ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T3 Patch 26.9
Shadow Runner

Shadow Runner ARAM Mayhem Augment Guide

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

54.88%Win Rate
0.48%Pick Rate
T3Tier
96,547Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T452.12%0.21%11,83526.9
Stage2T252.83%0.53%30,47726.9
Stage3T253.94%0.54%30,24326.9
Stage4T254.02%0.59%28,56526.9
Stage5T365.70%0.49%24226.9

Best Champions

Best champions with this augment

Top synergy

Shadow Runner Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Shadow Runner + Dashing

Dashing grants 175 ability haste on dash abilities plus 300 bonus movement speed for 2 seconds, enabling frequent mobility triggers that repeatedly activate Shadow Runner's speed burst. This creates a self-sustaining cycle where lower cooldowns mean more dashes, which means more speed, perfect for mobile champions who can spam gap-closers in ARAM's constant teamfights.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Shadow Runner + Earthwake

Every dash or blink triggers both 300 bonus movement speed and an explosive trail dealing physical damage, turning mobility into a potent area damage tool. The combination rewards aggressive repositioning in ARAM's narrow lane, where enemies cluster tightly and the trail explosions can hit multiple champions during extended skirmishes.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Shadow Runner + Outlaw's Grit

Each dash grants 12 bonus resistances stacking up to 60, while simultaneously triggering 300 bonus movement speed. This dual scaling makes repeated mobility both defensive and evasive, allowing champions to dive into fights, survive longer with stacked armor and magic resistance, and reposition quickly to avoid retaliation.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Shadow Runner + Swift and Safe

Dashing or blinking grants both a damage-absorbing shield and 300 bonus movement speed for 2 seconds, providing defensive utility alongside enhanced mobility. This combination excels for engage champions who need burst protection when diving into enemy teams, letting them survive initial burst while repositioning during ARAM's frequent all-in fights.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Shadow Runner + Don't Blink

The 300 bonus movement speed from dashing directly amplifies damage dealt through Don't Blink's movement speed differential scaling. Each dash creates a window where you significantly outpace enemies, converting that speed advantage into increased damage output, rewarding aggressive mobility plays in the tight ARAM lane.

What Not to Pair with Shadow Runner

Bad augment synergies and low-value pairings to avoid

Avoid
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Shadow Runner + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents you from benefiting from any attack speed bonuses. Shadow Runner grants 300 bonus movement speed after dashing or blinking, but the movement speed alone cannot compensate for losing all attack speed scaling, creating a severe stat conflict that wastes both augments.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.40%
Pick Rate
0.25%
Games
50,382

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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Avoid Shadow Runner + Homeguard

This pairing has significant anti-synergy because Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage. Shadow Runner's 300 bonus movement speed after dashing or blinking becomes largely redundant when you already have massive speed from Homeguard, and the speed from both sources decays quickly in combat, offering diminishing returns.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Avoid Shadow Runner + With Haste

This is a weak pairing because With Haste grants bonus movement speed equal to 70% of your ability haste, requiring heavy ability haste investment to see meaningful speed. Shadow Runner provides flat 300 movement speed unconditionally after mobility actions. The two movement speed sources scale differently and compete for the same purpose without enhancing each other.

Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.04%
Pick Rate
0.32%
Games
64,455

Gain 50 bonus movement speed and 40% slow resist .

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Avoid Shadow Runner + Leg Day

Avoid this pairing because Leg Day provides 50 bonus movement speed and 40% slow resist as a passive stat bonus. Shadow Runner grants 300 bonus movement speed after dashing, blinking, or exiting stealth. The flat speed from Leg Day becomes negligible compared to Shadow Runner's burst of speed, making Leg Day a low-value investment that adds minimal practical benefit.

Augment Explained

Shadow Runner

Augments

Shadow Dash: Gain stealth and high movement speed when entering bushes, with effect continuing briefly after leaving. An assassination tool for assassins and junglers.

Mechanics Breakdown

Shadow Runner

Augments

Shadow Stride: Core effect: Entering bushes grants 1 second of stealth and 50% bonus move speed. Duration: Effect lasts 2 seconds after leaving bush. Cooldown: 10 seconds. Stealth rule: Undetectable by enemy vision while stealthed, but attacking or using abilities reveals you. Move speed bonus: Can exceed move speed cap.

Trigger Conditions

Shadow Runner

Augments

Shadow Strider: When entering brush During the duration after leaving brush During stealth and movement speed effect duration

What Does Not Trigger

Shadow Runner

Augments

Shadow Stride: When not in brush, When attacking or casting spells, When taking damage

Hidden Mechanics

Shadow Runner

Augments

暗影疾奔: 即使草丛中有敌方视野,也能触发效果 隐身期间可以移动和使用装备主动技能 移速加成可以与其他移速效果叠加 冷却时间从进入草丛时开始计算

Best Champion Types

Shadow Runner

Augments

Shadow Stride: Assassin champions (Zed, Talon, Akali) Jungle champions (Lee Sin, Jarvan IV, Kayn) Mobile champions (Ezreal, Lillia, Hecarim)

Low-Value Champion Types

Shadow Runner

Augments

Shadow Dash: Pure backline damage dealers (Ziggs, Vel'Koz, Jinx) Pure tanks (Alistar, Leona, Ornn) Pure supports (Soraka, Karma, Nami)

Playstyle Tips

Shadow Runner

Augments

Shadow Dash: Use bushes for stealth to ambush enemies. Wait for cooldown in bush before next ambush. Use speed boost after leaving bush to chase or escape. Use bushes to flank and dive enemy backline in teamfights.

Best Augment Combos

Shadow Runner

Augments

Shadow Runner + Dashing: Dashing grants 175 ability haste on dash abilities plus 300 bonus movement speed for 2 seconds, enabling frequent mobility triggers that repeatedly activate Shadow Runner's speed burst. This creates a self-sustaining cycle where lower cooldowns mean more dashes, which means more speed, perfect for mobile champions who can spam gap-closers in ARAM's constant teamfights. Shadow Runner + Earthwake: Every dash or blink triggers both 300 bonus movement speed and an explosive trail dealing physical damage, turning mobility into a potent area damage tool. The combination rewards aggressive repositioning in ARAM's narrow lane, where enemies cluster tightly and the trail explosions can hit multiple champions during extended skirmishes. Shadow Runner + Outlaw's Grit: Each dash grants 12 bonus resistances stacking up to 60, while simultaneously triggering 300 bonus movement speed. This dual scaling makes repeated mobility both defensive and evasive, allowing champions to dive into fights, survive longer with stacked armor and magic resistance, and reposition quickly to avoid retaliation. Shadow Runner + Swift and Safe: Dashing or blinking grants both a damage-absorbing shield and 300 bonus movement speed for 2 seconds, providing defensive utility alongside enhanced mobility. This combination excels for engage champions who need burst protection when diving into enemy teams, letting them survive initial burst while repositioning during ARAM's frequent all-in fights. Shadow Runner + Don't Blink: The 300 bonus movement speed from dashing directly amplifies damage dealt through Don't Blink's movement speed differential scaling. Each dash creates a window where you significantly outpace enemies, converting that speed advantage into increased damage output, rewarding aggressive mobility plays in the tight ARAM lane.

Bad Augment Synergies

Shadow Runner

Augments

Avoid Shadow Runner + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents you from benefiting from any attack speed bonuses. Shadow Runner grants 300 bonus movement speed after dashing or blinking, but the movement speed alone cannot compensate for losing all attack speed scaling, creating a severe stat conflict that wastes both augments. Avoid Shadow Runner + Homeguard: This pairing has significant anti-synergy because Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage. Shadow Runner's 300 bonus movement speed after dashing or blinking becomes largely redundant when you already have massive speed from Homeguard, and the speed from both sources decays quickly in combat, offering diminishing returns. Avoid Shadow Runner + With Haste: This is a weak pairing because With Haste grants bonus movement speed equal to 70% of your ability haste, requiring heavy ability haste investment to see meaningful speed. Shadow Runner provides flat 300 movement speed unconditionally after mobility actions. The two movement speed sources scale differently and compete for the same purpose without enhancing each other. Avoid Shadow Runner + Leg Day: Avoid this pairing because Leg Day provides 50 bonus movement speed and 40% slow resist as a passive stat bonus. Shadow Runner grants 300 bonus movement speed after dashing, blinking, or exiting stealth. The flat speed from Leg Day becomes negligible compared to Shadow Runner's burst of speed, making Leg Day a low-value investment that adds minimal practical benefit.

Common Mistakes

Shadow Runner

Augments

ShadowStride: Don't think attacking while invisible won't reveal you Don't ignore duration after leaving brush Don't try to gank while on cooldown Note enemy Oracle Lens and Sweeper, will reveal you