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Augment Details Silver T2 Patch 26.9
Heavy Hitter

Heavy Hitter ARAM Mayhem Augment Guide

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

56.46%Win Rate
0.63%Pick Rate
T2Tier
127,275Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T354.49%0.28%16,33226.9
Stage2T254.08%0.69%39,59026.9
Stage3T254.15%0.70%39,52126.9
Stage4T155.00%0.82%39,85726.9
Stage5T364.23%0.52%26026.9

Best Champions

Best champions with this augment

Top synergy

Heavy Hitter Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Heavy Hitter + Celestial Body

Celestial Body grants 1500 bonus health, which directly amplifies Heavy Hitter's on-hit damage since it scales with maximum health. The 10% damage reduction is a minor drawback compared to the massive damage increase on every basic attack, making this combination exceptionally strong for tanky auto-attackers in sustained ARAM fights.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Heavy Hitter + Goliath

Goliath provides 35% bonus health, directly increasing Heavy Hitter's damage output which scales with maximum health. The additional 15% adaptive force and increased size further enhance combat presence. This combination creates a powerful scaling synergy where building health simultaneously boosts both survivability and offensive output.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Heavy Hitter + Deft

Deft grants 60% bonus attack speed, allowing Heavy Hitter's maximum health-scaled bonus damage to apply more frequently. The raw attack speed multiplier dramatically increases total damage output per second, making this combination ideal for champions who can safely deliver rapid basic attacks in ARAM's constant teamfights.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Heavy Hitter + Mind to Matter

Mind to Matter converts 50% of maximum mana into bonus health, directly amplifying Heavy Hitter's damage scaling. Champions with mana pools can effectively double-dip on this stat conversion, gaining both durability and increased on-hit damage. This synergy rewards mana-stacking builds while maintaining offensive pressure.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Heavy Hitter + Goredrink

Goredrink provides 15% omnivamp, enabling sustain from Heavy Hitter's bonus physical damage on basic attacks. The health-scaled damage converts into meaningful healing during extended fights, allowing tanky auto-attackers to maintain combat presence longer. This combination excels in ARAM's continuous skirmishes where sustained fighting is constant.

What Not to Pair with Heavy Hitter

Bad augment synergies and low-value pairings to avoid

Avoid
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Heavy Hitter + Glass Cannon

Avoid this pairing because Glass Cannon sets your maximum health to a static 70% threshold that cannot be exceeded by any means. Heavy Hitter scales its bonus physical damage based on 3.5% of your maximum health, so the health cap severely limits the on-hit damage potential, wasting the core scaling mechanic.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Heavy Hitter + Slow and Steady

Avoid this pairing because Slow and Steady removes all attack speed bonuses and sets your base attack speed to a static value. Heavy Hitter requires frequent basic attacks to maximize its on-hit damage effect, so losing the ability to scale attack speed severely reduces the number of procs you can apply.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Heavy Hitter + ADAPt

Avoid this pairing because ADAPt converts all bonus attack damage into ability power, removing the physical damage stat. Heavy Hitter deals bonus physical damage based on maximum health, but the conversion removes synergy with other attack damage multipliers and penetration that would amplify the on-hit effect.

Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Heavy Hitter + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability in exchange for increased ability damage and haste. Heavy Hitter is an on-hit effect for basic attacks, which conflicts with the ability-focused power spike, making the ultimate sacrifice provide minimal benefit for this specific augment's playstyle.

Augment Explained

Heavy Hitter

Augments

Heavyweight Striker: Deals increased damage based on larger champion size, especially effective against small champions, the core Rune for size-focused champions.

Mechanics Breakdown

Heavy Hitter

Augments

Heavy Hitter: Core effect: Deals bonus percentage damage based on the size difference between you and the target. Base bonus: 5% bonus damage for every 10% size difference over the target. Max bonus: Up to 30% bonus damage. Calculation: Based on both champions' current size percentages. Applies to all damage.

Trigger Conditions

Heavy Hitter

Augments

Heavy Hitter: All basic attack damage All active skill damage Equipment skill damage Damage from runes True damage

What Does Not Trigger

Heavy Hitter

Augments

Heavy Hitter: Healing/Shields, Tower/minion attacks, Reflect damage, Summoner spell damage

Hidden Mechanics

Heavy Hitter

Augments

Heavyweight Striker: Size difference calculation: based on 100% size, the larger you are and the smaller the target, the greater the difference. Also affects minions and monsters. Stacks multiplicatively with other damage amplification effects. Synergizes perfectly with Goliath: Goliath increases your size, significantly boosting Heavyweight Striker damage.

Best Champion Types

Heavy Hitter

Augments

Heavy Hitters: Champions with Goliath's Giants Champions with large base models (like Tryndamere, Ornn, Alistar) Tanky fighter champions Against teams with many small-sized champions

Low-Value Champion Types

Heavy Hitter

Augments

Heavy Hitter: Heroes with Miniaturize Engine Small-sized champions (e.g., Teemo, Annie) Pure damage dealers Champions who rely on size reduction for damage [1] Clown College: Heroes with very long ability cooldowns Pure tanks Pure supports Attack damage reliant champions [2] Infinite Loop: Pure tank champions Pure support champions Heroes with already short ability cooldowns Attack damage reliant champions [3] Quest: Volibear's Hat: Pure AD champions Pure tank champions Pure support champions Heroes who struggle to deal significant magic damage [4] Light Them Up!: Pure tank champions Pure support champions Close-range damage dealers Teams with already extensive vision [5] Rapid Fire Hammer: Pure AP mages Pure tank champions Pure support champions Ability power reliant champions [6] Goliath: Pure damage dealers Assassin champions ADC champions Movement speed reliant champions [7] From the Heart: Pure AD champions Basic attack reliant ADCs Pure tank champions Heroes with low ability power [8] Fire Fox: Pure tank champions Pure support champions Heroes with very long ability cooldowns Attack damage reliant champions [9] Upgrade: Collector: Heroes who don't build Collector Pure tank champions Pure support champions Champions who don't rely on critical strikes [10] Flying Kick: Heroes without mobility skills Pure tank champions Pure support champions Ranged champions [11] Upgrade: Infinity Edge: Heroes who don't build Infinity Edge Pure AP mages Pure tank champions Champions who don't rely on critical strikes [12] Most Versatile Scope: Melee champions Pure tank champions Pure support champions Close-range damage dealers [13] Donation: Heroes with poor rune setups Champions at a severe disadvantage Solo players Core champions [14] Twin Flames: Split-pushers Assassin champions Heroes who often operate alone When without teammates [15] Overflow: Pure damage dealers Assassin champions Heroes with low healing capabilities Low health champions [16] Speed Demon: Pure tank champions Pure support champions Heroes with low base movement speed Champions who don't rely on movement speed [17] Vintage Brew: Pure burst assassins (Zed, Talon, Akali) Pure tanks (Alistar, Leona, Braum) Heroes with very long ability cooldowns (Sion, Malphite) [18] Loop: Pure auto-attack damage dealers (Draven, Olaf, Tryndamere) Pure tanks (Alistar, Leona, Ornn) Heroes with already short ability cooldowns (Lux, Neeko) [19] Soul Siphon: Pure AP mages (Ziggs, Viktor, Brand) Pure tanks (Alistar, Leona, Braum) Ability-based champions (Jinx, Lux, Viktor) [20] Upgrade: Snowball: Pure backline damage dealers (Ziggs, Viktor, Jinx) Pure support champions (Soraka, Karma, Nami) Heroes without mobility (Sion, Malphite) [21] Hat Trick: Pure AD champions (Draven, Darius, Zed) Pure tanks (Alistar, Leona, Ornn) Heroes with very long ability cooldowns (Sion, Malphite) [22] Double Tap: Pure AP mages (Ziggs, Viktor, Brand) Pure tanks (Alistar, Leona, Braum) Ability-based champions (Jinx, Lux, Viktor) [23] Fanatic: Pure backline damage dealers (Ziggs, Viktor, Jinx) Pure tanks (Alistar, Leona, Ornn) Pure support champions (Soraka, Karma, Nami) [24] Heartened: Pure AD champions (Draven, Darius, Zed) Pure tanks (Alistar, Leona, Ornn) Heroes without healing abilities (Ziggs, Viktor, Jinx) [25] Keystone Mage: Pure AD champions (Draven, Darius, Zed) Pure tanks (Alistar, Leona, Ornn) Pure auto-attack damage dealers (Vayne, Jinx, Draven) [26] Bloodlust: Pure backline damage dealers (Ziggs, Viktor, Jinx) Pure tanks (Alistar, Leona, Ornn) Pure support champions (Soraka, Karma, Nami) [27] Marksman Mage: Pure AD champions (Draven, Darius, Zed) Pure tanks (Alistar, Leona, Ornn) Pure ability-based mages (Ziggs, Viktor, Jinx) [28] All-Purpose Scope: Melee champions (Darius, Jax, Riven) Pure tanks (Alistar, Leona, Ornn) Pure support champions (Soraka, Karma, Nami) [29] Frostbite: Champions with abundant crowd control (Alistar, Leona, Morgana) Pure tanks (Alistar, Leona, Ornn) Pure burst assassins (Zed, Talon, Akali) [30] Vulnerable: Pure single-target damage dealers (Zed, Talon, Vayne) Pure tanks (Alistar, Leona, Ornn) Pure burst assassins (Zed, Talon, Akali) [31] Infernal Drake: Pure burst assassins (Zed, Talon, Akali) Pure tanks (Alistar, Leona, Ornn) Pure support champions (Soraka, Karma, Nami) [32] One After Another: Pure auto-attack damage dealers (Vayne, Jinx, Draven) Pure tanks (Alistar, Leona, Ornn) Heroes with very long ability cooldowns (Sion, Malphite, Ornn) [33] Adding Fuel: Pure burst assassins (Zed, Talon, Akali) Pure tanks (Alistar, Leona, Ornn) Heroes without burn abilities (Ziggs, Viktor, Lux) [34] Purification: Champions with abundant crowd control (Alistar, Leona, Morgana) Pure tanks (Alistar, Leona, Ornn) Heroes with Cleanse (Gangplank, Olaf) [35] Veteran Sharpshooter: Melee champions (Darius, Jax, Riven) Pure tanks (Alistar, Leona, Ornn) Close-range damage dealers (Zed, Talon, Akali) [36] Bread and Butter: Almost no low-value champions Late-game champions with slightly lower value [37] Draw Your Sword: Pure AP champions (Ziggs, Viktor, Brand) Pure tanks (Alistar, Leona, Ornn) Pure support champions (Soraka, Karma, Nami) [38] Quest: Fall of Icathia: Pure support champions (Soraka, Karma, Nami) Pure tanks (Alistar, Leona, Ornn) Early-game champions (Draven, Zed, Talon) [39] Aria of Peril: Pure AD champions (Draven, Darius, Zed) Pure tanks (Alistar, Leona, Ornn) Pure single-target damage dealers (Zed, Talon, Vayne)

Playstyle Tips

Heavy Hitter

Augments

Heavy Hitter: Prioritize stacking size: larger size increases Heavy Hitter damage Prioritize fighting small heroes in teamfights: highest damage against small targets Avoid items that reduce size Pair with percentage damage abilities: damage will be significantly increased

Best Augment Combos

Heavy Hitter

Augments

Heavy Hitter + Celestial Body: Celestial Body grants 1500 bonus health, which directly amplifies Heavy Hitter's on-hit damage since it scales with maximum health. The 10% damage reduction is a minor drawback compared to the massive damage increase on every basic attack, making this combination exceptionally strong for tanky auto-attackers in sustained ARAM fights. Heavy Hitter + Goliath: Goliath provides 35% bonus health, directly increasing Heavy Hitter's damage output which scales with maximum health. The additional 15% adaptive force and increased size further enhance combat presence. This combination creates a powerful scaling synergy where building health simultaneously boosts both survivability and offensive output. Heavy Hitter + Deft: Deft grants 60% bonus attack speed, allowing Heavy Hitter's maximum health-scaled bonus damage to apply more frequently. The raw attack speed multiplier dramatically increases total damage output per second, making this combination ideal for champions who can safely deliver rapid basic attacks in ARAM's constant teamfights. Heavy Hitter + Mind to Matter: Mind to Matter converts 50% of maximum mana into bonus health, directly amplifying Heavy Hitter's damage scaling. Champions with mana pools can effectively double-dip on this stat conversion, gaining both durability and increased on-hit damage. This synergy rewards mana-stacking builds while maintaining offensive pressure. Heavy Hitter + Goredrink: Goredrink provides 15% omnivamp, enabling sustain from Heavy Hitter's bonus physical damage on basic attacks. The health-scaled damage converts into meaningful healing during extended fights, allowing tanky auto-attackers to maintain combat presence longer. This combination excels in ARAM's continuous skirmishes where sustained fighting is constant.

Bad Augment Synergies

Heavy Hitter

Augments

Avoid Heavy Hitter + Glass Cannon: Avoid this pairing because Glass Cannon sets your maximum health to a static 70% threshold that cannot be exceeded by any means. Heavy Hitter scales its bonus physical damage based on 3.5% of your maximum health, so the health cap severely limits the on-hit damage potential, wasting the core scaling mechanic. Avoid Heavy Hitter + Slow and Steady: Avoid this pairing because Slow and Steady removes all attack speed bonuses and sets your base attack speed to a static value. Heavy Hitter requires frequent basic attacks to maximize its on-hit damage effect, so losing the ability to scale attack speed severely reduces the number of procs you can apply. Avoid Heavy Hitter + ADAPt: Avoid this pairing because ADAPt converts all bonus attack damage into ability power, removing the physical damage stat. Heavy Hitter deals bonus physical damage based on maximum health, but the conversion removes synergy with other attack damage multipliers and penetration that would amplify the on-hit effect. Avoid Heavy Hitter + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability in exchange for increased ability damage and haste. Heavy Hitter is an on-hit effect for basic attacks, which conflicts with the ability-focused power spike, making the ultimate sacrifice provide minimal benefit for this specific augment's playstyle.

Common Mistakes

Heavy Hitter

Augments

Heavy Hitter: Don't build items that reduce size: will significantly decrease Heavy Hitter damage. Don't ignore effects on monsters: can deal extra damage when Baron or Dragon. Don't take without size buff: very low benefit when at normal size. Note target size changes: damage temporarily increases when enemies use size reduction skills.