ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
Scopier Weapons

Scopier Weapons ARAM Mayhem Augment Guide

Gain ( 200 / 100) bonus attack range.

58.37%Win Rate
1.22%Pick Rate
T1Tier
248,066Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T153.84%1.65%94,83226.9
Stage2T152.96%1.07%61,58526.9
Stage3T152.99%1.18%66,37126.9
Stage4T154.24%1.32%64,44226.9
Stage5T267.81%0.59%29226.9

Best Champions

Best champions with this augment

Top synergy

Scopier Weapons Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

View augment details
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details

Scopier Weapons + Deft + It's Critical + Soul Siphon

Scopier Weapons provides massive bonus attack range, enabling safer kiting and poke. Deft grants 60% bonus attack speed to capitalize on extended range. It's Critical adds 50% critical strike chance for burst damage. Soul Siphon provides 25% more crit chance and heals for 12% of critical strike damage, creating a high-damage, self-sustaining ranged build.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details

Scopier Weapons + Typhoon + Light 'em Up!

Scopier Weapons grants significant bonus attack range for safe harassment. Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects and spreading damage. Light 'em Up! charges stacks on attacks to unleash four Firecrackers on the fourth hit, multiplying poke damage across multiple targets in ARAM's narrow lane.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.53%
Pick Rate
0.63%
Games
128,722

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details

Scopier Weapons + Dual Wield + Firebrand

Scopier Weapons provides extended attack range for safer positioning. Dual Wield makes basic attacks launch an additional bolt at 40% effectiveness that applies on-hit effects, effectively doubling attack output. Firebrand applies an infinite-stacking burn on basic attacks, and the extra bolt from Dual Wield accelerates burn stacks on multiple targets.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

View augment details

Scopier Weapons + Twice Thrice + Thread the Needle

Scopier Weapons grants bonus attack range for safer kiting and poke. Twice Thrice stores up to two stacks, making the next basic attack apply on-hit effects again at 150% effectiveness. Thread the Needle provides 18% armor and magic penetration, ensuring the enhanced on-hit attacks deal near-true damage against enemy champions.

What Not to Pair with Scopier Weapons

Bad augment synergies and low-value pairings to avoid

Avoid
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details

Avoid Scopier Weapons + Draw Your Sword

Draw Your Sword forces your champion to become melee with a fixed 200 attack range, which completely nullifies the 200 bonus attack range granted by Scopier Weapons. This is a hard mechanical conflict where one augment directly overwrites and wastes the core benefit of the other, making this pairing entirely redundant.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

View augment details

Avoid Scopier Weapons + Scopiest Weapons

Scopiest Weapons grants 250 bonus attack range, which makes the 200 bonus attack range from Scopier Weapons largely redundant. While both effects technically stack, the incremental range gain is extremely low value compared to taking a different augment, as the first range bonus already provides sufficient kiting distance for most champions.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

View augment details

Avoid Scopier Weapons + Scoped Weapons

Scoped Weapons grants 75 bonus attack range, which heavily overlaps with the 200 bonus attack range from Scopier Weapons. Taking both results in diminishing returns on range stacking when the gold-tier option already provides substantial distance. The silver augment slot would be better spent on stats that complement the range advantage.

Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details

Avoid Scopier Weapons + Slow and Steady

Slow and Steady sets your base attack speed to a static 0.625 and prevents all attack speed bonuses from affecting your attack rate. This severely limits the damage output potential that bonus attack range provides, as you cannot capitalize on the extended range with faster attacks, wasting the offensive scaling opportunity.

Augment Explained

Scopier Weapons

Augments

More Versatile Scope: Significantly increases attack range and skill shot range, allowing safer positioning, a survival essential for ranged champions.

Mechanics Breakdown

Scopier Weapons

Augments

More Versatile Scope: Core effect: Increases attack range by 15% and skill range by 10%. Bonus scaling: +5% additional attack range for ranged champions, +5% additional skill range for ability-focused champions. Real-time effect: Range increase applies to all attacks and skills immediately upon obtaining. Applies to all attacks and skills.

Trigger Conditions

Scopier Weapons

Augments

More Versatile Scope: All basic attacks All active skills Equipment skills Damage from runes

What Does Not Trigger

Scopier Weapons

Augments

More Versatile Scope: Summoner spells, Passive effects, Tower attacks, Minion attacks

Hidden Mechanics

Scopier Weapons

Augments

More Versatile Sightglass: Attack range increase affects empowered basic attacks Skill range increase affects ultimate abilities Adds with other range increase effects Doesn't change skill hitbox ranges

Best Champion Types

Scopier Weapons

Augments

More Versatile Scope: Ranged ADC champions (like Jinx, Ziggs, Jinx) Ranged mage champions Poke champions Ranged champions lacking self-peel

Low-Value Champion Types

Scopier Weapons

Augments

Melee champions Pure tank champions Pure support champions Champions who rely on close-range damage

Playstyle Tips

Scopier Weapons

Augments

More Versatile Sightstone: Utilize range advantage to output from safe positions. Poke champions can enemies from further distances. Position in backline in teamfights, don't get engaged on. Combine with crowd control to output when enemies can't reach you.

Best Augment Combos

Scopier Weapons

Augments

Scopier Weapons + Deft + It's Critical + Soul Siphon: Scopier Weapons provides massive bonus attack range, enabling safer kiting and poke. Deft grants 60% bonus attack speed to capitalize on extended range. It's Critical adds 50% critical strike chance for burst damage. Soul Siphon provides 25% more crit chance and heals for 12% of critical strike damage, creating a high-damage, self-sustaining ranged build. Scopier Weapons + Typhoon + Light 'em Up!: Scopier Weapons grants significant bonus attack range for safe harassment. Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects and spreading damage. Light 'em Up! charges stacks on attacks to unleash four Firecrackers on the fourth hit, multiplying poke damage across multiple targets in ARAM's narrow lane. Scopier Weapons + Dual Wield + Firebrand: Scopier Weapons provides extended attack range for safer positioning. Dual Wield makes basic attacks launch an additional bolt at 40% effectiveness that applies on-hit effects, effectively doubling attack output. Firebrand applies an infinite-stacking burn on basic attacks, and the extra bolt from Dual Wield accelerates burn stacks on multiple targets. Scopier Weapons + Twice Thrice + Thread the Needle: Scopier Weapons grants bonus attack range for safer kiting and poke. Twice Thrice stores up to two stacks, making the next basic attack apply on-hit effects again at 150% effectiveness. Thread the Needle provides 18% armor and magic penetration, ensuring the enhanced on-hit attacks deal near-true damage against enemy champions.

Bad Augment Synergies

Scopier Weapons

Augments

Avoid Scopier Weapons + Draw Your Sword: Draw Your Sword forces your champion to become melee with a fixed 200 attack range, which completely nullifies the 200 bonus attack range granted by Scopier Weapons. This is a hard mechanical conflict where one augment directly overwrites and wastes the core benefit of the other, making this pairing entirely redundant. Avoid Scopier Weapons + Scopiest Weapons: Scopiest Weapons grants 250 bonus attack range, which makes the 200 bonus attack range from Scopier Weapons largely redundant. While both effects technically stack, the incremental range gain is extremely low value compared to taking a different augment, as the first range bonus already provides sufficient kiting distance for most champions. Avoid Scopier Weapons + Scoped Weapons: Scoped Weapons grants 75 bonus attack range, which heavily overlaps with the 200 bonus attack range from Scopier Weapons. Taking both results in diminishing returns on range stacking when the gold-tier option already provides substantial distance. The silver augment slot would be better spent on stats that complement the range advantage. Avoid Scopier Weapons + Slow and Steady: Slow and Steady sets your base attack speed to a static 0.625 and prevents all attack speed bonuses from affecting your attack rate. This severely limits the damage output potential that bonus attack range provides, as you cannot capitalize on the extended range with faster attacks, wasting the offensive scaling opportunity.

Common Mistakes

Scopier Weapons

Augments

More Versatile Scope: Don't take on melee champions: Completely useless. Don't ignore skill range increase: Very useful for mages too. Don't be too aggressive just because of extended range: Still need to watch positioning. Watch enemy gap closers: Extended range doesn't protect against being jumped on.