R > Q > E > W
Recommended Build
Items / Win rate / Pick rate
Build Setup
26.9Core items
- Total Price
- 2,750
- Price
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
+12 Magic Penetration +45 Move Speed
- Total Price
- 2,800
- Price
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Total Price
- 2,750
- Price
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 1,100
- Price
- 800
+12 Magic Penetration +45 Move Speed
- Total Price
- 3,200
- Price
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
- Total Price
- 2,750
- Price
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Total Price
- 2,800
- Price
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Total Price
- 1,100
- Price
- 800
+12 Magic Penetration +45 Move Speed
Situational itemstop 12
- Total Price
- 2,750
- Price
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
48.51%- Total Price
- 1,100
- Price
- 800
+12 Magic Penetration +45 Move Speed
48.10%- Total Price
- 3,200
- Price
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
47.81%- Total Price
- 2,800
- Price
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
48.18%- Total Price
- 3,500
- Price
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
49.98%- Total Price
- 2,700
- Price
- 600
+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
47.68%- Total Price
- 3,000
- Price
- 1,050
+95 Ability Power +40% Magic Penetration
44.42%- Total Price
- 3,000
- Price
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.34%- Total Price
- 2,900
- Price
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
48.39%- Total Price
- 2,800
- Price
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
47.24%- Total Price
- 3,250
- Price
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
44.59%- Total Price
- 2,900
- Price
- 450
+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.
49.61%Starting items
- Total Price
- 150
- Price
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.30%- Total Price
- 1,200
- Price
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
49.30%- Total Price
- 1,200
- Price
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
49.35%- Total Price
- 1,100
- Price
- 300
+45 Ability Power Revved Damaging a champion deals bonus magic damage.
45.53%Best ARAM Mayhem Augments
Hextech recommendations / Combo value
| Name | Rarity | Tier | Pick Rate | Games | |
|---|---|---|---|---|---|
You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game. View augment details | Gold | T1 | 50.56% | 8.13% | 1,873 |
Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown). View augment details | Silver | T1 | 49.21% | 6.28% | 1,447 |
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown). View augment details | Prismatic | T1 | 48.71% | 4.21% | 971 |
Gain ability haste equal to 30% AP . View augment details | Prismatic | T1 | 48.43% | 10.34% | 2,381 |
Gain the Dark Harvest and First Strike keystone runes. View augment details | Gold | T1 | 48.30% | 8.30% | 1,913 |
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks). View augment details | Gold | T1 | 47.93% | 5.24% | 1,206 |
Gain one random Prismatic augment, excluding the other two offerings in your current assortment. View augment details | Gold | T1 | 47.89% | 6.06% | 1,395 |
Gain the Arcane Comet and Summon Aery keystone runes. View augment details | Gold | T1 | 47.61% | 6.63% | 1,527 |
Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing. View augment details | Gold | T1 | 47.60% | 9.42% | 2,170 |
Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you. View augment details | Prismatic | T1 | 46.82% | 6.75% | 1,555 |
Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game. View augment details | Prismatic | T1 | 46.50% | 6.39% | 1,471 |
Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding . View augment details | Gold | T1 | 46.43% | 6.33% | 1,458 |
Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . View augment details | Gold | T1 | 46.29% | 11.63% | 2,679 |
Your champion's first basic ability (Q) gains 100 ability haste . View augment details | Gold | T1 | 46.06% | 5.83% | 1,344 |
Basic attacks deal bonus physical damage equal to 75% AP . View augment details | Gold | T1 | 45.91% | 8.38% | 1,930 |
Grants 20 – 80 (based on level) ability power . View augment details | Silver | T1 | 45.86% | 16.17% | 3,724 |
Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds. View augment details | Silver | T1 | 45.68% | 4.98% | 1,147 |
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% . View augment details | Silver | T1 | 45.48% | 11.62% | 2,676 |
Grants 18% armor penetration and magic penetration . View augment details | Gold | T1 | 45.05% | 10.48% | 2,415 |
Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). View augment details | Prismatic | T1 | 45.01% | 14.13% | 3,255 |
Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast. View augment details | Gold | T1 | 44.95% | 17.02% | 3,920 |
Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance . View augment details | Silver | T1 | 44.93% | 4.54% | 1,046 |
Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap . View augment details | Prismatic | T1 | 44.84% | 5.22% | 1,202 |
Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target. View augment details | Prismatic | T1 | 44.78% | 4.87% | 1,121 |
Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap View augment details | Silver | T1 | 44.10% | 8.36% | 1,925 |
Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities. View augment details | Gold | T1 | 44.10% | 16.98% | 3,912 |
Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities. View augment details | Gold | T1 | 43.90% | 9.11% | 2,098 |
Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time. View augment details | Silver | T1 | 41.67% | 7.38% | 1,699 |
Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds. View augment details | Prismatic | T2 | 51.64% | 1.86% | 428 |
Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.] View augment details | Silver | T2 | 50.77% | 2.27% | 522 |
Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration View augment details | Gold | T2 | 50.22% | 2.97% | 685 |
Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown). View augment details | Gold | T2 | 49.94% | 3.49% | 803 |
Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 49.57% | 2.55% | 587 |
Gain 2 Stat Anvils . View augment details | Silver | T2 | 48.45% | 2.11% | 485 |
Grants bonus health equal to 50% maximum mana . View augment details | Silver | T2 | 48.28% | 3.52% | 812 |
Gain 60 ability haste , increased by 3 each time you score a champion takedown . View augment details | Prismatic | T2 | 48.15% | 1.41% | 324 |
Gain two completely random augments, excluding the other two offerings in your current assortment. View augment details | Prismatic | T2 | 48.05% | 2.23% | 514 |
Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it. View augment details | Silver | T2 | 47.90% | 2.17% | 501 |
Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) . View augment details | Gold | T2 | 47.77% | 2.14% | 494 |
Gain one random Gold augment, excluding the other two offerings in your current assortment. View augment details | Silver | T2 | 47.69% | 3.38% | 778 |
Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it. View augment details | Silver | T2 | 47.61% | 1.63% | 376 |
Gain 1750 upon acquiring this augment. View augment details | Gold | T2 | 47.40% | 2.67% | 616 |
Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn. View augment details | Gold | T2 | 47.29% | 3.37% | 776 |
Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. View augment details | Gold | T2 | 47.27% | 3.18% | 732 |
Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 46.60% | 2.11% | 485 |
Grants 60 ability haste . View augment details | Gold | T2 | 46.11% | 3.62% | 835 |
Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Gold | T2 | 45.99% | 2.27% | 524 |
Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you. View augment details | Gold | T2 | 45.24% | 1.46% | 336 |
Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions. View augment details | Silver | T2 | 45.14% | 1.25% | 288 |
Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%. View augment details | Gold | T2 | 44.82% | 2.85% | 656 |
Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness. View augment details | Prismatic | T2 | 44.59% | 1.61% | 370 |
Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second. View augment details | Prismatic | T2 | 44.14% | 3.78% | 870 |
Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects. View augment details | Silver | T2 | 44.14% | 1.41% | 324 |
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately. View augment details | Gold | T2 | 43.78% | 2.48% | 571 |
【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。 View augment details | Silver | T2 | 43.77% | 3.73% | 859 |
Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance . View augment details | Gold | T2 | 43.57% | 3.85% | 886 |
Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it. View augment details | Silver | T2 | 43.44% | 1.49% | 343 |
Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely. View augment details | Prismatic | T2 | 43.15% | 2.73% | 628 |
Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . View augment details | Gold | T2 | 43.11% | 1.48% | 341 |
Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). View augment details | Gold | T2 | 43.05% | 1.97% | 453 |
Your current augments transform into an equal number of completely random Prismatic ones. View augment details | Prismatic | T2 | 42.59% | 1.41% | 324 |
You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp . View augment details | Gold | T2 | 42.14% | 1.99% | 458 |
Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance . View augment details | Silver | T2 | 42.12% | 1.60% | 368 |
Grants 100 item haste , which is equivalent to 50% cooldown reduction for items. View augment details | Gold | T2 | 41.67% | 1.35% | 312 |
Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp . View augment details | Prismatic | T2 | 40.88% | 1.78% | 411 |
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation. View augment details | Prismatic | T2 | 40.61% | 2.73% | 628 |
Grants 50% critical strike chance . View augment details | Gold | T2 | 40.21% | 1.62% | 373 |
Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available. View augment details | Prismatic | T3 | 54.81% | 0.59% | 135 |
After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds. View augment details | Silver | T3 | 52.27% | 0.76% | 176 |
Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration . View augment details | Silver | T3 | 50.00% | 0.65% | 150 |
Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion). View augment details | Prismatic | T3 | 49.68% | 0.68% | 157 |
Your champion's second basic ability (W) gains 100 ability haste . View augment details | Gold | T3 | 48.78% | 0.53% | 123 |
Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ). View augment details | Silver | T3 | 48.10% | 0.91% | 210 |
Grants 3 random Dragon Souls . View augment details | Prismatic | T3 | 48.00% | 0.65% | 150 |
Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds. View augment details | Gold | T3 | 47.90% | 1.03% | 238 |
Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds. View augment details | Silver | T3 | 47.62% | 0.64% | 147 |
Your abilities apply on-hit effects (1 second cooldown per target). View augment details | Gold | T3 | 47.34% | 0.90% | 207 |
Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage. View augment details | Silver | T3 | 46.67% | 1.04% | 240 |
Your champion's third basic ability (E) gains 100 ability haste . View augment details | Gold | T3 | 46.48% | 0.92% | 213 |
Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot. View augment details | Prismatic | T3 | 46.45% | 1.22% | 282 |
Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 . View augment details | Gold | T3 | 46.43% | 0.73% | 168 |
Grants 20% heal and shield power . View augment details | Silver | T3 | 46.37% | 1.08% | 248 |
After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown). View augment details | Silver | T3 | 45.90% | 0.53% | 122 |
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units. View augment details | Prismatic | T3 | 45.41% | 0.80% | 185 |
Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown). View augment details | Gold | T3 | 45.37% | 0.94% | 216 |
Grants 35% bonus health , 15% adaptive force , and 50% increased size. View augment details | Prismatic | T3 | 45.04% | 0.57% | 131 |
Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 . View augment details | Gold | T3 | 44.81% | 0.79% | 183 |
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately. View augment details | Gold | T3 | 44.77% | 1.04% | 239 |
Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken). View augment details | Silver | T3 | 44.71% | 0.74% | 170 |
Grants bonus movement speed equal to 70% ability haste . View augment details | Gold | T3 | 44.68% | 0.82% | 188 |
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application. View augment details | Gold | T3 | 44.17% | 0.52% | 120 |
Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) . View augment details | Silver | T3 | 44.10% | 0.85% | 195 |
Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance . View augment details | Gold | T3 | 43.40% | 0.92% | 212 |
After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . View augment details | Prismatic | T3 | 42.93% | 0.86% | 198 |
Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed . View augment details | Prismatic | T3 | 42.75% | 0.57% | 131 |
Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target). View augment details | Gold | T3 | 42.70% | 0.77% | 178 |
Your slowing effects reduce the movement speed of targets by an additional 75 . View augment details | Silver | T3 | 42.11% | 0.58% | 133 |
Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled. View augment details | Gold | T3 | 41.54% | 0.56% | 130 |
Gain 15% omnivamp . View augment details | Silver | T3 | 41.54% | 0.56% | 130 |
Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields . View augment details | Prismatic | T3 | 41.51% | 0.69% | 159 |
Gain 50 bonus movement speed and 40% slow resist . View augment details | Silver | T3 | 40.54% | 0.80% | 185 |
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units. View augment details | Silver | T3 | 40.25% | 0.69% | 159 |
周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:? View augment details | Prismatic | T3 | 40.00% | 0.85% | 195 |
Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%. View augment details | Silver | T3 | 37.74% | 0.69% | 159 |
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death. View augment details | Gold | T3 | 35.39% | 0.77% | 178 |
Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health . View augment details | Gold | T4 | 56.41% | 0.34% | 78 |
Deal 1% increased damage per 10 movement speed you have more than the target. View augment details | Silver | T4 | 55.68% | 0.38% | 88 |
Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health . View augment details | Silver | T4 | 55.56% | 0.39% | 90 |
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size. View augment details | Prismatic | T4 | 52.17% | 0.40% | 92 |
Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds. View augment details | Prismatic | T4 | 50.60% | 0.36% | 83 |
Gain ( 250 / 150) bonus attack range. View augment details | Prismatic | T4 | 49.18% | 0.26% | 61 |
Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found. View augment details | Prismatic | T4 | 49.12% | 0.25% | 57 |
Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size. View augment details | Gold | T4 | 48.54% | 0.45% | 103 |
Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown). View augment details | Silver | T4 | 48.24% | 0.37% | 85 |
Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 . View augment details | Silver | T4 | 48.11% | 0.46% | 106 |
Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game. View augment details | Prismatic | T4 | 48.00% | 0.43% | 100 |
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance . View augment details | Gold | T4 | 47.37% | 0.41% | 95 |
Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown). View augment details | Silver | T4 | 47.13% | 0.38% | 87 |
Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage. View augment details | Silver | T4 | 46.99% | 0.36% | 83 |
Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash . View augment details | Gold | T4 | 46.75% | 0.33% | 77 |
Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment. View augment details | Gold | T4 | 46.55% | 0.25% | 58 |
Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health . View augment details | Gold | T4 | 45.28% | 0.46% | 106 |
Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing. View augment details | Prismatic | T4 | 44.83% | 0.25% | 58 |
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction. View augment details | Silver | T4 | 43.96% | 0.40% | 91 |
Your heals and shields on allied champions are increased in effectiveness by 30%. View augment details | Gold | T4 | 43.22% | 0.51% | 118 |
Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance . View augment details | Gold | T4 | 42.98% | 0.49% | 114 |
你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。 View augment details | Prismatic | T4 | 41.67% | 0.47% | 108 |
Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge. View augment details | Prismatic | T4 | 41.03% | 0.34% | 78 |
Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death). View augment details | Gold | T4 | 40.35% | 0.25% | 57 |
获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:? View augment details | Prismatic | T4 | 39.24% | 0.34% | 79 |
Gain the Fleet Footwork and Grasp of the Undying keystone runes. View augment details | Gold | T4 | 38.98% | 0.26% | 59 |
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown). View augment details | Silver | T4 | 38.95% | 0.41% | 95 |
Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration. View augment details | Gold | T4 | 38.33% | 0.26% | 60 |
Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death). View augment details | Silver | T4 | 37.97% | 0.34% | 79 |
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . View augment details | Silver | T4 | 37.65% | 0.37% | 85 |
Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit. View augment details | Gold | T4 | 37.50% | 0.28% | 64 |
Gain ( 200 / 100) bonus attack range. View augment details | Gold | T4 | 37.39% | 0.50% | 115 |
Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds. View augment details | Gold | T4 | 35.53% | 0.33% | 76 |
获得?技能急速(40%%i:scaleCrit%)。 View augment details | Silver | T4 | 34.15% | 0.36% | 82 |
Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%. View augment details | Gold | T4 | 30.68% | 0.38% | 88 |
你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间 View augment details | Prismatic | T5 | 50.00% | 0.23% | 54 |
Grants 60% bonus attack speed . View augment details | Silver | T5 | 50.00% | 0.23% | 52 |
Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds. View augment details | Gold | T5 | 47.27% | 0.24% | 55 |
Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it. View augment details | Silver | T5 | 40.74% | 0.23% | 54 |
Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds. View augment details | Prismatic | T5 | 39.62% | 0.23% | 53 |
Gain ( 75 / 50) bonus attack range. View augment details | Silver | T5 | 35.71% | 0.24% | 56 |
Nidalee Skill Combos
Extracted from the skill order guide
R > E > Q > W (Heal Augment or Heavy Sustain Comps)
R > W > Q > E (Cougar Form Augment or Execute Builds)
Nidalee Counters
Counters and threats extracted from the matchup guide
Counters
5Nidalee counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Nidalee is countered by these champions in ARAM: Mayhem.
Read counter detailsNidalee Team Comp Highlights
Partner patterns extracted from the team comp guide
Hard Crowd Control: Nidalee has no crowd control in Human Form and only a conditional root on her Cougar W. She relies on teammates to stop enemies from dodging her Javelin Toss or to hold them still for a full Cougar combo. Engage and Disengage: She cannot start fights effectively against competent opponents who dodge spears. She needs an initiator to force enemy cooldowns, allowing her to follow up safely. Peel for Reset: Once she goes in, Nidalee commits to a dive. She needs allies who can peel her out if a reset fails or if she gets collapsed on after a takedown. Top Synergy Pairings Blitzcrank (High Value) Synergy Mechanism: Blitzcrank creates the "caught out" scenario Nidalee dreams of. A successful Rocket Grab forces an enemy into Nidalee's optimal range without requiring her to land a max-range spear. Combo: Blitzcrank lands a hook and knock-up. Nidalee immediately follows with a free Javelin Toss at point-blank range for massive damage, then transforms to Cougar Form to execute with a W-E-Q combo. Best Scenario: The enemy team is grouped near a tower, and Blitzcrank grabs a squishy target. Nidalee deletes the target before the enemy team can react, creating a 4v5. Enemy Answer: Enemies will stand behind minions to block hooks, reducing Blitzcrank's threat. They may also rush Mercury's Treads or buy QSS to break the grab chain. Failure Risk: If Blitzcrank grabs a tank with high armor or a champion like Amumu, Nidalee wastes cooldowns on a target she cannot kill, leaving her vulnerable to a counter-engage. Recovery: Nidalee must immediately disengage using Cougar W away from the tank. She resets her spacing and looks for a spear on a backline target while the tank is overextended. Morgana (High Value) Synergy Mechanism: Morgana provides the lockdown Nidalee lacks. Her Dark Binding holds enemies still, guaranteeing a Javelin Toss hit. Black Shield protects Nidalee during her Cougar Form dive. Combo: Morgana lands a long-range binding. Nidalee lands a spear on the rooted target, proccing the Hunt. She then uses the extended Cougar W range to gap-close and execute while the enemy is still rooted. Best Scenario: An enemy champion attempts to siege or poke. Morgana snares them, and Nidalee uses the Hunt mark to jump over the frontline, assassinating the enemy carry. Enemy Answer: Opponents will buy Quick Silver Sash or Mikael's Blessing to cleanse the binding. They may also spread out to avoid multi-target Tormented Shadow damage, making single-target bindings easier to land. Failure Risk: If Nidalee dives too deep after the binding ends, she enters the enemy team alone. Morgana's shield may break, leaving Nidalee vulnerable to crowd control. Recovery: Nidalele should save her Cougar W jumps for escape paths. If the kill is not secured, she jumps back toward Morgana to stay under Black Shield protection. Malphite (Strong Value) Synergy Mechanism: Malphite forces enemy backlines to burn Flash or defensive cooldowns. His Unstoppable Force engage creates a clustered target zone for Nidalee spears or easy Cougar Form cleanup. Combo: Malphite R hits multiple enemies. Nidalee throws a Javelin into the knock-up cluster. If a target is Hunted, she uses Cougar W to enter the fight and Q-smite low-health targets for resets. Best Scenario: The enemy team is poking from a distance. Malphite engages on their backline. Nidalee follows the engage, using the chaos to land spears on displaced targets. Enemy Answer: Enemies will hold Flash or dashes to dodge Malphite's R. They may also build Zhonya's Hourglass to stall time during the engage. Failure Risk: If Malphite engages too deep without Nidalee in range to follow up, he dies alone. Nidalee may also get caught by stray crowd control if she enters the fight too late. Recovery: Nidalee should hover at max spear range during the engage. If Malphite fails to hit priority targets, she stays in Human Form to poke and zone, saving Cougar Form for disengage. Ashe (Strong Value) Synergy Mechanism: Ashe provides vision and long-range initiation. Her Crystal Arrow sets up guaranteed Javelin Toss hits from across the map, and her Hawkshot reveals enemies in bushes where Nidalee wants to trap. Combo: Ashe fires an Enchanted Crystal Arrow at a distant enemy. Nidalee throws a Javelin Toss to intercept the stunned target. The double impact often kills or forces the enemy out of the fight. Best Scenario: The enemy team is resetting or hiding in a bush. Ashe reveals them with Hawkshot, then arrows a stationary target. Nidalee snipes the revealed enemy. Enemy Answer: Enemies will build Edge of Night or carry QSS to break the stun. They may also position behind tanks to block arrows. Failure Risk: If Nidalee misses the spear on a stunned target, the kill opportunity is wasted. Ashe also lacks the peel to save Nidalee if she gets dived by assassins. Recovery: Nidalee falls back to trap placement around the engage zone. She uses Bushwhack to zone off the enemy follow-up while Ashe provides slowing cover fire. Ornn (Moderate Value) Synergy Mechanism: Ornn provides a massive knock-up setup with his Call of the Forge God. He also upgrades Nidalee's items, giving her a mid-to-late-game stat spike that enhances her spear damage and sustain. Combo: Ornn R knocks up the enemy team. Nidalee lands a Javelin Toss on a knocked-up target. She then dives in Cougar Form to clean up scattered enemies while Ornn shields the frontline. Best Scenario: A prolonged siege where Ornn slowly chips away at enemy resistances. Nidalee benefits from the item upgrade power spike to break a stalemate. Enemy Answer: Enemies will focus Ornn to stop the upgrade process. They may also disengage instantly when Ornn starts his ultimate, denying the setup. Failure Risk: Ornn's engage is slower and more telegraphed than Malphite's. Nidalee may mistime her spear if the enemy flashes the Ornn knock-up. Recovery: Nidalee uses her traps to cover Ornn's retreat. She stays in Human Form to heal allies with Primal Surge and poke until Ornn's cooldowns return.
Nidalee thrives when teammates force enemies to stand still or burn their mobility. She fails when her team expects her to be the primary engage or frontline damage sponge. Pick her with champions who can start fights, lock down priority targets, or provide the vision needed to land a game-changing spear.
Nidalee ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Poke mage who fishes for spears from max range and commits to Cougar Form only when targets are already low. | Reset-based skirmisher who throws spears to create entry points for Cougar Form dives rather than slowly chipping down enemies. | Commit aggressively to Cougar Form dives instead of playing passive poke. |
| Tempo and Rhythm | Slow burn pacing where you poke, reposition, and chip enemies over time before going for kills after extended attrition. | Relentless tempo with one long fight broken by respawns, requiring you to fight at partial health and use heals for attack speed. | Fight wounded and trust resets to sustain rather than resetting to full. |
| Bushwhack Usage | Traps function primarily as zoning tools to control space and discourage enemy advances in standard ARAM. | Traps become engage enablers that reveal targets, trigger Hunt marks, and let you pounce on enemies you never speared. | Place traps actively in fights to create Hunt marks for engages. |
| Snowball Usage | Treated as a disengage tool or way to close on already isolated marked targets, rarely used to initiate fights. | Legitimate burst combo tool where Snowball into Cougar Form lets you reach and delete backline targets before they react. | Use Snowball aggressively to reach backline targets you cannot spear. |
| Skill Order Flexibility | One correct path: max Javelin Toss first with a point in Bushwhack, then Primal Surge second for poke and heal utility. | Augments enable alternative paths like maxing Primal Surge first for attack speed or prioritizing Cougar abilities for reset chains. | Read your augments and adapt skill order to match their strengths. |
| Build Adaptation | Pure ability power builds with mana sustain are standard, using the same items and runes nearly every game. | Augments define your build, potentially requiring attack speed, on-hit, bruiser hybrid, or mandatory defensive items like Zhonya's. | Build for your augments and the chaos rather than defaulting to pure AP. |
Champion Analysis
Role / Current performance
Nidalee the Bestial Huntress operates in Hextech Mayhem as a mage-fighter defined by form switching and long-range poke capabilities. The mode's dramatically reduced cooldowns allow her to shift between human and cougar forms with unprecedented frequency, making her one of the most flexible champions available. Her core identity centers on this duality: human form delivers devastating ranged damage while cougar form provides burst and mobility. In human form, Nidalee's primary weapon is Javelin Toss, a long-range poke tool that deals increased damage based on travel distance. When combined with the movement speed from Primal Surge, she can position for maximum-range javelins that punish enemies from unexpected distances. Bushwhack adds utility through vision and enemy slows, supporting area control. Primal Surge also functions as a team tool, healing allies and granting attack speed to enhance ADC damage output, giving Nidalee supportive value beyond raw damage. Cougar form transforms Nidalee into a close-quarters threat. Takedown delivers empowered burst damage on her next attack, while Swipe provides AoE damage for fighting multiple opponents. Prowl grants movement speed for chasing down targets or escaping dangerous situations. The ability to freely switch between forms with Aspect of the Cougar allows for flexible combat adaptation, letting Nidalee engage, burst, and disengage in rapid succession. Her strategic value lies in this adaptability. She can poke enemies down from safety before committing to cougar form executes, or use cougar mobility to reposition and reset. The frequent form switching available in Hextech Mayhem means she maintains high burst output while retaining the zoning pressure of her human form. This creates a playstyle where positioning and timing determine effectiveness: landing empowered javelins creates kill opportunities, while smart cougar form usage secures finishes or enables escapes. Nidalee rewards players who can seamlessly weave between forms, using each for its specific strengths while minimizing exposure to enemy retaliation.
Core Tips
Long-form tips / Play pattern
Nidalee the Bestial Huntress succeeds in Mayhem ARAM through disciplined spacing and careful engagement timing rather than aggressive frontlining. She functions as a siege engine that requires teammates between her and the enemy, operating at maximum Javelin Toss range whenever possible. Walking past melee minions to throw spears is overextension that invites punishment. The single-lane format eliminates flanking options, making the back-and-forth rhythm essential: throw a spear, step back or sideways, and never remain stationary after casting. Aiming for the edges of enemy formations rather than the center creates better angles and reduces exposure. Landing a max-range spear on a hunted target is the signal to commit. Immediately switch to Cougar Form and use W to pounce on the marked enemy. The pounce reset distinguishes effective Nidalee players from average ones. Pouncing without the Hunt debuff is acceptable only when finishing low-health targets that cannot retaliate, as unforced pounces leave Nidalee stranded in enemy territory with no escape. Missing a spear means staying in human form and kiting backward rather than switching to Cougar Form prematurely. The passive movement speed helps repositioning without burning escape cooldowns. Snowball serves as an emergency tool rather than a primary engage option. Nidalee is too vulnerable to initiate fights with Snowball from full range. Instead, use it to close distance after landing a long-range spear on a hunted target, then decide whether to commit or simply chunk the enemy for free damage. Snowball also functions as a dodge mechanism against heavy engage champions, allowing Nidalee to jump over approaching threats to their backline and force them to reposition. Using Snowball to escape to a minion is preferable to dying with the ability available. Primary targets are enemy backline carries and squishy supports. A max-range spear on an ADC forces a recall or passive play. Wasting cooldowns on tanks is inefficient unless no other targets exist. Prioritize enemies who have expended mobility or defensive cooldowns, and track major abilities like Zhonya's Hourglass and Guardian Angel to identify vulnerable moments. The push-and-pull rhythm defines Nidalee's tempo. When her team has pressure, she steps up to siege. When enemies apply pressure, she yields ground freely rather than dying for towers. Waveclear from human form with auto-attacks and spears preserves Cougar W for escape if enemies dive. After securing a numbers advantage, switching to Cougar Form and rushing towers with the heal's attack speed buff accelerates objectives. When the enemy gains a pick, immediate retreat is essential. Diving requires clear numbers advantage or enemies low enough for a single Cougar combo to kill. Nidalee should never dive first, instead letting tanks absorb tower aggro before following up with spear and pounce. Tower damage ramps faster than on Summoner's Rift, making more than two shots likely fatal. Exit tower range immediately after securing kills. When behind, Nidalee shifts from playmaker to punisher, waiting for enemy overextensions rather than forcing engages. Her heal keeps actual carries alive, and the attack speed buff remains valuable. Staying in human form more often and using Cougar Form only for executes or escapes minimizes deaths that would extend enemy leads. When engaged upon, running is the correct response, turning to fight only with a clear spear on a hunted target and team support.
Read full guidePlaystyle Guide
Playstyle / Team structure
Nidalee the Bestial Huntress transitions through three distinct phases in ARAM: Mayhem, evolving from a cautious artillery mage into a hybrid sniper and finisher before becoming a precision assassin who must balance damage output with survival. During the early game at levels one through six, Nidalee starts in the back line and fishes for Javelin Tosses the moment minions meet, aiming to force enemies off the wave so her team can set up a slow push. She avoids walking up for auto-attacks unless she has a clear numbers advantage or the enemy has used key cooldowns, as her kill pressure remains low until unlocking Cougar Form. She stays behind caster minions and moves laterally to dodge return poke while seeking angles, giving up ground against hard engage champions like Pyke or Leona rather than eating a stun. She throws spears on cooldown but releases only when the angle is favorable, as a missed spear yields nothing. Landing a max-range hit allows her to transition into Cougar Form with Pounce and Takedown for execute damage, but only on isolated or low targets. She keeps Mark/Dash as a disengage tool rather than using it aggressively, as she lacks the durability to survive burst. Pushing to crash the wave into the enemy tower creates chaos and forces opponents to dodge spears while last-hitting, which represents her win condition. The mid game at levels seven through eleven marks Nidalee's power spike, where she transitions from pure poker to hybrid sniper and finisher focused on creating picks. She plays in the fog of war, standing in side bushes or outside enemy vision range to make her spears inevitable. In team fights, she stays on flanks within range to collapse on marked targets. Her trading rhythm involves throwing a spear to start, then pouncing in with Swipe for area damage and Takedown on the marked target before immediately pouncing out. She avoids staying in Cougar Form under focus fire, switching back to Human Form to heal herself or allies with Primal Surge while repositioning. Mark/Dash becomes an aggressive gap-closer on marked targets, allowing her to delete squishies with a full combo, but she avoids engaging on unmarked targets due to insufficient damage. Late game at levels twelve and beyond demands precision and survival, as everyone has items capable of killing Nidalee in one combo. She stays completely out of sight until fights start, positioning behind tanks or in side bushes while throwing spears from darkness. She assesses each landed spear before committing, going in only on isolated targets with team follow-up available. In full team fights, she switches to Cougar Form only to execute low-HP targets or escape. She saves Mark/Dash for executes or escapes rather than initiating fights. Her Primal Surge keeps allies topped off before fights and provides attack speed buffs to help the ADC take towers faster during sieges. Whether ahead or behind, Nidalee's presence alone zones enemies, and staying alive while continuously throwing spears forces opponents into mistakes she can punish with a full Cougar combo to close out the match.
Read full guideStrengths and Weaknesses
Strengths / Weaknesses
Nidalee the Bestial Huntress excels when she establishes an early lead through successful spear hits and kills before the first tower falls, as this advantage accelerates rapidly in Mayhem. Her heal scaling and cooldown reduction allow her to sustain her entire team through poke exchanges, while Cougar form transforms from a waveclear tool into a dive execution mechanism. When ahead, she should control center health relics and the enemy's side of the map, throwing spears from off-screen or through minion wave gaps. She punishes enemies who greed for augment pickups or overextend for Snowball throws. After landing a max-range spear on a squishy target, she can Cougar W in, burst them down, and immediately retreat. She must not linger in melee range after a kill, instead resetting to human form to heal her frontline and seek the next angle. The biggest throws when ahead are forcing bad Cougar dives into five people and overhealing herself while ignoring teammates. Even when she can one-shot a marked target, she should respect enemy hard crowd control or burst augments. She should stay human, poke, and let her team's engage start fights, going in only to clean up low-health targets or chase scattered enemies after a won teamfight. Her Primal Surge heals for massive amounts when ahead, and using it on her initiator or marksman keeps her frontline healthy for indefinite sieging. When behind, Nidalee falls off hard because she cannot create the marked target condition. The accelerated Mayhem pace means less time to scale and less space to land skillshots. Her priority becomes stopping forced Cougar executes on healthy targets, as jumping in and getting stunned feeds more gold and ends the game. She should play almost entirely in human form, using traps on enemy engage paths, in minion waves, at choke points, and where her team expects dives. Traps shred resistances and reveal enemies, helping her team's burst mages and marksmen even when she is not the primary damage source. Heal duty becomes her main value when behind. A fed ADC or mage on her team deals more damage than a behind Nidalee forcing plays, so she should heal them on cooldown, trap divers, and throw spears only when safe. Defensive augments should be used to peel and disengage rather than play aggressive. Snowball becomes a defensive escape tool over walls rather than an engage option. When the game is unrecoverable against multiple divers, global ults, or burst augments with no frontline or peel, she must give up outer towers and set traps under her inhibitor tower, hoping for an enemy overcommit into her team's collapse.
Read full guideChampion Background
Lore / Identity / Text block
Nidalee the Bestial Huntress lives and dies by her spear accuracy and form-swapping tempo in ARAM: Mayhem. With reduced cooldowns and free mana flow, she becomes a poke menace that can also execute low-health targets. Players who cannot land Q consistently provide almost no pressure, while those who hit everything control the lane and delete squishies. Her passive, Prowl, marks champions as Hunted when hit by Javelin Toss or Bushwhack. Marked targets are revealed, and moving toward them grants bonus movement speed. This speed burst helps close gaps after long-range spears and allows sidestepping return fire while repositioning for Cougar combos. The mark serves as the green light for engagement, as Cougar abilities gain bonus damage against Hunted targets. Engaging without a mark turns Nidalee into a low-output melee assassin who loses execute pressure and likely dies for free. Javelin Toss is her primary poke tool, dealing more damage the further it travels. Max-range hits are the win condition, and with Mayhem's reduced cooldowns, spears can be thrown constantly. The spear passes through minions but only hits the first enemy champion, requiring clear sightlines. Bushwhack provides free vision and marks without needing to land a spear, while Pounce becomes a mobility machine with resetting jumps toward Hunted targets. One bad jump without a mark often means death, especially against heavy crowd control compositions. Primal Surge offers sustain through healing, which should be used early to stay in fighting shape rather than waiting until critical health. Aspect of the Cougar bridges her playstyles, allowing the pattern of spear into form swap into pounce into execute. Starting in Human form to poke until a kill opportunity appears, then swapping to Cougar to dive a marked target, represents proper teamfight usage. Swapping to Cougar at the wrong time, before landing a mark or when enemies have cooldowns ready, makes Nidalee an easy melee target with no defensive tools. The strategic core centers on fishing for marks before going in, using traps near side brushes or wave edges for free empowered abilities, and tracking low-health enemies trying to reset in brush. Minion blocking counters her spears, and smart enemies stay behind their wave. Bad form swaps are the most common way Nidalee players die in Mayhem, forcing either commitment to bad fights or wasting time swapping back while exposed.
Read full guideMistakes to Avoid
Common mistakes / Risk control
Nidalee in ARAM: Mayhem lives and dies by her Cougar Form execution. Because the mode amplifies damage and healing, missing a spear is annoying, but failing to execute a marked target is a disaster. Most losses on this champion happen when players treat her like a pure poke mage or dive without an exit plan. Mechanical mistakes center on Cougar Form mismanagement. Missing the execute reset on W leaves Nidalee stuck in melee range with no escape tool, which in Mayhem's high burst environment usually means getting deleted instantly. Players should verify the target is low enough for the execute damage before pouncing. If the reset is lost, immediately use Swipe for damage and Takedown for an execute, then walk backward without chasing further. Using Cougar W to engage without a Hunt mark deals minimal damage and surrenders the only mobility spell, allowing enemies to turn and burst. Players should only use Cougar W to engage if the target is Hunted, landing a human Q or placing a trap first. Forgetting to switch forms during extended fights wastes potential damage windows, as Cougar Form abilities have no cooldowns tied to the form switch. Players should cycle forms by marking with Human Q or trap, using Cougar W-E-Q for burst, switching back to Human to reset Cougar cooldowns, and repeating. Healing only at full health misses crucial tower-pushing power and sustained fighting potential from the attack speed buff, which should be used before big engages or when pushing structures. Decision mistakes undermine Nidalee's effectiveness when players play purely as a poke champion. Standing at max range and refusing to go Cougar Form causes damage to fall off once enemies buy magic resistance or healing reduction. Nidalee needs to execute low targets to reset and maintain pressure. Diving into five people for one mark on a tank results in getting crowd-controlled and burst down before switching back. Players should prioritize marks on squishy or isolated targets and avoid diving the frontline unless the team is already engaging. Ignoring bushes for passive movement speed makes Nidalee an easy target for skill shots. Players should dip in and out of side bushes to maintain passive speed, making them harder to hit while angling spears from unexpected positions. Trapping the wave instead of champions wastes trap cooldown on negligible minion damage. Traps should be placed in brush, near health relics, or in chokepoints where enemies walk. Building full damage with no survivability against heavy engage comps results in getting one-shot before finishing a combo. Players should adapt builds with defensive items or augments that provide shields, healing, or stasis to survive long enough for chain resets. Nidalee demands rhythm through poke, mark, pounce, execute, reset, and repeat. Breaking that rhythm by missing resets or diving blindly turns Nidalee into a liability.
Read full guideFAQ
Nidalee
Is Nidalee good in ARAM: Mayhem? She is a strong pick but demands accuracy. Mayhem's accelerated pace means fights happen more often, so you land more spears but also get dove more frequently. If you miss your Javelin Tosses, you provide almost zero teamfight value. You need to hit spears to unlock your Cougar form execution damage. What is the most important mechanic to master? Landing the max-range Javelin Toss is non-negotiable. A long-range hit applies Hunted, marking the target and reducing your Cougar form cooldowns. This lets you gap-close with W, execute with Q, and reset to poke again. Short-range spears deal negligible damage and leave you vulnerable. How do I use Cougar form in teamfights? Do not engage in Cougar form unless the target is Hunted. Use W to dash to a marked target for the execute bonus on Q. Swipe (W) in Cougar form helps clear waves or damage clumped enemies, but you should retreat to human form immediately after. Staying in melee range without resets gets you killed instantly in Mayhem.
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