ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #160

Akali ARAM Mayhem Build & Best Augments

Akali role and playstyle: baseline role is AD mid-lane style, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include wide-area impact, dash mobility. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: High execution: requires precise positioning, target selection, cooldown tracking, and fight timing. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Akali Akali the Rogue Assassin Mage / Assassin
TierT5
Rank#160
Win Rate45.31%
Pick Rate0.47%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Win Rate46.53%
Pick Rate20.32%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Win Rate41.02%
Pick Rate9.66%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate43.89%
Pick Rate7.44%

Situational itemstop 12

Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

44.15%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.24%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

45.52%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

43.89%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

39.88%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

46.25%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

43.53%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.05%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

39.44%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

45.66%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

46.10%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.43%

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

52.38%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.38%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Total Price
800
Price
100

+200 Health 100% Base Health Regen

52.38%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

39.43%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

39.43%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

42.12%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

42.12%

Core items

#1
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate42.04%
Pick Rate16.80%
#2
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate45.33%
Pick Rate10.17%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win Rate41.53%
Pick Rate7.67%

Situational itemstop 12

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

43.61%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

43.75%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

43.97%
Hextech Gunblade Hextech Gunblade Hextech Gunblade
Total Price
3,000
Price
600

+80 Ability Power +40 Attack Damage +10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.

43.64%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

42.57%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Total Price
2,650
Price
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

43.09%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.78%
Lich Bane Lich Bane Lich Bane
Total Price
2,900
Price
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

44.11%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

41.13%
Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

46.53%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.13%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

45.69%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

43.50%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

43.50%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.18%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

42.99%
Hextech Alternator Hextech Alternator Hextech Alternator
Total Price
1,100
Price
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

42.99%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate53.70%
Pick Rate16.32%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate47.38%
Pick Rate5.79%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate49.88%
Pick Rate5.53%

Situational itemstop 12

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

50.77%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.16%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.60%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

47.65%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.00%
Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

49.52%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.94%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.35%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

50.73%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.70%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Total Price
2,900
Price
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

49.16%
Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

48.64%

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

51.33%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.33%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Total Price
800
Price
100

+200 Health 100% Base Health Regen

51.33%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

55.61%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

50.46%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.46%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate49.08%
Pick Rate16.74%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Total Price
3,100
Price
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Win Rate49.09%
Pick Rate12.67%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win Rate51.82%
Pick Rate8.45%

Situational itemstop 12

Starting items

Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

47.02%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.02%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Total Price
800
Price
100

+200 Health 100% Base Health Regen

47.02%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.02%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

52.02%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

50.63%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Total Price
800
Price
100

+200 Health 100% Base Health Regen

50.63%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
52.01%
Pick Rate
4.34%
Games
596

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT152.01%4.34%596
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
51.03%
Pick Rate
4.97%
Games
682

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT151.03%4.97%682
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
49.81%
Pick Rate
3.93%
Games
540

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT149.81%3.93%540
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.53%
Pick Rate
4.65%
Games
638

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT149.53%4.65%638
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.48%
Pick Rate
4.21%
Games
578

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT149.48%4.21%578
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.99%
Pick Rate
3.97%
Games
545

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT148.99%3.97%545
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
48.91%
Pick Rate
7.65%
Games
1,051

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT148.91%7.65%1,051
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
48.74%
Pick Rate
6.66%
Games
915

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT148.74%6.66%915
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
48.42%
Pick Rate
3.91%
Games
537

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT148.42%3.91%537
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
48.29%
Pick Rate
5.32%
Games
731

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT148.29%5.32%731
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
47.70%
Pick Rate
4.75%
Games
652

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT147.70%4.75%652
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
47.52%
Pick Rate
10.85%
Games
1,490

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT147.52%10.85%1,490
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.40%
Pick Rate
4.49%
Games
616

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT147.40%4.49%616
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
47.23%
Pick Rate
11.45%
Games
1,573

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT147.23%11.45%1,573
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
46.85%
Pick Rate
6.82%
Games
937

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT146.85%6.82%937
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.81%
Pick Rate
4.90%
Games
673

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT146.81%4.90%673
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.63%
Pick Rate
8.53%
Games
1,171

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.63%8.53%1,171
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
46.24%
Pick Rate
4.74%
Games
651

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT146.24%4.74%651
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
46.02%
Pick Rate
14.99%
Games
2,058

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT146.02%14.99%2,058
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
45.51%
Pick Rate
7.22%
Games
991

Gain 15% omnivamp .

View augment details
SilverT145.51%7.22%991
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
44.79%
Pick Rate
7.90%
Games
1,085

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT144.79%7.90%1,085
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
44.49%
Pick Rate
7.86%
Games
1,079

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT144.49%7.86%1,079
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.48%
Pick Rate
8.64%
Games
1,187

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT144.48%8.64%1,187
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.39%
Pick Rate
4.15%
Games
570

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT144.39%4.15%570
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
44.13%
Pick Rate
4.90%
Games
673

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT144.13%4.90%673
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
44.07%
Pick Rate
5.22%
Games
717

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT144.07%5.22%717
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
44.01%
Pick Rate
12.34%
Games
1,695

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT144.01%12.34%1,695
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
43.52%
Pick Rate
6.58%
Games
903

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT143.52%6.58%903
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.49%
Pick Rate
4.14%
Games
568

Gain ability haste equal to 30% AP .

View augment details
PrismaticT143.49%4.14%568
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
43.17%
Pick Rate
4.59%
Games
630

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT143.17%4.59%630
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.51%
Pick Rate
5.16%
Games
708

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT142.51%5.16%708
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
42.11%
Pick Rate
11.31%
Games
1,553

Grants 18% armor penetration and magic penetration .

View augment details
GoldT142.11%11.31%1,553
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
41.59%
Pick Rate
8.23%
Games
1,130

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT141.59%8.23%1,130
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
56.68%
Pick Rate
2.67%
Games
367

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT256.68%2.67%367
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.79%
Pick Rate
3.39%
Games
466

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT255.79%3.39%466
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.19%
Pick Rate
2.05%
Games
282

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT253.19%2.05%282
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
51.76%
Pick Rate
2.28%
Games
313

Gain 2 Stat Anvils .

View augment details
SilverT251.76%2.28%313
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
51.23%
Pick Rate
3.25%
Games
447

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT251.23%3.25%447
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
49.10%
Pick Rate
3.65%
Games
501

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT249.10%3.65%501
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
48.91%
Pick Rate
2.99%
Games
411

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT248.91%2.99%411
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
48.20%
Pick Rate
2.83%
Games
388

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.20%2.83%388
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.00%
Pick Rate
2.37%
Games
325

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT248.00%2.37%325
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
47.91%
Pick Rate
3.48%
Games
478

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.91%3.48%478
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
47.39%
Pick Rate
2.23%
Games
306

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT247.39%2.23%306
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
47.24%
Pick Rate
2.37%
Games
326

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT247.24%2.37%326
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
46.87%
Pick Rate
2.67%
Games
367

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT246.87%2.67%367
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
46.83%
Pick Rate
3.33%
Games
457

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT246.83%3.33%457
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.79%
Pick Rate
3.07%
Games
421

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT246.79%3.07%421
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
46.67%
Pick Rate
2.51%
Games
345

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT246.67%2.51%345
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.52%
Pick Rate
3.35%
Games
460

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.52%3.35%460
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.85%
Pick Rate
2.37%
Games
325

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT245.85%2.37%325
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
45.04%
Pick Rate
2.57%
Games
353

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT245.04%2.57%353
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
44.44%
Pick Rate
2.75%
Games
378

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT244.44%2.75%378
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.29%
Pick Rate
2.61%
Games
359

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT244.29%2.61%359
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
44.28%
Pick Rate
1.97%
Games
271

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT244.28%1.97%271
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
43.52%
Pick Rate
2.19%
Games
301

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT243.52%2.19%301
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
43.51%
Pick Rate
2.08%
Games
285

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT243.51%2.08%285
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
43.28%
Pick Rate
3.42%
Games
469

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT243.28%3.42%469
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
42.30%
Pick Rate
2.22%
Games
305

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT242.30%2.22%305
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
41.93%
Pick Rate
2.57%
Games
353

Grants 60 ability haste .

View augment details
GoldT241.93%2.57%353
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.80%
Pick Rate
2.37%
Games
326

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT240.80%2.37%326
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
40.28%
Pick Rate
3.15%
Games
432

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT240.28%3.15%432
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
39.45%
Pick Rate
2.90%
Games
398

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT239.45%2.90%398
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
36.39%
Pick Rate
2.38%
Games
327

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT236.39%2.38%327
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.57%
Pick Rate
1.02%
Games
140

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT353.57%1.02%140
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
1.41%
Games
193

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT352.33%1.41%193
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
51.19%
Pick Rate
1.22%
Games
168

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT351.19%1.22%168
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
1.67%
Games
230

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT350.00%1.67%230
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.25%
Pick Rate
1.46%
Games
201

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT349.25%1.46%201
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
48.56%
Pick Rate
1.51%
Games
208

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT348.56%1.51%208
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
48.54%
Pick Rate
1.50%
Games
206

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT348.54%1.50%206
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
47.37%
Pick Rate
1.38%
Games
190

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT347.37%1.38%190
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
46.67%
Pick Rate
1.97%
Games
270

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT346.67%1.97%270
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
46.26%
Pick Rate
1.07%
Games
147

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT346.26%1.07%147
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.50%
Pick Rate
1.38%
Games
189

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT345.50%1.38%189
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
45.42%
Pick Rate
1.75%
Games
240

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT345.42%1.75%240
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.02%
Pick Rate
1.54%
Games
211

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT345.02%1.54%211
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
44.74%
Pick Rate
1.38%
Games
190

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT344.74%1.38%190
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.64%
Pick Rate
1.70%
Games
233

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT344.64%1.70%233
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
44.50%
Pick Rate
1.52%
Games
209

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT344.50%1.52%209
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
44.49%
Pick Rate
1.72%
Games
236

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT344.49%1.72%236
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.38%
Pick Rate
1.30%
Games
178

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT344.38%1.30%178
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
43.65%
Pick Rate
1.43%
Games
197

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT343.65%1.43%197
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.48%
Pick Rate
1.17%
Games
161

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT343.48%1.17%161
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
43.23%
Pick Rate
1.13%
Games
155

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT343.23%1.13%155
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.47%
Pick Rate
1.06%
Games
146

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT342.47%1.06%146
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.92%
Pick Rate
1.22%
Games
167

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT341.92%1.22%167
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
41.78%
Pick Rate
1.55%
Games
213

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT341.78%1.55%213
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
41.78%
Pick Rate
1.06%
Games
146

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT341.78%1.06%146
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
41.67%
Pick Rate
1.83%
Games
252

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT341.67%1.83%252
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
41.55%
Pick Rate
1.51%
Games
207

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT341.55%1.51%207
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
41.07%
Pick Rate
1.22%
Games
168

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT341.07%1.22%168
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
40.91%
Pick Rate
1.44%
Games
198

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT340.91%1.44%198
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
40.51%
Pick Rate
1.15%
Games
158

Grants 50% critical strike chance .

View augment details
GoldT340.51%1.15%158
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
40.47%
Pick Rate
1.57%
Games
215

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT340.47%1.57%215
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
38.46%
Pick Rate
1.14%
Games
156

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT338.46%1.14%156
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
37.97%
Pick Rate
1.36%
Games
187

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT337.97%1.36%187
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
56.57%
Pick Rate
0.72%
Games
99

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT456.57%0.72%99
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.86%
Pick Rate
0.51%
Games
70

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT452.86%0.51%70
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
52.69%
Pick Rate
0.68%
Games
93

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT452.69%0.68%93
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.43%
Pick Rate
0.76%
Games
105

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT451.43%0.76%105
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
50.59%
Pick Rate
0.62%
Games
85

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT450.59%0.62%85
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.56%
Pick Rate
0.60%
Games
82

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT447.56%0.60%82
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
47.52%
Pick Rate
0.74%
Games
101

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT447.52%0.74%101
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.50%
Pick Rate
0.58%
Games
80

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT447.50%0.58%80
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
46.88%
Pick Rate
0.47%
Games
64

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT446.88%0.47%64
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.73%
Pick Rate
0.78%
Games
107

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT446.73%0.78%107
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.40%
Pick Rate
0.91%
Games
125

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT446.40%0.91%125
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
46.15%
Pick Rate
0.47%
Games
65

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT446.15%0.47%65
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.45%
Pick Rate
0.72%
Games
99

Grants 3 random Dragon Souls .

View augment details
PrismaticT445.45%0.72%99
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
45.00%
Pick Rate
0.73%
Games
100

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT445.00%0.73%100
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.83%
Pick Rate
0.63%
Games
87

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT444.83%0.63%87
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
44.62%
Pick Rate
0.95%
Games
130

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT444.62%0.95%130
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
44.55%
Pick Rate
0.74%
Games
101

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT444.55%0.74%101
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.12%
Pick Rate
0.74%
Games
102

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT444.12%0.74%102
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.59%
Pick Rate
0.57%
Games
78

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT443.59%0.57%78
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.86%
Pick Rate
0.71%
Games
98

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT442.86%0.71%98
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
42.86%
Pick Rate
0.66%
Games
91

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT442.86%0.66%91
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.86%
Pick Rate
0.56%
Games
77

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT442.86%0.56%77
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
41.33%
Pick Rate
0.55%
Games
75

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT441.33%0.55%75
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
41.32%
Pick Rate
0.88%
Games
121

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT441.32%0.88%121
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.25%
Pick Rate
0.58%
Games
80

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT441.25%0.58%80
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
41.05%
Pick Rate
0.69%
Games
95

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT441.05%0.69%95
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
39.06%
Pick Rate
0.47%
Games
64

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT439.06%0.47%64
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
38.41%
Pick Rate
1.00%
Games
138

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT438.41%1.00%138
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
38.14%
Pick Rate
0.71%
Games
97

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT438.14%0.71%97
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.88%
Pick Rate
0.48%
Games
66

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT437.88%0.48%66
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
37.70%
Pick Rate
0.89%
Games
122

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT437.70%0.89%122
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
37.38%
Pick Rate
0.78%
Games
107

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT437.38%0.78%107
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
36.47%
Pick Rate
0.62%
Games
85

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT436.47%0.62%85
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
36.26%
Pick Rate
0.66%
Games
91

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT436.26%0.66%91
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
34.29%
Pick Rate
0.51%
Games
70

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT434.29%0.51%70
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
32.97%
Pick Rate
0.66%
Games
91

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

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SilverT432.97%0.66%91
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
32.00%
Pick Rate
0.55%
Games
75

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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GoldT432.00%0.55%75
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.27%
Pick Rate
0.40%
Games
55

Gain ( 75 / 50) bonus attack range.

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SilverT547.27%0.40%55
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
44.64%
Pick Rate
0.41%
Games
56

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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SilverT544.64%0.41%56
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
43.55%
Pick Rate
0.45%
Games
62

Increases attack damage by 20% .

View augment details
SilverT543.55%0.45%62
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
32.20%
Pick Rate
0.43%
Games
59

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT532.20%0.43%59
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
30.00%
Pick Rate
0.44%
Games
60

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT530.00%0.44%60

Akali Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Max Q first, E second, R whenever available, and W last.

Akali Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Akali counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Read counter details

Countered By

5

Akali is countered by these champions in ARAM: Mayhem.

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

Lillia Lillia Lillia T1
Tier
T1
Rank
#1
Win Rate
57.84%
Pick Rate
0.75%

Lillia the Bashful Bloom is a swift AP skirmisher who wins fights by brushing enemies with repeated spell hits, building movement momentum, spreading dream dust, then turning a good angle into a multi-target sleep setup. Her fantasy is not standing still and trading; she dances at the edge of danger, tags several champions, and punishes teams that clump in the lane. In ARAM: Mayhem, Lillia feels much more fight-focused than on a normal map. The narrow bridge gives her more frequent chances to land sweeping area damage and set up teamwide follow-up, while constant brawls mean her mobility rhythm matters every wave. Snowball can create sudden entry windows for sleep setups or finishing swings, but mistiming it often drops her directly into crowd control before she can kite back out. Hextech augments amplify her identity: effects that reward repeated casting, movement, survivability, or extended combat let her keep circling fights instead of committing once and dying. The main mistake is treating her like a front-line engager; the safer pattern is to tag, drift out, wait for enemy control tools to miss, then re-enter when allies can follow the sleep. If an engage fails, reset behind the wave, rebuild spacing, and look for the next clumped fight rather than forcing a solo dive. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Rank
#67
Win Rate
50.89%
Pick Rate
0.66%

Twisted Fate is a pick-focused control mage who wins fights by choosing the right card, landing safe poke, and punishing anyone who steps too far forward. His identity is simple: hold range, threaten a stun with Gold Card, and use his global pressure to turn messy skirmishes into clean picks.In ARAM: Mayhem, the map is faster and fights break out more often, so Twisted Fate plays less like a slow side-lane controller and more like a constant setup engine. Look for short trade windows, chain your crowd control with allies, and use your ultimate to arrive where the fight is already starting. If you waste your card or walk up without backup, he is easy to punish, so patience matters. View champion guide

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Read counter details

Akali Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Akali Akali Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

Hard Engage / Setup: Akali needs teammates who can lock enemies down or force them to move. She lacks reliable instant crowd control, so she relies on allies to start fights or keep targets still while she lands her Qs and passive autos. Frontline Distraction: She is a squishy melee assassin. She needs a tanky ally to absorb the initial burst and draw aggro. If the enemy team focuses on her immediately, she gets forced into Shroud defensively rather than using it offensively. Wave Clear Support: While Akali can clear waves with Q, she risks taking heavy poke if she walks up to clear alone. Teammates with strong ranged wave clear allow her to look for flanks or reset without losing tower health. Top Synergy Pairings

1. Malphite (The Ideal Diver Partner)

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Akali Akali Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

Synergy Mechanism: Malphite provides the ultimate setup tool with his Unstoppable force. His R forces enemies to scatter or get knocked up, creating the perfect window for Akali to enter the fight. Combo: Malphite presses R into the enemy backline. Akali follows instantly with her own R1 or R2 to close the gap while enemies are airborne or reeling. She drops Shroud on top of them to secure kills while Malphite tanks the return fire. Best Scenario: The enemy team is grouped tightly or standing near their tower. Malphite engages multiple targets, and Akali cleans up the low-health carries before they can flash away. Enemy Answer: The enemy team spreads out vertically to avoid the Malphite R zone. They may also hold key peel abilities like Lulu Polymorph or Janna Tornado specifically for Akali as she follows up. Failure Risk: If Malphite engages a full-health tank or whiffs his R, Akali is left hovering on the edge of the fight with no good entry point. Following a bad engage leaves her stranded. Recovery: Akali holds her R2 and uses Shroud to disengage. She waits for the next cooldown cycle or pokes with Q from the periphery until Malphite is ready again.

2. Yasuo (The Airborne Combo)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Gragas Gragas Gragas T3
Tier
T3
Rank
#96
Win Rate
49.46%
Pick Rate
0.50%

Gragas is a flexible brawler-mage who can start fights, peel divers, and punish clumped enemies with explosive displacement. His core pattern is simple: fish with barrels, threaten a body slam engage when someone steps too far forward, then use his ultimate to split the enemy team or knock a priority target into danger. In ARAM: Mayhem, Gragas gets more chances to matter because fights happen constantly and enemies are often packed into narrow space. He can build toward burst when his team needs damage, or play bulkier when he is the main frontline. The key is patience. If you throw everything at the first target you see, good players walk past you after your combo. Hold your engage until an enemy carry is trapped, a diver commits, or your team is ready to follow the knockback. View champion guide

Warwick Warwick Warwick T4
Tier
T4
Rank
#126
Win Rate
47.95%
Pick Rate
0.31%

Warwick the Uncaged Wrath of Zaun Warwick is a diving juggernaut who hunts low-health targets and sustains through damage. In ARAM: Mayhem, he becomes a relentless raid boss who rarely leaves his Blood Hunt speed path. His signature pattern is simple: smell blood, run fast, suppress the target, and heal faster than they can damage you. He excels at punishing overextended enemies and turning messy fights into cleanup duty. Mayhem's accelerated pace helps him more than most. Frequent fighting means his passive healing triggers constantly. Shorter death timers mean he's back hunting before enemies recover. The mode's chaos creates the wounded targets he needs to thrive. He plays best as a frontline disruptor who forces enemies to deal with him or die trying. Snowball gives him the gap-close he sometimes lacks, letting him engage on healthy targets before his passive speed kicks in. View champion guide

Akali Akali Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

Synergy Mechanism: Yasuo creates a massive threat zone with his tornado and Last Breath. Akali benefits from the airborne setup, and the two of them create a "death ball" that is very hard for squishy comps to handle. Combo: Yasuo lands a tornado on a priority target. He ults, suspending them. Akali uses the suspension time to land a full Q-passive combo or R1 into the cluster. She can also use her Shroud to cover Yasuo while he resets his blade. Best Scenario: The enemy has immobile mages or ADCs who rely on positioning. Once Yasuo closes the gap, Akali ensures they never get to kite away. Enemy Answer: Point-and-click hard CC like Veigar Event Horizon or Warwick R. The enemy can also itemize heavily for armor and health to survive the burst chain. Failure Risk: Both champions are melee and need to go deep. If the enemy has strong kiting or disengage (e.g., Gragas R), both Yasuo and Akali get knocked back and poked down while retreating. Recovery: Akali uses her R2 to dash to a minion or distant enemy to escape the danger zone. She resets and looks for a flank while Yasuo uses his windwall to cover the retreat.

3. Leona (The Perma-CC Setup)

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Akali Akali Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

Synergy Mechanism: Leona offers multiple seconds of lockdown. In Mayhem, where cooldowns are short, Leona can engage, reset, and engage again. Akali only needs a fraction of that time to delete a target. Combo: Leona lands E onto a squishy target, follows with Q stun and R. Akali uses the snare and stun duration to unload her full damage rotation without needing to guess the enemy's movement. Best Scenario: Picking off a single enemy who overextends for poke. Leona locks them down, and Akali bursts them before their team can react. Enemy Answer: Cleanse, QSS, or Mikael's Crucible support. The enemy team can also body-block Leona's Zenith Blade, preventing the engage from reaching the backline. Failure Risk: Leona goes in but dies instantly before Akali can follow up. This leaves Akali 1v5 if she commits too hard. Recovery: Akali uses Shroud immediately to break target lock. She should not chase if Leona dies in 0.5 seconds; instead, she resets and waits for the next wave.

4. Orianna (The Ball Delivery System)

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Akali Akali Akali T5
Tier
T5
Rank
#160
Win Rate
45.31%
Pick Rate
0.47%

Akali the Rogue Assassin Akali is a mobile AP assassin who dances in and out of danger using her shroud and resets. In ARAM: Mayhem, she becomes a relentless skirmisher who can engage, burst, and disengage on a much shorter cycle. The accelerated pace means her energy restores faster and her ultimate comes up often, letting her look for picks constantly instead of waiting for the perfect all-in. Her signature pattern is simple: hit a champion with her Q, proc the bonus damage with an auto, and use her shroud to dodge returns. In Mayhem, this loop happens faster and with less punishment. You still need to respect hard crowd control, but the mode's speed favors her aggressive style. She excels at weaving through chaotic fights, picking off low-health targets, and slipping away before the enemy can collapse. View champion guide

Synergy Mechanism: Orianna provides the burst and zone control Akali lacks. Akali acts as a mobile delivery system for the Ball, allowing Orianna to R enemies who thought they were safe. Combo: Orianna places the Ball on Akali before a fight. Akali uses R1 or Shroud to dash into the enemy team. Orianna triggers Shockwave, grouping enemies together. Akali then uses R2 and Q to clean up the clustered targets. Best Scenario: The enemy team is clumped in a narrow choke point. Akali diving in forces them to collapse, setting up a massive Orianna R. Enemy Answer: Fast reaction CC to stop Akali before she reaches the center. If Akali gets stunned mid-dash, the combo fails, and the Ball is wasted. Failure Risk: Miscommunication. If Akali goes in and Orianna holds R too long, Akali dies for nothing. If Orianna R's too early, Akali has no damage to finish the low-health targets. Recovery: Akali uses R2 to escape if the Shockwave misses. Orianna uses her speed boost (W) to help Akali run away.

5. Seraphine / Sona (The Sustain Enabler)

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (The Ideal Diver Partner)

Malphite provides the ultimate setup tool with his Unstoppable force. His R forces enemies to scatter or get knocked up, creating the perfect window for Akali to enter the fight.

Akali ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Early Game TempoAkali plays cautiously pre-level six, lacking range and struggling against poke. She farms safely with Q and waits for team engages before committing.Akali becomes an early-game bully who fights immediately. She walks up, spams Q, and uses constant W uptime to force enemies off the wave from the start.Don't wait for level six. Start aggressive and force fights early to exploit mode advantages.
Energy ManagementEnergy is a constant limit. She cannot spam abilities without running dry, so every Q and E must count and be used precisely.Energy costs are lower and regeneration is higher, meaning she almost never runs out. She can spam Q off cooldown for damage and healing freely.Stop conserving energy. Spam abilities constantly to pressure enemies and sustain through fights.
Shroud UsagePlayers save Twilight Shroud for desperate escapes, using it only when in serious danger or to avoid key abilities.Shroud uptime is too good to sit on. Use it to break vision during aggressive dives, reposition for abilities, or buy time while cooldowns reset.Use W aggressively for dives and repositioning, not just as a defensive escape tool.
Snowball PrioritySnowball is a calculated gap-closer or escape. She waits to see if a follow-up combo is possible before committing to the dash.Snowball is an extension of engage, not a backup plan. Throw it constantly to force dodges. If it lands, go in immediately with R and W available.Throw Snowball constantly and engage on hits. Holding it wastes the mode's aggressive tempo.
Build PhilosophyBuilds focus on sustain with Rocketbelt or Riftmaker and Conqueror because fights are long and enemies build defensive items.Burst is king. Rocketbelt and Electrocute outperform sustain options. Fights are short, so kill targets in one rotation rather than extended dueling.Prioritize burst damage over sustain. Quick kills matter more than surviving extended trades.

Champion Analysis

Role / Current performance

Overview

Akali the Rogue Assassin is a shadow assassin whose Hextech Mayhem identity centers on smoke stealth and exceptional mobility through her three-part dash pattern. The mode's dramatically reduced cooldowns transform her into one of the most mobile assassins available, allowing her to deploy smoke bombs and execute dashes with unprecedented frequency. Her core role in this mode is defined as assassin combined with smoke stealth and three-part dash capabilities, making her a persistent threat who can engage, disengage, and reposition almost at will. Her passive, Assassin's Mark, empowers her next basic attack after casting abilities with bonus magic damage and energy restoration. The frequent casting enabled by Hextech Mayhem rapidly triggers this passive, sustaining her damage output and resource pool during extended fights. Five Point Strike serves as her primary poke tool, firing five kunai for sustained damage from range. Twilight Shroud is her signature move, deploying a smoke bomb that creates a stealth zone. The ability's frequent availability enables continuous stealth, allowing Akali to confuse enemies and dodge abilities while remaining an active threat within the shroud. Shuriken Flip functions as her core mobility tool, letting her backflip and throw a shuriken before recasting to dash to its position. This flexibility enables constant repositioning, whether chasing targets or escaping danger. Perfect Execution is a two-part ultimate that dashes toward a target on the first cast and delivers massive execute damage on the second. In Hextech Mayhem, this ability excels at diving enemy carries and securing kills, with the reduced cooldowns allowing multiple uses in a single engagement. Akali's strategic value lies in her ability to function as a relentless assassin who can repeatedly enter and exit fights using her smoke stealth and dash mobility. She pressures backlines by diving carries with Perfect Execution, then escapes or repositions using Twilight Shroud and Shuriken Flip before enemies can respond. The combination of sustained poke from Five Point Strike, continuous stealth uptime, and flexible mobility makes her difficult to pin down while maintaining consistent damage output. Her recommended builds focus on ability power and magic penetration to maximize burst damage and mobility, supporting her assassin playstyle. Akali's worldview emphasizes justice unconstrained by rules, reflected in her combat style that prioritizes aggression and freedom over rigid patterns. She fights with elegance and lethality, using inherited shadow techniques with greater independence than her former Kinkou Order training demanded.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Akali thrives on calculated chaos rather than reckless diving. In Mayhem's accelerated environment, cooldowns are fast enough that you do not need to wait for a perfect kill setup, but engaging without a plan will get you killed. Look for targets that have just used their major crowd control or escape tools. Once an enemy burns their key ability or Flash, that is your signal to engage. Open with Five Point Strike to slow targets before committing. When Perfect Execution is ready, use the first dash to close the gap, then immediately drop Twilight Shroud. The shroud is your license to be aggressive, allowing you to proc passive auto-attacks freely while enemies struggle to target you. Save the second R cast for when targets flee or when you need the execute damage. The Howling Abyss layout benefits Akali. Use side bushes to break line of sight before engaging, forcing enemies to face-check into free damage. Mid-fight, use the lane width to flank. Engaging from the front means eating poke, but skirting the edge lets you dash past the frontline directly onto the backline. Never stand still in the open. Constantly fake forward and back to bait skillshots. If you dodge key crowd control, you win the trade. If you get hit, back off immediately until you heal or reset. Mark/Dash is your primary engage tool when R is down or when you need to close a massive gap instantly. Do not use it to poke. Save it for the all-in. The ideal sequence is landing Snowball, waiting for the mark to nearly expire, dashing in, then immediately using W. This gives you a second of invulnerability during the dash and immediately hides you in smoke. If you dash in without W ready, you are vulnerable. Use Snowball to bypass the enemy frontline and target the squishiest backline champion. Prioritize low-mobility carries like Jinx, Jhin, or Veigar who cannot escape your R resets. Kill enchanters if they are out of position, but do not chase them to the enemy tower. Avoid full tanks early in fights, as you waste too much resources trying to kill them. Let your team handle the frontline while you assassinate the backline. Mayhem augments change how you approach fights. Damage-over-time or on-hit augments make your sustained damage inside the shroud terrifying, so play for extended trades weaving autos between Qs. Cooldown-reset or ability-haste augments let you play much more aggressively, potentially having R up for every skirmish. Akali excels at prolonged brawls where she can dance in and out of stealth. Do not burst and run; burst, stealth, wait for cooldowns, then burst again. Pink wards and point-and-click crowd control are your worst enemies. If you see an enemy with Oracle's, play further back as they will reveal you the moment you W. When engaged upon, use W to break targeting and walk toward your team while enemies swing at air. Save R2 for escaping if the fight goes south. Living to fight again is better than dying for nothing. If you fall behind, stop trying to be the hero and switch focus to disruption and cleanup. Use Q to slow approaching enemies and W to zone them off your carries. Peel for your teammates rather than diving the enemy backline. Look for assists to get back in the game. Wait for a teammate to start a fight, then clean up low-health targets. Diving out of frustration just feeds the enemy more. Build defensively if you are getting one-shot, as a tanky Akali can still proc passives and distract the enemy team for crucial seconds.

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Playstyle Guide

Playstyle / Team structure

Play guide

Akali the Rogue Assassin must navigate Mayhem with a patient early game that transitions into an aggressive assassin role as she gains levels and items. During levels 1 through 6, Akali has zero priority before her first reset and lacks the range to contest the wave against most Mayhem compositions. She should not walk up for poke if it means taking free damage. Her job is to survive the initial shove and keep the wave near her tower, using brush to break vision and force enemies to face-check if they want to harass. Positioning just outside tower attack range allows her to look for Q poke on frontline minions or enemy champions who step too far forward. She must not spam abilities on cooldown or she will run out of energy and become useless. Saving W for disengage is critical, and if enemies try to dive or all-in under tower, dropping the shroud immediately breaks their target lock and forces tower aggro swaps. Snowball use in the early game is strictly defensive or opportunistic. Akali should not use Snowball to engage at level 3 unless the enemy is already low and trapped near her tower, as missing the mark leaves her with no escape tool. The focus is on stalling and letting the wave come to her. If she tries to push, she exposes herself to poke damage she cannot sustain through. Securing an early kill or forcing a bad back allows her to shove the wave and reset for components. If behind, she gives up the wave and soaks experience from max range rather than dying for minions. During mid game at levels 7 through 11, Akali gains access to her ultimate and shifts from the backline to flanks. Her trading rhythm changes as she looks for enemies who have used key crowd control or major cooldowns. Engaging with R1 to close the gap, she unloads a combo of Q, auto, and E, then uses W to reposition or disengage. She should not sit in shroud for the full duration unless waiting for cooldowns. Snowball becomes her primary engage tool, marking squishy targets and waiting for them to step forward to poke. Against heavy crowd control teams, she saves Snowball to dodge incoming spells rather than engaging. Pushing or stalling decisions depend on team health after fights. In late game at levels 12 and beyond, death timers are massive and one mistake ends the game. Akali stays off the minimap until fights start, hiding in side brushes or over walls to threaten the enemy backline. Her trading rhythm focuses on burst and exit rather than sustained fighting. She dives the carry with R1, unloads her full combo, and uses R2 to execute or escape. Snowball serves as both safety net and gap-closer, bypassing enemy frontlines to reach squishy targets in the back. Augment use defines her late game, with cooldown-reset augments enabling aggressive chain kills while defensive augments help survive initial burst. When ahead, she ends the game rather than farming side lanes. When behind, she defends inhibitor towers and looks for desperate picks on overconfident enemies who dive too deep.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Akali the Rogue Assassin excels when playing from ahead, transforming early kills into oppressive map control that enemies cannot ignore. Her lead typically manifests through item spikes such as Hextech Rocketbelt or early Rabadon's Deathcap components, at which point the enemy backline falls within her execution range. The trigger condition for this dominant state involves completing a mythic or core item while enemy squishies lack completed defensive items, often combined with a damage-oriented augment that amplifies burst or sustain. When ahead, Akali should leverage deep zoning by standing in forward bushes or the enemy's half of the bridge. The threat of a Mark-Dash into a full combo forces enemies to retreat during wave clear, causing tower damage. If enemies respect the zone, Akali's team gains free poke on the tower; if they do not, she deletes them. Her ultimate, Perfect Execution, allows her to dive low-HP targets under towers, securing kills with the execute damage on the second cast before dropping tower aggro with Shroud. She should isolate carries by engaging the moment their key defensive abilities go on cooldown, deleting them before support can react. Augment synergy when ahead involves doubling down on lethality or reset potential. Ability haste or reset augments enable extremely aggressive play, while healing or shield augments allow her to take bad trades in the frontline, recovering before the next engage. The most common way Akali throws a lead is by overestimating Shroud survivability against AoE or revealed mechanics. In Mayhem, players often have extra gold for control wards or augments that reveal stealth. Diving into enemies expecting Shroud protection without checking for vision results in getting stunned and burst down. She should avoid chasing low-HP tanks deep into enemy base during imminent respawns and adjust playstyle from absorbing damage to dodging and bursting when enemies rush anti-heal. When behind, Akali feels suffocating, lacking damage to one-shot carries while Shroud duration proves insufficient for survival. This occurs after getting poked out early, failing to connect Snowballs, or enemies stacking magic resistance and health. The trigger condition involves enemies building early Mercury's Treads or Kaenic Rookern, leaving targets at 50% HP instead of dead. Behind, Akali should stop trying to assassinate and instead peel for her carry. Five Point Strike slows diving bruisers and assassins, while Shroud confuses them. She should hold Perfect Execution for defensive use, dashing away from engages or repositioning for counter-picks on overcommitted enemies. Energy management becomes critical, as she cannot afford to miss abilities and must save enough for an escape rotation. Unrecoverable mistakes when behind include forcing desperate Mark-Dash engages without backup, overestimating Shroud as an escape tool when low HP, and attempting to split push. In ARAM Mayhem, split pushing is rarely viable and typically results in getting caught by enemy mobility tools, surrendering more gold and sealing the loss. Akali should stay with her team, soak experience, and look for a miracle engage.

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Champion Background

Lore / Identity / Text block

Background copy

Akali the Rogue Assassin operates in ARAM: Mayhem as a weaving fighter rather than a pure burst mage, with her passive Assassin's Mark serving as the foundation of her damage pattern. Landing an ability on a champion creates a ring at her feet, and leaving that ring empowers her next auto-attack with bonus magic damage and extended range. In Mayhem's ability haste-rich environment, this passive procs constantly, making Akali a champion who dances in and out of combat to stack damage rather than fishing for one-shots. An Akali who ignores the passive loses half her damage potential, making the empowered auto essential after every Q or E hit when safely possible. Five Point Strike functions as her primary poke and wave clear tool, throwing five kunai in a cone that slows enemies and sets up subsequent skill shots. The ability becomes spammable at max rank or with Mayhem's plentiful ability haste, making it vital for clearing minion waves that funnel gold and experience. Twilight Shroud serves as her only real defense against focus fire in Mayhem's high-damage environment, breaking target locks from enemy turrets and champions while providing movement speed for repositioning. The shroud demands careful timing, as using it too early allows enemies to back off and wait, while wasting it leaves Akali vulnerable to engage with no escape. Shuriken Flip provides both mobility and execution power, allowing Akali to flip backward while firing a shuriken that marks the first target hit. Reactivating dashes her to the marked target with bonus damage based on missing health. The ability can target her own smoke cloud for repositioning without needing an enemy, but missing the shuriken or dashing into unfavorable positions creates suicide scenarios. Perfect Execution, her two-cast ultimate, defines her assassin identity with R1 serving as a gap-closer and R2 delivering a massive execute based on missing health. The ultimate allows Akali to delete squishy targets through defensive augments, but R1 puts her deep in enemy territory where point-and-click crowd control can stop her instantly. Missing R2 or engaging a tank wastes her best mobility tool and often results in the enemy surviving, healing, and turning the fight. Success requires cycling abilities to keep empowered attacks flowing, respecting enemy cooldowns before committing, and always holding W when major engage threats are ready.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

In Mayhem mode, Akali the Rogue Assassin becomes a smoke-spamming menace, but the accelerated pace and reduced cooldowns make mechanical sloppiness fatal. Wasting escape tools leads to instant death, making discipline with ability usage the difference between dominating fights and feeding. The most critical mechanical mistake is using Perfect Precision (W) for damage or poke. This leaves Akali without smoke to disengage after diving, resulting in getting collapsed on and killed during ultimate animations or retreats. W must be held strictly for repositioning, dodging key crowd control, or extending all-ins. If W is burned early, Akali should play far back until it returns rather than attempting flanks or dives. Missing E1 after R1 engage wastes the stun and fails to deliver follow-up damage, allowing targets to survive with low HP and heal or return fire while abilities are on cooldown. The R1-E1 combo rhythm requires immediately casting E after R1 lands to guarantee the mark connection before enemies can flash or dash. If E1 misses, Akali should auto-attack to trigger Q damage, then back off rather than chasing through the enemy team without the E reset. Canceling R2 animation by moving too early deals zero damage on the finisher and leaves Akali stranded in the enemy backline with no damage output and no escape. The R2 execution must fire completely before issuing a move command. If R2 gets canceled, Akali should instantly W to obscure vision and retreat, switching to cleanup mode. Using Q at max energy instead of managing passive procs causes energy starvation during sustained fights, leaving Akali standing in smoke doing nothing while waiting for regeneration. Auto-attacks after Q trigger passive energy restore and bonus damage, with Mayhem attack speed buffs making this even more valuable. Decision mistakes prove equally punishing in Mayhem ARAM, where amplified damage and reduced cooldowns mean bad decisions get punished in under two seconds. Akali cannot brute-force through mistakes like a bruiser. Diving full-HP frontline tanks instead of squishy backline carries wastes the full combo on targets with high resistances and sustain. Akali should use R1 to gap-close past the frontline, then smoke to reposition toward the backline. Engaging before major enemy cooldowns are used results in getting burst down or trapped before W can even be pressed. Key crowd control abilities must be tracked, waiting for enemies to waste big spells on the frontline before committing. Chasing kills into unwarded brushes or enemy tower leads to overextension and collapse. Chases should be limited to R2 execute range, letting targets go if they run past their inhibitor tower. Building pure damage into heavy crowd control or poke compositions results in getting one-shot before reaching melee range. Akali should adapt builds with defensive items like Banshee's Veil, Zhonya's Hourglass, or Spirit Visage depending on the threat. Fighting alone instead of grouping leads to getting caught in 1v3 or 1v5 situations while the enemy takes the ensuing teamfight. Akali excels in the chaos of grouped fights, not isolated 1v1s. When mistakes happen, disengage, reset, and wait for the next window rather than forcing bad fights.

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FAQ

Akali

FAQ

Is Akali strong in ARAM: Mayhem? She is a strong pick when you can land her Q consistently and manage her energy with passive procs. Mayhem's faster pace lets her reset more often, but burst damage is higher across the board, so mistimed engages get punished hard. If your team lacks engage, you will feel pressure to force bad dives. What is the best playstyle for Akali in this mode? Play as a dive assassin who waits for cooldowns to drop before going in. Use shroud to reposition and dodge key abilities, not just to hide. You want to flank squishies after the initial frontline clash, when enemy peel tools are on cooldown. How do I use her Passive effectively? Always auto-attack after casting Q when the ring appears, since the empowered attack restores energy and deals bonus damage. In extended fights, weave these procs between abilities or you will run dry quickly. Kite backwards while charging the empowered auto to create space before re-engaging.

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