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Augment Details Silver T3 Patch 26.9
Erosion

Erosion ARAM Mayhem Augment Guide

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

52.74%Win Rate
0.31%Pick Rate
T3Tier
62,524Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T452.83%0.12%6,96626.9
Stage2T351.81%0.32%18,40526.9
Stage3T352.45%0.34%19,42226.9
Stage4T350.53%0.41%19,80726.9
Stage5T550.48%0.21%10526.9

Best Champions

Best champions with this augment

Top synergy

Erosion Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Erosion + Magic Missile

Erosion shreds resistances on every damage instance, and Magic Missile triggers three times per ability hit, instantly stacking Erosion to maximum. The rapid Firecracker applications guarantee 30% resistance reduction on targets, making all subsequent damage from both augments significantly more effective. This combination excels on mages who can spam abilities, turning each spell into a devastating burst window.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Erosion + Thread the Needle

Erosion provides percentage-based resistance reduction that stacks multiplicatively with Thread the Needle's flat 18% penetration. Once Erosion reaches full stacks, targets effectively have 48% reduced resistances combined. This dual-shred approach melts tanks and squishies alike, ensuring every point of damage dealt bypasses mitigation. Ideal for sustained damage dealers who maintain pressure.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Erosion + Infernal Conduit

Infernal Conduit applies burn on every ability hit, and each burn tick counts as a separate damage instance for stacking Erosion. This creates a feedback loop where burn damage builds Erosion stacks, and Erosion amplifies burn damage. The infinite stacking burn combined with 30% resistance reduction creates overwhelming sustained damage in extended ARAM teamfights.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Erosion + Executioner

Erosion amplifies damage throughout fights, while Executioner provides 10% increased damage against low-health targets and resets basic ability cooldowns on takedowns. The resistance shred helps push enemies into the execute threshold faster, and ability resets allow rapid re-application of Erosion stacks across multiple targets during chaotic ARAM skirmishes.

What Not to Pair with Erosion

Bad augment synergies and low-value pairings to avoid

Avoid
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Avoid Erosion + Thread the Needle

Thread the Needle provides 18% armor and magic penetration, which applies before Erosion's resistance reduction. This creates diminishing returns since penetration and percentage resistance reduction stack multiplicatively, not additively. The flat penetration value is wasted against targets already stripped of resistances, making this pairing significantly less effective than taking either augment separately.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Erosion + Glass Cannon

Glass Cannon caps your health at 70% maximum, severely limiting survivability. Erosion requires sustained damage output to stack its resistance reduction effect, but Glass Cannon's fragility prevents you from staying in combat long enough to reach maximum stacks. The 4-second duration on Erosion stacks means you cannot afford to disengage, yet Glass Cannon forces defensive play.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Avoid Erosion + Executioner

Executioner's damage bonus only activates against enemies below 30% health, while Erosion provides maximum value when applied early and maintained throughout fights. By the time Executioner's bonus triggers, enemies are already near death where resistance reduction offers minimal benefit. The anti-synergy comes from Erosion being a sustained damage amplifier while Executioner rewards burst execution.

Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Erosion + Celestial Body

Celestial Body reduces your damage output by 10%, directly conflicting with Erosion's purpose of amplifying damage through resistance reduction. Since Erosion requires dealing damage instances to stack, the damage penalty slows stack accumulation and reduces the effective value of each resistance reduction stack you manage to apply.

Augment Explained

Erosion

Augments

Brittle: Each attack reduces enemy resistances, infinitely stackable, dealing more damage over time. A T0 rune for fighting tanks and sustained damage.

Mechanics Breakdown

Erosion

Augments

"Erosion: Core effect: Each instance of damage reduces the target's Armor and Magic Resist by 3 and 2 respectively, lasting 4 seconds\nStacking: Can stack infinitely, each layer's duration is calculated independently\nRefresh: Dealing damage refreshes the duration of that layer\nBonus: Each 100 Attack Damage/AP reduces Armor and MR by an additional 1 per stack\nSpecial: Also affects epic monsters

Trigger Conditions

Erosion

Augments

All basic attacks (including enhanced attacks) All ability damage Equipment ability damage Pet damage Attacking all enemy units

What Does Not Trigger

Erosion

Augments

Healing/shield effects Tower/minion attacks Allied damage Reflected damage

Hidden Mechanics

Erosion

Augments

Erosion: Multi-hit damage adds 1 stack per tick Resistances can go negative, greatly increasing damage Negative resistances stack with other armor/MR reduction Attacking same target continuously keeps reducing resistances

Best Champion Types

Erosion

Augments

"Erosion: Sustained damage champions (Vayne, Jinx, Brand, Lillia) Multi-hit ability champions (Ziggs, Viktor, Kennen) High attack speed marksmen (Kai'Sa, Ashe, Draven) Champions struggling against tanks

Low-Value Champion Types

Erosion

Augments

Erosion: Burst assassin (Zed, Talon, Akali) Pure tank frontline (Alistar, Leona, Ornn) High CD champions (Tryndamere, Volibear) Utility support (Bard, Tahm Kench)

Playstyle Tips

Erosion

Augments

Erosion: Focus on attacking the same target consistently 配合其他破甲装备 Use multi-hit spells to quickly stack layers In team fights, prioritize front liners to reduce their resistances

Best Augment Combos

Erosion

Augments

Erosion + Magic Missile: Erosion shreds resistances on every damage instance, and Magic Missile triggers three times per ability hit, instantly stacking Erosion to maximum. The rapid Firecracker applications guarantee 30% resistance reduction on targets, making all subsequent damage from both augments significantly more effective. This combination excels on mages who can spam abilities, turning each spell into a devastating burst window. Erosion + Thread the Needle: Erosion provides percentage-based resistance reduction that stacks multiplicatively with Thread the Needle's flat 18% penetration. Once Erosion reaches full stacks, targets effectively have 48% reduced resistances combined. This dual-shred approach melts tanks and squishies alike, ensuring every point of damage dealt bypasses mitigation. Ideal for sustained damage dealers who maintain pressure. Erosion + Infernal Conduit: Infernal Conduit applies burn on every ability hit, and each burn tick counts as a separate damage instance for stacking Erosion. This creates a feedback loop where burn damage builds Erosion stacks, and Erosion amplifies burn damage. The infinite stacking burn combined with 30% resistance reduction creates overwhelming sustained damage in extended ARAM teamfights. Erosion + Executioner: Erosion amplifies damage throughout fights, while Executioner provides 10% increased damage against low-health targets and resets basic ability cooldowns on takedowns. The resistance shred helps push enemies into the execute threshold faster, and ability resets allow rapid re-application of Erosion stacks across multiple targets during chaotic ARAM skirmishes.

Bad Augment Synergies

Erosion

Augments

Avoid Erosion + Thread the Needle: Thread the Needle provides 18% armor and magic penetration, which applies before Erosion's resistance reduction. This creates diminishing returns since penetration and percentage resistance reduction stack multiplicatively, not additively. The flat penetration value is wasted against targets already stripped of resistances, making this pairing significantly less effective than taking either augment separately. Avoid Erosion + Glass Cannon: Glass Cannon caps your health at 70% maximum, severely limiting survivability. Erosion requires sustained damage output to stack its resistance reduction effect, but Glass Cannon's fragility prevents you from staying in combat long enough to reach maximum stacks. The 4-second duration on Erosion stacks means you cannot afford to disengage, yet Glass Cannon forces defensive play. Avoid Erosion + Executioner: Executioner's damage bonus only activates against enemies below 30% health, while Erosion provides maximum value when applied early and maintained throughout fights. By the time Executioner's bonus triggers, enemies are already near death where resistance reduction offers minimal benefit. The anti-synergy comes from Erosion being a sustained damage amplifier while Executioner rewards burst execution. Avoid Erosion + Celestial Body: Celestial Body reduces your damage output by 10%, directly conflicting with Erosion's purpose of amplifying damage through resistance reduction. Since Erosion requires dealing damage instances to stack, the damage penalty slows stack accumulation and reduces the effective value of each resistance reduction stack you manage to apply.

Common Mistakes

Erosion

Augments

Infiltrator: Don't switch targets carelessly, as previous stacks will be wasted. Don't ignore that it also affects epic monsters, making Baron faster. Don't take on champions you can one-shot, as the benefit is minimal. Don't forget that resistances can be reduced below zero.