ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T3 Rank #117

Teemo ARAM Mayhem Build & Best Augments

Teemo role and playstyle: baseline role is AP marksman, with a core identity built around teamfight utility and damage output. Q is a primary trading or damage tool; W adds utility, durability, or area pressure; R is the major teamfight or finishing cooldown. Key ARAM traits include long-range poke. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Low to medium execution: easy to start, but better movement, spacing, and combo timing raise the ceiling. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Teemo Teemo the Swift Scout Mage / Marksman
TierT3
Rank#117
Win Rate48.67%
Pick Rate0.91%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

Win Rate41.04%
Pick Rate6.34%
#2
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Win Rate49.35%
Pick Rate6.07%
#3
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate43.22%
Pick Rate3.80%

Situational itemstop 12

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

43.56%
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

45.61%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

40.79%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

44.87%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

41.63%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Total Price
3,100
Price
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

43.41%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.53%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

44.19%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

40.68%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

35.25%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

40.91%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

46.34%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.90%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.90%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

44.48%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

39.65%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

39.65%

Core items

#1
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Win Rate50.78%
Pick Rate20.10%
#2
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Win Rate52.59%
Pick Rate8.38%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Win Rate53.14%
Pick Rate6.41%

Situational itemstop 12

Liandry's Torment Liandry's Torment Liandry's Torment
Total Price
3,000
Price
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

50.87%
Malignance Malignance Malignance
Total Price
2,700
Price
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.07%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Total Price
1,100
Price
800

+12 Magic Penetration +45 Move Speed

50.89%
Shadowflame Shadowflame Shadowflame
Total Price
3,200
Price
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

51.51%
Blackfire Torch Blackfire Torch Blackfire Torch
Total Price
2,800
Price
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

51.36%
Morellonomicon Morellonomicon Morellonomicon
Total Price
2,850
Price
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

49.26%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Total Price
3,500
Price
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.00%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Total Price
2,900
Price
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

48.69%
Void Staff Void Staff Void Staff
Total Price
3,000
Price
1,050

+95 Ability Power +40% Magic Penetration

48.87%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Total Price
900
Price
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.57%
Stormsurge Stormsurge Stormsurge
Total Price
2,800
Price
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

52.29%
Luden's Echo Luden's Echo Luden's Echo
Total Price
2,750
Price
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.13%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.71%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.71%
Lost Chapter Lost Chapter Lost Chapter
Total Price
1,200
Price
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.05%
Haunting Guise Haunting Guise Haunting Guise
Total Price
1,300
Price
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.38%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.31%
Pick Rate
6.87%
Games
1,767

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT153.31%6.87%1,767
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
52.52%
Pick Rate
12.56%
Games
3,231

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT152.52%12.56%3,231
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
51.27%
Pick Rate
4.59%
Games
1,182

Grants 60 ability haste .

View augment details
GoldT151.27%4.59%1,182
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.08%
Pick Rate
8.49%
Games
2,183

Gain ability haste equal to 30% AP .

View augment details
PrismaticT151.08%8.49%2,183
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.05%
Pick Rate
4.46%
Games
1,148

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

View augment details
PrismaticT151.05%4.46%1,148
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
50.71%
Pick Rate
5.76%
Games
1,483

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT150.71%5.76%1,483
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
50.28%
Pick Rate
8.30%
Games
2,134

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT150.28%8.30%2,134
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.63%
Pick Rate
8.82%
Games
2,269

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT149.63%8.82%2,269
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.39%
Pick Rate
6.64%
Games
1,709

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT149.39%6.64%1,709
Hat on a Hat Hat on a Hat Hat on a Hat Silver
Rarity
Silver
Tier
T2
Win Rate
49.35%
Pick Rate
4.48%
Games
1,153

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus . Eligible Items: Abyssal Mask , Bloodletter's Curse , Cosmic Drive , Diadem of Songs , Edge of Night , Experimental Hexplate , Fimbulwinter , Haunting Guise , Hollow Radiance , Hubris , Jak'Sho, The Protean , Knight's Vow , Liandry's Torment , Rabadon's Deathcap , Riftmaker , Shurelya's Battlesong , Spectre's Cowl , Whispering Circlet , Wooglet's Witchcap

View augment details
SilverT149.35%4.48%1,153
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.25%
Pick Rate
5.18%
Games
1,332

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT149.25%5.18%1,332
Keystone Conjurer Keystone Conjurer Keystone Conjurer Gold
Rarity
Gold
Tier
T2
Win Rate
49.10%
Pick Rate
4.56%
Games
1,173

Gain the Arcane Comet and Summon Aery keystone runes.

View augment details
GoldT149.10%4.56%1,173
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
49.10%
Pick Rate
5.60%
Games
1,440

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT149.10%5.60%1,440
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
49.08%
Pick Rate
10.19%
Games
2,622

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT149.08%10.19%2,622
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
48.19%
Pick Rate
7.86%
Games
2,021

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT148.19%7.86%2,021
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
47.72%
Pick Rate
7.93%
Games
2,041

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT147.72%7.93%2,041
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
47.70%
Pick Rate
5.31%
Games
1,367

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT147.70%5.31%1,367
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
47.61%
Pick Rate
9.94%
Games
2,556

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT147.61%9.94%2,556
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
47.41%
Pick Rate
7.97%
Games
2,050

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT147.41%7.97%2,050
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
47.38%
Pick Rate
5.70%
Games
1,467

Grants 60% bonus attack speed .

View augment details
SilverT147.38%5.70%1,467
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
47.35%
Pick Rate
9.97%
Games
2,564

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT147.35%9.97%2,564
Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
47.33%
Pick Rate
4.59%
Games
1,181

Your slowing effects reduce the movement speed of targets by an additional 75 .

View augment details
SilverT147.33%4.59%1,181
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
47.12%
Pick Rate
15.38%
Games
3,956

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT147.12%15.38%3,956
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
46.79%
Pick Rate
6.11%
Games
1,573

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT146.79%6.11%1,573
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
46.62%
Pick Rate
9.54%
Games
2,454

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT146.62%9.54%2,454
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
46.43%
Pick Rate
7.40%
Games
1,904

Grants 18% armor penetration and magic penetration .

View augment details
GoldT146.43%7.40%1,904
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
45.78%
Pick Rate
5.26%
Games
1,352

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT145.78%5.26%1,352
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
45.47%
Pick Rate
6.05%
Games
1,557

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT145.47%6.05%1,557
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
45.14%
Pick Rate
4.52%
Games
1,163

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT145.14%4.52%1,163
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
44.76%
Pick Rate
4.45%
Games
1,144

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT144.76%4.45%1,144
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
44.40%
Pick Rate
5.94%
Games
1,527

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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GoldT144.40%5.94%1,527
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
44.33%
Pick Rate
6.79%
Games
1,746

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT144.33%6.79%1,746
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.00%
Pick Rate
3.45%
Games
887

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT254.00%3.45%887
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
53.39%
Pick Rate
2.12%
Games
545

Gain 2 Stat Anvils .

View augment details
SilverT253.39%2.12%545
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.03%
Pick Rate
2.40%
Games
617

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT252.03%2.40%617
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
51.88%
Pick Rate
2.79%
Games
717

Gain 1750 upon acquiring this augment.

View augment details
GoldT251.88%2.79%717
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
51.45%
Pick Rate
3.63%
Games
933

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT251.45%3.63%933
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.03%
Pick Rate
2.25%
Games
580

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT251.03%2.25%580
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
50.90%
Pick Rate
3.45%
Games
888

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT250.90%3.45%888
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
50.85%
Pick Rate
2.73%
Games
702

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT250.85%2.73%702
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
50.65%
Pick Rate
2.97%
Games
764

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT250.65%2.97%764
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
50.65%
Pick Rate
3.87%
Games
995

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT250.65%3.87%995
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
50.07%
Pick Rate
2.76%
Games
709

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT250.07%2.76%709
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
49.94%
Pick Rate
3.11%
Games
801

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT249.94%3.11%801
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
49.58%
Pick Rate
2.32%
Games
597

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT249.58%2.32%597
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
49.48%
Pick Rate
3.01%
Games
774

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT249.48%3.01%774
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
49.21%
Pick Rate
2.46%
Games
632

Gain 15% omnivamp .

View augment details
SilverT249.21%2.46%632
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.87%
Pick Rate
3.27%
Games
841

Gain a Needlessly Large Rod . Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass . Reward: Upon completing your Quest , convert the items you obtained for the quest into Wooglet's Witchcap .

View augment details
PrismaticT248.87%3.27%841
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
48.29%
Pick Rate
2.83%
Games
729

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT248.29%2.83%729
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.06%
Pick Rate
2.05%
Games
527

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT247.06%2.05%527
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
46.30%
Pick Rate
3.63%
Games
933

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT246.30%3.63%933
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.01%
Pick Rate
2.04%
Games
526

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

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PrismaticT246.01%2.04%526
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
45.99%
Pick Rate
3.05%
Games
785

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT245.99%3.05%785
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
45.72%
Pick Rate
3.09%
Games
794

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT245.72%3.09%794
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
45.44%
Pick Rate
2.69%
Games
691

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT245.44%2.69%691
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
45.40%
Pick Rate
3.30%
Games
848

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT245.40%3.30%848
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
45.39%
Pick Rate
2.74%
Games
705

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT245.39%2.74%705
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
45.36%
Pick Rate
3.02%
Games
776

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT245.36%3.02%776
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
44.92%
Pick Rate
2.75%
Games
708

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT244.92%2.75%708
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
44.02%
Pick Rate
2.44%
Games
627

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT244.02%2.44%627
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
60.28%
Pick Rate
1.95%
Games
501

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT360.28%1.95%501
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.22%
Pick Rate
1.29%
Games
332

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT354.22%1.29%332
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
53.04%
Pick Rate
1.34%
Games
345

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT353.04%1.34%345
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
52.86%
Pick Rate
1.43%
Games
367

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT352.86%1.43%367
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
52.74%
Pick Rate
1.14%
Games
292

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT352.74%1.14%292
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
52.41%
Pick Rate
1.13%
Games
290

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT352.41%1.13%290
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
51.88%
Pick Rate
0.93%
Games
239

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT351.88%0.93%239
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
51.20%
Pick Rate
1.29%
Games
332

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT351.20%1.29%332
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
51.15%
Pick Rate
1.02%
Games
262

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT351.15%1.02%262
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
50.83%
Pick Rate
1.87%
Games
482

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT350.83%1.87%482
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
50.72%
Pick Rate
1.08%
Games
278

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT350.72%1.08%278
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
50.62%
Pick Rate
1.57%
Games
405

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT350.62%1.57%405
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.46%
Pick Rate
1.69%
Games
434

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown). This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT350.46%1.69%434
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.31%
Pick Rate
1.87%
Games
481

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT350.31%1.87%481
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
50.15%
Pick Rate
1.27%
Games
327

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT350.15%1.27%327
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
49.89%
Pick Rate
1.74%
Games
447

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT349.89%1.74%447
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
49.80%
Pick Rate
0.98%
Games
251

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT349.80%0.98%251
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.61%
Pick Rate
0.99%
Games
254

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
PrismaticT349.61%0.99%254
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
49.04%
Pick Rate
1.41%
Games
363

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT349.04%1.41%363
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
48.64%
Pick Rate
1.72%
Games
442

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT348.64%1.72%442
Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
48.50%
Pick Rate
1.30%
Games
334

Grants bonus health equal to 50% maximum mana .

View augment details
SilverT348.50%1.30%334
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
48.42%
Pick Rate
1.36%
Games
349

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT348.42%1.36%349
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
47.94%
Pick Rate
1.04%
Games
267

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT347.94%1.04%267
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
47.66%
Pick Rate
1.00%
Games
256

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT347.66%1.00%256
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.63%
Pick Rate
1.64%
Games
422

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT347.63%1.64%422
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
47.46%
Pick Rate
1.83%
Games
472

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT347.46%1.83%472
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.39%
Pick Rate
0.97%
Games
249

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT347.39%0.97%249
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.24%
Pick Rate
1.27%
Games
326

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT347.24%1.27%326
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
47.06%
Pick Rate
1.78%
Games
459

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT347.06%1.78%459
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
46.47%
Pick Rate
0.94%
Games
241

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT346.47%0.94%241
Big Brain Big Brain Big Brain Gold
Rarity
Gold
Tier
T2
Win Rate
46.30%
Pick Rate
2.00%
Games
514

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.

View augment details
GoldT346.30%2.00%514
Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.25%
Pick Rate
0.98%
Games
253

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

View augment details
SilverT346.25%0.98%253
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
46.01%
Pick Rate
1.22%
Games
313

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT346.01%1.22%313
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
45.89%
Pick Rate
1.47%
Games
377

Grants 50% critical strike chance .

View augment details
GoldT345.89%1.47%377
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Silver
Rarity
Silver
Tier
T3
Win Rate
45.50%
Pick Rate
1.47%
Games
378

【中娅沙漏】的冷却时间降低至45秒。你现在可以在【中娅沙漏】、【探索者的护臂】或【沃格勒特的巫师帽】凝滞状态持续期间移动。

View augment details
SilverT345.50%1.47%378
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
45.27%
Pick Rate
1.56%
Games
402

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT345.27%1.56%402
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
44.11%
Pick Rate
1.02%
Games
263

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
GoldT344.11%1.02%263
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
43.43%
Pick Rate
1.45%
Games
373

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT343.43%1.45%373
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
42.44%
Pick Rate
0.93%
Games
238

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT342.44%0.93%238
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
56.52%
Pick Rate
0.45%
Games
115

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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GoldT456.52%0.45%115
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.78%
Pick Rate
0.61%
Games
157

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT454.78%0.61%157
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
53.13%
Pick Rate
0.62%
Games
160

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT453.13%0.62%160
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
52.14%
Pick Rate
0.45%
Games
117

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT452.14%0.45%117
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.98%
Pick Rate
0.79%
Games
202

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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GoldT451.98%0.79%202
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.49%
Pick Rate
0.39%
Games
101

你的敌人消失信号将发射一个飞弹至被信号标记的位置,这个飞弹会对敌人造成? + 10%已损失生命值的魔法伤害并治疗友军? + 10%已损失生命值。

View augment details
PrismaticT451.49%0.39%101
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.91%
Pick Rate
0.43%
Games
110

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

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PrismaticT450.91%0.43%110
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
50.70%
Pick Rate
0.55%
Games
142

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT450.70%0.55%142
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.38%
Pick Rate
0.51%
Games
131

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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PrismaticT450.38%0.51%131
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.68%
Games
176

Grants 3 random Dragon Souls .

View augment details
PrismaticT450.00%0.68%176
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.75%
Pick Rate
0.62%
Games
160

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

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SilverT448.75%0.62%160
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.60%
Pick Rate
0.42%
Games
107

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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PrismaticT448.60%0.42%107
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
47.71%
Pick Rate
0.42%
Games
109

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT447.71%0.42%109
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
47.66%
Pick Rate
0.50%
Games
128

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT447.66%0.50%128
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
46.84%
Pick Rate
0.74%
Games
190

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT446.84%0.74%190
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
46.79%
Pick Rate
0.61%
Games
156

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT446.79%0.61%156
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.53%
Pick Rate
0.79%
Games
202

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT446.53%0.79%202
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
46.30%
Pick Rate
0.84%
Games
216

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT446.30%0.84%216
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
45.13%
Pick Rate
0.44%
Games
113

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT445.13%0.44%113
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.76%
Pick Rate
0.41%
Games
105

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT444.76%0.41%105
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.60%
Pick Rate
0.54%
Games
139

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

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SilverT444.60%0.54%139
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.44%
Pick Rate
0.84%
Games
216

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT444.44%0.84%216
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
44.14%
Pick Rate
0.56%
Games
145

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT444.14%0.56%145
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
44.12%
Pick Rate
0.53%
Games
136

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT444.12%0.53%136
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.06%
Pick Rate
0.56%
Games
143

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT444.06%0.56%143
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.88%
Pick Rate
0.54%
Games
139

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT443.88%0.54%139
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
43.33%
Pick Rate
0.47%
Games
120

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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PrismaticT443.33%0.47%120
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
42.25%
Pick Rate
0.83%
Games
213

Gain the Conqueror and Lethal Tempo keystone runes.

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PrismaticT442.25%0.83%213
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
41.58%
Pick Rate
0.39%
Games
101

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT441.58%0.39%101
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
40.51%
Pick Rate
0.61%
Games
158

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT440.51%0.61%158
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
39.23%
Pick Rate
0.70%
Games
181

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

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SilverT439.23%0.70%181
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
35.42%
Pick Rate
0.37%
Games
96

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT435.42%0.37%96
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
55.41%
Pick Rate
0.29%
Games
74

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT555.41%0.29%74
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.85%
Pick Rate
0.35%
Games
91

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT553.85%0.35%91
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
53.85%
Pick Rate
0.20%
Games
52

Gain 1500 bonus health , but reduce your damage output by 10%.

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GoldT553.85%0.20%52
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.00%
Pick Rate
0.29%
Games
75

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT552.00%0.29%75
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
51.14%
Pick Rate
0.34%
Games
88

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT551.14%0.34%88
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
50.98%
Pick Rate
0.20%
Games
51

Increases attack damage by 20% .

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SilverT550.98%0.20%51
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.88%
Pick Rate
0.22%
Games
57

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
PrismaticT550.88%0.22%57
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.21%
Games
53

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
PrismaticT549.06%0.21%53
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.28%
Pick Rate
0.23%
Games
58

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT548.28%0.23%58
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
48.15%
Pick Rate
0.21%
Games
54

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT548.15%0.21%54
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
46.91%
Pick Rate
0.31%
Games
81

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT546.91%0.31%81
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
46.88%
Pick Rate
0.25%
Games
64

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT546.88%0.25%64
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
45.35%
Pick Rate
0.33%
Games
86

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT545.35%0.33%86
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.32%
Pick Rate
0.34%
Games
88

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT544.32%0.34%88
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
43.84%
Pick Rate
0.28%
Games
73

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT543.84%0.28%73
Little Devil Little Devil Little Devil Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
43.68%
Pick Rate
0.34%
Games
87

你已与【大魔王】本尊签订了一个契约。他每秒汲取你?当前生命值,如果附近有敌人则提升至?当前生命值。作为回报,他会增幅你的攻击和技能以造成额外的?真实伤害,并且它们还会使生命残片出现在附近5秒。吸收一个生命残片会治疗你?生命值并为你提供持续1秒的?移动速度。被汲取的生命值:?已造成的伤害:?已获取的残片:?已回复的生命值:?周期性伤害有1.5秒冷却时间

View augment details
PrismaticT543.68%0.34%87
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
42.25%
Pick Rate
0.28%
Games
71

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT542.25%0.28%71
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
37.88%
Pick Rate
0.26%
Games
66

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT537.88%0.26%66

Teemo Skill Combos

Extracted from the skill order guide

Skill Order
REQW

R > E > Q > W

RQEW

R > Q > E > W (Burst/Control Focus)

RWEQ

R > W > E > Q (Speed/Kiting Focus)

REQW

In a standard Mayhem game where you value consistent damage and lane control, you max E first.

Teemo Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Teemo counters these champions in ARAM: Mayhem.

Ashe Ashe Ashe T2
Tier
T2
Rank
#24
Win Rate
51.83%
Pick Rate
1.23%

Ashe is a utility marksman who wins fights by slowing targets, checking space, and setting up picks before the brawl fully starts. Her basic pattern is simple: keep enemies tagged with Frost, punish anyone who steps too far forward, and use her long-range engage to start clean fights for your team. In ARAM: Mayhem, Ashe is less about quiet lane control and more about constant teamfight value. The single-lane map makes her poke, vision control, and slows easy to apply, but it also means divers and hard engage reach her faster. Play her like a backline caller: soften enemies, create catches, follow allied crowd control, and reposition early whenever the fight turns messy. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Veigar Veigar Veigar T3
Tier
T3
Rank
#81
Win Rate
50.14%
Pick Rate
0.98%

Veigar is a scaling burst mage who controls space with his cage and deletes targets once they are forced to stand still. His usual pattern is simple: punish clumped enemies, trap priority targets, then stack damage through repeated spell hits and takedown pressure.In ARAM: Mayhem, Veigar gets more chances to fight than on a normal map, but he also has less room to hide. Play him as a backline control mage: hold your stun for engages or escapes, farm stacks safely when the wave is contested, and use the chaos of Mayhem to land huge area damage on enemies who overcommit. View champion guide

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Countered By

5

Teemo is countered by these champions in ARAM: Mayhem.

Syndra Syndra Syndra T2
Tier
T2
Rank
#47
Win Rate
51.39%
Pick Rate
0.54%

Syndra is a burst-focused control mage who wins fights by setting up Dark Spheres, threatening stuns, and deleting priority targets once they step too far forward. She plays best from mid-to-long range: poke first, punish clumped enemies with scatter angles, then finish a vulnerable carry with her ultimate when their defensive tools are down. In ARAM: Mayhem, the constant 5v5 pressure gives Syndra more chances to hit multiple enemies, but it also gives divers and long-range poke more chances to punish her. Positioning matters more than greed. Hold your stun when assassins or bruisers can reach you, and use your burst on targets your team can actually follow up on. Pick Syndra when your team needs reliable magic damage, wave control, and a strong punish tool against enemies who walk into narrow lane space. She is entry-friendly if you focus on one rule: make the enemy respect your spheres before you spend your big cooldowns. View champion guide

Zed Zed Zed T3
Tier
T3
Rank
#52
Win Rate
50.26%
Pick Rate
0.75%

Zed is a mobile AD assassin who looks for isolated or softened targets, marks them with his shadows, then snaps back out before the enemy team can punish him. His signature pattern is simple to understand: poke with shadow angles, wait for a key cooldown to miss, dive the carry, and use the return shadow to escape or dodge retaliation.In ARAM: Mayhem, Zed gets more chances to fight because teams clash constantly and targets are often already low. He is still not a frontliner, so patience matters. Use the chaos to hide your engage, punish squishy champions who step past their team, and avoid diving into layered crowd control unless you have a clear way back out. View champion guide

Nidalee Nidalee Nidalee T5
Tier
T5
Rank
#154
Win Rate
46.11%
Pick Rate
0.67%

Nidalee the Bestial Huntress Nidalee is a hybrid poke-assassin who dominates mid-range fights by weaving between a human form that throws spears and a cougar form that executes wounded targets. Her entire gameplay loop revolves around one mechanic: landing a Javelin Toss. When she hits a spear at long range, the damage scales massively, and the target gets marked for her cougar form to pounce on with enhanced damage. In ARAM: Mayhem, she is a lane bully on steroids. The single-lane format means she always has vision of her targets, and the constant teamfighting gives her endless opportunities to chunk enemies before going in for the kill. She plays as a siege specialist who transitions into a finisher. Early on, you stay back in human form, chucking spears and laying traps to control the health relics and bushes. Once an enemy drops to half health or eats a max-range spear, you swap to cougar form and dive in with W-Q-E combos to delete them. The Mayhem environment accelerates this pattern. Faster gold and ability haste let her reach her one-shot power spike much earlier than on Summoner's Rift. She doesn't have to farm for twenty minutes to become scary; she starts dangerous and gets worse. What changes in Mayhem is her consistency and the pressure on her mana pool. In normal ARAM, Nidalee often runs dry if she spams spears. Here, the increased resource generation or specific augments often smooth out that weakness, letting her fish for picks constantly. She also benefits from the chaotic movement. Enemies are dodging skillshots from four other champions, which makes landing a single decisive spear much easier. The downside is her fragility. If she misses her combo or gets caught by hard engage, she pops instantly. She has no real escape tool once she commits to cougar form, so every all-in is a calculated risk. View champion guide

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Rank
#171
Win Rate
42.78%
Pick Rate
0.41%

LeBlanc the Deceiver LeBlanc is a high-mobility burst mage designed to confuse and delete targets before vanishing. She plays as an assassin, darting in and out of fights to isolate squishy champions. Her signature pattern involves dashing in with Distortion, unloading a full combo, and snapping back to safety while the target explodes. In ARAM: Mayhem, her cooldowns drop fast enough to make her chain crowd control nearly constant. The chaotic pace means she can look for kills more aggressively, since her escape tool comes back quicker than in standard modes. She thrives when players overextend for Snowballs or overstay after a trade, punishing them with a quick engage and disengage. View champion guide

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

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Teemo Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Singed Singed Singed T1
Tier
T1
Rank
#28
Win Rate
52.96%
Pick Rate
0.68%

Singed Singed is the classic poison bruiser and fight disruptor. He is not here to duel cleanly or play front-to-back like a normal tank. He wants to run straight through the mess, leave poison behind him, and make every chase feel bad for the enemy. His pattern is simple: move fast, annoy everyone, and keep people in bad positions. If enemies follow him, they take damage and lose formation. If they ignore him, he gets to keep pressuring the fight space. That makes him best when the enemy team is clumped up or forced to move through tight skirmishes. In ARAM: Mayhem, that identity gets even stronger. The mode is built around constant fighting and extra power swings, so Singed gets more chances to turn chaos into value. He likes long scrappy fights, speed-heavy setups, and any augment or item path that helps him stay alive while his poison does the work. Play him like a walking trap: start the mess, drag enemies through it, and punish anyone who chases too far. View champion guide

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Leona Leona Leona T2
Tier
T2
Rank
#37
Win Rate
51.64%
Pick Rate
0.65%

Leona is a hard-engage tank who starts fights, locks one target in place, and gives her team a clear signal to go in. Her basic pattern is simple: find an angle, land the engage, chain her stun and ultimate, then stand in front while allies finish the target. In ARAM: Mayhem, Leona’s job gets even more direct. Fights happen often, damage comes fast, and augments can make both teams much harder to predict. She shines when your team can follow her first move, but she is punished if she dives too early or picks a target her allies cannot reach. Play her like a trigger, not a solo carry: wait for a real opening, force the fight, then keep the enemy backline or diver under control. View champion guide

Nautilus Nautilus Nautilus T3
Tier
T3
Rank
#73
Win Rate
50.39%
Pick Rate
0.83%

Nautilus is a frontline engage tank who turns one good catch into a full team fight. His identity is simple: walk up with threat, hook the target that steps too far forward, then layer crowd control so your carries can finish the job. His signature pattern is hook, lock down, and stand in the way. If an enemy carry mispositions, Nautilus can start the fight immediately. If your team is being dived, he can peel just as well by anchoring himself between the threat and his backline. In ARAM: Mayhem, the constant brawling makes Nautilus feel very natural. There is less time to play slow lane games and more value in forcing clean all-ins, protecting damaged allies, and punishing anyone who uses mobility too early. He is entry-level friendly because his job is clear, but good Nautilus players win by choosing the right target instead of throwing every hook on cooldown. View champion guide

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Alistar Alistar Alistar T3
Tier
T3
Rank
#87
Win Rate
49.65%
Pick Rate
0.65%

Alistar is a frontline engage tank who wins fights by forcing the enemy to stand where they do not want to be. His signature pattern is simple: go in, knock targets up, shove a priority enemy into danger, then soak the return damage while his team follows. He is easy to understand, but the timing matters. If you commit before allies are in range, you just donate your health bar. In ARAM: Mayhem, Alistar plays faster and more aggressively than a standard tank because fights break out constantly and augments can push him toward harder engage, better durability, or more disruptive peel. Look for clumped enemies, punish carries who step past their frontline, and use Snowball-style access when available to start from angles they cannot comfortably dodge. When your team is behind, shift from hard engage to bodyguard duty: interrupt divers, peel for your main damage dealer, and only re-engage after the enemy spends key crowd control. View champion guide

Hard Engage/Frontline: Teemo lacks a dash and needs a tank to start fights. Without a bodyguard, enemies will run him down the moment he steps forward to place shrooms. Displacement: Champions who can push or pull enemies into mushroom fields multiply his damage output significantly. Follow-up Crowd Control: Teemo’s blind creates a window where enemies cannot auto-attack. Allies who chain stuns during this window delete carries before the blind ends. Top Teammate Synergies Synergy Value: S-Tier – Orianna Mechanism: Ball delivery and zone amplification. Combo: Teemo places mushrooms in a cluster. Orianna positions her ball near the shroom field and uses Shockwave. Enemies are pulled into the mushrooms, triggering the poison and slow, which keeps them in the Shockwave damage zone longer. Best Scenario: Defending a narrow bridge or objective choke. The enemy team groups up to siege, and Orianna forces them onto the minefield. Enemy Answer: Hard engage flankers like Zac or Malphite who bypass the ball and shroom zone entirely to delete the backline. Failure Risk: Orianna misses the Shockwave. Teemo’s shrooms are then wasted in a useless pile, and the team lacks the ultimate to stop the enemy rush. Recovery: Teemo immediately uses his W to kite backward while dropping a defensive trail of shrooms. Orianna uses Dissonance to speed the team’s retreat. Synergy Value: S-Tier – Yasuo Mechanism: Airflow interaction and burst follow-up. Combo: Any ally with a knock-up starts the chain. Yasuo dashes through the frontline to the backline. Teemo blinds the enemy marksman or assassin trying to hit Yasuo, allowing Yasuo to freely weave damage and land his Last Breath. Best Scenario: A chaotic team fight where enemies are scattered. Teemo’s shrooms act as a "no-go" zone that funnels enemies into Yasuo’s dash range. Enemy Answer: Point-and-click crowd control like Lissandra or Vi that shuts down Yasuo’s mobility regardless of Teemo’s blind. Failure Risk: Yasuo gets burst down before Teemo can apply the blind. Teemo is then left without a dive threat to distract the enemy backline. Recovery: Teemo switches to a pure kiting role, using the shroom field to slow the enemy reset. He waits for the next cooldown cycle to re-engage with the remaining frontline. Synergy Value: A-Tier – Singed Mechanism: The "Poison Carpet" strategy. Combo: Singed uses his ultimate and Ghost to run directly at the enemy team. He flings a high-priority target backward. Teemo has pre-planted mushrooms directly behind Singed. The flung target lands on a shroom, taking the full poison damage from both champions simultaneously. Best Scenario: Chasing down a retreating enemy wave. The combined speed of Singed and Teemo’s W makes them impossible to escape. Enemy Answer: Ranged poke or disengage. If the enemy keeps their distance and clears waves safely, Singed cannot engage, and Teemo’s shrooms never get triggered. Failure Risk: Singed gets caught out too deep. Teemo overextends trying to save him with blind, and both die. Recovery: Teemo stops the chase immediately. He saturates the area around his own corpse and Singed’s with shrooms to deny the enemy a clean push. Synergy Value: A-Tier – Jhin Mechanism: Slow stacking and execution range. Combo: Teemo’s mushrooms provide a massive slow. Jhin fires his Deadly Flourish or Curtain Call through the slowed targets. The root or execute becomes incredibly easy to land because the enemies are crawling through the shroom field. Best Scenario: Sieging an enemy inhibitor. Teemo denies the flank routes with shrooms, forcing the enemy to walk straight into Jhin’s fourth shot. Enemy Answer: Hard engage supports like Leona or Alistar who ignore the slow and jump directly on Jhin. Failure Risk: Teemo focuses too much on shrooming the sides, leaving the frontline open. Jhin gets dove and has no peel. Recovery: Teemo uses his Q to blind the diver. Jhin uses his lotus trap to create a secondary zone. They reset their position behind the remaining shroom line. Synergy Value: B-Tier – Nautilus Mechanism: Point-and-click lockdown. Combo: Nautilus hooks a target and activates his ultimate. While the target is knocked up, Teemo places a mushroom directly underneath them. When the knock-up ends, the target steps on the shroom immediately, extending the crowd control chain with the slow. Best Scenario: Picking off a lone enemy who face-checks a bush. Enemy Answer: QSS or Cleanse. If the target removes the root, they can dash out of the shroom zone before the slow applies. Failure Risk: Nautilus hooks a tank with Thornmail. Teemo wastes his full combo on an unkillable target. Recovery: Nautilus backs off to peel. Teemo switches focus to the nearest squishy target, saving his blind for the enemy carry. Closing Strategy

Teemo needs a team that can start the fight without him. He is a follow-up damage dealer and zone controller, not an initiator. If the team lacks a tank or hard engage, Teemo must play passively and turn the match into a war of attrition, relying on shroom stacks to chip away at the enemy health bars before they ever reach the tower. Pick him alongside champions who force movement, and he will dictate the pace of the entire game.

Teemo ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Core Playstyle IdentityTeemo is a control mage who wins by attrition, poking with Blinding Dart and zoning chokepoints with mushrooms to slowly choke the enemy team.Teemo becomes an aggressive damage dealer or hybrid assassin who must act fast, using mushrooms as immediate fight tools rather than long-term zone denial.Abandon passive attrition; embrace burst and aggression before enemy augments outscale your zoning.
Mushroom Usage PriorityMushrooms are maxed last and used primarily to control limited health relic spots and brush for defensive zoning and vision.Mushrooms become your primary fight contribution as augments amplify their damage, radius, or throw range for immediate combat disruption.Throw shrooms into active fights immediately; do not hoard them for defensive zoning or brush control.
Tempo and PacingTeemo operates on a slow tempo, waiting for enemies to walk into shrooms, poking them down, and forcing recalls over twenty minutes.Gold flows fast and augments create power spikes at levels 3, 6, and 9, requiring you to contest space immediately or get run over.Contribute damage and crowd control now; the luxury of waiting for perfect zones does not exist.
Teamfight SpacingTeemo fights at maximum range, kiting backward and dropping shrooms behind him to let enemies chase into a defensive minefield.You need tighter spacing to land Q and autos during chaos, stepping forward to blind divers then backing off before retaliation hits.Weave aggressive moments into your defensive kite pattern instead of staying at maximum range.
Snowball Summoner SpellTeemo rarely takes Snowball, needing Flash to escape dives since his range lets him contribute without gap-closing.Snowball becomes viable for repositioning and quick escapes, though Flash remains strong since positioning errors are fatal.Snowball commits you to a high-risk aggressive style; Flash offers safety against burst damage.

Champion Analysis

Role / Current performance

Overview

Teemo the Swift Scout operates in ARAM: Mayhem as a ranged marksman and controller whose primary strategic value comes from battlefield control through mushroom trap placement. His core advantage lies in his R, Noxious Trap, which places mushroom traps that deal AoE damage and slow enemies on detonation. In the single-lane format of ARAM, these mushroom traps can effectively control the entire battlefield, making Teemo particularly threatening in this mode. His basic abilities support a poke-and-control playstyle. Q, Blinding Dart, provides ranged damage and a blind effect that can shut down enemy ADCs by preventing their auto-attacks. W, Move Quick, grants movement speed for repositioning. E, Toxic Shot, applies poison damage on auto-attacks, allowing Teemo to poke enemies with sustained damage over time. The combination of blind, poison, and mushroom traps creates a layered threat pattern that rewards careful positioning and timing. Mushroom placement represents Teemo's core technique in ARAM. Strategic positioning of mushrooms at key locations such as bushes, choke points, and enemy paths allows Teemo to provide vision, damage, and slows for his team. This zone control capability defines his role and makes him valuable for controlling enemy movement and engaging on his terms. The mushrooms require time to set up effectively, meaning Teemo becomes more threatening as the game progresses and his trap network expands. Teemo's strengths include powerful mushroom trap control, a practical Q blind for neutralizing auto-attack threats, sustained E poison damage, and long range. However, he has significant weaknesses that players must respect. He is fragile and lacks mobility, making him vulnerable to burst damage and engages. His mushrooms need time to establish, leaving him weaker in the early stages. He also struggles in direct teamfights where enemies can close the distance and bypass his trap network. Teemo's practical strategic value centers on his ability to shape the battlefield before fights begin. Rather than engaging directly, he forces enemies to navigate through a minefield of damage and slows while dealing with his blind and poison damage. This makes him most effective when he can set up his mushroom network in advance and force enemies to fight on his terms. His identity as a trap-based controller means he excels at punishing poor enemy positioning and creating opportunities for his team to capitalize on weakened targets.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Teemo does not hard engage in Mayhem; he creates zones that the enemy cannot walk through. Your primary job is to blind the auto-attack threats and shred the frontline with your persistent damage. Start most fights by auto-attacking the closest target to apply your passive poison, then immediately back off to reset your attack timer and check for a Snowball follow-up from their team. Use your Q to check bushes or stop dashes before they connect. If you see a Nautilus hook or Leona E starting up, a quick Q on them forces them to eat the damage without the auto-attack follow-up. This breaks their engage chain instantly. Do not hold Q for a perfect kill on a low-health carry; using it to neutralize a diving bruiser often saves your life and wins the trade. The single lane in ARAM is a paradise for Teemo, but only if you respect the spacing. Never stand in the middle of the wave. Stand to the side, near the health relic packs or the side walls, so you have an immediate escape route if they dive. This forces the enemy to walk through your entire mushroom field if they want to reach you. When the enemy wave pushes to your tower, plant mushrooms directly behind your melee minions. If the enemy tries to harass you under tower, they step on the shroom, drawing tower aggro. If they dive, drop a mushroom on your own head and press W to kite around the tower pillar. You are a prime target for Snowball marks. Play just outside their Snowball range. If you get marked, immediately place a mushroom between you and them and start running. When they dash to you, they land on the mushroom, which slows them and gives you time to Q and walk away. You can also use the Snowball mark as a bait tool. Let them see you overextend for a split second, trigger the mark, and then flash or W away the moment they commit. Your team can then collapse on the overextended enemy. Do not plant mushrooms directly on top of each other. Spread them out in a staggered line across the choke points. Place them at the edges of bushes, in the center of the lane, and slightly behind your own team to catch flankers. If the enemy has Oracle's Lens, play further back and place mushrooms in side alcoves or behind your tower. Your priority shifts based on who is diving you. Ideally, hit their ADC or mage with your Q, but if a bruiser runs at you, switch focus immediately. Kiting the bruiser is more valuable than reaching their backline. Teemo is not a tower diver. If your team wants to dive, plant mushrooms behind the enemy tower before the dive starts to cut off the retreat. When the enemy hard engages, drop a mushroom at your feet the moment you see a Malphite R or similar AOE engage to ruin their follow-up positioning. Use your W actively for the speed boost when you get hit by crowd control. If caught out, run toward your team rather than side walls. If your team is losing and stuck under tower, switch to a defensive setup. Plant every mushroom in a semi-circle around your tower and focus on clearing the enemy minion wave. Your blind and slow utility remain relevant even when behind, so peel for your carry until you scale back into the game.

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Playstyle Guide

Playstyle / Team structure

Play guide

Teemo the Swift Scout controls ARAM: Mayhem through strategic shroom placement, careful positioning, and disciplined trading rather than aggressive all-ins. In the early game, start near your tower line and avoid overextending. Your first priority is establishing a shroom line across the center of the bridge, focusing on sides where opponents try to flank and just behind minion waves to catch aggressive Snowball engages. Your trading rhythm consists of auto-attack harass when enemies step up to last-hit, then immediately backing off. Save Blinding Dart for when melee champions commit or enemy ADCs try to all-in, rather than spamming it on cooldown. Move erratically between autos since Mayhem's increased damage means one bad trade can force you under tower. Use Snowball primarily as an escape tool early, repositioning to safer spots or toward pre-placed shrooms when enemies engage on you. Augments influence your approach: shroom or poison damage augments enable aggressive play to chunk enemies before level 6, while defensive or movement augments favor weaving in and out of combat and forcing enemies to chase through shrooms. Wave management depends on your team's waveclear strength. Push to force enemies to dodge shrooms under their turret if your team has strong early waveclear, or stall near your tower and punish overextensions if the enemy has better waveclear. When ahead, deepen your shroom line toward their tower and deny brush control. When behind, pull back and shroom your own tower approaches. In mid game, shroom coverage becomes your entire identity. Carpet the main chokepoints including the center bridge, both side brushes, and areas behind where skirmishes break out. Spread shrooms out rather than stacking them so enemies must dodge multiple zones. Position at the backline edge, close enough to land autos and Blinding Dart but far enough that a single dash or Snowball cannot reach you. Kite backward through your shroom field when enemies dive you. Trading shifts to burst windows, targeting enemies who step into shrooms or switching focus to squishies triggered by shroom damage. Snowball becomes more flexible for chasing low-health enemies who fled into shrooms, but always have an exit plan since Snowball commits you forward. In late game, survival and shroom fields determine outcomes. Cover every possible approach angle with shrooms placed at fight edges, behind you, and in enemy retreat paths rather than directly in the melee clump where they trigger instantly. Positioning is critical since one death can lose the game. Stay at maximum auto-attack range and use Blinding Dart on the most dangerous enemy auto-attacker. Trading becomes about burst and survival rather than poke, dumping damage onto compromised targets without chasing. Snowball serves as a panic button for dodging game-changing ultimates or escaping bad positions. When ahead, siege inhibitor towers and shroom base approaches to force fights on your terms. When behind, defend inhibitors with layered shrooms and wait for enemy mistakes to collapse.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Teemo the Swift Scout excels when ahead by transforming from a damage dealer into a map control specialist who denies entire lanes of approach. A lead is recognized when Teemo completes a first major item spike before the enemy frontline finishes their boots and resistance components, or when the team takes the enemy inhibitor turret before fifteen minutes. When ahead, Teemo should abandon passive play and move to the enemy's side of the bridge, planting mushrooms in retreat paths to catch fleeing enemies or damage those who attempt to engage through the minefield. With a 1.5 item advantage or more, Teemo should purchase an Elixir of Sorcery or defensive elixir and siege the inhibitor turret by placing mushrooms directly on minion waves to clear them instantly. Against teams lacking reliable sweepers or Oracle's Elixir users, spreading mushrooms in a wide fan shape across high-traffic zones like brush and side alcoves denies health relics and forces enemies into choke points. Augments that increase mushroom duration, bounce count, or damage over time enable aggressive forward play, while utility augments should be used to peel for carries rather than fishing for kills. The most common way Teemo throws a lead is getting caught while setting up mushrooms, as death timers in Mayhem are punishing and can turn a siege into a defense instantly. Teemo should never face-check brush to place a single mushroom and should avoid chasing low-health enemies into unwarded side zones, as death resets the mushroom field and gives enemies a push window. When behind, Teemo's damage drops sharply against enemies who have built Magic Resistance components like Spectre's Cowl or Mercury's Treads on multiple members, or who maintain Oracle's Elixir activity. The role shifts from primary kill threat to utility and disengage specialist. Building pure damage into a tanky, sweeping enemy team makes Teemo ineffective, so itemizing for utility and survival with defensive components becomes essential. Against enemies with Oracle's Elixir or multiple sweepers, Teemo should place mushrooms directly on teammates' feet during fights for reactive peeling rather than attempting forward zone setup. When enemy frontline has stacked Magic Resistance, Teemo should shift focus to the backline or use the blind to neutralize auto-attack threats, saving Q for the moment enemies commit. If the team lacks wave clear, sacrificing zone control to clear incoming minion waves with mushrooms before they reach the turret is the correct play. Behind, Teemo should prioritize augments providing crowd control or survivability over pure damage, as slows or stuns on mushrooms set up kills for stronger teammates. A fight becomes unrecoverable when Teemo dies before placing meaningful mushrooms, particularly against hard engage from champions like Malphite or Ornn. Staying at maximum range is essential, as range is Teemo's only defense. When the inhibitor is down and Teemo is behind, forcing desperate all-ins is a mistake; instead, using mushrooms to slow enemy approach and waiting for overextended enemies to create pick opportunities offers the only recovery path.

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Champion Background

Lore / Identity / Text block

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Teemo the Swift Scout operates in Mayhem as a zone-control artillery piece rather than a sneaky assassin. The accelerated gold, reduced cooldowns, and constant fighting transform him into a mushroom carpet-bomber who blinds key targets and kites until the enemy collapses. His purpose is making the enemy team's engage miserable through consistent, annoying pressure that forces bad fights. Standing still means death, while spamming mushrooms without thought drains mana and loses wave control. Guerrilla Warfare, Teemo's passive, functions as an emergency brake and setup tool in a mode where fights rarely stop. It resets aggro or preps burst openers, with the attack speed boost winning short trades when combined with a blind. This is a positioning tool, not a survival button, as area-of-effect spells and skillshots can still hit. Smart enemies with Oracle's Extract will reveal and shut down stealth attempts, so relying on it against opponents who habitually sweep the lane is dangerous. Blinding Dart serves as the primary defensive tool against auto-attackers and harass against squishies. In Mayhem where attack speed builds are common, a well-timed blind neutralizes a carry for a huge portion of a fight. This point-and-click ability cannot miss unless the target becomes untargetable, but throwing it on a tank or mage who does not rely on autos leaves no defense against divers. Against heavy auto-attack compositions, maxing it first reduces cooldown and increases blind duration. Move Quick defines Teemo's kiting identity in Mayhem's constant damage environment. The passive movement speed doubles when not taking damage, while the active provides a burst of speed. Any damage instance, even minion hits or delayed DoT ticks, knocks out the passive speed boost, and slows counter the active speed. Saving the active for dives allows Teemo to escape, drop mushrooms in pursuers' paths, and turn to blind them. Toxic Shot functions as the damage engine, with every auto-attack and mushroom trigger applying pressure. The poison damage stacks significantly over fights, synergizing with burn items for percent-health damage. Standing back and only using Q loses half the damage potential, so committing to auto-attacks is essential. Noxious Trap defines Teemo's control in Mayhem's single choke point lane. Mushrooms become landmines that zone enemies, reveal brushes, and punish face-checks. The cooldown is low enough that one should always be ready. Oracle's Extract reveals and disables mushrooms, so spreading them out prevents a single sweep from clearing the entire defense. Throwing mushrooms into minion waves wastes them entirely, dealing zero damage to champions and clearing zone control. Running out of mushrooms during a siege because of spamming on cooldown loses map control. Proper placement in gaps between minions or behind the wave where players walk maintains pressure and forces enemies into bad positions.

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Mistakes to Avoid

Common mistakes / Risk control

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Teemo in Mayhem plays faster and hits harder than standard ARAM, but the mode also amplifies his fragility. Most losses happen when players treat him like a passive mushroom farmer instead of a kiting assassin. Understanding common mistakes separates effective Teemo players from those who feed and lose. Mechanical mistakes often begin with misusing Blinding Dart. Panicking and firing Q at a tank or bruiser who is already on top of Teemo wastes the blind duration, as they have already used their main burst combo or rely on abilities that ignore blind. This leaves Teemo vulnerable because his only disengage tool is on cooldown. The correct approach is holding Q for the enemy auto-attack carry or an assassin diving the backline. If a bruiser dives, Teemo should use Move Quick's speed to run, not his Q. If Q is wasted, Teemo must play far back immediately, using brush to break vision and waiting for cooldown before approaching. Standing still while planting mushrooms is fatal in Mayhem's fast pacing. Teemo becomes a stationary target easily caught by skillshots or engaged upon. Mushrooms should be placed while kiting backward or sideways, thrown ahead when retreating or into chokepoints before enemies arrive. If caught placing a shroom, Teemo should Flash immediately rather than finishing the placement animation. Wasting Move Quick's active speed boost while at max speed or running with no threat costs Teemo his escape tool. The active should be saved for dodging key skillshots or repositioning during fights, while passive speed handles general movement. If W is burned unnecessarily, Teemo must hug his tank or support and avoid face-checking bushes or extending past the halfway line until it returns. Auto-attacking during the blind duration is inefficient. After Q blinds an enemy, Teemo should auto-attack once to apply poison, then reposition or escape using the blind window. Overcommitting on autos risks taking crowd control once the blind fades. Decision mistakes include playing too far forward early. Walking up to harass at level 1 or 2 often results in getting hooked, stunned, or burst down. Teemo should play near his minion wave, using range to poke while staying behind melee minions. Early deaths require buying boots or defensive components rather than greeding for damage items. Ignoring enemy vision clear wastes ultimate charges and gives enemies gold. Mushrooms should be placed in brush, around corners, or outside obvious vision clear radius. If shrooms are constantly cleared, Teemo should place them directly in teamfights or under his own feet when chased. Focusing tanks in teamfights wastes damage against high magic resist targets while enemy carries remain free. Teemo should use speed to flank and hit enemy ADCs or mages, or peel for his own carries by blinding divers. Not adapting the build to heavy magic resist renders Teemo ineffective. If enemies stack magic resist, he must pivot to burn damage or magic penetration, or focus on vision control, zoning, and peeling for stronger teammates. Face-checking bushes is deadly for Teemo, who has no dash. Mushrooms should check bushes from a distance. If Teemo face-checks and survives with low health, he must recall immediately rather than staying to poke. Underestimating Snowball leads to quick deaths. Teemo must constantly move at odd angles, use W active to dodge the projectile, and be ready to Flash or use mushrooms to slow enemies who land the mark. Teemo's margin for error is small in Mayhem, where one mechanical slip or bad positioning call usually means death.

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FAQ

Teemo

FAQ

Is Teemo strong in ARAM: Mayhem? Teemo thrives in Mayhem because the accelerated gold and experience let him reach his core item powerspikes much earlier than in standard modes. The constant teamfighting forces enemies to walk through his mushroom fields repeatedly, creating massive zone control. However, he remains squishy and vulnerable to all-in engages, so positioning is still critical. What is the best augment for Teemo? Prioritize augments that enhance his poison damage or mushroom utility, as these scale extremely well in extended fights. Damage-over-time amplification pairs perfectly with his passive Toxic Shot, letting him whittle down tanks and squishies alike. If you get an augment that adds extra mushrooms or increases their slow, take it immediately for better zone control. How should I position in teamfights? Stay behind your frontline and auto-attack whoever is closest, using your range to apply poison without overcommitting. Never chase kills deep into enemy territory because Teemo has no reliable escape tool once his Flash is down. If an assassin or diver targets you, kite backward through your pre-placed mushrooms while auto-attacking between steps.

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