ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T2 Patch 26.9
Dropkick

Dropkick ARAM Mayhem Augment Guide

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

54.60%Win Rate
0.71%Pick Rate
T2Tier
145,065Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T252.46%0.81%46,16326.9
Stage2T252.35%0.62%35,61226.9
Stage3T253.09%0.66%37,14726.9
Stage4T253.96%0.69%33,46826.9
Stage5T173.06%1.26%63126.9

Best Champions

Best champions with this augment

Top synergy

Dropkick Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Dropkick + Celestial Body + Goredrink

Celestial Body's massive 1500 bonus health directly increases Dropkick's execution threshold by 3%, while the 25% bonus health amplifies the explosion damage and execution heal. Omnivamp sustains through fights to reach more execute opportunities. The 10% damage reduction is negligible when executing low-health enemies.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Dropkick + Goliath + Slap Around

Goliath's 35% bonus health scales Dropkick's execute threshold, explosion damage, and heal value simultaneously. The adaptive force helps chip enemies toward execute range. Slap Around provides infinite stacking AD on crowd control, increasing base AD for higher execute thresholds on future fights.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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Dropkick + Executioner + Thread the Needle

Executioner's 10% increased damage to enemies below 30% health softens targets for Dropkick's execute, and takedowns reset basic ability cooldowns for rapid chaining. Thread the Needle's 18% penetration ensures the corpse explosion deals full damage to nearby enemies in ARAM's clustered teamfights.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.93%
Pick Rate
0.23%
Games
46,896

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

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Dropkick + Celestial Body + Gash

Celestial Body provides 1500 bonus health for scaling Dropkick's execute threshold and explosion damage. Gash adds 50% attack speed and on-hit true damage scaling with armor, helping whittle enemies toward execute range while building defensive stats that amplify the corpse explosion.

What Not to Pair with Dropkick

Bad augment synergies and low-value pairings to avoid

Avoid
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Dropkick + Glass Cannon

Avoid this pairing because Glass Cannon caps your maximum health at 70%, which severely reduces the execution threshold scaling from bonus health that Dropkick provides. The heal on execution also scales with bonus health, making both the offensive and defensive components of Dropkick significantly weaker when paired with this augment.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Dropkick + Back to Basics

Back to Basics seals your ultimate ability permanently, which removes a potential execution tool from your kit. Dropkick's execution can trigger from any ability, so losing your ultimate means fewer opportunities to proc the effect. The 35% increased damage does not compensate for losing a full ability in ARAM: Mayhem.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Dropkick + Slow and Steady

Slow and Steady removes all attack speed bonuses, which severely limits basic attack frequency for triggering Dropkick's execution. While you gain bonus attack damage, the loss of attack speed reduces your overall damage output and opportunities to execute low-health targets, creating an anti-synergy with the execution mechanic.

Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.60%
Pick Rate
0.71%
Games
145,065

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Dropkick + Vampirism

Vampirism sets your health regeneration to zero and prevents ally healing, but Dropkick provides a significant heal on successful execution. The self-sustain from Dropkick becomes your primary recovery method, which conflicts with the isolation theme of Vampirism and reduces the value of both augments together.

Augment Explained

Dropkick

Augments

Flying Kick: Displacement abilities deal bonus damage and knock up enemies, a control-and-damage Rune for fighters and assassins with mobility.

Mechanics Breakdown

Dropkick

Augments

Flying Kick: Core effect: After hitting an enemy with a dash ability, deal 60-240 bonus physical damage and knock them up for 0.75 seconds. Stat bonus: Bonus damage receives 70% attack damage amplification. Cooldown: Can only trigger once per dash ability. Applies to all dash abilities. Includes dashes and flashes.

Trigger Conditions

Dropkick

Augments

Flying Kick: All champions' displacement skills Including active and passively triggered displacement Flash can also trigger it

What Does Not Trigger

Dropkick

Augments

Flying Kick: Enemy forced displacement, Non-displacement abilities, Basic attacks, Item skills

Hidden Mechanics

Dropkick

Augments

Flying Kick: Knock-up effect can interrupt enemy abilities. Bonus damage can crit. When hitting multiple enemies, each receives damage and knock-up. Can trigger with Flash, but damage is halved.

Best Champion Types

Dropkick

Augments

Flying Kick: Champions with multiple dashes (like Lee Sin, Riven, Akali) Assassin champions Jungler champions Fighter champions

Low-Value Champion Types

Dropkick

Augments

Hextech Rocket Jump: Champions without dash abilities Pure tank champions Pure support champions Ranged champions

Playstyle Tips

Dropkick

Augments

Flying Kick: Use displacement abilities to knock up enemies: interrupt key enemy abilities Pair with other CC abilities: form CC chains Displace first, then deal damage: prevent enemies from fighting back Flash can also be used to knock up: life-saving or teamfight initiation

Best Augment Combos

Dropkick

Augments

Dropkick + Celestial Body + Goredrink: Celestial Body's massive 1500 bonus health directly increases Dropkick's execution threshold by 3%, while the 25% bonus health amplifies the explosion damage and execution heal. Omnivamp sustains through fights to reach more execute opportunities. The 10% damage reduction is negligible when executing low-health enemies. Dropkick + Goliath + Slap Around: Goliath's 35% bonus health scales Dropkick's execute threshold, explosion damage, and heal value simultaneously. The adaptive force helps chip enemies toward execute range. Slap Around provides infinite stacking AD on crowd control, increasing base AD for higher execute thresholds on future fights. Dropkick + Executioner + Thread the Needle: Executioner's 10% increased damage to enemies below 30% health softens targets for Dropkick's execute, and takedowns reset basic ability cooldowns for rapid chaining. Thread the Needle's 18% penetration ensures the corpse explosion deals full damage to nearby enemies in ARAM's clustered teamfights. Dropkick + Celestial Body + Gash: Celestial Body provides 1500 bonus health for scaling Dropkick's execute threshold and explosion damage. Gash adds 50% attack speed and on-hit true damage scaling with armor, helping whittle enemies toward execute range while building defensive stats that amplify the corpse explosion.

Bad Augment Synergies

Dropkick

Augments

Avoid Dropkick + Glass Cannon: Avoid this pairing because Glass Cannon caps your maximum health at 70%, which severely reduces the execution threshold scaling from bonus health that Dropkick provides. The heal on execution also scales with bonus health, making both the offensive and defensive components of Dropkick significantly weaker when paired with this augment. Avoid Dropkick + Back to Basics: Back to Basics seals your ultimate ability permanently, which removes a potential execution tool from your kit. Dropkick's execution can trigger from any ability, so losing your ultimate means fewer opportunities to proc the effect. The 35% increased damage does not compensate for losing a full ability in ARAM: Mayhem. Avoid Dropkick + Slow and Steady: Slow and Steady removes all attack speed bonuses, which severely limits basic attack frequency for triggering Dropkick's execution. While you gain bonus attack damage, the loss of attack speed reduces your overall damage output and opportunities to execute low-health targets, creating an anti-synergy with the execution mechanic. Avoid Dropkick + Vampirism: Vampirism sets your health regeneration to zero and prevents ally healing, but Dropkick provides a significant heal on successful execution. The self-sustain from Dropkick becomes your primary recovery method, which conflicts with the isolation theme of Vampirism and reduces the value of both augments together.

Common Mistakes

Dropkick

Augments

Flying Kick: Don't give to heroes without mobility: completely useless. Don't ignore flash trigger: can be used to knock up enemies at critical moments. Don't knockup duration: 0.75 seconds, follow up with other skills quickly. Note mobility skill cooldown: don't waste on empty ground.