ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #151

Bel'Veth ARAM Mayhem Build & Best Augments

Bel'Veth role and playstyle: baseline role is fighter, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Bel'Veth Bel'Veth the Empress of the Void Fighter / Mage / Assassin
TierT5
Rank#151
Win Rate45.86%
Pick Rate0.25%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate55.82%
Pick Rate14.29%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Win Rate55.14%
Pick Rate3.67%
#3
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win Rate54.69%
Pick Rate3.27%

Situational itemstop 12

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.95%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.81%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.71%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.70%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

55.56%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

60.00%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

61.80%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.20%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

55.57%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

55.78%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.88%
Titanic Hydra Titanic Hydra Titanic Hydra
Total Price
3,300
Price
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.43%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.39%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.39%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

53.39%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

54.39%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.94%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

53.94%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win Rate51.90%
Pick Rate5.37%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate53.87%
Pick Rate3.26%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win Rate55.47%
Pick Rate2.77%

Situational itemstop 12

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

56.79%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

56.79%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.33%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

56.33%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

55.94%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

55.94%

Core items

#1
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate58.71%
Pick Rate6.01%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate60.08%
Pick Rate3.85%
#3
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win Rate59.65%
Pick Rate2.40%

Situational itemstop 12

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

61.24%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.56%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

61.01%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

63.13%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

61.54%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

60.60%
Stridebreaker Stridebreaker Stridebreaker
Total Price
3,300
Price
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

57.52%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

62.46%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.65%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

61.63%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

64.81%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.98%

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

60.48%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

60.48%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

58.08%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

58.08%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

57.67%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.67%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

57.67%

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate58.07%
Pick Rate22.04%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win Rate60.42%
Pick Rate3.97%
#3
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate56.12%
Pick Rate3.83%

Situational itemstop 12

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

58.20%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

58.20%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

59.61%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

63.41%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

63.41%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Total Price
950
Price
950

+25 Attack Damage +150 Health 5% Life Steal

63.41%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
52.93%
Pick Rate
9.16%
Games
563

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT152.93%9.16%563
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.49%
Pick Rate
8.49%
Games
522

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT152.49%8.49%522
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
52.43%
Pick Rate
7.35%
Games
452

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT152.43%7.35%452
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.25%
Pick Rate
5.79%
Games
356

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT152.25%5.79%356
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
51.67%
Pick Rate
16.52%
Games
1,016

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT151.67%16.52%1,016
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.39%
Pick Rate
7.03%
Games
432

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.39%7.03%432
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
48.89%
Pick Rate
9.55%
Games
587

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT148.89%9.55%587
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
48.15%
Pick Rate
9.69%
Games
596

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT148.15%9.69%596
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.82%
Pick Rate
10.44%
Games
642

Gain 15% omnivamp .

View augment details
SilverT147.82%10.44%642
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
47.67%
Pick Rate
5.94%
Games
365

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT147.67%5.94%365
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
47.00%
Pick Rate
20.59%
Games
1,266

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT147.00%20.59%1,266
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
46.62%
Pick Rate
12.03%
Games
740

Grants 60% bonus attack speed .

View augment details
SilverT146.62%12.03%740
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
46.55%
Pick Rate
15.30%
Games
941

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT146.55%15.30%941
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
45.91%
Pick Rate
5.17%
Games
318

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT145.91%5.17%318
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
45.90%
Pick Rate
6.94%
Games
427

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT145.90%6.94%427
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
45.72%
Pick Rate
4.37%
Games
269

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT145.72%4.37%269
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
45.72%
Pick Rate
13.69%
Games
842

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT145.72%13.69%842
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
45.71%
Pick Rate
5.12%
Games
315

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT145.71%5.12%315
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
45.35%
Pick Rate
7.35%
Games
452

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT145.35%7.35%452
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.86%
Pick Rate
5.69%
Games
350

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT144.86%5.69%350
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.52%
Pick Rate
5.04%
Games
310

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT144.52%5.04%310
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
43.70%
Pick Rate
8.00%
Games
492

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT143.70%8.00%492
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.00%
Pick Rate
9.53%
Games
586

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT143.00%9.53%586
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
42.99%
Pick Rate
5.45%
Games
335

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT142.99%5.45%335
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.57%
Pick Rate
5.69%
Games
350

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT142.57%5.69%350
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
41.71%
Pick Rate
6.08%
Games
374

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT141.71%6.08%374
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
59.73%
Pick Rate
3.59%
Games
221

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT259.73%3.59%221
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
56.12%
Pick Rate
3.85%
Games
237

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT256.12%3.85%237
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
54.78%
Pick Rate
1.87%
Games
115

Gain 1750 upon acquiring this augment.

View augment details
GoldT254.78%1.87%115
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
54.30%
Pick Rate
3.59%
Games
221

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT254.30%3.59%221
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
53.38%
Pick Rate
2.41%
Games
148

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT253.38%2.41%148
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.63%
Pick Rate
2.47%
Games
152

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT252.63%2.47%152
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
51.24%
Pick Rate
3.27%
Games
201

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT251.24%3.27%201
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
2.41%
Games
148

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT250.00%2.41%148
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
2.31%
Games
142

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT250.00%2.31%142
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
49.48%
Pick Rate
3.12%
Games
192

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT249.48%3.12%192
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.00%
Pick Rate
3.25%
Games
200

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT249.00%3.25%200
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
48.94%
Pick Rate
2.29%
Games
141

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT248.94%2.29%141
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.50%
Pick Rate
3.79%
Games
233

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT248.50%3.79%233
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
48.00%
Pick Rate
2.03%
Games
125

Gain 2 Stat Anvils .

View augment details
SilverT248.00%2.03%125
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
47.75%
Pick Rate
1.81%
Games
111

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT247.75%1.81%111
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.19%
Pick Rate
2.89%
Games
178

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT247.19%2.89%178
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.96%
Pick Rate
1.87%
Games
115

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT246.96%1.87%115
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
46.55%
Pick Rate
2.83%
Games
174

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT246.55%2.83%174
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.46%
Pick Rate
3.68%
Games
226

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT246.46%3.68%226
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.95%
Pick Rate
3.01%
Games
185

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT245.95%3.01%185
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
44.20%
Pick Rate
2.24%
Games
138

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT244.20%2.24%138
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
43.75%
Pick Rate
1.82%
Games
112

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT243.75%1.82%112
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
43.70%
Pick Rate
1.94%
Games
119

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT243.70%1.94%119
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
43.54%
Pick Rate
2.39%
Games
147

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

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SilverT243.54%2.39%147
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
43.37%
Pick Rate
2.70%
Games
166

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT243.37%2.70%166
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
43.12%
Pick Rate
3.55%
Games
218

Grants 18% armor penetration and magic penetration .

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GoldT243.12%3.55%218
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.38%
Pick Rate
2.46%
Games
151

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT242.38%2.46%151
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
42.38%
Pick Rate
2.46%
Games
151

Grants 50% critical strike chance .

View augment details
GoldT242.38%2.46%151
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
42.31%
Pick Rate
2.54%
Games
156

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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PrismaticT242.31%2.54%156
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
42.15%
Pick Rate
3.63%
Games
223

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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GoldT242.15%3.63%223
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
42.03%
Pick Rate
2.24%
Games
138

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT242.03%2.24%138
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
41.32%
Pick Rate
1.97%
Games
121

Increases attack damage by 20% .

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SilverT241.32%1.97%121
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.65%
Pick Rate
2.52%
Games
155

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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PrismaticT240.65%2.52%155
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
40.16%
Pick Rate
1.98%
Games
122

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT240.16%1.98%122
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
39.69%
Pick Rate
2.13%
Games
131

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

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GoldT239.69%2.13%131
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.13%
Pick Rate
1.87%
Games
115

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT239.13%1.87%115
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
58.43%
Pick Rate
1.45%
Games
89

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT358.43%1.45%89
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.41%
Pick Rate
1.20%
Games
74

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT355.41%1.20%74
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.07%
Pick Rate
1.12%
Games
69

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT355.07%1.12%69
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
53.85%
Pick Rate
0.85%
Games
52

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT353.85%0.85%52
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.63%
Pick Rate
0.93%
Games
57

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT352.63%0.93%57
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.17%
Pick Rate
1.12%
Games
69

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT352.17%1.12%69
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.65%
Pick Rate
1.48%
Games
91

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT351.65%1.48%91
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.52%
Pick Rate
1.07%
Games
66

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT351.52%1.07%66
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.19%
Pick Rate
1.37%
Games
84

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT351.19%1.37%84
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
50.72%
Pick Rate
1.12%
Games
69

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT350.72%1.12%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.60%
Pick Rate
1.35%
Games
83

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT350.60%1.35%83
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
50.53%
Pick Rate
1.54%
Games
95

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT350.53%1.54%95
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.00%
Pick Rate
1.66%
Games
102

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT350.00%1.66%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.73%
Pick Rate
1.43%
Games
88

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT347.73%1.43%88
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
47.56%
Pick Rate
1.33%
Games
82

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT347.56%1.33%82
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.88%
Pick Rate
1.56%
Games
96

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT346.88%1.56%96
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
46.15%
Pick Rate
0.85%
Games
52

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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GoldT346.15%0.85%52
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.32%
Pick Rate
1.43%
Games
88

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT344.32%1.43%88
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
42.86%
Pick Rate
1.25%
Games
77

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

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GoldT342.86%1.25%77
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
42.31%
Pick Rate
1.27%
Games
78

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT342.31%1.27%78
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
41.79%
Pick Rate
1.09%
Games
67

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT341.79%1.09%67
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
41.56%
Pick Rate
1.25%
Games
77

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT341.56%1.25%77
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
40.63%
Pick Rate
1.04%
Games
64

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT340.63%1.04%64
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.26%
Pick Rate
1.25%
Games
77

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT340.26%1.25%77
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
40.00%
Pick Rate
1.30%
Games
80

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT340.00%1.30%80
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
38.16%
Pick Rate
1.24%
Games
76

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT338.16%1.24%76
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
37.74%
Pick Rate
1.72%
Games
106

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT337.74%1.72%106
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
36.67%
Pick Rate
1.46%
Games
90

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT336.67%1.46%90
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
35.94%
Pick Rate
1.04%
Games
64

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT335.94%1.04%64

Bel'Veth Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Condition: Heavy Burst Lobbies or Defensive Augments)

RWEQ

R > W > E > Q (Condition: Hard Engage / Knockup Augments)

QEW

Enemy Team is 4-5 Ranged: Stick to Q > E > W.

Bel'Veth Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Bel'Veth counters these champions in ARAM: Mayhem.

Yuumi Yuumi Yuumi T3
Tier
T3
Rank
#104
Win Rate
49.32%
Pick Rate
0.48%

Yuumi is an attach support who turns one strong teammate into a much harder target to kill. Her job is to stay linked to the right carry, add steady protection and poke, then swap hosts when the fight moves or the first partner is no longer safe. Her signature pattern is simple: attach, help your host trade, and only detach when there is a clear reason to reposition or follow a better engage. In ARAM: Mayhem, fights are faster and messier, so Yuumi rewards calm target selection more than fancy mechanics. Pick the teammate who can actually use your help, ride their aggression, and avoid getting stranded when the brawl breaks apart. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Rank
#58
Win Rate
51.29%
Pick Rate
0.83%

Vel'Koz is a long-range artillery mage who wins fights by poking from safety, lining up crowd control, and turning a caught target into a clean laser finish. He is best when he can stand behind a frontline, angle skillshots through the lane, and punish enemies who walk in straight lines or burn mobility too early. His signature pattern is simple: soften targets with repeated poke, use knock-up or slow pressure to hold them in place, then commit his ultimate when the enemy team cannot easily interrupt, dodge, or dive him. If Vel'Koz fires first without setup, mobile champions can rush him down. In ARAM: Mayhem, the faster pace makes positioning even more important. Extra chaos creates more clustered targets for his skillshots, but it also gives divers more chances to reach him. Play patient, use terrain and allies as cover, and save your big damage for moments where the enemy is already controlled or forced into a narrow path. View champion guide

Master Yi Master Yi Master Yi T1
Tier
T1
Rank
#18
Win Rate
52.96%
Pick Rate
0.73%

Master Yi is a melee reset carry who wants one clean opening, then turns a fight into a chase. He farms damage through repeated autos, uses Alpha Strike to dodge key hits or follow low-health targets, and looks strongest when enemies have already spent their crowd control. In ARAM: Mayhem, the constant fighting gives Yi more chances to snowball, but it also exposes his biggest weakness: he is easy to punish before he commits or right after Alpha Strike ends. Play him like a finisher, not a frontliner. Wait for cooldowns, enter from the side, clean up the first target, then use resets and movement speed to keep the fight rolling. View champion guide

Sona Sona Sona T2
Tier
T2
Rank
#38
Win Rate
52.11%
Pick Rate
0.55%

Sona is a backline enchanter who wins by staying near her team, cycling auras, and turning messy fights into clean chases or retreats. Her basic pattern is simple: poke when enemies step up, keep allies topped off between trades, speed the group into good angles, then use her big crowd-control moment when several enemies commit too far.In ARAM: Mayhem, Sona feels stronger when fights happen around your whole team instead of in scattered duels. The mode is faster and more explosive, so positioning matters even more: stand close enough to empower allies, but far enough back that divers have to spend real tools to reach you. Augments can push her toward heavier shielding and healing, safer utility, or more aggressive poke, but her job stays the same. Keep the team moving, punish overcommits, and make every extended fight worse for the enemy. View champion guide

Read counter details

Countered By

5

Bel'Veth is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Vex Vex Vex T2
Tier
T2
Rank
#44
Win Rate
51.87%
Pick Rate
0.41%

Vex is a mid-range burst mage who punishes enemies for jumping in and turns one good fear into a full engage. Her job is to poke safely, hold her fear for divers or clumped targets, then follow a marked enemy with her ultimate when the fight is already tilting in her favor. Her signature pattern is simple: threaten space, wait for someone to dash or overstep, land crowd control, then burst before they can reset. In ARAM: Mayhem, constant grouped fights make that pattern stronger but riskier. Vex gets more chances to hit multiple enemies and chain into messy skirmishes, but she also has less room to hide after committing. Play patient, save your fear for the first real engage, and only dive with your ultimate when your team can follow. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Malzahar Malzahar Malzahar T1
Tier
T1
Rank
#17
Win Rate
53.30%
Pick Rate
0.91%

Malzahar is a control mage who wins fights by making one target miserable. He pushes waves with Void pressure, spreads damage over time, and punishes divers with reliable lockdown when they step too far forward. His pattern is simple: mark a target, let the Void do the work, then hold suppression for the enemy carry, assassin, or overconfident frontliner who gives your team a clean focus window.In ARAM: Mayhem, Malzahar is less about slow lane control and more about surviving the chaos long enough to choose the right victim. Fights start faster, engage angles are messier, and enemies have more ways to force contact, so your spell shield, spacing, and ultimate timing matter a lot. Play behind your frontline, keep waves and summons moving, and do not waste your lockdown on the first body you see unless killing that target actually wins the fight. View champion guide

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Rank
#119
Win Rate
49.21%
Pick Rate
0.38%

Cassiopeia the Serpent's Embrace Cassiopeia is a battle-mage who dominates the mid-line through sustained damage and zone control. She does not use boots and instead gains passive movement speed per level, which matters more in a single-lane format where positioning is everything. Her identity revolves around poison application and Noxious Touch, a mechanic that lets her Twin Fang spam on poisoned targets for heavy damage and healing. In ARAM: Mayhem, she becomes a lane bully with near-constant uptime on her ground effect and ultimate. The accelerated gold and experience curve covers her item power spikes faster than on Summoner's Rift, letting her reach her late-game "machine gun" state earlier. She excels at punishing melee engages and locking down narrow corridors, but she struggles against long-range poke and hard engage that bypasses her Petrifying Gaze. View champion guide

Read counter details

Bel'Veth Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

What Bel'Veth Needs Most

Hard Engagement: She struggles to close gaps against competent kiting teams without Snowball. A teammate who can force a fight allows her to save Snowball for repositioning or chasing.

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

Synergy Mechanism: Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne. Combo: Malphite R hits the backline. Bel'Veth follows instantly with W to knock up any survivors, then uses Q to dash through the cluster. This chain CC prevents enemies from flashing or dashing away before she stacks her passive. Best Scenario: The enemy team is grouped tightly near a wall or their own tower. Malphite engages, and Bel'Veth transforms with R right on top of the stunned pile, creating a massive danger zone. Enemy Answer: Cleanse, Quicksilver, or Zhonya's can negate the initial Malphite knockup. If the enemy support has a fat shield like Lulu or Janna, Bel'Veth might bounce off the target she fails to kill. Failure Risk: If Malphite engages too deep without Bel'Veth in range, he dies instantly. Bel'Veth then enters a 1v4 with no setup. Recovery: Bel'Veth should disengage immediately if Malphite dies before she connects. Use Q dashes over terrain to escape rather than forcing a bad fight.

2. Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Taric Taric Taric T3
Tier
T3
Rank
#71
Win Rate
50.66%
Pick Rate
0.25%

Taric is a frontline enchanter-tank who turns close fights into winning fights. He protects an ally, heals through extended brawls, and threatens stuns by lining up his engage through both himself and his linked partner. His signature pattern is simple: stay near the teammate who wants to fight, walk forward with them, and punish enemies who commit too hard. In ARAM: Mayhem, the constant teamfighting makes Taric more active than usual, but also less forgiving. If your team stacks around you and fights in your zone, you can make dives feel impossible to finish. If you fall behind the play or get kited before your stun connects, Taric can look slow and empty. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Soraka Soraka Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

Synergy Mechanism: Yasuo creates a massive damage window with Last Breath on any airborne target. Bel'Veth’s W and her general knockup synergy make this duo terrifying. Combo: Bel'Veth lands W on a priority target. Yasuo instantly ults. While the enemy is suspended, Bel'Veth activates E to burst them down while they cannot retaliate. Best Scenario: A chaotic melee where enemies are clumped. Bel'Veth gets a multi-person W knockup, and Yasuo follows with a multi-man R, setting up a potential ace. Enemy Answer: A tanky frontline can bodyblock the W. If the enemy has a Soraka or Taric, the armor and healing might keep the target alive through the burst. Failure Risk: Both champions are melee and squishy. If they dive into a heavy CC composition like Leona or Nautilus, they can be locked down and killed before dealing damage. Recovery: If the burst fails, both champions have high mobility. Use Q and Steel Tempest dashes to retreat to the nearest void coral for the attack speed buff and a potential turnaround.

3. Lulu (High Value)

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Talon Talon Talon T3
Tier
T3
Rank
#86
Win Rate
49.81%
Pick Rate
0.44%

Talon the Blade's Shadow Talon is a physical burst assassin who wants to appear from an angle, kill a fragile target fast, and leave before the enemy team can lock him down. His signature pattern is simple: look for a softened carry, enter from fog or terrain, dump damage in a short window, then use his mobility and stealth timing to escape or reposition. In ARAM: Mayhem, Talon plays more like a high-speed pick threat than a slow flanker. Fights start often, targets are usually grouped, and random power spikes can make both his burst and his risk much sharper. He is easy to understand but punishing to mistime: go in after key crowd control is used, not when the whole enemy team is still waiting to peel. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

Synergy Mechanism: Lulu provides the tools Bel'Veth lacks: speed, polymorph safety, and instant health. This turns Bel'Veth into an unkitable raid boss. Combo: Bel'Veth hits a Snowball or engages with Q. Lulu casts Whimsy for the speed boost and Wild Growth for the knockup and health. Bel'Veth then ults on top of the slowed, knocked-up target. Best Scenario: Bel'Veth is diving a high-damage carry like Vayne or Kog'Maw. Lulu’s shields and ult keep Bel'Veth alive through the focus fire, allowing her true damage to melt the target. Enemy Answer: Anti-shield items like Serpent's Fang reduce Lulu's impact. Hard engage assassins like Zed or Talon can bypass Lulu’s peel by killing Bel'Veth faster than Lulu can react. Failure Risk: Lulu runs out of mana or cooldowns. If Bel'Veth goes in without Lulu’s backup, she gets kited and killed. Recovery: Bel'Veth should play more passively, using Q to dodge skillshots and waiting for Lulu’s cooldowns before re-engaging.

4. Orianna (Medium-High Value)

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Bel'Veth Bel'Veth Bel'Veth T5
Tier
T5
Rank
#151
Win Rate
45.86%
Pick Rate
0.25%

Bel'Veth the Empress of the Void Bel'Veth is a mobile attack-speed juggernaut who turns the lane into her personal dance floor. She plays as a skirmishing carry that thrives in extended fights, darting in and out of combat with infinite dashes. Her signature pattern involves stacking passive attacks, consuming Void Coral for temporary evolution, and using her massive ultimate zone to control space and reset her mobility. In ARAM: Mayhem, she transitions from a jungle predator into a relentless lane bully. The single-lane format removes her need to farm camps, letting her focus entirely on fighting. She gains faster access to her core attack-speed items and can reliably stack her passive on enemy champions. The constant team fighting means her ultimate's true form and zone control are almost always relevant, turning her into a sustained damage powerhouse that can dodge skillshots while shredding through multiple targets. View champion guide

Synergy Mechanism: The Ball delivery system. Bel'Veth is an aggressive diver who naturally gets into the enemy backline, making her the perfect vessel for Shockwave. Combo: Orianna places the Ball on Bel'Veth before a fight. Bel'Veth uses Snowball or Q to dash into the enemy team. Orianna triggers R the moment Bel'Veth is in the middle of the enemy squad. Best Scenario: The enemy team is sieging and standing in a cluster. Bel'Veth acts as a living bomb, delivering the Shockwave and then cleaning up with her own ult. Enemy Answer: Fast reflexes. If the enemy sees the Ball on Bel'Veth, they will spread out or use knockbacks like Janna R to separate Bel'Veth from the group before the Shockwave lands. Failure Risk: Bel'Veth gets burst down before she reaches the target. The Ball falls to the ground, and Orianna has no ult for the follow-up fight. Recovery: Orianna uses her W for a speed boost to help Bel'Veth escape. Bel'Veth should use her remaining Q dashes to juke pursuit.

5. Nautilus (Medium Value)

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Malphite (High Value)

Malphite provides the ultimate setup with Unstoppable Force. Bel'Veth can time her own dive to land exactly as Malphite knocks the enemy team airborne.

Bel'Veth ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Passive Stack PriorityPlayers obsess over last-hitting siege minions for bonus attack speed stacks, often stopping to auto-attack minions during fights to secure these bonuses.The tempo is too fast to chase stacks; constant minion waves and extended fights provide stacks naturally without interrupting combat flow.Stop chasing passive stacks and start chasing fights immediately.
Ultimate UsagePlayers save the void coral dash for guaranteed kills or escape, waiting for the perfect execute threshold before committing.Use the ultimate dash aggressively to create space and zoning pressure, forcing enemies to reposition or fight in your territory.Don't hoard your ultimate; use it to create pressure and space.
Build and Rune LogicBuilds heavy sustain and tank stats like Blade of the Ruined King into tank items because she gets focused immediately upon engaging.Build aggressively with damage items like Kraken Slayer, trusting that augments will cover defensive needs and survival utility.Build damage and trust your augments to handle survival needs.
Snowball RelianceSnowball serves as the primary engage tool; landing it is the green light to go in and hope the team follows up.Ultimate dash and Q mobility make Snowball a backup option for closing gaps or repositioning rather than primary engage.Treat Snowball as a backup tool, not your primary engage method.
Early Game TempoPlays careful and passive early because she is weak, looking for all-ins with Snowball while trying to survive.Accelerated experience means hitting powerspikes faster; play aggressive early and use level leads before the enemy catches up.Play aggressive early and use your level leads immediately.

Champion Analysis

Role / Current performance

Overview

Bel'Veth the Empress of the Void is a marine Void queen who brings a unique Void coral mechanic and powerful sustained damage output to Hextech Mayhem. The dramatically reduced cooldowns in this mode allow her to unleash Void waves and summon Void corals with unprecedented frequency, making her one of the most oppressive melee assassins in the mode. Her core role combines melee assassin characteristics with Void coral mechanics and sustained damage, creating a playstyle that rewards aggressive, frequent combat engagement. Her passive, Royal Maelstrom, stacks ultimate charges through attacks and kills, and the frequent combat inherent to Hextech Mayhem rapidly maxes out these charges. This accelerated charge generation means Bel'Veth can access her empowered state far more often than in standard modes, significantly increasing her threat presence. Her Q ability, Void Surge, serves as her primary damage tool by launching Void waves forward, and frequent use maintains extremely high damage output throughout fights. Her W ability, Above the Waves, grants stealth and movement speed, enabling her to approach enemies unexpectedly and set up engages or reposition during extended skirmishes. Her E ability, Tidecaller's Embrace, fires Void tentacles that slow and mark enemies, providing valuable chasing and poking tools that help her stick to targets. Her ultimate, Royal Maelstrom, is Bel'Veth's signature move and enters an empowered state that unleashes massive Void attacks. With full charges in Hextech Mayhem, it deals devastating sustained damage and serves as her primary kill pressure mechanism. The combination of rapid charge stacking, frequent Void Surge casts, and accessible ultimate casts creates a champion who can maintain near-constant offensive pressure throughout engagements. Bel'Veth's strategic value in Hextech Mayhem stems from her ability to function as an oppressive melee assassin who does not rely on long cooldowns or careful resource management. The mode's mechanics amplify her natural strengths by accelerating her passive stacks and enabling frequent ability usage. Her stealth and movement speed from Above the Waves provide approach options that many melee champions lack, while her slows and marks from Tidecaller's Embrace help her close distances and confirm kills. Players should prioritize frequent combat to maximize passive charge generation and maintain pressure with Void Surge, using her stealth to initiate unexpectedly and her ultimate to deliver killing blows when charges are full.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Bel'Veth feels clunky in the early game if played like a standard marksman. Treat the first few waves as a farming contest where sacrificing some health for passive stacks is necessary. Use E to thin the wave immediately when it arrives, accepting poke damage if needed, because reaching the passive stack threshold matters more than staying at full HP. After securing a Void Coral from the first takedown or major objective, Bel'Veth transitions into the primary pusher. Space aggressively forward after clearing the wave. Q dashes have no cooldown beyond mana, so constantly weave left and right to dodge linear skill shots. Never stand still between autos. In the narrow lane, this movement forces enemies to waste mana predicting pathing. If they miss key crowd control, a small window opens to dash in, land autos, and dash out before cooldowns return. Mark/Dash is the primary engage tool, but never start a fight without E available. The ideal combo is hitting Mark, dashing to target, immediately casting E to block burst damage, then Q-dancing around them. Snowballing without E likely results in getting burst down before stacking passive attack speed. Target isolated enemies or those near low-health minions, as dashing near dying minions resets Q dashes quickly by last-hitting, extending engage range. Save ultimate for connecting with a high-priority target or when burst damage is needed to secure a takedown and spawn a Void Coral. The ultimate is a tempo swing, not just a damage nuke. Use it to execute low targets and spawn a Coral, neither holding it too long nor wasting it on full-health tanks. The Coral provides true damage on attacks and enables revival upon death, changing how dives are approached. When a Coral is active, play much more aggressively by pushing waves under tower and looking for dives. The true damage melts towers and frontliners. If death occurs during this phase, revival provides a second life to continue the assault or retreat, serving as a safety net for risky tower dives. Ignore the enemy frontline when possible. Q dashes allow navigating around tanks to reach backline carries or squishy mages. Once on top of a carry, ramped attack speed makes Bel'Veth a dueling monster. If the backline is unreachable, attack the nearest target to build passive attack speed, then look for an angle to dash in once enemy cooldowns are blown. In constant fights, manage passive stacks between engagements by hitting jungle monsters or minions to keep attack speed high before walking into a teamfight. Starting fights with zero stacks creates a massive disadvantage. Bel'Veth is vulnerable to hard crowd control. Against heavy CC like stuns or roots, save Q dashes for dodging rather than engaging. Never commit to a forward dash when seeing telegraphed abilities like Thresh hook or Morgana binding winding up. E is the primary defensive tool against burst, activated the moment a telegraphed ability appears or when getting collapsed on. If caught out, dash over thin terrain to create separation. Near tower, dash back and forth through the minion wave to confuse pursuers. With an active Coral, play more recklessly to bait enemy cooldowns knowing a revive waits. Bel'Veth excels at pushing with excellent wave clear, especially using E. Shove waves under enemy tower, harass under turret, then look for a reset or roam. Never freeze the lane, as Bel'Veth thrives with space to dash and targets to hit. Avoid overextending without vision, as pushing too deep without teammates nearby creates an easy gank target. Push, harass, then reset to mid-lane to bait enemies into bad engages.

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Playstyle Guide

Playstyle / Team structure

Play guide

Bel'Veth the Empress of the Void progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and engagement patterns. During the early stage from levels 1 through 6, Bel'Veth should start positioned near the front line but avoid committing to the first wave until assessing enemy engage threats. Her passive voidlings help push the wave, but she must save E for critical moments. Her early damage is deceptively high when landing Qs, though she is squishier than appearances suggest. Against heavy poke compositions, letting the wave come closer to the tower enables safer farming and passive stacking. Position mid-range behind melee allies or tanks, avoiding direct exposure to skill shots. Trading rhythm involves short exchanges when enemies waste key cooldowns: Q in, auto twice, then back off. Extended fights should be avoided until acquiring the ultimate. Snowball serves as a threat held in reserve, used to gap-close only when enemies are isolated or when teammates follow up. Push the first wave to hit level 2 first, then reassess. If ahead, invade health relics with the team or dive the enemy tower with large minions to deny healing. If behind, concede tower health if necessary rather than dying for a single cannon minion. The mid stage from levels 7 through 11 marks where Bel'Veth begins to dominate the Howling Abyss. With the ultimate available, she becomes a true raid boss contingent on resource management. Prioritizing the large Void Coral from cannon minions or objectives is essential, as consuming it transforms the ultimate, granting massive attack speed and a revive upon death. Position at the fight's edge, waiting for enemy frontline overextension or crowd control cooldowns. Trading rhythm shifts to seeking flanks, using Q over walls or through side brushes, diving the backline only after initial burst has been expended. Snowball becomes the primary engage tool: mark a squishy target, wait for them to step up, then combine Snowball with Q dash to close distance and knock up with W. Push hard using passive voidlings to shred towers, forcing enemies under their tower for dive opportunities or relic steals. If ahead with true form active, dive the backline confidently with the revive window available. If behind, stall for Void Coral and use the confined space under tower to land multi-man abilities. Late game from levels 12 onward transforms Bel'Veth into a stat-check monster. With sufficient passive stacks and coral consumption, her attack speed and sustain make her nearly unkillable in 1v1 or 1v2 scenarios, though heavy crowd control remains a vulnerability. Stay out of vision when possible, hovering in fog of war or behind walls. In straight 5v5 fights, stand near support for peel assistance. Bel'Veth is an all-in champion who should not poke; wait for fights to break out, then dive enemy carries using Q dashes to dodge critical skill shots while closing distance. Save Snowball for critical moments, particularly when enemy carries flash or dash away. Push with the team, as voidlings create immense inhibitor tower pressure. Do not split push alone in Mayhem, as the mode moves too quickly and risks getting caught. If ahead, dive the enemy fountain if necessary, using true form to absorb tower shots. If behind, look for desperation plays such as hiding in bushes to delete face-checking carries, or defend the inhibitor hoping for a late-game throw. Win the final team fight or lose trying, as there is no stalling in late game Mayhem.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Bel'Veth the Empress of the Void hits her power spike in Mayhem the moment she stacks her passive attack speed and secures her first few takedowns. When ahead, she can shift from scraping for stacks to forcing objective fights and diving the backline without fear. Key indicators of being ahead include completing the first major item component, holding the health relic advantage, securing an early double kill, or having true form duration long enough to threaten towers. At this stage, Bel'Veth should group with her team and look for flanks rather than clearing side waves alone. Her DPS can melt towers quickly, and her ultimate creates a zone enemies cannot cross without dying, forcing them to surrender tower plates or die defending. Augments granting ability haste or adaptive force help cover her reliance on auto-attacks, allowing her to trade health for kills since lifesteal from voidlings and items sustains her through burst. When ahead, she should use E (Royal Maelstrom) aggressively upon engaging rather than saving it for defense, and use Q dashes to cut off escape paths when enemies try to kite. The biggest mistake an ahead Bel'Veth can make is diving too deep without backup. Even with true form, she is not unkillable, and diving past inhibitor towers while her team is dead or shopping leads to getting collapsed on and shut down. Her death hands the enemy a massive shutdown bounty and resets map pressure. She should always check her team's position before attacking and use voidlings to scout brushes or apply pressure without committing her body. Voidlings from her W and ultimate can tank tower shots while she secures objectives. When behind, Bel'Veth feels clunky, lacking the attack speed to trade effectively and having painfully short true form duration. She is behind if she died early without collecting stacks, if the enemy has multiple heavy CC tanks, or if her team lacks frontline. At this stage, she must stop trying to be the carry and play for setup and cleanup. She should stop engaging, play inside her minion wave, use Q dashes strictly for dodging skill shots and repositioning rather than closing gaps, and save her ultimate for disengage or when an enemy overcommits. Defensive augments or utility options that provide healing or shields help cover her fragility while she farms. Her priority becomes stacking her passive using W and Q to clear waves quickly and safely. She should not look for solo kills, and if a teammate engages, she should follow up only if she can hit W on multiple targets, as the knock-up provides valuable crowd control. Recovery involves waiting for enemies to make mistakes, such as diving towers, then using E under tower to reduce incoming damage and turn the fight. Securing a takedown on a diving enemy yields shutdown gold and coral from her ultimate, which provides a healing field for her team. She should not force true form transformation unless certain she can maintain it, as a short-duration true form creates a false sense of power and leaves her vulnerable. Bel'Veth may need to play the tank or peeler role, using her mobility to intercept assassins trying to reach a fed teammate, as a single W knock-up can save a carry and turn a lost fight into a win.

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Champion Background

Lore / Identity / Text block

Background copy

Bel'Veth the Empress of the Void is defined by a unique rhythm in ARAM: Mayhem where every ability cast must be followed by two empowered auto-attacks. This interaction forms the core of her damage output and separates effective Bel'Veth players from those who simply cast spells without capitalizing on her passive. Her passive, Death in Lavender, grants permanent attack speed stacks from killing minions and monsters, scaling infinitely. In Mayhem, the minion wave value is massive, and Bel'Veth aims to hit a critical mass of stacks by the first or second teamfight rather than scaling slowly. This transforms her from a cautious skirmisher in early fights into an aggressive auto-attacker who shreds frontline tanks and backline squishies alike with absurd attack speed. Her Q, Void Surge, provides four directional dashes that serve as her primary movement and damage tool. Mayhem's accelerated cooldowns allow rapid dash chains, but managing directions remains critical. Burning all four dashes in one direction leaves no escape option. Dashing perpendicular to skillshots dodges them, while dashing through enemies damages them. Predictable dashes get punished by enemies aiming where the dash ends. Hard crowd control stops her mid-flight, making straight-line engages into CC abilities fatal. W, Above and Below, is her only hard crowd control, a small-area knockup with a long cooldown. It sets up combos by buying free damage time, but the telegraphed windup allows alert enemies to dodge or flash. Missing W in a duel is disastrous, leaving no way to stop enemy retaliation. E, Royal Maelstrom, creates a zone of rapid attacks around her with damage reduction, making her a temporary raid boss when surrounded by enemies. It only hits melee-range targets, requiring Q and W to close distance first. Enemies can simply walk away, and ranged champions can kite her during its duration. Her ultimate, Endless Banquet, transforms Bel'Veth into True Form with increased health, attack speed, and a dash that leaves a damaging trail. This is her win condition in major teamfights, providing a massive power spike that lets her play aggressively. The trail zones enemies and cuts off escape routes. However, True Form has a timer, and enemies can disengage to wait it out. Hard crowd control still works, and using R too late means dying before transformation saves her, while using it too early without follow-up lets enemies simply walk away. Timing is everything for her strongest tool.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Bel'Veth in ARAM: Mayhem lives and dies by her tempo, and a single misinput often means getting eliminated before landing a second attack. Most losses on this champion happen because players treat her like a bruiser who can walk straight at enemies, or they waste her ultimate and play without the stats she needs to function. Mechanical mistakes frequently center on Q usage. Dashing directly through a target without checking positioning leaves Bel'Veth on the wrong side of the enemy team, separated from her wave and allies. In Mayhem, being out of position for even a second gets you killed by the high-damage environment. Players should dash to the side or behind targets only when they have a clear exit angle, using Q to reposition around the fight while layering damage rather than just closing distance. If caught too deep, immediately popping E to reduce incoming damage and looking for an escape is the correct recovery rather than trying to fight out of a bad situation. Casting E at full health wastes the damage reduction aspect, since the reduction scales with recent damage taken. Holding E until about to take heavy burst or when already low turns a burst window into a survival window, allowing Bel'Veth to lifesteal back up. Standing still while auto-attacking makes her an easy target for skillshots and crowd control, which is a death sentence in Mayhem. Players must attack-move or click the ground between every hit to dodge while outputting damage. Using W purely for damage when enemies are not near terrain causes players to miss the knock-up or wall stun, losing her only hard crowd control. Saving W for when enemies are near terrain or when it can layer with team crowd control yields better results. Decision mistakes often prove catastrophic. Engaging without Ultimate available means fighting without the bonus attack speed, lifesteal, and true damage, causing Bel'Veth to lose most duels and teamfights. Ignoring minion waves to chase champions misses Void Coral from cannon minions and loses Q dash resets, making her sluggish and easy to kite. Using Ultimate on targets with strong escape tools burns the long cooldown for zero value. Building pure damage without defensive utility against heavy crowd control or burst compositions results in getting eliminated before stacking any attacks. Running into the enemy team face-first without Snowball or a flank angle results in getting poked down or kited before ever reaching attack range. Bel'Veth is a momentum champion, and once a mistake occurs, the worst response is trying to force a play to compensate. Resetting tempo by clearing a wave, waiting for cooldowns, and looking for the next clean angle is the correct approach, as patience serves as the only real defense against Mayhem's chaos.

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FAQ

Bel'Veth

FAQ

Is Bel'Veth actually good in ARAM: Mayhem? She's a strong scaler who struggles early if your team lacks waveclear. Once you hit two to three items with passive stacks, your sustained damage becomes oppressive. The tradeoff is that you offer almost no poke or hard engage, so you need a frontline or engage support to function. What should I rush first in this mode? Blade of the Ruined King is your best first item spike for the attack speed and slow. If you're getting burst down instantly, consider Stridebreaker for the active slow and health. Kraken Slayer works when you have a lead and can freely auto-attack extended fights. How do I use her E effectively in Mayhem? Save E for when you're already low on health or about to take burst damage. The damage reduction scales with missing health, so popping it too early wastes its defensive potential. Use it to turn all-ins when enemies overcommit, then chase them down with your reset dashes.

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