ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Self Destruct

Self Destruct ARAM Mayhem Augment Guide

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

52.40%Win Rate
0.44%Pick Rate
T3Tier
89,418Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T451.88%0.17%9,51126.9
Stage2T351.51%0.47%27,09526.9
Stage3T350.86%0.52%29,38326.9
Stage4T350.54%0.56%27,36126.9
Stage5T462.21%0.43%21726.9

Best Champions

Best champions with this augment

Top synergy

Self Destruct Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Self Destruct + Celestial Body

Celestial Body grants 1500 bonus health, enabling you to survive longer in the middle of the enemy team to guarantee Self Destruct's explosion hits. The massive health pool ensures you can stay within 350 units of enemies for the full 5-second detonation timer, landing the 20% max health true damage and knockup on multiple targets in ARAM's narrow lane.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Self Destruct + Goliath

Goliath provides 35% bonus health and increased size, which helps you reach more enemies within Self Destruct's 350-unit radius. The larger champion hitbox makes it easier to position for the explosion, while the bonus health ensures you survive long enough in teamfights to deliver the 20% max health true damage nuke.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
53.90%
Pick Rate
0.35%
Games
70,373

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

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Self Destruct + Dive Bomber

Dive Bomber adds a second explosion upon death dealing 20% max health true damage in a 500-unit radius. This doubles down on the suicide bomber playstyle—whether you detonate Self Destruct while alive or die trying, enemies take massive true damage. The combined 40% max health damage potential devastates grouped teams.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.21%
Pick Rate
0.43%
Games
88,227

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Self Destruct + Slow Cooker

Homeguard grants 100% bonus movement speed, allowing you to quickly re-engage after respawning and close the gap to enemies before Self Destruct's bomb detonates. The speed helps you stick to targets within the 350-unit explosion radius, ensuring the 5-second timer lands the knockup and true damage in repeated ARAM skirmishes.

What Not to Pair with Self Destruct

Bad augment synergies and low-value pairings to avoid

Avoid
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
53.90%
Pick Rate
0.35%
Games
70,373

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

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Avoid Self Destruct + Dive Bomber

Both augments provide nearly identical effects—Self Destruct triggers a living bomb while Dive Bomber triggers on death. The damage type, scaling, and purpose heavily overlap, resulting in massive redundancy. Taking both wastes an augment slot for marginal extra value when a single explosion effect already covers the intended purpose.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Avoid Self Destruct + Repulsor

Self Destruct requires you to stay within 350 units of enemies for the explosion to hit, but Repulsor knocks enemies 750 units away when you drop low. This directly sabotages your bomb's effectiveness by pushing targets outside the blast radius right when you need them close for detonation.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Self Destruct + Scopier Weapons

Self Destruct is a melee-range effect requiring close proximity to enemies, but Scopier Weapons pushes you to 200+ bonus attack range for long-range combat. These playstyles fundamentally conflict—you cannot effectively utilize both staying at safe distance and being in the center of enemies for explosions.

Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
52.40%
Pick Rate
0.44%
Games
89,418

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Self Destruct + Glass Cannon

Glass Cannon caps your health at 70% maximum, severely reducing your durability. Self Destruct requires you to survive 5 seconds while near enemies for the bomb to detonate. With reduced health and no defensive scaling, you will likely die before the explosion triggers, wasting the augment entirely.

Augment Explained

Self Destruct

Augments

Self-Destruct: Trigger a large area true damage explosion when activated or upon death. A teamfight tool for tanks and assassins to trade multiple enemies.

Mechanics Breakdown

Self Destruct

Augments

Self-Destruct: Core effect: When activated on death, deal true damage to all enemies within 500 range. Base damage: 200-800 true damage (scales with level). Stat bonus: Receives 30% max health bonus and 20% AP scaling. Cooldown: 90 seconds for activation, no cooldown on death. Special rule: Activation causes immediate death, damage increased by 20% when triggered by death.

Trigger Conditions

Self Destruct

Augments

Activating an ability Being killed by enemies Being killed by ally damage Self-sacrificing

What Does Not Trigger

Self Destruct

Augments

Killing minions/monsters Tower kills Enemy champion suicide Summoner spell kills

Hidden Mechanics

Self Destruct

Augments

Self-Destruct: Self-damage can trigger Sheen's ability critical effect Larger size increases explosion range (50 range per 10% size increase) Self-detonation interrupts all enemy channeling abilities Cannot be prevented by any effects when triggered by death

Best Champion Types

Self Destruct

Augments

Self-Destruct: High-health initiator tanks (Sion, Malphite, Ornn) Assassins who die when engaging (Zed, Akali, Fizz) Champions with revive abilities (Mordekaiser, Zac, Ekko) Teamfight initiators

Low-Value Champion Types

Self Destruct

Augments

Self-Destruct: Ranged squishy ADCs (Vayne, Jinx, Zeri) Pure protective supports (Soraka, Nami) Late-game hypercarries (Ryze, Kai'Sa) Sustained damage reliant champions

Playstyle Tips

Self Destruct

Augments

Self-Destruct: Initiate team fights by diving into enemy groups and detonating When low health, decisively explode to take out enemy carries Combine with Guardian Angel for "explode - revive - deal damage" cycle Prioritize stacking health to increase explosion damage

Best Augment Combos

Self Destruct

Augments

Self Destruct + Celestial Body: Celestial Body grants 1500 bonus health, enabling you to survive longer in the middle of the enemy team to guarantee Self Destruct's explosion hits. The massive health pool ensures you can stay within 350 units of enemies for the full 5-second detonation timer, landing the 20% max health true damage and knockup on multiple targets in ARAM's narrow lane. Self Destruct + Goliath: Goliath provides 35% bonus health and increased size, which helps you reach more enemies within Self Destruct's 350-unit radius. The larger champion hitbox makes it easier to position for the explosion, while the bonus health ensures you survive long enough in teamfights to deliver the 20% max health true damage nuke. Self Destruct + Dive Bomber: Dive Bomber adds a second explosion upon death dealing 20% max health true damage in a 500-unit radius. This doubles down on the suicide bomber playstyle—whether you detonate Self Destruct while alive or die trying, enemies take massive true damage. The combined 40% max health damage potential devastates grouped teams. Self Destruct + Slow Cooker: Homeguard grants 100% bonus movement speed, allowing you to quickly re-engage after respawning and close the gap to enemies before Self Destruct's bomb detonates. The speed helps you stick to targets within the 350-unit explosion radius, ensuring the 5-second timer lands the knockup and true damage in repeated ARAM skirmishes.

Bad Augment Synergies

Self Destruct

Augments

Avoid Self Destruct + Dive Bomber: Both augments provide nearly identical effects—Self Destruct triggers a living bomb while Dive Bomber triggers on death. The damage type, scaling, and purpose heavily overlap, resulting in massive redundancy. Taking both wastes an augment slot for marginal extra value when a single explosion effect already covers the intended purpose. Avoid Self Destruct + Repulsor: Self Destruct requires you to stay within 350 units of enemies for the explosion to hit, but Repulsor knocks enemies 750 units away when you drop low. This directly sabotages your bomb's effectiveness by pushing targets outside the blast radius right when you need them close for detonation. Avoid Self Destruct + Scopier Weapons: Self Destruct is a melee-range effect requiring close proximity to enemies, but Scopier Weapons pushes you to 200+ bonus attack range for long-range combat. These playstyles fundamentally conflict—you cannot effectively utilize both staying at safe distance and being in the center of enemies for explosions. Avoid Self Destruct + Glass Cannon: Glass Cannon caps your health at 70% maximum, severely reducing your durability. Self Destruct requires you to survive 5 seconds while near enemies for the bomb to detonate. With reduced health and no defensive scaling, you will likely die before the explosion triggers, wasting the augment entirely.

Common Mistakes

Self Destruct

Augments

Self-Destruct: Don't mindlessly explode when alone, won't get a kill for free Don't ignore friendly fire (enabled in some modes), avoid killing low-health teammates Don't initiate a 1v5 teamfight with self-destruct, focus fire will trigger it early Don't forget you can manually detonate early, avoid dying to CC without dealing damage