ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T1 Rank #9

Kayle ARAM Mayhem Build & Best Augments

Kayle role and playstyle: baseline role is mage marksman, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Medium execution: success depends on consistent ability timing, positioning, and target choice. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Kayle Kayle the Righteous Mage / Marksman
TierT1
Rank#9
Win Rate54.59%
Pick Rate0.66%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate59.29%
Pick Rate21.40%
#2
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate55.38%
Pick Rate13.46%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate55.82%
Pick Rate8.02%

Situational itemstop 12

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

57.28%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

56.79%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

58.35%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

55.77%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

54.96%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

64.90%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

62.59%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

59.50%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

60.65%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

66.99%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

56.37%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

58.23%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

56.92%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

56.92%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

57.15%
Recurve Bow Recurve Bow Recurve Bow
Total Price
700
Price
450

+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.

57.15%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

57.15%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

54.74%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

54.74%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate57.65%
Pick Rate13.91%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate58.71%
Pick Rate2.66%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Win Rate59.04%
Pick Rate1.84%

Situational itemstop 12

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

58.35%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

58.65%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

58.97%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.96%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

58.29%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.96%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

62.96%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

65.38%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

52.33%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

56.33%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

48.57%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.74%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

55.26%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

55.26%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

58.29%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.79%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

55.79%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate61.19%
Pick Rate27.53%
#2
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Win Rate58.57%
Pick Rate17.26%
#3
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate59.14%
Pick Rate6.41%

Situational itemstop 12

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

59.88%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

59.69%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

60.31%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

60.61%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

59.81%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

56.85%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.27%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

65.58%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

63.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

67.71%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

60.30%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

58.67%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

65.20%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

65.20%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.85%
Recurve Bow Recurve Bow Recurve Bow
Total Price
700
Price
450

+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.

53.85%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

53.85%
Blasting Wand Blasting Wand Blasting Wand
Total Price
850
Price
850

+45 Ability Power

59.06%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

59.06%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate57.33%
Pick Rate30.50%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win Rate55.99%
Pick Rate11.48%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win Rate58.71%
Pick Rate6.41%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

57.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

57.09%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

57.42%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.81%
Terminus Terminus Terminus
Total Price
3,000
Price
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

58.58%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.84%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

59.63%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

57.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

58.17%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

55.56%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

58.75%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

65.12%

Starting items

Dagger Dagger Dagger
Total Price
250
Price
250

+10% Attack Speed

57.08%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

57.08%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.79%
Recurve Bow Recurve Bow Recurve Bow
Total Price
700
Price
450

+15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit.

53.79%
Amplifying Tome Amplifying Tome Amplifying Tome
Total Price
400
Price
400

+20 Ability Power

53.79%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.70%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

54.70%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
60.28%
Pick Rate
13.08%
Games
2,895

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT160.28%13.08%2,895
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
59.23%
Pick Rate
5.49%
Games
1,214

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT159.23%5.49%1,214
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
58.25%
Pick Rate
5.07%
Games
1,121

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

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GoldT158.25%5.07%1,121
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
57.10%
Pick Rate
12.51%
Games
2,767

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

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SilverT157.10%12.51%2,767
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.66%
Pick Rate
8.65%
Games
1,915

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT156.66%8.65%1,915
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
56.59%
Pick Rate
6.58%
Games
1,456

Gain 15% omnivamp .

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SilverT156.59%6.58%1,456
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.43%
Pick Rate
7.80%
Games
1,726

Gain ( 250 / 150) bonus attack range.

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PrismaticT156.43%7.80%1,726
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
56.14%
Pick Rate
12.85%
Games
2,843

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT156.14%12.85%2,843
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
56.10%
Pick Rate
15.89%
Games
3,515

Gain ( 200 / 100) bonus attack range.

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GoldT156.10%15.89%3,515
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
55.53%
Pick Rate
9.43%
Games
2,087

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT155.53%9.43%2,087
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
55.37%
Pick Rate
8.47%
Games
1,873

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT155.37%8.47%1,873
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
54.93%
Pick Rate
16.18%
Games
3,581

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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GoldT154.93%16.18%3,581
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
54.77%
Pick Rate
11.04%
Games
2,443

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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SilverT154.77%11.04%2,443
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.58%
Pick Rate
7.75%
Games
1,715

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT154.58%7.75%1,715
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
53.88%
Pick Rate
6.64%
Games
1,470

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT153.88%6.64%1,470
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
53.76%
Pick Rate
4.69%
Games
1,038

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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SilverT153.76%4.69%1,038
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.65%
Pick Rate
7.79%
Games
1,724

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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PrismaticT153.65%7.79%1,724
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
53.65%
Pick Rate
11.41%
Games
2,524

Grants 60% bonus attack speed .

View augment details
SilverT153.65%11.41%2,524
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.57%
Pick Rate
8.05%
Games
1,781

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT153.57%8.05%1,781
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.79%
Pick Rate
4.86%
Games
1,076

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT152.79%4.86%1,076
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
52.67%
Pick Rate
9.81%
Games
2,170

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT152.67%9.81%2,170
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
52.38%
Pick Rate
9.59%
Games
2,121

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT152.38%9.59%2,121
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
52.09%
Pick Rate
6.27%
Games
1,388

Grants 18% armor penetration and magic penetration .

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GoldT152.09%6.27%1,388
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.80%
Pick Rate
7.42%
Games
1,641

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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GoldT151.80%7.42%1,641
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
51.76%
Pick Rate
11.52%
Games
2,550

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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GoldT151.76%11.52%2,550
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
51.38%
Pick Rate
6.54%
Games
1,448

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT151.38%6.54%1,448
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
51.30%
Pick Rate
8.02%
Games
1,774

Gain ( 75 / 50) bonus attack range.

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SilverT151.30%8.02%1,774
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
63.25%
Pick Rate
1.50%
Games
332

Gain 2 Stat Anvils .

View augment details
SilverT263.25%1.50%332
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
63.03%
Pick Rate
2.69%
Games
595

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT263.03%2.69%595
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
61.86%
Pick Rate
1.41%
Games
312

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT261.86%1.41%312
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
61.62%
Pick Rate
2.45%
Games
542

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT261.62%2.45%542
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
61.29%
Pick Rate
1.68%
Games
372

Gain 1750 upon acquiring this augment.

View augment details
GoldT261.29%1.68%372
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
61.14%
Pick Rate
1.58%
Games
350

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT261.14%1.58%350
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
60.06%
Pick Rate
3.24%
Games
716

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT260.06%3.24%716
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
59.52%
Pick Rate
1.14%
Games
252

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT259.52%1.14%252
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
59.24%
Pick Rate
2.13%
Games
471

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT259.24%2.13%471
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
59.05%
Pick Rate
1.90%
Games
420

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT259.05%1.90%420
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
58.35%
Pick Rate
2.41%
Games
533

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT258.35%2.41%533
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.69%
Pick Rate
1.41%
Games
312

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT257.69%1.41%312
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
57.10%
Pick Rate
1.46%
Games
324

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT257.10%1.46%324
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.65%
Pick Rate
3.70%
Games
819

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT256.65%3.70%819
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
56.60%
Pick Rate
3.19%
Games
705

Grants 20 – 80 (based on level) ability power .

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SilverT256.60%3.19%705
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.48%
Pick Rate
3.10%
Games
687

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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PrismaticT256.48%3.10%687
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
56.31%
Pick Rate
1.47%
Games
325

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT256.31%1.47%325
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
55.99%
Pick Rate
1.51%
Games
334

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT255.99%1.51%334
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
55.60%
Pick Rate
2.10%
Games
464

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT255.60%2.10%464
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.47%
Pick Rate
1.12%
Games
247

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT255.47%1.12%247
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
55.27%
Pick Rate
1.41%
Games
313

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT255.27%1.41%313
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.06%
Pick Rate
2.01%
Games
445

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT255.06%2.01%445
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
54.75%
Pick Rate
2.86%
Games
632

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT254.75%2.86%632
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
54.71%
Pick Rate
2.30%
Games
510

Grants 50% critical strike chance .

View augment details
GoldT254.71%2.30%510
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
54.64%
Pick Rate
1.32%
Games
291

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT254.64%1.32%291
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
54.42%
Pick Rate
4.19%
Games
928

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT254.42%4.19%928
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.87%
Pick Rate
1.34%
Games
297

Gain ability haste equal to 30% AP .

View augment details
PrismaticT253.87%1.34%297
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
53.63%
Pick Rate
1.80%
Games
399

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT253.63%1.80%399
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
53.61%
Pick Rate
4.19%
Games
927

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT253.61%4.19%927
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
53.51%
Pick Rate
1.55%
Games
342

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT253.51%1.55%342
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
1.49%
Games
330

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT253.33%1.49%330
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
53.23%
Pick Rate
1.12%
Games
248

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT253.23%1.12%248
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
52.92%
Pick Rate
1.39%
Games
308

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT252.92%1.39%308
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.87%
Pick Rate
2.21%
Games
488

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT252.87%2.21%488
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.79%
Pick Rate
3.00%
Games
663

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT252.79%3.00%663
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.73%
Pick Rate
3.56%
Games
787

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT252.73%3.56%787
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.63%
Pick Rate
1.12%
Games
247

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT252.63%1.12%247
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
52.01%
Pick Rate
3.27%
Games
723

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT252.01%3.27%723
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
51.85%
Pick Rate
1.46%
Games
324

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT251.85%1.46%324
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
50.90%
Pick Rate
1.51%
Games
334

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT250.90%1.51%334
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.64%
Pick Rate
2.45%
Games
543

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT250.64%2.45%543
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
49.62%
Pick Rate
1.19%
Games
264

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT249.62%1.19%264
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
49.29%
Pick Rate
1.27%
Games
280

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT249.29%1.27%280
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.81%
Pick Rate
4.18%
Games
924

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT248.81%4.18%924
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
46.78%
Pick Rate
1.83%
Games
404

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT246.78%1.83%404
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
67.55%
Pick Rate
0.68%
Games
151

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT367.55%0.68%151
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.13%
Pick Rate
0.69%
Games
153

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT360.13%0.69%153
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
60.09%
Pick Rate
1.03%
Games
228

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT360.09%1.03%228
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
57.63%
Pick Rate
0.53%
Games
118

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT357.63%0.53%118
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
56.50%
Pick Rate
0.80%
Games
177

Increases attack damage by 20% .

View augment details
SilverT356.50%0.80%177
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.10%
Pick Rate
0.56%
Games
123

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT356.10%0.56%123
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
55.86%
Pick Rate
0.66%
Games
145

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT355.86%0.66%145
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.80%
Pick Rate
0.82%
Games
181

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT355.80%0.82%181
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
55.76%
Pick Rate
0.98%
Games
217

Grants 60 ability haste .

View augment details
GoldT355.76%0.98%217
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
54.71%
Pick Rate
0.77%
Games
170

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT354.71%0.77%170
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.35%
Pick Rate
0.83%
Games
184

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT354.35%0.83%184
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
54.17%
Pick Rate
0.87%
Games
192

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT354.17%0.87%192
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
54.01%
Pick Rate
0.62%
Games
137

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT354.01%0.62%137
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
53.90%
Pick Rate
0.64%
Games
141

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT353.90%0.64%141
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
53.72%
Pick Rate
0.55%
Games
121

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT353.72%0.55%121
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.68%
Pick Rate
0.61%
Games
136

Grants 20% heal and shield power .

View augment details
SilverT353.68%0.61%136
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.13%
Pick Rate
0.87%
Games
192

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT353.13%0.87%192
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.78%
Pick Rate
0.65%
Games
144

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT352.78%0.65%144
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.26%
Pick Rate
0.90%
Games
199

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT352.26%0.90%199
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
52.11%
Pick Rate
0.64%
Games
142

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT352.11%0.64%142
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.05%
Pick Rate
0.77%
Games
171

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT352.05%0.77%171
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
51.95%
Pick Rate
0.70%
Games
154

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT351.95%0.70%154
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.72%
Pick Rate
0.79%
Games
174

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT351.72%0.79%174
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
51.38%
Pick Rate
0.82%
Games
181

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT351.38%0.82%181
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.22%
Pick Rate
0.74%
Games
164

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT351.22%0.74%164
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
51.19%
Pick Rate
0.76%
Games
168

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT351.19%0.76%168
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
50.62%
Pick Rate
0.73%
Games
162

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT350.62%0.73%162
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.25%
Pick Rate
0.92%
Games
203

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT350.25%0.92%203
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
47.74%
Pick Rate
0.70%
Games
155

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT347.74%0.70%155
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
46.48%
Pick Rate
0.64%
Games
142

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT346.48%0.64%142
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
40.87%
Pick Rate
1.04%
Games
230

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT340.87%1.04%230
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
60.26%
Pick Rate
0.35%
Games
78

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT460.26%0.35%78
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
57.97%
Pick Rate
0.31%
Games
69

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT457.97%0.31%69
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
57.41%
Pick Rate
0.24%
Games
54

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT457.41%0.24%54
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.39%
Pick Rate
0.52%
Games
115

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT457.39%0.52%115
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
57.14%
Pick Rate
0.41%
Games
91

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT457.14%0.41%91
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.88%
Pick Rate
0.49%
Games
109

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT456.88%0.49%109
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.60%
Pick Rate
0.24%
Games
53

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT456.60%0.24%53
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
55.71%
Pick Rate
0.32%
Games
70

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT455.71%0.32%70
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
55.13%
Pick Rate
0.35%
Games
78

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT455.13%0.35%78
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.90%
Pick Rate
0.46%
Games
102

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT454.90%0.46%102
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
54.79%
Pick Rate
0.33%
Games
73

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT454.79%0.33%73
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.24%
Pick Rate
0.27%
Games
59

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT454.24%0.27%59
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
54.13%
Pick Rate
0.49%
Games
109

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT454.13%0.49%109
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.78%
Pick Rate
0.49%
Games
108

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT452.78%0.49%108
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
52.48%
Pick Rate
0.46%
Games
101

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT452.48%0.46%101
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
52.24%
Pick Rate
0.30%
Games
67

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT452.24%0.30%67
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
52.13%
Pick Rate
0.42%
Games
94

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT452.13%0.42%94
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
52.08%
Pick Rate
0.43%
Games
96

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT452.08%0.43%96
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
51.76%
Pick Rate
0.38%
Games
85

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT451.76%0.38%85
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
51.47%
Pick Rate
0.31%
Games
68

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT451.47%0.31%68
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
51.32%
Pick Rate
0.34%
Games
76

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT451.32%0.34%76
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
50.93%
Pick Rate
0.49%
Games
108

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT450.93%0.49%108
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.51%
Pick Rate
0.45%
Games
99

Grants 3 random Dragon Souls .

View augment details
PrismaticT450.51%0.45%99
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.44%
Pick Rate
0.51%
Games
113

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT450.44%0.51%113
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
50.00%
Pick Rate
0.37%
Games
82

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT450.00%0.37%82
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
50.00%
Pick Rate
0.37%
Games
82

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT450.00%0.37%82
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
48.15%
Pick Rate
0.37%
Games
81

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT448.15%0.37%81
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
48.05%
Pick Rate
0.35%
Games
77

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT448.05%0.35%77
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
47.62%
Pick Rate
0.47%
Games
105

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT447.62%0.47%105
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
47.54%
Pick Rate
0.28%
Games
61

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT447.54%0.28%61
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.69%
Pick Rate
0.52%
Games
116

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT445.69%0.52%116
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
44.87%
Pick Rate
0.35%
Games
78

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT444.87%0.35%78
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
44.29%
Pick Rate
0.32%
Games
70

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT444.29%0.32%70
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.14%
Pick Rate
0.50%
Games
111

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT444.14%0.50%111
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
44.00%
Pick Rate
0.34%
Games
75

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT444.00%0.34%75
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
42.47%
Pick Rate
0.33%
Games
73

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT442.47%0.33%73
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
42.17%
Pick Rate
0.38%
Games
83

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT442.17%0.38%83
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
41.77%
Pick Rate
0.36%
Games
79

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT441.77%0.36%79
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
34.48%
Pick Rate
0.39%
Games
87

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT434.48%0.39%87

Kayle Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal Skill Order: R > E > Q > W

EQW

The usual opening is E at level 1, Q at level 2, and W at level 3, then follow E > Q > W.

RQEW

Spell poke, ability haste, or long-range damage augments: R > Q > E > W.

REQW

For a normal Kayle game in ARAM: Mayhem, max E first, Q second, and W last.

Kayle Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Kayle counters these champions in ARAM: Mayhem.

Garen Garen Garen T4
Tier
T4
Rank
#134
Win Rate
46.93%
Pick Rate
0.64%

Garen, The Might of Demacia Garen is a juggernaut designed to run people down and spin them to death. In standard modes, he is known for his passive health regeneration and simple execution pattern. He acts as a durable frontliner who punishes mistakes with silence and burst damage. His signature pattern is straightforward: close the gap, hit his Decisive Strike to silence, spin with Judgment, and finish low-health targets with Demacian Justice. He thrives in extended fights where his passive can tick between trades. In ARAM: Mayhem, Garen becomes a relentless raid boss. The single lane removes his flanking options, but the constant fighting actually favors his sustain and cooldown reduction mechanics. He can spin far more often, and his ultimate comes up quickly when he gets takedowns. Instead of waiting for the perfect engage, Garen in Mayhem is about constant pressure—absorb damage, reset, and spin again. View champion guide

Darius Darius Darius T4
Tier
T4
Rank
#149
Win Rate
47.24%
Pick Rate
0.50%

Darius the Hand of Noxus Darius is a juggernaut designed to run people down and execute them. His entire identity revolves around bleed stacks and his ultimate, Noxian Guillotine. You hit things, you stack passive damage, and you dunk them when they get low. In ARAM: Mayhem, he becomes a lane bully with terrifying reset potential. He plays as a frontliner who wants extended fights. Unlike burst mages or assassins, Darius needs time to stack his passive, Hemorrhage. Once he hits five stacks on a target—or max stacks on anyone—he gains massive attack damage and applies bleed instantly to everyone he hits. This is his "win condition" in every skirmish. Mayhem mode accelerates his strengths. Faster gold and experience mean he hits his item spikes sooner. The constant fighting gives him endless opportunities to stack his passive and heal off crowds. His biggest weakness—getting kited—still exists, but the mode's chaos often lets him close gaps when enemies overextend for poke. You pick Darius when your team needs a durable threat who can clean up fights. He excels at punishing squishies who get caught by Snowball or crowd control. If enemies clump up, his Q healing and passive spread turn him into a raid boss. Just don't expect to dive five people alone without backup. View champion guide

Illaoi Illaoi Illaoi T3
Tier
T3
Rank
#88
Win Rate
50.31%
Pick Rate
0.47%

Illaoi is a bruiser who wins fights by making enemies stand in the worst possible place. She wants close-range brawls, narrow chokes, and opponents who panic after getting tagged. Her signature pattern is simple: threaten with spirit pressure, force the enemy team to choose between backing off or fighting near her tentacles, then punish anyone who commits too deep. In ARAM: Mayhem, Illaoi is less about slow lane control and more about explosive front-to-back scrapping. Constant grouping gives her more chances to hit multiple targets, but it also means she gets punished fast if she walks in without setup. Play around terrain, let enemies come into your zone, and use Snowball or allied engage to turn a small catch into a full brawl. View champion guide

Sion Sion Sion T1
Tier
T1
Rank
#26
Win Rate
53.11%
Pick Rate
0.60%

Sion is a front-line tank and brawler who wins space by walking straight into the fight, charging heavy crowd control, and forcing enemies to deal with him before they can hit his backline. His signature pattern is simple: soak pressure, look for a clean engage, land the big knock-up or stun, then keep fighting even after death if the enemy overcommits.In ARAM: Mayhem, Sion likes the constant teamfighting because there is always someone to threaten and always a wave to contest. The downside is that the mode is faster and more crowded, so missed engages get punished hard. Play him as the team’s battering ram: start fights when allies can follow, block space for carries, and turn messy brawls into a problem the enemy has to answer immediately. View champion guide

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Rank
#108
Win Rate
47.84%
Pick Rate
0.86%

Cho'Gath is a front-line tank and control mage who turns messy fights into easy picks. He looks for a knock-up, follows with silence, then walks in to threaten a heavy execute with Feast. If enemies ignore him, he becomes a huge wall for his carries. If they clump, he punishes them hard. In ARAM: Mayhem, Cho'Gath likes the constant teamfighting because his basic job is simple: hold space, catch overextended targets, and soak pressure while his team cleans up. Augments can push him toward being harder to kill, more disruptive, or more damage-focused, but the core pattern stays the same. Land crowd control first, commit when the target cannot kite, and do not waste your engage into champions ready to dash away or punish your slow approach. View champion guide

Read counter details

Countered By

5

Kayle is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Vi Vi Vi T3
Tier
T3
Rank
#98
Win Rate
49.02%
Pick Rate
0.36%

Vi is a straightforward bruiser-diver who starts fights by punching a path into the enemy backline. Her identity is simple: charge in, lock onto a priority target, and force the enemy team to answer you. She is best for players who want clear engage tools, strong follow-up, and a champion that rewards decisive timing more than fancy spacing. Her signature pattern is to look for a clean angle, commit onto a carry or exposed squishy, and let her team collapse while the target is pinned down. In ARAM: Mayhem, fights break open faster and augments can make engages much more explosive, so Vi has to pick her moments carefully. Go too early and you get burned down in the middle of the enemy team; wait for a target to step forward, a key defensive tool to be used, or your own team to be close enough, and Vi turns one good punch into a full fight win. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Read counter details

Kayle Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Highest-value Setup Tank

Amumu gives Kayle exactly what she wants: a front line that can start fights and a large area lockdown that keeps enemies grouped long enough for Kayle to free-hit. Kayle’s damage is much easier to apply when opponents are stuck choosing between backing out through Amumu or turning into Kayle’s sustained attacks.

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Best Direct Enchanter For Kayle Carry Games

Lulu turns Kayle from a scaling damage threat into a much harder target to punish. Shields, movement help, and anti-dive tools let Kayle keep attacking instead of spending the fight running. This matters because Kayle loses a lot of value when she has to kite before she has built pressure.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Rank
#131
Win Rate
48.09%
Pick Rate
0.42%

Jarvan IV – The Exemplar of Demacia Jarvan IV is a dive-heavy engage tank who defines fights by isolating priority targets and forcing them to play his game. His entire identity revolves around the Dragon Strike + Demacian Standard combo, which lets him gap-close, knock up multiple enemies, and set up his ultimate for a death zone. In ARAM: Mayhem, he becomes one of the most consistent engage tools in the game because the mode's accelerated pace and frequent team fights mean his combo is almost always available when you need it. He plays best as a frontline initiator who creates openings for follow-up damage. You're not there to 1v1 carries—you're there to trap them with your team nearby. The Mayhem format favors his playstyle because the constant fighting gives him plenty of opportunities to land game-changing combos, and the gold acceleration helps him hit his tanky item spikes faster than on Summoner's Rift. What changes most in Mayhem is how forgiving his engage windows become. With ability haste more accessible and skirmishes happening non-stop, Jarvan can afford to be aggressive with his combo rather than waiting for the perfect moment. A decent knock-up into a well-placed Cataclysm often wins the fight outright when your team can collapse instantly. Just remember: your ultimate traps allies too, so don't isolate your own carries in the process. View champion guide

Clean Engage And Target Trapping

Jarvan gives Kayle a clear fight shape. He can start on a priority target, trap enemies in a defined area, and force carries to spend movement before Kayle commits forward. Kayle likes this because she does not want messy chase fights where every opponent exits in a different direction.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Layered Zone Control And Safe Front-to-back Fighting

Orianna helps Kayle win controlled fights. Her ball threat makes enemies respect choke points, her shielding can soften poke, and her area control stacks well with Kayle’s desire to hit clustered targets. This is less explosive than a hard tank pairing, but it gives Kayle a much cleaner lane phase and better counter-engage.

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Reliable Anti-dive And Front-line Stability

Braum is valuable when Kayle already has enough damage on the team but needs someone to stop divers from reaching her cleanly. His body-blocking, defensive stance, and peel tools make it harder for assassins and bruisers to convert their first jump into a kill. Kayle can then keep attacking instead of burning ultimate at the first sign of danger.

Kayle Kayle Kayle T1
Tier
T1
Rank
#9
Win Rate
54.59%
Pick Rate
0.66%

Kayle is a scaling ranged carry who starts fragile and becomes a serious late-fight threat once she has time, levels, and items. Her pattern is simple: play safely early, take clean trades when enemies waste engage tools, then turn fights with sustained damage and her protective ultimate. She is not a front liner, so good positioning matters more than flashy mechanics. In ARAM: Mayhem, Kayle’s ceiling is high but the early game is less forgiving. Constant teamfights mean she cannot quietly farm forever, and aggressive teams will try to punish her before she comes online. Use teammates, minion waves, and Snowball pressure as shields until you reach your stronger form. Once the game opens up, Kayle rewards patient spacing: hit whoever steps too close, save your ultimate for the ally or self-cast that actually wins the fight, and let extended brawls turn into your damage window. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Best Direct Enchanter For Kayle Carry Games Synergy Mechanism: Lulu Turns Kayle From A Scaling Damage Threat Into A Much Harder Target To Punish. Shields, Movement Help, And Anti-dive Tools Let Kayle Keep Attacking Instead Of Spending The Fight Running. This Matters Because Kayle Loses A Lot Of Value When She Has To Kite Before She Has Built Pressure. Combo: Kayle Plays Just Behind The Front Line While Lulu Holds Protection For The First Diver, Not The First Poke Spell. When An Assassin Or Bruiser Jumps In, Lulu Disrupts That Champion, Kayle Uses Movement And Spacing To Create A Small Gap, Then Kayle Either Ultimates Herself Or Saves Ultimate For The Second Burst Window. The Goal Is Not To Make Kayle Immortal Forever; It Is To Deny The Enemy’s First All-in And Punish Them While They Are Stuck In Her Range. Best Scenario: Lulu Is Best When The Enemy Team Has One Or Two Obvious Dive Threats And Limited Long-range Poke. If The Enemy Win Condition Is “reach Kayle Once,” Lulu Makes That Plan Much Less Reliable. Enemy Answer: Enemies Can Force Lulu To Spend Spells Early With Poke, Then Engage During The Protection Gap. They Can Also Split Pressure By Sending One Champion At Lulu And Another At Kayle. Failure Risk And Recovery: The Biggest Mistake Is Both Players Reacting To The Same Threat With Every Defensive Tool At Once. If Kayle Ultimate And Lulu Protection Overlap Too Early, The Next Enemy Engage Becomes Dangerous. Recover By Slowing The Fight Down, Giving Ground, And Re-entering Only After The Enemy Front Line Has Walked Past Its Support Range. 3. Jarvan Iv

Best team functions for Kayle: Give her one primary engager, one peel or anti-dive champion, and at least one teammate who can control space before she steps forward. She pairs poorly with four fragile poke champions if nobody can stop a Snowball engage, and she also struggles with all-in teams that dive too far ahead of her range. The cleanest Kayle comps fight front-to-back, force enemies to spend mobility first, then let Kayle decide whether her ultimate saves the engager, denies the assassin, or lets her stand still and finish the fight.

Kayle ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Scaling TempoKayle can accept a quiet early game, farm safely, and wait for levels before taking over as the late-game carry.She must earn the right to scale by managing waves, cooldowns, and spacing from the first fight with controlled participation.Help clear and take safe trades; do not hide so far back that your team fights four-versus-five.
Ultimate UsageKayle can sometimes ult whoever is lowest or use it on herself by habit without severe punishment.Ult the target whose death would start the enemy chain, such as your main carry or committed engager, to break reset attempts.Deny the first reset and protect the carry who is actually hitting, not just yourself by habit.
W Ability PrioritySmall healing has value during long poke patterns, so Kayle can use W to top off minor poke damage.The movement speed matters more than the heal; save W for dodging engage, helping allies escape, or accelerating chases.Treat W as a repositioning tool first and a heal second; do not spend it on minor poke.
Snowball UsageKayle rarely wants to use Snowball as a primary engage, preferring to maintain controlled spacing instead.Snowball should feel like a punish or escape option only; taking it into the enemy removes her spacing advantage entirely.Use Snowball to finish kills, dodge danger, or follow after enemy engage is spent, never to start.
Positioning DisciplineKayle's spacing is strict; she can often stand far back and wait for a perfect moment to deal damage.One step too far forward means death; too far back loses the opening trade. She must be close enough to hit front line.Stand behind your front line but not behind your entire team, ready to punish oversteps.
Augment StrategyNormal ARAM systems have less impact on how Kayle plays; she can often pursue pure scaling greed.Augments determine whether she plays as safer backline DPS, faster skirmisher, or utility-focused protection carry.Choose augments based on the punish window: survive burst, extend DPS time, or help allies engage.

Champion Analysis

Role / Current performance

Overview

In Hextech Mayhem, Kayle the Righteous is a ranged fighter with extraordinary late-game scaling and devastating mixed damage output. Her passive, Divine Ascent, causes her to evolve as she levels up, gaining new ability forms at levels 6 and 11, and reaching her final form at level 16 with ranged attacks and continuous area-of-effect burn damage. Because experience is acquired quickly in Hextech Mayhem, Kayle can reach her final form rapidly and unleash her full potential. Her Q, Radiant Blast, fires a beam that damages and slows enemies while applying a shred effect that reduces their armor and magic resistance, serving as her primary poke and debuff tool. Her W, Celestial Blessing, heals and speeds up herself or an ally, useful for both self-preservation and supporting teammates. Her E, Starfire Spellblade, transforms Kayle’s attacks to ranged after evolution, adding bonus magic damage on hit — this is the core source of her late-game damage output. Her ultimate, Divine Judgment, renders a target completely invulnerable for several seconds; in Hextech Mayhem, it can protect a key ally or be cast on herself to ensure a safe damage window. Kayle is weak early but becomes virtually unstoppable once she reaches her final form. Her mixed damage output, combining physical and magic damage, makes it difficult for enemies to itemize against her. The shred from her Q further amplifies her team’s overall damage, and her W provides sustain and mobility that helps her reposition or retreat. She functions as a hypercarry who also offers utility through healing and a game-changing invulnerability. Strategic value lies in her ability to scale safely in a mode that accelerates leveling, allowing her to become a dominant force in the mid-to-late game. Players must prioritize survival and experience gain early, then leverage her full power after level 16 to win team fights. Her ultimate can turn fights around when used on a diving ally or on herself during critical moments, enabling aggressive plays that would otherwise be too risky. Overall, Kayle offers a unique blend of ranged damage, team support, and late-game insurance that makes her a valuable pick in Hextech Mayhem.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Kayle wins Mayhem fights by surviving the first bad moment, then turning the fight after enemies have spent their engage. Do not play her like a front-line carry at the start of a round. One hook, knockup, or Snowball follow-up can force your ultimate too early, and once that happens the enemy team can wait it out and re-engage. Your best fights start with patience: hit what is safe, keep your cursor ready to kite backward, and only step forward when enemy engage tools are already committed. Let someone else start unless the enemy is already split. Kayle is much stronger as the second wave of damage. If your tank lands crowd control or an enemy diver uses Snowball into your team, move up immediately and attack the trapped target. Use your slow and movement tools to create a hit window, not to chase blindly. If a bruiser steps too far forward, slow them, land a few attacks, then reset behind your front line. Commit when the enemy backline has no peel left. Watch for shields, displacement, stuns, and exhaust-style effects. If those are used on your tank or another diver, that is your opening to hit their carries. For ultimate use, do not ultimate the first person who gets touched unless the follow-up is real. Save your ultimate for a target who is actually about to die or for the teammate whose survival will flip the fight. Defensively, cast it when burst is landing, not after the health bar has disappeared. Offensively, use it on a diver who is already inside the enemy team and forcing them to stand in your damage. After using ultimate, count enemy patience. If they disengage, do not chase too far. Take the space, hit the wave, and prepare for their second engage. Position yourself slightly behind your main frontliner, offset to one side to avoid line skillshots hitting both. Use lane edges carefully; leave room to sidestep toward the center after enemies throw engage. Kite backward before you are low. If a diver starts walking past your tank, move back immediately while attacking. If caught, do not panic-flash or Snowball forward. Use movement speed, slows, and ultimate in a clean order. For target priority, hit the closest target when stepping past them would get you controlled. A bruiser burning movement to reach you is a valid target. Swap targets when defensive effects are active on the enemy carry. Low-health enemies are not always the best target if finishing them requires walking through crowd control. Do not throw Snowball as random poke when your ultimate is down or team is not ready. Use Snowball to punish separated targets; only take the follow-up if your team can move with you and you have a defensive plan. Build your fights around what your augments ask you to do. Trigger combat augments when the enemy cannot instantly disengage. Push after winning health, not before seeing enemy engage tools. Pull the wave when your team is behind or your ultimate is unavailable. Dive only when the enemy is missing key control or your ultimate can cover the exit. When behind, stop trying to be the hero on the first engage; farm safely, hit the closest target, and save ultimate for the teammate most likely to carry the extended fight. Look for enemy overconfidence and collapse as they run out of space.

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Playstyle Guide

Playstyle / Team structure

Play guide

Kayle the Righteous must approach ARAM Mayhem with a clear three-phase plan defined by her evolving power windows. From levels 1 to 6, survival is the only priority. She starts behind her front line or beside the safest waveclear champion, keeping trades short and using ranged tools to soften enemies when they walk up for minions, then backing off before hard engage. Snowball is a defensive or follow-up tool; if it lands on a full-health bruiser with cooldowns ready, she lets it expire. Early augment picks are defensive, sustain, movement, attack-speed, or on-hit choices that let her farm safely. She defaults to stalling the wave unless her team clearly wins the first fight. If her team gets a pick, she pushes immediately to crash the wave. If behind, she gives ground, last-hits what she can, and saves her defensive spell and ultimate for the first real dive. From levels 7 to 11, Kayle begins contesting space on her own terms. She moves into a second-line damage spot, close enough to hit whoever her frontline touches but far enough that assassins must spend resources to reach her. She looks for repeated small trades, repositioning between hits. Snowball becomes more aggressive but only after the enemy has spent key control or escape tools. Augment choices match the fight pattern—attack-speed and on-hit against tanks, defensive and shield against burst. She pushes when safe and stalls when her ultimate is down or enemy engage is ready. If ahead, she holds the middle of the bridge, hitting the wave first then threatening anyone who walks up. If behind, she plays patiently near peel, saving ultimate for the teammate who will keep fighting after it lands. In the late game from level 12 onward, Kayle becomes the win condition. She positions as a protected damage engine behind her frontline, far enough from walls and brush angles that one engage cannot hit everyone. She hits the closest target until a better one appears. Snowball is now a finisher or reposition tool used after the enemy formation breaks, never to start fights. Late augment decisions protect her ability to attack—damage if untouched, survival and mobility if jumped. She pushes hard after every won fight and stalls when both teams are alive. If ahead, she chokes the enemy under their turret with wave control and saves ultimate for the first real threat. If behind, she refuses bad chases, clears waves before they hit her structure, and uses ultimate to deny the highest-value burst. Before each late fight, she tracks the champion who stops her from attacking, then steps forward once that threat is used or missed. Kayle wins by surviving the first crash and then turning the bridge into a no-walk zone.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Kayle the Righteous is a scaling carry whose power is defined by positioning and ultimate timing rather than raw aggression. When ahead, her role is to turn gold, levels, and augment power into clean front-to-back fights by standing behind the frontline and hitting the closest safe target, never stepping into hook, knockup, or Snowball range before the fight starts. She uses pressure to take space, not to start every fight, forcing the enemy to cross her damage zone if they engage through her team. Her ultimate should be held for the fight-winning moment—denying burst from an assassin, diver, or Snowball commit—never wasted on poke unless it leads to a forced all-in. If her ultimate is down, she must play one full screen more defensively until the enemy’s engage tools are spent or peel is available. She turns enemy engage cooldowns into immediate punishment with two or three safe autos then a return to formation, avoiding chases past her support. Augments should remove whatever still stops her: survivability against burst, access against outranging enemies, or mobility if the team lacks frontline. She stands near other damage dealers but takes a slightly offset angle to avoid area crowd control and reset champions. After winning a fight, she prioritizes structures or deep waves over hunting low-health enemies, especially if her ultimate and summoners are down. The main anti-throw rule is never to start a fight from a position where her ultimate is the only escape—it should turn a good fight into a winning one, not serve as a basic movement tool. When behind, Kayle stops playing as the main carry and focuses on collecting safe waves, protecting health, and making the enemy spend key tools before she commits. She uses the minion wave as a comeback tool, standing far enough back that enemy engage cannot reach her free, last-hitting only when the wave comes into safe range. She lets enemies overextend into her side before fighting, preferring narrow areas near her structure or team crowd control. Her ultimate is saved for the teammate who actually changes the fight—a fed bruiser, diver, or crowd control ally—cast when that ally is absorbing lethal damage, not on long-range poke. She chooses augments that buy uptime over luxury damage: survivability, kiting tools, sustain, or anti-burst to cover her weakness until natural scaling matters. She does not answer every poke trade, instead dodging and punishing only when the enemy uses a key spell on minions or frontline. She tracks the enemy dive chain before showing herself, standing behind an ally who can interrupt the first dash and backing up instantly if a Snowball lands near her. Small wins like clearing a wave without loss or forcing an enemy ultimate are enough; she resets lane state and avoids chasing. If her team forces bad fights, she plays the second wave, entering after the enemy spends their first crowd control and burst. She knows when an objective defense is unrecoverable—if her ultimate is down and frontline is dead, she does not step forward alone to save a structure, because Kayle’s comeback path depends on being alive for the next wave and power spike. The recovery rule is that behind Kayle should play for the fight after the enemy gets impatient, farming safely and protecting the highest-value ally until the enemy wastes engage or splits focus, then stepping forward to punish the closest target with one clean fight where she survives the first hit and keeps attacking.

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Champion Background

Lore / Identity / Text block

Background copy

Kayle the Righteous in ARAM: Mayhem is defined by a punishing scaling curve that demands survival-focused play during the early game. Her passive, Divine Ascent, rewards repeated basic attacks by building momentum through combat and levels, transforming her from a fragile limited fighter into a sustained damage carry capable of shredding frontlines and punishing stacked teams. In Mayhem’s constant skirmishes, Kayle obtains many chances to collect safe damage, but she invites engage and loses irreplaceable health if she walks up before her passive comes online. The core strategic takeaway is to treat the opening minutes as a survival test: stand behind the first line, hit the closest safe target without chasing, and let small trades build into a real carry window. Kayle’s Q, Radiant Blast, serves as her main ranged setup tool—firing in a line, slowing enemies, and enabling follow-up attacks. It is most effective when cast after enemies commit to a path, through minions, into choke points, or at advancing champions; using it defensively first is crucial because an early Kayle who wastes Q for random poke becomes vulnerable to engage. The slow from Q sets up her E, Starfire Spellblade, which empowers her attack pattern and provides a ranged active strike ideal for finishing low-health targets. Discipline is key with E: hold the active for a guaranteed kill, a slowed target, or a contribution without overstepping, and avoid firing it into a full-health tank when a carry may enter range later. W, Celestial Blessing, heals Kayle and a nearby ally while granting movement speed, making it a repositioning tool that should be used before critical steps rather than after being trapped. Speeding a bruiser into a punish or speeding a carry out of engage often wins more fights than saving W for a perfect low-health heal. Kayle’s ultimate, Divine Judgment, provides invulnerability to herself or an ally followed by area damage, and in Mayhem’s chaotic fights it must be planned before combat starts. The decision to save yourself, protect an engager, or deny burst on another fed carry determines teamfight outcomes. A poorly timed R invites enemy re-engagement and leaves Kayle without her only emergency button, so the best casts meet enemy burst at the exact moment it cannot be canceled. Across all abilities, Kayle’s leveling priority leans toward E first to support her core plan of safe attacks and scaling damage, while R is taken whenever available. W is typically leveled last because Kayle needs damage and control more, though extra points become valuable against heavy poke or when a teammate can abuse the movement speed. Enemies counter Kayle by pressuring her before she scales, forcing her away from the wave, and holding crowd control for when she starts free-hitting; burst and displacement break her rhythm entirely. A dead Kayle delays her biggest power spikes more than any missed last hit or poke trade. Ultimately, Kayle the Righteous in ARAM: Mayhem thrives on disciplined positioning, defensive ability usage early, and patient execution of her scaling identity rather than flashy aggression.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Kayle punishes impatience more than most champions. In Mayhem, fights start fast and reset even faster, so the biggest trap is playing like you are already untouchable before you have the space, items, and level curve to back it up. Mechanically, the most common mistake is walking forward for repeated basic attacks while your frontline is still posturing, making you the engage target before your team commits. Instead, hit what is safely in range, then step back between attacks, letting tanks or minions absorb the first spell rotation. Another frequent error is using your ultimate too early because an enemy jumps toward you—the enemy waits out the protection and kills you after, or your teammate dies because the real burst target was not you. Track who is actually taking damage and cast the ultimate on the ally being bursted, or on yourself only when locked down. Trying to finish kills with an aggressive dash-in trades your life for a low-value kill and loses damage uptime; let ranged attacks and team pressure finish targets. Casting your heal or movement boost after the enemy has already connected every spell makes it a small bandage; use it early to create distance or dodge a key skill. Throwing your slowing projectile at the first visible enemy leaves you without a way to slow a real diver when they arrive; save it for the champion who can actually reach you. Standing still during attacks makes hooks and stuns easier to land—attack, step, attack, step. Using Snowball as an engage button delivers Kayle into the middle of the enemy team; treat it as a spacing and follow-up tool. Tunneling on the lowest-health target while a bruiser enters your side loses the deciding duel; hit the closest real threat when backing up. Decision mistakes are also costly. Playing the first waves like the main carry takes early poke and gives the enemy an easy engage target; start with discipline, last-hit when safe, and protect your health bar. Drafting or building with no plan for the enemy’s engage pattern leaves you with damage but no survivability; value defensive augments against dive. Fighting every spawn wave forces messy low-resource fights; choose fights around ally cooldowns and health. Ultimating only yourself by habit protects the wrong champion; identify the best ultimate target before each fight. Ignoring enemy poke because you can heal later enters the real fight at half health, forcing an early ultimate; respect poke and stand off-angle. Taking every flashy augment without asking how it helps you live through contact leaves you fragile; prioritize augments that match the game state. Splitting attention between wave clear and champion damage during an engage means you hit minions while your team loses the fight; clear waves when safe, then switch fully to threat management. Treating a won fight as permission to run past the next safe line gets Kayle picked after cleanup; push with your team and keep the same spacing rules. Good Kayle games are usually boring until they suddenly are not. Stay healthy, let enemies waste the first move, and keep your ultimate tied to the real burst window. If you make a mistake, recover by shrinking the fight: back up, hit the nearest threat, and make the enemy pay for walking through your zone.

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FAQ

Kayle

FAQ

Is Kayle a safe pick in ARAM: Mayhem? Kayle is safe if your team can cover her early weakness and let her reach her stronger forms. Play behind your frontline, last-hit when possible, and only step up when enemies have used their engage tools. The tradeoff is simple: you give up early pressure for a much scarier late fight. What is Kayle trying to do in the first few fights? Kayle wants to survive, collect gold, and avoid feeding shutdown tempo to the enemy team. If the enemy has poke or hard engage, stand far enough back that they must overcommit to hit you. You may deal less damage early, but staying alive keeps your scaling on schedule. When should Kayle play aggressively? Kayle can play forward after enemies spend key crowd control, mobility, or burst on someone else. When that happens, step into range, attack continuously, and force them to retreat through your team’s damage. If you walk up first, you are often the easiest target on the bridge.

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