ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T2 Rank #50

Maokai ARAM Mayhem Build & Best Augments

Maokai role and playstyle: baseline role is tank support, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: Low: the champion can contribute even without perfect augment rolls. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Maokai Maokai the Twisted Treant Tank / Mage / Support
TierT2
Rank#50
Win Rate51.87%
Pick Rate0.71%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win Rate54.27%
Pick Rate11.73%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate54.89%
Pick Rate8.78%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate58.73%
Pick Rate5.34%

Situational itemstop 12

Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.54%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.34%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.35%
Winter's Approach Winter's Approach Winter's Approach
Total Price
2,400
Price
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

56.19%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.55%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

55.48%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.62%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.64%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.08%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.29%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Total Price
2,900
Price
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.28%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Total Price
2,700
Price
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

53.24%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

55.94%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.94%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

55.92%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

55.92%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Total Price
400
Price
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.92%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

54.27%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

54.27%

Core items

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate51.13%
Pick Rate6.07%
#2
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate44.67%
Pick Rate4.50%
#3
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate50.29%
Pick Rate3.95%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.77%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.98%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

51.54%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

49.85%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.32%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.43%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

49.71%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.18%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.03%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Total Price
2,900
Price
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

55.82%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

49.88%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.88%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.88%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.86%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.95%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.39%
Pick Rate
4.33%
Games
927

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

View augment details
PrismaticT157.39%4.33%927
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
56.61%
Pick Rate
5.09%
Games
1,090

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT156.61%5.09%1,090
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.68%
Pick Rate
5.18%
Games
1,110

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT155.68%5.18%1,110
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.21%
Pick Rate
6.99%
Games
1,496

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT155.21%6.99%1,496
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
55.08%
Pick Rate
6.07%
Games
1,300

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT155.08%6.07%1,300
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.80%
Pick Rate
6.43%
Games
1,376

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT154.80%6.43%1,376
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
54.38%
Pick Rate
6.34%
Games
1,357

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT154.38%6.34%1,357
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
53.88%
Pick Rate
18.91%
Games
4,050

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT153.88%18.91%4,050
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.66%
Pick Rate
4.15%
Games
889

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT153.66%4.15%889
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
52.88%
Pick Rate
18.01%
Games
3,858

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT152.88%18.01%3,858
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
52.07%
Pick Rate
12.84%
Games
2,750

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT152.07%12.84%2,750
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.07%
Pick Rate
8.34%
Games
1,786

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT152.07%8.34%1,786
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
51.93%
Pick Rate
10.79%
Games
2,311

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT151.93%10.79%2,311
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
51.64%
Pick Rate
15.04%
Games
3,222

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT151.64%15.04%3,222
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
51.43%
Pick Rate
6.52%
Games
1,396

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT151.43%6.52%1,396
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
51.37%
Pick Rate
4.77%
Games
1,022

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT151.37%4.77%1,022
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
51.22%
Pick Rate
10.13%
Games
2,169

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT151.22%10.13%2,169
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.15%
Pick Rate
6.48%
Games
1,388

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT151.15%6.48%1,388
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
51.00%
Pick Rate
5.36%
Games
1,147

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT151.00%5.36%1,147
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
51.00%
Pick Rate
3.97%
Games
851

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT151.00%3.97%851
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.77%
Pick Rate
8.46%
Games
1,812

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT150.77%8.46%1,812
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
50.52%
Pick Rate
4.48%
Games
960

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT150.52%4.48%960
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.50%
Pick Rate
7.43%
Games
1,592

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT150.50%7.43%1,592
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
5.07%
Games
1,086

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT150.00%5.07%1,086
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
49.77%
Pick Rate
7.11%
Games
1,523

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT149.77%7.11%1,523
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
47.79%
Pick Rate
5.17%
Games
1,107

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT147.79%5.17%1,107
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.32%
Pick Rate
7.54%
Games
1,615

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.32%7.54%1,615
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
58.12%
Pick Rate
3.68%
Games
788

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT258.12%3.68%788
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
58.06%
Pick Rate
2.46%
Games
527

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT258.06%2.46%527
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.51%
Pick Rate
2.12%
Games
454

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT255.51%2.12%454
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
55.31%
Pick Rate
1.93%
Games
414

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT255.31%1.93%414
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
55.06%
Pick Rate
1.89%
Games
405

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT255.06%1.89%405
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.66%
Pick Rate
3.06%
Games
655

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT254.66%3.06%655
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.91%
Pick Rate
2.75%
Games
588

Grants 60 ability haste .

View augment details
GoldT253.91%2.75%588
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.74%
Pick Rate
2.37%
Games
508

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT253.74%2.37%508
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
53.27%
Pick Rate
1.93%
Games
413

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT253.27%1.93%413
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.10%
Pick Rate
3.09%
Games
661

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT253.10%3.09%661
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
53.05%
Pick Rate
2.22%
Games
475

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT253.05%2.22%475
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
53.02%
Pick Rate
2.40%
Games
513

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT253.02%2.40%513
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
52.82%
Pick Rate
2.07%
Games
443

Gain ability haste equal to 30% AP .

View augment details
PrismaticT252.82%2.07%443
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.78%
Pick Rate
2.35%
Games
504

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT252.78%2.35%504
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
52.71%
Pick Rate
2.59%
Games
554

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT252.71%2.59%554
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
52.68%
Pick Rate
2.96%
Games
634

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT252.68%2.96%634
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
52.62%
Pick Rate
3.56%
Games
762

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT252.62%3.56%762
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.05%
Pick Rate
2.40%
Games
513

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT252.05%2.40%513
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
51.68%
Pick Rate
3.05%
Games
654

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT251.68%3.05%654
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
2.03%
Games
434

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT251.38%2.03%434
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
51.23%
Pick Rate
2.84%
Games
609

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT251.23%2.84%609
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
51.23%
Pick Rate
1.90%
Games
406

Gain 1750 upon acquiring this augment.

View augment details
GoldT251.23%1.90%406
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
51.13%
Pick Rate
2.68%
Games
575

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT251.13%2.68%575
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
50.87%
Pick Rate
2.40%
Games
515

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT250.87%2.40%515
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.71%
Pick Rate
2.64%
Games
566

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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GoldT250.71%2.64%566
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
50.69%
Pick Rate
2.04%
Games
436

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT250.69%2.04%436
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.34%
Pick Rate
2.04%
Games
437

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT250.34%2.04%437
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
50.25%
Pick Rate
1.85%
Games
396

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT250.25%1.85%396
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
50.25%
Pick Rate
2.81%
Games
601

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.25%2.81%601
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
2.63%
Games
564

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT250.00%2.63%564
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
2.19%
Games
468

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT250.00%2.19%468
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.87%
Pick Rate
1.79%
Games
383

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT249.87%1.79%383
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
49.82%
Pick Rate
2.66%
Games
570

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT249.82%2.66%570
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
49.72%
Pick Rate
2.48%
Games
531

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT249.72%2.48%531
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.62%
Pick Rate
3.65%
Games
782

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT249.62%3.65%782
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.56%
Pick Rate
2.13%
Games
456

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT249.56%2.13%456
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.34%
Pick Rate
3.19%
Games
683

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT249.34%3.19%683
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
49.01%
Pick Rate
2.58%
Games
553

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT249.01%2.58%553
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
48.90%
Pick Rate
2.54%
Games
544

Grants 20% heal and shield power .

View augment details
SilverT248.90%2.54%544
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
48.69%
Pick Rate
1.78%
Games
382

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT248.69%1.78%382
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
48.50%
Pick Rate
2.18%
Games
466

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT248.50%2.18%466
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
48.16%
Pick Rate
2.41%
Games
517

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT248.16%2.41%517
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
47.76%
Pick Rate
1.88%
Games
402

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT247.76%1.88%402
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
47.76%
Pick Rate
1.77%
Games
379

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT247.76%1.77%379
Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
47.38%
Pick Rate
2.40%
Games
515

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

View augment details
GoldT247.38%2.40%515
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.08%
Pick Rate
1.70%
Games
365

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT358.08%1.70%365
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
57.79%
Pick Rate
0.93%
Games
199

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT357.79%0.93%199
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
55.73%
Pick Rate
1.47%
Games
314

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT355.73%1.47%314
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
55.33%
Pick Rate
1.62%
Games
347

Gain 2 Stat Anvils .

View augment details
SilverT355.33%1.62%347
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.34%
Pick Rate
1.02%
Games
219

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT354.34%1.02%219
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
54.14%
Pick Rate
0.85%
Games
181

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT354.14%0.85%181
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
54.08%
Pick Rate
0.92%
Games
196

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT354.08%0.92%196
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.85%
Pick Rate
0.91%
Games
195

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT353.85%0.91%195
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
53.60%
Pick Rate
1.04%
Games
222

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT353.60%1.04%222
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.68%
Pick Rate
1.05%
Games
224

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT352.68%1.05%224
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.96%
Pick Rate
0.84%
Games
179

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT351.96%0.84%179
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
51.60%
Pick Rate
1.46%
Games
312

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT351.60%1.46%312
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.12%
Pick Rate
0.83%
Games
178

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT351.12%0.83%178
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.86%
Pick Rate
1.08%
Games
232

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT350.86%1.08%232
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
50.86%
Pick Rate
1.36%
Games
291

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT350.86%1.36%291
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.46%
Pick Rate
1.29%
Games
277

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT349.46%1.29%277
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.31%
Pick Rate
1.01%
Games
217

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT349.31%1.01%217
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.17%
Pick Rate
1.12%
Games
240

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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PrismaticT349.17%1.12%240
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.04%
Pick Rate
1.22%
Games
261

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT349.04%1.22%261
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.38%
Pick Rate
1.58%
Games
339

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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PrismaticT348.38%1.58%339
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
48.29%
Pick Rate
1.36%
Games
292

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT348.29%1.36%292
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.08%
Pick Rate
0.97%
Games
208

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT348.08%0.97%208
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
47.86%
Pick Rate
1.20%
Games
257

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT347.86%1.20%257
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
47.54%
Pick Rate
0.85%
Games
183

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT347.54%0.85%183
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.46%
Pick Rate
1.10%
Games
236

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT347.46%1.10%236
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
46.47%
Pick Rate
1.46%
Games
312

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

View augment details
GoldT346.47%1.46%312
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.89%
Pick Rate
1.65%
Games
353

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT345.89%1.65%353
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
45.62%
Pick Rate
1.01%
Games
217

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT345.62%1.01%217
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.54%
Pick Rate
1.41%
Games
303

Grants 18% armor penetration and magic penetration .

View augment details
GoldT345.54%1.41%303
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.27%
Pick Rate
1.13%
Games
243

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

View augment details
PrismaticT345.27%1.13%243
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
43.88%
Pick Rate
0.92%
Games
196

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT343.88%0.92%196
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
62.96%
Pick Rate
0.38%
Games
81

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

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PrismaticT462.96%0.38%81
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
59.15%
Pick Rate
0.33%
Games
71

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT459.15%0.33%71
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
57.35%
Pick Rate
0.64%
Games
136

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT457.35%0.64%136
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.51%
Pick Rate
0.53%
Games
114

Grants 3 random Dragon Souls .

View augment details
PrismaticT453.51%0.53%114
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.78%
Pick Rate
0.67%
Games
144

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT452.78%0.67%144
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
52.53%
Pick Rate
0.74%
Games
158

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT452.53%0.74%158
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.34%
Pick Rate
0.50%
Games
107

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT452.34%0.50%107
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.29%
Pick Rate
0.71%
Games
153

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT452.29%0.71%153
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.90%
Pick Rate
0.37%
Games
79

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT451.90%0.37%79
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.28%
Pick Rate
0.36%
Games
78

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT451.28%0.36%78
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.96%
Pick Rate
0.73%
Games
157

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT450.96%0.73%157
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
50.93%
Pick Rate
0.50%
Games
108

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT450.93%0.50%108
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.68%
Pick Rate
0.69%
Games
148

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT450.68%0.69%148
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
50.00%
Pick Rate
0.63%
Games
134

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT450.00%0.63%134
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
49.70%
Pick Rate
0.79%
Games
169

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT449.70%0.79%169
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
49.60%
Pick Rate
0.58%
Games
125

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT449.60%0.58%125
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.59%
Pick Rate
0.66%
Games
142

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT448.59%0.66%142
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.57%
Pick Rate
0.33%
Games
70

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT448.57%0.33%70
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.41%
Pick Rate
0.59%
Games
126

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT448.41%0.59%126
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.24%
Pick Rate
0.79%
Games
170

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT448.24%0.79%170
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
46.48%
Pick Rate
0.33%
Games
71

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT446.48%0.33%71
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
43.71%
Pick Rate
0.71%
Games
151

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT443.71%0.71%151
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.62%
Pick Rate
0.44%
Games
94

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT443.62%0.44%94
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.86%
Pick Rate
0.59%
Games
126

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT442.86%0.59%126
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
42.86%
Pick Rate
0.36%
Games
77

Grants 50% critical strike chance .

View augment details
GoldT442.86%0.36%77
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
42.70%
Pick Rate
0.42%
Games
89

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT442.70%0.42%89
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
42.50%
Pick Rate
0.37%
Games
80

Gain 15% omnivamp .

View augment details
SilverT442.50%0.37%80
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.50%
Pick Rate
0.37%
Games
80

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT442.50%0.37%80
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
42.27%
Pick Rate
0.45%
Games
97

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT442.27%0.45%97
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
41.58%
Pick Rate
0.47%
Games
101

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT441.58%0.47%101
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
39.71%
Pick Rate
0.64%
Games
136

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT439.71%0.64%136
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
39.29%
Pick Rate
0.65%
Games
140

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT439.29%0.65%140
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
38.21%
Pick Rate
0.57%
Games
123

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT438.21%0.57%123
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
35.95%
Pick Rate
0.71%
Games
153

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT435.95%0.71%153
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
56.72%
Pick Rate
0.31%
Games
67

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT556.72%0.31%67
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
53.13%
Pick Rate
0.30%
Games
64

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT553.13%0.30%64
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
0.28%
Games
60

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT550.00%0.28%60
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
49.18%
Pick Rate
0.28%
Games
61

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT549.18%0.28%61
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.17%
Pick Rate
0.25%
Games
53

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT547.17%0.25%53
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.30%
Pick Rate
0.25%
Games
54

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT546.30%0.25%54
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.55%
Pick Rate
0.29%
Games
62

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT543.55%0.29%62
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
43.48%
Pick Rate
0.32%
Games
69

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT543.48%0.32%69
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
42.42%
Pick Rate
0.31%
Games
66

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT542.42%0.31%66
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
40.68%
Pick Rate
0.28%
Games
59

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT540.68%0.28%59
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
39.39%
Pick Rate
0.31%
Games
66

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT539.39%0.31%66
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
37.74%
Pick Rate
0.25%
Games
53

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT537.74%0.25%53
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
33.93%
Pick Rate
0.26%
Games
56

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT533.93%0.26%56

Maokai Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: Q > W > E, with R whenever available.

EQW

Sapling, poke, zone, or trap-style augments: E > Q > W.

Maokai Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Maokai counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Rank
#124
Win Rate
47.86%
Pick Rate
1.21%

Jhin the Virtuoso Jhin is a slow, methodical marksman who turns every fourth shot into a critical strike. He does not attack fast. He attacks once, reloads, and makes that shot count. In ARAM: Mayhem, that rhythm stays the same, but the damage numbers and ability haste make him far more dangerous. You are not kiting constantly. You are setting up kills with W, trapping the lane with E, and finishing low-health enemies from across the map with your ultimate. His role is artillery and execution. You stay at the edge of fights, root targets for your team, and use R to snipe anyone who tries to escape. The Mayhem environment favors his long-range tools. Abilities come up faster, so your root and trap uptime improves significantly. You still reload after four shots, but the downtime matters less when your W and E are ready again. What changes here is how often you can influence the fight without auto-attacking. In normal ARAM, Jhin struggles when teams dive him or when he cannot set up traps in advance. Mayhem's pacing lets you throw traps mid-fight more often and root fleeing enemies before they reach cover. You still need protection from assassins and divers, but your ability to punish mistakes from range goes up. Play for the fourth shot, land your W on rooted or slowed targets, and save R for the moment enemies drop below half health. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Xerath Xerath Xerath T2
Tier
T2
Rank
#61
Win Rate
50.90%
Pick Rate
0.96%

Xerath is a long-range artillery mage who wins fights before they fully start. His job is to sit outside the main brawl, charge up poke, punish grouped enemies, and finish low-health targets when they try to retreat. He is strongest when your team can hold space for him; he is weakest when mobile bruisers or assassins get a clean angle onto him. His signature pattern is simple: keep distance, soften targets with repeated spell hits, then look for a stun or follow-up damage when someone is forced to walk in a straight line. In ARAM: Mayhem, the pace is less forgiving. Augments, extra engage tools, and constant fighting make positioning harder, but they also give Xerath more crowded targets to hit. Play him patiently, punish enemies during their approach, and save your defensive tools for the champion who can actually reach you. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

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Countered By

5

Maokai is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Gwen Gwen Gwen T1
Tier
T1
Rank
#3
Win Rate
54.24%
Pick Rate
0.33%

Gwen is a melee AP skirmisher who wins fights by cutting through the frontline, stacking up damage, and using her mist to make ranged champions play on her terms. She is not a simple dive assassin; she wants a short setup, then an extended fight where her snips and needle casts keep landing. In ARAM: Mayhem, Gwen benefits from the constant brawling because enemies are often grouped and forced to walk into her range. The tradeoff is that poke, crowd control, and burst arrive nonstop, so she needs clean timing: enter after key spells are used, fight inside her defensive zone, and keep moving forward only when she can keep hitting. Pick Gwen when your team can start fights or hold space for her, and avoid forcing alone into heavy disengage. View champion guide

Olaf Olaf Olaf T3
Tier
T3
Rank
#90
Win Rate
49.10%
Pick Rate
0.18%

Olaf is a front-line bruiser who wants to run straight through the fight, stick to a priority target, and win by refusing to back off. His pattern is simple: land axes, keep chasing, and force enemies to deal with him before he tears through their backline. In ARAM: Mayhem, Olaf benefits from the constant teamfighting and short lanes because he gets to brawl early and often. He is easiest to play when your team can follow his engage or punish enemies who spend everything trying to stop him. If he falls behind or charges in alone, he can be kited after his first push, so pick your moment, commit hard, and make the fight messy on your terms. View champion guide

Morgana Morgana Morgana T1
Tier
T1
Rank
#32
Win Rate
52.56%
Pick Rate
1.14%

Morgana is a control mage-support who wins ARAM: Mayhem by catching one target, protecting the right ally, and making tight spaces miserable for the enemy team. Her signature pattern is simple: land a binding, drop her damage zone under the trapped target, then use her spell shield to block the counter-engage or protect whoever is stepping forward. In Mayhem, fights break out faster and augments can make engages much harder to read, so Morgana is strongest when she plays patiently instead of fishing nonstop. Hold key choke points, punish enemies who walk too straight, and save your shield for the spell that actually starts the fight. If you miss your catch tool, back up and reset; if you land it, your team gets a clean window to burst, follow up, or force the enemy frontline to retreat. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

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Maokai Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Highest Value Wombo Follow-up

Maokai pins targets in place and forces enemies to bunch around choke points, which gives Miss Fortune a clean angle for her area damage. His engage also makes it harder for enemies to simply walk out before she commits.

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Reset Carry Who Loves Maokai’s Peel

Maokai gives Jinx the two things she needs most: time to hit and a safe first takedown setup. Roots, slows, and knockback create a stable front line, while saplings discourage flank angles that would normally force Jinx to back away.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Layered Engage And Safe Ball Delivery

Maokai is a reliable carrier for Orianna’s setup because he can enter the enemy team with a targeted root and stay in the middle long enough to make enemies choose between spreading, running, or burning mobility. Orianna adds burst and zone control that Maokai alone does not provide.

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Brutal Choke Control And Anti-frontline Damage

Maokai makes enemies stand where Brand wants them. Roots and slows keep targets inside Brand’s damage zones, while saplings punish enemies who try to use brush to dodge skillshots or start from fog.

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Turns Maokai From Engage Tank Into Unkillable Bouncer

Lulu strengthens Maokai’s defensive fights. Her protection lets him survive after starting, and her peel stacks with his root and knockback to keep a carry alive through dive attempts. This is less explosive than a full wombo combo, but it makes the team much harder to break.

Maokai ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Sapling RoleSaplings are thrown repeatedly into brush to punish careless walking, chip enemies down, and protect backline from flank angles through passive zone control.Saplings shape where fights start rather than winning lanes alone. Place them behind enemy frontlines before engaging or near retreat paths, not randomly into empty brush.Use saplings as setup for engages, not as your entire damage plan.
Engage CommitmentW can sometimes be used just to tag someone and let your team poke. Maokai can wait and look unkillable while fishing for engages.W is a commitment tool punished instantly if weak. Use it when your team can follow, the target has used mobility, or your ultimate cuts off escape.Only commit when your team is positioned to follow up on your engage.
Ultimate TimingUltimate can be used as slow follow-up after poke lands, arriving late in the fight to catch enemies.Ultimate is stronger when used early across the lane to divide the map before fights explode, creating punish windows for your team.Cast ultimate early to split enemies before chaos makes control arrive too late.
Skill Order PriorityOften leans into E-heavy poke when enemies are short-ranged or careless around brush, since fights can stall for a long time.Rewards Q and W more often. Prioritize tools that let you start, peel, and reposition enemies rather than maxing only for poke.Match your skill order to the actual fight pattern, not normal ARAM habits.
Tempo and PatienceMaokai can wait, throw saplings, hold brush, and let enemies make the first mistake before committing to any action.Must decide sooner. Engage when your team has augment advantage or enemy carry is separated. Back up and cover retreat if your team is down key tools.Engage after enemy movement is spent; never walk forward alone without backup.
Snowball UsageSnowball Maokai can force simple engages by hitting Snowball, taking it, and comboing a carry with W and Q.Bad Snowballs are punished harder. Only take it when your team is ready, the target is valuable, and follow-up control can actually land.Use Snowball selectively as a second angle, not always the first engage button.

Champion Analysis

Role / Current performance

Overview

In Hextech Mayhem (ARAM) mode, Maokai the Twisted Treant functions as a melee tank-controller with powerful crowd control and exceptional durability. His role centers on engaging fights, disrupting enemy positioning, and sustaining through extended teamfights where his passive ability, Sap Magic, provides excellent sustainability by restoring health whenever he is hit by abilities. This passive makes him particularly effective against mage-heavy compositions that rely on frequent ability casts, as he can recover health while absorbing significant damage for his team. Maokai's Q, Bramble Smash, serves as his primary damage and crowd control tool, slamming the ground to deal magic damage and knock up enemies. The knock-up component is extremely valuable in Hextech Mayhem, where interrupting enemy channels and displacing opponents can swing fights. His W, Twisted Advance, provides core mobility by allowing him to latch onto an enemy champion and teleport directly to them, enabling Maokai to quickly reach the enemy backline and force engagements on vulnerable targets. This combination of a targeted gap-closer followed by a knock-up gives him reliable engage potential throughout the match. His E, Sapling Toss, offers zone control by throwing saplings that chase and explode on nearby enemies, dealing damage and applying slows. This ability allows Maokai to control space and pressure opponents who attempt to flank or reposition. His ultimate, Nature's Grasp, transforms all active saplings into running treants that chase and explode on enemies, delivering excellent AoE damage and slows across multiple targets. This ultimate amplifies his zone control presence and can create chaos in the confined ARAM lane where enemies have limited escape routes. Maokai's combination of crowd control and tankiness makes him one of the most reliable tank picks in Hextech Mayhem. His ability to engage on backline targets, disrupt enemy formations with knock-ups and slows, and sustain through incoming ability damage allows him to fulfill a frontline role that protects teammates while creating opportunities for his team to follow up on his initiations. The synergy between his passive sustainability and his crowd control toolkit ensures he remains relevant throughout all phases of the match, providing both offensive initiation and defensive peel depending on what each fight demands.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Maokai the Twisted Treant wins Mayhem fights by choosing where the fight starts rather than walking forward as a passive health bar. Success comes from using brush control, Saplings, Snowball pressure, and long engage threat to force enemies into bad positions. When the team is ready to follow, Maokai can start fights from surprising angles. When they are not, he should peel, stall, and make enemies waste their first engage. Engage timing requires patience. Start fights when enemy backliners have already used movement or safety tools, since Maokai's point-and-click root puts him deep in the enemy team. Going first into five ready champions gives them exactly the target they wanted. Wait for dashes, cleanse effects, spell shields, or major disengages to be used before committing. Use the ultimate to cut the lane rather than just hitting the closest target, forcing carries to choose between backing up, walking sideways into friendly skillshots, or eating the engage. Root first when the team needs certainty; ultimate first when they need space. Maokai excels at counter-engage when enemies dive first. Hold root for the champion who actually reaches the carry, not the frontlining tank. When assassins, bruisers, or Snowball engagers commit, root them in place, knock them away from the backline, and let the team punish the overextension. Send the ultimate across the enemy follow-up path so reinforcements arrive late or take worse angles. Peel before chasing when the team has scaling damage alive and hitting. Escape often comes from changing targets rather than running in a straight line. Root to nearby enemy minions or champions to move out of the danger line, then use knockback to create space. Save one tool for the exit whenever possible, since the second wave of damage often kills tanks in Mayhem fights. Low-health Maokai still has value through terrain control, dropping Saplings into brush and threatening root on anyone crossing the midpoint. Fight around brush without stacking the whole team inside it, since enemy area damage gets free value against clustered targets. Stand off-center when looking for ultimate to force enemies toward walls or friendly teams. Use minion waves as timing markers, engaging right after the wave reaches enemies for predictable formations. Root targets the team can actually kill rather than always chasing the enemy carry. Against poke teams, prioritize the champion controlling space. Against dive teams, the carry's attacker is priority one. Do not chase the enemy backline while your own damage dealer is being pinned. Snowball should threaten, not just travel. Holding it makes enemies respect all-in range. Take the mark after enemy crowd control is committed, not while every stun and displacement is ready. Do not take deep Snowballs if ultimate is still needed for disengage. When ahead, push with Saplings controlling the next brush rather than standing under enemy turrets. When neutral, pull enemies into your side of the lane where they overstep into root range. When behind, stop looking for miracle engages and play shorter fights, using ultimate defensively to protect wave clear. The clean Maokai game is controlled, not desperate.

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Playstyle Guide

Playstyle / Team structure

Play guide

Maokai the Twisted Treant thrives in Mayhem by controlling space and dictating when fights happen rather than forcing engagements constantly. In the early game, Maokai should position slightly ahead of his carries without eating free poke, using brush control and the minion wave edge to make the lane feel smaller for opponents. His trading rhythm works best when enemies waste key cooldowns first, allowing him to step up with threats and back out before taking chained damage. Saplings serve to check brush, punish enemies in fog, and soften targets, while Snowball functions primarily as a threat tool early, creating panic and burning defensive spells rather than serving as a pure engage. The priority before level 6 is maintaining enough health to matter when the first full fight occurs. During the mid game, Maokai reaches his strongest window for deciding fights. He should occupy the front pocket, close enough to threaten engage while angling his ultimate to cut across the lane. His role shifts based on team needs: playing ahead of winning carries to deny enemy entry, or staying beside the backline to peel against assassins and bruisers. Mid-game trades flow from sapling pressure or a landed Snowball into a root or displacement, ending with focused damage while Maokai blocks the return path. Snowball becomes a real engage option now, particularly when combined with his ultimate to force enemies into bad positioning. By this stage, augment choices clarify whether Maokai serves as primary starter, second engager, or anti-dive wall. Late game demands deliberate positioning since deaths become expensive. Maokai must stand where he can start a fight and still receive support, avoiding blind face-checks unless covered by saplings or teammates. Small losing trades must stop, as late-game poke sticks harder and entering fights at half health can lose entire pushes. Snowball becomes a commitment check, used only when it creates a clean path to a priority target or when the recast timing can reposition and interrupt enemy chase patterns. Augments often determine role more than the base kit, directing Maokai toward extended combat, coordinated initiation, or carry protection. Throughout all stages, Maokai excels at making pushed lanes miserable for opponents who must enter sapling zones and respect his engage range. When ahead, he squeezes enemies by controlling brush, denying health relic access, and punishing exposed carries before converting picks into objectives. When behind, he becomes a counter-engage champion first, letting enemies cross the midpoint before rooting or knocking away divers. The core principle remains consistent: Maokai wins by forcing enemies to walk into his control rather than chasing them through their ready spells. Before every late fight, he must commit to one clear plan: engage on the enemy carry, peel for his own carry, or stall the wave. Attempting all three halfway leads to failure.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Maokai the Twisted Treant excels at controlling space and dictating where fights happen, but his effectiveness depends heavily on understanding when to press advantages and when to play for punishment. When ahead, Maokai should convert lane control into forced movement by placing Saplings in side brushes, health relic paths, and retreat angles before waves crash. This forces enemies into bad decisions: they either take poke, give ground, or burn mobility before the real fight begins. The key is making enemies start fights from disadvantaged positions rather than waiting passively in the middle of the lane. Ahead patterns center on proactive zone control and disciplined target selection. After clearing the wave first, Maokai should step forward with minions, place Saplings in brushes enemies want to use, and position just behind the frontline angle. When enemy carries waste mobility or defensive tools, Twisted Advance becomes a kill opportunity rather than just a flashy engage, but only if damage dealers are positioned to follow. Nature's Grasp should split fights through chokepoints the enemy must cross, creating scenarios where backward movement surrenders tower space and sideways movement creates isolated targets. The critical mistake ahead is overstaying past your team's damage range or chasing deep targets while abandoning carries to retaliation. When behind, Maokai must stop bleeding before attempting to win fights. The priority shifts to protecting carries, punishing overextensions, and making enemies walk through bad zones. Saplings become defensive tools for retreat paths and side brushes rather than forward fishing. Peel takes precedence over engage: rooting divers and dropping control in their retreat paths forces them to choose between backing out or standing in your team's damage. Nature's Grasp should be held for the moment enemies commit through the lane, cutting dives in half rather than being wasted while opponents safely posture outside range. Augment choices significantly influence playstyle. Durability and healing augments allow Maokai to hold the front longer and absorb the first engage, but they do not grant permission to start fights while teammates are off-screen. Ability haste augments enable layered control with Sapling zones into Twisted Advance into Nature's Grasp, creating cumulative pressure that denies enemies small windows to walk forward. Movement and engage augments should be used to threaten from fog and off-angles rather than predictable straight-line engages that enemies can punish with disengage tools. The fundamental rule is that ahead Maokai owns space and forces enemies to walk through it, while behind Maokai denies clean engages and waits for punishable mistakes. Both states require saving at least one hard control tool for the champion most likely to swing the fight. Burning everything on the enemy tank frees their carries, but ignoring the tank entirely risks your backline getting overrun. Target selection must reflect who is actually threatening your win condition in that specific moment.

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Champion Background

Lore / Identity / Text block

Background copy

Maokai the Twisted Treant defines himself in ARAM: Mayhem through sustained brawling, zone control, and decisive engage tools that reward patience and positioning over raw damage output. His identity centers on staying present in fights longer than enemies expect, using passive healing to recover between spell cycles, and forcing opponents to fight through layers of crowd control and sapling zones. Sap Magic, Maokai's passive, transforms him from a simple tank into a recovery-focused frontline who can absorb punishment, step back, and re-enter fights with enough health to matter. In Mayhem's extended, messy brawls, this passive becomes a core mechanic rather than a minor bonus. The empowered attack should be woven into fights after crowd control has been applied, when enemies are displaced or busy, rather than chased aggressively into danger. Smart enemies will kite Maokai when his passive is ready or force him to choose between healing off a safe frontliner and continuing his engage. Bramble Smash gives Maokai his most reliable defensive button and his cleanest way to break enemy momentum. The spell serves dual purposes: on engage, it keeps rooted targets in kill zones for follow-up damage; on defense, it knocks divers away from vulnerable carries. The directional nature of Q means positioning matters intensely, as standing on the wrong side can push priority targets away from damage instead of toward it. Twisted Advance provides Maokai's most dependable engage starter through targeted lockdown that cannot be sidestepped like a skillshot. The commitment nature of W means target selection defines success or failure. Dashing onto a carry when the team is ready creates picks; dashing alone into five healthy champions hands the enemy an easy focus target. Sapling Toss extends Maokai's identity beyond his body, creating zone control through traps that deny movement and punish positioning. Brush placement amplifies sapling threat, making bush control a strategic priority. Saplings function as scouting tools, poke pressure, and escape denial rather than simple damage spells. Nature's Grasp, Maokai's ultimate, represents his largest teamfight contribution by forcing enemies to choose between bad options. The root wall cuts off retreat paths, splits approaching teams, and creates space for allies to reposition. Its value lies not just in damage or root duration but in how it restricts where enemies are allowed to stand and move. Maokai's overall identity in Mayhem rewards players who understand timing, spacing, and target priority. His kit punishes impulsive commits and rewards coordinated engages where each spell flows into the next while passive healing sustains him through extended brawls that define the mode.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Maokai is forgiving compared to many engage tanks, but he still throws fights when he spends his crowd control in the wrong order or turns into a sapling bot while his team needs a front line. Mechanical mistakes often begin with using Twisted Advance as the first button on the nearest target without a clear plan. This roots Maokai into the enemy formation with no angle control, leaving him vulnerable to punishment while enemy carries escape. Instead, he should start fights with a clear target and confirmed follow-up from his team, or hold the ability to threaten space. Another critical error is throwing Bramble Smash randomly for poke right before an enemy engage, which removes the fastest peel tool when divers arrive. Maokai should save this ability for when assassins, bruisers, or snowball users commit to entry. Sapling placement determines zone value. Throwing saplings into the lane where minions trigger them wastes the ability on low-value damage and loses brush control. Maokai should place saplings where enemies want to stand: brush edges, health relic approaches, flank pockets, and retreat paths. Nature's Grasp becomes easy to sidestep when cast straight down the lane at enemies who are already spread out and backing up. The ultimate works best when enemies are constrained under turret pressure, near walls, in chokes, or when forced to move in predictable directions. Snowball usage requires patience. Using Snowball to enter and instantly following with Twisted Advance on the same target stacks engage tools into one moment and leaves Maokai too far ahead with no backup. Snowball should function as a positioning tool that creates threat and forces movement, not a guaranteed engage trigger. Bramble Smash angle matters more than damage, as knocking enemies away from allied burst saves targets that would otherwise die. During extended fights, forgetting to auto attack forfeits sustain and pressure that keeps Maokai effective in the second half of combat. Stacking all crowd control on a target already controlled by allies wastes tools needed for the next threat. Maokai should stagger his abilities, holding one for counter-engage or follow-up dashes. Decision mistakes include playing only for sapling poke when the team has no other frontline, forcing engage into teams that win short-range brawls, and holding Nature's Grasp forever while waiting for a perfect five-person root. Engaging without checking if damage dealers are positioned to follow up wastes crowd control and creates delayed death timers. Health relic zones require proactive sapling placement before enemies contest them. Chasing low-health enemies past the minion wave after a won trade separates Maokai from his team and invites counter-engage. Building for damage when the team needs durability makes Maokai too fragile to peel or engage effectively. Predictable brush patterns allow enemies to clear saplings safely and bait engage from outside useful range. Not every root signals an all-in; Maokai must separate poke roots, peel roots, and commit roots based on whether the target is actually killable. Good Maokai controls where fights happen, decides when enemies can move forward, and keeps one tool ready for the second threat.

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FAQ

Maokai

FAQ

Is Maokai a tank, poke pick, or engage champion in ARAM: Mayhem? Maokai is mainly a frontline engage and peel champion, with poke coming from sapling control when the fight slows down. If your team has carries that need space, play closer to them and punish divers instead of forcing every root forward. The tradeoff is that full engage Maokai can start fights well, but he can also strand himself if his team is not ready to follow. When should I pick Maokai in Mayhem? Pick Maokai when your team needs reliable crowd control, bush control, and someone willing to stand between enemies and your carries. He is especially useful when allies have delayed damage that benefits from enemies being held in place. The tradeoff is that he does not solo-carry through raw damage as easily as true burst champions, so he needs teammates to hit the targets he locks down. Should I build Maokai tanky or damage-focused? Build tanky when your team lacks a durable front line or the enemy has champions that must walk into you. Go more damage-oriented only when your team already has engage and you can safely play around saplings and follow-up crowd control. The tradeoff is simple: tank Maokai lives long enough to control fights, while damage Maokai punishes clumped enemies but dies faster when caught.

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