
369

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT247.70%2.14%369
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
47.67%
Pick Rate
2.11%
Games
365

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT247.67%2.11%365
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
47.30%
Pick Rate
2.79%
Games
482

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.30%2.79%482
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
47.20%
Pick Rate
3.52%
Games
608

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT247.20%3.52%608
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.03%
Pick Rate
3.22%
Games
555

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

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PrismaticT247.03%3.22%555
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
46.92%
Pick Rate
2.44%
Games
422

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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GoldT246.92%2.44%422
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
46.67%
Pick Rate
3.39%
Games
585

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT246.67%3.39%585
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
46.31%
Pick Rate
2.28%
Games
393

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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GoldT246.31%2.28%393
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
45.85%
Pick Rate
3.07%
Games
530

Grants 60 ability haste .

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GoldT245.85%3.07%530
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.71%
Pick Rate
2.50%
Games
431

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT245.71%2.50%431
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.51%
Pick Rate
2.00%
Games
345

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT245.51%2.00%345
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
44.72%
Pick Rate
2.09%
Games
360

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT244.72%2.09%360
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.72%
Pick Rate
2.85%
Games
492

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT244.72%2.85%492
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
44.64%
Pick Rate
2.32%
Games
401

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT244.64%2.32%401
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
44.36%
Pick Rate
2.31%
Games
399

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT244.36%2.31%399
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
44.09%
Pick Rate
2.69%
Games
465

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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GoldT244.09%2.69%465
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
42.32%
Pick Rate
3.09%
Games
534

Grants 20% heal and shield power .

View augment details
SilverT242.32%3.09%534
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
42.22%
Pick Rate
1.82%
Games
315

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT242.22%1.82%315
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
60.12%
Pick Rate
1.00%
Games
173

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT360.12%1.00%173
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
57.05%
Pick Rate
0.90%
Games
156

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT357.05%0.90%156
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
56.52%
Pick Rate
0.67%
Games
115

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT356.52%0.67%115
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.15%
Pick Rate
1.41%
Games
244

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT356.15%1.41%244
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
54.71%
Pick Rate
1.29%
Games
223

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT354.71%1.29%223
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.55%
Pick Rate
0.70%
Games
121

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT354.55%0.70%121
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.87%
Pick Rate
0.91%
Games
157

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT352.87%0.91%157
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
52.63%
Pick Rate
1.21%
Games
209

Grants 50% critical strike chance .

View augment details
GoldT352.63%1.21%209
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
50.71%
Pick Rate
1.22%
Games
211

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT350.71%1.22%211
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.58%
Pick Rate
1.49%
Games
257

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT350.58%1.49%257
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
49.74%
Pick Rate
1.09%
Games
189

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT349.74%1.09%189
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
49.63%
Pick Rate
0.78%
Games
135

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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GoldT349.63%0.78%135
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.32%
Pick Rate
0.85%
Games
146

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT349.32%0.85%146
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
49.31%
Pick Rate
1.26%
Games
217

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT349.31%1.26%217
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.03%
Pick Rate
1.50%
Games
259

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT349.03%1.50%259
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.97%
Pick Rate
1.41%
Games
243

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT348.97%1.41%243
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.65%
Pick Rate
0.86%
Games
148

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT348.65%0.86%148
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
48.28%
Pick Rate
0.84%
Games
145

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT348.28%0.84%145
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.03%
Pick Rate
0.74%
Games
127

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT348.03%0.74%127
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.92%
Pick Rate
0.83%
Games
144

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT347.92%0.83%144
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.75%
Pick Rate
1.03%
Games
178

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT347.75%1.03%178
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
46.67%
Pick Rate
1.48%
Games
255

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT346.67%1.48%255
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
46.61%
Pick Rate
0.68%
Games
118

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT346.61%0.68%118
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
46.58%
Pick Rate
1.27%
Games
219

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT346.58%1.27%219
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
46.46%
Pick Rate
0.74%
Games
127

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT346.46%0.74%127
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
46.31%
Pick Rate
0.86%
Games
149

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT346.31%0.86%149
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.19%
Pick Rate
1.29%
Games
223

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT346.19%1.29%223
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.07%
Pick Rate
1.11%
Games
191

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.07%1.11%191
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
45.81%
Pick Rate
0.90%
Games
155

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT345.81%0.90%155
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
45.45%
Pick Rate
1.47%
Games
253

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT345.45%1.47%253
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.11%
Pick Rate
0.77%
Games
133

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT345.11%0.77%133
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.68%
Pick Rate
0.82%
Games
141

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT344.68%0.82%141
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
44.44%
Pick Rate
0.73%
Games
126

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT344.44%0.73%126
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
43.55%
Pick Rate
1.08%
Games
186

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT343.55%1.08%186
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
42.37%
Pick Rate
1.03%
Games
177

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT342.37%1.03%177
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.06%
Pick Rate
0.73%
Games
126

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT342.06%0.73%126
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
42.03%
Pick Rate
0.80%
Games
138

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT342.03%0.80%138
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
41.29%
Pick Rate
1.16%
Games
201

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT341.29%1.16%201
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
39.22%
Pick Rate
0.89%
Games
153

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT339.22%0.89%153
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
39.02%
Pick Rate
1.19%
Games
205

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT339.02%1.19%205
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
58.33%
Pick Rate
0.35%
Games
60

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT458.33%0.35%60
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
57.53%
Pick Rate
0.42%
Games
73

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT457.53%0.42%73
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
54.46%
Pick Rate
0.65%
Games
112

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT454.46%0.65%112
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.22%
Pick Rate
0.48%
Games
83

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT454.22%0.48%83
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
54.10%
Pick Rate
0.35%
Games
61

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT454.10%0.35%61
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.95%
Pick Rate
0.45%
Games
77

Grants 3 random Dragon Souls .

View augment details
PrismaticT451.95%0.45%77
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
51.28%
Pick Rate
0.45%
Games
78

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT451.28%0.45%78
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
50.94%
Pick Rate
0.61%
Games
106

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT450.94%0.61%106
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.67%
Pick Rate
0.43%
Games
75

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT450.67%0.43%75
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.31%
Games
54

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT450.00%0.31%54
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
48.11%
Pick Rate
0.61%
Games
106

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT448.11%0.61%106
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.10%
Pick Rate
0.46%
Games
79

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT448.10%0.46%79
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
47.56%
Pick Rate
0.48%
Games
82

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT447.56%0.48%82
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.37%
Pick Rate
0.44%
Games
76

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT447.37%0.44%76
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.06%
Pick Rate
0.59%
Games
102

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT447.06%0.59%102
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
46.53%
Pick Rate
0.59%
Games
101

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT446.53%0.59%101
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
45.83%
Pick Rate
0.56%
Games
96

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT445.83%0.56%96
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
45.57%
Pick Rate
0.46%
Games
79

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT445.57%0.46%79
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
45.12%
Pick Rate
0.48%
Games
82

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT445.12%0.48%82
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.71%
Pick Rate
0.49%
Games
85

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT444.71%0.49%85
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
44.44%
Pick Rate
0.42%
Games
72

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT444.44%0.42%72
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.96%
Pick Rate
0.53%
Games
91

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT443.96%0.53%91
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.90%
Pick Rate
0.48%
Games
82

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT443.90%0.48%82
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.75%
Pick Rate
0.37%
Games
64

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT443.75%0.37%64
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
43.43%
Pick Rate
0.57%
Games
99

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT443.43%0.57%99
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
41.67%
Pick Rate
0.49%
Games
84

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT441.67%0.49%84
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
40.40%
Pick Rate
0.57%
Games
99

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT440.40%0.57%99
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
38.20%
Pick Rate
0.52%
Games
89

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT438.20%0.52%89
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.16%
Pick Rate
0.44%
Games
76

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT438.16%0.44%76
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
37.25%
Pick Rate
0.30%
Games
51

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT437.25%0.30%51
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
36.49%
Pick Rate
0.43%
Games
74

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT436.49%0.43%74
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
35.21%
Pick Rate
0.41%
Games
71

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT435.21%0.41%71

Fiddlesticks Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

R > W > E > Q

REWQ

R > E > W > Q (Heavy Poke/Kite Comp)

RWQE

R > W > Q > E (Anti-Dive/Brawl Comp)

Fiddlesticks Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Fiddlesticks counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Read counter details

Countered By

5

Fiddlesticks is countered by these champions in ARAM: Mayhem.

Pyke Pyke Pyke T3
Tier
T3
Rank
#122
Win Rate
48.56%
Pick Rate
0.71%

Pyke the Bloodharbor Ripper Pyke is a support assassin designed to execute low-health targets and share the gold with his teammates. He plays as a lane bully who fishes for picks with Bone Skewer (Q) and sets up kills with Ghostwater Dive (W). His entire identity revolves around his ultimate, Death from Below (R), which executes enemies and grants bonus gold to the last ally to assist. In ARAM: Mayhem, he is a relentless kill-stealer who turns every skirmish into a gold fountain for his team. Mayhem accelerates his already aggressive playstyle. The mode's increased gold generation and constant fighting mean Pyke hits his power spikes faster and finds more execute opportunities. He thrives in the chaos, slipping in and out of combat with his camouflage and mobility. The single-lane format forces enemies to cluster, making his Phantom Undertow (E) stun easier to land on multiple targets. He is not a traditional healer or shielder; he keeps his allies alive by killing the enemy first and sharing the wealth. View champion guide

Alistar Alistar Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Soraka Soraka Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

Galio Galio Galio T1
Tier
T1
Rank
#13
Win Rate
53.55%
Pick Rate
0.67%

Galio is a frontline mage-tank who wins fights by stepping into the middle of them. He brings reliable engage, area control, peel, and a big teamfight entrance, making him a strong pick when your team needs someone to start the brawl and absorb pressure. His signature pattern is simple: look for grouped enemies, charge in with crowd control, force them to hit you or back off, then let your carries free-fire while the fight is disrupted. He is especially good when allies can follow his engage quickly, because Galio creates messy moments where hesitation gets punished. In ARAM: Mayhem, Galio’s job becomes more direct. Fights happen often, teams stack close together, and augments can make engages more explosive. Play him as a fight starter and bodyguard: start when your team is in range, peel when an assassin dives your backline, and do not waste your entrance on a fight your teammates cannot reach. View champion guide

Read counter details

Fiddlesticks Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Fiddlesticks Fiddlesticks Fiddlesticks T4
Tier
T4
Rank
#128
Win Rate
48.02%
Pick Rate
0.51%

Fiddlesticks the Ancient Fear Fiddlesticks is a terrifying ambush mage who wins games by jumping out of the dark and locking down entire teams. In ARAM: Mayhem, he becomes one of the most consistent teamfight monsters because the single-lane format forces enemies to stay close together. There is nowhere to run. His signature pattern is simple but deadly: hide your presence with his passive, channel Crowstorm from an unexpected angle, then flash or snowball in while spamming crowd control. The Mayhem format accelerates this loop. You get your ultimate up faster, and the constant fighting means enemies are often too distracted to track your position. What changes here is the pressure density. In normal ARAM, Fiddlesticks can struggle if enemies hard-push and deny his ult angles. In Mayhem, the chaos works in your favor. Fights break out constantly, cooldowns spin rapidly, and a well-timed Crowstorm can wipe a clustered enemy team in seconds. You are not a passive poke mage. You are a flash-bang predator who forces enemies to play paranoid or die grouped up. View champion guide

Hard Engage: Fiddlesticks lacks a reliable way to force a fight on his own terms without burning Flash or waiting for a perfect brush angle. He needs a teammate who can initiate, forcing enemies to use their movement abilities or crowd control, leaving them vulnerable to his follow-up. Peel for Drain: His W drain is his primary survival tool, but it breaks on hard crowd control. He synergizes best with champions who can push divers away or silence enemies trying to interrupt his channel. Follow-up Damage: Crowstorm deals high damage over time but rarely kills full-health targets instantly. He needs burst damage allies who can capitalize on the panic and health depletion his ultimate causes. Top Synergy Pairings Malphite (High Value)

Synergy Mechanism: Unstoppable force meets area-of-effect terror. Malphite’s ultimate forces enemies to cluster or flash immediately. Fiddlesticks follows up with his own ultimate, layering damage on targets that are already knocked up and cannot reposition.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Orianna (High Value)

Synergy Mechanism: The ball delivery system. Fiddlesticks can engage with Flash-Crowstorm or a flank, and Orianna uses Command: Shockwave on top of him. This keeps enemies inside the drain radius and Crowstorm damage zone.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona (Medium-High Value)

Synergy Mechanism: Chain crowd control that guarantees drain value. Leona locks down a single target or a group with Solar Flare, giving Fiddlesticks a free channel window. Her passive also adds extra burst to his initial damage.

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Yasuo (Medium Value)

Synergy Mechanism: Airflow interaction. Fiddlesticks’ Q fear counts as a knock-up for Yasuo’s Last Breath. This allows Yasuo to ult without needing a traditional knock-up ability on the team.

Nami Nami Nami T3
Tier
T3
Rank
#63
Win Rate
50.13%
Pick Rate
0.53%

Nami is a backline enchanter who wins fights by keeping allies moving, healthy, and hard to chase. Her core pattern is simple: buff the teammate who is ready to trade, look for a clean Bubble on enemies already slowed or committed, then use her wave to start a fight or peel one off. In ARAM: Mayhem, Nami is less about sitting safely and more about reacting fast to constant engages, Snowball threats, and augment-powered burst. She shines when your team has divers, marksmen, or poke champions who can use her speed and sustain to take repeated short fights. If she misses crowd control or steps too far forward, she gets punished quickly, so play near your carries, hold spells for real commits, and let enemy aggression walk into your setup. View champion guide

Nami (Medium Value)

Synergy Mechanism: Sustain and disengage protection. Nami’s heal helps Fiddlesticks survive the poke phase before he hits level six. Her ultimate, Tidal Wave, sets up a massive slow that makes landing Fiddlesticks’ follow-up fear and Crowstorm nearly guaranteed.

Fiddlesticks ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityFiddlesticks is a patience-dependent control mage who wins by draining isolated targets and landing multi-man Crowstorms as a hybrid poke and drain mage.The accelerated gold and reduced death timers transform Fiddlesticks from a patient opportunist into a relentless crowd-control engine who must fight immediately.Abandon the patient opportunist style; play as a disruption engine focused on crowd control and calculated chaos.
Skill PriorityMost players prioritize maxing W for sustain to stay on the map permanently, followed by Q for crowd control duration and E as secondary.Sustain is less valuable against burst, pushing priority toward Q and E to lock enemies down and silence ability-heavy augmented champions.Max Q or E for crowd control; W becomes a post-fight healing tool, not a survival mechanism.
Engage WindowsYou hold Snowball for the perfect engage, waiting for enemies to group. A failed engage is a disaster, leaving your team to fight 4v5.Faster pace and lower death penalties make Snowball less precious. You can test engages aggressively since failed attempts are setbacks, not disasters.Use Snowball aggressively to test engages; dash first then R immediately rather than channeling beforehand.
PositioningFiddlesticks thrives on fight edges, fishing with Terrify while waiting to R in. The narrow lane funnels enemies, making multi-man Crowstorms easier.Fights sprawl beyond lane-width due to movement augments and chaos. Position defensively to survive, as enemies with mobility augments close distance instantly.Position to survive rather than engage; use R for smaller engages or peeling rather than expecting multi-man hits.
Item and Rune LogicBuilds favor sustain and ability power with Liandry's and Rylai's. Zhonya's protects R channels. Runes favor Dark Harvest or Arcane Comet.Magic resist is common, requiring early penetration rush items. Zhonya's becomes a survival tool against burst. Electrocute or Phase Rush offer more reliable value.Prioritize penetration early; Zhonya's is for burst survival, not just R channel protection.
Augment InteractionPower comes from items and levels. You can predict enemy damage based on their champion and completed items during fights.Augments redefine champion functionality. Cooldown resets turn Fiddlesticks into a chain-CC monster, but enemy defensive augments can render drain useless.Check enemy augments before fighting; abandon drain strategy against defensive or sustain augments.

Champion Analysis

Role / Current performance

Overview

Fiddlesticks the Ancient Fear operates as a premier control mage in ARAM: Mayhem, combining devastating area-of-effect damage with unmatched crowd control through his fear mechanics. The dramatically reduced cooldowns in this mode transform him into one of the most controlling mages available, allowing him to unleash fear magic at unprecedented frequency and continuously disrupt enemy aggression. His core identity centers on three interconnected pillars: AoE mage, fear control, and sustain, making him a versatile threat who can both initiate fights and sustain through extended engagements. His passive, Dread, creates a damage amplification layer that rewards ability usage, and stacking multiple passive instances in Hextech Mayhem significantly amplifies subsequent ability damage. This mechanic encourages aggressive ability sequencing rather than passive play. Terrify, his Q ability, serves as his primary crowd control tool, causing enemies to flee in terror. The frequent availability of this ability in ARAM: Mayhem allows for near-continuous disruption of enemy aggression, effectively shutting down engages and peeling for teammates. Bountiful Harvest, his W ability, functions as his primary sustain tool by draining life from all enemies in range. In the dense teamfights characteristic of this mode, it can drain multiple enemies simultaneously for enormous healing, allowing Fiddlesticks to recover massive amounts of health during chaotic engagements. His E ability, Reap, launches a flock of crows that deal damage and silence enemies, providing valuable utility for interrupting enemy abilities and preventing counter-engages. The silence component adds another layer of control beyond his fear mechanic. Crowstorm, his ultimate ability, represents Fiddlesticks's signature move and greatest threat. After a brief delay, it unleashes a massive area-of-effect crow storm capable of blanketing the entire enemy team, dealing catastrophic AoE damage that can swing teamfights decisively in his favor. Fiddlesticks's strategic value lies in his ability to control the pace and positioning of teamfights through layered crowd control while simultaneously outputting tremendous area damage and sustaining himself through prolonged fights. His fear mechanic disrupts enemy coordination, his silence prevents ability-based responses, and his ultimate forces enemies to scatter or suffer devastating damage. The combination of these tools makes him particularly effective in the confined, teamfight-heavy environment of ARAM: Mayhem, where enemies cannot easily escape his area-of-effect abilities and where his sustain can keep him fighting through multiple ability rotations.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Effective Fiddlesticks play in Mayhem revolves around patience and vision manipulation rather than frontlining. Fiddlesticks the Ancient Fear functions as a punish mechanism waiting for enemy mistakes, engaging when opponents group tightly near their tower or overextend. Using the ultimate directly on prepared enemies often leads to instant death due to Mayhem's increased damage output, so channeling Crowstorm from outside vision radius over walls or from fog of war near health relics is essential. Flash or Hextech Gate during the channel closes the gap to land in the enemy team's center. Passive effigies scout brushes before face-checking. Placing an effigy in a suspicious bush triggers a fake channel animation if enemies are present, denying them surprise and setting up ambushes. The single lane in Howling Abyss forces fights into tight corridors ideal for bounce mechanics. Spacing aggressively toward side brushes creates angles for Dark Wind to bounce between champions. Avoiding predictable positioning behind melee allies prevents becoming an easy target for hook champions like Nautilus or Thresh. Hovering near fight edges allows landing Terrify on divers attempting to flank the backline. The narrow lane limits enemy lateral movement, making it difficult to break drain tethers without burning flash or mobility abilities. Mark/Dash requires different usage than bruisers. Dashing into the enemy team leaves Fiddlesticks vulnerable without escape. Snowball primarily sets up point-blank Crowstorm, with the mark serving as distraction while channeling ultimate from a safer angle. Snowball can also reach terrain offering better jump angles or escape bad fights via minions. Fiddlesticks excels at counter-engaging when enemies dive the backline and clump for focus fire. Saving Terrify for the moment a diver commits stops their momentum instantly. Following with Dark Wind prevents flashing or ability use. Dropping Crowstorm directly on your own carry can turn a dive around completely. Primary targets are squishy damage dealers and immobile mages. Dark Wind prioritizes bouncing to nearest targets, so starting bounces on frontline minions or champions can hit backline. Terrify should not be wasted on tanks unless they threaten to disrupt channels. When draining, targeting enemies who have used crowd control maximizes sustain since stunned Fiddlesticks stops draining. Many Mayhem augments interact with crowd control or ability casting, and Dark Wind triggers these effects rapidly through multiple applications. Crowstorm provides a prime window for augments scaling with proximity or continuous damage. Wave control involves using Dark Wind to clear caster minions, pushing toward enemy tower, then backing off. Lingering under enemy tower without a plan invites punishment. Effigies create fake presence to bait enemy abilities and slow pushes. The rhythm should be clear wave, reposition to side brush, look for engage angle, repeat. Diving requires awareness of enemy crowd control, waiting for point-and-click stuns or knock-ups to be used on frontline before committing. When behind, Fiddlesticks shifts from playmaker to disengage tool, using Q and E to peel for carries while building defensively to survive initial burst.

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Playstyle Guide

Playstyle / Team structure

Play guide

Fiddlesticks the Ancient Fear operates on a distinct three-phase game plan that transforms from a fragile poke champion into a devastating engage threat. During the early game, Fiddlesticks must play cautiously near the tower line, using Dark Wind to harass enemies when it can hit at least two targets while keeping the wave stalled on their side. Drain should be used selectively on cannon minions or clumped groups for sustain, but always canceled early if enemies turn their focus. Snowball serves a purely defensive role at this stage, used only for peeling divers rather than engaging, as Fiddlesticks lacks the burst to finish targets and will likely die for overextending. The priority is reaching level 6 safely by soaking experience and preserving health. The mid game marks Fiddlesticks' power spike with Crowstorm available. Positioning shifts to fog positions such as brush or behind terrain, channeling the ultimate from out of enemy vision before flashing or using Snowball into the enemy team. After committing the ultimate, Fiddlesticks transitions back to poke and cleanup mode, using Dark Wind for harassment and Terrify to pick off low-health stragglers. Snowball becomes the primary engage tool, marking high-priority targets like mages or ADCs, but Fiddlesticks must back off immediately if the mark misses. When Crowstorm is on cooldown, Snowball reverts to a peel or chase tool. In the late game, death timers are long and one successful Crowstorm can end the game. Fiddlesticks must stay hidden before fights, moving between brushes and using effigies to bait out enemy abilities. Drain should not start fights unless dueling, instead saved for after the full combo lands when enemies are feared and taking Crowstorm damage. Terrify becomes critical for locking down divers or peeling for allied carries. Snowball engages require confirmation that the team is ready to follow, as going in alone against heavy disengage will result in death and likely lost games. Throughout all stages, Fiddlesticks is not a front-to-back teamfighter but an ambush predator who turns grouped enemies into dust. The champion wins by timing engages correctly, chaining crowd control, and avoiding unnecessary deaths. Engaging at the wrong time leaves the team fighting without their biggest threat, while engaging at the right time can win the game instantly.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Fiddlesticks the Ancient Fear transforms dramatically based on the game state, shifting between a zone-controlling terror when ahead and a utility-focused peel anchor when behind. Understanding these patterns is essential for managing risk and avoiding throws in ARAM: Mayhem. When ahead, Fiddlesticks stops functioning as a traditional mage and becomes a zone controller. The trigger conditions for an ahead state include completing Liandry's Torment or a mythic item before enemy carries have defensive components, controlling both health relics, and maintaining kill participation above 70% in the first eight minutes. The key strategic shift involves moving from searching for perfect ultimate abilities to constantly denying space. In Mayhem's reduced cooldowns, hoarding Crowstorm for dream five-man plays is a mistake. Using it to force flashes or heals is worthwhile since the ultimate returns before enemy summoner spells. Aggressive effigy placement creates no-go zones where enemies cannot check for vision without risking a fear proc, enabling free tower sieges. Drain becomes a dueling tool that makes Fiddlesticks nearly un-divable, forcing enemies to commit multiple champions. The most common throw patterns when ahead include channeling Crowstorm in plain sight, which alert Mayhem players can easily interrupt, and overcommitting to Drain on tanks while enemy backlines remain healthy. Breaking line of sight before channeling and only committing to full Drains when key enemy cooldowns are used prevents these failures. When behind, Fiddlesticks shifts from playmaker to enabler. Trigger conditions include being one-shot by poke, having Crowstorm interrupted instantly, lacking wave clear, and facing gold deficits where enemies have two items to your one. The strategic priority becomes peel and poke rather than engagement. Maxing Dark Wind allows bouncing silence onto enemy frontliners, disrupting engage rhythm. Terrify should be saved exclusively for divers attacking carries, making Fiddlesticks useful even without items. Crowstorm becomes a defensive zone-denial tool channeled on oneself or carries to discourage tower dives. Augments in Mayhem often address Fiddlesticks' vulnerability to burst and crowd control. Shield, tenacity, or ability haste augments enable more forward positioning, while execute or burn augments allow focusing on getting enemies low and saving fear for peel. Defensive augments transform a behind Fiddlesticks into a support anchor. Critical mistakes when behind include face-checking brush for vision, which results in instant death, and chasing kills that the champion lacks damage to secure. Using effigies to check brush and avoiding overextension preserves the ability to stall for scaling or enemy mistakes. Communicating Crowstorm cooldowns prevents teammates from engaging without the ultimate ready, as fighting without it when behind almost always results in losses. One well-timed defensive ultimate can swing a losing game back toward equilibrium.

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Champion Background

Lore / Identity / Text block

Background copy

Fiddlesticks the Ancient Fear operates in ARAM: Mayhem as a vision-control specialist and teamfight menace whose entire identity revolves around deception, crowd control, and well-timed engagement. His passive, A Harmless Scarecrow, defines his strategic value through effigy placement. The reduced cooldown in this mode allows Fiddlesticks to cover the lane with decoys that grant vision and mimic ability casts. Smart effigy use means checking bushes before face-checking, spotting flanking enemies, and revealing stealth champions. Critically, effigies copy the Crowstorm ultimate cast, creating panic and baiting enemy cooldowns on fakes. This opens free engage windows. Fools place effigies directly on themselves; the correct approach spaces them apart to force enemies into guessing. Terrify, the point-and-click fear on Q, serves as primary peel and setup. In Mayhem's high-burst environment, stopping an assassin mid-dash or interrupting channels like Katarina's Death Lotus can swing fights. The fear duration enables full Drain channels or Dark Wind bounces. Using Q on the first threatening enemy keeps Fiddlesticks alive, while engaging players should target enemies near the enemy backline to force them into their own teammates. Wasting Q on tanks with tenacity yields negligible results and leaves Fiddlesticks vulnerable when the real damage dealers dive. Drain on W provides sustain and dueling power but demands caution. The healing can outpace damage against low-magic-resist targets, and channeling on minions between fights maintains health. However, Drain requires Fiddlesticks to stand still. Only channel when Q is available for peel or when major enemy crowd control is spent. Draining high-resistance targets or those with anti-heal effects wastes the opportunity and leaves Fiddlesticks exposed to poke. Dark Wind on E functions as poke and chain crowd control through bouncing silences. Targeting the backline or minions near champions forces bounces that shut down mages and combo-dependent enemies. Silence prevents flashes and dashes, setting up ultimate engages or Q follow-ups. The ability also checks bushes through audio and visual cues. Throwing Dark Wind into large minion waves wastes its potential as creeps absorb the bounces. Crowstorm on R represents Fiddlesticks' entire teamfight presence. The channeled teleport creates a damaging aura that demands proper setup. Never channel in vision. Start from bushes, behind walls, or fog of war. Engage when enemies group near towers or contest relics. Flash during the ultimate to maintain pressure on fleeing targets. Zhonya's Hourglass survives the initial burst while damage ticks. Without that protection, immediately fearing the biggest threat upon landing is essential. Failed Crowstorms—channeled in plain sight or into heavy knock-up and silence compositions—leave Fiddlesticks without pressure for an extended window. Before level 6, Fiddlesticks pokes with Dark Wind and sustains through Drain on minions or isolated enemies. All-ins without Crowstorm fail due to low early damage and no escape tools. In teamfights, waiting for enemy cooldowns, flanking from fog of war, landing in the backline, and chaining fear with silence and drain sustains through the chaos. Instant crowd control from champions like Vi, Alistar, or Pantheon stops channels and interrupts Drain. High burst assassins can kill Fiddlesticks before reactions. Vision control counters this counterplay—if enemies cannot see Fiddlesticks, they cannot interrupt.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Fiddlesticks in Mayhem ARAM lives and dies on layering abilities rather than playing as a burst mage. The champion functions as a zone controller who wins by forcing enemies to choose between standing in drain damage or running toward teammates. Most losses occur when players attempt to play like an assassin or panic when engaged upon. Mechanical mistakes undermine Fiddlesticks' effectiveness significantly. Canceling Drain channel early wastes the cooldown and removes sustain options, since the heal ramps up over time with the final tick often being most valuable. Players should commit to the full channel unless the target leaves range or death to burst is imminent. Dark Wind used on single targets without bounce potential deals minimal damage and wastes the ability's strength in clustered fights. Players should hold this ability until enemies group or minion waves are present, aiming for cluster edges to maximize bounces. Effigy placement that is obvious or useless results in enemies ignoring the fake or destroying it for gold, losing both vision and bait potential. Effigies belong in bushes, behind walls, or where enemies realistically stand to poke. Double-tapping Terrify on targets already running away burns the cooldown on neutralized enemies, leaving no answer when real threats dive the backline later. Terrify should serve as a defensive peel tool first, saved for divers, assassins, or dangerous channeling abilities. Ultimate channels in plain sight allow enemies to walk away, leaving Fiddlesticks stranded in enemy territory with no escape. Channels should originate from fog of war, behind walls, or inside bushes where surprise outweighs perfect center placement. Decision mistakes prove equally costly. Engaging with Crowstorm when teammates are too far behind results in instant death despite a perfect ultimate, leading to lost 4v5 aftermaths. Players must check team positioning before engaging, using the ultimate to disengage or zone if teammates are backing or dead. Draining tanks or bruisers while enemy carries deal free damage removes Fiddlesticks from the fight by targeting wrong opponents. Drain should target focused enemies or squishies who cannot break the channel easily. Chasing kills with Dark Wind instead of zoning with Crowstorm loses zone pressure and gets Fiddlesticks caught by crowd control. After ulting, standing at the circle's edge forces enemies through damage to reach the scarecrow. Using Snowball to engage without a follow-up plan leaves Fiddlesticks deep in enemy territory with no escape before teammates react. Snowball works better for repositioning, checking bushes, or following teammate engages. Building pure damage when the team lacks frontline or crowd control results in instant death without sufficient drain duration. Players should adapt builds toward durability or utility when teams are squishy. Panic-flashing when caught instead of using Terrify wastes flash while failing to use the actual defensive tool. When engaged upon, Terrify should be pressed first since the instant cast stops dashes or forces enemies away, saving flash for ultimate repositioning or escape after fear ends. Fiddlesticks punishes hesitation and rewards patience, with most mistakes stemming from forcing plays that do not exist.

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FAQ

Fiddlesticks

FAQ

Is Fiddlesticks strong in ARAM: Mayhem? He is a terror when he lands a good Crowstorm, but he falls apart if the enemy team has too much hard crowd control or burst. Mayhem's faster pace means you get your ultimate more often, which offsets his long cooldowns. You just need to respect the enemy's vision and engage tools before you channel. What is the biggest mistake Fiddlesticks players make in this mode? Channeling Crowstorm in plain sight is the fastest way to feed. Enemies in Mayhem have more damage and ability haste, so they will kill you before the channel finishes. Always channel from inside a bush, behind a wall, or while hidden by your effigy passive. How do I use the Effigies effectively in ARAM? Place effigies in the side bushes or near health relics to extend your vision and create fake pressure. If an enemy walks up to clear an effigy, you can punish them with Terrify while they are locked in the auto-attack animation. Do not stack them all in one spot; spread them out to make the enemy second-guess every engage.

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