ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T5 Rank #157

Shaco ARAM Mayhem Build & Best Augments

Shaco role and playstyle: baseline role is AD mid-lane style, with a core identity built around burst damage. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control; R is the major teamfight or finishing cooldown. Key ARAM traits include slow control. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Shaco Shaco the Demon Jester Mage / Assassin
TierT5
Rank#157
Win Rate45.74%
Pick Rate0.99%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Win Rate35.83%
Pick Rate7.97%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate32.30%
Pick Rate4.01%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Win Rate40.50%
Pick Rate3.54%

Situational itemstop 12

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

38.57%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

38.04%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

38.74%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

40.90%
Opportunity Opportunity Opportunity
Total Price
2,700
Price
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

38.13%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

38.19%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

41.76%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

42.61%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

39.39%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

40.18%
Profane Hydra Profane Hydra Profane Hydra
Total Price
2,850
Price
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

39.32%
Umbral Glaive Umbral Glaive Umbral Glaive
Total Price
2,800
Price
750

+60 Attack Damage 18 Lethality +15 Ability Haste Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage. Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.

40.48%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

38.54%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

38.54%
The Brutalizer The Brutalizer The Brutalizer
Total Price
1,337
Price
212

+25 Attack Damage +10 Ability Haste 5 Lethality

42.11%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

39.69%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

39.69%

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate38.59%
Pick Rate17.93%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

Win Rate35.98%
Pick Rate6.43%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate42.15%
Pick Rate4.97%

Situational itemstop 12

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

42.15%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.45%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

46.45%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

41.44%
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

41.72%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.63%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.84%
Stormrazor Stormrazor Stormrazor
Total Price
3,200
Price
700

+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.

44.93%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

45.80%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

40.57%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

31.35%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

42.64%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

40.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

40.25%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

38.58%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

38.58%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

44.21%

Core items

#1
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate48.82%
Pick Rate14.48%
#2
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win Rate49.04%
Pick Rate6.76%
#3
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate50.85%
Pick Rate5.58%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.65%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

50.00%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.48%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.77%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

52.05%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.77%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.78%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.88%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.17%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

48.09%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

47.76%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Total Price
3,250
Price
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.91%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.11%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.11%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.65%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

51.87%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.87%

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Win Rate35.25%
Pick Rate9.75%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate43.37%
Pick Rate5.22%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate40.72%
Pick Rate4.45%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

39.27%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

40.65%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

38.79%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

39.55%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

43.65%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

38.46%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

39.51%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

42.08%
Opportunity Opportunity Opportunity
Total Price
2,700
Price
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

39.67%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Total Price
1,000
Price
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

43.30%
Essence Reaver Essence Reaver Essence Reaver
Total Price
3,050
Price
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

43.57%
Profane Hydra Profane Hydra Profane Hydra
Total Price
2,850
Price
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

40.20%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

39.18%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

39.18%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

42.91%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

42.91%
The Brutalizer The Brutalizer The Brutalizer
Total Price
1,337
Price
212

+25 Attack Damage +10 Ability Haste 5 Lethality

40.38%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.39%
Pick Rate
3.73%
Games
1,081

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT154.39%3.73%1,081
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.75%
Pick Rate
5.33%
Games
1,546

Gain ability haste equal to 30% AP .

View augment details
PrismaticT153.75%5.33%1,546
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
52.32%
Pick Rate
4.02%
Games
1,166

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT152.32%4.02%1,166
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.31%
Pick Rate
3.95%
Games
1,146

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT151.31%3.95%1,146
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
51.02%
Pick Rate
6.56%
Games
1,903

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT151.02%6.56%1,903
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.78%
Pick Rate
10.34%
Games
2,999

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT150.78%10.34%2,999
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
50.55%
Pick Rate
10.25%
Games
2,973

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT150.55%10.25%2,973
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
50.38%
Pick Rate
4.53%
Games
1,314

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT150.38%4.53%1,314
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
50.24%
Pick Rate
3.65%
Games
1,059

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT150.24%3.65%1,059
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.78%
Pick Rate
6.91%
Games
2,003

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT149.78%6.91%2,003
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
49.06%
Pick Rate
6.78%
Games
1,967

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT149.06%6.78%1,967
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
47.99%
Pick Rate
4.63%
Games
1,342

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT147.99%4.63%1,342
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
47.60%
Pick Rate
7.75%
Games
2,246

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT147.60%7.75%2,246
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.53%
Pick Rate
6.28%
Games
1,820

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT147.53%6.28%1,820
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
47.38%
Pick Rate
7.85%
Games
2,275

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT147.38%7.85%2,275
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
46.66%
Pick Rate
4.70%
Games
1,363

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT146.66%4.70%1,363
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
46.65%
Pick Rate
4.73%
Games
1,372

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT146.65%4.73%1,372
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
46.62%
Pick Rate
7.49%
Games
2,173

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT146.62%7.49%2,173
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
46.18%
Pick Rate
7.00%
Games
2,029

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT146.18%7.00%2,029
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
46.17%
Pick Rate
4.23%
Games
1,228

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT146.17%4.23%1,228
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
44.18%
Pick Rate
18.21%
Games
5,281

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT144.18%18.21%5,281
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
43.93%
Pick Rate
4.80%
Games
1,391

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT143.93%4.80%1,391
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
43.84%
Pick Rate
12.26%
Games
3,554

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT143.84%12.26%3,554
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
43.65%
Pick Rate
5.48%
Games
1,590

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT143.65%5.48%1,590
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
43.59%
Pick Rate
10.04%
Games
2,911

Grants 18% armor penetration and magic penetration .

View augment details
GoldT143.59%10.04%2,911
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
42.97%
Pick Rate
4.32%
Games
1,252

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT142.97%4.32%1,252
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
42.89%
Pick Rate
10.65%
Games
3,087

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT142.89%10.65%3,087
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
42.78%
Pick Rate
4.20%
Games
1,218

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT142.78%4.20%1,218
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.70%
Pick Rate
7.06%
Games
2,047

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT142.70%7.06%2,047
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
42.67%
Pick Rate
4.80%
Games
1,392

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT142.67%4.80%1,392
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
41.96%
Pick Rate
4.68%
Games
1,356

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT141.96%4.68%1,356
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
41.84%
Pick Rate
6.76%
Games
1,960

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT141.84%6.76%1,960
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
40.66%
Pick Rate
4.21%
Games
1,220

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT140.66%4.21%1,220
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.70%
Pick Rate
1.82%
Games
527

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT253.70%1.82%527
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
51.72%
Pick Rate
3.40%
Games
986

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT251.72%3.40%986
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.05%
Pick Rate
2.46%
Games
713

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.05%2.46%713
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
50.99%
Pick Rate
3.15%
Games
912

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT250.99%3.15%912
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
50.94%
Pick Rate
2.39%
Games
693

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT250.94%2.39%693
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
50.74%
Pick Rate
3.24%
Games
940

Gain 1750 upon acquiring this augment.

View augment details
GoldT250.74%3.24%940
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
50.74%
Pick Rate
3.50%
Games
1,015

Grants 60 ability haste .

View augment details
GoldT250.74%3.50%1,015
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
50.27%
Pick Rate
1.93%
Games
559

Gain 2 Stat Anvils .

View augment details
SilverT250.27%1.93%559
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.50%
Pick Rate
2.76%
Games
800

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT249.50%2.76%800
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
48.77%
Pick Rate
3.22%
Games
935

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT248.77%3.22%935
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
48.74%
Pick Rate
2.87%
Games
831

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT248.74%2.87%831
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
48.56%
Pick Rate
3.24%
Games
939

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT248.56%3.24%939
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
48.23%
Pick Rate
1.85%
Games
537

Increases attack damage by 20% .

View augment details
SilverT248.23%1.85%537
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
48.15%
Pick Rate
2.14%
Games
621

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT248.15%2.14%621
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
47.30%
Pick Rate
2.11%
Games
611

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT247.30%2.11%611
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
47.26%
Pick Rate
2.77%
Games
802

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT247.26%2.77%802
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
46.76%
Pick Rate
1.81%
Games
524

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT246.76%1.81%524
Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
46.65%
Pick Rate
2.57%
Games
746

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

View augment details
GoldT246.65%2.57%746
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
46.44%
Pick Rate
2.76%
Games
801

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT246.44%2.76%801
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
45.75%
Pick Rate
3.25%
Games
942

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT245.75%3.25%942
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.34%
Pick Rate
2.18%
Games
633

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT245.34%2.18%633
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
45.18%
Pick Rate
2.76%
Games
799

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT245.18%2.76%799
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.17%
Pick Rate
2.00%
Games
580

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT245.17%2.00%580
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
45.14%
Pick Rate
1.77%
Games
514

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT245.14%1.77%514
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
45.08%
Pick Rate
2.10%
Games
610

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT245.08%2.10%610
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
44.99%
Pick Rate
2.10%
Games
609

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT244.99%2.10%609
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
44.83%
Pick Rate
3.50%
Games
1,015

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT244.83%3.50%1,015
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
44.54%
Pick Rate
3.13%
Games
907

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT244.54%3.13%907
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
44.21%
Pick Rate
2.29%
Games
665

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT244.21%2.29%665
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
43.78%
Pick Rate
2.61%
Games
756

Gain 15% omnivamp .

View augment details
SilverT243.78%2.61%756
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
43.00%
Pick Rate
3.13%
Games
907

Grants 50% critical strike chance .

View augment details
GoldT243.00%3.13%907
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
41.97%
Pick Rate
2.83%
Games
822

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT241.97%2.83%822
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.39%
Pick Rate
2.48%
Games
720

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT241.39%2.48%720
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.62%
Pick Rate
2.36%
Games
684

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT239.62%2.36%684
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
39.39%
Pick Rate
2.36%
Games
683

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT239.39%2.36%683
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.41%
Pick Rate
0.85%
Games
246

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT350.41%0.85%246
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.24%
Pick Rate
1.44%
Games
418

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
PrismaticT350.24%1.44%418
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.09%
Pick Rate
1.71%
Games
497

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT349.09%1.71%497
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.89%
Pick Rate
1.71%
Games
497

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT348.89%1.71%497
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.62%
Pick Rate
1.25%
Games
362

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT348.62%1.25%362
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
48.16%
Pick Rate
1.69%
Games
490

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT348.16%1.69%490
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.95%
Pick Rate
0.84%
Games
244

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT347.95%0.84%244
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
47.54%
Pick Rate
1.19%
Games
345

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT347.54%1.19%345
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
47.46%
Pick Rate
1.70%
Games
493

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT347.46%1.70%493
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.28%
Pick Rate
1.27%
Games
368

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT347.28%1.27%368
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.14%
Pick Rate
0.97%
Games
280

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT347.14%0.97%280
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.04%
Pick Rate
1.34%
Games
389

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT347.04%1.34%389
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
46.91%
Pick Rate
1.06%
Games
307

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT346.91%1.06%307
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.88%
Pick Rate
1.16%
Games
337

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT346.88%1.16%337
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.74%
Pick Rate
1.32%
Games
383

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT346.74%1.32%383
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
46.72%
Pick Rate
1.37%
Games
396

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT346.72%1.37%396
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
46.21%
Pick Rate
0.96%
Games
277

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT346.21%0.96%277
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
46.13%
Pick Rate
0.93%
Games
271

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT346.13%0.93%271
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.60%
Pick Rate
1.29%
Games
375

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT345.60%1.29%375
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.35%
Pick Rate
0.93%
Games
269

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT345.35%0.93%269
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
45.25%
Pick Rate
1.23%
Games
358

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT345.25%1.23%358
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
44.77%
Pick Rate
1.52%
Games
440

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT344.77%1.52%440
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
44.66%
Pick Rate
1.07%
Games
309

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT344.66%1.07%309
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
44.60%
Pick Rate
1.76%
Games
509

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT344.60%1.76%509
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
44.58%
Pick Rate
0.86%
Games
249

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT344.58%0.86%249
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.52%
Pick Rate
0.98%
Games
283

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT344.52%0.98%283
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.19%
Pick Rate
1.22%
Games
353

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT344.19%1.22%353
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.95%
Pick Rate
0.86%
Games
248

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT343.95%0.86%248
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.73%
Pick Rate
0.91%
Games
263

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT343.73%0.91%263
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
42.64%
Pick Rate
1.62%
Games
469

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT342.64%1.62%469
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
42.55%
Pick Rate
1.30%
Games
376

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT342.55%1.30%376
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
41.83%
Pick Rate
1.06%
Games
306

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT341.83%1.06%306
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
41.81%
Pick Rate
1.37%
Games
397

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT341.81%1.37%397
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
41.60%
Pick Rate
1.21%
Games
351

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT341.60%1.21%351
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
41.50%
Pick Rate
0.87%
Games
253

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT341.50%0.87%253
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
40.83%
Pick Rate
1.17%
Games
338

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT340.83%1.17%338
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
39.94%
Pick Rate
1.25%
Games
363

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT339.94%1.25%363
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
39.81%
Pick Rate
1.12%
Games
324

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT339.81%1.12%324
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
39.77%
Pick Rate
1.18%
Games
342

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT339.77%1.18%342
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
38.91%
Pick Rate
0.89%
Games
257

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT338.91%0.89%257
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
54.27%
Pick Rate
0.69%
Games
199

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT454.27%0.69%199
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
52.73%
Pick Rate
0.38%
Games
110

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT452.73%0.38%110
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.80%
Pick Rate
0.48%
Games
139

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT451.80%0.48%139
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
51.09%
Pick Rate
0.63%
Games
184

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT451.09%0.63%184
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.93%
Pick Rate
0.37%
Games
108

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT450.93%0.37%108
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.50%
Pick Rate
0.70%
Games
202

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT450.50%0.70%202
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.50%
Games
144

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.00%0.50%144
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
50.00%
Pick Rate
0.37%
Games
106

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT450.00%0.37%106
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
48.69%
Pick Rate
0.66%
Games
191

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT448.69%0.66%191
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.06%
Pick Rate
0.44%
Games
129

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT448.06%0.44%129
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.00%
Pick Rate
0.43%
Games
125

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT448.00%0.43%125
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
47.83%
Pick Rate
0.79%
Games
230

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT447.83%0.79%230
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
47.37%
Pick Rate
0.79%
Games
228

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT447.37%0.79%228
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.17%
Pick Rate
0.37%
Games
106

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details
PrismaticT447.17%0.37%106
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.13%
Pick Rate
0.54%
Games
157

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT447.13%0.54%157
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.03%
Pick Rate
0.64%
Games
185

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT447.03%0.64%185
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
46.94%
Pick Rate
0.51%
Games
147

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT446.94%0.51%147
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.62%
Pick Rate
0.46%
Games
133

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT446.62%0.46%133
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
46.49%
Pick Rate
0.64%
Games
185

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT446.49%0.64%185
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
46.22%
Pick Rate
0.41%
Games
119

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT446.22%0.41%119
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
46.08%
Pick Rate
0.70%
Games
204

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT446.08%0.70%204
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
45.86%
Pick Rate
0.54%
Games
157

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT445.86%0.54%157
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
45.66%
Pick Rate
0.76%
Games
219

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT445.66%0.76%219
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.96%
Pick Rate
0.44%
Games
129

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT444.96%0.44%129
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
44.87%
Pick Rate
0.54%
Games
156

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT444.87%0.54%156
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.40%
Pick Rate
0.83%
Games
241

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT444.40%0.83%241
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.04%
Pick Rate
0.54%
Games
158

Grants 3 random Dragon Souls .

View augment details
PrismaticT443.04%0.54%158
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
42.28%
Pick Rate
0.51%
Games
149

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT442.28%0.51%149
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
42.06%
Pick Rate
0.43%
Games
126

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT442.06%0.43%126
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
41.94%
Pick Rate
0.75%
Games
217

Grants 60% bonus attack speed .

View augment details
SilverT441.94%0.75%217
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
41.52%
Pick Rate
0.59%
Games
171

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT441.52%0.59%171
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
41.18%
Pick Rate
0.47%
Games
136

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT441.18%0.47%136
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
40.13%
Pick Rate
0.54%
Games
157

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT440.13%0.54%157
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
39.39%
Pick Rate
0.46%
Games
132

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT439.39%0.46%132
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
39.09%
Pick Rate
0.38%
Games
110

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT439.09%0.38%110
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
38.46%
Pick Rate
0.40%
Games
117

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT438.46%0.40%117
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
36.69%
Pick Rate
0.48%
Games
139

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT436.69%0.48%139
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
36.30%
Pick Rate
0.47%
Games
135

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT436.30%0.47%135
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.31%
Pick Rate
0.22%
Games
65

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT552.31%0.22%65
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.17%
Pick Rate
0.32%
Games
92

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT552.17%0.32%92
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.21%
Games
60

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT550.00%0.21%60
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.18%
Games
52

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT550.00%0.18%52
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
48.28%
Pick Rate
0.30%
Games
87

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT548.28%0.30%87
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
46.43%
Pick Rate
0.29%
Games
84

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT546.43%0.29%84
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
46.38%
Pick Rate
0.24%
Games
69

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT546.38%0.24%69
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.78%
Pick Rate
0.29%
Games
83

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT545.78%0.29%83
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.28%
Pick Rate
0.18%
Games
53

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT545.28%0.18%53
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
43.01%
Pick Rate
0.32%
Games
93

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT543.01%0.32%93
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
42.25%
Pick Rate
0.24%
Games
71

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT542.25%0.24%71
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
41.46%
Pick Rate
0.28%
Games
82

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT541.46%0.28%82
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
41.18%
Pick Rate
0.29%
Games
85

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT541.18%0.29%85
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.66%
Pick Rate
0.31%
Games
91

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT540.66%0.31%91
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
40.00%
Pick Rate
0.31%
Games
90

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT540.00%0.31%90
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
35.19%
Pick Rate
0.19%
Games
54

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT535.19%0.19%54
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
31.52%
Pick Rate
0.32%
Games
92

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT531.52%0.32%92

Shaco Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Max order: R > Q > E > W

RWQE

Max order: R > W > Q > E (or R > W > E > Q)

RWEQ

Max order: R > W > Q > E (or R > W > E > Q)

Shaco Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Shaco counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Katarina Katarina Katarina T5
Tier
T5
Rank
#167
Win Rate
44.05%
Pick Rate
0.62%

Katarina the Sinister Blade Katarina is a reset-based assassin who turns teamfights into chain reactions. Her entire identity revolves around securing takedinds to refresh her cooldowns and reposition using her Daggers. In ARAM: Mayhem, she becomes a high-octane cleanup machine where the constant fighting gives her far more reset opportunities than Summoner's Rift. She functions as a melee AP carry who wants to dive the backline. Unlike burst mages who dump their kit and retreat, Katarina stays in the fight. One reset leads to another, and a low-health enemy team can vanish in seconds if she finds her rhythm. Her signature pattern is simple but demanding: throw a Dagger, Shunpo to a target or Dagger, trigger the Dagger's spin damage, and channel Death Lotus on clustered enemies. When someone dies, her basic abilities come back up instantly. In Mayhem's chaotic environment, you will often see her teleport three or four times in a single extended skirmish. The key adjustment for this mode is patience. Mayhem accelerates everything, so the temptation to engage immediately is strong. But Katarina still needs to wait for crowd control to be spent and for enemies to drop to kill range. Her damage is terrifying, but she dies fast if she goes in too early. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Read counter details

Countered By

5

Shaco is countered by these champions in ARAM: Mayhem.

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Rank
#67
Win Rate
50.89%
Pick Rate
0.66%

Twisted Fate is a pick-focused control mage who wins fights by choosing the right card, landing safe poke, and punishing anyone who steps too far forward. His identity is simple: hold range, threaten a stun with Gold Card, and use his global pressure to turn messy skirmishes into clean picks.In ARAM: Mayhem, the map is faster and fights break out more often, so Twisted Fate plays less like a slow side-lane controller and more like a constant setup engine. Look for short trade windows, chain your crowd control with allies, and use your ultimate to arrive where the fight is already starting. If you waste your card or walk up without backup, he is easy to punish, so patience matters. View champion guide

Read counter details

Shaco ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityShaco plays a poke-and-run style, throwing boxes and waiting for cooldowns while acting as an annoyance rather than a primary damage dealer.Augments enable Shaco to play as a burst assassin or teamfight disruptor who can engage, delete targets, and escape without waiting for fights.Stop playing like a support; play like a jungler with endless resources.
Skill Order PriorityMax Jack in the Box first for fear duration and zone control, as it is the only reliable way to contribute before items come online.Consider prioritizing Deceive or Two-Shiv Poison based on augments, as long setup times hurt when enemies move and clear waves faster.Use skills on cooldown; hoarding Q for perfect engages wastes the accelerated pace.
Tempo and PacingShaco excels at slowing tempo, forcing enemies into bad positions, and dragging out games through a siege-style approach.Fights are constant with tiny reset windows. Passive box setups behind towers fail as enemies dive and take towers before setups matter.Place boxes aggressively forward to disrupt enemy rhythm, not defensively.
Snowball UsageMark/Dash is situational and often feels redundant since Shaco already has a dash and stealth for closing small gaps.Snowball becomes a bait tool to force enemy movement. Place boxes where enemies dodge, then re-stealth to confuse them on positioning.Predict enemy dodges and trap them rather than using Snowball for direct engages.
Teamfight SpacingShaco fights on the edges, flanking and poking while waiting for enemies to overextend, rarely standing in the frontline.Spacing is tighter. Hover just outside vision radius and engage immediately when enemies commit, or your team dies before you act.Strike quickly and reposition; do not wait in stealth for perfect angles.
Build PhilosophyBuilds lean into lethality or ability power for poke value, rushing items like Eclipse or Liandry's Anguish depending on the build.Gold gain is faster, but pure damage builds get one-shot. Mix in defensive items like Zhonya's Hourglass earlier to survive initial burst.Hail of Blades or Electrocute outperform Dark Harvest in frequent skirmishes.

Champion Analysis

Role / Current performance

Overview

Shaco the Demon Jester functions as a deceptive assassin in Hextech Mayhem, combining clone mechanics, trap control, and stealth to confuse and eliminate enemies. The mode's dramatically reduced cooldowns allow Shaco to deploy clones and traps with unprecedented frequency, making him one of the most disorienting assassins to face. Hextech Mayhem's narrow single-lane terrain enhances his effectiveness, as concentrated chokepoints make it nearly impossible for enemies to distinguish the real Shaco from his illusions. Shaco's core identity centers on three interconnected systems: clone deception, trap zoning, and positional assassination. His passive, Backstab, rewards positioning behind enemies with bonus damage, synergizing with his stealth and mobility tools. Deceive provides stealth and a dash, enabling frequent surprise engages or safe retreats. In Hextech Mayhem, this ability's reduced cooldown allows Shaco to repeatedly reposition and catch enemies off guard. Jack In The Box places invisible boxes that fear and damage nearby enemies, and mass-placing boxes at key positions creates fear zones that control enemy movement. Two-Shiv Poison adds a ranged slow and damage option for chasing or poking. Hallucinate creates a clone that attacks enemies and explodes on death, serving as a tool for deception, damage absorption, or securing kills. Strategically, Shaco excels at creating chaos and exploiting enemy hesitation. The combination of stealth engages, clone confusion, and trap zones forces opponents to play cautiously or risk being caught in fear chains. His clones can absorb skillshots and tower aggro, while his boxes deny areas and punish overextension. The narrow terrain of Hextech Mayhem amplifies these strengths, as enemies have limited space to avoid traps or separate the real Shaco from his illusions. His recommended builds focus on attack damage and lethality to maximize burst damage and deceptive potential, reinforcing his role as an assassin who eliminates targets before they can react. Shaco's practical value lies in his ability to disrupt enemy coordination, create kill opportunities through deception, and control space with traps, making him a potent threat in the mode's concentrated teamfight environment.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Shaco the Demon Jester in Mayhem ARAM functions as a chaos engine rather than a traditional assassin, leveraging the mode's accelerated gold and reduced death timers to maintain pressure throughout the match. The primary objective is to create fear and hesitation in the enemy team, forcing them to waste cooldowns on clones while creating engage opportunities for allies. Passive play wastes the kit entirely, so Shaco must remain visible enough to threaten before vanishing when enemies commit. Deceive (Q) should never be used to engage unless a kill or major summoner spell is guaranteed, as it serves as the only safety net. If the enemy survives an engage attempt, Shaco becomes vulnerable. Instead, boxes (W) should control the wave and zone enemies, placed in side brushes or behind the enemy minion wave. When enemies step forward to clear, the triggered fear creates the engage signal. Boxes placed slightly off-center from the minion line catch enemies focused on last-hitting, disrupting their spacing. Q is best used to flank, running past the frontline to appear near the backline and drop a box that cuts off retreat. The clone (R) should be sent into the enemy team first, as many players instinctively dump burst into it, and its death explosion slows enemies to set up engage windows. When enemies dive the backline, Shaco punishes by dropping a box directly on the diver, triggering an instant fear in melee range that stops their momentum. Two-Shiv Poison (E) adds a slow, making it easier for teammates to kite or turn. The clone can body-block skillshots, sent running toward safety while Shaco or an ally escapes in another direction. Deceive can hop over walls to side brushes or tower walls, breaking line of sight completely. Survival relies on mental pressure. Backing into a brush with a box waiting baits chasing enemies into a fear, allowing Shaco to turn, slow with E, and escape. Mana management is critical, as Q must always be available for safety. Boxes are for zoning rather than spam, with Q prioritized for escape and E for damage. The single ARAM lane limits flanking options, but side brushes serve as Shaco's domain. Moving in and out of brush breaks vision and forces safer enemy play. Standing in the minion wave is too risky, so poke from the sides using E to harass. Primary targets are squishy damage dealers, mages, marksmen, and enchanters, while tanks should be ignored unless low. Supports are high-value targets since killing them removes enemy sustain and shields. Mark/Dash (Snowball) provides gap closure but should not be the only engage tool. The mark gives vision to track enemies before using Q from a better angle. Snowball can bait defensive spells, escape via backline minions, or deliver the clone while Shaco throws from safety. Augments that boost damage encourage aggressive pick-oriented play, while utility augments shift focus toward disruption with fears and slows. Cooldown-reducing augments enable box minefields that zone enemies from entire areas.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Shaco the Demon Jester operates as a zone control specialist and opportunistic assassin throughout all stages of ARAM: Mayhem. His playstyle revolves around strategic Jack in the Box placement to control space, disrupt enemy movement, and create escape routes, rather than direct frontal engagement. During the early game, Shaco should start in the front line brush to establish vision control immediately. Placing a box behind the minion wave or in side brush zones enemies off and forces them into fear range if they approach. The trading rhythm relies on Two-Shiv Poison and box placement rather than auto-attacks. Throw the shiv to slow and chip damage, then retreat while enemies navigate through boxes. Deceive should be saved for disengage or repositioning when bruisers dive, not used for damage early due to its long cooldown. Snowball serves as a threat and pressure tool rather than an engage option. Use it to mark overextended squishy targets, only committing if they are isolated. When ahead, invade side brushes with boxes to deny vision and force facechecks. When behind, nest boxes near the tower or health relic to peel for carries and punish divers. In the mid game, Shaco transitions to a flanker and disruptor role. He should never stand in the front line absorbing poke. Instead, move to side brushes or flanking positions before fights, placing two to three boxes in clusters behind chokes to create retreat paths. The trading rhythm shifts to burst windows. Engage with Deceive from the side or rear, place a box on or behind the target, and auto-attack with Two-Shiv Poison ready. Commit only if the kill is secure. Snowball becomes a gap-closer for picks on mages or marksmen who step up to poke. When ahead, set up box nests in enemy retreat paths and deep ward their jungle. When behind, play for picks by hiding near health relics or objectives, bursting down facecheckers with the full combo. Late game Shaco focuses on zone control, disruption, and clutch picks. One mistake ends the game, so never get caught without Deceive available or a box nest nearby. Damage falls off against tanks, so ignore the frontline and target the backline. Position on the flank, close enough to reach carries in one Deceive or Snowball but far enough to remain unseen. Place boxes in likely chase paths such as brushes, jungle entrances, or behind objectives. Wait for the first wave of crowd control to be used before committing. Snowball serves as a finisher to close gaps after carries flash, or as an escape to dodge game-changing ultimates. Never split push alone unless all enemies are visible. When defending, nest boxes at tower or inhibitor entrances and look for desperate picks on overconfident enemies who chase into the trap field. Communication with the team about engage targets and box locations is essential for coordinated fights.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Shaco the Demon Jester transforms into a dominant force in Mayhem ARAM once he secures a lead, where constant fighting keeps his cooldowns rolling and turns his boxes from minor nuisances into lethal trap zones. When ahead, Shaco should abandon fair fights entirely and instead isolate overextended enemies, deleting them before their team can respond. After completing a first item spike against passive enemies, the optimal approach shifts to flanking through side brushes with Deceive while placing boxes in retreat paths before revealing himself. This forces enemies into impossible choices between taking team damage or running into trap fields, and even panicked flashes cannot save them when Hallucinate remains available for pursuit. A leading Shaco with strong damage or cooldown augments should invade aggressively, denying enemies any safe ground, though he must avoid the critical mistake of trying to solo carry every fight. Diving five people risks losing box zoning and wave control, and a single death can trigger enemy gold catch-up mechanics while providing breathing room. When behind, Shaco cannot one-shot targets or safely face-check brushes, forcing a role shift from assassin to disruptor and setup tool. Against pushing enemies with gold leads, boxes belong directly under towers or behind waves while Deceive serves exclusively for dodging key engage abilities rather than finding damage angles. This defensive positioning forces enemies to dive into trap fields for kills, where even a behind Shaco's boxes still provide fear and damage that can turn poorly executed dives. Against strong poke or long-range engage that deletes him before closing distance, Shaco should play at maximum experience range and use Hallucinate to scout dangerous areas or block skillshots for carries. Throwing boxes at his own feet or at his ADC's feet counters divers, transforming Shaco into a defensive peel tool that enables carries to play more aggressively with fear traps protecting them. Weak or incompatible augments should push a behind Shaco toward utility options offering survivability or crowd-control extension, as extra tankiness or longer fear duration proves more valuable than damage he cannot apply. The most critical discipline when behind is abandoning hero plays entirely. A Shaco with multiple deaths who Deceives into the enemy backline will die instantly and tilt his team. Instead, he must wait for enemy positioning errors, recognizing that enemies chasing into his base can still die to boxes and tower aggro. Recovery requires patience and targeting only the enemy's weakest link when they overextend past their team, never committing first and letting tanks or supports engage instead. Failed picks demand immediate disengagement rather than chases, as chasing while behind ends games in under ten minutes. One well-placed fear on a diving carry can swing fights, but only if Shaco remains alive to place it.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Shaco the Demon Jester operates in Mayhem ARAM as a chaos engine designed to disrupt positioning, force panic flashes, and eliminate isolated targets before vanishing. The mode's accelerated gold and experience allow power spikes to arrive faster, while the constant single-lane fighting creates opportunities to stack boxes and exploit fog of war. Success requires a predatory mindset: engage when enemies make mistakes, disappear when they turn to respond, and keep opponents guessing. Backstab serves as the foundation of Shaco's damage output, granting bonus damage and a slow when striking enemies from behind. In Mayhem's tight brawls, clean backstabs on multiple targets are rare, so the focus shifts to flanking distracted opponents. The bonus damage matters most for burst combos rather than extended fights. Positioning is critical, as enemies who turn toward Shaco neutralize the angle. Deceive's invisibility guarantees the proper approach angle, making it essential to open from stealth behind the target. Deceive functions as the primary engage, escape, and mind-game tool. The blink can traverse thin walls, and the invisibility persists until an attack is made. In Mayhem's faster pace with shorter cooldowns, picks become more frequent, but committing without an exit plan against grouped enemies leads to quick deaths. Control Wards and true vision abilities can reveal Shaco, so awareness of enemy vision tools is necessary. Jack in the Box provides zone control through fear effects. Boxes placed in bushes or around corners punish face-checks and disrupt enemy advances. The activation delay means enemies with quick reactions can destroy them before they fire, so placement in hard-to-target locations is essential. In chaotic teamfights, boxes are often destroyed by area-of-effect abilities, making their primary value the fear itself rather than sustained damage. Spreading boxes across multiple angles provides better coverage than stacking them in one spot. Two-Shiv Poison serves as the finisher and kiting tool. The execute damage scales with missing health, making it significant against augmented health pools. Holding the ability for the kill threshold is crucial, as using it on full-health targets wastes the execute damage and removes the passive slow that helps with kiting. The projectile can be blocked by other units, requiring clear sightlines or point-blank usage. Hallucinate acts as a damage amplifier, distraction, and disengage tool. The clone applies on-hit effects and explodes upon death, creating mini-boxes that fear enemies. Sending the clone into the backline forces enemies to address it or suffer the explosion consequences. Experienced opponents may identify the real Shaco through movement patterns, so mixing clone behavior with genuine engagement patterns becomes important for maintaining deception.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Shaco in ARAM: Mayhem plays nothing like Summoner's Rift, with no lanes to gank, no jungle to farm, and no isolated targets to hunt. The mode forces constant teamfighting, which is exactly where Shaco struggles if he plays like a solo assassin. Most losses come from either wasting your escape tool for damage or dying before you contribute anything at all. The most critical mechanical mistake is using Deceive (Q) just to engage or poke. This leaves Shaco stuck in the enemy team with zero mobility after landing one backstab, leading to getting collapsed on before the cooldown returns. The correct approach is walking up or using Two-Shiv Poison (W) to close distance while saving Deceive for repositioning after burst or escaping when enemies focus on you. If Q is already burned, play back immediately, use boxes behind to slow pursuers, and wait for the cooldown before walking forward again. Placing Jack in the Box (W) directly on top of enemies during fights results in the box getting one-shot by AoE or auto-attacks before it ever fears, yielding zero crowd control and wasted mana. Boxes should be placed in the enemy's pathing or behind your frontline, forcing them to walk into the fear zone while dodging skillshots. The chaos of particle effects in Mayhem makes hidden boxes much more effective as zoning tools rather than direct damage. Using Hallucinate (R) too early while at full or high health causes the clone to get burst down instantly due to having no resistances, wasting your best bait tool and damage mitigation. Hold R until being focused or until you can trick enemies into wasting key cooldowns on the clone, using the explosion damage as a finisher or deterrent when they dive. Auto-attacking from the front loses the guaranteed critical strike and bonus damage from Deceive's backstab, significantly dropping burst output. On decision mistakes, trying to assassinate enemy tanks or bruisers first dumps the entire kit into high-health, high-resistance targets who survive while their team collapses, leaving nothing for actual damage threats. Identify the squishiest damage dealers or vulnerable backline targets and wait for them to use mobility or defensive spells before committing. Chasing kills deep into the enemy side of the map might secure one kill but leaves the team in a disadvantaged fight without Shaco's damage or boxes for the next wave. Building pure damage with no survivability or utility results in getting one-shot by stray poke or engage, as Mayhem amplifies damage across the board. Consider items that provide health, ability haste, or defensive stats suited to the enemy composition to survive initial burst and get combos off. Ignoring team engage to flank alone every fight results in 4v5 situations while Shaco sets up, with enemies either collapsing before anything happens or ignoring Shaco to run down teammates. Using Snowball to engage as primary initiation lands Shaco in the middle of five enemies with no way out, as Snowball is predictable and easy to punish in Mayhem. Shaco's margin for error in Mayhem is slim, and every misuse of Deceive, mistimed ultimate, or wrong target selection hands the enemy a free advantage.

Read full guide

FAQ

Shaco

FAQ

Is Shaco strong in ARAM: Mayhem? He is a high-skill disruptor who thrives on chaos rather than raw damage output. You win by confusing enemies, stealing objectives, and forcing bad fights, not by trying to assassinate bruisers head-on. If your team needs a frontline or reliable burst, he feels weak; if they have engage and damage, he becomes a nightmare to play against. What is the best starting augment for Shaco? Look for augments that enhance your boxes or survivability since your early damage is low. Effects that trigger on ability hit or extend crowd control work well with Jack in the Box fearing enemies. Avoid pure attack damage or lethality augments early unless you plan to play a very risky one-shot build. How do I use Jack in the Box effectively in Mayhem? Spread boxes in brush or behind your frontline to catch enemies diving your carries. In Mayhem's fast pace, enemies often chase blindly, so placing boxes on retreat paths guarantees fears and wasted cooldowns. Never stack all boxes in one spot because area-of-effect spells will clear them instantly.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles