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Augment Details Silver T2 Patch 26.9
Mind to Matter

Mind to Matter ARAM Mayhem Augment Guide

Grants bonus health equal to 50% maximum mana .

55.89%Win Rate
0.56%Pick Rate
T2Tier
113,631Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T257.12%0.26%14,93426.9
Stage2T255.11%0.61%35,08526.9
Stage3T253.66%0.64%36,34026.9
Stage4T252.53%0.70%33,90226.9
Stage5T461.19%0.27%13426.9

Best Champions

Best champions with this augment

Top synergy

Mind to Matter Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Mind to Matter + Goliath

Mind to Matter grants bonus health equal to 50% of maximum mana, while Goliath provides 35% bonus health. The percentage-based health increase from Goliath scales with the flat health gained from Mind to Matter, creating exponential health stacking that makes mana-building champions exceptionally tanky in ARAM's constant teamfights.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Mind to Matter + Celestial Body

Mind to Matter converts mana into health, and Celestial Body adds 1500 flat bonus health. This combination creates an extremely durable frontline presence, with the massive health pool from both augments allowing mages to survive extended skirmishes and absorb significant damage for their team.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
53.98%
Pick Rate
0.78%
Games
158,747

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

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Mind to Matter + Overflow

Mind to Matter provides health scaling from mana, while Overflow doubles ability mana costs but grants 10% increased damage plus bonus healing based on maximum mana. Champions with large mana pools benefit from both the tankiness and amplified damage output, creating a powerful offensive-defensive synergy.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
54.61%
Pick Rate
0.54%
Games
110,649

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

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Mind to Matter + Big Brain

Mind to Matter converts mana into health for survivability, while Big Brain grants a shield equal to 300% of ability power. Mana-building mages typically build AP alongside mana items, so this combination provides both a substantial health pool and a massive AP-scaling shield for layered defense.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Mind to Matter + Tank Engine

Mind to Matter grants health from mana, and Tank Engine increases maximum health by 5% per takedown infinitely. The percentage-based health growth from Tank Engine multiplies the base health plus Mind to Matter's mana-derived bonus, creating snowballing durability that rewards aggressive play on mana-focused champions.

What Not to Pair with Mind to Matter

Bad augment synergies and low-value pairings to avoid

Avoid
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
52.77%
Pick Rate
0.45%
Games
90,491

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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Avoid Mind to Matter + EscAPADe

Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, removing the AP scaling that typically justifies building mana on many champions. Without AP, mana builds lose their primary purpose, making the bonus health from Mind to Matter negligible and the entire mana investment inefficient.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Mind to Matter + Glass Cannon

Glass Cannon sets your health threshold to 70% of maximum health with no way to exceed it. Mind to Matter grants bonus health based on mana, but this extra health is wasted since Glass Cannon's hard cap prevents you from benefiting from any health increases, creating direct stat conflict.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Mind to Matter + Slow and Steady

Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage instead. This forces an attack damage build pattern that has no synergy with Mind to Matter's mana-to-health conversion, which is designed for mana-scaling caster builds.

Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Mind to Matter + Purist - Caster

Purist - Caster converts all bonus attack speed into ability haste, pushing you toward a caster playstyle. However, this augment provides no mana or mana scaling, so Mind to Matter's effect becomes minimal. The pair offers no mechanical synergy and wastes an augment slot on negligible health gains.

Augment Explained

Mind to Matter

Augments

From Heart to Hand: Converts AP to armor and magic resistance, creating a mage-tank with both offense and defense, a survival Rune for mages.

Mechanics Breakdown

Mind to Matter

Augments

Heart to Matter: Core effect: Gain 8 armor and 8 magic resistance for every 100 ability power. Base bonus: Gain 15 base armor and 15 base magic resistance. Max bonus: Gain up to 60 armor and 60 magic resistance. Real-time update: Armor and magic resistance recalculate immediately when ability power changes. Converted resistances can receive other amplification.

Trigger Conditions

Mind to Matter

Augments

Heart to Mind: All equipment that increases ability power All runes that increase ability power Ability power bonuses from hero skills Ability power potions and elixirs

What Does Not Trigger

Mind to Matter

Augments

From Heart to Hand: Attack, health and other stats, Temporary AP, Armor/MR from items, Armor/MR from other Runes

Hidden Mechanics

Mind to Matter

Augments

Heart of the Matter: Highest priority: applies before all other resistance calculations. Adds with other resistance bonuses. Still calculates even if exceeding resistance cap, but won't display. Applies to damage reduction for all damage types.

Best Champion Types

Mind to Matter

Augments

From the Heart: High AP mages (like Jinx, Viktor, Ziggs) AP tanks (like Swain, Vladimir, Morgana) Mages lacking escapes Sustained damage mages

Low-Value Champion Types

Mind to Matter

Augments

Mind over Matter: Pure AD champions Basic attack reliant ADCs Pure tank champions Champions with low ability power

Playstyle Tips

Mind to Matter

Augments

From the Heart: Prioritize AP: higher AP gives more armor and magic resist Don't build too many defensive items: save space for AP and magic penetration Use high resistances to deal damage in teamfights Can build some health items: further increase survival

Best Augment Combos

Mind to Matter

Augments

Mind to Matter + Goliath: Mind to Matter grants bonus health equal to 50% of maximum mana, while Goliath provides 35% bonus health. The percentage-based health increase from Goliath scales with the flat health gained from Mind to Matter, creating exponential health stacking that makes mana-building champions exceptionally tanky in ARAM's constant teamfights. Mind to Matter + Celestial Body: Mind to Matter converts mana into health, and Celestial Body adds 1500 flat bonus health. This combination creates an extremely durable frontline presence, with the massive health pool from both augments allowing mages to survive extended skirmishes and absorb significant damage for their team. Mind to Matter + Overflow: Mind to Matter provides health scaling from mana, while Overflow doubles ability mana costs but grants 10% increased damage plus bonus healing based on maximum mana. Champions with large mana pools benefit from both the tankiness and amplified damage output, creating a powerful offensive-defensive synergy. Mind to Matter + Big Brain: Mind to Matter converts mana into health for survivability, while Big Brain grants a shield equal to 300% of ability power. Mana-building mages typically build AP alongside mana items, so this combination provides both a substantial health pool and a massive AP-scaling shield for layered defense. Mind to Matter + Tank Engine: Mind to Matter grants health from mana, and Tank Engine increases maximum health by 5% per takedown infinitely. The percentage-based health growth from Tank Engine multiplies the base health plus Mind to Matter's mana-derived bonus, creating snowballing durability that rewards aggressive play on mana-focused champions.

Bad Augment Synergies

Mind to Matter

Augments

Avoid Mind to Matter + EscAPADe: Avoid this pairing because EscAPADe converts all ability power into bonus attack damage, removing the AP scaling that typically justifies building mana on many champions. Without AP, mana builds lose their primary purpose, making the bonus health from Mind to Matter negligible and the entire mana investment inefficient. Avoid Mind to Matter + Glass Cannon: Glass Cannon sets your health threshold to 70% of maximum health with no way to exceed it. Mind to Matter grants bonus health based on mana, but this extra health is wasted since Glass Cannon's hard cap prevents you from benefiting from any health increases, creating direct stat conflict. Avoid Mind to Matter + Slow and Steady: Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage instead. This forces an attack damage build pattern that has no synergy with Mind to Matter's mana-to-health conversion, which is designed for mana-scaling caster builds. Avoid Mind to Matter + Purist - Caster: Purist - Caster converts all bonus attack speed into ability haste, pushing you toward a caster playstyle. However, this augment provides no mana or mana scaling, so Mind to Matter's effect becomes minimal. The pair offers no mechanical synergy and wastes an augment slot on negligible health gains.

Common Mistakes

Mind to Matter

Augments

Heart to Heart: Don't build too many defensive items: causes insufficient AP and low bonus resistances. Don't ignore base resistance bonus: 15 resistances even without AP. Don't give to AD heroes: extremely low benefit. Note resistance cap: benefit drops significantly after 200 resistances.