ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T3 Rank #97

Miss Fortune ARAM Mayhem Build & Best Augments

Miss Fortune role and playstyle: baseline role is AD marksman, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include AoE pressure, wide-area impact, slow control. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Miss Fortune Miss Fortune the Bounty Hunter Mage / Marksman
TierT3
Rank#97
Win Rate49.69%
Pick Rate1.26%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate50.09%
Pick Rate27.77%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate53.69%
Pick Rate5.09%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win Rate49.87%
Pick Rate4.09%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.20%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.33%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

50.97%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.62%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.04%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

50.20%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.79%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.44%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.16%
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

52.62%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.58%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

53.51%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.15%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

49.15%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.90%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.90%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.85%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

51.85%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.85%

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate52.20%
Pick Rate33.20%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate51.37%
Pick Rate9.39%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate51.86%
Pick Rate6.13%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.46%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.74%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.68%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

51.98%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.25%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.88%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

50.33%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Total Price
2,650
Price
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

50.61%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.12%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

52.14%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

52.42%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

45.49%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.09%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

52.09%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

52.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

52.25%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.58%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

53.58%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

53.58%

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win Rate50.06%
Pick Rate33.19%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate51.85%
Pick Rate8.58%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Win Rate55.98%
Pick Rate7.81%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.72%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.01%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

52.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

50.99%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

54.36%
Manamune Manamune Manamune
Total Price
2,900
Price
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

51.91%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.14%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.51%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.76%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

56.37%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.66%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

55.05%

Starting items

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.99%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

50.99%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.50%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.50%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

52.51%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

52.51%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

52.51%

Core items

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate51.17%
Pick Rate18.17%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate53.04%
Pick Rate11.40%
#3
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate51.93%
Pick Rate8.44%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.41%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

52.74%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

51.79%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.82%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

52.97%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.33%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.86%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

47.58%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

52.62%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

51.84%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

47.73%
Horizon Focus Horizon Focus Horizon Focus
Total Price
2,700
Price
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

53.97%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.68%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.68%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.64%
Fated Ashes Fated Ashes Fated Ashes
Total Price
900
Price
500

+30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.

59.72%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

59.72%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.29%
Pick Rate
5.94%
Games
2,174

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT155.29%5.94%2,174
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
53.09%
Pick Rate
5.38%
Games
1,972

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT153.09%5.38%1,972
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
52.67%
Pick Rate
5.79%
Games
2,119

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT152.67%5.79%2,119
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.25%
Pick Rate
5.76%
Games
2,111

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT152.25%5.76%2,111
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
52.11%
Pick Rate
6.55%
Games
2,399

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT152.11%6.55%2,399
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
51.75%
Pick Rate
5.91%
Games
2,166

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT151.75%5.91%2,166
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
51.58%
Pick Rate
4.85%
Games
1,776

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT151.58%4.85%1,776
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
51.28%
Pick Rate
9.18%
Games
3,362

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT151.28%9.18%3,362
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
51.28%
Pick Rate
5.24%
Games
1,919

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT151.28%5.24%1,919
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
50.27%
Pick Rate
14.85%
Games
5,439

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT150.27%14.85%5,439
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
49.91%
Pick Rate
4.39%
Games
1,607

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT149.91%4.39%1,607
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
49.87%
Pick Rate
5.31%
Games
1,945

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT149.87%5.31%1,945
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
49.69%
Pick Rate
5.31%
Games
1,946

Grants 60% bonus attack speed .

View augment details
SilverT149.69%5.31%1,946
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
49.63%
Pick Rate
5.53%
Games
2,027

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT149.63%5.53%2,027
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
49.57%
Pick Rate
6.07%
Games
2,223

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT149.57%6.07%2,223
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.29%
Pick Rate
6.91%
Games
2,532

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT149.29%6.91%2,532
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.15%
Pick Rate
4.33%
Games
1,587

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT149.15%4.33%1,587
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.89%
Pick Rate
13.58%
Games
4,972

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT148.89%13.58%4,972
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.87%
Pick Rate
5.32%
Games
1,948

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT148.87%5.32%1,948
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
48.74%
Pick Rate
5.10%
Games
1,867

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT148.74%5.10%1,867
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
48.71%
Pick Rate
5.07%
Games
1,856

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT148.71%5.07%1,856
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
48.67%
Pick Rate
7.78%
Games
2,848

Grants 18% armor penetration and magic penetration .

View augment details
GoldT148.67%7.78%2,848
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.46%
Pick Rate
6.91%
Games
2,530

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT148.46%6.91%2,530
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
48.12%
Pick Rate
4.43%
Games
1,621

Gain 15% omnivamp .

View augment details
SilverT148.12%4.43%1,621
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
48.02%
Pick Rate
8.20%
Games
3,003

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT148.02%8.20%3,003
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
47.82%
Pick Rate
6.40%
Games
2,344

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT147.82%6.40%2,344
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
47.54%
Pick Rate
4.66%
Games
1,708

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT147.54%4.66%1,708
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
46.73%
Pick Rate
8.18%
Games
2,996

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT146.73%8.18%2,996
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
46.60%
Pick Rate
6.42%
Games
2,352

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT146.60%6.42%2,352
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
46.53%
Pick Rate
7.28%
Games
2,665

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT146.53%7.28%2,665
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
45.23%
Pick Rate
6.47%
Games
2,368

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT145.23%6.47%2,368
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
56.06%
Pick Rate
3.13%
Games
1,147

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT256.06%3.13%1,147
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.75%
Pick Rate
2.38%
Games
870

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT255.75%2.38%870
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.33%
Pick Rate
3.19%
Games
1,167

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT254.33%3.19%1,167
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
53.91%
Pick Rate
2.86%
Games
1,048

Gain 1750 upon acquiring this augment.

View augment details
GoldT253.91%2.86%1,048
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.29%
Pick Rate
3.07%
Games
1,126

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.29%3.07%1,126
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.87%
Pick Rate
3.57%
Games
1,307

Gain ability haste equal to 30% AP .

View augment details
PrismaticT251.87%3.57%1,307
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
51.17%
Pick Rate
2.57%
Games
942

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT251.17%2.57%942
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
51.03%
Pick Rate
2.91%
Games
1,064

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT251.03%2.91%1,064
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
51.00%
Pick Rate
3.29%
Games
1,204

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT251.00%3.29%1,204
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
50.38%
Pick Rate
3.58%
Games
1,310

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT250.38%3.58%1,310
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
49.95%
Pick Rate
2.88%
Games
1,055

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT249.95%2.88%1,055
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
49.31%
Pick Rate
2.18%
Games
797

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT249.31%2.18%797
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
48.84%
Pick Rate
3.77%
Games
1,380

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT248.84%3.77%1,380
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
48.83%
Pick Rate
2.79%
Games
1,022

Grants 60 ability haste .

View augment details
GoldT248.83%2.79%1,022
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.51%
Pick Rate
2.57%
Games
940

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT248.51%2.57%940
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.19%
Pick Rate
3.47%
Games
1,270

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT248.19%3.47%1,270
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.13%
Pick Rate
3.73%
Games
1,365

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT248.13%3.73%1,365
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
48.04%
Pick Rate
2.37%
Games
868

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT248.04%2.37%868
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
47.90%
Pick Rate
2.99%
Games
1,096

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT247.90%2.99%1,096
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.87%
Pick Rate
3.07%
Games
1,126

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT247.87%3.07%1,126
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.86%
Pick Rate
2.24%
Games
819

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT247.86%2.24%819
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
47.66%
Pick Rate
2.69%
Games
984

Grants 50% critical strike chance .

View augment details
GoldT247.66%2.69%984
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
47.59%
Pick Rate
4.07%
Games
1,492

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT247.59%4.07%1,492
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.24%
Pick Rate
4.20%
Games
1,539

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT247.24%4.20%1,539
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.04%
Pick Rate
2.22%
Games
812

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT247.04%2.22%812
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
46.99%
Pick Rate
2.95%
Games
1,081

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT246.99%2.95%1,081
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
46.96%
Pick Rate
2.83%
Games
1,037

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT246.96%2.83%1,037
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
46.93%
Pick Rate
2.44%
Games
895

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT246.93%2.44%895
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.59%
Pick Rate
3.52%
Games
1,290

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT246.59%3.52%1,290
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.55%
Pick Rate
3.28%
Games
1,203

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT246.55%3.28%1,203
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
46.19%
Pick Rate
2.33%
Games
853

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT246.19%2.33%853
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
46.13%
Pick Rate
3.60%
Games
1,318

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT246.13%3.60%1,318
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.61%
Pick Rate
2.95%
Games
1,081

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT245.61%2.95%1,081
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.09%
Pick Rate
2.64%
Games
967

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT245.09%2.64%967
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
45.00%
Pick Rate
2.29%
Games
840

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT245.00%2.29%840
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
54.99%
Pick Rate
1.86%
Games
682

Gain 2 Stat Anvils .

View augment details
SilverT354.99%1.86%682
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.66%
Pick Rate
1.05%
Games
386

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT354.66%1.05%386
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.02%
Pick Rate
1.43%
Games
522

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT354.02%1.43%522
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.28%
Pick Rate
1.14%
Games
417

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT352.28%1.14%417
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.15%
Pick Rate
1.27%
Games
466

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT352.15%1.27%466
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.00%
Pick Rate
1.71%
Games
625

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT352.00%1.71%625
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
51.05%
Pick Rate
1.31%
Games
478

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT351.05%1.31%478
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.77%
Pick Rate
1.41%
Games
518

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT350.77%1.41%518
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
2.11%
Games
774

Increases attack damage by 20% .

View augment details
SilverT350.00%2.11%774
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
49.70%
Pick Rate
1.37%
Games
501

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT349.70%1.37%501
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
49.55%
Pick Rate
1.84%
Games
674

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT349.55%1.84%674
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.48%
Pick Rate
1.31%
Games
479

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT349.48%1.31%479
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
49.42%
Pick Rate
1.17%
Games
429

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT349.42%1.17%429
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.16%
Pick Rate
1.47%
Games
537

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT349.16%1.47%537
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.16%
Pick Rate
1.30%
Games
476

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT349.16%1.30%476
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.91%
Pick Rate
1.37%
Games
503

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT348.91%1.37%503
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.41%
Pick Rate
1.64%
Games
599

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT348.41%1.64%599
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
48.36%
Pick Rate
1.50%
Games
548

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT348.36%1.50%548
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.74%
Pick Rate
1.33%
Games
486

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT347.74%1.33%486
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.64%
Pick Rate
1.04%
Games
382

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT347.64%1.04%382
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
47.48%
Pick Rate
1.36%
Games
497

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT347.48%1.36%497
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
47.38%
Pick Rate
1.35%
Games
496

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT347.38%1.35%496
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
46.90%
Pick Rate
1.32%
Games
484

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT346.90%1.32%484
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.70%
Pick Rate
1.86%
Games
681

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT346.70%1.86%681
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
46.39%
Pick Rate
1.59%
Games
582

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT346.39%1.59%582
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
46.34%
Pick Rate
1.12%
Games
410

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT346.34%1.12%410
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
44.99%
Pick Rate
1.39%
Games
509

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT344.99%1.39%509
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
44.87%
Pick Rate
1.44%
Games
526

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT344.87%1.44%526
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.42%
Pick Rate
1.22%
Games
448

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT344.42%1.22%448
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.75%
Pick Rate
1.05%
Games
384

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT343.75%1.05%384
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.25%
Pick Rate
1.90%
Games
696

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT343.25%1.90%696
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.46%
Pick Rate
1.20%
Games
439

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT341.46%1.20%439
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.77%
Pick Rate
1.55%
Games
569

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT340.77%1.55%569
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.79%
Pick Rate
0.72%
Games
264

Grants 3 random Dragon Souls .

View augment details
PrismaticT453.79%0.72%264
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.82%
Pick Rate
0.97%
Games
354

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT452.82%0.97%354
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
51.94%
Pick Rate
0.98%
Games
360

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT451.94%0.98%360
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
51.90%
Pick Rate
0.65%
Games
237

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT451.90%0.65%237
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
51.30%
Pick Rate
0.84%
Games
308

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT451.30%0.84%308
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.03%
Pick Rate
0.93%
Games
341

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT451.03%0.93%341
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.02%
Pick Rate
0.94%
Games
343

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT451.02%0.94%343
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
50.88%
Pick Rate
0.78%
Games
285

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT450.88%0.78%285
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
50.82%
Pick Rate
0.67%
Games
244

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT450.82%0.67%244
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
50.75%
Pick Rate
0.73%
Games
266

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT450.75%0.73%266
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.52%
Pick Rate
0.53%
Games
194

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT450.52%0.53%194
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
50.47%
Pick Rate
0.58%
Games
212

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT450.47%0.58%212
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
50.47%
Pick Rate
0.88%
Games
321

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT450.47%0.88%321
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.29%
Pick Rate
0.48%
Games
175

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT450.29%0.48%175
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.20%
Pick Rate
0.68%
Games
249

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.20%0.68%249
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.83%
Pick Rate
0.82%
Games
299

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT449.83%0.82%299
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.51%
Pick Rate
0.84%
Games
309

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT449.51%0.84%309
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
49.40%
Pick Rate
0.91%
Games
332

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT449.40%0.91%332
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
48.22%
Pick Rate
0.84%
Games
309

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT448.22%0.84%309
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
47.70%
Pick Rate
0.77%
Games
283

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT447.70%0.77%283
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
47.66%
Pick Rate
0.58%
Games
214

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT447.66%0.58%214
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
47.37%
Pick Rate
0.62%
Games
228

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT447.37%0.62%228
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
47.25%
Pick Rate
0.75%
Games
273

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT447.25%0.75%273
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
47.02%
Pick Rate
0.87%
Games
319

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT447.02%0.87%319
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
46.46%
Pick Rate
0.89%
Games
325

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT446.46%0.89%325
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
44.90%
Pick Rate
0.54%
Games
196

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT444.90%0.54%196
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.94%
Pick Rate
0.54%
Games
198

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT443.94%0.54%198
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
43.37%
Pick Rate
0.45%
Games
166

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT443.37%0.45%166
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
42.94%
Pick Rate
0.97%
Games
354

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT442.94%0.97%354
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
42.29%
Pick Rate
0.48%
Games
175

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT442.29%0.48%175
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
41.62%
Pick Rate
0.54%
Games
197

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT441.62%0.54%197
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
41.36%
Pick Rate
0.60%
Games
220

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT441.36%0.60%220
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.40%
Pick Rate
0.34%
Games
125

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT558.40%0.34%125
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.24%
Pick Rate
0.16%
Games
59

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT554.24%0.16%59
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.49%
Pick Rate
0.28%
Games
101

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT551.49%0.28%101
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.96%
Pick Rate
0.28%
Games
104

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT550.96%0.28%104
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.64%
Pick Rate
0.43%
Games
156

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT550.64%0.43%156
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.14%
Games
52

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT550.00%0.14%52
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.48%
Pick Rate
0.26%
Games
97

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT549.48%0.26%97
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.18%
Pick Rate
0.17%
Games
61

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT549.18%0.17%61
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.15%
Pick Rate
0.16%
Games
59

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT549.15%0.16%59
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
48.45%
Pick Rate
0.26%
Games
97

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT548.45%0.26%97
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
47.52%
Pick Rate
0.28%
Games
101

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT547.52%0.28%101
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.29%
Pick Rate
0.35%
Games
129

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT547.29%0.35%129
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
46.39%
Pick Rate
0.26%
Games
97

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT546.39%0.26%97
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.30%
Pick Rate
0.29%
Games
108

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT546.30%0.29%108
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.07%
Pick Rate
0.24%
Games
89

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT546.07%0.24%89
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
45.98%
Pick Rate
0.24%
Games
87

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT545.98%0.24%87
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.65%
Pick Rate
0.38%
Games
138

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT545.65%0.38%138
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
45.31%
Pick Rate
0.17%
Games
64

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT545.31%0.17%64
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.22%
Pick Rate
0.31%
Games
115

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT545.22%0.31%115
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
44.00%
Pick Rate
0.27%
Games
100

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT544.00%0.27%100
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.12%
Pick Rate
0.30%
Games
109

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT543.12%0.30%109
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
42.15%
Pick Rate
0.33%
Games
121

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT542.15%0.33%121
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
40.70%
Pick Rate
0.23%
Games
86

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT540.70%0.23%86
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
40.45%
Pick Rate
0.24%
Games
89

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT540.45%0.24%89
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
37.04%
Pick Rate
0.15%
Games
54

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT537.04%0.15%54
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
23.53%
Pick Rate
0.14%
Games
51

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT523.53%0.14%51

Miss Fortune Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal order: R > E > Q > W.

RQWE

Go R > Q > W > E when your augments push basic attacks, crit, on-hit, or repeated single-target damage.

RQEW

Go R > Q > E > W when you have burst-focused Q support but still need E for setup.

RWQE

Consider R > W > Q > E only when your augments heavily reward attack speed, movement, or extended auto fights and the enemy has low backline access.

Miss Fortune Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Miss Fortune counters these champions in ARAM: Mayhem.

Heimerdinger Heimerdinger Heimerdinger T2
Tier
T2
Rank
#49
Win Rate
51.56%
Pick Rate
0.63%

Heimerdinger is a zone-control mage who wins fights by making enemies walk through bad space. His turrets hold angles, his rockets punish clumped targets, and his grenade gives him a way to stop dives or set up burst when someone oversteps. In ARAM: Mayhem, the constant fighting makes his setup both easier to use and easier to punish. He is strongest when your team plays around his turret line and forces enemies to engage through it. If he gets caught before placing his zone, he can fold fast, so good Heimerdinger play is about preparing the fight before it starts, then backing up and letting enemies make the first mistake. View champion guide

Zyra Zyra Zyra T1
Tier
T1
Rank
#16
Win Rate
53.66%
Pick Rate
0.82%

Zyra is a zone-control mage who turns small spaces into a trap. She fights by dropping seeds, growing plants, and forcing enemies to walk through constant poke and bad angles. Her whole pattern is simple: set the ground first, then punish anyone who stays in your space too long. In ARAM: Mayhem, that style gets even better because fights are cramped and messy. Zyra loves grouped enemies, long standoffs, and opponents who cannot reset cleanly. Stay back, build your setup around choke points, and let the enemy walk into your plants. If they reach you first, you are still fragile, so spacing is what keeps you alive and lets your damage take over. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Jhin Jhin Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Read counter details

Countered By

5

Miss Fortune is countered by these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

Read counter details

Miss Fortune Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Highest-value Lockdown For A Full Bullet Time

Amumu gives Miss Fortune the thing she values most: a clustered enemy team that cannot immediately walk out. His engage turns her ultimate from a zoning spell into a fight-ending punish, especially when enemies are packed near the minion wave, a turret, or a choke.

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Layered Control, Shielding, And Safer Channel Windows

Seraphine adds long-range crowd control and team protection, which lets Miss Fortune fight from a cleaner position. She does not need Miss Fortune to dive with her; she creates a line where enemies are slowed, rooted, charmed, or forced to retreat, then Miss Fortune covers that line with damage.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Rank
#131
Win Rate
48.09%
Pick Rate
0.42%

Jarvan IV – The Exemplar of Demacia Jarvan IV is a dive-heavy engage tank who defines fights by isolating priority targets and forcing them to play his game. His entire identity revolves around the Dragon Strike + Demacian Standard combo, which lets him gap-close, knock up multiple enemies, and set up his ultimate for a death zone. In ARAM: Mayhem, he becomes one of the most consistent engage tools in the game because the mode's accelerated pace and frequent team fights mean his combo is almost always available when you need it. He plays best as a frontline initiator who creates openings for follow-up damage. You're not there to 1v1 carries—you're there to trap them with your team nearby. The Mayhem format favors his playstyle because the constant fighting gives him plenty of opportunities to land game-changing combos, and the gold acceleration helps him hit his tanky item spikes faster than on Summoner's Rift. What changes most in Mayhem is how forgiving his engage windows become. With ability haste more accessible and skirmishes happening non-stop, Jarvan can afford to be aggressive with his combo rather than waiting for the perfect moment. A decent knock-up into a well-placed Cataclysm often wins the fight outright when your team can collapse instantly. Just remember: your ultimate traps allies too, so don't isolate your own carries in the process. View champion guide

Terrain Trap Plus Forced Formation

Jarvan creates a hard commitment zone. When he traps priority targets or splits the enemy team, Miss Fortune can cover the enclosed area with Bullet Time while the enemy is busy choosing between fighting Jarvan, escaping the terrain, or interrupting her.

Thresh Thresh Thresh T5
Tier
T5
Rank
#161
Win Rate
45.37%
Pick Rate
0.86%

Thresh the Chain Warden Thresh is a ranged support catcher who controls fights through displacement, isolation, and peel. His identity centers on the lantern: a unique tool that repositions allies and turns bad engages into instant escapes. In ARAM: Mayhem, he becomes a relentless playmaker who can fish for hooks constantly without running dry on mana or cooldowns. He plays as a frontline-adjacent warden. You stand near your carry, threaten hooks to zone enemies off the wave, and look for grabs that drag someone out of position into your team. The lantern gives your team a safety net most supports cannot offer, letting allies play aggressive and still have a bail-out button. Mayhem accelerates his hook pattern. Faster ability cycles mean Death Sentence comes up often enough to spam, miss, and still have another chance shortly after. The lantern becomes a repeated repositioning tool rather than a long-cooldown emergency button. Flay's knockback is available frequently enough to disrupt dashes and channels on reaction, making him much harder to dive. His signature pattern is simple: land a hook, pull twice, then Flay the target sideways or backward into your team. If the fight turns, drop the lantern for a threatened ally. The Box creates a zone that punishes enemies trying to chase or escape, slowing anyone who touches a wall. In Mayhem, the lower cooldowns and higher resource regeneration let you cycle this entire sequence multiple times in one extended fight. View champion guide

Peel, Pick Setup, And Emergency Extraction

Thresh is valuable because Miss Fortune is powerful when untouched and fragile when jumped. He gives both sides of the fight: hooks and flays to start picks, then peel and lantern-style rescue patterns when divers commit onto her.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Ball Delivery, Zone Control, And Disciplined Teamfighting

Orianna rewards the same fight shape Miss Fortune wants: enemies grouped in a predictable area. Her zone pressure can herd opponents into a line, and her burst control can create the brief window where Miss Fortune's Bullet Time becomes unavoidable damage instead of a hopeful channel.

Miss Fortune ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Core Game PlanShe often sits behind frontline, fishes with Double Up and Make It Rain, then waits for one clean Bullet Time to win fights.She cannot assume enemies will walk slowly into her cone; she must create damage windows before the fight fully explodes.Proactively shape fights early instead of waiting for perfect engage opportunities.
Double Up UsageBouncing Q through a low minion is a constant habit used to poke enemies during the lane phase.Stepping forward for bounces is risky when enemies hold Snowball or augment-enhanced engage tools; use Q only when safe.Avoid greedy poke bounces that leave you vulnerable to immediate punishment.
Make It Rain ValueOften used primarily for damage ticks on grouped enemies or clearing minion waves.Gains value as a control tool to slow entry paths, check chokes, or force enemies to walk sideways before engaging.Prioritize zone control and disrupting enemy movement over raw damage.
Bullet Time SetupA decent ult into a clumped wave can be enough to win space and pressure enemies.Requires checking who can interrupt, who can leave the cone, and which ally can force enemies to stay in it.Treat the ultimate as a punish tool, not a panic button.
Teamfight PositioningStand directly behind the wave and frontline, then ult down the lane center.A shallow side angle is better, forcing divers to choose between reaching you or staying in the main fight.Shift off-center before fights to make enemy approach paths harder.

Champion Analysis

Role / Current performance

Overview

Miss Fortune the Bounty Hunter functions as a ranged ADC and AoE damage dealer in ARAM: Mayhem, distinguished by her exceptional teamfight presence and devastating area damage output. Her core strategic value centers on her ultimate ability, Bullet Time, which unleashes continuous bullets dealing massive AoE damage and stands as one of the most powerful AoE abilities in the ARAM environment. This makes Miss Fortune particularly skilled at delivering catastrophic damage during teamfights when positioned correctly. Her passive, Strut, grants movement speed when attacking new targets, providing flexibility in positioning and kiting. This movement speed advantage combines with her W ability, which grants additional attack speed and movement speed, allowing Miss Fortune to maintain offensive pressure while repositioning. Her Q ability, Double Up, causes her auto-attack to pierce through the target and deal bonus damage to enemies behind, making it most effective when enemies are clustered together for maximum damage potential. Her E ability, Make It Rain, provides an AoE slow that proves useful for controlling enemy positioning or protecting the backline, adding utility beyond raw damage output. Miss Fortune's strengths include extremely high R AoE damage, practical Q pierce mechanics, flexible passive movement speed, and W attack speed buffs. However, these strengths come with significant weaknesses that demand careful play. She cannot move during her ultimate, leaving her vulnerable to interruption or retaliation. She is fragile with no mobility options outside of her passive, making her heavily position-dependent. These weaknesses mean that proper positioning before releasing Bullet Time is critical, as she must cover as many enemies as possible while remaining safe from enemy engagement. The practical strategic takeaway is that Miss Fortune excels when players position carefully and time her ultimate to maximize enemy coverage. Her Q pierce rewards targeting clustered enemies, while her E slow provides team utility for controlling enemy movement. Success with Miss Fortune in ARAM: Mayhem requires balancing her devastating offensive potential against her fragility and immobility, making positioning awareness the defining skill for effective play.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Miss Fortune wins Mayhem fights by making the enemy walk through bad space rather than playing as a duelist. Her best fights start with her team forcing a stop, choke, or retreat path, allowing her to drop Bullet Time across the lane before enemies can spread. Casting Bullet Time into five healthy champions with dashes, shields, and crowd control ready usually wastes her biggest threat for free. Let someone else start fights unless the enemy is already trapped. Miss Fortune can begin pressure with Make It Rain, but she is stronger as the second button after an ally stun, knockup, root, wall, or displacement. Wait for enemies to spend mobility spells, then angle Bullet Time so their safest escape path stays inside the cone. Cast Make It Rain slightly behind the front line when they are backing up rather than directly on top of them. If they step forward, tanks can punish; if they step back, they take the slow path through damage and lose formation. Do not open every fight with Bullet Time. Mayhem teams often have extra disruption and strange burst windows from augments. Poke first, track who is waiting for you, then commit when their answer is forced elsewhere. Use Double Up as a lane threat by repositioning until the bounce angle threatens squishy targets behind minions or pets. When enemies dive, step sideways before ulting rather than panic-casting Bullet Time straight down the lane. Take one short lateral step, drop Make It Rain on the diver's path, then decide if the channel is safe. Save Bullet Time for the second wave of bodies if the first diver is bait, as tanks and bruisers often jump in to pull your ultimate. Stand near peel so allies can instantly shield, stun, knock away, or body-block for you, but not so close that one area spell catches both of you. Protect your movement speed by avoiding random chip damage before fights. Kite toward the side with fewer enemy dashes, moving diagonally toward your support, tank, or control mage while placing Make It Rain between you and the closest threat. Flash early when a diver's engage will put them inside melee range and your team cannot instantly stop them. If marked by Snowball, move behind a minion wave, toward peel, or away from your channel angle before the recast arrives. Hold the center line only when your front line owns it. Do not tunnel the tank unless they are the fight, prioritizing enemies who cannot leave the cone such as immobile mages, marksmen, and supports. Angle Bullet Time across the lane diagonally to cut off both retreat and reinforcement paths rather than always casting straight down. Use Snowball to reposition only when the landing is safe, never arriving first in the enemy team. Plan around what your augments reward before fights start. If your setup rewards repeated attacks or spell hits, play longer front-to-back trades. If it rewards burst or execution, hold damage until an ally locks a target. Trigger offensive augments when enemies are forced to move predictably, such as after an ally engage or during a retreat through Make It Rain. Save utility augments that help reposition, slow, shield, or survive burst for the moment you step into ultimate range. Push hard when Bullet Time is available and your front line is healthy, as a shoved wave gives better bounce angles and turret pressure. Pull back when your ultimate is down and enemy engage is ready. After winning a trade, hit the structure only if the enemy cannot punish the stop.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Miss Fortune the Bounty Hunter excels as a lane-control marksman with burst windows, prioritizing clean angles over risky plays. Her game plan centers on chipping with safe poke, forcing enemies into bad positions, and punishing clumped targets with Bullet Time after opponents have committed and spent their interruption tools. Success comes from staying just outside engage range, maintaining wave control when safe, and saving her ultimate for fights where the enemy cannot cancel it. During levels 1-6, Miss Fortune should build lane control before gambling on kills. She positions behind her front line, offset from the minion wave center to avoid straight-line escapes when tagged by crowd control. Her trading rhythm favors short trades over extended duels, using Double Up bounces off low-health minions and Make It Rain to force enemies into uncomfortable choices between taking damage or surrendering wave position. Snowball serves primarily as a defensive check and finisher setup rather than main engage. Early augments should be played around their trigger conditions rather than forced randomly. She pushes when her team has range advantage or the enemy wave blocks her angles, and stalls when teammates are low or facing hard engage. As level 6 approaches, tracking enemy interrupts becomes critical so her first ultimate can win the fight or force a major retreat. From levels 7-11, Miss Fortune decides fights from the second line, standing behind engagers or beside enchanters while using lane walls and minions to reduce flank angles. Her poke rhythm involves stepping up for quick trades then resetting before counter-engage arrives. Make It Rain reveals enemy movement choices, creating predictable paths for her team. Snowball becomes valuable as a fight connector, but she should check if teammates can follow and whether enemy peel tools have been used before reactivating. Mid-game augments shape combat patterns, with defensive options saved for repositioning during ultimate setup. After mid-game fights, she identifies what resource decided the outcome and adjusts accordingly. In levels 12 and beyond, positioning becomes less forgiving. Miss Fortune stays near her team's safest side, using allies as a screen while maintaining diagonal angles that force divers to cross visible space. Her poke serves clear purposes: forcing low-health enemies to retreat, breaking defensive setups, or making enemies clump for her ultimate. Late-game Snowball carries high risk and should only secure kills when enemies are split, crowd controlled, or missing counter-engage. Augment value gets saved for decisive moments rather than tiny poke trades. She pushes only when teammates can protect her and at least one enemy threat is neutralized. When behind, her best chance comes from counter-fights where enemies overextend into her team. One patient setup, one protected channel, and one disciplined push can finish the game.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Miss Fortune the Bounty Hunter excels when she can force enemies to walk through narrow spaces into her poke, slow zones, and Bullet Time. Her primary strength lies in controlling waves before looking for kills, punishing enemies who must choose between clearing minions and dodging her damage. When ahead, she should maintain pressure by standing one step behind her frontline or beside her support, forcing enemies to fight inside her minion wave, under poke, or while retreating. Her ultimate becomes a fight-ender when cast after enemies are committed, slowed, blocked, or already fighting her frontline, rather than when they are merely visible. Her main weakness is overextending for kills. Ahead Miss Fortune often throws by walking into the center of the lane for one extra basic attack or chasing past the wave too early, giving assassins and divers clean angles. She must stay on a diagonal where only one or two enemies can reach her and avoid standing where Snowball, hook, or flank engage can connect for free. Her damage lead disappears if she becomes the first target caught. She should use Snowball defensively when holding Bullet Time, saving it to dodge pressure or reposition after a fight starts rather than throwing it speculatively. When behind, Miss Fortune must stop bleeding before she can carry again. She remains useful through waveclear, slow, and ultimate punishment on stacked enemies, but cannot face-check, trade autos into stronger carries, or channel Bullet Time in open space. Her trigger to fight is when enemies walk into narrow paths, use key engage, or become locked by her team. She should clear from safety, refuse messy mid-lane brawls, and let the enemy engage first when her team lacks control. Using Bullet Time as counter-engage rather than opener prevents it from being sidestepped or interrupted. Augment use shifts based on game state. When ahead, range or poke augments allow slower play that chokes the lane, while haste or ultimate uptime augments should be spent to win space rather than waiting for perfect kills. When behind, defensive augments require building fights around surviving the first burst while staying close enough to teammates for follow-up. Mobility augments should be saved for escape rather than used forward, as using mobility forward from behind leads to getting trapped. The critical risk pattern for ahead Miss Fortune is starting unrecoverable fights where her frontline is dead, her wave is gone, or she walks into fogged brush. The recovery plan when behind is patience into one decisive punish, clearing waves and tracking enemy engage tools while keeping her ultimate for moments when enemies stack or overextend.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Miss Fortune the Bounty Hunter brings a distinct identity to ARAM: Mayhem centered on disciplined target selection, precise poke angles, and fight-winning ultimate positioning. Her passive, Love Tap, rewards swapping between targets rather than tunneling a single enemy. In the constant chaos of Mayhem fights, this means tagging minions, champions, and whatever else is safe to hit, maintaining damage output without overextending. The discipline required is straightforward: swap between available targets when possible, but never chase a fresh target into hook, stun, or assassin range. Losing passive value means weaker poke and cleanup, while overchasing sacrifices the clean firing position Miss Fortune needs most. Double Up serves as her primary poke and lane-control tool, punishing enemies who stand behind minions or low-health allies. The bounce mechanic makes positioning uncomfortable for backliners farming behind the wave. Effective use requires patience, holding Q for moments when enemies commit to last-hits or walk into bounce lines rather than spamming into waves with no target lined up. A poorly spent Q removes her main threat during short trades, giving opponents windows to engage before meaningful poke returns. Strut transforms Miss Fortune from stationary artillery into a mobile marksman, providing movement speed that enables dodge patterns, Q angles, and R repositioning. The timing matters significantly: activate W when movement or attack tempo is needed immediately, not after crowd control has already landed. Chip damage breaks the comfortable movement pattern, so avoiding stray spells before fights preserves the freedom to choose R angles. Wasting W on short repositions leaves Miss Fortune vulnerable when real engages happen. Make It Rain controls space through its slow, making enemies easier to poke, engage upon, and line up for Bullet Time. The spell should target where enemies must walk rather than where they currently stand. E creates choke-point control, stops enemies from freely walking through waves, and serves as the cleanest R setup. However, using E without team follow-up wastes the spell and signals a clear window for enemies to advance. Without E available, Miss Fortune struggles to start Bullet Time safely and cannot slow divers effectively. Bullet Time defines Miss Fortune's teamfight impact, channeling massive area damage across a wide cone. The ability wins fights only when she can stand still and fire, making positioning and timing critical. The best ultimates begin after enemies have spent movement or engage tools, targeting escape paths rather than current locations. Allied crowd control often provides better setup than a forced E-R combo. Patience with the first Bullet Time can determine several minutes of pressure. If interrupted early or fired into empty space, Miss Fortune loses her primary threat and must play around Q and E while waiting for the next setup rather than pretending she retains the same intimidation factor.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Miss Fortune punishes messy ARAM fights effectively, but she also gets punished harder than many players expect. Most poor performances follow a familiar pattern: standing still for Bullet Time, getting interrupted or flanked, then playing scared for the remainder of the match. She should be treated as a burst marksman with a fight-winning channel rather than a front-line turret. The most critical mechanical mistakes involve Bullet Time usage. Casting it the moment enemies appear wastes the ability on healthy targets with movement tools still available, or results in interruption before damage matters. The correct approach requires waiting for crowd control, choke-points, or enemy dash commits before channeling. If teammates have engage, let them start the fight and ult over their crowd control instead of trying to create the entire play alone. Standing too close to the front line while seeking Double Up poke trades small damage for dangerous crowd control and loses Miss Fortune's strength of choosing when fights start. Double Up should not be used only on champions while ignoring bounce angles through minions, as this makes poke predictable and easy to punish. Players should look for low-health or forward minions that line up with enemy carries. Make It Rain should not be dropped randomly for damage whenever available, as this loses the easiest zoning tool before real fights begin. It should be used with purpose: starting poke windows, cutting off retreat paths, protecting channels, checking dangerous approaches, or slowing committed melee champions. Auto-attacking the same tank indefinitely while safer high-value targets are exposed produces damage numbers without changing fights. Players should hit the closest target only when it is the safe target, switching pressure quickly if carries enter range without protection. Breaking safe spacing to chase with movement speed active enters enemy engage range without an escape dash. Decision mistakes include picking fights without checking enemy interrupt and engage threats, which leads to channeling into champions built to stop Miss Fortune. Players must track main punish tools each fight and force enemies to use them first or cast from unreachable positions. Using Snowball aggressively just because enemies are low delivers an immobile damage dealer into the enemy team where channels are easily stopped and retreat paths disappear. Building or augmenting for a fantasy playstyle that the team cannot support results in damage that is difficult to deliver. Players should match choices to the lobby, leaning into big fight damage when allies can lock enemies down, or valuing survivability and consistent poke when fights are chaotic and dive-heavy. Fighting before the team is positioned to protect the channel starts fights alone while enemies walk past the front line. Ignoring wave position before channeling allows enemy minions to block movement and reveal angles. Treating every low-health enemy as a personal responsibility to finish leads to walking past safe damage opportunities and getting baited into counter-engage. Miss Fortune wins by damaging groups, not diving like an assassin. Saving Bullet Time forever for the perfect five-person moment contributes only basic damage while the team loses smaller skirmishes. Standing in the same lane pocket every fight allows enemies to pre-aim engage and skillshots at predictable locations. The clean Miss Fortune game involves poking without donating position, holding channels until enemies are controlled or committed, and recovering quickly when angles fail.

Read full guide

FAQ

Miss Fortune

FAQ

Is Miss Fortune a good pick in ARAM: Mayhem? Yes, if your team can create front-to-back fights or lock enemies in a lane choke. Pick her when you have tanks, roots, knockups, or slows that let Bullet Time hit for more than a quick clip. The tradeoff is that she is fragile and very punishable if she walks up before enemy engage tools are used. What is Miss Fortune’s main job in Mayhem fights? Your job is to soften the enemy team with safe poke, then turn one crowd control hit into a winning Bullet Time. If enemies group in the wave or under a narrow angle, move to the side and fire through the longest line. The tradeoff is commitment: once you start channeling, a single interrupt or flank can waste your biggest damage window. When should I use Bullet Time? Use Bullet Time after the enemy has already committed, been slowed, or been forced into a choke. If you cast it first, mobile champions can dash out, interrupt you, or simply wait for it to end before re-engaging. A shorter guaranteed channel is usually better than holding forever for the perfect full-team angle.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles