ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T1 Patch 26.9
Fan the Hammer

Fan the Hammer ARAM Mayhem Augment Guide

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

57.29%Win Rate
0.80%Pick Rate
T1Tier
161,959Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T253.36%0.65%37,46726.9
Stage2T157.03%0.77%44,09726.9
Stage3T157.31%0.82%46,36526.9
Stage4T156.53%0.80%38,86226.9
Stage5T173.28%0.79%39326.9

Best Champions

Best champions with this augment

Top synergy

Fan the Hammer Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Fan the Hammer + It's Critical + Soul Siphon

Fan the Hammer's Firecrackers can critically strike for massive damage, making the 50% critical strike chance from It's Critical essential. Twice Thrice amplifies on-hit effectiveness by 150%, and since each Firecracker applies on-hit effects at 20% effectiveness, this combination dramatically increases the total burst output per trigger in ARAM's constant teamfights.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Fan the Hammer + Deft + Lightning Strikes

Fan the Hammer triggers on your next basic attack per cardinal direction, so maximizing attack speed with Deft's 60% bonus and Lightning Strikes' 20% increase lets you rapidly cycle through all four directions. At 1.75+ attack speed, the additional on-hit magic damage further stacks with each Firecracker's on-hit application for sustained damage output.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Fan the Hammer + Blunt Force + Thread the Needle

Fan the Hammer scales with 70% bonus AD total, making Blunt Force's 20% AD increase directly amplify all Firecracker damage. Thread the Needle's 18% armor and magic penetration ensures the physical damage from each Firecracker cuts through resistances, converting the raw damage potential into effective burst against frontline champions.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Fan the Hammer + Dual Wield

Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness. Since Fan the Hammer's Firecrackers each apply on-hit effects at 20% effectiveness, both augments stack multiplicatively, creating a cascade of on-hit triggers that overwhelms single targets in the narrow ARAM lane.

What Not to Pair with Fan the Hammer

Bad augment synergies and low-value pairings to avoid

Avoid
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Fan the Hammer + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents any attack speed bonuses from affecting your attack rate. Fan the Hammer is an on-attack effect that benefits significantly from attack speed to trigger more frequently in each direction, making this pairing severely diminish the augment's potential output.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Fan the Hammer + ADAPt

ADAPt converts all bonus attack damage into ability power, but Fan the Hammer scales specifically with bonus AD on its Firecrackers. This conversion removes the primary damage scaling stat that Fan the Hammer relies on, wasting the augment's 70% bonus AD ratio potential.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Fan the Hammer + Scopiest Weapons

Scopiest Weapons grants 250 bonus attack range, pushing you well beyond Fan the Hammer's 750 range trigger zone. Attacking from maximum range means your Firecrackers will never activate since they only trigger within 750 units, rendering the augment completely useless.

Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details

Avoid Fan the Hammer + Scopier Weapons

Scopier Weapons grants 200 bonus attack range, which can push your attack range outside Fan the Hammer's 750 range activation zone. If your total attack range exceeds 750, you will attack enemies without triggering any Firecrackers, wasting the augment entirely.

Augment Explained

Fan the Hammer

Augments

Rapid Fire: Abilities cause the next basic attack to deal bonus damage, with potential for chains,专属 for champions mixing abilities and basic attacks.

Mechanics Breakdown

Fan the Hammer

Augments

Rapid Fire Hammer: Core effect: After hitting an enemy with an ability, next basic attack deals 40-160 bonus physical damage (scales with level). Stat bonus: Bonus damage receives 60% attack damage amplification. Stacking: Can stack 3 times for up to 3x bonus damage. Refresh mechanic: Hitting an enemy with an ability refreshes stacks and duration. Duration: 5 seconds.

Trigger Conditions

Fan the Hammer

Augments

Rapid Fire: All active skills hitting enemies Equipment skills hitting enemies All basic attacks (including empowered attacks)

What Does Not Trigger

Fan the Hammer

Augments

Double Tap: Abilities missing enemies, Tick damage from DoT abilities, Passive effects, Enemy skill effects

Hidden Mechanics

Fan the Hammer

Augments

Rapid Firehammer: Bonus damage can crit. Affects all enemies, including minions and monsters. Stacks multiplicatively with other basic attack damage amplification effects. Enhanced basic attacks also benefit from the bonus damage.

Best Champion Types

Fan the Hammer

Augments

Rapid Fire Hammer: Auto-attack hybrid champions (like Ezreal, Jayce, Riven) ADC champions Fighter champions Champions with short CD abilities

Low-Value Champion Types

Fan the Hammer

Augments

Rapid Fire Cannon: Pure AP mages Pure tank champions Pure support champions Ability power reliant champions

Playstyle Tips

Fan the Hammer

Augments

Rapid Fire Hammer: Alternate between abilities and auto-attacks: maximize extra damage Auto-attack after stacking 3 times: deal 3x extra damage Use short CD abilities to stack frequently Pair with high-damage auto-attacks: maximize extra damage

Best Augment Combos

Fan the Hammer

Augments

Fan the Hammer + It's Critical + Soul Siphon: Fan the Hammer's Firecrackers can critically strike for massive damage, making the 50% critical strike chance from It's Critical essential. Twice Thrice amplifies on-hit effectiveness by 150%, and since each Firecracker applies on-hit effects at 20% effectiveness, this combination dramatically increases the total burst output per trigger in ARAM's constant teamfights. Fan the Hammer + Deft + Lightning Strikes: Fan the Hammer triggers on your next basic attack per cardinal direction, so maximizing attack speed with Deft's 60% bonus and Lightning Strikes' 20% increase lets you rapidly cycle through all four directions. At 1.75+ attack speed, the additional on-hit magic damage further stacks with each Firecracker's on-hit application for sustained damage output. Fan the Hammer + Blunt Force + Thread the Needle: Fan the Hammer scales with 70% bonus AD total, making Blunt Force's 20% AD increase directly amplify all Firecracker damage. Thread the Needle's 18% armor and magic penetration ensures the physical damage from each Firecracker cuts through resistances, converting the raw damage potential into effective burst against frontline champions. Fan the Hammer + Dual Wield: Dual Wield makes basic attacks launch an additional bolt that applies on-hit effects at 40% effectiveness. Since Fan the Hammer's Firecrackers each apply on-hit effects at 20% effectiveness, both augments stack multiplicatively, creating a cascade of on-hit triggers that overwhelms single targets in the narrow ARAM lane.

Bad Augment Synergies

Fan the Hammer

Augments

Avoid Fan the Hammer + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents any attack speed bonuses from affecting your attack rate. Fan the Hammer is an on-attack effect that benefits significantly from attack speed to trigger more frequently in each direction, making this pairing severely diminish the augment's potential output. Avoid Fan the Hammer + ADAPt: ADAPt converts all bonus attack damage into ability power, but Fan the Hammer scales specifically with bonus AD on its Firecrackers. This conversion removes the primary damage scaling stat that Fan the Hammer relies on, wasting the augment's 70% bonus AD ratio potential. Avoid Fan the Hammer + Scopiest Weapons: Scopiest Weapons grants 250 bonus attack range, pushing you well beyond Fan the Hammer's 750 range trigger zone. Attacking from maximum range means your Firecrackers will never activate since they only trigger within 750 units, rendering the augment completely useless. Avoid Fan the Hammer + Scopier Weapons: Scopier Weapons grants 200 bonus attack range, which can push your attack range outside Fan the Hammer's 750 range activation zone. If your total attack range exceeds 750, you will attack enemies without triggering any Firecrackers, wasting the augment entirely.

Common Mistakes

Fan the Hammer

Augments

Rapid Firecannon: Don't only use skills without auto-attacking: wastes extra damage. Don't only auto-attack without using skills: cannot stack. Don't ignore stacking effect: benefit is extremely high after 3 stacks. Note duration: stacks disappear after 5 seconds.