ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T1 Rank #32

Morgana ARAM Mayhem Build & Best Augments

Morgana role and playstyle: baseline role is AP mage support, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure, wide-area impact. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Morgana Morgana the Fallen Mage / Support
TierT1
Rank#32
Win Rate52.56%
Pick Rate1.14%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate51.12%
Pick Rate14.70%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate53.00%
Pick Rate6.91%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate49.03%
Pick Rate5.95%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

50.33%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

51.40%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.45%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

50.64%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.27%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.67%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

47.30%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.35%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.36%
Archangel's Staff Archangel's Staff Archangel's Staff
Total Price
2,900
Price
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

50.79%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

47.56%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.22%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.22%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.44%
Fated Ashes Fated Ashes Fated Ashes
Total Price
900
Price
500

+30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

50.17%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.17%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Sonata Sonata Sonata Gold
Rarity
Gold
Tier
T3
Win Rate
58.02%
Pick Rate
5.01%
Games
1,703

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity , with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1. 5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.

View augment details
GoldT158.02%5.01%1,703
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.72%
Pick Rate
6.65%
Games
2,259

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT157.72%6.65%2,259
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.02%
Pick Rate
10.08%
Games
3,424

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT155.02%10.08%3,424
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
55.02%
Pick Rate
11.82%
Games
4,013

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT155.02%11.82%4,013
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.00%
Pick Rate
6.59%
Games
2,238

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT155.00%6.59%2,238
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
54.35%
Pick Rate
16.16%
Games
5,487

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT154.35%16.16%5,487
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.53%
Pick Rate
7.46%
Games
2,533

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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PrismaticT153.53%7.46%2,533
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
53.30%
Pick Rate
4.91%
Games
1,666

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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GoldT153.30%4.91%1,666
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
53.02%
Pick Rate
12.55%
Games
4,261

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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SilverT153.02%12.55%4,261
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.88%
Pick Rate
8.69%
Games
2,952

Gain ability haste equal to 30% AP .

View augment details
PrismaticT152.88%8.69%2,952
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
52.26%
Pick Rate
5.41%
Games
1,837

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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GoldT152.26%5.41%1,837
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
52.08%
Pick Rate
5.66%
Games
1,922

Gain the Dark Harvest and First Strike keystone runes.

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GoldT152.08%5.66%1,922
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
51.92%
Pick Rate
5.82%
Games
1,976

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT151.92%5.82%1,976
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.76%
Pick Rate
7.11%
Games
2,415

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT151.76%7.11%2,415
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
51.51%
Pick Rate
6.35%
Games
2,155

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT151.51%6.35%2,155
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
51.45%
Pick Rate
4.78%
Games
1,623

Grants 60 ability haste .

View augment details
GoldT151.45%4.78%1,623
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
51.29%
Pick Rate
8.10%
Games
2,749

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT151.29%8.10%2,749
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
51.22%
Pick Rate
14.46%
Games
4,912

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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GoldT151.22%14.46%4,912
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
51.16%
Pick Rate
12.32%
Games
4,183

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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GoldT151.16%12.32%4,183
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
50.97%
Pick Rate
6.56%
Games
2,227

Grants 18% armor penetration and magic penetration .

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GoldT150.97%6.56%2,227
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
50.93%
Pick Rate
4.61%
Games
1,567

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT150.93%4.61%1,567
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
50.85%
Pick Rate
8.52%
Games
2,895

Grants 20 – 80 (based on level) ability power .

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SilverT150.85%8.52%2,895
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
50.71%
Pick Rate
5.99%
Games
2,033

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT150.71%5.99%2,033
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
50.30%
Pick Rate
6.76%
Games
2,296

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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GoldT150.30%6.76%2,296
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
49.01%
Pick Rate
7.56%
Games
2,567

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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SilverT149.01%7.56%2,567
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
48.85%
Pick Rate
5.01%
Games
1,701

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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SilverT148.85%5.01%1,701
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.21%
Pick Rate
5.44%
Games
1,846

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT148.21%5.44%1,846
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
57.78%
Pick Rate
3.05%
Games
1,035

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT257.78%3.05%1,035
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.73%
Pick Rate
2.31%
Games
783

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT257.73%2.31%783
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.66%
Pick Rate
4.27%
Games
1,449

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT256.66%4.27%1,449
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.24%
Pick Rate
1.97%
Games
668

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT255.24%1.97%668
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
55.08%
Pick Rate
2.32%
Games
788

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT255.08%2.32%788
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
54.92%
Pick Rate
1.91%
Games
650

Gain 2 Stat Anvils .

View augment details
SilverT254.92%1.91%650
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.90%
Pick Rate
3.30%
Games
1,122

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT254.90%3.30%1,122
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.16%
Pick Rate
2.76%
Games
938

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT254.16%2.76%938
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
53.50%
Pick Rate
4.25%
Games
1,443

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

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SilverT253.50%4.25%1,443
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.32%
Pick Rate
3.41%
Games
1,159

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT253.32%3.41%1,159
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
53.20%
Pick Rate
2.62%
Games
891

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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GoldT253.20%2.62%891
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
3.81%
Games
1,294

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT253.01%3.81%1,294
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.89%
Pick Rate
2.44%
Games
830

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT252.89%2.44%830
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.77%
Pick Rate
4.14%
Games
1,406

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT252.77%4.14%1,406
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
52.59%
Pick Rate
2.45%
Games
831

Gain 1750 upon acquiring this augment.

View augment details
GoldT252.59%2.45%831
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
51.77%
Pick Rate
2.67%
Games
906

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT251.77%2.67%906
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
51.61%
Pick Rate
2.38%
Games
808

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT251.61%2.38%808
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
51.16%
Pick Rate
3.17%
Games
1,077

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT251.16%3.17%1,077
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.16%
Pick Rate
2.67%
Games
907

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT251.16%2.67%907
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
50.95%
Pick Rate
3.39%
Games
1,152

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT250.95%3.39%1,152
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
50.94%
Pick Rate
2.36%
Games
801

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.94%2.36%801
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
50.83%
Pick Rate
1.95%
Games
661

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT250.83%1.95%661
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
50.70%
Pick Rate
2.74%
Games
931

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT250.70%2.74%931
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
50.46%
Pick Rate
3.53%
Games
1,199

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT250.46%3.53%1,199
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
50.21%
Pick Rate
2.83%
Games
962

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT250.21%2.83%962
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
50.13%
Pick Rate
2.26%
Games
766

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.13%2.26%766
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.11%
Pick Rate
2.63%
Games
892

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT250.11%2.63%892
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
49.51%
Pick Rate
3.92%
Games
1,331

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT249.51%3.92%1,331
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.39%
Pick Rate
2.66%
Games
905

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT249.39%2.66%905
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
49.39%
Pick Rate
3.37%
Games
1,144

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT249.39%3.37%1,144
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.84%
Pick Rate
3.44%
Games
1,167

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT248.84%3.44%1,167
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
48.63%
Pick Rate
3.01%
Games
1,022

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT248.63%3.01%1,022
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
47.71%
Pick Rate
2.12%
Games
721

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT247.71%2.12%721
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
47.17%
Pick Rate
1.98%
Games
672

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT247.17%1.98%672
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.88%
Pick Rate
2.04%
Games
693

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT244.88%2.04%693
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.56%
Pick Rate
1.15%
Games
389

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT356.56%1.15%389
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
55.30%
Pick Rate
1.14%
Games
387

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT355.30%1.14%387
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
54.16%
Pick Rate
1.24%
Games
421

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT354.16%1.24%421
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
54.13%
Pick Rate
1.03%
Games
351

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT354.13%1.03%351
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.29%
Pick Rate
0.94%
Games
319

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT353.29%0.94%319
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
53.24%
Pick Rate
1.54%
Games
524

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT353.24%1.54%524
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.65%
Pick Rate
1.50%
Games
509

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT352.65%1.50%509
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
52.12%
Pick Rate
1.32%
Games
449

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT352.12%1.32%449
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.10%
Pick Rate
0.91%
Games
309

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT352.10%0.91%309
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
51.72%
Pick Rate
1.20%
Games
408

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT351.72%1.20%408
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
50.87%
Pick Rate
1.19%
Games
403

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
SilverT350.87%1.19%403
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
50.82%
Pick Rate
1.62%
Games
551

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.82%1.62%551
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.34%
Pick Rate
1.31%
Games
445

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.34%1.31%445
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.61%
Pick Rate
1.50%
Games
510

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT349.61%1.50%510
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
49.58%
Pick Rate
1.76%
Games
599

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT349.58%1.76%599
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.32%
Pick Rate
1.08%
Games
367

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT349.32%1.08%367
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
49.31%
Pick Rate
1.49%
Games
505

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT349.31%1.49%505
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.27%
Pick Rate
1.42%
Games
481

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT349.27%1.42%481
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
49.06%
Pick Rate
0.94%
Games
320

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT349.06%0.94%320
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
48.95%
Pick Rate
1.68%
Games
572

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT348.95%1.68%572
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.79%
Pick Rate
1.46%
Games
496

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT348.79%1.46%496
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
48.70%
Pick Rate
0.91%
Games
308

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT348.70%0.91%308
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
48.51%
Pick Rate
1.78%
Games
604

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT348.51%1.78%604
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.40%
Pick Rate
1.01%
Games
343

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT348.40%1.01%343
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
48.00%
Pick Rate
1.18%
Games
400

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
GoldT348.00%1.18%400
Crack Open That Egg Crack Open That Egg Crack Open That Egg Silver
Rarity
Silver
Tier
T5
Win Rate
47.94%
Pick Rate
1.43%
Games
486

Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.

View augment details
SilverT347.94%1.43%486
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
47.71%
Pick Rate
0.90%
Games
306

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT347.71%0.90%306
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.48%
Pick Rate
1.23%
Games
417

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT347.48%1.23%417
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
47.12%
Pick Rate
1.38%
Games
469

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT347.12%1.38%469
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
45.86%
Pick Rate
1.07%
Games
362

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT345.86%1.07%362
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
45.79%
Pick Rate
1.50%
Games
511

Grants 20% heal and shield power .

View augment details
SilverT345.79%1.50%511
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
45.36%
Pick Rate
0.89%
Games
302

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT345.36%0.89%302
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.61%
Pick Rate
1.06%
Games
360

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT343.61%1.06%360
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
43.58%
Pick Rate
1.10%
Games
374

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT343.58%1.10%374
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
42.60%
Pick Rate
1.29%
Games
439

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT342.60%1.29%439
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
55.20%
Pick Rate
0.82%
Games
279

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT455.20%0.82%279
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.96%
Pick Rate
0.71%
Games
242

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT454.96%0.71%242
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
54.04%
Pick Rate
0.58%
Games
198

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT454.04%0.58%198
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.70%
Pick Rate
0.76%
Games
257

获得【米凯尔的祝福】。将【米凯尔的祝福】的冷却时间缩减至45秒。使用【米凯尔的祝福】的主动效果时,对附近的友军施放一道光波,清除其限制和定身效果,回复?生命值,并且提供持续3秒的65%韧性。

View augment details
PrismaticT453.70%0.76%257
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
53.59%
Pick Rate
0.53%
Games
181

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT453.59%0.53%181
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.51%
Pick Rate
0.54%
Games
185

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT453.51%0.54%185
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.96%
Pick Rate
0.80%
Games
270

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT452.96%0.80%270
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.63%
Pick Rate
0.45%
Games
152

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT452.63%0.45%152
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
51.87%
Pick Rate
0.63%
Games
214

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT451.87%0.63%214
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.45%
Pick Rate
0.41%
Games
138

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT451.45%0.41%138
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.32%
Pick Rate
0.78%
Games
265

Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .

View augment details
PrismaticT451.32%0.78%265
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
51.26%
Pick Rate
0.70%
Games
238

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT451.26%0.70%238
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
50.76%
Pick Rate
0.39%
Games
132

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT450.76%0.39%132
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
50.64%
Pick Rate
0.69%
Games
235

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT450.64%0.69%235
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.37%
Pick Rate
0.79%
Games
268

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT450.37%0.79%268
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.32%
Pick Rate
0.46%
Games
157

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.32%0.46%157
Empyrean Promise Empyrean Promise Empyrean Promise Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.00%
Pick Rate
0.62%
Games
210

Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power . Active - Vigilance: After a 0. 25 -second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).

View augment details
PrismaticT450.00%0.62%210
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.49%
Games
166

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT450.00%0.49%166
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.38%
Pick Rate
0.47%
Games
160

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT449.38%0.47%160
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
49.29%
Pick Rate
0.62%
Games
211

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT449.29%0.62%211
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.89%
Pick Rate
0.53%
Games
180

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT448.89%0.53%180
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
48.58%
Pick Rate
0.62%
Games
212

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT448.58%0.62%212
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.55%
Pick Rate
0.51%
Games
173

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT448.55%0.51%173
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.70%
Pick Rate
0.70%
Games
239

Grants 3 random Dragon Souls .

View augment details
PrismaticT447.70%0.70%239
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
47.65%
Pick Rate
0.50%
Games
170

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT447.65%0.50%170
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.28%
Pick Rate
0.70%
Games
239

Gain 15% omnivamp .

View augment details
SilverT447.28%0.70%239
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.12%
Pick Rate
0.56%
Games
191

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT447.12%0.56%191
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
46.96%
Pick Rate
0.73%
Games
247

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT446.96%0.73%247
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.88%
Pick Rate
0.66%
Games
224

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT446.88%0.66%224
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
46.71%
Pick Rate
0.85%
Games
289

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT446.71%0.85%289
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.55%
Pick Rate
0.51%
Games
174

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT446.55%0.51%174
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
46.48%
Pick Rate
0.42%
Games
142

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT446.48%0.42%142
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
46.40%
Pick Rate
0.74%
Games
250

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT446.40%0.74%250
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.40%
Pick Rate
0.65%
Games
222

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT446.40%0.65%222
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.27%
Pick Rate
0.75%
Games
255

Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power . Additionally, gain 37. 5 % bonus movement speed while facing your bound ally within 1500 units. The tether will break when you or your bound ally dies, allowing you to form a new tether.

View augment details
PrismaticT446.27%0.75%255
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.68%
Pick Rate
0.48%
Games
162

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT445.68%0.48%162
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
44.17%
Pick Rate
0.71%
Games
240

Grants 50% critical strike chance .

View augment details
GoldT444.17%0.71%240
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.05%
Pick Rate
0.44%
Games
151

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT443.05%0.44%151
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.21%
Pick Rate
0.59%
Games
199

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT442.21%0.59%199
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
42.06%
Pick Rate
0.37%
Games
126

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT442.06%0.37%126
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
41.03%
Pick Rate
0.46%
Games
156

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT441.03%0.46%156
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.10%
Pick Rate
0.37%
Games
126

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT438.10%0.37%126
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
60.00%
Pick Rate
0.18%
Games
60

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT560.00%0.18%60
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
59.76%
Pick Rate
0.24%
Games
82

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT559.76%0.24%82
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
56.36%
Pick Rate
0.16%
Games
55

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT556.36%0.16%55
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
53.95%
Pick Rate
0.22%
Games
76

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT553.95%0.22%76
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.94%
Pick Rate
0.15%
Games
51

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT552.94%0.15%51
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
52.75%
Pick Rate
0.27%
Games
91

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT552.75%0.27%91
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
51.95%
Pick Rate
0.23%
Games
77

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT551.95%0.23%77
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.06%
Pick Rate
0.28%
Games
94

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT551.06%0.28%94
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.88%
Pick Rate
0.17%
Games
57

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT550.88%0.17%57
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.50%
Pick Rate
0.30%
Games
101

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT549.50%0.30%101
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.76%
Pick Rate
0.35%
Games
118

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT545.76%0.35%118
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
39.02%
Pick Rate
0.24%
Games
82

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT539.02%0.24%82
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.46%
Pick Rate
0.15%
Games
52

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT538.46%0.15%52
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
36.36%
Pick Rate
0.26%
Games
88

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT536.36%0.26%88

Morgana Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Max order: Q > W > E, with R at every rank.

RQWE

Max Q first, W second, E third.

Morgana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Morgana counters these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Qiyana Qiyana Qiyana T5
Tier
T5
Rank
#156
Win Rate
45.67%
Pick Rate
0.29%

Qiyana Empress of the Elements Qiyana is an AD assassin who cycles through terrain elements to control fights with strong crowd control and burst damage. In ARAM: Mayhem, she becomes a relentless engage threat. The constant fighting and abundant walls let her always have the right element ready, turning her from a niche pick into a consistent teamfight menace. View champion guide

Rell Rell Rell T1
Tier
T1
Rank
#14
Win Rate
54.57%
Pick Rate
0.40%

Rell is a hard-engage tank who wins by starting fights on her terms. She wants to ride in, force the enemy team to react, then keep bodies close long enough for her carries to clean up. Her signature pattern is simple: look for grouped enemies, commit with your engage, and turn the fight into a messy frontline brawl where running away is difficult. In ARAM: Mayhem, Rell is easier to find action with but also easier to punish if she wastes her entry. The map keeps teams close, augments can make fights explode quickly, and one good engage can decide the whole wave. Play patiently until enemies stack up or burn key escape tools, then go in with your team ready to follow. If you dive alone, you are not a tank; you are a delivery system for enemy damage. View champion guide

Read counter details

Countered By

5

Morgana is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Sivir Sivir Sivir T3
Tier
T3
Rank
#78
Win Rate
50.30%
Pick Rate
0.72%

Sivir is a backline marksman built around safe waveclear, bouncing damage, and teamwide engage speed. She is not the longest-range carry, so her usual pattern is simple: clear the wave, tag clustered enemies with ricochets, block one key spell with her shield, then help the team sprint into a winning fight. In ARAM: Mayhem, Sivir feels more explosive because fights happen often and augments can sharpen her best habits: constant lane pressure, repeated poke through grouped targets, or faster cleanup once a fight breaks open. She is easy to start with, but she still needs discipline. If you waste your spell shield or stand too far forward, divers and hard engage can punish her quickly. Pick Sivir when your team wants a steady physical damage carry who can control minion waves and turn small openings into full-team chases. Play around your frontline, hit whoever is safe, and use your ultimate to start a clean engage or rescue a messy retreat. View champion guide

Olaf Olaf Olaf T3
Tier
T3
Rank
#90
Win Rate
49.10%
Pick Rate
0.18%

Olaf is a front-line bruiser who wants to run straight through the fight, stick to a priority target, and win by refusing to back off. His pattern is simple: land axes, keep chasing, and force enemies to deal with him before he tears through their backline. In ARAM: Mayhem, Olaf benefits from the constant teamfighting and short lanes because he gets to brawl early and often. He is easiest to play when your team can follow his engage or punish enemies who spend everything trying to stop him. If he falls behind or charges in alone, he can be kited after his first push, so pick your moment, commit hard, and make the fight messy on your terms. View champion guide

Trundle Trundle Trundle T3
Tier
T3
Rank
#125
Win Rate
49.03%
Pick Rate
0.31%

Trundle the Troll King Trundle is a tanky fighter who wins fights by stealing stats and controlling space. His entire identity revolves around Chomp for sustained damage and Pillar of Ice for disruption. He excels at shutting down immobile champions and dueling anyone foolish enough to fight him in his domain. In ARAM: Mayhem, Trundle shifts from a niche counter-pick to a consistent lane bully. The single-lane format guarantees he always has targets for Pillar, and the constant fighting lets him keep his attack speed buff stacked. He acts as a frontline anchor who creates openings with terrain abuse rather than raw engage range. His signature pattern is simple: isolate a target with Pillar, close the gap, and beat them down while their stats drain into him. Mayhem's pacing favors this playstyle because teams are constantly clumped, giving his ultimate high value on tanky comps. If you like winning 1v1s and making enemies rage at pathing, this is your pick. View champion guide

Read counter details

Morgana Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Highest Value Engage Partner

Amumu gives Morgana the reliable first contact she often lacks. He dives into the enemy clump, forces panic movement, and makes it much easier for Morgana to land Dark Binding or walk forward for Soul Shackles. Black Shield also helps him commit through the first layer of crowd control, which is huge when the enemy team has multiple ways to stop an engage before it starts.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Best Wombo Damage Follow-up

Morgana supplies the hold; Miss Fortune supplies the punishment. A rooted target cannot easily leave Bullet Time, and Soul Shackles forces enemies to choose between scattering away from Morgana or staying inside Miss Fortune’s damage. This is one of Morgana’s cleanest partnerships because it does not require fancy chase. It requires one good angle.

Samira Samira Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

Best Black Shield Carry

Samira wants to enter messy fights and keep acting while enemies try to stop her. Morgana helps by removing one of the cleanest answers to Samira: instant crowd control during her commit. Dark Binding also gives Samira a safe target to dash toward, and Soul Shackles creates the kind of close-range chaos where Samira can finish kills.

Jhin Jhin Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

Best Pick-and-punish Partner

Jhin loves targets that are already held in place, and Morgana gives him exactly that. Dark Binding creates an easy follow-up window for his long-range root and damage, while Jhin’s own threat forces enemies to dodge in predictable lines that make Morgana’s next Binding easier. They do not need a full five-man engage to win. One catch can remove the enemy’s safest champion from the fight.

Aatrox Aatrox Aatrox T5
Tier
T5
Rank
#163
Win Rate
45.27%
Pick Rate
0.34%

Aatrox the Darkin Blade Aatrox is a melee fighter designed to sustain through damage and reset his abilities on takedowns. He dominates the center of fights, using sweeping cleaves to heal himself while wearing down multiple enemies. His entire playstyle revolves around hitting sweet spots on his Q to deal bonus damage and sustain, then chasing down low-health targets to reset his cooldowns and keep swinging. In ARAM: Mayhem, Aatrox becomes a relentless raid boss. The accelerated pace and constant fighting mean his ultimate comes up often, giving him frequent windows to dive the enemy backline. He excels at punishing teams that clump together, since his Q arcs can hit multiple champions in the narrow lane. Snowball gives him a reliable engage tool he lacks on Summoner's Rift, letting him close gaps and start his combo without walking through poke. Expect frequent all-ins, massive healing spikes, and a champion that gets stronger the longer a fight drags on. View champion guide

Best Bruiser Brawl Partner

Aatrox wants enemies slowed, trapped, or forced to fight inside his threat range. Morgana helps him stay active through disruptive crowd control with Black Shield, and her root gives him a clean target for his own follow-up damage. Unlike a pure burst combo, this duo wins extended fights by making the enemy spend too many tools just to move.

Morgana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Dark Binding UsageBlind long-range bindings through the wave create pressure because the lane is slower and enemies have fewer ways to instantly punish downtime.Hold Q to time a punish against overcommitting enemies; a missed bind signals divers to engage before your next cooldown becomes relevant.A held binding zones harder than a missed one; wait for enemies to commit before casting.
Black Shield PriorityShielding a carry against a single engage spell is often enough to keep them safe through predictable damage patterns.Shield the ally about to be hit by the most important crowd control, which may be your frontliner starting a winning engage rather than the backline.Block the spell that decides the fight, not just whoever has lowest health.
Fight TempoRewards repeated small advantages: land poke, clear waves, wait for cooldowns, and slowly make the enemy too low to fight.Rewards cleaner conversion; if Q lands or Black Shield blocks a key spell, your team must immediately use that window to take space or follow up.Convert successful spells into immediate pressure instead of waiting for slow attrition.
Soul Shackles RiskFlash-style ultimate angles are sometimes viable because enemy damage output is more predictable and manageable.Walking into five champions without a shield plan usually gets you deleted or displaced before the tether matters due to higher burst potential.Ult after an enemy diver enters or your Q lands; never force entry without protection.
Punish WindowsMissing a binding often just means backing up for a few seconds until the cooldown returns with minimal consequence.Enemies with speed, range, or augments can start a full fight before your next bind matters; immediately reposition and hold Black Shield.Recover actively after missing Q; greedy standing still loses fights instantly.

Champion Analysis

Role / Current performance

Overview

In Hextech Mayhem (ARAM) mode, Morgana the Fallen is a ranged mage-support with powerful crowd control and excellent protective utility. Morgana is one of the Aspect-protected guardians of justice, serving alongside her sister Kayle as a demigod warrior protecting Runeterra's peace. However, they chose fundamentally different paths — Morgana believes compassion and forgiveness represent true justice, rejecting Kayle's absolute judgment. Despite being called the "Fallen Angel," Morgana's deep and sympathetic personality is filled with care for the vulnerable. The sisterly conflict between Morgana and Kayle represents one of the deepest rivalries in League of Legends. In Hextech Mayhem, Morgana functions as a ranged mage-support whose passive, Soul Siphon, restores health when she deals magic damage to enemy champions, providing excellent sustainability during extended fights. Her Q, Dark Binding, is Morgana's core crowd control ability — firing a shadow chain that roots enemies for a long duration. This point-and-click root is extremely valuable in Hextech Mayhem for locking down key targets and setting up kills, as it gives teammates ample time to follow up with damage. Morgana's W, Tormented Shadow, creates a dark zone that deals continuous magic damage to enemies inside, covering a wide area in Hextech Mayhem's narrow lanes. This ability is especially effective for wave clear, area denial, and poking enemies around blind corners or bushes. Her E, Black Shield, is Morgana's most powerful protection ability — granting a teammate immunity to magic damage and crowd control. In Hextech Mayhem, this ability is crucial for protecting carries from enemy mage burst and ensuring they can operate safely against heavy magic threats. Morgana's ultimate, Soul Shackles, is her signature ability — tethering nearby enemies with soul chains. After a delay, enemies still in range take magic damage and are stunned. In Hextech Mayhem's crowded fights, this ability consistently stuns multiple champions, making it a fight-turning tool that can lock down entire teams. For itemization, Moonstone Renewer is the core support item for shielding and healing synergy, or Liandry's Anguish with Zhonya's Hourglass for a damage-oriented build that maximizes burn and survivability. Runes should feature Arcane Comet alongside Manaflow Band and Scorch for poke damage, with Biscuit Delivery and Cosmic Insight in the secondary tree for sustain and cooldown reduction. Morgana's crowd control and Black Shield make her one of the most impactful mage-supports in Hextech Mayhem, capable of controlling enemy movement, defending carries, and swinging the outcome of decisive engagements.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Morgana wins Mayhem fights by making the lane unfair for one target. Do not throw Dark Binding just because it is available. Hold it until an enemy steps past their minion line, uses a dash, starts a channel, or gets forced sideways by your team’s poke. A missed binding gives the enemy a clear punish window. Use minion waves as bait: place Tormented Shadow where they want to last-hit, then fire binding through the open lane when they move out of the pool. Look for bindings after allied slows, knockups, pulls, or Snowball hits—Morgana is stronger as the second crowd control piece. When you land binding on a carry, commit immediately with pool and forward movement to threaten Soul Shackles. Black Shield is often better when cast late, not early. Shield the ally when actual crowd control is about to land or a diver commits. Stand one step behind your main carry against hard engage—close enough to shield or bind the diver but not so far that shield arrives after displacement. Use Dark Binding defensively at an assassin’s landing point or narrow exit path. Soul Shackles is a strong counter-dive button when enemies are already in your team; let divers spend their gap closer before activating. When retreating, bind the closest threat and keep moving. Black Shield yourself before crossing a dangerous choke if the enemy has hooks, snares, or knockups. Drop Tormented Shadow behind you during a chase to pressure enemies to slow down. Stay off the exact center line to angle bindings around minions; do not stack directly on your carry. Use walls to shorten enemy dodge options—aim so their only safe movement is backward. First priority for binding is the enemy who can start the fight, second is a carry with no dash or defensive spell. Do not tunnel on low-health enemies when a diver is about to reach your backline—peel first. Use Snowball after Dark Binding lands for safe engage, not before. Snowball can deliver Soul Shackles only when enemy team is split or committed, with self-shield before reactivation. For augment triggers: immobilize-based augments depend on binding or ultimate stun; shield augments require Black Shield during real threat windows; damage-over-time augments reward placing pool under rooted or forced targets; ultimate-focused augments need enemies to have spent mobility. When ahead, clear with pool then threaten binding from a side angle. When even, avoid perma-pushing without vision. When behind, use abilities to slow wave and deny clean dives—make every dive take longer. Dive only after binding lands on valuable target or enemy wastes major crowd control. Under enemy turret, check follow-up and interrupts before using Soul Shackles. When behind, trade health slowly, protect the champion who clears waves, and use pool to punish enemies standing in the wave. The clean Morgana game is patient: shield the real engage, bind the committed target, place damage where enemies are forced to stand, and let the narrow lane work for you.

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Playstyle Guide

Playstyle / Team structure

Play guide

Morgana the Fallen’s playstyle revolves around positioning one step behind the strongest frontliner, not on the back wall, so she can see enemy engage angles and still reach an ally with Black Shield. Early game, focus on landing Dark Binding when enemies last-hit, step through minions, or walk into the side wall, but avoid throwing it on cooldown into a full wave unless the team can punish the hit. After a successful binding, drop Tormented Shadow under the target, let the team add damage, then back off; if the binding misses, stop trading to protect health. Use Tormented Shadow to thin the wave when space is needed, but keep the wave controlled to threaten bindings through minion gaps. Save Black Shield for the first crowd control that would start a kill, not for small poke spells, shielding the ally stepping up to trade or about to be engaged. Early Snowball is a threat tool to force retreat and open binding angles; do not recast into five before level six unless the target is isolated and the team follows. In the first augment window, choose based on job: if the team lacks engage follow-up, take reliability, survivability, movement, or ability uptime; if the team has tanks and lockdown, damage or zone control becomes stronger. Push when the team has health advantage, stronger poke, or a pick from binding; stall when frontline is low, shield is needed defensively, or the enemy has a scary all-in. If ahead, walk up with the wave and aim bindings from angles; if behind, focus on waveclear, shield discipline, and punishing enemy dives. The early goal is to make the lane hard to engage into, create one clean pick, and reach level six with enough health to stand near the fight. In mid game, start fights from the second line, then move forward only after the enemy’s main interrupt or displacement is used, Black Shield is available, or Snowball gives a clean entry. Poke should set up fights; bindings on carries, enchanters, and immobile mages are high value, while bindings on tanks are only worth it if the team can burn them or walk forward. When landing Dark Binding, immediately decide full commit, short trade, or wave push. Use Soul Shackles when enemies have already stepped into range or the team can follow; catching two priority targets, forcing flashes, or peeling three divers is enough. Mid game Snowball becomes a real engage option after landing Dark Binding, after an enemy carry uses mobility, or when the frontline starts the fight. Snowball in, activate Soul Shackles, protect a key ally with Black Shield, then use movement and terrain to stay connected. If the enemy has heavy knockback, suppression, or burst, hold the recast and use Snowball only to threaten space. Choose augments that solve the fight actually being lost: movement, durability, or engage support if backline is unreachable; defensive or shield-friendly options if dying before ultimate pays off; more ability uptime, area pressure, or damage if already controlling fights. Push hard after a won skirmish, a landed binding on a key champion, or when the enemy wave is weak enough to hit turret safely. Stall when ultimate is down, carry is dead, or enemy has stronger reset fighting. If ahead, use the lead to control the center of the lane, making enemies respect both Dark Binding and Snowball; save Black Shield for the ally hitting structures. If behind, play as a counter-engage champion: give ground, clear wave, hold spells until enemy commits.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Morgana the Fallen’s strength lies in controlling space and forcing enemies into narrow decisions, but her weakness is that she becomes a liability when she confuses control with chase. When ahead, she must shrink the lane before looking for bindings, placing Tormented Shadow where opponents want to stand, not where they are, so they either eat damage, dodge into a tighter angle, or give up ground. Dark Binding should be held for the second dodge rather than the first movement, because ahead Morgana throws often lose value from impatient max-range firing. A landed root should become a tower hit, a kill, or a forced defensive cooldown. Black Shield goes on the champion entering threat range, not the safest carry behind, to deny the enemy’s engage and create a clean window. Soul Shackles works as a zone tool before a desperation button, especially when Morgana can walk forward with Black Shield active and force the enemy backline to scatter. Augments should fix punish windows: mobility or engage access if the team lacks initiation, defensive or shield-focused options if she is the only anti-crowd-control tool, and ability haste or area-control if the lead comes from poke and wave pressure. Greedy damage is avoided when the team only needs her to stop one engage. Key triggers include the enemy using their main engage tool, letting Morgana step forward and punish their retreat path; landing poke on two enemies, setting up a shield and binding angle; starting a structure push, where a diagonal binding threatens defenders; and saving Black Shield for an assassin waiting on the carry. The main throw risk is chasing past her team’s range, turning Morgana into the caught target instead of the catcher. When behind, Morgana’s first job is to make the enemy’s engage expensive. She must stop the first clean engage, protect the carry who can clear waves, and force enemies to spend extra time under damage zones. Tormented Shadow goes on minions and choke points to die before the tower takes free damage. Black Shield is not a regular heal—it must be saved for the crowd control or magic effect that lets the enemy start an unrecoverable fight, especially if the carry needs to step forward to clear. Dark Binding should be cast from covered or awkward angles, such as the side of the lane, after an enemy movement spell, or at the champion hitting the tower. A single root on an overextended damage dealer can flip tempo, but a missed binding gives the enemy seconds to walk up without fear. Soul Shackles works as a peel threat rather than a suicide mission, punishing divers who enter and forcing a counter-kill. Augments from behind should cover access, survival, or repeat casting before raw damage—mobility or defensive augments for safe ultimate range, shield-enhancing or cooldown choices to deny the first catch, and wave-clear or ability-haste options to stall until the enemy mispositions. Greedy damage only works if the team can keep enemies inside her spells, which rarely happens from behind. Triggers include the enemy frontline walking past the wave to threaten tower (root the closest target and drop shadow), the carry needing to clear a dangerous wave (stand beside them and hold shield until engage is real), an enemy diver using Snowball (shield the target and bind the diver after movement), losing two members and the enemy remaining healthy (clear wave and retreat to the next defensible spot), and the enemy carry stepping forward without frontline (take the binding if damage is in range, but do not chase a miss).

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Champion Background

Lore / Identity / Text block

Background copy

Morgana the Fallen's identity in ARAM: Mayhem revolves around sustained spell trading, pick threat, and fight denial rather than raw burst. Her passive, Soul Siphon, heals her from damage dealt to champions, large minions, and monsters, turning extended fights into a sustain advantage. This healing is most valuable when fights drag out and she can repeatedly place Tormented Shadow (W) under immobilized targets. However, the healing depends on spell damage actually connecting, so missing Dark Binding (Q) or dropping W on empty ground yields almost nothing. The passive rewards clean spell sequencing—Q roots a target, W ticks while they are stuck, and Soul Shackles (R) forces a longer fight—while punishing careless spell spam that wastes both mana and healing windows. Dark Binding is Morgana’s long-range root and primary pick tool. In Mayhem’s faster engagements, Q is strongest when aimed at committed movement: enemies locked into attacks, walking through minion gaps, chasing a teammate, or landing after Snowball follow-up. Minions and frontline champions block it, so casting through a full wave is better for zoning than catching a carry. The root sets up W for follow-up damage and can force the enemy team to spend defensive tools before the real fight begins. A missed Q signals the enemy to advance freely, pressuring carries and forcing Black Shield (E) before Morgana can reliably stop them. Tormented Shadow creates a damaging area that controls space on the narrow bridge. It is Morgana’s main wave-control spell and consistent follow-up after a root. The key is placing it where enemies are forced to move—slightly behind a retreating rooted target or in the path of an engage—rather than just where they currently stand. W is also her safest contribution when walking forward would be lethal. Careless wave spam can push when the team is too low to defend the next engage, so saving enough threat to punish hook or dive pressure is important. Black Shield turns Morgana from a poke mage into a fight-denial champion. It blocks hostile crowd control while the shield holds. In Mayhem, fights can start instantly off Snowball, hooks, charms, knockups, roots, or slows, so the shield should be saved for the real engage tool rather than the first small spell. It enables aggressive R walks, protects a carry during Q setup, and lets a frontline champion finish an engage without being stopped. Self-casting E before flashing or Snowballing into R is only effective when the team is ready to follow. A wasted E is one of Morgana’s biggest punish windows, leaving divers free to force carries and enemies to start fights without respect. Soul Shackles links Morgana to nearby enemies, damages and slows them, and threatens a stun if they fail to escape. It is best used when enemies are already committed—after a dive, after a Q catch, or when the frontline has forced multiple enemies into a tight area. Positioning matters more than timing; if Morgana cannot survive in range, the second part will not matter. Strong patterns include E into R for a protected entry, Q into W into R, or using R defensively when assassins dive the backline. In teamfights, look for clusters and escape paths; if enemies can spread, R can zone and split the fight instead of aiming for a full stun. When R is wasted with no follow-up or no way to stay in range, Morgana loses her biggest fight swing, reducing her to landing Q and shielding one target at a time while the enemy engages freely.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Morgana wins messy ARAM Mayhem fights by denying engages, catching oversteps, and making the enemy pay for walking into narrow space. Most bad Morgana games come from forcing the catch too hard or shielding the wrong thing. Treat every mistake as a tempo loss: if your binding, shield, or ultimate is down for no value, the enemy gets a clean window to walk up. Mechanical mistakes include throwing Dark Binding straight down the lane at max range with no setup, which good players sidestep and punish. Cast from angles, after an ally slow, when the enemy starts an animation, or when minions are about to die. A slightly delayed binding is stronger than a fast obvious one. If you miss, step back and play around your shield and minion wave. Placing Tormented Shadow before a target is locked reduces poke value and pushes the wave at bad times. Drop it after a binding lands, under enemies stuck fighting your frontline, or on a wave you want to clear. Use it to punish immobile moments. If the pool whiffs, stop fishing with your body and save binding for anyone who exploits your weak moment. Casting Black Shield too late after crowd control already lands wastes the denial. Watch enemy engage champions, not just ally health bars. Shield when the enemy starts the play, when your carry steps into danger, or when your frontline needs to finish an engage. Using Black Shield only on yourself leaves your strongest teammate caught; shield the champion about to create or survive the most value. Shield yourself only when your ultimate angle decides the fight. If you shield the wrong target, kite backward and do not spend ultimate trying to save a doomed mistake unless multiple enemies overcommit. Flashing or Snowballing into Soul Shackles without checking enemy escapes, cleanses, or follow-up lets enemies spread and break the tether. Enter after enemies use movement, after your frontline starts the brawl, or when terrain and minions make retreat awkward. If the engage fails, turn the retreat into a peel pattern, move back toward carries, and bind the nearest pursuer. Standing still after casting binding gives enemy poke a free target; cast then immediately sidestep or drift behind your frontline. If you get clipped after casting, do not panic ultimate in place: shield if it blocks the next control, retreat behind allies, and use pool on the wave or choke. Walking too far forward to place pool for tiny poke trades a small damage attempt for a real engage window. Let enemies come into the pool zone through wave pressure, binding threat, or ally crowd control. If you are threatened, shield the first disabling effect and retreat diagonally. Firing binding into a full minion wave wastes the cooldown and gives the enemy a free push or engage. Clear the wave first, angle from side brush, or hold binding as a punish for the enemy stepping around minions. If you waste it on a minion, back up and use pool only to manage the wave. Decision mistakes include playing Morgana like a pure poke mage every fight, missing your real job of stopping engage and creating picks. Decide before each wave whether your team needs catch, peel, wave clear, or engage support. Starting fights when your team cannot follow makes a landed binding cosmetic and your ultimate an isolated death. Check ally positions before committing; use binding as peel or wave control if damage dealers are busy.

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FAQ

Morgana

FAQ

Is Morgana a good pick in ARAM: Mayhem? Yes, Morgana is a strong control pick when your team wants safer engage, anti-crowd-control tools, and reliable zone pressure. If both teams are posturing around a narrow lane or objective area, play behind your frontline and look for Dark Binding angles through minion gaps. The tradeoff is that she can feel slow if your team cannot punish a hit binding or if enemies have enough mobility to dodge every setup. Should I play Morgana as damage, utility, or support? Most games want a mix of utility and damage, because Morgana wins by making enemies respect her crowd control while keeping one key ally protected. If your team already has burst damage, lean into shields, ability haste, and safer positioning so your engage champion can start fights without getting stopped. If your team lacks poke or wave control, build more damage, but accept that missed bindings become much more punishing. When should I use Black Shield? Use Black Shield before the enemy crowd control lands, not after your teammate is already caught. If your carry is stepping up to finish a target or your engage champion is about to dive, shield them early enough to block the key disable. The tradeoff is that using it too early invites enemies to wait it out, so do not spend it on harmless poke unless that poke sets up a real catch.

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