ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Slow and Steady

Slow and Steady ARAM Mayhem Augment Guide

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

47.70%Win Rate
0.34%Pick Rate
T4Tier
69,389Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T447.26%0.44%25,45426.9
Stage2T545.56%0.26%14,89426.9
Stage3T545.92%0.28%15,67426.9
Stage4T446.93%0.33%16,09326.9
Stage5T560.83%0.24%12026.9

Best Champions

Best champions with this augment

Top synergy

Slow and Steady Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
52.90%
Pick Rate
0.31%
Games
62,373

Increases attack damage by 20% .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Slow and Steady + Blunt Force + It's Critical + Soul Siphon

Slow and Steady converts all attack speed into raw AD, making Blunt Force's 20% AD increase incredibly valuable. With 50% crit from It's Critical and Twice Thrice applying on-hits at 150% effectiveness, each slow but powerful attack delivers devastating burst damage. The static attack speed becomes irrelevant when every hit is a massive critical strike.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Slow and Steady + Draw Your Sword + Heavy Hitter

Draw Your Sword forces a melee conversion with 30% bonus AD, 25% bonus attack speed, and 30% bonus health. Slow and Steady converts that attack speed into even more AD while Heavy Hitter adds 3.5% max health as bonus physical damage per hit. This creates a tanky bruiser with enormous AD scaling on every attack.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Slow and Steady + Fan the Hammer + Thread the Needle

Fan the Hammer fires 5 Firecrackers per attack direction, each scaling with 14% bonus AD. Slow and Steady's massive AD conversion makes each Firecracker hit extremely hard. Thread the Needle's 18% penetration ensures all that damage goes through resistances. The static attack speed matters little when each attack unleashes multiple high-damage projectiles.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
51.18%
Pick Rate
0.49%
Games
98,693

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

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Slow and Steady + EscAPADe + The Brutalizer

EscAPADe converts all AP into bonus AD at a 1.66:1 ratio while increasing total AD by 15%. Combined with Slow and Steady's AD conversion and Blunt Force's 20% AD increase, this creates exponential AD scaling. Perfect for champions who would normally build AP but can leverage the converted attack damage for devastating basic attacks.

What Not to Pair with Slow and Steady

Bad augment synergies and low-value pairings to avoid

Avoid
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Avoid Slow and Steady + Deft

This is a hard anti-synergy. Deft grants 60% bonus attack speed, but Slow and Steady completely nullifies all attack speed bonuses, setting your attack rate to a static value. The 60% attack speed is converted to only 60 bonus attack damage, which is extremely poor value compared to other augments that directly provide AD or adaptive force.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Avoid Slow and Steady + Lightning Strikes

Lightning Strikes increases bonus attack speed from all sources by 20% and provides on-hit damage at 1.75 attack speed. Since Slow and Steady prevents benefiting from any attack speed bonuses, the percentage increase is worthless and the 1.75 attack speed threshold for the on-hit damage is impossible to reach.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
55.51%
Pick Rate
0.85%
Games
173,581

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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Avoid Slow and Steady + Critical Rhythm

Critical Rhythm grants 6% bonus attack speed per critical strike, stacking up to 60%. Slow and Steady nullifies all attack speed bonuses, rendering the stacking mechanic completely useless. You gain only the 25% critical strike chance from this augment, making it extremely inefficient compared to other crit options.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Avoid Slow and Steady + Tap Dancer

Tap Dancer grants bonus attack speed equal to 10% of total movement speed. Since Slow and Steady prevents any attack speed bonuses from functioning, this conversion mechanic is entirely wasted. You lose a significant portion of the augment's value, leaving only the stacking movement speed on basic attacks.

Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Avoid Slow and Steady + Get Excited

Get Excited grants 15% total attack speed on champion takedowns for 4 seconds. Slow and Steady nullifies all attack speed bonuses, so this portion of the augment provides zero benefit. You only receive the 100% bonus movement speed, making this a very low-value pairing for a Gold-tier augment.

Augment Explained

Slow and Steady

Augments

"Cadence": Basic attack next skill +30%, skill next basic attack +30%. Perfect for combo-based champions.

Mechanics Breakdown

Slow and Steady

Augments

"Methodical: Core effect: Basic attack → ability damage +30%, ability → basic attack damage +30% Duration: Buff lasts 3 seconds, max 1 stack Base bonus: Gain 10% attack speed and 10% ability haste Stacking rules: Damage increase multiplicatively stacks with other damage bonuses Restriction: Does not affect damage over time or summon damage

Trigger Conditions

Slow and Steady

Augments

All basic attacks (including enhanced attacks), all active ability damage (AD and AP abilities), item ability damage (Luden's, Ice Gauntlet, Trinity Force)

What Does Not Trigger

Slow and Steady

Augments

By the Book: Each tick of damage-over-time skills, true damage skills, summon damage, healing and shield effects

Hidden Mechanics

Slow and Steady

Augments

Methodical: Enhanced auto attacks (Draven Q, Gangplank Q) can trigger skill damage bonuses. Item skills (Luden's, Iceborn Gauntlet) can trigger auto attack damage bonuses. Buff lasts 3 seconds, expires if not used. Maximum 1 stack, consecutive attacks waste the buff.

Best Champion Types

Slow and Steady

Augments

"Methodical: Champions alternating auto-attacks and abilities (Ezreal, Jayce, Kai'Sa, Riven) Ability-based marksmen Fighter champions Champions reliant on combo rotation

Low-Value Champion Types

Slow and Steady

Augments

Methodical: Basic attack ADC (Vayne, Jinx, Draven) Ability-based mage (Ziggs, Vel'Koz, Brand) Pure tank DOT champions

Playstyle Tips

Slow and Steady

Augments

Methodical: Strictly maintain auto-attack-skill-auto-attack rotation to maximize damage bonuses. Incorporate damage bonuses into fixed combos for muscle memory. Stack Attack Speed and Ability Haste to increase rotation frequency. Prioritize main attributes - higher AD/AP increases bonus damage. Must complete rotation within 3 seconds, don't waste buff.

Best Augment Combos

Slow and Steady

Augments

Slow and Steady + Blunt Force + It's Critical + Soul Siphon: Slow and Steady converts all attack speed into raw AD, making Blunt Force's 20% AD increase incredibly valuable. With 50% crit from It's Critical and Twice Thrice applying on-hits at 150% effectiveness, each slow but powerful attack delivers devastating burst damage. The static attack speed becomes irrelevant when every hit is a massive critical strike. Slow and Steady + Draw Your Sword + Heavy Hitter: Draw Your Sword forces a melee conversion with 30% bonus AD, 25% bonus attack speed, and 30% bonus health. Slow and Steady converts that attack speed into even more AD while Heavy Hitter adds 3.5% max health as bonus physical damage per hit. This creates a tanky bruiser with enormous AD scaling on every attack. Slow and Steady + Fan the Hammer + Thread the Needle: Fan the Hammer fires 5 Firecrackers per attack direction, each scaling with 14% bonus AD. Slow and Steady's massive AD conversion makes each Firecracker hit extremely hard. Thread the Needle's 18% penetration ensures all that damage goes through resistances. The static attack speed matters little when each attack unleashes multiple high-damage projectiles. Slow and Steady + EscAPADe + The Brutalizer: EscAPADe converts all AP into bonus AD at a 1.66:1 ratio while increasing total AD by 15%. Combined with Slow and Steady's AD conversion and Blunt Force's 20% AD increase, this creates exponential AD scaling. Perfect for champions who would normally build AP but can leverage the converted attack damage for devastating basic attacks.

Bad Augment Synergies

Slow and Steady

Augments

Avoid Slow and Steady + Deft: This is a hard anti-synergy. Deft grants 60% bonus attack speed, but Slow and Steady completely nullifies all attack speed bonuses, setting your attack rate to a static value. The 60% attack speed is converted to only 60 bonus attack damage, which is extremely poor value compared to other augments that directly provide AD or adaptive force. Avoid Slow and Steady + Lightning Strikes: Lightning Strikes increases bonus attack speed from all sources by 20% and provides on-hit damage at 1.75 attack speed. Since Slow and Steady prevents benefiting from any attack speed bonuses, the percentage increase is worthless and the 1.75 attack speed threshold for the on-hit damage is impossible to reach. Avoid Slow and Steady + Critical Rhythm: Critical Rhythm grants 6% bonus attack speed per critical strike, stacking up to 60%. Slow and Steady nullifies all attack speed bonuses, rendering the stacking mechanic completely useless. You gain only the 25% critical strike chance from this augment, making it extremely inefficient compared to other crit options. Avoid Slow and Steady + Tap Dancer: Tap Dancer grants bonus attack speed equal to 10% of total movement speed. Since Slow and Steady prevents any attack speed bonuses from functioning, this conversion mechanic is entirely wasted. You lose a significant portion of the augment's value, leaving only the stacking movement speed on basic attacks. Avoid Slow and Steady + Get Excited: Get Excited grants 15% total attack speed on champion takedowns for 4 seconds. Slow and Steady nullifies all attack speed bonuses, so this portion of the augment provides zero benefit. You only receive the 100% bonus movement speed, making this a very low-value pairing for a Gold-tier augment.

Common Mistakes

Slow and Steady

Augments

Methodical: Don't pick for basic attack or ability-only heroes: low value Don't chain basic attacks or abilities: wastes buff, reduces damage Don't ignore empowered autos and item skills: many focus only on basic autos and abilities Don't build too much defense: Methodical is offensive, defense wastes its value Note buff duration: must alternate between attacks within 3 seconds