ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #154

Nidalee ARAM Mayhem Build & Best Augments

Nidalee role and playstyle: baseline role is mid-lane style, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Nidalee Nidalee the Bestial Huntress Mage
TierT5
Rank#154
Win Rate46.11%
Pick Rate0.67%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate48.17%
Pick Rate20.84%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate47.61%
Pick Rate15.19%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate48.39%
Pick Rate7.04%

Situational itemstop 12

Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.51%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

48.10%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.81%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.18%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.98%
Horizon Focus Horizon Focus Horizon Focus
Total Price
2,700
Price
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

47.68%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

44.42%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.34%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.39%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

47.24%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

44.59%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.61%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.30%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.30%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.35%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

45.53%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

45.53%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.56%
Pick Rate
8.13%
Games
1,873

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT150.56%8.13%1,873
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
49.21%
Pick Rate
6.28%
Games
1,447

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT149.21%6.28%1,447
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.71%
Pick Rate
4.21%
Games
971

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT148.71%4.21%971
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.43%
Pick Rate
10.34%
Games
2,381

Gain ability haste equal to 30% AP .

View augment details
PrismaticT148.43%10.34%2,381
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.30%
Pick Rate
8.30%
Games
1,913

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT148.30%8.30%1,913
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.93%
Pick Rate
5.24%
Games
1,206

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT147.93%5.24%1,206
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
47.89%
Pick Rate
6.06%
Games
1,395

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT147.89%6.06%1,395
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
47.61%
Pick Rate
6.63%
Games
1,527

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT147.61%6.63%1,527
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
47.60%
Pick Rate
9.42%
Games
2,170

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT147.60%9.42%2,170
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.82%
Pick Rate
6.75%
Games
1,555

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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PrismaticT146.82%6.75%1,555
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.50%
Pick Rate
6.39%
Games
1,471

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

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PrismaticT146.50%6.39%1,471
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
46.43%
Pick Rate
6.33%
Games
1,458

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT146.43%6.33%1,458
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.29%
Pick Rate
11.63%
Games
2,679

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.29%11.63%2,679
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
46.06%
Pick Rate
5.83%
Games
1,344

Your champion's first basic ability (Q) gains 100 ability haste .

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GoldT146.06%5.83%1,344
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
45.91%
Pick Rate
8.38%
Games
1,930

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT145.91%8.38%1,930
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
45.86%
Pick Rate
16.17%
Games
3,724

Grants 20 – 80 (based on level) ability power .

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SilverT145.86%16.17%3,724
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
45.68%
Pick Rate
4.98%
Games
1,147

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT145.68%4.98%1,147
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.48%
Pick Rate
11.62%
Games
2,676

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT145.48%11.62%2,676
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.05%
Pick Rate
10.48%
Games
2,415

Grants 18% armor penetration and magic penetration .

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GoldT145.05%10.48%2,415
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.01%
Pick Rate
14.13%
Games
3,255

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT145.01%14.13%3,255
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
44.95%
Pick Rate
17.02%
Games
3,920

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT144.95%17.02%3,920
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
44.93%
Pick Rate
4.54%
Games
1,046

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

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SilverT144.93%4.54%1,046
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.84%
Pick Rate
5.22%
Games
1,202

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

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PrismaticT144.84%5.22%1,202
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.78%
Pick Rate
4.87%
Games
1,121

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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PrismaticT144.78%4.87%1,121
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
44.10%
Pick Rate
8.36%
Games
1,925

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

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SilverT144.10%8.36%1,925
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
44.10%
Pick Rate
16.98%
Games
3,912

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT144.10%16.98%3,912
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
43.90%
Pick Rate
9.11%
Games
2,098

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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GoldT143.90%9.11%2,098
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
41.67%
Pick Rate
7.38%
Games
1,699

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT141.67%7.38%1,699
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.64%
Pick Rate
1.86%
Games
428

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT251.64%1.86%428
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
50.77%
Pick Rate
2.27%
Games
522

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT250.77%2.27%522
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
50.22%
Pick Rate
2.97%
Games
685

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT250.22%2.97%685
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
49.94%
Pick Rate
3.49%
Games
803

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT249.94%3.49%803
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.57%
Pick Rate
2.55%
Games
587

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT249.57%2.55%587
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.45%
Pick Rate
2.11%
Games
485

Gain 2 Stat Anvils .

View augment details
SilverT248.45%2.11%485
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.28%
Pick Rate
3.52%
Games
812

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT248.28%3.52%812
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.15%
Pick Rate
1.41%
Games
324

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT248.15%1.41%324
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.05%
Pick Rate
2.23%
Games
514

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT248.05%2.23%514
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
47.90%
Pick Rate
2.17%
Games
501

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT247.90%2.17%501
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
47.77%
Pick Rate
2.14%
Games
494

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT247.77%2.14%494
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
47.69%
Pick Rate
3.38%
Games
778

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT247.69%3.38%778
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
47.61%
Pick Rate
1.63%
Games
376

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT247.61%1.63%376
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
47.40%
Pick Rate
2.67%
Games
616

Gain 1750 upon acquiring this augment.

View augment details
GoldT247.40%2.67%616
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
47.29%
Pick Rate
3.37%
Games
776

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT247.29%3.37%776
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
47.27%
Pick Rate
3.18%
Games
732

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT247.27%3.18%732
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
46.60%
Pick Rate
2.11%
Games
485

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT246.60%2.11%485
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
46.11%
Pick Rate
3.62%
Games
835

Grants 60 ability haste .

View augment details
GoldT246.11%3.62%835
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
45.99%
Pick Rate
2.27%
Games
524

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.99%2.27%524
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
45.24%
Pick Rate
1.46%
Games
336

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT245.24%1.46%336
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
45.14%
Pick Rate
1.25%
Games
288

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT245.14%1.25%288
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
44.82%
Pick Rate
2.85%
Games
656

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT244.82%2.85%656
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.59%
Pick Rate
1.61%
Games
370

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT244.59%1.61%370
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.14%
Pick Rate
3.78%
Games
870

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT244.14%3.78%870
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
44.14%
Pick Rate
1.41%
Games
324

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT244.14%1.41%324
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
43.78%
Pick Rate
2.48%
Games
571

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT243.78%2.48%571
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
43.77%
Pick Rate
3.73%
Games
859

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT243.77%3.73%859
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.57%
Pick Rate
3.85%
Games
886

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT243.57%3.85%886
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
43.44%
Pick Rate
1.49%
Games
343

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT243.44%1.49%343
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.15%
Pick Rate
2.73%
Games
628

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT243.15%2.73%628
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
43.11%
Pick Rate
1.48%
Games
341

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT243.11%1.48%341
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.05%
Pick Rate
1.97%
Games
453

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT243.05%1.97%453
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.59%
Pick Rate
1.41%
Games
324

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT242.59%1.41%324
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
42.14%
Pick Rate
1.99%
Games
458

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT242.14%1.99%458
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
42.12%
Pick Rate
1.60%
Games
368

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT242.12%1.60%368
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
41.67%
Pick Rate
1.35%
Games
312

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT241.67%1.35%312
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.88%
Pick Rate
1.78%
Games
411

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT240.88%1.78%411
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.61%
Pick Rate
2.73%
Games
628

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT240.61%2.73%628
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
40.21%
Pick Rate
1.62%
Games
373

Grants 50% critical strike chance .

View augment details
GoldT240.21%1.62%373
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.81%
Pick Rate
0.59%
Games
135

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT354.81%0.59%135
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
52.27%
Pick Rate
0.76%
Games
176

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT352.27%0.76%176
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.65%
Games
150

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT350.00%0.65%150
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.68%
Pick Rate
0.68%
Games
157

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT349.68%0.68%157
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
48.78%
Pick Rate
0.53%
Games
123

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT348.78%0.53%123
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
48.10%
Pick Rate
0.91%
Games
210

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT348.10%0.91%210
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.00%
Pick Rate
0.65%
Games
150

Grants 3 random Dragon Souls .

View augment details
PrismaticT348.00%0.65%150
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
47.90%
Pick Rate
1.03%
Games
238

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT347.90%1.03%238
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
47.62%
Pick Rate
0.64%
Games
147

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT347.62%0.64%147
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.34%
Pick Rate
0.90%
Games
207

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT347.34%0.90%207
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.67%
Pick Rate
1.04%
Games
240

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT346.67%1.04%240
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
46.48%
Pick Rate
0.92%
Games
213

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT346.48%0.92%213
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.45%
Pick Rate
1.22%
Games
282

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT346.45%1.22%282
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
46.43%
Pick Rate
0.73%
Games
168

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT346.43%0.73%168
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
46.37%
Pick Rate
1.08%
Games
248

Grants 20% heal and shield power .

View augment details
SilverT346.37%1.08%248
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
45.90%
Pick Rate
0.53%
Games
122

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT345.90%0.53%122
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.41%
Pick Rate
0.80%
Games
185

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT345.41%0.80%185
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
45.37%
Pick Rate
0.94%
Games
216

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT345.37%0.94%216
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.04%
Pick Rate
0.57%
Games
131

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT345.04%0.57%131
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
44.81%
Pick Rate
0.79%
Games
183

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT344.81%0.79%183
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
44.77%
Pick Rate
1.04%
Games
239

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT344.77%1.04%239
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
44.71%
Pick Rate
0.74%
Games
170

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT344.71%0.74%170
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
44.68%
Pick Rate
0.82%
Games
188

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT344.68%0.82%188
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
44.17%
Pick Rate
0.52%
Games
120

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT344.17%0.52%120
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
44.10%
Pick Rate
0.85%
Games
195

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT344.10%0.85%195
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
43.40%
Pick Rate
0.92%
Games
212

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT343.40%0.92%212
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.93%
Pick Rate
0.86%
Games
198

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT342.93%0.86%198
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.75%
Pick Rate
0.57%
Games
131

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT342.75%0.57%131
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
42.70%
Pick Rate
0.77%
Games
178

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT342.70%0.77%178
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
42.11%
Pick Rate
0.58%
Games
133

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT342.11%0.58%133
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
41.54%
Pick Rate
0.56%
Games
130

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT341.54%0.56%130
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
41.54%
Pick Rate
0.56%
Games
130

Gain 15% omnivamp .

View augment details
SilverT341.54%0.56%130
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
41.51%
Pick Rate
0.69%
Games
159

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT341.51%0.69%159
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
40.54%
Pick Rate
0.80%
Games
185

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT340.54%0.80%185
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
40.25%
Pick Rate
0.69%
Games
159

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT340.25%0.69%159
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.00%
Pick Rate
0.85%
Games
195

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT340.00%0.85%195
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
37.74%
Pick Rate
0.69%
Games
159

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT337.74%0.69%159
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
35.39%
Pick Rate
0.77%
Games
178

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT335.39%0.77%178
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
56.41%
Pick Rate
0.34%
Games
78

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT456.41%0.34%78
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
55.68%
Pick Rate
0.38%
Games
88

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT455.68%0.38%88
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
55.56%
Pick Rate
0.39%
Games
90

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT455.56%0.39%90
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.17%
Pick Rate
0.40%
Games
92

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT452.17%0.40%92
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.60%
Pick Rate
0.36%
Games
83

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT450.60%0.36%83
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.18%
Pick Rate
0.26%
Games
61

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT449.18%0.26%61
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.12%
Pick Rate
0.25%
Games
57

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT449.12%0.25%57
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.45%
Games
103

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT448.54%0.45%103
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
48.24%
Pick Rate
0.37%
Games
85

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
SilverT448.24%0.37%85
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
48.11%
Pick Rate
0.46%
Games
106

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT448.11%0.46%106
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.00%
Pick Rate
0.43%
Games
100

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT448.00%0.43%100
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
47.37%
Pick Rate
0.41%
Games
95

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT447.37%0.41%95
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.13%
Pick Rate
0.38%
Games
87

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT447.13%0.38%87
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
46.99%
Pick Rate
0.36%
Games
83

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT446.99%0.36%83
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
46.75%
Pick Rate
0.33%
Games
77

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT446.75%0.33%77
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
46.55%
Pick Rate
0.25%
Games
58

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT446.55%0.25%58
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
45.28%
Pick Rate
0.46%
Games
106

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT445.28%0.46%106
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.83%
Pick Rate
0.25%
Games
58

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT444.83%0.25%58
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
43.96%
Pick Rate
0.40%
Games
91

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT443.96%0.40%91
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
43.22%
Pick Rate
0.51%
Games
118

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT443.22%0.51%118
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
42.98%
Pick Rate
0.49%
Games
114

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT442.98%0.49%114
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.67%
Pick Rate
0.47%
Games
108

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT441.67%0.47%108
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.03%
Pick Rate
0.34%
Games
78

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT441.03%0.34%78
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
40.35%
Pick Rate
0.25%
Games
57

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT440.35%0.25%57
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.24%
Pick Rate
0.34%
Games
79

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT439.24%0.34%79
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
38.98%
Pick Rate
0.26%
Games
59

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT438.98%0.26%59
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
38.95%
Pick Rate
0.41%
Games
95

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT438.95%0.41%95
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
38.33%
Pick Rate
0.26%
Games
60

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT438.33%0.26%60
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
37.97%
Pick Rate
0.34%
Games
79

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT437.97%0.34%79
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
37.65%
Pick Rate
0.37%
Games
85

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT437.65%0.37%85
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
37.50%
Pick Rate
0.28%
Games
64

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT437.50%0.28%64
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
37.39%
Pick Rate
0.50%
Games
115

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT437.39%0.50%115
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
35.53%
Pick Rate
0.33%
Games
76

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT435.53%0.33%76
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
34.15%
Pick Rate
0.36%
Games
82

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT434.15%0.36%82
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
30.68%
Pick Rate
0.38%
Games
88

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT430.68%0.38%88
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.23%
Games
54

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT550.00%0.23%54
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
50.00%
Pick Rate
0.23%
Games
52

Grants 60% bonus attack speed .

View augment details
SilverT550.00%0.23%52
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
47.27%
Pick Rate
0.24%
Games
55

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT547.27%0.24%55
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
40.74%
Pick Rate
0.23%
Games
54

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT540.74%0.23%54
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.62%
Pick Rate
0.23%
Games
53

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT539.62%0.23%53
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
35.71%
Pick Rate
0.24%
Games
56

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT535.71%0.24%56

Nidalee Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Heal Augment or Heavy Sustain Comps)

RWQE

R > W > Q > E (Cougar Form Augment or Execute Builds)

Nidalee Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Nidalee counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Read counter details

Countered By

5

Nidalee is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Read counter details

Nidalee Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Ornn Ornn Ornn T3
Tier
T3
Rank
#85
Win Rate
49.54%
Pick Rate
0.57%

Ornn is a frontline tank who starts fights, soaks pressure, and turns narrow bridge space into a trap. His signature pattern is simple: slow the enemy approach, look for a knock-up angle, then punish anyone who stays too close after the engage. In ARAM: Mayhem, Ornn likes the constant brawling because teams group often and terrain pressure matters more. He is not a fast poke champion, so play around clean engages, follow-up crowd control, and durable builds that let you survive the first burst. If your team needs someone to walk forward first, Ornn is usually happy to take that job. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Hard Crowd Control: Nidalee has no crowd control in Human Form and only a conditional root on her Cougar W. She relies on teammates to stop enemies from dodging her Javelin Toss or to hold them still for a full Cougar combo. Engage and Disengage: She cannot start fights effectively against competent opponents who dodge spears. She needs an initiator to force enemy cooldowns, allowing her to follow up safely. Peel for Reset: Once she goes in, Nidalee commits to a dive. She needs allies who can peel her out if a reset fails or if she gets collapsed on after a takedown. Top Synergy Pairings Blitzcrank (High Value) Synergy Mechanism: Blitzcrank creates the "caught out" scenario Nidalee dreams of. A successful Rocket Grab forces an enemy into Nidalee's optimal range without requiring her to land a max-range spear. Combo: Blitzcrank lands a hook and knock-up. Nidalee immediately follows with a free Javelin Toss at point-blank range for massive damage, then transforms to Cougar Form to execute with a W-E-Q combo. Best Scenario: The enemy team is grouped near a tower, and Blitzcrank grabs a squishy target. Nidalee deletes the target before the enemy team can react, creating a 4v5. Enemy Answer: Enemies will stand behind minions to block hooks, reducing Blitzcrank's threat. They may also rush Mercury's Treads or buy QSS to break the grab chain. Failure Risk: If Blitzcrank grabs a tank with high armor or a champion like Amumu, Nidalee wastes cooldowns on a target she cannot kill, leaving her vulnerable to a counter-engage. Recovery: Nidalee must immediately disengage using Cougar W away from the tank. She resets her spacing and looks for a spear on a backline target while the tank is overextended. Morgana (High Value) Synergy Mechanism: Morgana provides the lockdown Nidalee lacks. Her Dark Binding holds enemies still, guaranteeing a Javelin Toss hit. Black Shield protects Nidalee during her Cougar Form dive. Combo: Morgana lands a long-range binding. Nidalee lands a spear on the rooted target, proccing the Hunt. She then uses the extended Cougar W range to gap-close and execute while the enemy is still rooted. Best Scenario: An enemy champion attempts to siege or poke. Morgana snares them, and Nidalee uses the Hunt mark to jump over the frontline, assassinating the enemy carry. Enemy Answer: Opponents will buy Quick Silver Sash or Mikael's Blessing to cleanse the binding. They may also spread out to avoid multi-target Tormented Shadow damage, making single-target bindings easier to land. Failure Risk: If Nidalee dives too deep after the binding ends, she enters the enemy team alone. Morgana's shield may break, leaving Nidalee vulnerable to crowd control. Recovery: Nidalele should save her Cougar W jumps for escape paths. If the kill is not secured, she jumps back toward Morgana to stay under Black Shield protection. Malphite (Strong Value) Synergy Mechanism: Malphite forces enemy backlines to burn Flash or defensive cooldowns. His Unstoppable Force engage creates a clustered target zone for Nidalee spears or easy Cougar Form cleanup. Combo: Malphite R hits multiple enemies. Nidalee throws a Javelin into the knock-up cluster. If a target is Hunted, she uses Cougar W to enter the fight and Q-smite low-health targets for resets. Best Scenario: The enemy team is poking from a distance. Malphite engages on their backline. Nidalee follows the engage, using the chaos to land spears on displaced targets. Enemy Answer: Enemies will hold Flash or dashes to dodge Malphite's R. They may also build Zhonya's Hourglass to stall time during the engage. Failure Risk: If Malphite engages too deep without Nidalee in range to follow up, he dies alone. Nidalee may also get caught by stray crowd control if she enters the fight too late. Recovery: Nidalee should hover at max spear range during the engage. If Malphite fails to hit priority targets, she stays in Human Form to poke and zone, saving Cougar Form for disengage. Ashe (Strong Value) Synergy Mechanism: Ashe provides vision and long-range initiation. Her Crystal Arrow sets up guaranteed Javelin Toss hits from across the map, and her Hawkshot reveals enemies in bushes where Nidalee wants to trap. Combo: Ashe fires an Enchanted Crystal Arrow at a distant enemy. Nidalee throws a Javelin Toss to intercept the stunned target. The double impact often kills or forces the enemy out of the fight. Best Scenario: The enemy team is resetting or hiding in a bush. Ashe reveals them with Hawkshot, then arrows a stationary target. Nidalee snipes the revealed enemy. Enemy Answer: Enemies will build Edge of Night or carry QSS to break the stun. They may also position behind tanks to block arrows. Failure Risk: If Nidalee misses the spear on a stunned target, the kill opportunity is wasted. Ashe also lacks the peel to save Nidalee if she gets dived by assassins. Recovery: Nidalee falls back to trap placement around the engage zone. She uses Bushwhack to zone off the enemy follow-up while Ashe provides slowing cover fire. Ornn (Moderate Value) Synergy Mechanism: Ornn provides a massive knock-up setup with his Call of the Forge God. He also upgrades Nidalee's items, giving her a mid-to-late-game stat spike that enhances her spear damage and sustain. Combo: Ornn R knocks up the enemy team. Nidalee lands a Javelin Toss on a knocked-up target. She then dives in Cougar Form to clean up scattered enemies while Ornn shields the frontline. Best Scenario: A prolonged siege where Ornn slowly chips away at enemy resistances. Nidalee benefits from the item upgrade power spike to break a stalemate. Enemy Answer: Enemies will focus Ornn to stop the upgrade process. They may also disengage instantly when Ornn starts his ultimate, denying the setup. Failure Risk: Ornn's engage is slower and more telegraphed than Malphite's. Nidalee may mistime her spear if the enemy flashes the Ornn knock-up. Recovery: Nidalee uses her traps to cover Ornn's retreat. She stays in Human Form to heal allies with Primal Surge and poke until Ornn's cooldowns return.

Nidalee thrives when teammates force enemies to stand still or burn their mobility. She fails when her team expects her to be the primary engage or frontline damage sponge. Pick her with champions who can start fights, lock down priority targets, or provide the vision needed to land a game-changing spear.

Nidalee ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPoke mage who fishes for spears from max range and commits to Cougar Form only when targets are already low.Reset-based skirmisher who throws spears to create entry points for Cougar Form dives rather than slowly chipping down enemies.Commit aggressively to Cougar Form dives instead of playing passive poke.
Tempo and RhythmSlow burn pacing where you poke, reposition, and chip enemies over time before going for kills after extended attrition.Relentless tempo with one long fight broken by respawns, requiring you to fight at partial health and use heals for attack speed.Fight wounded and trust resets to sustain rather than resetting to full.
Bushwhack UsageTraps function primarily as zoning tools to control space and discourage enemy advances in standard ARAM.Traps become engage enablers that reveal targets, trigger Hunt marks, and let you pounce on enemies you never speared.Place traps actively in fights to create Hunt marks for engages.
Snowball UsageTreated as a disengage tool or way to close on already isolated marked targets, rarely used to initiate fights.Legitimate burst combo tool where Snowball into Cougar Form lets you reach and delete backline targets before they react.Use Snowball aggressively to reach backline targets you cannot spear.
Skill Order FlexibilityOne correct path: max Javelin Toss first with a point in Bushwhack, then Primal Surge second for poke and heal utility.Augments enable alternative paths like maxing Primal Surge first for attack speed or prioritizing Cougar abilities for reset chains.Read your augments and adapt skill order to match their strengths.
Build AdaptationPure ability power builds with mana sustain are standard, using the same items and runes nearly every game.Augments define your build, potentially requiring attack speed, on-hit, bruiser hybrid, or mandatory defensive items like Zhonya's.Build for your augments and the chaos rather than defaulting to pure AP.

Champion Analysis

Role / Current performance

Overview

Nidalee the Bestial Huntress operates in Hextech Mayhem as a mage-fighter defined by form switching and long-range poke capabilities. The mode's dramatically reduced cooldowns allow her to shift between human and cougar forms with unprecedented frequency, making her one of the most flexible champions available. Her core identity centers on this duality: human form delivers devastating ranged damage while cougar form provides burst and mobility. In human form, Nidalee's primary weapon is Javelin Toss, a long-range poke tool that deals increased damage based on travel distance. When combined with the movement speed from Primal Surge, she can position for maximum-range javelins that punish enemies from unexpected distances. Bushwhack adds utility through vision and enemy slows, supporting area control. Primal Surge also functions as a team tool, healing allies and granting attack speed to enhance ADC damage output, giving Nidalee supportive value beyond raw damage. Cougar form transforms Nidalee into a close-quarters threat. Takedown delivers empowered burst damage on her next attack, while Swipe provides AoE damage for fighting multiple opponents. Prowl grants movement speed for chasing down targets or escaping dangerous situations. The ability to freely switch between forms with Aspect of the Cougar allows for flexible combat adaptation, letting Nidalee engage, burst, and disengage in rapid succession. Her strategic value lies in this adaptability. She can poke enemies down from safety before committing to cougar form executes, or use cougar mobility to reposition and reset. The frequent form switching available in Hextech Mayhem means she maintains high burst output while retaining the zoning pressure of her human form. This creates a playstyle where positioning and timing determine effectiveness: landing empowered javelins creates kill opportunities, while smart cougar form usage secures finishes or enables escapes. Nidalee rewards players who can seamlessly weave between forms, using each for its specific strengths while minimizing exposure to enemy retaliation.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Nidalee the Bestial Huntress succeeds in Mayhem ARAM through disciplined spacing and careful engagement timing rather than aggressive frontlining. She functions as a siege engine that requires teammates between her and the enemy, operating at maximum Javelin Toss range whenever possible. Walking past melee minions to throw spears is overextension that invites punishment. The single-lane format eliminates flanking options, making the back-and-forth rhythm essential: throw a spear, step back or sideways, and never remain stationary after casting. Aiming for the edges of enemy formations rather than the center creates better angles and reduces exposure. Landing a max-range spear on a hunted target is the signal to commit. Immediately switch to Cougar Form and use W to pounce on the marked enemy. The pounce reset distinguishes effective Nidalee players from average ones. Pouncing without the Hunt debuff is acceptable only when finishing low-health targets that cannot retaliate, as unforced pounces leave Nidalee stranded in enemy territory with no escape. Missing a spear means staying in human form and kiting backward rather than switching to Cougar Form prematurely. The passive movement speed helps repositioning without burning escape cooldowns. Snowball serves as an emergency tool rather than a primary engage option. Nidalee is too vulnerable to initiate fights with Snowball from full range. Instead, use it to close distance after landing a long-range spear on a hunted target, then decide whether to commit or simply chunk the enemy for free damage. Snowball also functions as a dodge mechanism against heavy engage champions, allowing Nidalee to jump over approaching threats to their backline and force them to reposition. Using Snowball to escape to a minion is preferable to dying with the ability available. Primary targets are enemy backline carries and squishy supports. A max-range spear on an ADC forces a recall or passive play. Wasting cooldowns on tanks is inefficient unless no other targets exist. Prioritize enemies who have expended mobility or defensive cooldowns, and track major abilities like Zhonya's Hourglass and Guardian Angel to identify vulnerable moments. The push-and-pull rhythm defines Nidalee's tempo. When her team has pressure, she steps up to siege. When enemies apply pressure, she yields ground freely rather than dying for towers. Waveclear from human form with auto-attacks and spears preserves Cougar W for escape if enemies dive. After securing a numbers advantage, switching to Cougar Form and rushing towers with the heal's attack speed buff accelerates objectives. When the enemy gains a pick, immediate retreat is essential. Diving requires clear numbers advantage or enemies low enough for a single Cougar combo to kill. Nidalee should never dive first, instead letting tanks absorb tower aggro before following up with spear and pounce. Tower damage ramps faster than on Summoner's Rift, making more than two shots likely fatal. Exit tower range immediately after securing kills. When behind, Nidalee shifts from playmaker to punisher, waiting for enemy overextensions rather than forcing engages. Her heal keeps actual carries alive, and the attack speed buff remains valuable. Staying in human form more often and using Cougar Form only for executes or escapes minimizes deaths that would extend enemy leads. When engaged upon, running is the correct response, turning to fight only with a clear spear on a hunted target and team support.

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Playstyle Guide

Playstyle / Team structure

Play guide

Nidalee the Bestial Huntress transitions through three distinct phases in ARAM: Mayhem, evolving from a cautious artillery mage into a hybrid sniper and finisher before becoming a precision assassin who must balance damage output with survival. During the early game at levels one through six, Nidalee starts in the back line and fishes for Javelin Tosses the moment minions meet, aiming to force enemies off the wave so her team can set up a slow push. She avoids walking up for auto-attacks unless she has a clear numbers advantage or the enemy has used key cooldowns, as her kill pressure remains low until unlocking Cougar Form. She stays behind caster minions and moves laterally to dodge return poke while seeking angles, giving up ground against hard engage champions like Pyke or Leona rather than eating a stun. She throws spears on cooldown but releases only when the angle is favorable, as a missed spear yields nothing. Landing a max-range hit allows her to transition into Cougar Form with Pounce and Takedown for execute damage, but only on isolated or low targets. She keeps Mark/Dash as a disengage tool rather than using it aggressively, as she lacks the durability to survive burst. Pushing to crash the wave into the enemy tower creates chaos and forces opponents to dodge spears while last-hitting, which represents her win condition. The mid game at levels seven through eleven marks Nidalee's power spike, where she transitions from pure poker to hybrid sniper and finisher focused on creating picks. She plays in the fog of war, standing in side bushes or outside enemy vision range to make her spears inevitable. In team fights, she stays on flanks within range to collapse on marked targets. Her trading rhythm involves throwing a spear to start, then pouncing in with Swipe for area damage and Takedown on the marked target before immediately pouncing out. She avoids staying in Cougar Form under focus fire, switching back to Human Form to heal herself or allies with Primal Surge while repositioning. Mark/Dash becomes an aggressive gap-closer on marked targets, allowing her to delete squishies with a full combo, but she avoids engaging on unmarked targets due to insufficient damage. Late game at levels twelve and beyond demands precision and survival, as everyone has items capable of killing Nidalee in one combo. She stays completely out of sight until fights start, positioning behind tanks or in side bushes while throwing spears from darkness. She assesses each landed spear before committing, going in only on isolated targets with team follow-up available. In full team fights, she switches to Cougar Form only to execute low-HP targets or escape. She saves Mark/Dash for executes or escapes rather than initiating fights. Her Primal Surge keeps allies topped off before fights and provides attack speed buffs to help the ADC take towers faster during sieges. Whether ahead or behind, Nidalee's presence alone zones enemies, and staying alive while continuously throwing spears forces opponents into mistakes she can punish with a full Cougar combo to close out the match.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Nidalee the Bestial Huntress excels when she establishes an early lead through successful spear hits and kills before the first tower falls, as this advantage accelerates rapidly in Mayhem. Her heal scaling and cooldown reduction allow her to sustain her entire team through poke exchanges, while Cougar form transforms from a waveclear tool into a dive execution mechanism. When ahead, she should control center health relics and the enemy's side of the map, throwing spears from off-screen or through minion wave gaps. She punishes enemies who greed for augment pickups or overextend for Snowball throws. After landing a max-range spear on a squishy target, she can Cougar W in, burst them down, and immediately retreat. She must not linger in melee range after a kill, instead resetting to human form to heal her frontline and seek the next angle. The biggest throws when ahead are forcing bad Cougar dives into five people and overhealing herself while ignoring teammates. Even when she can one-shot a marked target, she should respect enemy hard crowd control or burst augments. She should stay human, poke, and let her team's engage start fights, going in only to clean up low-health targets or chase scattered enemies after a won teamfight. Her Primal Surge heals for massive amounts when ahead, and using it on her initiator or marksman keeps her frontline healthy for indefinite sieging. When behind, Nidalee falls off hard because she cannot create the marked target condition. The accelerated Mayhem pace means less time to scale and less space to land skillshots. Her priority becomes stopping forced Cougar executes on healthy targets, as jumping in and getting stunned feeds more gold and ends the game. She should play almost entirely in human form, using traps on enemy engage paths, in minion waves, at choke points, and where her team expects dives. Traps shred resistances and reveal enemies, helping her team's burst mages and marksmen even when she is not the primary damage source. Heal duty becomes her main value when behind. A fed ADC or mage on her team deals more damage than a behind Nidalee forcing plays, so she should heal them on cooldown, trap divers, and throw spears only when safe. Defensive augments should be used to peel and disengage rather than play aggressive. Snowball becomes a defensive escape tool over walls rather than an engage option. When the game is unrecoverable against multiple divers, global ults, or burst augments with no frontline or peel, she must give up outer towers and set traps under her inhibitor tower, hoping for an enemy overcommit into her team's collapse.

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Champion Background

Lore / Identity / Text block

Background copy

Nidalee the Bestial Huntress lives and dies by her spear accuracy and form-swapping tempo in ARAM: Mayhem. With reduced cooldowns and free mana flow, she becomes a poke menace that can also execute low-health targets. Players who cannot land Q consistently provide almost no pressure, while those who hit everything control the lane and delete squishies. Her passive, Prowl, marks champions as Hunted when hit by Javelin Toss or Bushwhack. Marked targets are revealed, and moving toward them grants bonus movement speed. This speed burst helps close gaps after long-range spears and allows sidestepping return fire while repositioning for Cougar combos. The mark serves as the green light for engagement, as Cougar abilities gain bonus damage against Hunted targets. Engaging without a mark turns Nidalee into a low-output melee assassin who loses execute pressure and likely dies for free. Javelin Toss is her primary poke tool, dealing more damage the further it travels. Max-range hits are the win condition, and with Mayhem's reduced cooldowns, spears can be thrown constantly. The spear passes through minions but only hits the first enemy champion, requiring clear sightlines. Bushwhack provides free vision and marks without needing to land a spear, while Pounce becomes a mobility machine with resetting jumps toward Hunted targets. One bad jump without a mark often means death, especially against heavy crowd control compositions. Primal Surge offers sustain through healing, which should be used early to stay in fighting shape rather than waiting until critical health. Aspect of the Cougar bridges her playstyles, allowing the pattern of spear into form swap into pounce into execute. Starting in Human form to poke until a kill opportunity appears, then swapping to Cougar to dive a marked target, represents proper teamfight usage. Swapping to Cougar at the wrong time, before landing a mark or when enemies have cooldowns ready, makes Nidalee an easy melee target with no defensive tools. The strategic core centers on fishing for marks before going in, using traps near side brushes or wave edges for free empowered abilities, and tracking low-health enemies trying to reset in brush. Minion blocking counters her spears, and smart enemies stay behind their wave. Bad form swaps are the most common way Nidalee players die in Mayhem, forcing either commitment to bad fights or wasting time swapping back while exposed.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Nidalee in ARAM: Mayhem lives and dies by her Cougar Form execution. Because the mode amplifies damage and healing, missing a spear is annoying, but failing to execute a marked target is a disaster. Most losses on this champion happen when players treat her like a pure poke mage or dive without an exit plan. Mechanical mistakes center on Cougar Form mismanagement. Missing the execute reset on W leaves Nidalee stuck in melee range with no escape tool, which in Mayhem's high burst environment usually means getting deleted instantly. Players should verify the target is low enough for the execute damage before pouncing. If the reset is lost, immediately use Swipe for damage and Takedown for an execute, then walk backward without chasing further. Using Cougar W to engage without a Hunt mark deals minimal damage and surrenders the only mobility spell, allowing enemies to turn and burst. Players should only use Cougar W to engage if the target is Hunted, landing a human Q or placing a trap first. Forgetting to switch forms during extended fights wastes potential damage windows, as Cougar Form abilities have no cooldowns tied to the form switch. Players should cycle forms by marking with Human Q or trap, using Cougar W-E-Q for burst, switching back to Human to reset Cougar cooldowns, and repeating. Healing only at full health misses crucial tower-pushing power and sustained fighting potential from the attack speed buff, which should be used before big engages or when pushing structures. Decision mistakes undermine Nidalee's effectiveness when players play purely as a poke champion. Standing at max range and refusing to go Cougar Form causes damage to fall off once enemies buy magic resistance or healing reduction. Nidalee needs to execute low targets to reset and maintain pressure. Diving into five people for one mark on a tank results in getting crowd-controlled and burst down before switching back. Players should prioritize marks on squishy or isolated targets and avoid diving the frontline unless the team is already engaging. Ignoring bushes for passive movement speed makes Nidalee an easy target for skill shots. Players should dip in and out of side bushes to maintain passive speed, making them harder to hit while angling spears from unexpected positions. Trapping the wave instead of champions wastes trap cooldown on negligible minion damage. Traps should be placed in brush, near health relics, or in chokepoints where enemies walk. Building full damage with no survivability against heavy engage comps results in getting one-shot before finishing a combo. Players should adapt builds with defensive items or augments that provide shields, healing, or stasis to survive long enough for chain resets. Nidalee demands rhythm through poke, mark, pounce, execute, reset, and repeat. Breaking that rhythm by missing resets or diving blindly turns Nidalee into a liability.

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FAQ

Nidalee

FAQ

Is Nidalee good in ARAM: Mayhem? She is a strong pick but demands accuracy. Mayhem's accelerated pace means fights happen more often, so you land more spears but also get dove more frequently. If you miss your Javelin Tosses, you provide almost zero teamfight value. You need to hit spears to unlock your Cougar form execution damage. What is the most important mechanic to master? Landing the max-range Javelin Toss is non-negotiable. A long-range hit applies Hunted, marking the target and reducing your Cougar form cooldowns. This lets you gap-close with W, execute with Q, and reset to poke again. Short-range spears deal negligible damage and leave you vulnerable. How do I use Cougar form in teamfights? Do not engage in Cougar form unless the target is Hunted. Use W to dash to a marked target for the execute bonus on Q. Swipe (W) in Cougar form helps clear waves or damage clumped enemies, but you should retreat to human form immediately after. Staying in melee range without resets gets you killed instantly in Mayhem.

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