ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #127

Malphite ARAM Mayhem Build & Best Augments

Malphite role and playstyle: baseline role is AP tank, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure, wide-area impact, slow control. Hextech augment reliance: Low to medium: the base kit is functional, while premium augments noticeably improve consistency. Execution difficulty: Low execution: straightforward patterns make the champion approachable for newer ARAM players. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Malphite Malphite Shard of the Monolith Tank / Mage
TierT4
Rank#127
Win Rate47.50%
Pick Rate0.92%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate47.41%
Pick Rate16.96%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate47.37%
Pick Rate6.79%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win Rate47.46%
Pick Rate6.59%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.23%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

47.29%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.34%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.22%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.70%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.20%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

46.92%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.44%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.45%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.85%
Cryptbloom Cryptbloom Cryptbloom
Total Price
3,000
Price
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

44.42%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.89%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.61%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.61%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.26%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

45.10%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

45.10%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate52.86%
Pick Rate10.50%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

Win Rate53.23%
Pick Rate7.39%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win Rate56.12%
Pick Rate6.15%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.01%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.22%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.56%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.16%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.58%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.36%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.82%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

58.89%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.30%
Hollow Radiance Hollow Radiance Hollow Radiance
Total Price
2,800
Price
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

54.06%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.97%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

55.11%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

55.11%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

56.49%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

56.49%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

56.49%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.60%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.60%

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win Rate49.38%
Pick Rate4.04%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate46.36%
Pick Rate3.86%
#3
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Win Rate48.62%
Pick Rate2.02%

Situational itemstop 12

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.44%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.45%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

48.28%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.40%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.69%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.58%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.62%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

48.82%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.84%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

48.94%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

40.80%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

44.00%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.03%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.03%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.95%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

47.61%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

47.61%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.35%
Pick Rate
7.81%
Games
2,115

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.35%7.81%2,115
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.15%
Pick Rate
4.31%
Games
1,169

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT151.15%4.31%1,169
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.48%
Pick Rate
5.04%
Games
1,365

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.48%5.04%1,365
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.93%
Pick Rate
10.50%
Games
2,844

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT149.93%10.50%2,844
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.82%
Pick Rate
6.30%
Games
1,708

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT149.82%6.30%1,708
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.51%
Pick Rate
5.61%
Games
1,521

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT149.51%5.61%1,521
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
49.39%
Pick Rate
4.83%
Games
1,308

Grants 60 ability haste .

View augment details
GoldT149.39%4.83%1,308
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
49.28%
Pick Rate
5.91%
Games
1,601

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT149.28%5.91%1,601
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.66%
Pick Rate
6.34%
Games
1,718

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT148.66%6.34%1,718
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.26%
Pick Rate
5.74%
Games
1,556

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT148.26%5.74%1,556
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
48.24%
Pick Rate
5.98%
Games
1,619

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT148.24%5.98%1,619
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.76%
Pick Rate
4.62%
Games
1,252

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT147.76%4.62%1,252
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
47.73%
Pick Rate
7.56%
Games
2,047

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT147.73%7.56%2,047
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
46.92%
Pick Rate
5.88%
Games
1,592

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT146.92%5.88%1,592
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
46.67%
Pick Rate
8.60%
Games
2,329

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT146.67%8.60%2,329
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.65%
Pick Rate
6.66%
Games
1,805

Gain ability haste equal to 30% AP .

View augment details
PrismaticT146.65%6.66%1,805
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
46.50%
Pick Rate
5.79%
Games
1,570

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT146.50%5.79%1,570
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
46.50%
Pick Rate
5.64%
Games
1,527

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT146.50%5.64%1,527
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
46.15%
Pick Rate
4.61%
Games
1,248

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT146.15%4.61%1,248
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.11%
Pick Rate
6.03%
Games
1,633

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT146.11%6.03%1,633
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
45.97%
Pick Rate
7.84%
Games
2,123

Grants 20 – 80 (based on level) ability power .

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SilverT145.97%7.84%2,123
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
45.85%
Pick Rate
9.88%
Games
2,676

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT145.85%9.88%2,676
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
45.76%
Pick Rate
7.96%
Games
2,157

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT145.76%7.96%2,157
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.47%
Pick Rate
6.80%
Games
1,843

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT145.47%6.80%1,843
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.20%
Pick Rate
12.68%
Games
3,436

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT145.20%12.68%3,436
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
45.13%
Pick Rate
5.84%
Games
1,582

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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GoldT145.13%5.84%1,582
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
44.99%
Pick Rate
7.56%
Games
2,047

Grants 18% armor penetration and magic penetration .

View augment details
GoldT144.99%7.56%2,047
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
44.49%
Pick Rate
5.72%
Games
1,551

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT144.49%5.72%1,551
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
58.74%
Pick Rate
2.58%
Games
698

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT258.74%2.58%698
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
55.02%
Pick Rate
3.42%
Games
927

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT255.02%3.42%927
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.10%
Pick Rate
2.43%
Games
658

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT254.10%2.43%658
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
53.01%
Pick Rate
2.27%
Games
615

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT253.01%2.27%615
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.70%
Pick Rate
3.00%
Games
814

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT252.70%3.00%814
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
52.35%
Pick Rate
3.30%
Games
894

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT252.35%3.30%894
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
51.97%
Pick Rate
3.84%
Games
1,041

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT251.97%3.84%1,041
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.56%
Pick Rate
2.96%
Games
801

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT251.56%2.96%801
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
51.56%
Pick Rate
2.84%
Games
770

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT251.56%2.84%770
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.42%
Pick Rate
3.90%
Games
1,056

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT251.42%3.90%1,056
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
51.13%
Pick Rate
3.42%
Games
927

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT251.13%3.42%927
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.06%
Pick Rate
2.26%
Games
611

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.06%2.26%611
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.01%
Pick Rate
2.38%
Games
645

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT251.01%2.38%645
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
50.90%
Pick Rate
3.71%
Games
1,004

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT250.90%3.71%1,004
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
50.83%
Pick Rate
3.35%
Games
909

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT250.83%3.35%909
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.74%
Pick Rate
2.51%
Games
680

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT250.74%2.51%680
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.59%
Pick Rate
3.77%
Games
1,022

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT250.59%3.77%1,022
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
50.37%
Pick Rate
2.97%
Games
804

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT250.37%2.97%804
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
49.85%
Pick Rate
2.53%
Games
686

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT249.85%2.53%686
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
49.84%
Pick Rate
2.25%
Games
610

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT249.84%2.25%610
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.55%
Pick Rate
2.07%
Games
561

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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SilverT249.55%2.07%561
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
49.07%
Pick Rate
2.39%
Games
648

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT249.07%2.39%648
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
49.06%
Pick Rate
2.75%
Games
744

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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SilverT249.06%2.75%744
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.86%
Pick Rate
2.91%
Games
788

Grants bonus health equal to 50% maximum mana .

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SilverT248.86%2.91%788
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
48.78%
Pick Rate
3.31%
Games
898

Gain 1750 upon acquiring this augment.

View augment details
GoldT248.78%3.31%898
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
48.70%
Pick Rate
3.26%
Games
883

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT248.70%3.26%883
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.45%
Pick Rate
2.74%
Games
743

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT248.45%2.74%743
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
48.31%
Pick Rate
3.50%
Games
948

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.31%3.50%948
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
48.05%
Pick Rate
4.08%
Games
1,105

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.05%4.08%1,105
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
48.01%
Pick Rate
2.04%
Games
554

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT248.01%2.04%554
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
47.55%
Pick Rate
3.46%
Games
938

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.55%3.46%938
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
47.50%
Pick Rate
3.33%
Games
901

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT247.50%3.33%901
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.33%
Pick Rate
3.25%
Games
881

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT247.33%3.25%881
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.43%
Pick Rate
2.23%
Games
603

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT246.43%2.23%603
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
46.41%
Pick Rate
2.42%
Games
655

Gain 2 Stat Anvils .

View augment details
SilverT246.41%2.42%655
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
46.38%
Pick Rate
3.72%
Games
1,009

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT246.38%3.72%1,009
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
46.24%
Pick Rate
2.55%
Games
692

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT246.24%2.55%692
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
46.16%
Pick Rate
2.79%
Games
756

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT246.16%2.79%756
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.92%
Pick Rate
2.18%
Games
590

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT244.92%2.18%590
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.77%
Pick Rate
2.31%
Games
626

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT243.77%2.31%626
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.50%
Pick Rate
2.44%
Games
662

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT243.50%2.44%662
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
56.04%
Pick Rate
1.62%
Games
439

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT356.04%1.62%439
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
54.65%
Pick Rate
1.23%
Games
333

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT354.65%1.23%333
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
53.85%
Pick Rate
1.10%
Games
299

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT353.85%1.10%299
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.61%
Pick Rate
1.13%
Games
306

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT352.61%1.13%306
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.02%
Pick Rate
1.46%
Games
396

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT352.02%1.46%396
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
51.79%
Pick Rate
1.24%
Games
336

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT351.79%1.24%336
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
51.77%
Pick Rate
1.04%
Games
282

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT351.77%1.04%282
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
51.69%
Pick Rate
1.53%
Games
414

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT351.69%1.53%414
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.25%
Pick Rate
1.48%
Games
400

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT351.25%1.48%400
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.14%
Pick Rate
1.30%
Games
351

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT350.14%1.30%351
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
1.39%
Games
376

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT350.00%1.39%376
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.90%
Pick Rate
1.94%
Games
525

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT349.90%1.94%525
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.85%
Pick Rate
1.22%
Games
331

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT349.85%1.22%331
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
49.52%
Pick Rate
1.92%
Games
521

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT349.52%1.92%521
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.41%
Pick Rate
1.25%
Games
338

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT349.41%1.25%338
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.96%
Pick Rate
1.77%
Games
480

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT348.96%1.77%480
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.61%
Pick Rate
1.06%
Games
288

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT348.61%1.06%288
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
48.53%
Pick Rate
1.38%
Games
373

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT348.53%1.38%373
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
48.26%
Pick Rate
1.06%
Games
288

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT348.26%1.06%288
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
48.00%
Pick Rate
1.38%
Games
375

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT348.00%1.38%375
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.09%
Pick Rate
1.33%
Games
361

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT347.09%1.33%361
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
46.60%
Pick Rate
1.47%
Games
397

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.60%1.47%397
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
45.85%
Pick Rate
1.96%
Games
530

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT345.85%1.96%530
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.83%
Pick Rate
1.15%
Games
312

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT345.83%1.15%312
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
45.64%
Pick Rate
1.44%
Games
390

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT345.64%1.44%390
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
45.29%
Pick Rate
1.25%
Games
340

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT345.29%1.25%340
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
44.86%
Pick Rate
1.29%
Games
350

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT344.86%1.29%350
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.72%
Pick Rate
1.19%
Games
322

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT344.72%1.19%322
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.60%
Pick Rate
1.30%
Games
352

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT344.60%1.30%352
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.30%
Pick Rate
1.94%
Games
526

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT344.30%1.94%526
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.08%
Pick Rate
1.34%
Games
363

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT344.08%1.34%363
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
43.29%
Pick Rate
1.21%
Games
328

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT343.29%1.21%328
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.20%
Pick Rate
1.22%
Games
331

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT343.20%1.22%331
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
42.49%
Pick Rate
1.42%
Games
386

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT342.49%1.42%386
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.18%
Pick Rate
1.39%
Games
377

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT342.18%1.39%377
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.20%
Pick Rate
1.11%
Games
301

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT341.20%1.11%301
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.39%
Pick Rate
0.49%
Games
133

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT456.39%0.49%133
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.52%
Pick Rate
0.97%
Games
264

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT451.52%0.97%264
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.52%
Pick Rate
0.49%
Games
132

Grants 3 random Dragon Souls .

View augment details
PrismaticT451.52%0.49%132
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.77%
Games
208

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT450.00%0.77%208
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.15%
Pick Rate
0.65%
Games
177

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT449.15%0.65%177
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
48.51%
Pick Rate
0.75%
Games
202

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT448.51%0.75%202
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
47.43%
Pick Rate
0.93%
Games
253

Grants 50% critical strike chance .

View augment details
GoldT447.43%0.93%253
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
47.14%
Pick Rate
0.78%
Games
210

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT447.14%0.78%210
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
47.01%
Pick Rate
0.43%
Games
117

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT447.01%0.43%117
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.73%
Pick Rate
0.79%
Games
214

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT446.73%0.79%214
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
46.51%
Pick Rate
0.48%
Games
129

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT446.51%0.48%129
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.43%
Pick Rate
0.62%
Games
168

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT446.43%0.62%168
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
45.39%
Pick Rate
0.52%
Games
141

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT445.39%0.52%141
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
45.36%
Pick Rate
0.68%
Games
183

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT445.36%0.68%183
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
45.26%
Pick Rate
0.70%
Games
190

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT445.26%0.70%190
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
45.12%
Pick Rate
0.61%
Games
164

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT445.12%0.61%164
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.08%
Pick Rate
0.71%
Games
193

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT445.08%0.71%193
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
44.55%
Pick Rate
0.78%
Games
211

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT444.55%0.78%211
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
44.30%
Pick Rate
0.84%
Games
228

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT444.30%0.84%228
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
44.23%
Pick Rate
0.77%
Games
208

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT444.23%0.77%208
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
43.62%
Pick Rate
0.55%
Games
149

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT443.62%0.55%149
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
43.48%
Pick Rate
0.68%
Games
184

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT443.48%0.68%184
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.40%
Pick Rate
0.59%
Games
159

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT443.40%0.59%159
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.78%
Pick Rate
0.72%
Games
194

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT442.78%0.72%194
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
42.31%
Pick Rate
0.86%
Games
234

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT442.31%0.86%234
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.30%
Pick Rate
0.91%
Games
247

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT441.30%0.91%247
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.96%
Pick Rate
0.40%
Games
109

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT555.96%0.40%109
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
55.38%
Pick Rate
0.24%
Games
65

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT555.38%0.24%65
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
54.17%
Pick Rate
0.27%
Games
72

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT554.17%0.27%72
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
52.88%
Pick Rate
0.38%
Games
104

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT552.88%0.38%104
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
52.33%
Pick Rate
0.32%
Games
86

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT552.33%0.32%86
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
50.65%
Pick Rate
0.28%
Games
77

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT550.65%0.28%77
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
49.28%
Pick Rate
0.25%
Games
69

Grants 60% bonus attack speed .

View augment details
SilverT549.28%0.25%69
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
48.98%
Pick Rate
0.36%
Games
98

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT548.98%0.36%98
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.53%
Pick Rate
0.25%
Games
68

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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PrismaticT548.53%0.25%68
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.83%
Pick Rate
0.42%
Games
115

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

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PrismaticT547.83%0.42%115
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
47.54%
Pick Rate
0.23%
Games
61

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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GoldT547.54%0.23%61
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
44.95%
Pick Rate
0.40%
Games
109

Gain ( 200 / 100) bonus attack range.

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GoldT544.95%0.40%109
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
43.40%
Pick Rate
0.39%
Games
106

Gain 15% omnivamp .

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SilverT543.40%0.39%106
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.35%
Pick Rate
0.31%
Games
85

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

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PrismaticT542.35%0.31%85
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.31%
Pick Rate
0.19%
Games
52

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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PrismaticT542.31%0.19%52
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
42.11%
Pick Rate
0.42%
Games
114

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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SilverT542.11%0.42%114
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.94%
Pick Rate
0.23%
Games
62

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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PrismaticT541.94%0.23%62
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
39.62%
Pick Rate
0.20%
Games
53

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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SilverT539.62%0.20%53
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
39.19%
Pick Rate
0.27%
Games
74

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT539.19%0.27%74
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.25%
Pick Rate
0.19%
Games
51

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT537.25%0.19%51
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
37.14%
Pick Rate
0.26%
Games
70

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT537.14%0.26%70
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
35.80%
Pick Rate
0.30%
Games
81

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT535.80%0.30%81

Malphite Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Heavy Waveclear/Teamfight Augments)

RWEQ

R > W > E > Q (Brawler/On-Hit Augments)

Malphite Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Malphite counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Read counter details

Countered By

6

Malphite is countered by these champions in ARAM: Mayhem.

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Rank
#119
Win Rate
49.21%
Pick Rate
0.38%

Cassiopeia the Serpent's Embrace Cassiopeia is a battle-mage who dominates the mid-line through sustained damage and zone control. She does not use boots and instead gains passive movement speed per level, which matters more in a single-lane format where positioning is everything. Her identity revolves around poison application and Noxious Touch, a mechanic that lets her Twin Fang spam on poisoned targets for heavy damage and healing. In ARAM: Mayhem, she becomes a lane bully with near-constant uptime on her ground effect and ultimate. The accelerated gold and experience curve covers her item power spikes faster than on Summoner's Rift, letting her reach her late-game "machine gun" state earlier. She excels at punishing melee engages and locking down narrow corridors, but she struggles against long-range poke and hard engage that bypasses her Petrifying Gaze. View champion guide

Karthus Karthus Karthus T2
Tier
T2
Rank
#54
Win Rate
51.96%
Pick Rate
0.82%

Karthus is a long-range magic damage mage who turns messy fights into guaranteed pressure. His core pattern is simple: poke with repeated spells, control space with his zone, and keep dealing damage even after he dies. He is not picked to dodge every threat; he is picked to make every engage expensive. In ARAM: Mayhem, Karthus gets more chances to fight constantly, so his value comes from positioning near the action without wasting his death. Walk up when your team can follow, punish enemies grouped in the lane, and use your global ultimate to finish low-health targets after a brawl. If you die too early with no teammates nearby, the enemy can simply wait out your damage and reset. View champion guide

Ryze Ryze Ryze T2
Tier
T2
Rank
#60
Win Rate
51.53%
Pick Rate
0.66%

Ryze is a short-range scaling mage who wins fights by chaining spells, locking down a target, and turning mana into steady damage. He is not a poke artillery pick; he wants to step into threat range, unload a clean combo, then keep moving until his next cast window opens. In ARAM: Mayhem, Ryze plays more like a durable battle mage than a backline caster. The constant teamfighting gives him plenty of chances to stack damage, but the narrow lane also punishes bad positioning fast. Look for fights where an ally can start first, follow with your root setup, and keep casting while enemies are forced to walk through your team. Pick Ryze when you want a scaling mage who rewards clean spacing, target focus, and calm decision-making in messy brawls. If you rush forward alone or waste your crowd control too early, you get collapsed on. If you wait for the right engage and keep your spell rhythm, he can take over extended fights. View champion guide

Karma Karma Karma T4
Tier
T4
Rank
#120
Win Rate
47.92%
Pick Rate
0.70%

Karma the Enlightened One Karma is an offensive support mage who defines games through poke, disengage, and burst shielding. She sits in the backline, charging her Mantra to decide when a fight turns. Her identity is simple: land Qs, empower the right ability, and keep her team healthy while chipping away at the enemy. In ARAM: Mayhem, she becomes a relentless spam engine. The mode's accelerated gold and experience let her hit her cooldown reduction cap quickly, turning her from a tempo mage into a constant pressure source. She does not one-shot tanks, but she makes sieging impossible for the enemy and surviving easy for her team. Core Identity and Role She functions primarily as a poke and disengage support. Unlike pure enchanters who heal, Karma prevents damage with shields and speed bursts. Unlike burst mages, she relies on sustained damage and crowd control over time rather than a single rotation. She fits best on compositions that want to kite backward or siege towers without diving. Her signature pattern is the Mantra Q. She activates her ultimate, fires an empowered Inner Flame, and creates a wide explosion that slows and deals heavy area damage. This creates a zone the enemy cannot walk through. If they force the issue, she uses Mantra E to shield her whole team and grant a massive movement speed burst, repositioning everyone instantly. What Changes in Mayhem Mayhem speeds up her entire game plan. In standard ARAM, Karma often struggles with mana early or feels weak if she falls behind on gold. Here, she reaches her power spikes faster and stays relevant longer. The increased ability haste available in the mode means her Mantra cooldown drops rapidly, letting her empower abilities in almost every skirmish. Constant Mantra access: She empowers abilities much more often, making her burst shielding or poke available for every engagement. Enhanced disengage: The mode favors aggressive engages, but her Mantra E shuts down dives harder when she has the haste to cast it repeatedly. Sustained poke pressure: She forces enemies off objectives or towers faster because she never runs out of resources to throw. She excels at keeping her team at full health while forcing the enemy to recall. Her weakness remains her lack of hard crowd control and low durability if caught. If the enemy has unstopabble engages or long-range burst, she has to play further back and rely on her empowered shields to recover. In Mayhem, her ability to dictate pacing makes her a consistent and reliable pick for players who prefer positioning over mechanical execution. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Read counter details

Malphite Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Follow-up Crowd Control: Malphite’s ultimate puts enemies in the air. He needs allies who can chain stun, root, or knock them back up before they can flash or heal. Area-of-Effect Burst: Since Malphite clusters the enemy team, he synergizes best with mages or fighters who have large, delayed nukes that would otherwise miss mobile targets. Physical Damage Mitigation: If building Armor, Malphite creates a zone where ADCs deal reduced damage. He pairs well with other tanky front-liners to create an unkillable frontline. Top Teammate Synergies

Yasuo (Windwall Follow-up)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Yasuo (Windwall Follow-up)

This is the classic "Malphite sets, Yasuo spikes" combo. Malphite’s Unstoppable force guarantees he reaches the enemy backline, and his ultimate Airborne effect allows Yasuo to instantly cast Last Breath on multiple targets without needing to stack his own knock-up.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Miss Fortune (Bullet Time Execution)

Malphite provides the setup for one of the highest damage area-of-effect combos in the game. Malphite’s ultimate clusters the enemy team in a tight circle, which is the perfect shape for Miss Fortune’s Bullet Time cone.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Orianna (Shockwave Layering)

This is a "ball delivery" synergy. Malphite acts as a mobile anchor for Orianna’s ball. She places the ball on him before he engages, and when he ults in, she triggers Command: Shockwave immediately, layering a second knock-up on top of his.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona (The Chain Stun Lock)

This pairing creates a "perma-CC" frontline that is miserable to play against. Malphite initiates, and Leona follows with her Zenith Blade and Solar Flare. The chain of knock-ups and stuns keeps priority targets locked down for extended durations.

Lissandra Lissandra Lissandra T4
Tier
T4
Rank
#109
Win Rate
48.19%
Pick Rate
0.48%

Lissandra the Ice Witch Lissandra is a battle-mage who controls space through crowd control and zone denial. She excels at engaging, locking down priority targets, and turning her own body into a frozen trap. In ARAM: Mayhem, she becomes a relentless initiator who can start fights on her terms almost every few seconds. Core Identity She is the queen of "jump on you and die slowly." Lissandra wants to blink into the enemy team, stun someone, and survive long enough to do it again. Her kit rewards aggression over patience. You exist to start fights, not to poke from the back. Role in Mayhem Primary Engage: Your Claw dash lets you close distance instantly. In Mayhem's chaotic environment, you can reach backliners before they react. Counter-Dive Tool: Self-cast ultimate makes you unkillable for a window while damaging everyone around you. Assassins who jump in often trade their lives for nothing. Zone Control: The slow field from your passive and abilities creates dangerous ground. Enemies either walk through it and get caught, or sidestep and lose positioning. Signature Pattern Cast Claw to start moving. Mid-flight, queue your Ring. Land, root the target, and immediately ult either them or yourself depending on who else is nearby. If you're getting collapsed on, self-ult and let your team clean up. If you caught a squishy alone, ult them and watch them die in place. What Changes in Mayhem Ability haste and reduced cooldowns transform Lissandra from a one-and-done engager into a repeatable threat. In standard ARAM, you wait for the perfect moment because your cooldowns are long. Here, you can afford to test engages. Missed Claw? It's back soon. Wasted ult? You'll have it again before the next major fight. Snowball becomes even more flexible. You can Snowball in, save Claw for repositioning, or use Claw first and keep Snowball as a backup escape. The faster pace means enemies group tighter, which makes your area-of-effect damage and crowd control more valuable. View champion guide

Lissandra (The Point-and-Click Delete)

Lissandra provides the reliability that Malphite sometimes lacks. If Malphite cannot reach the backline, Lissandra can use her claw to engage, and Malphite can follow with his ultimate. Alternatively, Malphite engages, and Lissandra uses her Frozen Tomb on the most dangerous enemy, rooting them in place for Malphite’s Ground Slam.

Malphite ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Ultimate UsageYou treat R as a precious all-in button, saving it for the perfect moment to hit multiple enemies and win the fight.R becomes a repeatable trading tool used to force bad fights and burn enemy cooldowns, returning soon for the next engage.Stop hoarding R for perfect moments; use it constantly to force action.
Skill PriorityYou often max Q for poke and slows, using it as your primary lane identity to harass enemies.E priority rises significantly because the attack speed debuff and wave disruption are more valuable in constant teamfights.Prioritize E over Q to control fight tempo and disrupt enemies.
Risk AssessmentGoing in 1v5 is a throw; you must respect enemy damage and itemize carefully to fix engage range or sustain weaknesses.Augments solve weaknesses instantly, allowing you to disrespect enemy damage and force engages that burn all their cooldowns.Trust augments to cover weaknesses and take risks that would be throws normally.
Snowball UseSnowball is a calculated setup tool where you land the mark, wait, then R during the dash or after arriving.Snowball becomes a gap-closer that forces reactions, not just an R delivery system, available for almost every fight.Use Snowball aggressively to create chaos rather than waiting for perfect setup.
Teamfight HabitsYou stand in front to block poke for fragile teammates and hold R until three or four enemies cluster perfectly.Damage output is too high to bodyblock; hitting two key targets is enough because the next fight starts in twenty seconds.Stop peeling for poke and engage frequently rather than waiting for perfect groupings.

Champion Analysis

Role / Current performance

Overview

Malphite Shard of the Monolith serves as a premier tank and teamfight controller in ARAM: Mayhem, where dramatically reduced cooldowns transform him into one of the mode's most impactful frontline champions. His identity centers on impenetrable defenses combined with devastating crowd control, and the accelerated pace of Hextech Mayhem amplifies his signature strength: the ability to unleash his cataclysmic ultimate at unprecedented frequency. Malphite's core role combines tanking, teamfight control, and AoE damage into a single cohesive package. His passive, Granite Shield, periodically generates a protective barrier that provides additional survivability when triggered frequently, reinforcing his sustained presence on the frontline. This passive rewards aggressive positioning and frequent engagement, as the shield regeneration allows him to absorb significant damage over extended teamfights. His ability kit creates a clear damage and utility pattern built around armor scaling and crowd control. Seismic Shard steals movement speed from enemies, enabling continuous slows against enemy carries when used frequently in Hextech Mayhem's reduced-cooldown environment. Thunderclap grants bonus armor while empowering his next attack with AoE damage, enhancing his frontline tankiness and contributing to his wave-clear and sustained damage output. Ground Slam serves as his core AoE tool, dealing damage that scales directly with his armor, making it exceptionally potent in the dense, clustered teamfights characteristic of the mode. Unstoppable Force defines Malphite's strategic value in ARAM: Mayhem. This signature ultimate launches him into the air before crashing down, knocking up all enemies within range. In Hextech Mayhem, the ability almost always hits multiple enemies due to the constant clustering in narrow fights, establishing it as the perfect teamfight initiation tool. The dramatically reduced cooldowns in this mode mean Malphite can open fights with Unstoppable Force repeatedly, creating sustained pressure that forces enemies to constantly reposition or suffer the consequences of repeated knockups. Malphite's practical strategic value lies in his straightforward, honest gameplay pattern. He needs no complex reasons to fight; he simply protects what he values, and this philosophy translates into accessible yet powerful gameplay. His effectiveness scales with armor investment, creating a natural build path that simultaneously increases his survivability and damage output. The combination of continuous slows from Seismic Shard, sustained AoE pressure from Ground Slam, and repeated knockups from Unstoppable Force makes him particularly effective at disrupting enemy carries and controlling the flow of teamfights. His straightforward personality and playstyle make him approachable for players while remaining devastatingly effective in the hands of those who understand positioning and engagement timing.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Malphite Shard of the Monolith serves as the primary engage tool for his team, with the core responsibility of starting fights when enemies clump together. In Mayhem mode, cooldowns are accelerated, so waiting indefinitely for a perfect five-man Unstoppable Force is a mistake. A three-man knockup that isolates the enemy carry is often the better play. If the enemy backline plays safe, Malphite should use Ground Slam on the frontline to shred their attack speed, then look for a flank angle. A critical error is engaging when teammates lack mana or key cooldowns, so pinging intent before committing is essential. When augments enhance Q or E, use these abilities to poke and soften targets before committing, as a half-health ADC is far easier to burst after an ultimate. Flash-R is worth using early if it guarantees a kill on a high-priority target, as this resets the push rhythm favorably. Counter-engage is often the superior play against divers like Zed or Nocturne. Holding the ultimate for their engage and knocking them up when they land on your carry turns their aggression into a death sentence. Ground Slam serves as powerful peel due to its attack speed slow, directly neutering melee attackers' damage output. When enemy champions like Katarina or Nunu wind up channel abilities, the ultimate is the fastest interruption tool. Q should be held to slow escaping targets rather than wasted on damage during these moments. Positioning in the single ARAM lane makes Malphite a constant threat. Standing near the front but outside the wave center allows him to threaten engage while dodging poke. Side bushes break line of sight and force face-checks that setup easy ultimate opportunities. Wave management with E determines push or freeze scenarios, and letting waves crash closer to your tower forces enemies to overextend. Snowball is Malphite's best setup tool and should never be used for damage. The ideal combo is Snowball mark into flying in, then R immediately on arrival for minimal enemy reaction time. Missing Snowball means backing off until it returns. Snowball can also escape chases when fired at minions behind enemies or toward your tower. When behind, Malphite's role shifts from engage to peel. Staying with the carry and using the ultimate for protection rather than initiation becomes priority. Even when losing, a well-placed ultimate on a mispositioned enemy carry can turn the game, but forcing 5v5 fights in the open when weaker is a mistake. Instead, force fights near your tower or in choke points where the ultimate hits multiple targets. Diving requires being first in with the team following close behind, and knowing when to abort is crucial. Wasting an ultimate and surviving is better than dying and giving enemy gold.

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Playstyle Guide

Playstyle / Team structure

Play guide

Malphite Shard of the Monolith operates as a frontline engage tank whose effectiveness transforms dramatically across the Mayhem match. His game plan revolves around efficient trading early, aggressive initiation mid, and decisive team fight execution late. During the early game, Malphite plays on his front foot while respecting Ground Slam's cooldown. He positions near his melee minions, forcing enemies to choose between farming and poking. When opponents step up for auto-attacks, he answers with Ground Slam followed by a passive-empowered auto, using his shield to absorb return damage. He avoids chasing deep once his shield breaks, as his damage falls off significantly. Snowball serves as a gap-closer for all-ins rather than random poke; he follows up only on squishy targets who have already used their escape. He saves Unstoppable Force for guaranteed kills or saving teammates from dives. When ahead, he zones enemies off the wave and denies health relics. When behind, he concedes ground, lets the wave come to him, and farms with Q and E rather than forcing bad fights. Reaching level 6 before the enemy team is his critical power spike. The mid game represents Malphite's prime window. His role shifts from passive trading to active initiation as his tank stats come online. He seeks enemy carries or mages standing near allies, prioritizing key damage dealers over multi-man ultimates on tanks. He communicates engages by pinging targets beforehand. Snowball becomes a setup tool where he marks a target, waits for them to burn cooldowns, then commits. He can cancel Snowball mid-air by casting R for surprise factor, or use the full sequence of Snowball into E for attack speed slow before ulting if they attempt to flee. He avoids flying into enemy groups without team support. When ahead, he sieges towers and uses Flash-R or Snowball-R to dive low enemies. When behind, he peels for carries with defensive ultimates and uses E to shut down auto-attackers. In the late game, team fights determine everything. One successful Unstoppable Force wins the game while a poor one loses it. Malphite stops attempting poke as his Q damage becomes negligible. He exists to start fights or counter-engage, waiting for enemies to group in choke points or around objectives. He holds R to interrupt channeling ultimates or counter dive compositions by knocking enemies off his backline. Snowball serves primarily for vision or finishing runners, never to start fights unless survival is guaranteed. He plays the bait game at frontline, stepping forward and back to make enemies nervous. When ahead, he forces baron or inhibitor sieges. When behind, he turtles at inhibitor towers and waits for enemies to dive, landing devastating defensive ultimates underneath his tower. Malphite must end the game on successful team fights and avoid getting caught split pushing, as dying without using his ultimate effectively likely costs his team the fight.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Malphite Shard of the Monolith excels when he can convert early health advantages and level leads into dominant map control, but struggles when enemy disengage tools or overwhelming poke prevent him from accessing his primary engage patterns. Recognizing whether Malphite is ahead or behind fundamentally changes how he should approach fights in ARAM: Mayhem. When ahead, Malphite's strength lies in dictating enemy spacing rather than fishing for perfect five-man ultimates. A lead typically manifests after surviving early trades with over half health while enemy squishies are chunked down, or after hitting level six first and landing a clean Unstoppable Force on a target that cannot escape. The strategic shift from patience to aggression is critical in Mayhem, where waiting for ideal engages often loses games. Malphite should trigger aggression when enemy carries step past their minion wave to poke, using flash-R or raw R to isolate primary damage dealers. This removes the enemy's damage engine for twenty to thirty seconds and creates free push opportunities. Ground Slam on cooldown shreds attack speed, making it miserable for auto-attackers to approach, while augments that add damage or size enable zoning off health relics. Movement speed augments allow Malphite to roam map edges rather than sitting mid-bridge, forcing enemy focus splits that make his ultimate harder to block. The primary throw risk comes from chasing kills into fountain brush without team follow-up, which surrenders shutdown gold and resets the built lead. When behind, Malphite transforms from primary engage tank into counter-engage anchor. This state occurs when enemy disengage tools counter his ultimate, or when poke prevents walking up to farm his passive shield without losing substantial health. The win condition shifts from making plays to preventing enemy lead extension. If enemies have flash or augments granting invulnerability or dashes, Malphite should assume his ultimate will fail if used first and instead wait for enemy commitment. Once enemy carries burn escape tools chasing kills, the window opens to turn fights with Unstoppable Force. Defensive augments that increase resistances or grant shields support a W-max or E-max strategy rather than gambling on R, as Ground Slam's attack speed reduction neuters enemy divers and buys scaling time. Forcing desperate hero-play ultimates that hit only enemy tanks effectively suicides Malphite, removing his team's only frontline and exposing squishies. Instead, using his body to block skillshots leverages his regenerating passive shield to protect teammates. Recovery opportunities come from punishing enemy overconfidence during fountain dives or risky tower aggression, with well-placed ultimates under inhibitor towers capable of wiping cocky teams and closing gold gaps. Communication is essential when behind, as engaging without ultimate likely results in getting blown up before casting Ground Slam, triggering an unrecoverable 4v5 cascade without main crowd control.

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Champion Background

Lore / Identity / Text block

Background copy

Malphite Shard of the Monolith serves as a teamfight anchor in Mayhem ARAM, designed to start fights, disrupt squishies, and lock down the enemy backline with Unstoppable Force. The mode's constant fighting ensures that the Passive shield remains consistently relevant, while reduced cooldowns on the ultimate ability allow for more frequent engages compared to Summoner's Rift. Malphite functions as a dive initiator and peel for carries rather than a poke mage. The Passive, Granite Shield, provides a rock shield that absorbs damage and refreshes after a period of not taking damage. In Mayhem's non-stop brawls, this shield serves as sustain, enabling Malphite to walk up for Q pokes or soak skillshots for teammates. Engaging with the shield up allows absorption of initial burst, while diving without it often results in death before teammates can follow up. Enemies can counter by poking Malphite down and all-inning when the shield is down, or by using shield-breaking effects and true damage to bypass it. Seismic Shard (Q) functions as the main poke and chase tool, throwing a rock at a target enemy to deal magic damage and steal their movement speed. This point-and-click ability cannot miss but can be blocked by spell shields. The speed steal helps close distance before engaging, chase down low-HP enemies after fights break, and reposition after initial engages. Wasting Q on tanks with high magic resist yields minimal damage and speed gain. Thunderclap (W) transforms Malphite into a melee-range threat, slamming the ground for area damage and causing basic attacks to create a damage cone behind the target. The passive component grants bonus armor that scales well with tank items. Using W immediately after ulting into a group adds burst, while the cleave pressures enemy formations. Popping W without enemies in auto-attack range wastes the active entirely. Ground Slam (E) serves as an anti-auto-attack tool, dealing magic damage in a circular area and reducing attack speed of all enemies hit. In Mayhem where attack speed augments are common, this debuff becomes extremely valuable. Using E immediately after R layers crowd control and debuffs, making it harder for enemies to fight back after engagement. Unstoppable Force (R) is the signature engage ability, charging to a target location to deal magic damage and knock up all enemies in the area while Malphite becomes Unstoppable during the charge. Mayhem's cooldown reduction and augment effects enable more frequent ults. Hitting the right enemy, particularly squishy carries or immobile mages in the backline, matters more than hitting multiple enemies. A missed R leaves the team without engage and follow-up potential. Malphite should be played as a calculated initiator who uses Passive to tank poke, Q to harass and chase, W and E to disrupt and damage in melee range, and R to start fights at the right moment. One good engage can win the game in Mayhem ARAM.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Malphite Shard of the Monolith players commonly undermine their effectiveness through both mechanical errors and poor decision-making in ARAM: Mayhem. The most frequent mechanical mistake involves holding Unstoppable Force for a perfect five-person knockup while teammates take heavy damage. This often results in dying with the ultimate ready or wasting it on a single low-health target. Players should instead seek solid three-man engagements or catches on the enemy primary carry, as the fast pace of Mayhem rarely allows time for ideal setups. If teammates have already died while waiting, the ultimate should be used to disengage or zone enemies off towers rather than forcing bad follow-up fights. Another critical mechanical error is casting Ground Slam before Unstoppable Force lands, which wastes damage that could stack with the ultimate burst. The correct approach chains crowd control by letting the knockup begin before casting E, so the attack speed reduction applies as enemies stand up. Players also waste Seismic Shard on tanks or bruisers who can still reach them through gap closers. This ability should be saved for enemy marksmen or mages attempting to kite, using it to close gaps or finish fleeing targets. Flashing after enemies already knocked up by R burns the summoner spell for no reason, as the target is already disabled and taking damage from the team. Players should save Flash for repositioning if the enemy team collapses post-ult. Additionally, canceling auto-attack animations too early during the Granite Shield passive reset window fails to proc Thunderclap damage and loses trades that should have been won. Decision mistakes often prove just as costly. Engaging with Snowball when Unstoppable Force is available leads to predictable engages that enemies can peel back, leaving no ultimate to force a real fight. Players should use R for primary engage and save Snowball for follow-up, chasing, or dodging key abilities. Building full Ability Power when the team already has multiple magic damage dealers allows enemies to stack Magic Resist, eliminating one-shot potential and leaving Malphite as a squishy engage bot that dies instantly. Players should adapt to team composition by building tank or bruiser items when AP-heavy, as R utility remains valuable without AP ratios. Engaging enemy frontline tanks instead of backline carries wastes the ultimate on targets whose teammates remain safe. Malphite should position in fog of war or use flanks to reach enemy ADCs or mages, functioning as an assassin-initiator rather than a tank-killer. Fighting without the passive shield up in early game results in taking heavy poke damage before fights begin. Players should wait for shield refresh, bait enemy cooldowns, and engage only when protected. Engaging when enemies have strong disengage tools like Janna, Gragas, or Alistar available results in countered ultimates and isolated deaths. Players must track these cooldowns and either wait for them to be burned or force them out with Snowball threats first. Finally, diving fountains or towers when teammates cannot follow often results in meaningless deaths that lose map pressure, as enemies respawn instantly in Mayhem. Players should check teammate positions before committing and avoid split pushing, as Malphite cannot effectively siege alone.

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FAQ

Malphite

FAQ

Is Malphite strong in ARAM: Mayhem? He is a top-tier engage tank because Mayhem's accelerated gold gain lets him hit his tanky item spikes much earlier than in Summoner's Rift. You get to spam Unstoppable Force more often, turning him into a constant teamfight threat. The tradeoff is that poke and kite comps can absolutely ruin your game if you fall behind early. What is the best skill order? Max Ground Slam (E) first for the attack speed reduction and waveclear, then follow up with Seismic Shard (Q) for poke and chase potential. This order makes you harder to kill in extended fights because the attack speed slow neuts enemy auto-attackers. Only prioritize Q first if your team desperately needs long-range poke to soften targets before you engage. How do I use Unstoppable Force effectively? Look for clusters of enemies rather than trying to hit a single priority target, since hitting three or four people usually wins the teamfight on the spot. You can also use it defensively to knock enemies off your carry if they get dived. Do not waste it just to catch one person out of position unless your team is ready to collapse immediately.

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