ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T3 Patch 26.9
Sonata

Sonata ARAM Mayhem Augment Guide

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

56.47%Win Rate
0.37%Pick Rate
T3Tier
75,645Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T256.74%0.44%25,46826.9
Stage2T255.68%0.33%18,69426.9
Stage3T354.79%0.34%19,02726.9
Stage4T353.24%0.31%14,98026.9
Stage5T554.90%0.10%5126.9

Best Champions

Best champions with this augment

Top synergy

Sonata Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Sonata + First-Aid Kit + Windspeaker's Blessing

Sonata provides automatic heals and shields every 10 seconds, which First-Aid Kit amplifies by 20% for stronger sustain. Windspeaker's Blessing adds bonus armor and magic resistance to every healed or shielded ally, making your team significantly tankier during extended ARAM teamfights.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Sonata + Eureka + First-Aid Kit

Eureka grants ability haste equal to 30% of your AP, scaling with the AP ratio on Sonata's heals and shields. Combined with First-Aid Kit's 20% heal and shield power, this creates a powerful enchanter build with frequent, potent automatic support abilities.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Sonata + Circle of Death + First-Aid Kit

Circle of Death converts Sonata's healing into damage dealt to the nearest enemy, turning your automatic support into offensive pressure. First-Aid Kit amplifies the healing, which in turn increases the damage dealt, creating a synergistic damage-sustain loop.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Sonata + All For You + First-Aid Kit

All For You increases your heals and shields on allied champions by 30%, directly amplifying Sonata's ally-targeted healing and shielding. Combined with First-Aid Kit, your automatic support abilities become significantly more impactful for keeping teammates alive.

What Not to Pair with Sonata

Bad augment synergies and low-value pairings to avoid

Avoid
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Sonata + Vampirism

Avoid this pairing because Vampirism prevents you from being healed by allies and sets your health regeneration to 0. Sonata's primary value is its automatic heal on yourself and allies, but Vampirism completely nullifies the self-heal portion, wasting a significant portion of Sonata's effect.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Sonata + Back to Basics

Back to Basics seals your ultimate ability permanently, which conflicts with Sonata's support-oriented playstyle. While Sonata provides healing and movement speed, losing your ultimate severely limits your champion's full potential and teamfight impact, making this pairing fundamentally counterproductive.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Sonata + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and removes all attack speed bonuses. Sonata is a support augment focused on healing and utility, not basic attacks. This pairing wastes an augment slot on attack damage conversion that provides minimal value to Sonata's automatic spell casting.

Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
56.47%
Pick Rate
0.37%
Games
75,645

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Sonata + Glass Cannon

Glass Cannon caps your health at 70% of maximum health with no way to exceed it. Sonata provides healing and shielding that becomes partially wasted when your health cannot exceed the threshold. The reduced survivability undermines Sonata's sustain-focused design and team support role.

Augment Explained

Sonata

Augments

Aria of Perseverance: After hitting an enemy with a spell, heal yourself and the lowest health ally nearby. A team sustain rune for damage-dealing supports and mages.

Mechanics Breakdown

Sonata

Augments

"Symphony of Blades: Core effect: After hitting an enemy champion with a skill, heal yourself and the lowest health ally within 1000 range \nBase healing: 30-100 health (scales with level) per hit \nBonus scaling: Healing amount benefits from 30% AP scaling \nCooldown: Healing can only trigger once per skill cast \nArea effect: Healing amount doesn't increase for AOE skills hitting multiple enemies

Trigger Conditions

Sonata

Augments

Aria of Perseverance: All active abilities hitting enemy champions Item abilities hitting enemy champions Rune abilities hitting enemy champions

What Does Not Trigger

Sonata

Augments

Aria of Perseverance: Basic attack hits enemy, Ability hits minions, monsters, Healing and shield effects

Hidden Mechanics

Sonata

Augments

Aria of Perseverance: Healing amount is same for self and allies. Also triggers on first hit of damage-over-time abilities. Healing can trigger Critical Healing's crit. With multiple allies, only heals the lowest health one

Best Champion Types

Sonata

Augments

Aria: Damage-dealing supports (Morgana, Karma, Nami) Champions with large area AOE (Jinx, Brand, Kassadin) Poke-type champions (Jayce, Ziggs, Jinx)

Low-Value Champion Types

Sonata

Augments

Aria of Peril: Pure AD champions (Draven, Darius, Zed)\nPure tank champions (Alistar, Leona, Ornn)\nPure single-target damage dealers (Zed, Talon, Vaine)

Playstyle Tips

Sonata

Augments

Aria of Perseverance: Frequently hit enemies with skills to provide team sustain In team fights, prioritize AOE skills to heal low health teammates Combine with Critical Healing for increased healing Use healing effects to maintain your and teammates' health

Best Augment Combos

Sonata

Augments

Sonata + First-Aid Kit + Windspeaker's Blessing: Sonata provides automatic heals and shields every 10 seconds, which First-Aid Kit amplifies by 20% for stronger sustain. Windspeaker's Blessing adds bonus armor and magic resistance to every healed or shielded ally, making your team significantly tankier during extended ARAM teamfights. Sonata + Eureka + First-Aid Kit: Eureka grants ability haste equal to 30% of your AP, scaling with the AP ratio on Sonata's heals and shields. Combined with First-Aid Kit's 20% heal and shield power, this creates a powerful enchanter build with frequent, potent automatic support abilities. Sonata + Circle of Death + First-Aid Kit: Circle of Death converts Sonata's healing into damage dealt to the nearest enemy, turning your automatic support into offensive pressure. First-Aid Kit amplifies the healing, which in turn increases the damage dealt, creating a synergistic damage-sustain loop. Sonata + All For You + First-Aid Kit: All For You increases your heals and shields on allied champions by 30%, directly amplifying Sonata's ally-targeted healing and shielding. Combined with First-Aid Kit, your automatic support abilities become significantly more impactful for keeping teammates alive.

Bad Augment Synergies

Sonata

Augments

Avoid Sonata + Vampirism: Avoid this pairing because Vampirism prevents you from being healed by allies and sets your health regeneration to 0. Sonata's primary value is its automatic heal on yourself and allies, but Vampirism completely nullifies the self-heal portion, wasting a significant portion of Sonata's effect. Avoid Sonata + Back to Basics: Back to Basics seals your ultimate ability permanently, which conflicts with Sonata's support-oriented playstyle. While Sonata provides healing and movement speed, losing your ultimate severely limits your champion's full potential and teamfight impact, making this pairing fundamentally counterproductive. Avoid Sonata + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and removes all attack speed bonuses. Sonata is a support augment focused on healing and utility, not basic attacks. This pairing wastes an augment slot on attack damage conversion that provides minimal value to Sonata's automatic spell casting. Avoid Sonata + Glass Cannon: Glass Cannon caps your health at 70% of maximum health with no way to exceed it. Sonata provides healing and shielding that becomes partially wasted when your health cannot exceed the threshold. The reduced survivability undermines Sonata's sustain-focused design and team support role.

Common Mistakes

Sonata

Augments

Aria of Perseverance: Don't think AOE skills heal more by hitting multiple enemies. Don't ignore self-healing benefit. Don't take on pure single target, very low value. Note healing cooldown, each skill can trigger only once.