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Augment Details Prismatic T2 Patch 26.9
Clown College

Clown College ARAM Mayhem Augment Guide

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

56.71%Win Rate
0.44%Pick Rate
T2Tier
89,301Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T258.22%0.46%26,57026.9
Stage2T255.40%0.37%21,19226.9
Stage3T254.77%0.41%22,98726.9
Stage4T354.05%0.42%20,62226.9
Stage5T170.09%1.17%58526.9

Best Champions

Best champions with this augment

Top synergy

Clown College Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Clown College + Dashing

Dashing grants 175 ability haste specifically for blink abilities, dramatically reducing Deceive's 45-second cooldown. This enables frequent repositioning for Backstab bonus damage and repeated stealth engage/escape cycles. The narrow ARAM lane makes the blink invaluable for flanking behind enemies to trigger the backstab damage multiplier consistently throughout extended teamfights.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Clown College + Shadow Runner

After blinking or exiting stealth from Deceive, gain 300 bonus movement speed for 2 seconds. This enables rapid repositioning to strike enemies from behind for Backstab's bonus damage, then escape before retaliation. The speed burst synergizes perfectly with Deceive's stealth window, making the engage pattern significantly more reliable in ARAM's confined teamfight environment.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Clown College + Earthwake

Deceive's blink leaves behind an explosive trail dealing physical damage at both origin and destination. The 300-radius detonations add significant burst to the engage pattern, punishing enemies clustered in ARAM's narrow lane. This transforms a utility blink into an offensive weapon that damages enemies during the stealth approach and upon arrival.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Clown College + Swift and Safe

After blinking with Deceive, gain a shield absorbing damage based on level and scaling with AD and AP. This provides crucial survivability during the vulnerable window after exiting stealth to deliver the empowered backstab attack. The defensive layer enables aggressive flanking plays without being instantly deleted in ARAM's constant teamfight chaos.

What Not to Pair with Clown College

Bad augment synergies and low-value pairings to avoid

Avoid
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Clown College + Scopiest Weapons

Clown College's Backstab passive requires positioning behind enemies to trigger bonus damage, but Scopiest Weapons' massive attack range increase makes it extremely difficult to maneuver into melee backstab position. The core mechanic of the augment becomes nearly unusable, wasting the primary damage component that makes this prismatic augment valuable.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Clown College + Slow and Steady

Clown College provides attack speed scaling on the Deceive-enhanced auto-attack, but Slow and Steady completely removes all attack speed bonuses and locks attack rate. This nullifies any attack speed investment and severely limits the burst potential from the Deceive auto-attack combo, creating a fundamental mechanical conflict.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Clown College + Back to Basics

Back to Basics seals your ultimate ability permanently, which completely removes the Hallucinate explosion passive that Clown College provides. You lose one of the three key components of this augment, significantly reducing its value and wasting a major portion of the prismatic-tier power budget.

Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.71%
Pick Rate
0.44%
Games
89,301

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Clown College + ADAPt

Clown College's Backstab and Deceive both scale with bonus AD, but ADAPt converts all bonus AD into AP. This destroys the intended scaling synergy of the augment, leaving you with AP ratios that are weaker than the original AD ratios and wasting the augment's offensive design.

Augment Explained

Clown College

Augments

Jester Academy: Skills create a jester clone that mimics your attacks to harass enemies, a tool for disruption and damage.

Mechanics Breakdown

Clown College

Augments

Clown Academy: Core effect: 30% chance to create a clown clone when casting a spell. Clone stats: Clone has 50% of your attack damage and ability power, takes 200% damage. Clone duration: 3 seconds. Clone behavior: Mimics your basic attacks and abilities, attacking the nearest enemy. Cooldown: Can only create one clone every 5 seconds.

Trigger Conditions

Clown College

Augments

Jester Academy: All active skill casts Equipment skill casts Summoner spell casts Item active skill casts

What Does Not Trigger

Clown College

Augments

Jester's Academy: Basic attacks, Tick damage from DoT abilities, Passive effects, Enemy skill effects

Hidden Mechanics

Clown College

Augments

Clown Academy: Clones can trigger on-hit effects (like Blade of the Ruined King, Black Cleaver). Clones can trigger rune effects (like Critical Strike Missile, Infernal Chains). Clones do not attract turret aggro. Clone death does not provide gold or experience to enemies.

Best Champion Types

Clown College

Augments

Jester Academy: Champions with short ability cooldowns Mage champions Poke-type champions Champions lacking escape abilities

Low-Value Champion Types

Clown College

Augments

Jester's College: Champions with very long ability cooldowns Pure tank champions Pure support champions Attack damage reliant champions

Playstyle Tips

Clown College

Augments

Jester Academy: Use clones to harass enemies: make them unable to distinguish the real body Release abilities to create multiple clones in teamfights: increase damage and disruption Use clones to scout bushes and block abilities Pair with high-damage abilities: maximize clone damage output

Best Augment Combos

Clown College

Augments

Clown College + Dashing: Dashing grants 175 ability haste specifically for blink abilities, dramatically reducing Deceive's 45-second cooldown. This enables frequent repositioning for Backstab bonus damage and repeated stealth engage/escape cycles. The narrow ARAM lane makes the blink invaluable for flanking behind enemies to trigger the backstab damage multiplier consistently throughout extended teamfights. Clown College + Shadow Runner: After blinking or exiting stealth from Deceive, gain 300 bonus movement speed for 2 seconds. This enables rapid repositioning to strike enemies from behind for Backstab's bonus damage, then escape before retaliation. The speed burst synergizes perfectly with Deceive's stealth window, making the engage pattern significantly more reliable in ARAM's confined teamfight environment. Clown College + Earthwake: Deceive's blink leaves behind an explosive trail dealing physical damage at both origin and destination. The 300-radius detonations add significant burst to the engage pattern, punishing enemies clustered in ARAM's narrow lane. This transforms a utility blink into an offensive weapon that damages enemies during the stealth approach and upon arrival. Clown College + Swift and Safe: After blinking with Deceive, gain a shield absorbing damage based on level and scaling with AD and AP. This provides crucial survivability during the vulnerable window after exiting stealth to deliver the empowered backstab attack. The defensive layer enables aggressive flanking plays without being instantly deleted in ARAM's constant teamfight chaos.

Bad Augment Synergies

Clown College

Augments

Avoid Clown College + Scopiest Weapons: Clown College's Backstab passive requires positioning behind enemies to trigger bonus damage, but Scopiest Weapons' massive attack range increase makes it extremely difficult to maneuver into melee backstab position. The core mechanic of the augment becomes nearly unusable, wasting the primary damage component that makes this prismatic augment valuable. Avoid Clown College + Slow and Steady: Clown College provides attack speed scaling on the Deceive-enhanced auto-attack, but Slow and Steady completely removes all attack speed bonuses and locks attack rate. This nullifies any attack speed investment and severely limits the burst potential from the Deceive auto-attack combo, creating a fundamental mechanical conflict. Avoid Clown College + Back to Basics: Back to Basics seals your ultimate ability permanently, which completely removes the Hallucinate explosion passive that Clown College provides. You lose one of the three key components of this augment, significantly reducing its value and wasting a major portion of the prismatic-tier power budget. Avoid Clown College + ADAPt: Clown College's Backstab and Deceive both scale with bonus AD, but ADAPt converts all bonus AD into AP. This destroys the intended scaling synergy of the augment, leaving you with AP ratios that are weaker than the original AD ratios and wasting the augment's offensive design.

Common Mistakes

Clown College

Augments

Jester Academy: Don't ignore clone disruption: can be used to block skills and check bushes. Don't cast skills on empty ground: wastes clone generation chance. Don't give to heroes with long skill cooldowns: extremely low benefit. Note clone cooldown: only one can be generated every 5 seconds.