ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T2 Rank #56

Nilah ARAM Mayhem Build & Best Augments

Nilah role and playstyle: baseline role is mage support, with a core identity built around teamfight utility and damage output. The kit should be evaluated around its main cooldowns and teamfight pattern. Hextech augment reliance: High: this champion depends heavily on the right augments to unlock peak damage or survivability. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Nilah Nilah the Joy Unbound Mage / Support
TierT2
Rank#56
Win Rate51.19%
Pick Rate0.23%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate54.66%
Pick Rate20.18%
#2
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Win Rate51.42%
Pick Rate6.13%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win Rate52.44%
Pick Rate5.97%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.76%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.26%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

52.13%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

53.87%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.17%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.12%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Total Price
2,650
Price
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.09%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.00%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

53.90%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.68%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.05%

Starting items

Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

55.21%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

55.21%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.68%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

51.68%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

51.68%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

54.65%
Pickaxe Pickaxe Pickaxe
Total Price
875
Price
875

+25 Attack Damage

54.65%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.65%

Core items

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate38.54%
Pick Rate3.06%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate39.54%
Pick Rate3.06%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Win Rate39.94%
Pick Rate2.55%

Situational itemstop 12

Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

40.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

36.36%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

36.80%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

37.38%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

45.97%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

39.76%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

42.36%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

41.56%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

38.55%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

41.75%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

34.75%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

37.75%

Starting items

B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

37.15%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

38.15%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

38.15%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

38.15%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

42.55%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

42.55%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
62.93%
Pick Rate
6.17%
Games
437

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT162.93%6.17%437
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
56.79%
Pick Rate
7.90%
Games
560

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT156.79%7.90%560
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
56.19%
Pick Rate
7.64%
Games
541

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT156.19%7.64%541
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
56.00%
Pick Rate
8.47%
Games
600

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT156.00%8.47%600
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
55.06%
Pick Rate
11.71%
Games
830

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT155.06%11.71%830
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.55%
Pick Rate
5.77%
Games
409

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT153.55%5.77%409
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
53.30%
Pick Rate
7.92%
Games
561

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT153.30%7.92%561
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
53.25%
Pick Rate
17.36%
Games
1,230

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT153.25%17.36%1,230
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
52.91%
Pick Rate
4.62%
Games
327

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT152.91%4.62%327
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
52.73%
Pick Rate
12.15%
Games
861

Grants 60% bonus attack speed .

View augment details
SilverT152.73%12.15%861
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
52.52%
Pick Rate
6.45%
Games
457

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT152.52%6.45%457
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
52.41%
Pick Rate
12.28%
Games
870

Gain 15% omnivamp .

View augment details
SilverT152.41%12.28%870
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.16%
Pick Rate
5.22%
Games
370

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT152.16%5.22%370
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
51.42%
Pick Rate
16.88%
Games
1,196

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT151.42%16.88%1,196
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
51.05%
Pick Rate
4.70%
Games
333

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT151.05%4.70%333
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.55%
Pick Rate
6.42%
Games
455

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT150.55%6.42%455
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
50.16%
Pick Rate
8.61%
Games
610

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT150.16%8.61%610
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
7.59%
Games
538

Grants 18% armor penetration and magic penetration .

View augment details
GoldT150.00%7.59%538
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
49.89%
Pick Rate
12.45%
Games
882

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT149.89%12.45%882
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
48.44%
Pick Rate
10.43%
Games
739

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT148.44%10.43%739
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.36%
Pick Rate
6.45%
Games
457

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT148.36%6.45%457
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
48.00%
Pick Rate
6.00%
Games
425

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT148.00%6.00%425
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
47.95%
Pick Rate
6.21%
Games
440

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT147.95%6.21%440
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.68%
Pick Rate
6.39%
Games
453

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT147.68%6.39%453
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
47.65%
Pick Rate
7.20%
Games
510

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT147.65%7.20%510
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
47.33%
Pick Rate
5.28%
Games
374

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT147.33%5.28%374
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
46.52%
Pick Rate
6.28%
Games
445

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT146.52%6.28%445
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
63.57%
Pick Rate
1.82%
Games
129

Gain 2 Stat Anvils .

View augment details
SilverT263.57%1.82%129
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
61.45%
Pick Rate
2.34%
Games
166

Gain 1750 upon acquiring this augment.

View augment details
GoldT261.45%2.34%166
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
61.06%
Pick Rate
3.19%
Games
226

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT261.06%3.19%226
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
60.39%
Pick Rate
2.92%
Games
207

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT260.39%2.92%207
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
60.26%
Pick Rate
2.13%
Games
151

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT260.26%2.13%151
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
60.20%
Pick Rate
2.77%
Games
196

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT260.20%2.77%196
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
58.15%
Pick Rate
3.20%
Games
227

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT258.15%3.20%227
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
57.33%
Pick Rate
3.18%
Games
225

Grants 50% critical strike chance .

View augment details
GoldT257.33%3.18%225
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
55.24%
Pick Rate
4.04%
Games
286

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT255.24%4.04%286
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.72%
Pick Rate
2.24%
Games
159

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT254.72%2.24%159
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
54.40%
Pick Rate
2.72%
Games
193

Increases attack damage by 20% .

View augment details
SilverT254.40%2.72%193
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
53.90%
Pick Rate
1.99%
Games
141

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT253.90%1.99%141
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.76%
Pick Rate
2.44%
Games
173

Grants 20% heal and shield power .

View augment details
SilverT253.76%2.44%173
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
53.21%
Pick Rate
3.95%
Games
280

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT253.21%3.95%280
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
53.13%
Pick Rate
2.71%
Games
192

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT253.13%2.71%192
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
53.04%
Pick Rate
3.25%
Games
230

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT253.04%3.25%230
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
52.22%
Pick Rate
2.54%
Games
180

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT252.22%2.54%180
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
51.32%
Pick Rate
4.29%
Games
304

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT251.32%4.29%304
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.25%
Pick Rate
2.26%
Games
160

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT251.25%2.26%160
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
51.24%
Pick Rate
2.84%
Games
201

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT251.24%2.84%201
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
50.60%
Pick Rate
3.51%
Games
249

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT250.60%3.51%249
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
49.83%
Pick Rate
4.25%
Games
301

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT249.83%4.25%301
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
49.75%
Pick Rate
2.87%
Games
203

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT249.75%2.87%203
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.34%
Pick Rate
4.29%
Games
304

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT249.34%4.29%304
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
49.15%
Pick Rate
2.50%
Games
177

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT249.15%2.50%177
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.56%
Pick Rate
3.18%
Games
225

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT247.56%3.18%225
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.45%
Pick Rate
1.93%
Games
137

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT247.45%1.93%137
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
47.20%
Pick Rate
3.53%
Games
250

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT247.20%3.53%250
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
46.15%
Pick Rate
2.39%
Games
169

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT246.15%2.39%169
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
44.96%
Pick Rate
1.82%
Games
129

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT244.96%1.82%129
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
33.58%
Pick Rate
1.89%
Games
134

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT233.58%1.89%134
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
60.87%
Pick Rate
1.30%
Games
92

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT360.87%1.30%92
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
60.53%
Pick Rate
1.61%
Games
114

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT360.53%1.61%114
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
60.00%
Pick Rate
0.92%
Games
65

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT360.00%0.92%65
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
58.18%
Pick Rate
1.55%
Games
110

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT358.18%1.55%110
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
56.34%
Pick Rate
1.00%
Games
71

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT356.34%1.00%71
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
55.95%
Pick Rate
1.19%
Games
84

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT355.95%1.19%84
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.43%
Pick Rate
1.30%
Games
92

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT355.43%1.30%92
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
55.08%
Pick Rate
1.67%
Games
118

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT355.08%1.67%118
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
54.55%
Pick Rate
1.55%
Games
110

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT354.55%1.55%110
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
53.25%
Pick Rate
1.09%
Games
77

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT353.25%1.09%77
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.44%
Pick Rate
1.16%
Games
82

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT352.44%1.16%82
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.72%
Pick Rate
0.82%
Games
58

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT351.72%0.82%58
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
51.56%
Pick Rate
0.90%
Games
64

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT351.56%0.90%64
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
51.56%
Pick Rate
0.90%
Games
64

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT351.56%0.90%64
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.46%
Pick Rate
1.45%
Games
103

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT351.46%1.45%103
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
51.40%
Pick Rate
1.51%
Games
107

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT351.40%1.51%107
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.59%
Pick Rate
1.20%
Games
85

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT350.59%1.20%85
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
50.00%
Pick Rate
1.07%
Games
76

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT350.00%1.07%76
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
50.00%
Pick Rate
0.88%
Games
62

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT350.00%0.88%62
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.00%
Pick Rate
0.85%
Games
60

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT350.00%0.85%60
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.47%
Pick Rate
1.34%
Games
95

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT349.47%1.34%95
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
49.33%
Pick Rate
1.06%
Games
75

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT349.33%1.06%75
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
48.48%
Pick Rate
1.40%
Games
99

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT348.48%1.40%99
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
48.35%
Pick Rate
1.28%
Games
91

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT348.35%1.28%91
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
47.37%
Pick Rate
1.34%
Games
95

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT347.37%1.34%95
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.67%
Pick Rate
1.69%
Games
120

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT346.67%1.69%120
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.58%
Pick Rate
1.03%
Games
73

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT346.58%1.03%73
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
45.31%
Pick Rate
0.90%
Games
64

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT345.31%0.90%64
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
45.10%
Pick Rate
1.44%
Games
102

Grants 60 ability haste .

View augment details
GoldT345.10%1.44%102
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.44%
Pick Rate
1.02%
Games
72

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT344.44%1.02%72
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
44.09%
Pick Rate
1.31%
Games
93

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

View augment details
SilverT344.09%1.31%93
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
43.96%
Pick Rate
1.28%
Games
91

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT343.96%1.28%91
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
43.42%
Pick Rate
1.07%
Games
76

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT343.42%1.07%76
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
42.31%
Pick Rate
1.10%
Games
78

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT342.31%1.10%78
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.86%
Pick Rate
1.21%
Games
86

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT341.86%1.21%86
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
40.59%
Pick Rate
1.43%
Games
101

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT340.59%1.43%101
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
31.25%
Pick Rate
0.90%
Games
64

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT331.25%0.90%64
Mighty Shield Mighty Shield Mighty Shield Silver
Rarity
Silver
Tier
T5
Win Rate
56.36%
Pick Rate
0.78%
Games
55

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

View augment details
SilverT456.36%0.78%55
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
50.00%
Pick Rate
0.73%
Games
52

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT450.00%0.73%52
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
49.06%
Pick Rate
0.75%
Games
53

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT449.06%0.75%53
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
34.62%
Pick Rate
0.73%
Games
52

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT434.62%0.73%52

Nilah Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: Q > E > W, with R taken whenever it is available.

RQEW

Start Q in most lobbies, take E second, and take W third.

Nilah Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Nilah counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Twitch Twitch Twitch T2
Tier
T2
Rank
#45
Win Rate
51.77%
Pick Rate
1.00%

Twitch is a stealth-focused marksman who wins fights by choosing when they start. He looks for a flank, opens from safety, stacks poison through repeated attacks, then cleans up low-health targets before they can reset the fight. In ARAM: Mayhem, Twitch is less about quiet farming and more about finding sharp engage angles in constant 5v5 pressure. Snowball, heavy poke, and fast all-ins can punish him before he sets up, but if his team gives him a few seconds of space, his long-range spray turns messy fights into wipeouts. View champion guide

Aphelios Aphelios Aphelios T2
Tier
T2
Rank
#39
Win Rate
52.50%
Pick Rate
0.53%

Aphelios is a backline marksman who wins through weapon management, spacing, and clean target selection. He does not play like a simple right-click carry: his strength changes with the two guns he is holding, so good Aphelios players look for fights when their current weapon pair gives them strong poke, burst, sustain, or area damage. In ARAM: Mayhem, he becomes a high-ceiling carry in constant teamfights. The shorter lane and faster skirmishes give him plenty of targets, but they also punish bad positioning hard. Play around your gun cycle, take fights when your weapons match the moment, and use augments to push his damage, safety, or teamfight cleanup. If the enemy has heavy dive, stay patient; Aphelios can carry Mayhem fights, but only if he survives the first engage. View champion guide

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Countered By

5

Nilah is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Taliyah Taliyah Taliyah T4
Tier
T4
Rank
#111
Win Rate
47.92%
Pick Rate
0.37%

Taliyah the Stoneweaver Taliyah is a control mage who shapes the battlefield with terrain manipulation and sustained area damage. She excels at zoning enemies, disrupting movement, and locking down targets with her crowd control chain. In ARAM: Mayhem, her ability to create walls and control narrow corridors becomes even more valuable on the single-lane map. Her signature pattern revolves around Threaded Volley on worked ground, where she fires fast projectiles that chunk health over time. She sets up kills with Seismic Shove to knock enemies into her team, then follows with Unraveled Earth to catch anyone trying to escape. Her ultimate, Rock Surfing, lets her roam quickly or cut off retreat paths—a powerful tool in the constant fighting of Mayhem. In this mode, Taliyah shifts from a roaming mid-laner into a dedicated zone controller. The reduced cooldowns and accelerated gold income let her spam abilities more freely, and the confined space means her walls and knockups are harder to avoid. She thrives when she can poke from a distance and punish overextensions with her burst combo. View champion guide

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

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Nilah Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Best Hard Engage Partner

Amumu gives Nilah the cleanest kind of setup: a durable body going first, area crowd control, and a fight shape where enemies are already grouped. Nilah does not want to spend the first second of a fight eating every spell alone. Amumu fixes that by forcing the enemy team to react to him before Nilah commits.

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Best Single-carry Protection

Lulu gives Nilah the two things she wants most after committing: protection against burst and extra threat while she stays in melee. Nilah often wins fights by surviving the first enemy rotation. Lulu makes that first rotation much harder to cash in.

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Best Layered Teamfight Follow-up

Seraphine gives Nilah a wide fight structure: poke to soften targets, shields or sustain to stabilize, and long-range crowd control that can start or extend a grouped fight. Nilah loves when enemies are already slowed, charmed, rooted, or forced into a narrow lane because her short range matters less once the enemy cannot freely kite.

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Best Ball Delivery And Zone Control

Orianna turns Nilah’s dive path into a threat zone. Nilah naturally wants to enter the middle of the enemy team, and Orianna can use that movement to deliver area control and burst. The enemy has to respect both Nilah’s melee threat and the possibility of Orianna punishing a stacked formation.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Rank
#22
Win Rate
52.08%
Pick Rate
0.39%

Renata Glasc is a backline support-controller who wins fights by making the enemy engage look bad. She protects a carry, punishes divers that overcommit, and turns crowded fights with her hostile crowd control instead of raw damage. Her signature pattern is simple: stay just behind your strongest threat, save your key defensive tool for the first real all-in, then use her fight-swinging ultimate when enemies are stacked or forced through a narrow path. In ARAM: Mayhem, Renata likes the constant 5v5 pressure because enemies group naturally and fights start fast. That gives her more chances to counter-engage, peel, and punish clumped teams. The tradeoff is that mistakes are harsher: if she wastes her protection early or stands too far forward, she has no easy escape. Pick her when your team has a clear carry to enable or when the enemy team wants to dive straight through the front line. View champion guide

Best Anti-burst And Counter-dive Partner

Renata helps Nilah survive the ugly part of a dive: the moment every enemy turns and tries to delete her. She also punishes enemy melee champions who rush into Nilah’s team, which matters because Nilah does not always need to be the first engage. Sometimes her best fight is a counter-engage after the enemy walks too far in.

Nilah ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Game PlanNilah is a follow-up skirmisher who waits for allies to force enemy crowd control usage before dashing in to fight around the chaos.She becomes a real fight breaker who can punish smaller openings and commit faster because Mayhem rewards immediate all-in decisions.Shift from patient follow-up to actively punishing smaller enemy mistakes.
W Ability TimingMany players hold W as a panic button until they are already low on health, reacting to damage taken.Using W only when low is often too late; use it to cross dangerous space where marksmen punish your entry.Use W proactively during entry rather than reactively when low.
Tempo and PatienceNilah can afford patience behind minions because fights are predictable and mistakes are not always instantly decisive.Waiting too long can lose the game; use minion waves as launch pads and threaten anyone who steps past the wave.Replace passive waiting with active hovering and faster engage decisions.
Snowball UsageSnowball is a luxury engage tool where you can mark a carry, wait, and often skip recast if follow-up is unavailable.Snowball is more dangerous and valuable; recasting into five ready champions means eating every defensive spell at once.Use Snowball to create angles, not to blindly dive onto the backline.
Augment InfluenceNilah's identity is mostly fixed as a melee carry with short range, strong follow-up, and vulnerability to crowd control.Augments can bend her identity by solving reaching targets, surviving responses, converting kills, or making damage impossible to ignore.Play the version your augments created, not your normal ARAM habits.
Build FlexibilityBuilds can be more forgiving with standard damage paths because the fight pattern is slower and teammates start fights.Items must answer the actual lobby; pure damage feels useless against heavy crowd control if you never get to attack.Adapt items and runes to the lobby instead of copying standard builds.

Champion Analysis

Role / Current performance

Overview

In Hextech Mayhem (ARAM) mode, Nilah the Joy Unbound is a melee fighter-ADC with extraordinary mobility and impressive sustained damage output. Nilah functions as a melee fighter-ADC whose passive, Joy Unbound, grants bonus attack speed and lifesteal when attacking enemies affected by crowd control or slows. This passive rewards Nilah with excellent damage output when teammates provide CC, making her particularly effective when paired with allies who can apply crowd control effects. Her Q, Jubilant Veil, is Nilah's core damage tool, releasing a water slash that deals physical damage and serving as her primary poke and supplementary damage ability. Nilah's W, Jubilant Veil, is her core survival ability, entering a water state with a nearby ally that grants bonus health and magic resistance to protect both Nilah and her ally. Her E, Slipstream, is Nilah's core mobility tool, allowing her to dash in a target direction for repositioning in the chaotic ARAM environment. Nilah's ultimate, Apotheosis, is her signature ability, releasing a massive water wave that pulls enemies toward Nilah while providing her with a shield. In Hextech Mayhem's crowded fights, this ability consistently grabs multiple enemies and serves as a fight-turning tool that can swing engagements in her team's favor. Nilah's combination of mobility through Slipstream, survivability through Jubilant Veil's protective water state, and crowd control synergy through Joy Unbound makes her a unique and effective melee ADC in Hextech Mayhem. Her ability to reposition quickly, protect herself and allies, and capitalize on crowd control from teammates gives her strong strategic value in the constant teamfight environment of ARAM. The ultimate's ability to pull multiple enemies together creates opportunities for follow-up damage from her team while the shield provides additional survivability during aggressive engagements.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Nilah wins ARAM: Mayhem fights by choosing the exact moment the lane gets messy rather than engaging as a front-to-back poke champion. Walking up first into five prepared opponents typically wastes mobility just to survive. The correct approach is letting the team create the first reaction, waiting for a key stun, hook, knockup, silence, or displacement to miss, then using Snowball or dash access to enter while the enemy backline steps backward. Start fights from the side of the minion wave rather than the center. Standing directly in the lane means every poke spell and zoning tool travels through Nilah. Holding a slight angle near the wall while threatening a dash through a minion or champion forces enemy carries to choose between backing off the wave or giving an entry line. Use Snowball as a commitment check rather than a panic button, throwing it when the team can follow or when the target has already used a dash, blink, cleanse-like answer, or major peel spell. If Snowball lands on a tank in front, do not instantly take it unless the ultimate can pull multiple enemies or the team is already collapsing. Enter after the first control spell is spent. Nilah is short-ranged and vulnerable to being stopped before damage and sustain start rolling. When committing, commit fully. Half-stepping in, taking poke, then backing out without using the burst window loses health for free. Nilah excels when enemies dive into her team. If an assassin or bruiser jumps the backline, turn instantly instead of chasing their carries. Hold the ultimate for stacked bodies rather than spending it on one tank. If a carry is being jumped, stand between the diver and their exit path to cut off retreat. Always leave one way out before dashing in. If every dash and Snowball reaches the farthest carry, the kill must be immediate. Use the wave as a safety net since minions serve as dash anchors, body blockers, and targeting breaks. When low, stop fishing for miracle all-ins unless a reset fight is starting. Take safe last hits, let sustain and allied healing matter, and wait for enemy cooldowns. Do not stand shoulder to shoulder with the frontline before the fight, as area control and crowd control gain value when the team stacks. Sit slightly behind and to the side, close enough to follow engage but far enough that one spell does not hit both Nilah and the tank. Against heavy poke, play around the health relic side and wall pockets. Against melee-heavy teams, give ground first and let them walk into the team's damage. Kill reachable carries rather than imaginary perfect targets. Frontline is acceptable when they overstep, and assassins become high priority after they commit. Throw Snowball when enemies cannot freely punish the mark, such as after they use a sidestep tool, while attacking the turret, or when grouped behind their minion wave. Do not always take the second cast if the mark lands on a target under five teammates. Plan all-ins around augments that reward combat uptime, and use defensive augments during enemy burst rather than after. Push when ultimate and Snowball are available or when enemy waveclear is down. Pull back when engage tools are unavailable. Dive only when enemies are low, clumped, or missing key peel. When behind, stop forcing first engage and focus on clearing waves, punishing divers, and waiting for enemies to overstep. Build fights around one mistake rather than seeking perfect five-man plays. The main rule is to use the wave, Snowball, and team contact to create close-range brawls on Nilah's terms.

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Playstyle Guide

Playstyle / Team structure

Play guide

Nilah the Joy Unbound requires patience and precise positioning across all game phases in ARAM: Mayhem. During early levels 1 through 6, she must start slightly behind her front line rather than beside them to avoid unnecessary poke damage. Her primary early goal is staying healthy enough to all-in when level 6 arrives. She should use Q to last-hit minions while clipping enemy frontliners, taking short trades and backing out before enemy ranged champions can answer. Snowball serves primarily as a threat tool early, not an automatic engage button. She should throw it at targets who have already used mobility or hold the mark to create pressure, recasting only when her team can follow and her abilities are available. Her first augment determines her aggression level: durability augments allow more wave contesting, damage augments require waiting for real openings, and mobility augments should be saved for moments after enemies miss key control spells. In mid game levels 7 through 11, Nilah reaches her most important bridge phase. She should stand in the second line until fights start, then move like a flanker through the wave side or brush. Her trades can extend longer now, following a pattern of Q forward, hitting the nearest target, waiting for their response, then dashing in only if they miss or overcommit. Mid game Snowball can start fights but only from good board states, after her team has wave control or after enemies use major poke spells. She must decide by level 11 whether she is primary engage follow-up or cleanup carry based on her team composition. Late game levels 12 and beyond demand respect for death timers. Nilah must stand near her strongest teammate and fight from the same lane side to avoid isolation. Random health trades become dangerous, as late fights are decided by who enters with more health and cleaner cooldowns. Late Snowball becomes either fight-winning or a throw, requiring her team to be ready, wave cover available, and enemy formation tight enough that arrival creates multi-target pressure. Her full augment set shapes her win condition: high damage augments focus on target access, durability augments allow fronting fights to bait spells, and repeated casting augments favor fighting in waves rather than suicide engages. Before every late fight, she must quickly assess who can stop her engage, who she can actually kill, and whether her team can reach the same target. If answers are unfavorable, she stalls and clears; if favorable, she takes the first clean Snowball or flank angle and forces the fight before enemy poke accumulates.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Nilah the Joy Unbound excels when she controls lane space and forces enemies to spend defensive cooldowns before she commits to an all-in. Her primary strength lies in threatening short dash-ins that create panic spacing, letting her choose whether to fully commit or retreat through minions, allies, or frontline targets. When ahead, she should take space rather than coinflip dives, standing close enough to threaten carries while keeping an exit available. This forces enemies to use crowd control early or surrender wave control. Her all-in becomes cleaner once the first layer of peel is gone, so she should fight after mages use roots, supports use displacement, or marksmen burn mobility. Her defensive ability should be saved for moments when enemy basic attackers try to punish her entry, not wasted on poke. Ahead, enemies may bait by leaving a low target forward while real damage waits behind, so pressing protection too early leads to death from follow-up damage even if she reaches the target. After securing kills, she should check health and respawn positions before chasing, as ARAM: Mayhem punishes long pursuit when fresh enemies return with cooldowns ready. When behind, Nilah must shrink her role. She gives up lane space before giving up her health bar, standing behind minions or near allies who can punish divers. She uses dash defensively to dodge key spells or retreat, entering late to punish overextensions rather than forcing front-to-back dives. She trades only when enemies step into her team's range, hitting exposed frontliners instead of tunneling carries. Behind, she turns enemy dives into comeback fights by collapsing on assassins or bruisers who commit to her backline. Her ultimate layers best with allied crowd control, creating forced clumps where her team can unload area damage. Casting into enemies with dashes or displacement ready leaves her stranded. Snowball should be a threat rather than always a ticket in; landing on a carry with separated teammates is worth taking, but landing on a tank in front of four ready champions should be left. Augment choices should address her specific vulnerabilities: tenacity or cleansing against point-and-click lockdown, access tools when she cannot reach second targets, or survival tools when fights are scrappy. She must respect anti-dive compositions even when fed, letting tanks or bruisers take the first spell before she arrives half a second later. The classic throw is diving past her team's damage range faster than allies can follow. Health relic discipline matters when behind; she should heal before fighting rather than engaging at half health. If a fight becomes unrecoverable with frontline dead and backline zoned, she clears waves and retreats instead of dashing for revenge kills. The simple rule captures her strategic core: ahead, make enemies spend cooldowns before committing; behind, wait until they spend cooldowns on someone else.

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Champion Background

Lore / Identity / Text block

Background copy

Nilah the Joy Unbound is a melee carry whose effectiveness in ARAM: Mayhem depends heavily on coordination with teammates and precise timing of her engagement tools. Her passive, Joy Unending, amplifies nearby allied healing and shielding for both Nilah and the ally involved, making her significantly stronger when paired with enchanters, drain tanks, or shield-heavy frontliners. The experience sharing portion matters mostly during early waves, but the healing and shielding enhancement remains relevant throughout the game. Nilah must stay close to supportive allies when trades are about to happen, and drifting backward while an ally commits a heal or shield wastes one of her best advantages. Enemies can punish this dependency by separating Nilah from her support through zone control, displacement, or forced retreats. Formless Blade, Nilah's Q, is her primary damage and trading tool. It functions as a line skillshot that empowers her basic attacks with extra reach and a sweeping pattern when it connects. Landing Q grants permission to fight, while missing it removes her wave control, reach, and trade threat. The empowered attack window often matters more than the initial damage, so landing Q before committing is critical. In teamfights, Nilah should look for Q angles across the frontline rather than forcing deep engages immediately, using empowered attacks to hit multiple frontliners while her team follows up. Jubilant Veil, her W, provides brief protection against basic attacks and reduces incoming magic damage, with the ability to share this protection with allies she touches. This ability should be saved for the damage patterns that actually threaten her, such as marksmen stepping forward or burst mages adding damage during her dive. Casting W too early allows enemies to wait out the protection and punish her afterward. The ability belongs between her first commitment and deepest commitment, activated when enemy carries begin attacking or when crossing the most dangerous part of their formation. Slipstream, Nilah's E, is both her engage and escape tool, allowing her to dash through targets while damaging enemies passed through. Minion waves matter for E targeting, as she can dash through minions to reposition or use enemy frontline as a bridge. A wasted E is often fatal, leaving Nilah unable to reach priority targets, dodge return crowd control, or escape after her defensive tools expire. In ARAM's narrow lane, a bad E places her in the middle of five enemies with no angle out. Apotheosis, her ultimate, damages nearby enemies, pulls them inward, and heals Nilah based on damage dealt to champions. It serves as her biggest teamfight swing tool and should be used when enemies are close enough that they cannot simply walk out. The best ultimate is often the punish after enemies spend their dashes or crowd control rather than the first engage. R should either start a guaranteed wombo with allied follow-up or punish enemies who grouped to kill her. A missed or low-value R removes Nilah's main comeback button, forcing her to fight like a normal melee carry without the threat of a fight-winning pull.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Nilah wins Mayhem fights by entering at the right moment, staying attached to a target, and turning a crowded brawl into a short-range cleanup. Most bad Nilah games come from forcing the first move or burning defensive tools before the enemy has committed. The fundamental rule is that Nilah should not be the champion who proves the enemy team has crowd control. Make them spend it first, then enter hard. Mechanical mistakes often begin with dashing in before empowered attacks or the main damage pattern is ready. This leaves Nilah in melee range with no real threat, allowing enemies to kite backward and dump crowd control while the team cannot follow. The correct approach is to prep damage first, then dash when the target is already slowed, marked, displaced, or forced to walk through the frontline. If the entry was too early, stop chasing the backline, hit the closest safe target, use movement to exit sideways, and wait for the next allied engage. Using the defensive shroud-style button just to start a fight wastes the tool that should survive the most dangerous part of the trade. Hold it until the enemy commits to hitting Nilah or an attached ally. If it is wasted, back off immediately and play behind minions or teammates until it returns. Dashing through the first target without checking where the dash ends often lands Nilah past the frontline, trapped between the enemy team and the escape path. Aim dashes so the end position is playable, near a kill target with an exit route. Casting the pull or ultimate-style engage when enemies are spread out yields little value and leaves Nilah vulnerable to counter-engage. Use it when enemies are stacked in a choke, grouped around a marked target, or busy hitting a teammate. Treating Snowball as a guaranteed engage tool every time it lands delivers Nilah into the exact crowd control enemies were holding. Take Snowball only when the target is isolated, low enough to finish, or standing near allies who can follow. Standing still after using abilities because sustain is expected to carry the trade makes Nilah an easy focus target. Attack-move constantly at the edge of threat range, step between hits, and keep the escape direction clear. Blowing all mobility to reach a low-health champion under enemy protection often results in dying after the kill and handing the enemy an easy reset fight. Save at least one way out unless the kill ends the fight. Decision mistakes include starting the fight into heavy crowd control. Let a tank, engager, or Snowball user force the first reaction. Nilah should often be the second wave, entering after key stuns, knockups, and displacement tools are committed. Building only for maximum damage when enemies have easy access means one slow, fear, stun, or exhaust-style effect can remove Nilah from the fight. Value durability, sustain, and defensive augments enough to survive the first rotation. Chasing ranged champions through open lane while ignoring the enemy frontline spends the whole fight being kited while the team loses the 4v4 behind. Hit what is safely available until a real backline angle opens. Fighting when the team is not positioned to benefit from area pressure means no ally can layer damage, so enemies simply turn and kill. Check ally distance before committing. Ignoring wave state and health relic control leaves the team poked under pressure with no safe healing access. Help clear when the wave is crashing, then move with the team toward relics or choke points.

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FAQ

Nilah

FAQ

Is Nilah good in ARAM: Mayhem? Yes, but she is not a free-roll carry. Pick Nilah when your team can start fights or force enemies to stand close, then enter after key crowd control or burst has been used. The tradeoff is that she is short-ranged, so bad timing turns her from a cleanup monster into the first champion deleted. What is Nilah’s main job in a Mayhem fight? Nilah wants to follow the first engage, hit multiple targets, and turn a messy brawl into a winning reset-style fight. If enemies are grouped or trapped near the wave, dash in and commit with your area damage. If they are spread out and holding disengage, wait; chasing alone usually gives them the punish window they want. Should I play Nilah like an ADC or like a bruiser? Play her like a melee carry, not a backline marksman and not a true tank. You need damage items and aggressive positioning, but you still rely on spacing, ally pressure, and defensive windows to survive. If you build or move like a frontliner, you soak damage without enough control to justify it.

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