ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #130

Braum ARAM Mayhem Build & Best Augments

Braum role and playstyle: baseline role is tank support, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include wide-area impact, long-range poke. Hextech augment reliance: Low to medium: the base kit is functional, while premium augments noticeably improve consistency. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Braum Braum the Heart of the Freljord Tank / Mage / Support
TierT4
Rank#130
Win Rate48.29%
Pick Rate0.40%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate51.18%
Pick Rate10.70%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate52.60%
Pick Rate7.50%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win Rate49.59%
Pick Rate4.85%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.01%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.75%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.99%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.15%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.58%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.67%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.10%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.52%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.01%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.95%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

51.43%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Total Price
2,200
Price
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

51.70%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

53.07%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.07%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.59%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

52.59%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.79%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

52.79%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.79%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
54.35%
Pick Rate
7.16%
Games
828

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT154.35%7.16%828
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.79%
Pick Rate
8.55%
Games
989

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT153.79%8.55%989
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.95%
Pick Rate
10.85%
Games
1,255

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT151.95%10.85%1,255
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.91%
Pick Rate
9.53%
Games
1,102

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT150.91%9.53%1,102
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.21%
Pick Rate
4.06%
Games
470

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT150.21%4.06%470
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.09%
Pick Rate
9.42%
Games
1,090

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT150.09%9.42%1,090
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.86%
Pick Rate
27.70%
Games
3,203

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT149.86%27.70%3,203
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.85%
Pick Rate
5.90%
Games
682

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT149.85%5.90%682
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
49.02%
Pick Rate
23.93%
Games
2,768

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT149.02%23.93%2,768
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
48.91%
Pick Rate
5.16%
Games
597

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT148.91%5.16%597
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.44%
Pick Rate
19.15%
Games
2,215

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT148.44%19.15%2,215
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.20%
Pick Rate
12.70%
Games
1,469

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT148.20%12.70%1,469
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
47.71%
Pick Rate
12.83%
Games
1,484

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT147.71%12.83%1,484
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
47.67%
Pick Rate
10.01%
Games
1,158

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT147.67%10.01%1,158
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
47.62%
Pick Rate
5.81%
Games
672

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT147.62%5.81%672
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
47.29%
Pick Rate
7.97%
Games
922

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT147.29%7.97%922
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
47.03%
Pick Rate
8.88%
Games
1,027

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT147.03%8.88%1,027
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
46.82%
Pick Rate
5.85%
Games
677

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT146.82%5.85%677
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
46.70%
Pick Rate
5.50%
Games
636

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT146.70%5.50%636
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
46.60%
Pick Rate
21.50%
Games
2,487

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

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GoldT146.60%21.50%2,487
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.53%
Pick Rate
5.72%
Games
662

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT146.53%5.72%662
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
46.27%
Pick Rate
16.82%
Games
1,945

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT146.27%16.82%1,945
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
44.69%
Pick Rate
6.68%
Games
772

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT144.69%6.68%772
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
44.03%
Pick Rate
5.14%
Games
595

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT144.03%5.14%595
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
54.49%
Pick Rate
1.35%
Games
156

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT254.49%1.35%156
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
54.01%
Pick Rate
1.62%
Games
187

Gain 1750 upon acquiring this augment.

View augment details
GoldT254.01%1.62%187
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
52.88%
Pick Rate
1.80%
Games
208

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT252.88%1.80%208
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.72%
Pick Rate
2.71%
Games
313

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT252.72%2.71%313
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.60%
Pick Rate
2.50%
Games
289

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT252.60%2.50%289
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.49%
Pick Rate
1.91%
Games
221

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT252.49%1.91%221
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
52.02%
Pick Rate
1.71%
Games
198

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT252.02%1.71%198
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.99%
Pick Rate
1.31%
Games
151

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT250.99%1.31%151
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.77%
Pick Rate
1.69%
Games
195

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT250.77%1.69%195
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.41%
Pick Rate
3.16%
Games
365

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT250.41%3.16%365
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
50.29%
Pick Rate
2.99%
Games
346

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.29%2.99%346
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
2.42%
Games
280

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT250.00%2.42%280
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.71%
Pick Rate
1.48%
Games
171

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT249.71%1.48%171
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
48.89%
Pick Rate
2.72%
Games
315

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT248.89%2.72%315
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
48.60%
Pick Rate
2.47%
Games
286

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT248.60%2.47%286
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
48.51%
Pick Rate
2.32%
Games
268

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT248.51%2.32%268
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
47.94%
Pick Rate
2.31%
Games
267

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT247.94%2.31%267
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.56%
Pick Rate
1.42%
Games
164

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT247.56%1.42%164
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
47.45%
Pick Rate
1.69%
Games
196

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT247.45%1.69%196
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
46.83%
Pick Rate
2.46%
Games
284

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT246.83%2.46%284
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
46.72%
Pick Rate
1.98%
Games
229

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT246.72%1.98%229
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
46.36%
Pick Rate
1.31%
Games
151

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT246.36%1.31%151
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.24%
Pick Rate
1.50%
Games
173

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

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PrismaticT246.24%1.50%173
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.83%
Pick Rate
2.28%
Games
264

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT245.83%2.28%264
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
45.80%
Pick Rate
2.47%
Games
286

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT245.80%2.47%286
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
45.29%
Pick Rate
1.47%
Games
170

Grants 60 ability haste .

View augment details
GoldT245.29%1.47%170
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.14%
Pick Rate
1.25%
Games
144

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT245.14%1.25%144
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.07%
Pick Rate
3.07%
Games
355

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT245.07%3.07%355
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
45.04%
Pick Rate
2.44%
Games
282

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT245.04%2.44%282
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
44.97%
Pick Rate
1.29%
Games
149

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT244.97%1.29%149
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.67%
Pick Rate
2.11%
Games
244

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT244.67%2.11%244
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
44.22%
Pick Rate
1.27%
Games
147

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT244.22%1.27%147
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
44.11%
Pick Rate
3.16%
Games
365

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT244.11%3.16%365
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
44.09%
Pick Rate
1.61%
Games
186

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT244.09%1.61%186
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
43.93%
Pick Rate
1.50%
Games
173

Gain 2 Stat Anvils .

View augment details
SilverT243.93%1.50%173
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
43.84%
Pick Rate
1.26%
Games
146

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT243.84%1.26%146
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
43.71%
Pick Rate
2.89%
Games
334

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT243.71%2.89%334
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
43.65%
Pick Rate
1.09%
Games
126

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT243.65%1.09%126
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
43.24%
Pick Rate
1.28%
Games
148

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT243.24%1.28%148
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.34%
Pick Rate
1.18%
Games
137

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT242.34%1.18%137
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
42.13%
Pick Rate
1.87%
Games
216

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT242.13%1.87%216
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.79%
Pick Rate
1.16%
Games
134

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT241.79%1.16%134
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
39.34%
Pick Rate
1.82%
Games
211

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT239.34%1.82%211
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.05%
Pick Rate
1.77%
Games
205

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT238.05%1.77%205
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
37.50%
Pick Rate
1.52%
Games
176

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT237.50%1.52%176
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.78%
Pick Rate
0.44%
Games
51

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT360.78%0.44%51
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
56.52%
Pick Rate
0.60%
Games
69

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT356.52%0.60%69
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
55.70%
Pick Rate
0.68%
Games
79

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT355.70%0.68%79
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.24%
Pick Rate
1.02%
Games
118

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT354.24%1.02%118
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.95%
Pick Rate
0.67%
Games
77

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT351.95%0.67%77
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.85%
Pick Rate
0.47%
Games
54

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT351.85%0.47%54
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
50.91%
Pick Rate
0.95%
Games
110

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT350.91%0.95%110
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
50.91%
Pick Rate
0.48%
Games
55

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT350.91%0.48%55
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.72%
Pick Rate
0.60%
Games
69

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT350.72%0.60%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
0.74%
Games
86

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT350.00%0.74%86
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.23%
Pick Rate
0.56%
Games
65

Grants 3 random Dragon Souls .

View augment details
PrismaticT349.23%0.56%65
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
49.06%
Pick Rate
0.46%
Games
53

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT349.06%0.46%53
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
48.81%
Pick Rate
0.73%
Games
84

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT348.81%0.73%84
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
48.53%
Pick Rate
0.59%
Games
68

Grants 60% bonus attack speed .

View augment details
SilverT348.53%0.59%68
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
47.17%
Pick Rate
0.46%
Games
53

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT347.17%0.46%53
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.06%
Pick Rate
1.03%
Games
119

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT347.06%1.03%119
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
46.67%
Pick Rate
0.52%
Games
60

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT346.67%0.52%60
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
45.95%
Pick Rate
0.64%
Games
74

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT345.95%0.64%74
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.79%
Pick Rate
0.93%
Games
107

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT345.79%0.93%107
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
45.61%
Pick Rate
0.99%
Games
114

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT345.61%0.99%114
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
45.00%
Pick Rate
0.52%
Games
60

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT345.00%0.52%60
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.00%
Pick Rate
0.52%
Games
60

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT345.00%0.52%60
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.94%
Pick Rate
0.57%
Games
66

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT343.94%0.57%66
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
43.75%
Pick Rate
0.83%
Games
96

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT343.75%0.83%96
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
43.64%
Pick Rate
0.48%
Games
55

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT343.64%0.48%55
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.18%
Pick Rate
0.76%
Games
88

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT343.18%0.76%88
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
43.04%
Pick Rate
0.68%
Games
79

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT343.04%0.68%79
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.07%
Pick Rate
0.48%
Games
56

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT341.07%0.48%56
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.78%
Pick Rate
0.89%
Games
103

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT340.78%0.89%103
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
40.54%
Pick Rate
0.64%
Games
74

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT340.54%0.64%74
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
40.43%
Pick Rate
0.81%
Games
94

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT340.43%0.81%94
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
40.24%
Pick Rate
0.71%
Games
82

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT340.24%0.71%82

Braum Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (Condition: Heavy Dash or Cooldown Reset Augments)

Braum Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Braum counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Lucian Lucian Lucian T4
Tier
T4
Rank
#116
Win Rate
47.86%
Pick Rate
0.97%

Lucian the Purifier Lucian is a mobile marksman designed to weave abilities between auto-attacks. His core identity revolves around his passive, Lightslinger: after casting any ability, his next two basic attacks fire instantly. This rhythm—cast, shoot, shoot, cast—defines his entire playstyle. He excels at short-range burst and kiting, darting in and out of combat rather than standing still to output damage. In ARAM: Mayhem, Lucian transforms from a lane bully into a relentless teamfight skirmisher. The single-lane format forces constant fighting, which suits his cooldown-reliant pattern perfectly. He does not need to farm minions; he exists to duel champions. The Mayhem environment, with its accelerated pace and frequent ability usage, amplifies his mobility. He becomes a difficult target to pin down, constantly resetting his dash to dodge skillshots or chase low-health enemies. His signature pattern is the "dash-and-burst." He uses Relentless Pursuit (his E) to reposition, fires double shots, then looks for the next ability to reset his dash cooldown. In Mayhem, where ability haste and mana regeneration are plentiful, he rarely runs out of resources. This allows him to keep his mobility high, making him a slippery threat that punishes immobile enemies. He functions best as a mid-range carry who thrives in chaos, using the clutter of teamfights to land his ultimate, The Culling, for massive area-of-effect damage. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

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Countered By

5

Braum is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Rank
#148
Win Rate
46.94%
Pick Rate
1.01%

Blitzcrank the Great Steam Golem Blitzcrank is a tanky support built around one devastating spell: Rocket Grab. His entire identity in ARAM: Mayhem revolves around landing that hook to drag enemies out of position and into your team. He creates instant kill pressure whenever his Q is off cooldown, forcing opponents to play scared or get punished. In Mayhem mode, Blitzcrank becomes a relentless fishing machine. Reduced cooldowns and accelerated mana regeneration mean he can spam hooks constantly instead of waiting for the perfect shot. He transitions from a punish-heavy support into a persistent threat who can afford to miss a few grabs while hunting for the one that lands. His engage pattern is simple: hook, knock up, silence, then let your team clean up. View champion guide

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Braum Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Needs a primary damage dealer to protect Braum's entire kit revolves around standing between his carry and the enemy team. Without a clear priority target to shield, his positioning loses focus. Needs allies with rapid attack speed or multi-hit spells — His passive, Concussive Blows, requires four stacks to stun. The faster his team applies those stacks, the faster the enemy dies. Needs waveclear or poke to set up engagements — Braum cannot clear minion waves efficiently. He needs teammates who can thin the wave so he can walk up and look for a Winter's Bite or Snowball without eating free poke. Top Synergy Pairings

1. Lucian (High Value — The Classic Duo)

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Fizz Fizz Fizz T1
Tier
T1
Rank
#30
Win Rate
53.38%
Pick Rate
0.71%

Fizz is a slippery melee assassin who looks for one clean opening, dives past the front line, and deletes a fragile target before they can fully answer. His signature pattern is simple: threaten with mobility, dodge the key retaliation, then commit when his shark or follow-up damage can force a panic fight. In ARAM: Mayhem, Fizz plays even more around timing than patience. The map keeps enemies close, so he gets frequent chances to punish low-health carries, but missed engages are punished fast because there is less room to reset. Pick him when your team can start fights or distract the enemy front line; play carefully when the enemy has layered crowd control, shields, or instant peel waiting for your dive. View champion guide

Ryze Ryze Ryze T2
Tier
T2
Rank
#60
Win Rate
51.53%
Pick Rate
0.66%

Ryze is a short-range scaling mage who wins fights by chaining spells, locking down a target, and turning mana into steady damage. He is not a poke artillery pick; he wants to step into threat range, unload a clean combo, then keep moving until his next cast window opens. In ARAM: Mayhem, Ryze plays more like a durable battle mage than a backline caster. The constant teamfighting gives him plenty of chances to stack damage, but the narrow lane also punishes bad positioning fast. Look for fights where an ally can start first, follow with your root setup, and keep casting while enemies are forced to walk through your team. Pick Ryze when you want a scaling mage who rewards clean spacing, target focus, and calm decision-making in messy brawls. If you rush forward alone or waste your crowd control too early, you get collapsed on. If you wait for the right engage and keep your spell rhythm, he can take over extended fights. View champion guide

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Rank
#67
Win Rate
50.89%
Pick Rate
0.66%

Twisted Fate is a pick-focused control mage who wins fights by choosing the right card, landing safe poke, and punishing anyone who steps too far forward. His identity is simple: hold range, threaten a stun with Gold Card, and use his global pressure to turn messy skirmishes into clean picks.In ARAM: Mayhem, the map is faster and fights break out more often, so Twisted Fate plays less like a slow side-lane controller and more like a constant setup engine. Look for short trade windows, chain your crowd control with allies, and use your ultimate to arrive where the fight is already starting. If you waste your card or walk up without backup, he is easy to punish, so patience matters. View champion guide

Vladimir Vladimir Vladimir T3
Tier
T3
Rank
#83
Win Rate
49.29%
Pick Rate
0.41%

Vladimir is a scaling AP battlemage who wins by staying alive longer than the enemy expects. He pokes and heals through trades, looks for clumped targets, then dives in with his burst window while using his untargetable pool to dodge the punish. In ARAM: Mayhem, the constant fighting suits him well, but it also gives enemies more chances to force his defensive tools early. Play the first waves patiently, farm safe damage, and do not spend pool just to look flashy. Once augments and items come online, Vladimir becomes a hard-to-kill teamfight threat who can clean up messy brawls if he enters after key crowd control is used. View champion guide

Lucian Lucian Lucian T4
Tier
T4
Rank
#116
Win Rate
47.86%
Pick Rate
0.97%

Lucian the Purifier Lucian is a mobile marksman designed to weave abilities between auto-attacks. His core identity revolves around his passive, Lightslinger: after casting any ability, his next two basic attacks fire instantly. This rhythm—cast, shoot, shoot, cast—defines his entire playstyle. He excels at short-range burst and kiting, darting in and out of combat rather than standing still to output damage. In ARAM: Mayhem, Lucian transforms from a lane bully into a relentless teamfight skirmisher. The single-lane format forces constant fighting, which suits his cooldown-reliant pattern perfectly. He does not need to farm minions; he exists to duel champions. The Mayhem environment, with its accelerated pace and frequent ability usage, amplifies his mobility. He becomes a difficult target to pin down, constantly resetting his dash to dodge skillshots or chase low-health enemies. His signature pattern is the "dash-and-burst." He uses Relentless Pursuit (his E) to reposition, fires double shots, then looks for the next ability to reset his dash cooldown. In Mayhem, where ability haste and mana regeneration are plentiful, he rarely runs out of resources. This allows him to keep his mobility high, making him a slippery threat that punishes immobile enemies. He functions best as a mid-range carry who thrives in chaos, using the clutter of teamfights to land his ultimate, The Culling, for massive area-of-effect damage. View champion guide

Synergy Mechanism: Instant passive stacks from Lucian's double-shot passive. Braum's shield covers Lucian during his dash-and-fire pattern. Combo: Braum lands Winter's Bite on a priority target. Lucian Relentless Pursuit forward, double-auto, then Piercing Light. The stun procs before the enemy can flash. Best Scenario: The enemy team has a squishy backline that relies on positioning. Braum and Lucian delete one person instantly, turning the fight into a 4v5. Enemy Answer: Hard disengage or untargetability. Champions like Fizz, Vladimir, or Master Yi can dodge the Winter's Bite or the follow-up burst. If the initial pick fails, Lucian is now overextended. Failure Risk: Lucian dies if he dashes into a trap. If Braum misses his shield or the enemy has a point-and-click CC chain like Ryze or Twisted Fate, Lucian gets collapsed on. Recovery: Braum pops Glacial Fissure to create a zone of slow and knockup. He shields Lucian's retreat path, eating the returning poke while Lucian resets.

2. Twitch (High Value — The Extended Trade King)

Twitch Twitch Twitch T2
Tier
T2
Rank
#45
Win Rate
51.77%
Pick Rate
1.00%

Twitch is a stealth-focused marksman who wins fights by choosing when they start. He looks for a flank, opens from safety, stacks poison through repeated attacks, then cleans up low-health targets before they can reset the fight. In ARAM: Mayhem, Twitch is less about quiet farming and more about finding sharp engage angles in constant 5v5 pressure. Snowball, heavy poke, and fast all-ins can punish him before he sets up, but if his team gives him a few seconds of space, his long-range spray turns messy fights into wipeouts. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Rank
#140
Win Rate
46.45%
Pick Rate
0.44%

Kha'Zix the Voidreaver Kha'Zix is an AD assassin designed to hunt down isolated targets and snowball kills into evolution upgrades. In standard modes, he relies on brushes and flanks to close the gap. In ARAM: Mayhem, the single-lane format forces him to adapt, but the constant fighting feeds his isolation damage and resets faster than any other mode. His signature pattern is simple: find a lone enemy, burst them down, then use the reset on Leap to continue or escape. Isolation is the key mechanic. When no enemy allies are nearby, his Taste Their Fear deals massive bonus damage. Mayhem's chaotic brawls often split teams apart, creating isolation opportunities that would not exist in a disciplined 5v5. What changes in Mayhem is the pace and the recovery. You will hit evolution milestones much earlier due to accelerated gold and experience. The challenge is patience. Engaging into a grouped enemy team gets you killed. Waiting for Snowballs, poke, or overextensions to create isolation windows is how you turn this mode into a feeding frenzy. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Synergy Mechanism: Braum's shield blocks the skill shots that would force Twitch out of his ultimate. Twitch's high attack speed rapidly triggers Braum's passive across multiple targets. Combo: Twitch opens Ambush and repositions. Braum walks forward with shield up. Twitch activates Spray and Pray. Braum uses Glacial Fissure if enemies try to dive, creating a kill zone. Best Scenario: Enemy team is grouped in a choke point or corridor. Twitch's bolts pierce everyone while Braum's shield covers the only angle of return fire. Enemy Answer: Flanks or burst mages who do not rely on projectiles. Champions like Katarina, Kha'Zix, or Zed can bypass the shield and delete Twitch before Braum can react. Failure Risk: Twitch gets caught out while stealthed or during his ultimate channel. Braum cannot shield damage from behind or from instant point-blank bursts. Recovery: Braum peels with Winter's Bite and body-blocks the exit path. He buys time for Twitch to re-stealth or for the rest of the team to collapse.

3. Yasuo (Medium-High Value — The Windwall Combo)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Lux Lux Lux T3
Tier
T3
Rank
#66
Win Rate
49.86%
Pick Rate
1.05%

Lux is a long-range burst mage who plays around catching enemies with light control, softening them with poke, and finishing grouped targets from a safe distance. Her signature pattern is simple to understand: stay behind your front line, fish for a binding or a clean poke angle, then layer damage when the enemy is locked in place or already forced to dodge. In ARAM: Mayhem, Lux is still an entry-level friendly backline pick, but the mode is faster and messier than standard ARAM. She gets more chances to hit clustered enemies, yet she is punished harder when divers, Snowball users, or flank threats reach her. Play patiently, value spacing, and use her range to control fights before they fully break open. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Garen Garen Garen T4
Tier
T4
Rank
#134
Win Rate
46.93%
Pick Rate
0.64%

Garen, The Might of Demacia Garen is a juggernaut designed to run people down and spin them to death. In standard modes, he is known for his passive health regeneration and simple execution pattern. He acts as a durable frontliner who punishes mistakes with silence and burst damage. His signature pattern is straightforward: close the gap, hit his Decisive Strike to silence, spin with Judgment, and finish low-health targets with Demacian Justice. He thrives in extended fights where his passive can tick between trades. In ARAM: Mayhem, Garen becomes a relentless raid boss. The single lane removes his flanking options, but the constant fighting actually favors his sustain and cooldown reduction mechanics. He can spin far more often, and his ultimate comes up quickly when he gets takedowns. Instead of waiting for the perfect engage, Garen in Mayhem is about constant pressure—absorb damage, reset, and spin again. View champion guide

Darius Darius Darius T4
Tier
T4
Rank
#149
Win Rate
47.24%
Pick Rate
0.50%

Darius the Hand of Noxus Darius is a juggernaut designed to run people down and execute them. His entire identity revolves around bleed stacks and his ultimate, Noxian Guillotine. You hit things, you stack passive damage, and you dunk them when they get low. In ARAM: Mayhem, he becomes a lane bully with terrifying reset potential. He plays as a frontliner who wants extended fights. Unlike burst mages or assassins, Darius needs time to stack his passive, Hemorrhage. Once he hits five stacks on a target—or max stacks on anyone—he gains massive attack damage and applies bleed instantly to everyone he hits. This is his "win condition" in every skirmish. Mayhem mode accelerates his strengths. Faster gold and experience mean he hits his item spikes sooner. The constant fighting gives him endless opportunities to stack his passive and heal off crowds. His biggest weakness—getting kited—still exists, but the mode's chaos often lets him close gaps when enemies overextend for poke. You pick Darius when your team needs a durable threat who can clean up fights. He excels at punishing squishies who get caught by Snowball or crowd control. If enemies clump up, his Q healing and passive spread turn him into a raid boss. Just don't expect to dive five people alone without backup. View champion guide

Samira Samira Samira T5
Tier
T5
Rank
#150
Win Rate
46.68%
Pick Rate
0.63%

Samira the Desert Rose Samira is a high-octane hybrid marksman designed to style on enemies through close-range combat and ability weaving. She occupies a unique space between an AD carry and an assassin, relying on her Style meter to unlock her devastating ultimate. Her entire kit rewards aggressive play and rapid input execution, making her one of the most adrenaline-heavy picks in the game. In ARAM: Mayhem, Samira thrives because the constant fighting accelerates her entire game plan. The single-lane format removes her biggest weakness—getting kited or flanked in side lanes—and replaces it with non-stop targets for her dashes and ultimate. She builds Style faster here than in any other mode, letting her fire Inferno Trigger repeatedly throughout a single extended teamfight. Her signature pattern is simple but demanding: stack abilities and auto-attacks to reach Style grade S, then unleash her ultimate for massive area-of-effect damage and healing. Miss the timing or get interrupted, and she pops. Land it, and she turns a messy brawl into a pentakill highlight. View champion guide

Synergy Mechanism: Layered projectile blocking. Braun holds his shield for the angle Windwall does not cover. Yasuo dashes through targets, stacking Braum's passive. Combo: Braum lands Glacial Fissure through the enemy team. Yasuo follows with Last Breath on the knocked-up targets. The chain CC keeps the enemy airborne or stunned for nearly three seconds. Best Scenario: The enemy team relies heavily on skill shots—Nidalee, Ezreal, Lux, or Varus. The double wall makes them useless for the duration of the fight. Enemy Answer: Champions who ignore walls. Samira's ultimate cuts through, and melee divers like Darius or Garen just walk around the shield. Failure Risk: Yasuo gets caught in a bad dash and dies instantly. Braum cannot save a Yasuo who dives too deep without backup. Recovery: Braum uses his shield to cover Yasuo's retreat, but if Yasuo is too far forward, the recovery window is slim. Braum must save Glacial Fissure for disengage.

4. Miss Fortune (Medium Value — The AoE Death Zone) Miss Fortune provides the waveclear Braum lacks and the AoE damage to exploit his crowd control. When Braum lands a Glacial Fissure, it slows and knocks up a wide line. Miss Fortune drops Bullet Time on top of the disabled enemies. They cannot walk out of the ultimate because of the slow, and they cannot interrupt her because of the knockup chain.

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Alistar Alistar Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Pyke Pyke Pyke T3
Tier
T3
Rank
#122
Win Rate
48.56%
Pick Rate
0.71%

Pyke the Bloodharbor Ripper Pyke is a support assassin designed to execute low-health targets and share the gold with his teammates. He plays as a lane bully who fishes for picks with Bone Skewer (Q) and sets up kills with Ghostwater Dive (W). His entire identity revolves around his ultimate, Death from Below (R), which executes enemies and grants bonus gold to the last ally to assist. In ARAM: Mayhem, he is a relentless kill-stealer who turns every skirmish into a gold fountain for his team. Mayhem accelerates his already aggressive playstyle. The mode's increased gold generation and constant fighting mean Pyke hits his power spikes faster and finds more execute opportunities. He thrives in the chaos, slipping in and out of combat with his camouflage and mobility. The single-lane format forces enemies to cluster, making his Phantom Undertow (E) stun easier to land on multiple targets. He is not a traditional healer or shielder; he keeps his allies alive by killing the enemy first and sharing the wealth. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Synergy Mechanism: Glacial Fissure sets up a guaranteed Bullet Time. Braum's shield protects Miss Fortune during her channel, which is her most vulnerable moment. Combo: Braum Flash-Ultimates or uses Snowball to engage. Miss Fortune immediately channels Bullet Time on the clustered targets. Braum turns his shield toward the enemy backline to block any interrupt attempts. Best Scenario: The enemy team is forced to fight in a narrow space. The ultimate hits everyone, and Braum's shield denies the counter-poke. Enemy Answer: Instant hard CC to stop Bullet Time. Champions like Leona, Alistar, or Pyke can break the combo if they get past the shield. Failure Risk: Miss Fortune gets interrupted or forced to cancel her ultimate. The team loses its primary burst window, and Braum's engage becomes a suicide mission. Recovery: Braum kites backward with Winter's Bite and shield, waiting for Miss Fortune's cooldowns. The team resets for a second pick attempt.

5. Jinx (Medium Value — The Snowball Accelerator)

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Talon Talon Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Qiyana Qiyana Qiyana T5
Tier
T5
Rank
#156
Win Rate
45.67%
Pick Rate
0.29%

Qiyana Empress of the Elements Qiyana is an AD assassin who cycles through terrain elements to control fights with strong crowd control and burst damage. In ARAM: Mayhem, she becomes a relentless engage threat. The constant fighting and abundant walls let her always have the right element ready, turning her from a niche pick into a consistent teamfight menace. View champion guide

Synergy Mechanism: Braum's passive stun guarantees Jinx's Chompers land. His shield keeps her alive during her ramp-up phase. Combo: Braum engages with Winter's Bite. Jinx throws Chompers behind the stunned target. When the stun ends, the enemy steps into the traps. Jinx gets a free kill, resets, and chases the rest. Best Scenario: The enemy has immobile squishies who cannot escape the Chomper chain. Jinx cleans up the fight after the first reset. Enemy Answer: Assassins who can gap-close and burst Jinx before Braum can shield. Zed, Talon, or Qiyana are major threats. Failure Risk: Jinx gets deleted instantly. Braum cannot shield damage that arrives faster than his reaction time. Recovery: Braum uses Glacial Fissure to cut off the chase. He body-blocks for the remaining carries and looks for a desperate Winter's Bite pick to salvage the fight. Closing Notes

Braum does not carry games with damage. He carries them by enabling the right allies and neutralizing the wrong enemies. Pick him when your team has a hyper-carry who needs a bodyguard, or when the enemy team is heavy on skill shots that Unbreakable can delete. Avoid picking him into teams that rely on point-and-click CC, true damage, or melee brawlers who ignore his shield. His value is entirely dependent on who stands behind him.

Braum ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityBraum plays a patient defensive warden, peeling for carries and waiting for enemies to overextend before engaging with passive stuns.Augments transform Braum into an active playmaker who creates engage windows, as playing purely reactive allows enemy augments to overwhelm you.Stop playing passive observer; create trouble for enemies first.
Skill PriorityPlayers often max Q first for poke and slow duration, using the shield for extended trades and holding abilities for perfect moments.Passive priority rises as the primary win condition; max W second for resistances as shorter fights make shield uptime less relevant than surviving burst.Prioritize passive stuns over poke; burst survival matters more than attrition.
Shield TimingYou can hold E for extended trades, waiting for the right moment to block key abilities during longer engagements.Burst windows are instant, requiring pre-emptive blocking on obvious windups; reacting late to augmented abilities means dying before the shield raises.Block early rather than perfectly; a partial block beats waiting.
Ultimate UsageR is typically saved for disengage or the perfect multi-person knockup, rewarding patience for big plays.Ability haste augments let you use R as a fight-starter; a two-man knockup now is worth more than holding for a defensive play that never comes.Use R frequently to start skirmishes rather than saving it.
Death Timer RiskLong early death timers mean a bad trade at level 3 can cost your team the tower, forcing cautious play.Reduced timers let you afford aggressive plays like flash-W stuns or body-blocking lethals, as you respawn fast enough to defend.Calculated aggression is rewarded; dying for nothing is the real loss.

Champion Analysis

Role / Current performance

Overview

Braum the Heart of the Freljord serves as one of the most reliable frontline protectors in Hextech Mayhem, leveraging dramatically reduced cooldowns to raise his massive shield with unprecedented frequency. His core role combines frontline protection, crowd control, and projectile interception, making him an essential anchor for teams seeking defensive stability in the chaotic environment of this mode. His gameplay revolves around protection and crowd control mechanics that become significantly more potent in Hextech Mayhem. Braum's passive, Concussive Blows, stacks on enemies through his basic attacks and Winter's Bite, stunning targets when fully stacked. Teammates can help trigger these stuns quickly with their own basic attacks, creating opportunities for coordinated crowd control chains. Winter's Bite launches a frost fragment that deals damage, slows enemies, and applies passive stacks, with frequent use enabling continuous slows and stuns throughout engagements. Stand Behind Me allows Braum to leap to an ally while granting them bonus armor and magic resistance, making it essential for protecting key allies who become priority targets. This mobility tool reinforces his identity as a selfless protector who can reposition to wherever defensive support is needed most. His signature skill, Unbreakable, raises his shield to intercept projectiles, and in Hextech Mayhem it perfectly blocks enemy ranged attacks and abilities while protecting allies positioned behind him. This projectile interception capability defines his strategic value against poke-heavy compositions. Glacial Fissure serves as Braum's ultimate crowd control tool, sending a shockwave that knocks up enemies and creates a persistent slow zone. In Hextech Mayhem, this ability almost always hits multiple enemies due to the constant clustering and frequent fighting that characterizes the mode. The combination of knock-up crowd control and area denial makes his ultimate a powerful initiation or disengagement tool. Braum's worldview centers on protection as the true measure of strength, and this philosophy translates directly into his gameplay identity. He excels at creating safe spaces for teammates to operate, intercepting dangerous projectiles, and locking down threats through his passive stun mechanic. His strategic value lies in his ability to dramatically reduce incoming damage for his team while providing consistent crowd control that teammates can capitalize on. Builds focusing on health and resistances maximize his protective capability and survivability, allowing him to remain an effective frontline presence throughout extended fights. Braum the Heart of the Freljord stands as a defensive cornerstone whose reduced cooldowns in Hextech Mayhem transform him into an exceptionally consistent guardian for any team composition.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Braum the Heart of the Freljord does not start fights like Leona or Alistar. Instead, he walks forward, absorbs cooldowns, and looks for stun chains. In Mayhem where damage is high and cooldowns are short, engage relies on Glacial Fissure or a well-timed Snowball into melee Q. Do not throw Q to poke unless you can follow up. Save it for enemies out of position or when your team is ready to dive. Counter-engage is where Braum shines. When enemies dive your backline, turn and cast R beneath their feet. The knockup creates a barrier that slows chasers. Jump to your carry with Unbreakable and proc the passive stun on the diver, turning retreat into a kill. Braum controls the center of the single lane. Stand between melee and ranged minions, forcing enemies to target your shield or the wave. Against poke, juke side-to-side while holding your shield. In Mayhem, holding E until a projectile is airborne is risky but necessary. Pop it too early and enemies wait for it to drop before dumping cooldowns. Your job is not to kill the enemy carry but to make their life miserable. Tag the frontline with Concussive Blows, then auto-attack nearby targets to spread pressure. Once the stun pops, switch targets. Keeping multiple enemies near stun threshold forces them to back off. Focus Q on high-mobility or squishy targets. Hitting tanks wastes damage since they heal, but hitting mages or ADCs forces resets. Snowball is your primary gap-closer. Never use it to farm. Throw it after enemies blow key crowd control. Snowballing into a Morgana binding or Janna tornado means free death. After landing Snowball, do not always dash instantly. The threat of the dash can force retreats. Cancel if the situation turns bad. If you dash, aim for multiple-target Qs or ulting the backline. Mayhem augments change ability timing. Shield augments that add damage or crowd control let you pseudo-initiate: run forward, absorb a hit to trigger the effect, then disengage. For ultimate augments, wait for clumps. Do not use R on single stragglers unless saving a teammate. Hit more enemies for more value from the slow field. Recognize wave rhythm. With advantage, stand on enemy siege minions and block damage while your wave crashes. When pushed, pull enemies to tower range. Q the first enemy approaching and let the tower apply pressure. If they dive, ult immediately and the tower shreds them while they are knocked up. Diving requires patience. Never dive first without R. Let damage dealers go in, then follow with E to block tower aggro or peel. Your shield absorbs tower shots. If tanking, jump out when health drops low. Do not greed for extra autos. Long death timers mean dying for nothing loses games. When behind, stop making hero plays. Shift to pure peel and disengage. Stand in front of your highest-damage teammate and block skillshots. Use R only to stop advances, not to start fights. Look for picks on overextended enemies. Hide in bushes or over walls, wait for them to pass, then Q-R to lock them down. Killing one overextended enemy stops momentum. When enemies siege your inhibitor, save your shield for big wave-clear abilities to keep your wave alive. Every ability must serve a purpose: save a life, stop a dive, or secure a kill.

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Playstyle Guide

Playstyle / Team structure

Play guide

Braum the Heart of the Freljord operates as a defensive frontline presence in the early stages of ARAM: Mayhem, positioning near melee minions or slightly ahead of the ranged wave to threaten Winter's Bite slows on approaching enemies. Creating space for teammates to land free hits takes priority over chasing damage. When facing strong level 1 poke, falling back and using Unbreakable to block the first major projectile wave is the correct response. Snowball should be reserved for checking bushes or following up on teammate engages rather than thrown randomly for chip damage. When Snowball hits a squishy target, flying in is only correct if teammates can follow up; otherwise, cancel the dash and use the mark to close distance for a Winter's Bite. The trading rhythm involves blocking a key spell with Unbreakable, then countering with Winter's Bite or a basic attack to stack Concussive Blows. Pushing with the wave to hit level 3 first is essential, and looking for a flash-Winter's Bite or flash-auto to start a stun chain becomes possible at level 6. During mid game, Braum groups with the main damage dealer and maintains dynamic positioning to intercept skillshots with Unbreakable. The shield's long cooldown in Mayhem means it must be saved for big burst or crowd control chains rather than minor poke. Glacial Fissure serves as both engage and disengage, used to start fights when hitting at least two enemies or cast directly underfoot to peel when teammates are being dove. Auto-attacking the closest target stacks Concussive Blows, after which backing off while the team focuses them is the correct approach. Moving between shield uses to dodge or reposition prevents standing in the open unprotected. In late game Mayhem where damage is very high, one bad shield use can be fatal. Braum's main role shifts to blocking the enemy's biggest spell with Unbreakable and stunning divers with the passive. When assassins or bruisers jump onto the carry, immediately auto-attacking them to stack Concussive Blows and using Winter's Bite to slow them down provides peel. Snowball becomes a gap-closer for picks on out-of-position squishy enemies, but flying in alone is a mistake. The shield becomes critical for blocking the first burst of a fight before repositioning. Mayhem accelerates passive stacking in team fights, making auto-attacking between shields a priority. Unbreakable gains value from high projectile density but the cooldown remains a risk that demands careful management. Snowball serves for repositioning in chaotic fights beyond just engage. Defensive augments enable more forward positioning, while damage augments should focus on Winter's Bite poke and passive procs without building full damage, as utility remains Braum's core strength.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

When Braum gains an early advantage through health stacking or defensive augments, he transitions from a defensive wall into an inevitable force. The key threshold is reaching enough combined durability that enemy damage dealers cannot burst through in one rotation, typically after a successful level six engage or early takedowns secured with Snowball flips. From ahead, Braum should force enemies under their tower rather than passively farming. His unbreakable shield allows him to walk up, absorb poke, and stand on the wave. When ahead, enemies cannot afford to trade autos because Braum's passive stacks faster than they can kill him. The Snowball into Flash into Ultimate combo opens fights, letting Braum survive the dive, land his ultimate on the backline, block counter-attacks with his shield, and enable his team to clean up. This aggression burns enemy summoner spells and takes inhibitors beyond just securing kills. Engaging when enemies are low on cooldowns or grouped in a choke point forces a numbers advantage or burns multiple sums, enabling free sieging. Augments granting bonus health or healing make Braum nearly unkillable and allow him to play further forward, using his body to zone enemies off health relics. Denying enemy sustain becomes as valuable as killing them. Throws happen when Braum disrespects respawn timers, diving deep under inhibitor towers alone without team follow-up. A death while ahead grants the enemy a shutdown and resets their gold deficit, so checking team position before committing to Snowball is essential. When enemy damage out-scales Braum's defensive items or his team lacks damage, he must switch to a pure peel mindset. The trigger condition is carries getting deleted before outputting damage or Braum getting poked down before fights start. Deep Snowball engages become suicide missions, so Braum should hold Snowball defensively to reposition to a carry or dodge critical skill shots. His role becomes standing between threats and damage dealers, raising his shield the moment enemies wind up projectiles. The ultimate should be saved for disengage, dropped directly on Braum's feet or his carry's position to create a zone of safety. The slow and knockup buys time for the team to retreat or turn the fight if enemies overextend. Using it to chase a low-health target across the map loses games. When an enemy assassin or diver commits to the backline, Braum auto-attacks the diver to stack his passive, then shields the burst damage, neutralizing the engage and forcing retreat or death by counter-attack. Augments offering sustain, damage reduction, or cooldown reduction on the shield help survive poke, with lower cooldowns allowing more damage waves to be blocked. If the team lacks damage, augments adding burn or on-hit effects to the passive help Braum contribute without building offensive items. Forcing fights to recover almost always leads to staggered spawn timers and instant losses. Braum must wait for enemy mistakes like over-diving or splitting up, as patience is the only recovery plan. Dying without burning enemy cooldowns ends the game, so Braum plays exclusively for the stun and the shield.

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Champion Background

Lore / Identity / Text block

Background copy

Braum the Heart of the Freljord operates as a defensive powerhouse and stun specialist in ARAM: Mayhem, where the abundance of attack speed and ability haste transforms his passive into a relentless crowd control engine. Concussive Blows serves as his primary kill condition, applying stacks through basic attacks and Winter's Bite that culminate in a stun and bonus magic damage at four stacks. In this mode, Braum stacks the passive incredibly fast, functioning as a stun machine rather than merely a shield bot. The strategic approach involves opening with Q to apply the first stack from range, then closing distance with auto-attacks while using E to block incoming damage. Melee range is where the passive becomes lethal, and players should avoid chasing single targets for too long if they cannot safely reach them. Winter's Bite functions as Braum's primary ranged tool, firing a skillshot that applies a passive stack and slows the first target hit. The lower cooldowns in Mayhem allow for constant pressure, forcing enemies to respect the stun threat on every hit. Minions block the projectile, so enemies hiding behind their wave can deny engage opportunities. Maxing Q first is essential for maintaining pressure through damage increases and cooldown reduction. Stand Behind Me provides Braum's mobility and defensive steroid, allowing him to leap to allied champions or minions while granting bonus resistances to both. The repositioning capability matters more than the resistances in Mayhem's chaotic fights. W serves as either a gap closer or rescue button, enabling engage combos when jumping forward and peel combos when jumping to protect carries. Using W aggressively without a follow-up plan leaves Braum stranded and vulnerable. Unbreakable represents Braum's most powerful defensive tool in Mayhem, creating a directional shield that destroys incoming non-turret projectiles and reduces damage from attacks that penetrate it. The shield generates a safe zone for the team, capable of blocking ultimates and nullifying burst damage. Proper timing is critical; popping E too early allows enemies to wait it out, wasting the cooldown. The shield does not block attacks from behind, making positioning essential. Glacial Fissure delivers massive disruption through a line skillshot that knocks up enemies and leaves a slowing fissure. The first champion hit suffers the full knockup duration, while subsequent enemies are affected for a shorter time. In Mayhem's reduced cooldown environment, Braum should use R liberally when catching multiple enemies rather than saving it for perfect moments. Missing R leaves the team vulnerable to counter-engagement, so players should avoid firing blindly without a follow-up plan.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Braum in Mayhem ARAM faces a faster pace, constant snowball threats, and heavy burst augments that prevent him from sitting back and peeling reactively. He must create openings, but one bad engagement ruins the team's front line. Mechanical mistakes often begin with casting Unbreakable too early before the enemy commits damage, causing the shield to expire or break before the real burst arrives. Braum should hold E until he sees the enemy's key projectile or telegraphed burst, reacting to the threat rather than the possibility. If E is wasted, he should disengage immediately using Glacial Fissure or walk back rather than tanking without protection. Holding Glacial Fissure for a perfect five-man knockup often results in dying with R ready while teammates fall. Mayhem mode moves too fast for perfection, so Braum should use R to disrupt engages, peel for his carry, or create a barrier between enemy lines. A one or two-man knockup that saves an ally outperforms a theoretical five-man ult that never happens. Missing Winter's Bite at max range when enemies retreat loses Braum's only ranged setup tool. He should save Q for when an ally has follow-up damage or when the enemy is slowed, or use it point-blank after jumping to a minion with W. Jumping to an ally with Stand Behind Me who is already doomed places Braum in a terrible position, often behind enemy lines. He should only W to allies healthy enough to turn or positioned to help block damage. Forgetting to auto-attack after applying Concussive Blows stacks delays the stun, allowing enemies to escape before lockdown lands. Braum should treat his passive like a combo finisher with Q, auto, auto sequences. Decision mistakes include using Snowball to engage into teams with heavy crowd control or anti-dive, which gets Braum instantly stunned and dying before pressing E or R. He should use Snowball to reposition or dodge key abilities instead. Standing in front of the team with E active when enemies have piercing or area-of-effect abilities blocks only one projectile while the rest hit the backline. Braum must position dynamically to intercept specific high-damage spells. Chasing low-health enemy carries into their tower or team during stalemates causes overextension and collapse. Braum is a facilitator, not an assassin, and should let retreating enemies go. Ignoring enemy snowball or engage augment telegraphs results in surprise engages that pick the team before Braum can react. He should track dangerous augments and hold E and R for those specific moments. Braum's margin for error in Mayhem is slim, and one mistimed shield or bad jump costs the team their only frontline, so he must play with patience, react to real threats, and always maintain an exit plan.

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FAQ

Braum

FAQ

Is Braum strong in ARAM: Mayhem? He is a top-tier defensive pick because Mayhem's high damage output makes his shield invaluable. He excels at neutralizing poke and protecting all-in teammates, but he struggles to close games alone if his team lacks damage. Pick him when your composition has carries who need time to scale. What is Braum's main role in this mode? Your job is to stand between the enemy and your squishies. You block key projectiles with Unbreakable (E) and disrupt engages with Winter's Bite (Q) and Glacial Fissure (R). You enable your team to walk forward by absorbing the enemy's first big burst. How do I use Winter's Bite effectively? Use it to apply passive stacks on the enemy frontline or anyone trying to engage. If you hit a target, your team can quickly stack the stun, forcing them to retreat. Save it when an enemy dashes in so you can peel immediately.

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