ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #172

Bard ARAM Mayhem Build & Best Augments

Bard role and playstyle: baseline role is AP support backline, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include healing, stun threat. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Bard Bard the Wandering Caretaker Mage / Support
TierT5
Rank#172
Win Rate41.99%
Pick Rate0.39%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate43.54%
Pick Rate23.02%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate46.45%
Pick Rate10.93%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate59.26%
Pick Rate6.98%

Situational itemstop 12

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.79%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

46.13%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.69%
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

46.76%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.57%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

45.52%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

46.56%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

45.76%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.40%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

44.29%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

41.42%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.07%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.33%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

44.33%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Total Price
600
Price
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.37%
Rectrix Rectrix Rectrix
Total Price
775
Price
425

+15 Attack Damage +4% Move Speed

50.37%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.35%

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Win Rate47.47%
Pick Rate30.66%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate51.65%
Pick Rate10.27%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate50.09%
Pick Rate8.85%

Situational itemstop 12

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.36%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

49.25%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

49.45%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.45%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

49.70%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.42%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.83%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.82%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

48.85%
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

46.03%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

44.20%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.41%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.24%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.24%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.78%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.79%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

51.79%

Core items

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate43.75%
Pick Rate30.68%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate42.96%
Pick Rate12.33%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate42.30%
Pick Rate8.86%

Situational itemstop 12

Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

43.10%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

42.56%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

41.95%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

44.67%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

36.32%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.27%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

43.44%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

37.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.34%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

42.81%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

39.54%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

40.69%

Starting items

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Total Price
600
Price
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

43.78%
Rectrix Rectrix Rectrix
Total Price
775
Price
425

+15 Attack Damage +4% Move Speed

43.78%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

42.95%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

42.95%
Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

42.70%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

42.70%

Core items

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate48.45%
Pick Rate19.99%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win Rate47.54%
Pick Rate13.74%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win Rate41.14%
Pick Rate8.90%

Situational itemstop 12

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

45.75%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

45.50%
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

46.91%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.33%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

45.67%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

46.95%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

47.00%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

48.78%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

49.33%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.66%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

44.14%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

37.97%

Starting items

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Total Price
600
Price
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

46.31%
Rectrix Rectrix Rectrix
Total Price
775
Price
425

+15 Attack Damage +4% Move Speed

46.31%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.43%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

46.43%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

38.95%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
48.55%
Pick Rate
7.26%
Games
657

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT148.55%7.26%657
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
48.11%
Pick Rate
5.26%
Games
476

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT148.11%5.26%476
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
46.94%
Pick Rate
5.60%
Games
507

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT146.94%5.60%507
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
45.75%
Pick Rate
6.50%
Games
588

Grants 20% heal and shield power .

View augment details
SilverT145.75%6.50%588
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
44.96%
Pick Rate
3.83%
Games
347

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT144.96%3.83%347
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
44.94%
Pick Rate
8.95%
Games
810

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT144.94%8.95%810
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
44.47%
Pick Rate
5.79%
Games
524

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT144.47%5.79%524
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
44.18%
Pick Rate
5.60%
Games
507

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT144.18%5.60%507
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.68%
Pick Rate
5.59%
Games
506

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT143.68%5.59%506
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
43.23%
Pick Rate
5.55%
Games
502

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT143.23%5.55%502
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
42.72%
Pick Rate
6.90%
Games
625

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT142.72%6.90%625
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
42.41%
Pick Rate
4.58%
Games
415

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT142.41%4.58%415
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
42.23%
Pick Rate
8.53%
Games
772

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT142.23%8.53%772
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.62%
Pick Rate
7.25%
Games
656

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT141.62%7.25%656
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
41.40%
Pick Rate
6.30%
Games
570

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT141.40%6.30%570
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
41.20%
Pick Rate
6.27%
Games
568

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT141.20%6.27%568
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
41.15%
Pick Rate
14.66%
Games
1,327

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT141.15%14.66%1,327
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
41.08%
Pick Rate
4.52%
Games
409

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT141.08%4.52%409
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
39.98%
Pick Rate
8.87%
Games
803

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT139.98%8.87%803
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
39.84%
Pick Rate
4.08%
Games
369

Gain ability haste equal to 30% AP .

View augment details
PrismaticT139.84%4.08%369
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
39.64%
Pick Rate
4.90%
Games
444

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT139.64%4.90%444
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
39.43%
Pick Rate
4.65%
Games
421

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT139.43%4.65%421
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
39.04%
Pick Rate
11.54%
Games
1,045

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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GoldT139.04%11.54%1,045
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
37.18%
Pick Rate
3.92%
Games
355

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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PrismaticT137.18%3.92%355
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
37.03%
Pick Rate
4.09%
Games
370

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT137.03%4.09%370
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
36.90%
Pick Rate
6.50%
Games
588

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT136.90%6.50%588
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
36.15%
Pick Rate
6.66%
Games
603

Grants 18% armor penetration and magic penetration .

View augment details
GoldT136.15%6.66%603
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.65%
Pick Rate
2.04%
Games
185

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

View augment details
PrismaticT248.65%2.04%185
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
47.83%
Pick Rate
3.30%
Games
299

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT247.83%3.30%299
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
46.56%
Pick Rate
2.89%
Games
262

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT246.56%2.89%262
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
46.26%
Pick Rate
3.10%
Games
281

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT246.26%3.10%281
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
46.20%
Pick Rate
1.89%
Games
171

Grants bonus health equal to 50% maximum mana .

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SilverT246.20%1.89%171
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.54%
Pick Rate
2.23%
Games
202

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT245.54%2.23%202
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.30%
Pick Rate
3.17%
Games
287

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT245.30%3.17%287
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
45.17%
Pick Rate
2.86%
Games
259

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT245.17%2.86%259
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.04%
Pick Rate
2.89%
Games
262

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT245.04%2.89%262
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
45.03%
Pick Rate
3.34%
Games
302

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT245.03%3.34%302
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
44.50%
Pick Rate
2.31%
Games
209

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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GoldT244.50%2.31%209
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
44.24%
Pick Rate
2.40%
Games
217

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT244.24%2.40%217
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.97%
Pick Rate
2.56%
Games
232

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT243.97%2.56%232
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
43.48%
Pick Rate
2.54%
Games
230

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT243.48%2.54%230
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.23%
Pick Rate
2.53%
Games
229

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT243.23%2.53%229
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.10%
Pick Rate
1.92%
Games
174

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT243.10%1.92%174
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
43.09%
Pick Rate
2.00%
Games
181

Grants 50% critical strike chance .

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GoldT243.09%2.00%181
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
43.07%
Pick Rate
3.74%
Games
339

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT243.07%3.74%339
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
43.02%
Pick Rate
1.90%
Games
172

Gain 2 Stat Anvils .

View augment details
SilverT243.02%1.90%172
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
42.93%
Pick Rate
2.11%
Games
191

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT242.93%2.11%191
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
42.39%
Pick Rate
3.05%
Games
276

Your champion's first basic ability (Q) gains 100 ability haste .

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GoldT242.39%3.05%276
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.16%
Pick Rate
2.25%
Games
204

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT242.16%2.25%204
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
42.13%
Pick Rate
2.81%
Games
254

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
SilverT242.13%2.81%254
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
41.86%
Pick Rate
1.90%
Games
172

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT241.86%1.90%172
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
41.77%
Pick Rate
3.49%
Games
316

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT241.77%3.49%316
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.67%
Pick Rate
1.99%
Games
180

Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .

View augment details
PrismaticT241.67%1.99%180
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
40.89%
Pick Rate
2.49%
Games
225

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT240.89%2.49%225
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
40.59%
Pick Rate
1.88%
Games
170

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT240.59%1.88%170
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
40.43%
Pick Rate
2.54%
Games
230

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT240.43%2.54%230
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.34%
Pick Rate
1.94%
Games
176

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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PrismaticT240.34%1.94%176
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
40.09%
Pick Rate
2.56%
Games
232

Gain 1750 upon acquiring this augment.

View augment details
GoldT240.09%2.56%232
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
39.90%
Pick Rate
2.19%
Games
198

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT239.90%2.19%198
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
39.74%
Pick Rate
3.39%
Games
307

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT239.74%3.39%307
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
39.34%
Pick Rate
2.70%
Games
244

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT239.34%2.70%244
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
39.32%
Pick Rate
2.58%
Games
234

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT239.32%2.58%234
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
39.05%
Pick Rate
2.32%
Games
210

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT239.05%2.32%210
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
38.73%
Pick Rate
3.48%
Games
315

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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SilverT238.73%3.48%315
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
37.80%
Pick Rate
2.31%
Games
209

Grants 60% bonus attack speed .

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SilverT237.80%2.31%209
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
37.57%
Pick Rate
1.91%
Games
173

Grants 60 ability haste .

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GoldT237.57%1.91%173
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
37.42%
Pick Rate
3.51%
Games
318

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

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SilverT237.42%3.51%318
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
36.87%
Pick Rate
2.19%
Games
198

Gain the Aftershock and Glacial Augment keystone runes.

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GoldT236.87%2.19%198
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
36.65%
Pick Rate
2.44%
Games
221

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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GoldT236.65%2.44%221
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
36.55%
Pick Rate
2.63%
Games
238

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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SilverT236.55%2.63%238
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
36.36%
Pick Rate
2.43%
Games
220

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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GoldT236.36%2.43%220
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
36.28%
Pick Rate
2.50%
Games
226

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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SilverT236.28%2.50%226
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
35.16%
Pick Rate
3.02%
Games
273

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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GoldT235.16%3.02%273
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
1.10%
Games
100

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT350.00%1.10%100
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.77%
Pick Rate
1.37%
Games
124

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT346.77%1.37%124
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.43%
Pick Rate
1.24%
Games
112

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

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PrismaticT346.43%1.24%112
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.30%
Pick Rate
1.19%
Games
108

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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SilverT346.30%1.19%108
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
45.86%
Pick Rate
1.73%
Games
157

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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GoldT345.86%1.73%157
Empyrean Promise Empyrean Promise Empyrean Promise Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.22%
Pick Rate
1.27%
Games
115

Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power . Active - Vigilance: After a 0. 25 -second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).

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PrismaticT345.22%1.27%115
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
45.00%
Pick Rate
1.33%
Games
120

Gain 50 bonus movement speed and 40% slow resist .

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SilverT345.00%1.33%120
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
44.78%
Pick Rate
1.48%
Games
134

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

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GoldT344.78%1.48%134
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
44.03%
Pick Rate
1.48%
Games
134

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

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GoldT344.03%1.48%134
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
44.00%
Pick Rate
1.66%
Games
150

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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GoldT344.00%1.66%150
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
43.97%
Pick Rate
1.56%
Games
141

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

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SilverT343.97%1.56%141
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
43.75%
Pick Rate
1.24%
Games
112

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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GoldT343.75%1.24%112
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
43.71%
Pick Rate
1.84%
Games
167

Your abilities apply on-hit effects (1 second cooldown per target).

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GoldT343.71%1.84%167
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
43.55%
Pick Rate
1.37%
Games
124

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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GoldT343.55%1.37%124
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
43.26%
Pick Rate
1.56%
Games
141

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

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SilverT343.26%1.56%141
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
42.65%
Pick Rate
1.50%
Games
136

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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GoldT342.65%1.50%136
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
41.46%
Pick Rate
1.36%
Games
123

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

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GoldT341.46%1.36%123
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.44%
Pick Rate
1.23%
Games
111

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

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PrismaticT341.44%1.23%111
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
41.27%
Pick Rate
1.39%
Games
126

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

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GoldT341.27%1.39%126
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
40.68%
Pick Rate
1.30%
Games
118

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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SilverT340.68%1.30%118
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
40.58%
Pick Rate
1.52%
Games
138

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

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SilverT340.58%1.52%138
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.58%
Pick Rate
1.52%
Games
138

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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PrismaticT340.58%1.52%138
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
40.49%
Pick Rate
1.80%
Games
163

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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PrismaticT340.49%1.80%163
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
40.25%
Pick Rate
1.76%
Games
159

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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PrismaticT340.25%1.76%159
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
40.00%
Pick Rate
1.60%
Games
145

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

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GoldT340.00%1.60%145
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.83%
Pick Rate
1.30%
Games
118

Your current augments transform into an equal number of completely random Prismatic ones.

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PrismaticT339.83%1.30%118
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.37%
Pick Rate
1.40%
Games
127

Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power . Additionally, gain 37. 5 % bonus movement speed while facing your bound ally within 1500 units. The tether will break when you or your bound ally dies, allowing you to form a new tether.

View augment details
PrismaticT339.37%1.40%127
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.09%
Pick Rate
1.22%
Games
110

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

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PrismaticT339.09%1.22%110
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
39.01%
Pick Rate
1.56%
Games
141

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT339.01%1.56%141
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
38.55%
Pick Rate
1.83%
Games
166

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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GoldT338.55%1.83%166
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
38.46%
Pick Rate
1.15%
Games
104

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT338.46%1.15%104
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
37.97%
Pick Rate
1.75%
Games
158

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT337.97%1.75%158
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
37.72%
Pick Rate
1.26%
Games
114

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT337.72%1.26%114
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
36.81%
Pick Rate
1.59%
Games
144

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT336.81%1.59%144
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
36.20%
Pick Rate
1.80%
Games
163

Gain ( 75 / 50) bonus attack range.

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SilverT336.20%1.80%163
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
36.19%
Pick Rate
1.16%
Games
105

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT336.19%1.16%105
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
36.00%
Pick Rate
1.10%
Games
100

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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PrismaticT336.00%1.10%100
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
30.47%
Pick Rate
1.41%
Games
128

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT330.47%1.41%128
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.16%
Pick Rate
0.81%
Games
73

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT456.16%0.81%73
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.38%
Pick Rate
0.93%
Games
84

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT452.38%0.93%84
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.56%
Pick Rate
0.71%
Games
64

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

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PrismaticT451.56%0.71%64
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
50.60%
Pick Rate
0.92%
Games
83

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

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GoldT450.60%0.92%83
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
50.54%
Pick Rate
1.03%
Games
93

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT450.54%1.03%93
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
0.62%
Games
56

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT450.00%0.62%56
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
49.33%
Pick Rate
0.83%
Games
75

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT449.33%0.83%75
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.30%
Pick Rate
0.78%
Games
71

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT449.30%0.78%71
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.02%
Pick Rate
0.56%
Games
51

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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PrismaticT449.02%0.56%51
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
48.96%
Pick Rate
1.06%
Games
96

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT448.96%1.06%96
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.39%
Pick Rate
0.68%
Games
62

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

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PrismaticT448.39%0.68%62
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
48.24%
Pick Rate
0.94%
Games
85

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT448.24%0.94%85
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.95%
Pick Rate
0.81%
Games
73

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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PrismaticT447.95%0.81%73
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.06%
Pick Rate
0.75%
Games
68

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

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PrismaticT447.06%0.75%68
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
45.45%
Pick Rate
0.61%
Games
55

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT445.45%0.61%55
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.28%
Pick Rate
0.59%
Games
53

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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GoldT445.28%0.59%53
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
43.62%
Pick Rate
1.04%
Games
94

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT443.62%1.04%94
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.35%
Pick Rate
0.94%
Games
85

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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PrismaticT442.35%0.94%85
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
42.11%
Pick Rate
0.63%
Games
57

Increases attack damage by 20% .

View augment details
SilverT442.11%0.63%57
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.82%
Pick Rate
0.61%
Games
55

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

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PrismaticT441.82%0.61%55
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
41.56%
Pick Rate
0.85%
Games
77

Grants bonus movement speed equal to 70% ability haste .

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GoldT441.56%0.85%77
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
41.27%
Pick Rate
0.70%
Games
63

Gain 15% omnivamp .

View augment details
SilverT441.27%0.70%63
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
41.11%
Pick Rate
0.99%
Games
90

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT441.11%0.99%90
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.28%
Pick Rate
0.80%
Games
72

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT440.28%0.80%72
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
40.00%
Pick Rate
1.05%
Games
95

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT440.00%1.05%95
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
39.22%
Pick Rate
0.56%
Games
51

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT439.22%0.56%51
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
38.18%
Pick Rate
0.61%
Games
55

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT438.18%0.61%55
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.76%
Pick Rate
0.75%
Games
68

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT436.76%0.75%68
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
35.56%
Pick Rate
0.99%
Games
90

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT435.56%0.99%90
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
35.44%
Pick Rate
0.87%
Games
79

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT435.44%0.87%79
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
35.38%
Pick Rate
0.72%
Games
65

Grants 3 random Dragon Souls .

View augment details
PrismaticT435.38%0.72%65
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
32.56%
Pick Rate
0.95%
Games
86

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT432.56%0.95%86

Bard Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E

RWQE

R > W > Q > E (Heavy Sustain or Poke Augments)

RQEW

R > Q > E > W (Mobility or Portal-Focus Augments)

Bard Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Bard counters these champions in ARAM: Mayhem.

Ziggs Ziggs Ziggs T3
Tier
T3
Rank
#74
Win Rate
50.23%
Pick Rate
0.78%

Ziggs is a long-range artillery mage who wins space before the fight fully starts. He pokes from safety, clears waves fast, and punishes enemies who walk through narrow lanes or clump around objectives. His signature pattern is simple: throw bombs to chip people down, use minefields and displacement to make engages awkward, then help finish structures when the enemy team is forced back. In ARAM: Mayhem, Ziggs plays even more like a pressure pick. The map is still tight, but the pace is wilder, so he has to keep moving between casts instead of standing still and farming damage. Augments can push him toward heavier poke, better safety, or faster fight cleanup, but his core job stays the same: control the lane, soften targets before they engage, and make every enemy advance cost health. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Read counter details

Countered By

5

Bard is countered by these champions in ARAM: Mayhem.

Vi Vi Vi T3
Tier
T3
Rank
#98
Win Rate
49.02%
Pick Rate
0.36%

Vi is a straightforward bruiser-diver who starts fights by punching a path into the enemy backline. Her identity is simple: charge in, lock onto a priority target, and force the enemy team to answer you. She is best for players who want clear engage tools, strong follow-up, and a champion that rewards decisive timing more than fancy spacing. Her signature pattern is to look for a clean angle, commit onto a carry or exposed squishy, and let her team collapse while the target is pinned down. In ARAM: Mayhem, fights break open faster and augments can make engages much more explosive, so Vi has to pick her moments carefully. Go too early and you get burned down in the middle of the enemy team; wait for a target to step forward, a key defensive tool to be used, or your own team to be close enough, and Vi turns one good punch into a full fight win. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Nocturne Nocturne Nocturne T3
Tier
T3
Rank
#106
Win Rate
49.66%
Pick Rate
0.27%

Nocturne the Eternal Nightmare Nocturne is a dive-focused assassin who wants one clean target, not a long front-to-back fight. His signature pattern is simple: wait for a squishy enemy to step too far forward, cut their vision with his ultimate, then commit hard before their team can react. In ARAM: Mayhem, Nocturne plays more like a chaos punish pick than a patient side-lane hunter. Everyone is packed into one lane, fights start often, and augments can make engages happen from weird angles. That helps him find targets, but it also means bad dives get punished instantly. Look for enemy carries who have already used their escape, cleanse tool, or peel support. Go in when your team can follow, not just because you can reach someone. A good Nocturne makes the backline panic; a rushed Nocturne becomes the first body on the floor. View champion guide

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Rank
#171
Win Rate
42.78%
Pick Rate
0.41%

LeBlanc the Deceiver LeBlanc is a high-mobility burst mage designed to confuse and delete targets before vanishing. She plays as an assassin, darting in and out of fights to isolate squishy champions. Her signature pattern involves dashing in with Distortion, unloading a full combo, and snapping back to safety while the target explodes. In ARAM: Mayhem, her cooldowns drop fast enough to make her chain crowd control nearly constant. The chaotic pace means she can look for kills more aggressively, since her escape tool comes back quicker than in standard modes. She thrives when players overextend for Snowballs or overstay after a trade, punishing them with a quick engage and disengage. View champion guide

Tristana Tristana Tristana T2
Tier
T2
Rank
#43
Win Rate
52.31%
Pick Rate
0.94%

Tristana is a scaling marksman who plays like a reset-hunting skirmisher. She pressures towers and clustered enemies with explosive damage, then looks for a clean jump in once someone is low enough to finish. Her signature pattern is simple: hit safely, stack damage on a priority target, and use her jump as either the commit button or the escape plan. In ARAM: Mayhem, Tristana gets more chances to brawl, but she also gets punished faster for jumping at the wrong time. The narrow lane makes her splash damage and cleanup strong, especially when allies start fights for her. Stay patient early in a fight, let enemy crowd control get used, then jump forward only when a kill or reset is realistic. If the enemy team has heavy engage, play like a backline carry first and save the big hero jump for the cleanup. View champion guide

Read counter details

Bard Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Bard Bard Bard T5
Tier
T5
Rank
#172
Win Rate
41.99%
Pick Rate
0.39%

Bard the Wandering Caretaker Bard is a roaming support specialist who controls fights through tempo and positioning rather than raw damage. His identity revolves around collecting Chimes for sustain and mobility, landing stuns with Cosmic Binding, and turning teamfights with Tempered Fate. In ARAM: Mayhem, he shifts from a niche enchanter into a chaotic playmaker where his crowd control and map-wide presence hit much harder. The single-lane format removes his need to roam between lanes, but Chimes still spawn across the bridge. Collecting them now serves as a constant mini-game that fuels his sustain and escape routes. Meeps hit faster and feel more impactful in extended fights, letting him chip away at frontline champions while setting up kills for his team. His signature pattern is simple: fish for stuns, collect Chimes when safe, and save Tempered Fate for moments that actually matter. Mayhem's faster pace means those moments arrive more often, and a well-timed ultimate can swing a fight that would otherwise be lost. He thrives in messy engagements where enemies clump near walls, and his ability to stall, rescue, or initiate makes him flexible across different team compositions. View champion guide

Reliable Hard CC: Bard’s Q, Cosmic Binding, needs a second target to stun. Teammates who can provide a body to chain off or set up the initial slow make his poke lethal. Zone Control: His Magical Journey (E) and R create movement paths or frozen zones. Allies with area-of-effect spells capitalize on enemies forced into tight spaces. Burst Damage: Bard’s shrine sustain keeps allies healthy, but he lacks the DPS to kill tanks. He needs executioners who can delete a target during a 1.8-second stasis. Top Synergy Pairings

1. Yasuo (High Value) Synergy Mechanism: Bard’s ultimate creates a perfect setup for Yasuo’s Last Breath (R). When Bard lands Tempered Fate on a group, Yasuo can instantly dash to the suspended targets for a massive multi-knockup combo. Even without the ultimate, Bard’s Q stun gives Yasuo an easy Airflow target. Best Scenario: Bard freezes the enemy backline or entire team under their tower. Yasuo positions to ult immediately as the stasis ends, chaining crowd control while the enemy cannot react. Enemy Answer: Smart opponents will save hard CC for Yasuo the moment stasis breaks. They may also rush Zhonya's or Guardian Angel to survive the burst chain. Failure Risk: If Bard ults too early or too late, Yasuo gets nothing. A mistimed R can actually save enemies from Yasuo’s tornado projectile, wasting his cooldown. Recovery: If the combo fails, Bard must use Magical Journey to create an escape route. He should drop shrines on the retreat path to heal Yasuo, allowing the team to reset and try again in 40 seconds.

Bard ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityBard plays as a secondary support with occasional burst, landing stuns and looking for ultimate opportunities to swing stalemates.He must play as a primary playmaker because damage output is too high for passive play, forcing constant pressure and aggression.Shift from passive secondary support to an aggressive primary playmaker.
Chime CollectionPlayers often ignore distant chimes because leaving the team to collect them is a death sentence.Chimes are collected aggressively for speed bursts and meep damage to dodge high-volume skillshots, ignoring mana needs.Collect chimes for speed and damage, not mana, or risk getting run over.
Ultimate UsageTempered Fate is used to settle fights or catch enemies out of position after waiting for the perfect angle.The ultimate is used on cooldown to force fights rather than settle them, often targeting frontline to create advantages.Use ultimate to force fights now rather than waiting for perfect angles.
Skill PriorityPlayers usually max Q first for stun duration, followed by W for sustain and healing.W sustain often fails against damage, so players may skip it for E points to reposition frequently within extended fights.Adapt skill order; skip W if sustain cannot keep up with incoming damage.
Snowball UsageSnowball is mostly a utility spell used to set up Q stuns or escape bad positioning safely.It becomes a core engage tool for deleting targets or quickly reaching distant chime clusters for speed.Use Snowball aggressively for engages and chime collection, not just escapes.

Champion Analysis

Role / Current performance

Overview

Bard the Wandering Caretaker is a support champion defined by portal mechanics and time control, making him one of the most creative supports in Hextech Mayhem. His dramatically reduced cooldowns in this mode allow him to create portals and collect meeps with unprecedented frequency, transforming his already unique kit into a highly versatile toolset for engages, retreats, and teamfight manipulation. Bard's gameplay revolves around portals and meeps as his central mechanics. His passive, Traveler's Call, enables collection of meeps that grant experience, mana, and movement speed. Frequent collection in Hextech Mayhem significantly boosts his stats, rewarding aggressive roaming and active chime gathering throughout the match. His Q ability, Cosmic Binding, fires celestial energy that slows the first target hit and stuns both targets if it hits a second, providing reliable crowd control for controlling enemy formations. His W ability, Caretaker's Shrine, places healing shrines that gradually charge and heal allies on contact. Strategic placement at key positions maintains team sustain during extended fights or sieges. His E ability, Magical Journey, is Bard's signature move and creates a portal that both allies and enemies can use to traverse terrain. In Hextech Mayhem, this enables surprise engages or safe retreats, giving Bard unmatched mobility options for repositioning his team or creating unexpected angles of attack. His ultimate, Tempered Fate, freezes all units in an area including both allies and enemies in time. This ability can protect low-health allies from lethal damage or freeze the enemy team entirely, making it the most powerful time-control ability in teamfights. The ability to affect both friend and foe requires careful timing and positioning to avoid accidentally disabling allies at critical moments. Bard's core role combines support, portal utility, and time control. His strategic value lies in his ability to enable creative engages through terrain, sustain his team with healing shrines, control enemy movement with stuns and freezes, and provide unique escape routes that most champions cannot replicate. The reduced cooldowns of Hextech Mayhem amplify all of these strengths, allowing more frequent portal creation and shrine placement than in standard modes. His crowd control effectiveness and team utility make him particularly valuable for enabling coordinated team movements and controlling the flow of teamfights. Players should prioritize active meep collection for stat bonuses, strategic shrine placement for sustain, and careful ultimate timing to maximize ally protection while disabling enemies.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Bard the Wandering Caretaker thrives on controlled chaos in Mayhem ARAM, where the narrow lane amplifies his crowd control potential. Position near the minion wave rather than behind it to extend Cosmic Binding's range through minions. Fire Q through minions to reach enemies who line up to poke, and capitalize on opponents near walls or their own minions for guaranteed stuns. Save Q for the bind rather than spamming for damage, as the one-second stun creates a critical damage window for your team. Meeps serve as Bard's primary early damage source. Collect them as they spawn, but never overextend for chimes in Mayhem's accelerated environment. Only move forward for chimes when you have lane priority or enemies back off. Walking past the enemy team for chimes sacrifices pressure and risks death. Mark/Dash serves as your primary engage tool. Never Snowball in first unless your ultimate is ready, as Bard is not a tank. The ideal sequence involves hitting a squishy target, dashing in, and immediately casting Q at point-blank range onto them while near a wall or another enemy for a guaranteed stun. Follow with meep-empowered auto-attacks for the slow and area damage, then disengage. Magical Journey requires careful positioning. Never open portals directly in front of chasing enemies, as they will follow through. Instead, open portals through walls at sharp angles, forcing pursuers into worse positions. Use side terrain portals to flank, and when dived under tower, open portals behind the enemy team to force difficult decisions between tanking tower shots or retreating. Target enemy carries with Q stuns and meep slows. The meep slow applies area-of-effect damage, so hitting frontline enemies often splashes onto the backline. Peeling for your own carry frequently outweighs diving the enemy backline. Manage your meep count carefully, as having zero meeps significantly reduces your damage and utility. Play passively until collecting chimes, then aggressively once empowered. Tempered Fate demands precision. A poor ultimate loses games, while a well-placed one wins them. Never ult a single target when your team is winning, as this saves the enemy. Use the ultimate to neutralize channeling abilities like Katarina's Death Lotus or Nunu's Absolute Zero, putting them in stasis and allowing your team to reposition. Ult retreating enemies near their tower to set up kills when stasis ends, but avoid ulting targets before teammate crowd control lands. When ahead, Bard excels at sieging with meep damage and shrine sustain. Place shrines behind your team rather than in enemy paths. For tower dives, Snowball in, ult the tower to stop it from firing, secure the kill, and escape. When behind, transition to pure utility and peel, using Q to protect carries and your ultimate defensively to stop enemy engages. Patience becomes your greatest asset when losing, as a well-timed multi-target ultimate under your tower can turn the game.

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Playstyle Guide

Playstyle / Team structure

Play guide

Bard the Wandering Caretaker thrives in Mayhem by leveraging accelerated cooldowns and constant poke to control fight tempo. In the early game, Bard should start near the front line and look for immediate angles with Cosmic Binding, aiming to clip the first minion and chain the stun onto an enemy champion standing behind it. Forcing enemies to burn movement tools creates openings for teammates even when stuns miss. Meeps give Bard's auto-attacks surprising damage, and the optimal poke rhythm involves using Q for a stun or slow, auto-attacking with a Meep, then retreating to maintain health while chipping away at opponents. Chimes that spawn near the lane should be collected when safe, but the fast Mayhem tempo makes deep collection too risky. Snowball serves as both engage and escape, allowing Bard to dash for point-blank stuns or create distance when being dove. Tempered Fate should be saved for level 6 fights, with the best early ults catching multiple enemies in tight chokes or saving dying teammates under towers. During mid game, Bard shifts from poke to playmaking. Cosmic Binding should seek double-stuns by hitting a frontline champion and angling the second bolt toward a squishy target behind them. Magical Journey enables flanks through terrain near the enemy tower, catching opponents from unexpected angles, or providing escape routes when being pushed in. Tempered Fate becomes the biggest swing tool, used to freeze the enemy front line while the team focuses the back, stall enemy dives for cooldown recovery, or deny kills by ulting towers or low-health teammates. When ahead, Bard can aggressively ult multiple enemies and Snowball in to clean up. When behind, saving R for defensive saves on diving enemies or sieged towers is critical. In late game, one good R can end the match. Bard's damage remains relevant through Meep scaling, but primary value comes from disruption. Staying near the carry and using Q to peel assassins with Meep slows protects the back line effectively. Catching three or more enemies in late-game stasis often guarantees teamfight wins. Magical Journey enables flanks that bypass vision, especially powerful when coordinated with teammates holding strong ultimates. Snowball provides insurance for failed flanks or engagement opportunities onto isolated targets. Late-game death timers are long, making solo dives without R backup extremely risky. Core principles emphasize never wasting R, as a bad ult leaves the team without a swing tool. Chimes provide valuable heal and speed but are not worth dying for. Wall positioning enables reliable Q stuns, and late-game Meeps deliver meaningful damage with strong slows. Communicating R targets through pings ensures team follow-up for decisive fights.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Bard the Wandering Caretaker operates as a transformative force in ARAM: Mayhem, shifting between an aggressive zone-control menace when ahead and a defensive disengage machine when behind. Understanding these two distinct states is essential to maximizing his impact and avoiding costly throws. When Bard wins the early game, he stops playing passive and transitions into a denial role. Key indicators of being ahead include a gold lead exceeding 2k, tower advantage that forces enemies to defend under their own structures, and early kills that allow shrine healing to outscale enemy poke. An ahead Bard should shove waves and invade the enemy jungle with Magical Journey, placing Caretaker's Shrines aggressively near enemy retreat paths rather than defensively under his own tower. This creates a highway of speed boosts that enables bruisers to chase down squishy targets. The priority shifts from surviving to forcing bad fights, with Cosmic Binding becoming a primary tool for landing double stuns through minions onto champions. Bard's ultimate, Tempered Fate, guarantees successful dives when timed on towers or defenders. Aggressive augments that add damage or reduce cooldowns allow Bard to transition into AP or hybrid builds, turning his meep slows into a kiting threat enemies cannot ignore. The biggest throw an ahead Bard makes is fishing for a flashy ultimate and missing. Hitting a tank or nothing leaves the team vulnerable for a long window. Against strong engage compositions, Bard must save his ultimate specifically to counter enemy engagement. Over-chasing through Magical Journey is another fatal mistake, as Bard cannot assume his team will follow. Being ahead does not make him immortal. When behind, Bard shifts from playmaker to survival specialist. Indicators include being pushed to tower, having shrines destroyed before allies can use them, and losing substantial health on any approach. A gold deficit over 3k means Bard cannot win straight fights and must prioritize keeping his team alive for turning plays. Shrines belong directly behind the team to ensure escape routes. Cosmic Binding should stun the first diving enemy, ideally against a wall or another target. Tempered Fate becomes a defensive tool, freezing diving enemies under tower fire or buying time for resets. Magical Journey serves as an escape route, never an initiation tool. Defensive augments that provide crowd control reduction, tenacity, or healing boosts become the lifeline, with builds focusing on survivability and utility rather than damage. A behind Bard who walks up to land Q gets caught and dies, often ending the game by removing the team's only disengage tool. Sometimes an ally in a hopeless situation must be let go rather than saved with an ultimate that leads to a full team wipe. Watching enemy Snowball marks is critical, as Bard must be ready to Q the moment an enemy arrives from a landed Snowball. This reaction is his best defense against sudden engages, and missing it often means the fight is over.

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Champion Background

Lore / Identity / Text block

Background copy

Bard the Wandering Caretaker functions in Mayhem ARAM as a hybrid catcher and enchanter who fishes for stuns, enables engages with portals, and swings fights with well-timed ultimates. The accelerated pace and constant gold income allow Bard to stack chimes quickly and reach power spikes without roaming, though success still requires landing skillshots and respecting cooldowns. The mode rewards aggressive play more than patient scaling. Chimes spawn more frequently and closer to the lane center, allowing collection during fights without fully disengaging. The movement speed burst helps with repositioning or chasing. Meeps apply automatically on auto-attacks after collecting chimes, and at higher counts they strike in a cone behind the primary target for multi-enemy poke. Empowered autos slow enemies after a Q stun, making follow-up skillshots easier. Ignoring chimes leaves Bard low on mana and without Meep upgrades, reducing him to a low-damage support with limited sustain. Enemies can zone Bard away from chimes or punish overextensions, so greed during sieges carries significant risk. Cosmic Binding serves as the primary catch tool. The faster Mayhem cooldown enables constant stun fishing using minions, portals, or terrain walls to set up double hits. The bolt requires two targets in a line or near a wall to trigger the stun. Missing Q removes stun threat for several seconds, creating a window for enemies to engage. Smart opponents position in open ground or move unpredictably when they see Bard lining up shots. Caretaker's Shrine provides healing and speed boosts for teammates. Pre-placing shrines before fights proves more effective than panic placement during chaos, as allies often miss shrines placed mid-fight. Enemies can destroy shrines by walking over them, denying the heal entirely. Poor placement wastes the heal and grants free denial. Magical Journey creates portals through terrain that allies and enemies alike can use. The narrow map layout makes portals powerful for flanking, escaping, or rotating to health relics. Bad portals can get teammates killed if the exit points into danger or allows enemies to follow and continue their pursuit. Tempered Fate fires a global-range spirit bolt that puts all units in stasis, affecting both allies and enemies. The travel time requires prediction, and misplacement can save enemies from certain death or freeze the wrong targets. A missed or mistimed ultimate can lose the game outright, making communication and prediction essential before casting. Bard's strategic value centers on landing skillshots, managing chime collection for sustain and empowered attacks, and using portals and stasis creatively to enable team plays while avoiding catastrophic misplacements.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Bard in ARAM: Mayhem functions as a tempo dictator rather than a passive healer, and most losses stem from hesitating on the ultimate or tunneling on chime collection while teammates die. Understanding common mistakes across mechanical execution, decision-making, and team communication separates effective Bard players from those who waste his potential. Mechanical errors frequently revolve around ability placement and resource management. Placing Magical Journey directly on top of yourself during a chase allows enemies to see and enter the portal instantly, turning an escape tool into their gap-closer. The correct approach angles the portal entrance behind a wall or out of immediate click range. Wasting meeps on minion waves instead of saving them for champion trades leaves Bard without the slow application needed to land reliable Q stuns during all-ins. Players should hold meeps for champion trades, using basic attacks to apply slows before following up with Q. Casting Tempered Fate on moving targets without leading the shot or considering movement abilities wastes Bard's most powerful cooldown and leaves the team vulnerable to counter-engages. Predicting where fights will occur, aiming for chokepoints, or casting on yourself when divers jump in yields better results. Shrine placement also determines success. Stacking three Caretaker's Shrines in a straight line allows one enemy area-of-effect spell to clear all healing and speed options simultaneously. Spreading shrines in a triangle or staggered pattern ensures backup options remain available. Decision mistakes often prove more costly than mechanical ones. Roaming deep into side areas for chimes leaves the team in a 4v5 on the main bridge, and fights in Mayhem are constant enough that collected chimes cannot compensate for lost objectives. Players should only collect chimes along their path, using the movement speed to dodge skillshots while moving toward fights. Saving Tempered Fate for a perfect five-man stun often means holding the ability until teammates die. Using the ultimate to isolate two key targets or freeze enemy frontliners for burst opportunities proves more effective than waiting for ideal scenarios. Casting the ultimate on enemies about to die from single attacks wastes the ability and actually saves targets from team damage. Players should check ally damage output and save the ultimate for healthy or escaping enemies. Ignoring Snowball threats while standing still to place shrines invites engagement on Bard, who cannot afford to get marked and jumped. Constant perpendicular movement and using shrine speed-ups to dodge projectiles prevents these situations. Build adaptation matters as well, with pure damage builds lacking team sustain and pure support builds becoming ignorable stun bots. Team communication errors undermine Bard's effectiveness. Casting Tempered Fate without pinging causes teammates to continue retreating or hold abilities, wasting the setup window. Using Magical Journey to engage without confirming teammates can follow leaves Bard isolated behind enemy lines. Coordinated ultimates win fights, while silent ones often fail. Mastering Bard requires maintaining rhythm between chime collection for empowered meeps and the primary job of controlling the bridge with stuns, shrines, and well-timed golden zones.

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FAQ

Bard

FAQ

Is Bard strong in ARAM: Mayhem? He is a top-tier enchanter because the single-lane format guarantees his Cosmic Binding hits multiple targets. Mayhem's accelerated gold and experience growth lets him hit his movement speed cap and max shrine healing much faster than on Summoner's Rift. You become a uncatchable healer who turns teamfights with a well-placed Tempered Fate. What is the best skill order for Bard? Start Q for early poke and stun potential, then max E second after W for the cooldown reduction on Magical Journey. A maxed tunnel lets your entire team engage or disengage every few seconds, which is critical in the constant fighting of Mayhem. You can max W first if your team has multiple melee champions who need sustained healing, but you lose lane pressure. How do I use Cosmic Binding effectively in a 1-lane format? Always look for the second hit by angling your Q so it strikes a minion before reaching the enemy champion. The stun duration applies to both the first and second target, so hitting a minion into a carry creates a massive engage window. In Mayhem's clustered fights, you will almost always get the extended stun if you wait for enemies to group.

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