ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T4 Rank #114

Nasus ARAM Mayhem Build & Best Augments

Nasus role and playstyle: baseline role is AP fighter tank, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control. Key ARAM traits include long-range poke, slow control. Hextech augment reliance: Low to medium: the base kit is functional, while premium augments noticeably improve consistency. Execution difficulty: Low execution: straightforward patterns make the champion approachable for newer ARAM players. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Nasus Nasus the Curator of the Sands Fighter / Tank / Mage
TierT4
Rank#114
Win Rate47.89%
Pick Rate0.37%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate56.35%
Pick Rate11.59%
#2
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate60.58%
Pick Rate8.77%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate51.70%
Pick Rate6.21%

Situational itemstop 12

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

56.74%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

55.84%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.81%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.86%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.54%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.83%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

57.68%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.56%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

61.16%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

63.48%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.81%

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

53.62%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

53.62%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

62.67%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

62.67%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

62.67%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.39%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.39%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

53.39%

Core items

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate45.45%
Pick Rate15.08%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate39.20%
Pick Rate7.97%
#3
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate45.75%
Pick Rate7.87%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.60%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

45.78%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Total Price
2,600
Price
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

45.71%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.14%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.13%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.04%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

41.19%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

43.92%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.31%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.39%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

42.02%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.16%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.16%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.99%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.46%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate56.72%
Pick Rate13.78%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

Win Rate55.34%
Pick Rate8.97%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate55.41%
Pick Rate8.15%

Situational itemstop 12

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.99%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.11%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.59%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.93%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

54.95%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Total Price
2,900
Price
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

55.18%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

57.45%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.66%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.97%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Total Price
3,200
Price
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

56.85%
Randuin's Omen Randuin's Omen Randuin's Omen
Total Price
2,700
Price
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

56.46%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.82%

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

57.64%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

57.64%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

55.56%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

55.56%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

55.56%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

57.24%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.24%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

57.24%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate57.58%
Pick Rate16.85%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate60.23%
Pick Rate8.73%
#3
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate53.50%
Pick Rate8.02%

Situational itemstop 12

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

56.78%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

56.76%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.03%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

60.18%
Frozen Heart Frozen Heart Frozen Heart
Total Price
2,500
Price
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

62.40%
Thornmail Thornmail Thornmail
Total Price
2,450
Price
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

54.58%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.39%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.24%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

56.93%
Force of Nature Force of Nature Force of Nature
Total Price
2,800
Price
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

59.28%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

51.47%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.70%

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

55.46%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

55.46%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

61.75%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

61.75%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

61.75%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

59.56%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

59.56%
Sheen Sheen Sheen
Total Price
900
Price
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

59.56%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.06%
Pick Rate
5.41%
Games
603

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT154.06%5.41%603
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
53.03%
Pick Rate
5.18%
Games
577

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT153.03%5.18%577
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
52.53%
Pick Rate
6.92%
Games
771

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT152.53%6.92%771
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
51.22%
Pick Rate
4.40%
Games
490

Grants 60 ability haste .

View augment details
GoldT151.22%4.40%490
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.22%
Pick Rate
8.08%
Games
900

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT151.22%8.08%900
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.71%
Pick Rate
5.72%
Games
637

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT150.71%5.72%637
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.36%
Pick Rate
6.28%
Games
699

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT150.36%6.28%699
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
49.80%
Pick Rate
6.76%
Games
753

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT149.80%6.76%753
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
49.31%
Pick Rate
5.19%
Games
578

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT149.31%5.19%578
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.98%
Pick Rate
5.74%
Games
639

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT148.98%5.74%639
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.74%
Pick Rate
4.29%
Games
478

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT148.74%4.29%478
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
48.58%
Pick Rate
8.54%
Games
951

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT148.58%8.54%951
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.52%
Pick Rate
5.16%
Games
575

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT148.52%5.16%575
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
48.52%
Pick Rate
4.85%
Games
540

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT148.52%4.85%540
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
48.41%
Pick Rate
6.20%
Games
690

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT148.41%6.20%690
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
48.25%
Pick Rate
5.64%
Games
628

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT148.25%5.64%628
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
48.16%
Pick Rate
4.38%
Games
488

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT148.16%4.38%488
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.99%
Pick Rate
6.27%
Games
698

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT147.99%6.27%698
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
47.73%
Pick Rate
7.32%
Games
815

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT147.73%7.32%815
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.63%
Pick Rate
11.37%
Games
1,266

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT147.63%11.37%1,266
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.58%
Pick Rate
6.49%
Games
723

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT147.58%6.49%723
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
46.55%
Pick Rate
8.97%
Games
999

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT146.55%8.97%999
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.17%
Pick Rate
5.39%
Games
600

Grants 18% armor penetration and magic penetration .

View augment details
GoldT146.17%5.39%600
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.01%
Pick Rate
8.43%
Games
939

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.01%8.43%939
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.84%
Pick Rate
5.72%
Games
637

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT145.84%5.72%637
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
45.65%
Pick Rate
6.29%
Games
701

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT145.65%6.29%701
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.64%
Pick Rate
7.93%
Games
883

Gain 15% omnivamp .

View augment details
SilverT145.64%7.93%883
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
45.05%
Pick Rate
4.80%
Games
535

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT145.05%4.80%535
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
44.42%
Pick Rate
4.67%
Games
520

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT144.42%4.67%520
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.99%
Pick Rate
5.00%
Games
557

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT143.99%5.00%557
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.64%
Pick Rate
4.76%
Games
530

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT142.64%4.76%530
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.97%
Pick Rate
2.41%
Games
268

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT255.97%2.41%268
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
54.21%
Pick Rate
2.45%
Games
273

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT254.21%2.45%273
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.82%
Pick Rate
2.24%
Games
249

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT253.82%2.24%249
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
52.27%
Pick Rate
2.77%
Games
308

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT252.27%2.77%308
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
52.20%
Pick Rate
3.87%
Games
431

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT252.20%3.87%431
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.91%
Pick Rate
3.29%
Games
366

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT251.91%3.29%366
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.56%
Pick Rate
2.59%
Games
289

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT251.56%2.59%289
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
51.42%
Pick Rate
2.53%
Games
282

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT251.42%2.53%282
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
51.09%
Pick Rate
2.48%
Games
276

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT251.09%2.48%276
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
51.00%
Pick Rate
2.69%
Games
300

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT251.00%2.69%300
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
50.93%
Pick Rate
2.42%
Games
269

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.93%2.42%269
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
50.93%
Pick Rate
2.42%
Games
269

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT250.93%2.42%269
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.76%
Pick Rate
2.37%
Games
264

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT250.76%2.37%264
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
50.75%
Pick Rate
2.41%
Games
268

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT250.75%2.41%268
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.35%
Pick Rate
2.57%
Games
286

Grants 50% critical strike chance .

View augment details
GoldT250.35%2.57%286
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
50.32%
Pick Rate
2.80%
Games
312

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT250.32%2.80%312
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
50.00%
Pick Rate
3.93%
Games
438

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT250.00%3.93%438
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
2.62%
Games
292

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT250.00%2.62%292
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
50.00%
Pick Rate
2.46%
Games
274

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT250.00%2.46%274
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.82%
Pick Rate
2.47%
Games
275

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT249.82%2.47%275
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
49.54%
Pick Rate
2.90%
Games
323

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT249.54%2.90%323
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
49.43%
Pick Rate
3.12%
Games
348

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT249.43%3.12%348
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.10%
Pick Rate
3.00%
Games
334

Gain ability haste equal to 30% AP .

View augment details
PrismaticT249.10%3.00%334
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.86%
Pick Rate
2.37%
Games
264

Gain 2 Stat Anvils .

View augment details
SilverT248.86%2.37%264
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
48.62%
Pick Rate
2.60%
Games
290

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT248.62%2.60%290
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
48.41%
Pick Rate
3.39%
Games
378

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT248.41%3.39%378
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
48.37%
Pick Rate
3.03%
Games
337

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT248.37%3.03%337
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
48.31%
Pick Rate
2.66%
Games
296

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT248.31%2.66%296
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
48.03%
Pick Rate
2.28%
Games
254

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT248.03%2.28%254
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.47%
Pick Rate
2.84%
Games
316

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT247.47%2.84%316
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
47.28%
Pick Rate
2.15%
Games
239

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.28%2.15%239
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.86%
Pick Rate
2.15%
Games
239

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT246.86%2.15%239
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.75%
Pick Rate
2.21%
Games
246

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.75%2.21%246
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.67%
Pick Rate
2.56%
Games
285

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT246.67%2.56%285
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
44.83%
Pick Rate
2.86%
Games
319

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT244.83%2.86%319
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.62%
Pick Rate
2.68%
Games
298

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT243.62%2.68%298
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
42.81%
Pick Rate
2.62%
Games
292

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT242.81%2.62%292
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
39.33%
Pick Rate
2.69%
Games
300

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT239.33%2.69%300
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.07%
Pick Rate
1.71%
Games
191

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT357.07%1.71%191
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
56.77%
Pick Rate
1.39%
Games
155

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT356.77%1.39%155
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
53.24%
Pick Rate
1.25%
Games
139

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT353.24%1.25%139
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
51.98%
Pick Rate
2.04%
Games
227

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT351.98%2.04%227
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
51.97%
Pick Rate
2.06%
Games
229

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT351.97%2.06%229
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
51.50%
Pick Rate
1.50%
Games
167

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT351.50%1.50%167
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.32%
Pick Rate
1.36%
Games
152

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT351.32%1.36%152
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
50.79%
Pick Rate
1.71%
Games
191

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT350.79%1.71%191
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.51%
Pick Rate
1.78%
Games
198

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.51%1.78%198
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
50.28%
Pick Rate
1.59%
Games
177

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT350.28%1.59%177
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.55%
Pick Rate
1.99%
Games
222

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT349.55%1.99%222
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
49.35%
Pick Rate
1.38%
Games
154

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT349.35%1.38%154
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
48.68%
Pick Rate
1.70%
Games
189

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT348.68%1.70%189
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
1.54%
Games
171

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT348.54%1.54%171
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
48.41%
Pick Rate
1.41%
Games
157

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT348.41%1.41%157
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
48.03%
Pick Rate
2.06%
Games
229

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT348.03%2.06%229
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
47.54%
Pick Rate
1.64%
Games
183

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT347.54%1.64%183
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
47.45%
Pick Rate
1.23%
Games
137

Increases attack damage by 20% .

View augment details
SilverT347.45%1.23%137
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
46.85%
Pick Rate
1.99%
Games
222

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT346.85%1.99%222
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
46.38%
Pick Rate
1.24%
Games
138

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT346.38%1.24%138
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
45.95%
Pick Rate
1.33%
Games
148

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT345.95%1.33%148
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
45.60%
Pick Rate
1.63%
Games
182

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT345.60%1.63%182
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
45.50%
Pick Rate
1.99%
Games
222

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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GoldT345.50%1.99%222
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
45.36%
Pick Rate
1.64%
Games
183

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT345.36%1.64%183
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.24%
Pick Rate
1.51%
Games
168

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT345.24%1.51%168
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
45.09%
Pick Rate
1.55%
Games
173

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT345.09%1.55%173
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
44.00%
Pick Rate
1.80%
Games
200

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT344.00%1.80%200
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.66%
Pick Rate
1.27%
Games
142

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT343.66%1.27%142
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.53%
Pick Rate
1.53%
Games
170

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT343.53%1.53%170
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
57.29%
Pick Rate
0.86%
Games
96

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT457.29%0.86%96
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
56.45%
Pick Rate
1.11%
Games
124

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT456.45%1.11%124
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
56.25%
Pick Rate
0.86%
Games
96

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT456.25%0.86%96
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.21%
Pick Rate
0.86%
Games
96

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT455.21%0.86%96
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.55%
Pick Rate
1.19%
Games
132

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT454.55%1.19%132
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.75%
Pick Rate
0.82%
Games
91

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT452.75%0.82%91
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
52.00%
Pick Rate
1.12%
Games
125

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT452.00%1.12%125
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.32%
Pick Rate
0.68%
Games
76

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT451.32%0.68%76
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.60%
Pick Rate
0.75%
Games
83

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT450.60%0.75%83
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
50.46%
Pick Rate
0.98%
Games
109

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT450.46%0.98%109
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
1.04%
Games
116

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT450.00%1.04%116
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
0.72%
Games
80

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT450.00%0.72%80
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
50.00%
Pick Rate
0.68%
Games
76

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT450.00%0.68%76
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.02%
Pick Rate
0.92%
Games
102

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT449.02%0.92%102
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.31%
Pick Rate
0.80%
Games
89

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT448.31%0.80%89
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
48.11%
Pick Rate
0.95%
Games
106

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT448.11%0.95%106
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.06%
Pick Rate
1.16%
Games
129

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT448.06%1.16%129
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.89%
Pick Rate
0.64%
Games
71

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT447.89%0.64%71
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
47.22%
Pick Rate
0.65%
Games
72

Grants 60% bonus attack speed .

View augment details
SilverT447.22%0.65%72
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.61%
Pick Rate
1.06%
Games
118

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT446.61%1.06%118
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.65%
Pick Rate
0.83%
Games
92

Grants 3 random Dragon Souls .

View augment details
PrismaticT445.65%0.83%92
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
43.75%
Pick Rate
1.01%
Games
112

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT443.75%1.01%112
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
43.51%
Pick Rate
1.18%
Games
131

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT443.51%1.18%131
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
43.18%
Pick Rate
1.19%
Games
132

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT443.18%1.19%132
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
43.00%
Pick Rate
0.90%
Games
100

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT443.00%0.90%100
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
42.99%
Pick Rate
0.96%
Games
107

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT442.99%0.96%107
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
42.71%
Pick Rate
0.86%
Games
96

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT442.71%0.86%96
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
42.31%
Pick Rate
0.70%
Games
78

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT442.31%0.70%78
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.17%
Pick Rate
0.75%
Games
83

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT442.17%0.75%83
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.82%
Pick Rate
0.99%
Games
110

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT441.82%0.99%110
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
41.77%
Pick Rate
0.71%
Games
79

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT441.77%0.71%79
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
40.38%
Pick Rate
0.93%
Games
104

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT440.38%0.93%104
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.23%
Pick Rate
0.78%
Games
87

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT440.23%0.78%87
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.70%
Pick Rate
1.10%
Games
122

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT437.70%1.10%122
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
34.02%
Pick Rate
0.87%
Games
97

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT434.02%0.87%97
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
51.72%
Pick Rate
0.52%
Games
58

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT551.72%0.52%58
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
49.12%
Pick Rate
0.51%
Games
57

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT549.12%0.51%57
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.33%
Pick Rate
0.54%
Games
60

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT548.33%0.54%60
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
46.55%
Pick Rate
0.52%
Games
58

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT546.55%0.52%58
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.64%
Pick Rate
0.50%
Games
56

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT544.64%0.50%56
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
44.64%
Pick Rate
0.50%
Games
56

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT544.64%0.50%56
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
43.86%
Pick Rate
0.51%
Games
57

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT543.86%0.51%57
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.74%
Pick Rate
0.48%
Games
54

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT540.74%0.48%54
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
39.39%
Pick Rate
0.59%
Games
66

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT539.39%0.59%66
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
33.33%
Pick Rate
0.48%
Games
54

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT533.33%0.48%54

Nasus Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Specific Augment Triggers)

EEQ

Max Siphoning Strike first in almost every game.

Nasus Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Nasus counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Read counter details

Countered By

5

Nasus is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Anivia Anivia Anivia T4
Tier
T4
Rank
#147
Win Rate
47.07%
Pick Rate
0.51%

Anivia is a control mage who defines teamfights through zone control, terrain manipulation, and sustained damage. She acts as a defensive anchor, turning narrow ARAM bridges into death traps with her crowd control and area denial. Her signature pattern revolves around Glacial Storm (R). She creates a large damaging zone that slows enemies and amplifies her other abilities. In standard modes, she struggles with mana costs and early game fragility. ARAM: Mayhem removes most of those weaknesses. Accelerated gold and experience let her reach her power spike faster, while constant fighting plays directly into her teamfight-focused kit. The Mayhem environment shifts her role slightly. She becomes a sustained damage dealer who can fish for picks more aggressively. The reduced penalty for dying means she can use her passive, Rebirth, as a strategic tool rather than a desperate last resort. She still plays as a backline controller, but she can take risks that would be suicidal on Summoner's Rift. View champion guide

Trundle Trundle Trundle T3
Tier
T3
Rank
#125
Win Rate
49.03%
Pick Rate
0.31%

Trundle the Troll King Trundle is a tanky fighter who wins fights by stealing stats and controlling space. His entire identity revolves around Chomp for sustained damage and Pillar of Ice for disruption. He excels at shutting down immobile champions and dueling anyone foolish enough to fight him in his domain. In ARAM: Mayhem, Trundle shifts from a niche counter-pick to a consistent lane bully. The single-lane format guarantees he always has targets for Pillar, and the constant fighting lets him keep his attack speed buff stacked. He acts as a frontline anchor who creates openings with terrain abuse rather than raw engage range. His signature pattern is simple: isolate a target with Pillar, close the gap, and beat them down while their stats drain into him. Mayhem's pacing favors this playstyle because teams are constantly clumped, giving his ultimate high value on tanky comps. If you like winning 1v1s and making enemies rage at pathing, this is your pick. View champion guide

Azir Azir Azir T4
Tier
T4
Rank
#144
Win Rate
47.58%
Pick Rate
0.41%

Azir is a control mage who turns the battlefield into his personal kingdom. He fights from behind a wall of sand soldiers, zoning enemies with sustained damage and territorial control rather than burst. His identity revolves around positioning: he wants enemies to fight where he decides. In ARAM: Mayhem, Azir thrives because the single-lane format forces constant fights. He can set up his soldier zones once and force the enemy team to either engage through them or concede ground. The mode's accelerated pace and frequent gold income let him reach his late-game power spike faster than on Summoner's Rift, where he often struggles through a weak early game. His signature pattern is simple: place soldiers, auto-attack from behind them, and shuffle enemies with his ultimate when they overextend. In Mayhem, the faster ability rotations and enhanced resources mean he keeps soldiers up more consistently and pokes harder. He becomes a sustained damage turret that's hard to approach without eating constant sand-spear shots. View champion guide

Read counter details

Nasus Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Nasus Nasus Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

Hard Engage: Nasus struggles to close gaps against competent spacing. He needs allies who can force a fight or lock down the backline so he can walk up and Wither a priority target. Wave Clear: While Nasus can last-hit well, he cannot quickly shove waves under tower. Without a wave-clear partner, he gets pinned to his tower and loses stacking opportunities. Peel for Reset: If Nasus gets burst down, he provides no value. He benefits from allies who can disengage a bad fight, letting him heal up and re-enter with his ultimate still running. Top Synergy Picks

1. Leona

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Gragas Gragas Gragas T3
Tier
T3
Rank
#96
Win Rate
49.46%
Pick Rate
0.50%

Gragas is a flexible brawler-mage who can start fights, peel divers, and punish clumped enemies with explosive displacement. His core pattern is simple: fish with barrels, threaten a body slam engage when someone steps too far forward, then use his ultimate to split the enemy team or knock a priority target into danger. In ARAM: Mayhem, Gragas gets more chances to matter because fights happen constantly and enemies are often packed into narrow space. He can build toward burst when his team needs damage, or play bulkier when he is the main frontline. The key is patience. If you throw everything at the first target you see, good players walk past you after your combo. Hold your engage until an enemy carry is trapped, a diver commits, or your team is ready to follow the knockback. View champion guide

Nasus Nasus Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

Synergy Mechanism: Leona provides the point-and-click lockdown that guarantees Nasus gets on top of his target. Her Solar Flare (R) sets up a gank, and her Zenith Blade (E) forces the enemy frontliners to fight on Nasus’s terms. Combo: Leona lands E or R on a squishy target. Nasus immediately casts Wither on the same target to neutralize their movement and attack speed. He then walks up for the Q strike while Leona chains her Q stun. Best Scenario: The enemy team has immobile carries who rely on positioning. Leona engages, and Nasus follows up with a Wither that makes the target unable to auto-attack or flee, resulting in a quick kill. Enemy Answer: The enemy team runs heavy disengage champions like Janna or Gragas. They knock Leona away before she can tether, leaving Nasus walking into a wall of crowd control. Failure Risk: If Leona engages too deep without Nasus in range to follow up, she dies instantly. Nasus is slow; if he is poked down before the engage, he cannot commit. Recovery: If the engage fails, Nasus should use his E (Spirit Fire) to zone the enemy off Leona’s corpse or secure a retreat. He must save his Wither for the enemy diver if the team needs to retreat.

2. Yuumi

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Yuumi Yuumi Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

Nasus Nasus Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

Synergy Mechanism: Yuumi solves Nasus’s kiting issue by providing constant movement speed and healing. Attached to a Nasus with his ultimate active, Yuumi turns him into an unkillable drain tank that accelerates through the enemy team. Combo: Yuumi attaches and uses her ultimate to root the enemy frontline. Nasus presses R and runs forward. Yuumi’s speed boost helps him close the gap to apply Wither, and her heal keeps his health bar stable during the dive. Best Scenario: The enemy team lacks burst damage to kill Nasus through Yuumi’s healing. They rely on poke or sustained damage, which Nasus can out-heal while stacking his Q on their frontline. Enemy Answer: The enemy buys Anti-Heal early and focuses heavy burst damage. Champions like Brand or Veigar can delete Nasus before the lifesteal becomes relevant, regardless of Yuumi’s presence. Failure Risk: Nasus gets hit by a chain CC or a suppression like Malzahar R. Yuumi cannot detach to help without dying, and Nasus gets melted while crowd-controlled. Recovery: If burst fails, Nasus backs off to reset his health. Yuumi stays attached to a different ally with better range until Nasus is healthy enough to frontline again.

3. Orianna

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Nasus Nasus Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

Synergy Mechanism: Orianna offers the perfect mix of wave clear and zone control. She can place her ball on Nasus, using him as a delivery system for her Shockwave (R) while he acts as the engage tool he naturally lacks. Combo: Orianna places the ball on Nasus. Nasus runs at the enemy team. When he is in the middle of the enemy group, Orianna casts R to pull enemies together. Nasus follows with E for armor shred and Qs the clustered targets. Best Scenario: The enemy team groups tightly for protection. The ball delivery creates a massive AOE wombo combo that Nasus cannot achieve on his own. Enemy Answer: The enemy spreads out before the Shockwave lands. They focus their poke on Orianna instead, forcing her to play back and removing the ball from Nasus. Failure Risk: Nasus gets kited or slowed before he reaches the center of the enemy team. The Shockwave whiffs, and both champions are left with ultimates on cooldown in a bad position. Recovery: Nasus uses Wither on the most dangerous enemy diver to cover Orianna’s escape. He stays in front to tank skillshots while she repositions.

4. Miss Fortune

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Talon Talon Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Nasus Nasus Nasus T4
Tier
T4
Rank
#114
Win Rate
47.89%
Pick Rate
0.37%

Nasus the Curator of the Sands Nasus is a scaling juggernaut who turns time into a win condition. His entire identity revolves around Siphoning Strike—stacking permanent damage on every last-hit until a single Q deletes health bars. In standard modes, he suffers from a weak early game and gets kited endlessly. ARAM: Mayhem fixes both problems. The single-lane format guarantees constant minion waves. You never run out of stacks. The Mayhem pacing means you hit your power spikes faster, and the mode's specific augments give Nasus tools he never gets on Summoner's Rift: gap-close, crowd control reduction, and enough sustain to walk through poke. Play him as a mid-range bully who transitions into a raid boss. You don't chase kills early—you chase stacks. Once the damage ramps up, you force fights on your terms, wither priority targets, and take objectives in seconds. View champion guide

Synergy Mechanism: Miss Fortune provides the wave clear and AOE damage Nasus lacks. Her Bullet Time (R) forces enemies to scatter, creating isolated targets for Nasus to chase down with Wither. Combo: Miss Fortune uses her passive to poke the enemy frontline low. Nasus uses E to shred armor. When the enemy is clumped, Miss Fortune channels R. Nasus runs in to clean up any survivors trying to flee the AOE. Best Scenario: The enemy team has melee-heavy compositions that are forced to stack up. Miss Fortune burns them down, and Nasus finishes off the low-health targets with Q. Enemy Answer: The enemy team has hard engage assassins like Zed or Talon. They ignore Nasus and dive Miss Fortune instantly, deleting the primary damage source. Failure Risk: Miss Fortune gets interrupted during her ultimate. Without her burst, the team lacks damage to kill the enemy frontline before they collapse on Nasus. Recovery: Nasus must switch to a defensive peel role. He uses Wither on the assassin diving Miss Fortune and body blocks skillshots to keep her alive for a second rotation.

5. Lillia

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Leona

Leona provides the point-and-click lockdown that guarantees Nasus gets on top of his target. Her Solar Flare (R) sets up a gank, and her Zenith Blade (E) forces the enemy frontliners to fight on Nasus’s terms.

Nasus ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoNasus plays as a defensive frontliner who soaks poke, farms under tower, and looks for mid-game Wither picks while scaling for late game.He becomes a disruptive dive bruiser who must impact fights immediately, forcing back lines into bad positions rather than waiting to scale.Abandon the scaling mindset; you must create immediate impact or get run over.
Skill PriorityMaxing Q is often a trap against poke comps, so players default to E max for waveclear and harass.E max is mandatory for zoning, poking, and shredding armor, while Q is only for finishing low-health targets or triggering on-hit effects.Use E for zone control and never waste time stacking Q on minions.
Augment InfluenceRelies on Grasp or Phase Rush to survive lane, accepting a weak early game for stronger mid-to-late game power.Augments shift the power curve immediately, empowering E into a death zone or extending Wither range to catch safe targets.Build around your augments immediately instead of sticking to default builds.
Snowball UsageHolds Snowball for guaranteed engages due to the long cooldown, using it to close gaps or dodge key abilities.Uses Snowball aggressively to force enemies to respect zone presence, tagging squishies to open space for E placement.Take risks with Snowball but never miss, or enemies will engage first.
Teamfight PositioningStands near the front threatening Wither on anyone who steps up, holding a defensive line for the team.Cannot frontline statically or gets burst down; must play off team engage, flank with Snowball, and predict E placement.Drop Spirit Fire where the fight will go, not where it currently is.
Build LogicFocuses on survival and sustain with items like Eclipse, Divine Sunderer, or tank mythics to outlast enemies.Raw tank stats fail against high burst; prioritize hybrid damage, utility, and penetration that amplifies E shred.Lethality builds can work if augments support a poke-heavy playstyle.

Champion Analysis

Role / Current performance

Overview

Nasus the Curator of the Sands functions as a melee fighter and tank in ARAM: Mayhem, with a core identity built around infinite scaling through his Q ability, Siphoning Strike. His strategic value lies in his capacity to become a dominant late-game threat capable of eliminating squishy targets in a single blow, making him one of the most scaling fighter champions available. The champion's positioning requires him to operate on the front lines, where he can safely stack Q damage on minions throughout the match while waiting for teamfight opportunities to unleash his accumulated power. The foundation of Nasus's gameplay revolves around permanent Q stacking. Each minion or champion killed with Siphoning Strike permanently increases the ability's damage, creating a scaling curve that rewards patience and consistent execution. Players must prioritize safe Q usage on minions to build damage over the course of the game, as this stacking mechanic transforms Nasus from a vulnerable early-game presence into a devastating late-game force. His ultimate ability, Fury of the Sands, serves as his primary teamfight tool, granting bonus HP and lifesteal during its duration. Activating R during engagements provides enhanced survivability and sustained damage output, allowing Nasus to remain in extended fights where his stacked Q can deliver crushing single-target damage. Nasus brings additional utility through his W, Wither, which provides an AoE slow useful for controlling enemy chasers or pursuing fleeing opponents. His E, Spirit Fire, contributes AoE damage and armor reduction, adding teamfight value beyond his primary Q-focused damage pattern. This combination of tools allows Nasus to function as more than a pure damage dealer, offering crowd control and armor shred that supports his team's overall damage output. The champion's strengths center on his infinitely stacking Q, R-enhanced survival capabilities, practical W slow utility, and dominant late-game presence. However, these advantages come with significant weaknesses that players must navigate. Nasus suffers from a weak early game, lacks mobility abilities, has slow movement speed, and requires substantial time to accumulate meaningful Q stacks. These limitations make him vulnerable to early pressure and kiting, demanding careful positioning and patience during the stacking phase. His lack of mobility tools means he relies heavily on Wither for chase and escape, creating clear windows where opponents can exploit his limited engagement options. The strategic challenge of playing Nasus in ARAM: Mayhem involves surviving the early game while consistently stacking Q, then leveraging that accumulated power in late-game teamfights where his single-target damage and enhanced survivability through R can decisively impact engagements.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Nasus in Mayhem ARAM functions as a ticking time bomb whose early game priority is simply surviving the poke storm. The first objective is existing rather than chasing last hits. Walking up for minions often means eating full poke combos, so letting the wave push to your tower and farming there is the correct approach. The narrow lane actually benefits Nasus, as enemies must overextend to hit the tower, creating clear angles for Wither onto overzealous divers. Passive lifesteal should be used to stabilize between waves by hitting melee minions specifically to heal before the next spell rotation lands. Snowball should not be burned for early engages unless an enemy is critically out of position; instead, save it for last-hitting cannon minions under tower or escaping bad situations. Snowball serves as both a gap-closer and a bait tool. Engaging onto a full-health enemy backline requires having your ultimate ready and team follow-up. The best engage window comes right after enemies blow their big crowd control or peel abilities on someone else. Several techniques maximize Snowball effectiveness: the Tag-and-Back involves hitting a frontliner, dashing in, pressing E for armor shred, and immediately walking back out to force cooldowns without committing your life. The Ghost Flash Combo requires popping Ghost or a speed augment before engaging to run past the frontline straight onto carries, as Nasus dives damage dealers, not tanks. Against mobile carries, opening with Wither before committing the Snowball dash slows their escape tool and makes landing Q easier upon arrival. The single lane forces fights into tight corridors, which hampers dodging skill shots but benefits Spirit Fire placement. E should always be placed where enemies want to stand, not where they currently are, particularly on choke points leading to your tower or health relics. Wither is the strongest narrow-lane tool with massive range that turns engages into free kills. It should not be wasted on tanks unless they are diving your backline; instead, save it for enemy assassins or ADCs the moment they enter your screen. The attack speed slow ruins auto-attackers while the movement slow makes them easy targets for team skill shots. Target priority means ignoring tanks entirely. Q hits hard but wastes time on high HP tanks while enemy carries shred your team. The job is flanking or diving the backline. Once Nasus has his ultimate and several stacks, he becomes a raid boss that cannot be ignored, forcing enemy carries to either focus him or get Q'd to death. During team fights, do not obsess over Q farming. Choosing between hitting a minion or champion with Q means hitting the champion, as gold and assist gold outweigh minimal stacks when fights occur every twenty seconds. Dive timing under enemy towers requires popping ultimate before going in for bonus health and size, making you harder to burst while the AoE damage burns enemies hiding behind their tower. The sequence involves waiting for the enemy wave to die to avoid body-blocking, throwing Snowball, dashing if it hits, instantly Withering the target, dropping E for armor shred, and auto-attack Q resetting to finish. If the dive goes wrong, do not run in a straight line; use tower aggro drop mechanics by exiting and re-entering range, or flash out. Dying for a kill while on a streak gives away too much gold bounty value. When serving as the only frontline, shift from hunting backline kills to peeling. Stand between your carries and enemy divers, Withering enemies who dash in and dropping E at your feet to create a zone of pain.

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Playstyle Guide

Playstyle / Team structure

Play guide

Nasus the Curator of the Sands follows a three-phase progression in ARAM: Mayhem that transforms him from a vulnerable early game survivor into a late game raid boss. Understanding when to play passively versus aggressively is essential to maximizing his scaling potential. During the early game at levels 1 through 6, Nasus is weak and must prioritize survival over kills. He should position on the back line near melee minions, using them as shields against skillshots while only stepping forward to last-hit with Siphoning Strike when safe. He does not trade or harass with Spirit Fire due to high mana costs that would leave him defenseless. Snowball should be saved for disengage or emergency dodging rather than engagement, as he lacks the damage to secure kills. The goal is to stall the wave near his tower where farming Q stacks is safer. Defensive or sustain augments allow slightly more aggressive play on the wave, while damage augments should be used to secure cannon minions. If poked out, he should recall for boots or defensive stats rather than dying for tower plates. The mid game at levels 7 through 11 marks his turning point. With Fury of the Sands and a completed Sheen item, Nasus becomes a threat enemies must respect. He moves to the front line but weaves in and out of enemy range, waiting for key CC abilities to be wasted before committing. Wither becomes his kill button against overextended squishies, ruining ADCs with attack speed slow and trapping mages with movement slow. Snowball now serves as his primary gap-closer onto targets who have used escapes. He should push to take the outer tower and pressure the inhibitor tower, using Q to shred structures. When behind, he plays for picks by camping brushes near health relics rather than teamfighting. In the late game at levels 12 and beyond, Nasus becomes a raid boss with Q stacks and items online. He should flank from the side or wait in bushes rather than approaching frontally, forcing enemies to choose between shooting his backline or turning to deal with him. He stops poking and commits fully when going in. Snowball becomes an execution tool to close gaps after fights start or to follow enemies who flash away. Hard pushing is critical, as Q kills towers in seconds and winning a fight means running straight for the inhibitor or nexus rather than recalling. When behind, he waits for enemies to siege and looks for moments when their frontline overextends or backline mispositions to engage on priority targets. The late game philosophy is simple: win the final fight or die trying, as there is no stalling in late Mayhem.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Nasus has clear thresholds for determining whether he is ahead or behind in ARAM: Mayhem. He is considered ahead when he has twelve or more stacks per minute and has completed his first damage component. The accelerated gold flow and reduced ability cooldowns in Mayhem allow him to spike earlier than in normal ARAM. Securing a double kill or two assists before the first back also puts him ahead. When ahead, Nasus should shift from passive farming to zone denial and objective control. Walking past the minion wave to sit on the enemy's side of the bridge forces opponents to choose between losing experience or fighting in a bad position. His Wither creates a kill zone on any squishy target that steps forward. With Sheen or a component plus one kill advantage, he should clear the back line with one empowered Q and threaten enemy champions directly, forcing them to use cooldowns on him instead of his team. If enemies group tightly to avoid isolation damage, he should switch targets by using E on the clump for percentage health shred and looking for flank angles with Snowball. When his ultimate is available and an enemy frontline is isolated, he should engage with Ghost or Snowball, pop R, and force a 4v5. Augments should amplify his ability to close out games when ahead. Ability haste or reset augments help chain kills, while augments adding slow effects or execute damage cover his weakness of targets escaping at low health. Defensive augments should be avoided because his best defense is killing enemies faster. The most common throw pattern for a fed Nasus is chasing too deep without backup. Mayhem's damage scaling means even a behind enemy can kill him if they land a full combo while he is under their tower. Diving past the first tower inhibitor requires his ultimate and a clear exit path. He should not tower-dive for a support kill if the enemy carry is alive and healthy. Another throw pattern is ignoring the enemy win condition. Even with thirty stacks per minute, he cannot 1v5 a team with heavy crowd control. He must wait for abilities like Veigar cage, Anivia wall, or Ziggs minefield to go on cooldown before committing. Nasus is behind when he has under eight stacks per minute, died twice before ten minutes, or his team lacks frontline. Being behind on Nasus in Mayhem is dangerous because the mode's damage scaling punishes melee champions who cannot reach their targets. His role shifts from carry to utility and disruption. He still provides value through Wither, E armor reduction, and body-blocking skill shots. A behind Nasus who lands one good W on the enemy carry can still swing a fight. When behind and the enemy is pushing his tower, he should not walk past the tower to farm. He should let the wave come to him and use E to last-hit from a distance. If his team has a fed carry but no frontline, he should play bodyguard, standing between his carry and enemy divers while saving Wither exclusively for whoever jumps the carry. Against long-range poke that prevents farming, he should abandon the stack mini-game entirely and build full tank or magic resistance first. Augments become his recovery mechanism when behind. He should prioritize survivability, healing, or crowd control extension augments. Augments granting gold on minion death help catch up on items. High-risk, high-reward augments requiring kills should be avoided. The fastest way to make a deficit permanent is forcing bad all-ins.

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Champion Background

Lore / Identity / Text block

Background copy

Nasus the Curator of the Sands operates differently in Mayhem ARAM than on Summoner's Rift. The accelerated pace and constant fighting force him into a mid-range bruiser and debuffer role rather than a pure stack-heavy carry. Players cannot afford to ignore their team for extended farming, as the enemy will poke them down before Q becomes a meaningful threat. Success requires balancing stack accumulation with active participation in skirmishes. The passive, Soul Eater, provides lifesteal that serves as primary sustain in a mode where poke is relentless and recalling is impossible. Every auto-attack matters for survival, and Q becomes a burst-heal button when health is low. However, enemies can counter this sustain with Grievous Wounds, so players must not overestimate their survival potential when focused. Siphoning Strike remains the primary damage tool and scaling engine, but realistic expectations matter. Games are shorter, making 100 to 200 stacks by mid-game a practical goal rather than the 500-plus stacks possible in longer matches. Cannon minions and champions provide the most valuable stacks. Early game Q usage requires patience due to long cooldowns and modest damage, while teamfight usage focuses on bursting squishies and finishing low-health targets. The ultimate significantly reduces Q cooldown, enabling rapid strikes during its duration. Wither serves as the primary defensive and pick tool, shutting down auto-attackers and kite-reliant champions. A well-timed W can neutralize enemy ADCs or duelists by crippling both movement and attack speed. The ability sets up Q trades by slowing targets for easy approach. Players should reserve W for damage dealers rather than wasting it on tanks or supports who do not rely on auto-attacks, as the long cooldown creates vulnerability windows when misused. Spirit Fire provides waveclear, poke, and valuable armor shred for both Nasus and physical damage teammates. The zone controls space and softens enemies before engagements. Proper placement targets areas where enemies want to stand, such as chokepoints or near towers. Mobile champions can dash out quickly, reducing the effectiveness against slippery targets. Fury of the Sands transforms Nasus into a raid boss for a short window, granting bonus health, area damage, and reduced Q cooldown. The ultimate serves as both engage and counter-engage tool, helping survive burst or dive the backline. Timing matters significantly, as popping it too early allows enemies to disengage, while using it too late may result in death before activation. The overall strategy balances scaling with immediate impact. Players must participate in fights while building stacks, use E for waveclear and poke, deploy W to shut down carries, and save R for turning fights or surviving burst. Smart positioning and measured commitment separate effective Nasus players from those who become irrelevant.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Nasus in Mayhem ARAM plays differently than his Summoner's Rift persona, where players often treat him as a passive farmer waiting for late-game scaling. The accelerated pace of the mode means mid-game power spikes happen early, and most losses stem from playing too passively or diving too greedily. Understanding the errors that kill momentum is essential for success. Mechanical mistakes center around ability usage. Casting Wither on the enemy tank or frontline bruiser wastes single-target lockdown on a low-threat champion who ignores attack speed reduction. The correct approach is holding Wither for the enemy ADC or auto-attack reliant assassins, using it the moment they commit to a fight or attempt to kite. If W is wasted, Nasus should play further back until it comes off cooldown rather than forcing a dive without his primary peel tool. Whiffing Spirit Fire placement by casting directly on moving enemies allows them to simply walk out, costing mana and pressure. Players should lead targets or place E where the fight will happen, forcing enemies to walk through damage or re-route. Canceling Siphoning Strike by spamming move commands too early deals no damage and loses the stack, which hurts immediate burst in Mayhem where every Q matters for current fights rather than late-game scaling. Players should wait for the distinct visual and audio cue before issuing move commands. Popping Fury of the Sands too late, such as waiting until 20% health, often results in getting burst down before the health drain and bonus stats can stabilize. The ultimate should activate as engage lands or just before going in, using bonus health and size to absorb initial burst and create space. Decision mistakes often prove more costly. Obsessing over Q stacks by ignoring team fights to last-hit minions results in 4v5 situations. In Mayhem ARAM, passive gold generation and accelerated pace guarantee items and levels regardless, so missing a fight for stacks loses towers and objectives. Nasus should group with his team, use Q on champions and structures, and treat stacks as a bonus rather than a requirement. Using Snowball as primary engage by dashing into five enemies with no escape leads to getting crowd-locked and deleted. Snowball should close gaps after fights start or follow up on teammate engages. Building pure damage in a losing matchup against heavy poke or crowd control results in getting one-shot before reaching melee range. When behind, prioritizing tank items allows consistent application of Wither and Spirit Fire. Chasing kills past the enemy tower after winning a fight surrenders push advantage when enemies respawn and collapse. Nasus shreds towers quickly, and taking structures opens the map more than single kills. Ignoring Spirit Fire's zone control by saving E only for champion damage loses brush control and wave management. Using E to control space forces enemies to respect the zone through armor reduction and damage. Nasus wins in Mayhem by being an unkillable presence who controls space with Spirit Fire and shuts down carries with Wither, remaining relevant from the first component purchase and level 6 onward.

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FAQ

Nasus

FAQ

Is Nasus actually viable in ARAM: Mayhem or just a meme pick? He is viable but demands patience, because Mayhem's accelerated pacing means you cannot afford to AFK stack for fifteen minutes. You need to reach a functional stack threshold quickly, then start forcing fights with your team. If you play too passively, the game will end before your scaling matters. What is a realistic stack goal for Mayhem mode? Aim for roughly 150 to 200 stacks by the ten-minute mark, since the faster gold and experience flow makes this achievable even with constant fighting. Do not tunnel vision on last hits if it means letting your team die in a 4v5. You need enough damage to threaten squishies, but you cannot stack forever while the enemy sieges your inhibitor. Which augment should I pick at the start? Prioritize augments that boost survivability or ability haste, such as those giving health, resistances, or cooldown reduction. Raw damage augments feel tempting, but you deal zero damage if you get kited to death before reaching anyone. Survival augments let you walk through poke and actually use your Q.

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