ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T3 Rank #132

Wukong ARAM Mayhem Build & Best Augments

Wukong role and playstyle: baseline role is fighter, with a core identity built around teamfight utility and damage output. W adds utility, durability, or area pressure; E often defines catch potential, mobility, or poke control. Hextech augment reliance: Medium: augment quality meaningfully changes damage, durability, cooldown uptime, and overall ARAM impact. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Wukong Wukong the Monkey King Fighter / Mage / Assassin
TierT3
Rank#132
Win Rate49.31%
Pick Rate0.37%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate49.94%
Pick Rate5.10%
#2
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate48.40%
Pick Rate4.22%
#3
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win Rate51.84%
Pick Rate2.99%

Situational itemstop 12

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.20%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

47.37%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.98%
Axiom Arc Axiom Arc Axiom Arc
Total Price
2,750
Price
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

55.42%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

41.84%
Hubris Hubris Hubris
Total Price
2,950
Price
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

55.37%
Edge of Night Edge of Night Edge of Night
Total Price
3,000
Price
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

55.36%
Profane Hydra Profane Hydra Profane Hydra
Total Price
2,850
Price
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

45.71%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.00%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Total Price
2,800
Price
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

50.49%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Total Price
3,000
Price
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

40.38%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Total Price
3,000
Price
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

47.83%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

44.41%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

44.41%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

50.13%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

50.13%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

54.57%
Serrated Dirk Serrated Dirk Serrated Dirk
Total Price
1,000
Price
300

+20 Attack Damage 10 Lethality

54.57%

Core items

#1
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Total Price
2,800
Price
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win Rate48.13%
Pick Rate5.13%
#2
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Total Price
3,100
Price
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win Rate52.15%
Pick Rate3.66%
#3
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win Rate52.15%
Pick Rate3.30%

Situational itemstop 12

Starting items

Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

53.51%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

53.51%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

52.64%
Giant's Belt Giant's Belt Giant's Belt
Total Price
900
Price
500

+350 Health

46.64%
Ruby Crystal Ruby Crystal Ruby Crystal
Total Price
400
Price
400

+150 Health

46.64%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

46.64%

Core items

#1
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win Rate54.50%
Pick Rate13.84%
#2
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win Rate54.02%
Pick Rate6.45%
#3
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win Rate53.99%
Pick Rate5.48%

Situational itemstop 12

Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.12%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.63%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

54.28%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.22%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

51.90%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.82%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.68%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

53.19%
Sterak's Gage Sterak's Gage Sterak's Gage
Total Price
3,200
Price
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.51%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.42%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.27%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.63%

Starting items

Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

53.79%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

53.79%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

53.50%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

53.50%
Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

52.38%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

52.38%

Core items

#1
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Win Rate49.17%
Pick Rate6.44%
#2
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate51.45%
Pick Rate4.21%
#3
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win Rate46.35%
Pick Rate3.22%

Situational itemstop 12

Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.88%
Eclipse Eclipse Eclipse
Total Price
2,900
Price
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

44.49%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Total Price
3,300
Price
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

46.35%
Sundered Sky Sundered Sky Sundered Sky
Total Price
3,100
Price
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

45.16%
Trinity Force Trinity Force Trinity Force
Total Price
3,333
Price
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

47.17%
Heartsteel Heartsteel Heartsteel
Total Price
3,000
Price
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Total Price
1,200
Price
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

44.96%
Death's Dance Death's Dance Death's Dance
Total Price
3,300
Price
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

46.86%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.24%
Black Cleaver Black Cleaver Black Cleaver
Total Price
3,000
Price
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.19%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.04%
Spirit Visage Spirit Visage Spirit Visage
Total Price
2,700
Price
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.04%

Starting items

Long Sword Long Sword Long Sword
Total Price
350
Price
350

+10 Attack Damage

44.81%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Total Price
1,050
Price
100

+20 Attack Damage +10 Ability Haste

44.81%
Boots Boots Boots
Total Price
300
Price
300

+25 Move Speed

51.47%
Phage Phage Phage
Total Price
1,100
Price
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

51.47%
Tunneler Tunneler Tunneler
Total Price
1,150
Price
400

+15 Attack Damage +250 Health

46.54%
Glowing Mote Glowing Mote Glowing Mote
Total Price
250
Price
250

+5 Ability Haste

46.54%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
53.86%
Pick Rate
4.12%
Games
440

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT153.86%4.12%440
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
53.25%
Pick Rate
7.21%
Games
770

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT153.25%7.21%770
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
51.89%
Pick Rate
8.19%
Games
875

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT151.89%8.19%875
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
51.72%
Pick Rate
5.72%
Games
611

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
GoldT151.72%5.72%611
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
50.49%
Pick Rate
5.69%
Games
608

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

View augment details
GoldT150.49%5.69%608
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
50.11%
Pick Rate
4.22%
Games
451

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT150.11%4.22%451
Self Destruct Self Destruct Self Destruct Silver
Rarity
Silver
Tier
T3
Win Rate
49.60%
Pick Rate
4.66%
Games
498

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0. 75 seconds (25 second cooldown).

View augment details
SilverT149.60%4.66%498
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
49.59%
Pick Rate
11.40%
Games
1,218

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT149.59%11.40%1,218
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.21%
Pick Rate
5.92%
Games
632

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT149.21%5.92%632
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
48.31%
Pick Rate
7.50%
Games
801

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details
GoldT148.31%7.50%801
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
48.20%
Pick Rate
9.62%
Games
1,027

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT148.20%9.62%1,027
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
48.16%
Pick Rate
8.63%
Games
922

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT148.16%8.63%922
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
48.13%
Pick Rate
10.54%
Games
1,126

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT148.13%10.54%1,126
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
47.90%
Pick Rate
6.24%
Games
666

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details
SilverT147.90%6.24%666
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
47.59%
Pick Rate
7.77%
Games
830

Gain 15% omnivamp .

View augment details
SilverT147.59%7.77%830
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
47.44%
Pick Rate
6.39%
Games
683

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT147.44%6.39%683
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
46.44%
Pick Rate
4.86%
Games
519

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

View augment details
SilverT146.44%4.86%519
Final Form Final Form Final Form Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.20%
Pick Rate
5.92%
Games
632

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health , 20% omnivamp , and 30% bonus movement speed for the duration (20 second cooldown).

View augment details
PrismaticT146.20%5.92%632
Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
46.19%
Pick Rate
5.53%
Games
591

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

View augment details
GoldT146.19%5.53%591
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
46.11%
Pick Rate
12.51%
Games
1,336

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT146.11%12.51%1,336
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
45.81%
Pick Rate
7.15%
Games
764

Grants 18% armor penetration and magic penetration .

View augment details
GoldT145.81%7.15%764
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
45.61%
Pick Rate
4.48%
Games
478

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT145.61%4.48%478
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
45.45%
Pick Rate
4.84%
Games
517

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT145.45%4.84%517
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
45.40%
Pick Rate
11.20%
Games
1,196

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT145.40%11.20%1,196
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
44.92%
Pick Rate
4.98%
Games
532

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT144.92%4.98%532
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
44.24%
Pick Rate
5.12%
Games
547

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details
GoldT144.24%5.12%547
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
57.41%
Pick Rate
2.53%
Games
270

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT257.41%2.53%270
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
54.81%
Pick Rate
2.24%
Games
239

Gain Bami's Cinder . You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate . Quest: Obtain Hollow Radiance and Sunfire Aegis . Reward: Upon completing your Quest , convert the items you obtained for the quest into Void Immolation . Void Immolation counts as 2 Burn effect sources.

View augment details
PrismaticT254.81%2.24%239
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
54.66%
Pick Rate
2.31%
Games
247

Gain 2 Stat Anvils .

View augment details
SilverT254.66%2.31%247
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
54.36%
Pick Rate
2.69%
Games
287

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT254.36%2.69%287
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
54.26%
Pick Rate
3.62%
Games
387

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT254.26%3.62%387
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
52.68%
Pick Rate
2.10%
Games
224

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT252.68%2.10%224
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
52.43%
Pick Rate
2.70%
Games
288

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT252.43%2.70%288
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
52.21%
Pick Rate
2.33%
Games
249

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT252.21%2.33%249
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
51.72%
Pick Rate
2.44%
Games
261

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT251.72%2.44%261
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
51.68%
Pick Rate
2.79%
Games
298

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT251.68%2.79%298
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
2.59%
Games
277

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT251.26%2.59%277
Frost Wraith Frost Wraith Frost Wraith Silver
Rarity
Silver
Tier
T3
Win Rate
50.99%
Pick Rate
3.30%
Games
353

Automatically cast a modified version of Lissandra's Ring of Frost , creating a cold pulse around you in 450 radius that roots nearby enemies for 1. 25 seconds (6. 5 second cooldown). This modified ability does not deal damage.

View augment details
SilverT250.99%3.30%353
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.62%
Pick Rate
2.28%
Games
243

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT250.62%2.28%243
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
50.20%
Pick Rate
2.37%
Games
253

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
PrismaticT250.20%2.37%253
Upgrade Immolate Upgrade Immolate Upgrade Immolate Silver
Rarity
Silver
Tier
T4
Win Rate
49.54%
Pick Rate
2.02%
Games
216

Upgrades Bami's Cinder , Hollow Radiance , Sunfire Aegis , and Void Immolation , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250 .

View augment details
SilverT249.54%2.02%216
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.33%
Pick Rate
2.09%
Games
223

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT249.33%2.09%223
Dive Bomber Dive Bomber Dive Bomber Silver
Rarity
Silver
Tier
T3
Win Rate
49.06%
Pick Rate
2.50%
Games
267

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

View augment details
SilverT249.06%2.50%267
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
48.77%
Pick Rate
3.80%
Games
406

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT248.77%3.80%406
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
48.64%
Pick Rate
2.06%
Games
220

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT248.64%2.06%220
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
48.57%
Pick Rate
2.29%
Games
245

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT248.57%2.29%245
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
47.40%
Pick Rate
2.71%
Games
289

Increases attack damage by 20% .

View augment details
SilverT247.40%2.71%289
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
47.39%
Pick Rate
2.86%
Games
306

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.39%2.86%306
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
47.20%
Pick Rate
3.01%
Games
322

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT247.20%3.01%322
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
47.19%
Pick Rate
2.16%
Games
231

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT247.19%2.16%231
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
47.04%
Pick Rate
3.01%
Games
321

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT247.04%3.01%321
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.73%
Pick Rate
3.01%
Games
321

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

View augment details
PrismaticT246.73%3.01%321
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
46.67%
Pick Rate
2.25%
Games
240

Gain 1750 upon acquiring this augment.

View augment details
GoldT246.67%2.25%240
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
46.62%
Pick Rate
2.49%
Games
266

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT246.62%2.49%266
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
46.04%
Pick Rate
3.19%
Games
341

Grants 60 ability haste .

View augment details
GoldT246.04%3.19%341
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
44.48%
Pick Rate
3.14%
Games
335

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT244.48%3.14%335
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
44.19%
Pick Rate
3.22%
Games
344

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT244.19%3.22%344
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
43.91%
Pick Rate
2.54%
Games
271

Grants 50% critical strike chance .

View augment details
GoldT243.91%2.54%271
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
43.53%
Pick Rate
2.97%
Games
317

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT243.53%2.97%317
Spin To Win Spin To Win Spin To Win Silver
Rarity
Silver
Tier
T5
Win Rate
43.30%
Pick Rate
3.29%
Games
351

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.

View augment details
SilverT243.30%3.29%351
Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
43.28%
Pick Rate
2.86%
Games
305

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

View augment details
PrismaticT243.28%2.86%305
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
43.14%
Pick Rate
3.28%
Games
350

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT243.14%3.28%350
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
42.86%
Pick Rate
2.36%
Games
252

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT242.86%2.36%252
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
42.62%
Pick Rate
2.79%
Games
298

Your champion's first basic ability (Q) gains 100 ability haste .

View augment details
GoldT242.62%2.79%298
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
41.97%
Pick Rate
2.57%
Games
274

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT241.97%2.57%274
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
41.92%
Pick Rate
2.72%
Games
291

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT241.92%2.72%291
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
41.59%
Pick Rate
2.00%
Games
214

Gain the Aftershock and Glacial Augment keystone runes.

View augment details
GoldT241.59%2.00%214
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
40.94%
Pick Rate
3.77%
Games
403

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT240.94%3.77%403
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
40.87%
Pick Rate
2.36%
Games
252

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT240.87%2.36%252
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
57.22%
Pick Rate
1.69%
Games
180

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT357.22%1.69%180
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
56.52%
Pick Rate
1.29%
Games
138

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT356.52%1.29%138
Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
54.67%
Pick Rate
1.40%
Games
150

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

View augment details
GoldT354.67%1.40%150
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
53.96%
Pick Rate
1.30%
Games
139

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT353.96%1.30%139
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
52.17%
Pick Rate
1.51%
Games
161

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT352.17%1.51%161
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
52.00%
Pick Rate
1.40%
Games
150

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT352.00%1.40%150
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
51.61%
Pick Rate
1.45%
Games
155

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT351.61%1.45%155
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
51.18%
Pick Rate
1.19%
Games
127

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

View augment details
PrismaticT351.18%1.19%127
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
50.74%
Pick Rate
1.27%
Games
136

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

View augment details
SilverT350.74%1.27%136
Poro King Poro King Poro King Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.71%
Pick Rate
1.31%
Games
140

获得魄罗之王的弹跳!魄罗之王的弹跳:变形为【魄罗之王】3秒!你现在处于不可阻挡和幽灵状态。获得?伤害减免和?移动速度,但被沉默且无法攻击。此外,每1秒都会弹跳,在着陆时对附近的敌方英雄们造成?物理伤害和击退。【魄罗之王】的每次施放仅能对同一敌人造成一次击退。已防止的伤害:?已造成的伤害:?被弹跳的敌人数:?

View augment details
PrismaticT350.71%1.31%140
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
50.33%
Pick Rate
1.43%
Games
153

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT350.33%1.43%153
Prom Queen Prom Queen Prom Queen Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.76%
Pick Rate
1.92%
Games
205

Automatically cast a modified version of Rakan's The Quickness , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed , and enemies you collide with are knocked down and become charmed for 1. 5 seconds (25 second cooldown). A sparkly tiara will descend upon you 2. 5 seconds before the effect activates.

View augment details
PrismaticT349.76%1.92%205
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
49.21%
Pick Rate
1.79%
Games
191

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT349.21%1.79%191
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.06%
Pick Rate
1.98%
Games
212

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT349.06%1.98%212
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
48.98%
Pick Rate
1.38%
Games
147

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details
GoldT348.98%1.38%147
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.37%
Pick Rate
1.43%
Games
153

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
PrismaticT348.37%1.43%153
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Silver
Rarity
Silver
Tier
T3
Win Rate
48.25%
Pick Rate
1.34%
Games
143

Upgrades Bramble Vest and Thornmail , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage . Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.

View augment details
SilverT348.25%1.34%143
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.00%
Pick Rate
1.17%
Games
125

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT348.00%1.17%125
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.71%
Pick Rate
1.43%
Games
153

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT347.71%1.43%153
King Me King Me King Me Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
47.17%
Pick Rate
1.49%
Games
159

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn , you become Kinged , causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 . King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

View augment details
PrismaticT347.17%1.49%159
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
46.45%
Pick Rate
1.45%
Games
155

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT346.45%1.45%155
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
46.00%
Pick Rate
1.40%
Games
150

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT346.00%1.40%150
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
45.50%
Pick Rate
1.87%
Games
200

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT345.50%1.87%200
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
45.23%
Pick Rate
1.86%
Games
199

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT345.23%1.86%199
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
45.19%
Pick Rate
1.26%
Games
135

Abilities with dashes or blinks gain 175 ability haste .

View augment details
PrismaticT345.19%1.26%135
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.14%
Pick Rate
1.35%
Games
144

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT345.14%1.35%144
Fey Magic Fey Magic Fey Magic Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.14%
Pick Rate
1.35%
Games
144

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60 , and disarms them for the same duration (15 second cooldown per target).

View augment details
PrismaticT345.14%1.35%144
Quantum Computing Quantum Computing Quantum Computing Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
45.12%
Pick Rate
1.54%
Games
164

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0. 75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2. 5 % per 100 bonus AD) (+ 1. 6 % per 100 AP) (+ 0. 1 % per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.

View augment details
PrismaticT345.12%1.54%164
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
44.83%
Pick Rate
1.63%
Games
174

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT344.83%1.63%174
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
44.62%
Pick Rate
1.74%
Games
186

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT344.62%1.74%186
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
44.62%
Pick Rate
1.74%
Games
186

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT344.62%1.74%186
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
43.80%
Pick Rate
1.13%
Games
121

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
SilverT343.80%1.13%121
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
43.68%
Pick Rate
1.78%
Games
190

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT343.68%1.78%190
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
42.04%
Pick Rate
1.47%
Games
157

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT342.04%1.47%157
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
40.69%
Pick Rate
1.91%
Games
204

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT340.69%1.91%204
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
58.33%
Pick Rate
0.67%
Games
72

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT458.33%0.67%72
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
56.67%
Pick Rate
0.84%
Games
90

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
SilverT456.67%0.84%90
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
54.24%
Pick Rate
0.55%
Games
59

Grants 3 random Dragon Souls .

View augment details
PrismaticT454.24%0.55%59
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.78%
Pick Rate
0.67%
Games
72

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT452.78%0.67%72
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.61%
Pick Rate
0.87%
Games
93

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT451.61%0.87%93
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.00%
Pick Rate
0.64%
Games
68

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
PrismaticT450.00%0.64%68
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
50.00%
Pick Rate
0.54%
Games
58

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT450.00%0.54%58
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
49.35%
Pick Rate
0.72%
Games
77

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT449.35%0.72%77
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
48.91%
Pick Rate
0.86%
Games
92

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT448.91%0.86%92
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
48.78%
Pick Rate
0.77%
Games
82

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details
SilverT448.78%0.77%82
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
48.44%
Pick Rate
0.60%
Games
64

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT448.44%0.60%64
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.31%
Pick Rate
0.83%
Games
89

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
PrismaticT448.31%0.83%89
Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
47.83%
Pick Rate
0.86%
Games
92

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

View augment details
GoldT447.83%0.86%92
Droppybara Droppybara Droppybara Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.76%
Pick Rate
0.63%
Games
67

Replace a summoner spell with Droppybara . Droppybara: Call upon a massive capybara to land down at the target location after 2. 5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.

View augment details
PrismaticT447.76%0.63%67
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
47.30%
Pick Rate
0.69%
Games
74

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT447.30%0.69%74
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
46.02%
Pick Rate
1.06%
Games
113

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT446.02%1.06%113
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
45.92%
Pick Rate
0.92%
Games
98

Grants 60% bonus attack speed .

View augment details
SilverT445.92%0.92%98
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
43.59%
Pick Rate
0.73%
Games
78

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT443.59%0.73%78
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
43.12%
Pick Rate
1.02%
Games
109

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT443.12%1.02%109
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
42.37%
Pick Rate
1.10%
Games
118

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT442.37%1.10%118
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
41.30%
Pick Rate
0.86%
Games
92

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT441.30%0.86%92
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
40.00%
Pick Rate
0.66%
Games
70

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT440.00%0.66%70
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
39.68%
Pick Rate
0.59%
Games
63

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT439.68%0.59%63
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
39.68%
Pick Rate
0.59%
Games
63

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT439.68%0.59%63
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
37.61%
Pick Rate
1.02%
Games
109

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
PrismaticT437.61%1.02%109
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
36.49%
Pick Rate
0.69%
Games
74

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT436.49%0.69%74
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
35.96%
Pick Rate
1.07%
Games
114

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT435.96%1.07%114
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
59.65%
Pick Rate
0.53%
Games
57

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT559.65%0.53%57
Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
59.62%
Pick Rate
0.49%
Games
52

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

View augment details
PrismaticT559.62%0.49%52
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.18%
Pick Rate
0.51%
Games
55

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT558.18%0.51%55
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
53.70%
Pick Rate
0.51%
Games
54

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT553.70%0.51%54
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.02%
Pick Rate
0.48%
Games
51

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
PrismaticT549.02%0.48%51
Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.08%
Pick Rate
0.49%
Games
52

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

View augment details
PrismaticT548.08%0.49%52
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
35.85%
Pick Rate
0.50%
Games
53

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT535.85%0.50%53

Wukong Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (specific augment triggers)

RQWE

In that case, R > Q > W > E keeps your poke relevant while turning your clone into a real threat.

RQEW

Max Q first.

Wukong Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Wukong counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Rank
#72
Win Rate
51.01%
Pick Rate
0.61%

Kog'Maw is a backline damage dealer who wins by staying alive long enough to melt everything in front of him. He is picked as a scaling marksman or poke carry, depending on build and augments, with a simple job: hit safely, punish enemies who walk too far forward, and turn extended fights into a damage check they cannot pass. His signature pattern is spacing around his empowered attacks and long-range artillery. In ARAM: Mayhem, fights start faster and threats reach him more often, so Kog'Maw needs protection, clean positioning, and smart augment choices more than ever. If your team can buy him a few seconds, he becomes a brutal front-to-back carry; if he gets rushed without peel, he can disappear before his damage matters. View champion guide

Jinx Jinx Jinx T1
Tier
T1
Rank
#6
Win Rate
54.66%
Pick Rate
1.18%

Jinx is a backline marksman who turns one good kill into a full team wipe. She pokes and farms safely with rockets, swaps to minigun when a target is locked down, and uses her traps to punish anyone who walks too far forward. Her signature pattern is simple: stay alive, tag a low-health enemy, then use the takedown speed reset to chase the next one. In ARAM: Mayhem, Jinx loves the constant fighting and narrow lane, but she also gets punished harder for poor spacing. More brawls mean more chances to snowball with resets, yet divers and long-range engage can reach her quickly if she stands too close. Play behind your frontline, fire rockets when enemies group up, save traps for incoming threats, and only step forward once the first enemy is already falling. View champion guide

Varus Varus Varus T5
Tier
T5
Rank
#155
Win Rate
46.18%
Pick Rate
1.04%

Varus the Arrow of Retribution Varus is a long-range poke marksman who dominates lanes by wearing down enemies before they can close the distance. He fills the artillery carry role, relying on charged shots and crowd control to dictate the flow of fights from safety. His signature pattern revolves around charging Piercing Arrow (Q) to snipe low-health targets or harass opponents under their tower. He stacks blight on enemies with basic attacks, then detonates those stacks with abilities for burst damage. This creates a rhythm: auto-attack, ability, auto-attack, ability. In ARAM: Mayhem, Varus becomes significantly more oppressive. The mode's accelerated pace and increased mana regeneration let him fire fully charged arrows almost on cooldown. His ultimate, Chain of Corruption, spreads faster in constant team fights, often triggering multiple chains in a single engagement. He transitions from a careful poker into a relentless siege engine that forces enemies to dodge or die. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Read counter details

Countered By

5

Wukong is countered by these champions in ARAM: Mayhem.

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Rank
#166
Win Rate
43.91%
Pick Rate
0.62%

Lee Sin the Blind Monk Lee Sin is a high-mobility fighter and playmaker who thrives on landing his Sonic Wave to close gaps and kick enemies out of position. In standard modes, he is known for his early aggression and mechanical outplays. In ARAM: Mayhem, he becomes a relentless engage engine. The single-lane format removes his need to set up jungle ambushes, letting him focus entirely on finding angles for his signature Dragon's Rage kicks. His core pattern is simple but demanding: hit Q, dash in, execute a kick, then use his W to dash to an ally or ward for safety. Mayhem's faster pace and reduced cooldowns mean he can attempt these engages far more often. He excels at punishing overextended enemies and turning their frontline against their backline by kicking tanks into squishy carries. While he lacks the raw sustain of dedicated bruisers, his mobility lets him weave in and out of fights, disrupting enemy formations and creating chaos for his team to exploit. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Rammus Rammus Rammus T3
Tier
T3
Rank
#101
Win Rate
49.44%
Pick Rate
0.37%

Rammus is a tanky engage champion who turns armor and momentum into pressure. He wants to roll in, force a bad fight, and punish enemies that rely on basic attacks. His signature pattern is simple: find an angle, start the fight with speed, lock down a key target, then survive long enough for his team to collapse. In ARAM: Mayhem, Rammus benefits from the constant fighting and narrow lane, because enemies have less room to dodge his approach or ignore his engage. He is easy to understand but still needs timing. If he rolls in before allies can follow, he gets kited and burned down. If he waits for a clumped enemy, a missed skill, or a carry stepping too far forward, he can start a fight that is very hard to reset. View champion guide

Vayne Vayne Vayne T1
Tier
T1
Rank
#7
Win Rate
54.56%
Pick Rate
0.94%

Vayne is a short-ranged marksman built for duels, tank killing, and late-fight cleanups. Her pattern is simple to understand but hard to play well: keep moving, land repeated attacks on the same target, use Tumble to dodge or chase, and punish enemies who stand near walls with Condemn. She is not a safe poke champion. She wants space, patience, and a good moment to turn the fight. In ARAM: Mayhem, Vayne is sharper but riskier. The constant brawling gives her plenty of targets to shred, and augments can help cover her usual weaknesses with more damage, mobility, or survival. The problem is that the map is crowded and engage comes fast, so one bad step can get her deleted before she deals damage. Play her like a hunter, not a turret: wait for key crowd control to miss, kite from the edge, then commit when the enemy front line is stuck chasing you. View champion guide

Brand Brand Brand T1
Tier
T1
Rank
#5
Win Rate
54.19%
Pick Rate
1.21%

Brand is a ranged damage mage who wins fights by setting enemies up, lighting them on fire, and punishing anyone who stays grouped. He is easy to understand: land spells on clustered targets, follow up when they are already burning, and let the damage spread through the fight. In ARAM: Mayhem, Brand feels especially dangerous because teams collide often and the lane gives enemies fewer safe angles to dodge. His job is not to be the first one in. Stay behind your frontline, throw spells into choke points, and punish dives with quick burst when enemies commit too hard. Mayhem’s faster pace makes Brand less about slow poke and more about clean fight timing. If enemies stack together, he can take over a skirmish. If they spread out, dodge, or force him before he casts, he becomes much easier to kill. Play patient, aim at crowds, and turn every messy fight into a burn zone. View champion guide

Read counter details

Wukong Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Soraka Soraka Soraka T3
Tier
T3
Rank
#77
Win Rate
50.36%
Pick Rate
0.55%

Soraka the Starchild is a backline enchanter who wins fights by keeping allies alive longer than the enemy expects. Her core pattern is simple: stay behind your frontline, tag enemies when it is safe, silence or zone threats trying to dive, and spend your healing at the moment it denies a kill. In ARAM: Mayhem, the constant grouped fighting makes Soraka feel powerful but also very punishable. She shines when her team can protect a stable backline and take extended trades. She struggles when assassins, hard engage, or poke force her to heal too early. Play patiently, value positioning over greed, and make enemies commit badly before you spend your biggest saves. View champion guide

Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Malphite Malphite Malphite T4
Tier
T4
Rank
#127
Win Rate
47.50%
Pick Rate
0.92%

Malphite – Shard of the Monolith Malphite is a tanky engage champion built around one devastating combo: Unstoppable Force into everything else. His identity is simple—he runs at you, becomes impossible to kill, and turns teamfights with a single well-timed ultimate. In standard modes, he's known as "the press R to win champion," and that reputation follows him into ARAM. What changes in ARAM: Mayhem is how often he gets to do it. The accelerated gold and experience means Malphite hits his power spikes faster and stays relevant longer. He's not stuck farming for twenty minutes waiting for a chance to flash-ult. Instead, he's constantly looking for angles, constantly threatening the engage, and constantly forcing the enemy team to respect his cooldown. The single-lane format actually helps him—there's nowhere to run when a giant rock monster crashes through your entire backline. His role is frontline disruptor. He soaks damage, peels for carries, and creates openings with Ground Slam and Unstoppable Force. He doesn't deal massive sustained damage, but he doesn't need to. One good ultimate can set up his entire team to clean up a fight. The trade-off is that when his ultimate is down, he's much less threatening. Smart enemies will track that cooldown and play aggressively when they know he can't engage. Mayhem's faster pacing also means Malphite has to be more decisive. He can't afford to sit back and wait for the perfect engage forever—the game moves too quickly. He needs to recognize when a good opportunity becomes a great one, commit fully, and trust his team to follow up. Passive play loses games in this mode, even on a tank. View champion guide

Wukong Wukong Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

Synergy Mechanism: Unstoppable Force into Cyclone creates a layered knock-up chain that is nearly impossible to flash away from. Combo: Malphite engages on a grouped enemy cluster. Wukong follows instantly with Nimbus Strike and immediately pops Cyclone. Malphite’s initial knock-up buys time for Wukong’s spin to ramp up speed and damage. Best Scenario: The enemy team is running a squishy, immobile backline that relies on a single support for peel. This combo effectively deletes the backline before peel arrives. Enemy Answer: A well-timed Lulu Polymorph or Soraka silence on Wukong as he lands. Cleanse effects or Quicksilver can break the knock-up layering. Failure Risk: If Malphite whiffs his ultimate or only hits the tank, Wukong is left spinning on a low-value target while the enemy carries kite freely. Recovery: Wukong should stop spinning early if targets are out of range, use the movement speed to retreat, and look for a Warrior Trickster decoy to dodge re-engage skillshots.

Yasuo (High Value)

Janna Janna Janna T2
Tier
T2
Rank
#25
Win Rate
51.90%
Pick Rate
0.45%

Janna is a defensive enchanter who wins fights by denying the enemy’s engage, shielding the right carry, and turning messy brawls into clean retreats or re-engages. Her signature pattern is simple: stay just behind the frontline, interrupt dives with wind control, then use her healing and disengage to reset the fight when opponents overcommit.In ARAM: Mayhem, Janna is less about sitting back forever and more about reacting fast in constant skirmishes. The single-lane pressure gives her plenty of chances to punish predictable dashes, protect low-health allies, and save teammates from bad trades. She is entry-level friendly if you focus on one job first: keep your damage dealers alive, and only step forward when your team can immediately punish. View champion guide

Yasuo Yasuo Yasuo T2
Tier
T2
Rank
#35
Win Rate
52.16%
Pick Rate
0.70%

Yasuo the Unforgiven is a mobile melee carry who turns knock-ups, dashes, and fast skirmishes into lethal all-ins. His job is to weave through the frontline, stack pressure with repeated strikes, and punish any enemy who gets lifted or caught too close.In ARAM: Mayhem, Yasuo gets more chances to fight because teams are packed into one lane and engages happen constantly. That helps his signature pattern: wait for a knock-up, dash in, burst the target, then keep moving before the enemy team can lock him down. He is exciting but risky. If he dives without a setup or burns his mobility into crowd control, he can disappear fast.Pick Yasuo when your team has reliable knock-ups or enough frontline to start fights for him. Play patiently when they do not. Let enemies waste key control tools first, then enter from an angle and clean up the fight. View champion guide

Poppy Poppy Poppy T3
Tier
T3
Rank
#75
Win Rate
49.22%
Pick Rate
0.34%

Poppy is a sturdy frontline disruptor who wins fights by saying “no” to the enemy’s best engage. She is not just a tank; she is a bouncer. Look for angles where you can pin a target into terrain, block dash-heavy champions from reaching your carries, then survive long enough for your team to finish the fight. Her signature pattern is simple: hold space, punish movement, and turn enemy confidence against them. If someone dashes in carelessly, Poppy can stop the follow-up and force a bad fight. If someone stands too close to a wall, she can turn that mistake into a pick. In ARAM: Mayhem, Poppy benefits from the constant clumping and narrow lane, but she also has less room to reset after a messy engage. Play her as a peel-first tank when your team has damage, or as a short-range initiator when the enemy gives you a clear wall angle. The faster pace makes her anti-dash tools more valuable, but missed commits get punished quickly. View champion guide

Wukong Wukong Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

Synergy Mechanism: Last Breath requires airborne targets. Wukong’s Cyclone provides a long, multi-tick window for Yasuo to ult. Combo: Wukong engages with Nimbus Strike and activates Cyclone. As soon as the first knock-up procs, Yasuo ults. Wukong continues spinning during Yasuo’s ult animation, stacking damage while enemies are suppressed in the air. Best Scenario: Fights in narrow corridors where Cyclone is guaranteed to hit multiple champions. This maximizes Yasuo’s armor penetration bonus on the entire enemy team. Enemy Answer: High burst damage on Yasuo before he can ult. A Janna or Poppy can interrupt Wukong’s spin, denying the airborne setup entirely. Failure Risk: Yasuo gets caught out or poked down before the fight starts. Wukong then has no follow-up for his knock-up, leaving him spinning in place with no damage conversion. Recovery: Wukong uses his clone to block skillshots for the vulnerable Yasuo. If the engage fails, both should disengage using their mobility spells.

Orianna (Medium-High Value)

Orianna Orianna Orianna T3
Tier
T3
Rank
#80
Win Rate
50.28%
Pick Rate
0.51%

Orianna is a control mage who fights through the Ball, shaping space instead of simply throwing spells forward. Her job is to shield or attach to an ally, punish enemies who walk into the Ball’s zone, and turn grouped fights with a well-timed combo. In ARAM: Mayhem, fights break out faster and teams collide more often, so Orianna gets more chances to find multi-target impact. She is strongest when she plays behind a durable engager or fast diver, moves the Ball onto them before the fight starts, and waits for enemies to stack too closely. If she throws the Ball too early or stands too far forward, mobile champions can punish her before her setup matters. Pick Orianna when your team wants steady poke, shielding, wave control, and a big teamfight follow-up. Play patiently, track where the Ball is, and make enemies choose between backing away from its threat or eating the fight-changing pull. View champion guide

Wukong Wukong Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

Synergy Mechanism: Shockwave pairs perfectly with Cyclone. Wukong acts as the delivery system for the ball. Combo: Orianna places the ball on Wukong before he goes in. Wukong dashes into the enemy team with Nimbus Strike and starts Cyclone. Orianna activates Shockwave to pull enemies into Wukong’s spin radius. Best Scenario: The enemy team has melee bruisers or divers trying to collapse on Wukong. The pull groups them up for maximum spin damage. Enemy Answer: Quick reaction crowd control on Wukong the moment he enters. If Wukong dies before Orianna ults, the ball falls to the ground and the combo fails. Failure Risk: Orianna is too far back to shield Wukong in time. Wukong dives and gets burst down before the ball arrives, wasting the setup. Recovery: Orianna uses her speed boost to help Wukong reposition. Wukong should save his Warrior Trickster to confuse enemies about whether he still has the ball.

Miss Fortune (Medium Value)

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Rank
#97
Win Rate
49.69%
Pick Rate
1.26%

Miss Fortune is a straightforward marksman who wins fights by softening enemies with lane poke, then punishing grouped targets with a big channeled ultimate. She fits teams that can slow, root, stun, or zone enemies long enough for her damage to land, and she is easy to pick up because her best pattern is clear: hit from safety, keep moving, and fire when the enemy is forced to stand in a bad spot. In ARAM: Mayhem, fights break out faster and augments can make engages more explosive, so Miss Fortune has to be more careful with positioning than in a slower poke game. She is strongest when she plays behind her frontline, saves her channel for committed fights, and uses the narrow bridge to punish enemies who stack together. If assassins or divers are holding tools to interrupt her, she should bait those first, reposition, then ult after the punish window opens. View champion guide

Wukong Wukong Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

Synergy Mechanism: Bullet Time creates a damage zone that Wukong can herd enemies into. Combo: Wukong engages and uses Cyclone to knock enemies up and push them toward the center of the lane. Miss Fortune channels her ultimate over the knocked-up targets. Best Scenario: Enemies are low on health and looking to recall or reset. The combined area-of-effect damage secures multi-kills. Enemy Answer: Hard engage on Miss Fortune. If the enemy assassin or bruiser ignores Wukong and dives the backline, the combo collapses. Failure Risk: Wukong spins too far forward, pushing enemies out of the Bullet Time cone instead of keeping them inside it. Recovery: Wukong must peel back immediately. He can use the decoy to slow pursuers and bodyblock for Miss Fortune so she can finish her channel.

Braum (Medium Value)

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Wukong Wukong Wukong T3
Tier
T3
Rank
#132
Win Rate
49.31%
Pick Rate
0.37%

Wukong the Monkey King Wukong is a dive fighter who specializes in engagement, disruption, and chaotic teamfight brawling. His identity centers on the Decoy mechanic, which lets him stealth and reposition while his clone body-blocks skillshots or finishes his damage. In standard modes, he is a tricky duelist who picks isolated targets. In ARAM: Mayhem, he transforms into a relentless teamfight initiator who can engage, reset, and engage again within a single fight. His signature pattern is the Warrior Trickster combo. You dash in with E, auto-attack, then press W to spawn a clone that continues attacking while you slip away or flank. The clone copies your Q and R, which means a well-timed W creates two spinning ultimates or two Q armor-shreds. This creates a nightmare for enemy backlines: they cannot easily target the real Wukong, and ignoring him means eating double the damage and knockup. ARAM: Mayhem accelerates his strengths. The constant teamfight environment means his ultimate, Cyclone, is almost always valuable. He does not need to hunt for picks across the map. He simply waits for a good engage angle, dashes through the frontline, and spins to disrupt the entire enemy team. The mode's pacing and gold generation help him reach his core fighter items faster, turning him into a durable damage threat who can survive diving into five enemies. His role in Mayhem is primary engage or follow-up dive. If your team lacks a dedicated tank or initiator, Wukong fills that gap by Snowballing in and ulting to create space. If you already have a Malphite or similar, Wukong excels at following up their engage, layering more knockups, and chasing down scattered targets. His passive, which grants increasing armor and health regen based on nearby enemies, is consistently active in ARAM's clustered fights, making him naturally tankier than he appears. What changes most is his reset potential and sustain. Mayhem augments and item access let him heal more from fighting, reduce his cooldowns faster, and sometimes access effects that trigger on clone attacks. He becomes less of a hit-and-run skirmisher and more of a sustained brawler who can dive, decoy, reposition, and dive again. The key is using W to confuse enemies about which Wukong is real, forcing them to waste cooldowns on a clone while you set up the next engage. View champion guide

Synergy Mechanism: Unbreakable shields Wukong during his engage, and Glacial Fissure extends the crowd control chain. Combo: Wukong dashes in. Braum jumps to Wukong, raises his shield to block incoming fire, and ults immediately after Wukong’s first knock-up. Best Scenario: Against heavy poke or projectile-based compositions. Braum allows Wukong to close the gap without losing half his health. Enemy Answer: Flanking attacks that bypass Braum’s shield. Magic damage or true damage ignores the shield entirely. Failure Risk: Braum is too slow to follow the engage. Wukong dives alone and gets focused down before Braum arrives. Recovery: Braum uses his ultimate defensively to slow the enemy chase. Wukong uses his clone to disjoint targeting while retreating behind Braum. Required Team Functions

Wukong cannot be the sole engage tool in Mayhem ARAM because the mode’s reduced cooldowns and increased damage mean he gets melted instantly if he goes in alone. He needs a primary initiator like Malphite, Sejuani, or Ornn to absorb the first wave of crowd control. He also requires ranged waveclear from a mage or marksman. Wukong lacks the range to safely clear super minions or poke under towers, so he relies on teammates to soften the wave before he can look for a Nimbus Strike angle. Finally, the team needs follow-up damage. Wukong’s Cyclone is strong, but in Mayhem, health pools and resistances can outscale his base damage. He sets up kills; he does not usually solo kill a full-health tank without help.

Wukong ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Tempo and EngagementWukong plays as a reactive skirmisher who waits for perfect Cyclone opportunities, looking for flanks and poke with Nimbus Strike before committing.He becomes a proactive engage engine, constantly creating chaos and looking for hard engage onto grouped targets the moment Snowball comes off cooldown.Stop waiting for perfect moments; force fights constantly to overwhelm enemies.
Clone UtilityWarrior Trickster is maxed last and used primarily as a juke tool or escape mechanism to survive after committing to a fight.The clone becomes a delivery system for augments, blocking skillshots and triggering on-hit effects aggressively rather than just serving as an escape.Use your clone as a weapon to trigger effects, not just a safety net.
Snowball UsageSnowball is mostly a gap-closer used carefully, as missing it means waiting for a long cooldown before trying again.Snowball becomes a primary setup tool to fire on cooldown, forcing enemies to dodge constantly while setting up guaranteed Nimbus Strike follow-ups.Fire Snowball constantly; missing is less punishing than hesitating.
Ultimate RelianceWukong must carefully play around Cyclone cooldown, as his biggest weakness is the downtime between ultimate uses.Augments remove Cyclone downtime entirely, making basic abilities just as threatening so you should not play passively when R is down.Do not play passively just because your ultimate is on cooldown.
Build PrioritiesBuilds focus on Black Cleaver into bruiser items like Death's Dance or Sterak's Gage with Conqueror to survive and scale.Faster gold income pushes you toward early power spikes, with item choices complementing augments for damage or hybrid builds over default tank builds.Adapt items to augments; do not default to full tank builds.

Champion Analysis

Role / Current performance

Overview

Wukong the Monkey King is a deceptive fighter in Hextech Mayhem whose gameplay revolves around clones and burst damage. His dramatically reduced cooldowns in this mode allow him to use clones and stealth with unprecedented frequency, making him one of the most deceptive fighters in the format. His core role combines fighter mechanics with burst damage and deceptive crowd control, creating a playstyle that confuses opponents while delivering significant damage output. His passive, Stone Skin, grants bonus armor when near enemy champions. In Hextech Mayhem, this passive is almost always active, providing Wukong with consistent additional tankiness during engagements. This near-permanent defensive bonus allows him to stay in fights longer than enemies might expect. His Q ability, Crushing Blow, empowers his next basic attack to deal bonus damage and reduce the target's armor. Frequent use in Hextech Mayhem continuously weakens enemy frontline defenses, making sustained trades increasingly favorable as fights progress. Wukong's W ability, Decoy, serves as his core deception tool. It creates a clone and grants Wukong stealth, allowing him to dodge enemy abilities, confuse opponents, or retreat safely. The dramatically reduced cooldowns in Hextech Mayhem transform this ability from an occasional escape mechanism into a constant threat that enemies must track. His E ability, Nimbus Strike, dashes to a target and deals area-of-effect damage, functioning as his primary gap-closer for initiating fights or repositioning during combat. His ultimate, Cyclone, is Wukong's signature move. He spins his staff dealing continuous area-of-effect damage and knocking up enemies. In Hextech Mayhem, this ability almost always hits multiple targets due to the chaotic nature of teamfights in the mode. The combination of frequent knockups and sustained area damage makes Cyclone a powerful teamfight tool that disrupts enemy positioning while contributing significant damage. Wukong's strategic value in Hextech Mayhem stems from his ability to engage fights with Nimbus Strike, confuse enemies with repeated Decoy usage, and deliver crowd control and burst damage through Cyclone. His near-permanent armor bonus from Stone Skin gives him unexpected durability, while his ability to repeatedly stealth makes him difficult to target effectively. The continuous armor reduction from Crushing Blow compounds over extended fights, breaking down enemy frontlines for his team to exploit. Players should leverage his deception tools to bait enemy abilities, create openings for engagement, and escape unfavorable situations when needed.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Wukong thrives on chaos in Mayhem mode, where his primary job is to start fights or follow up immediately after a teammate lands crowd control. Never walk in front of your team without a plan. Use the extended brush near towers to break vision, and if enemies face-check, auto-attack once to apply your passive before casting Warrior Trickster to confuse them while your real clone deals damage. Your main engage combo relies on Snowball. Mark a target near their backline, wait for the projectile to land, then dash in. The moment you arrive, cast Warrior Trickster to create your clone and dash forward again, putting your real body past frontline tanks and onto squishy damage dealers. Follow up with Cyclone to knock them up. Without Snowball ready, look for a flank from the side health relics, since walking straight down the middle usually results in getting poked down before reaching auto-attack range. When the enemy dives your backline, do not run away. Turn around and use Cyclone defensively to disrupt their engage and protect your carries. If an assassin jumps on you, use Warrior Trickster to reposition behind them, leaving a clone that often baits out high-damage abilities. Always track enemy crowd control abilities and save Warrior Trickster to dodge key stuns like Sona ultimate or Veigar cage rather than using it for damage. The most reliable escape method combines the S key stop command with Warrior Trickster. Press S to stop moving, then instantly cast W, making your champion stand still like a clone while the real dash sends you to safety. Use the narrow lane to your advantage by fighting near center or against side walls, where Cyclone becomes nearly impossible to dodge when enemies are pinned against walls or towers. Space yourself just outside enemy vision range and let poke-heavy teammates soften the enemy team. Once enemy health bars drop to sixty percent, look for your engage angle. Do not stand in the minion wave, as this blocks your Snowball pathing and makes you an easy target for linear skillshots. Stand to the side of the wave to threaten a flank without taking unnecessary poke damage. Your goal is to reach enemy carries—the mages, marksmen, and enchanters who deal the most damage or provide utility. Ignore frontline tanks unless they are the only targets available. Save Snowball for when you see a clear path to a priority target, ideally when the enemy team is distracted or after they burn key escape tools. When behind, Wukong becomes a utility bot rather than an assassin. Stop trying to one-shot enemy carries and instead focus on peeling for your strongest teammate. Wait for the enemy to overextend, then use Cyclone to disrupt their advance with a multi-man knockup that allows your team to turn fights even from a deficit. Do not force bad fights; let the enemy come to you and punish their mistakes.

Read full guide

Playstyle Guide

Playstyle / Team structure

Play guide

Wukong the Monkey King thrives on relentless pressure in ARAM: Mayhem, functioning as an aggressive initiator who creates chaos rather than soaking poke for his team. His game plan centers on engaging, confusing enemies with his clone, disrupting with Cyclone, and repeating this cycle as cooldowns reset rapidly in this mode. During the early game at levels 1 through 6, Wukong should start near the front line and look for immediate engage angles with Snowball. The accelerated cooldowns in Mayhem allow him to throw Snowball to force a dodge, then look for a real engage seconds later. He should position just off to the side of his team's main poke so enemies focus on his mage or marksman, giving him a cleaner line to dash in. His trading rhythm involves going in with Nimbus Strike on an isolated target or near a low-health minion wave, following instantly with Crushing Blow to shred armor and reset his auto-attack, then using Warrior Trickster to walk out. He should not stay in the enemy backline after his initial burst unless he has a clear kill. The clone from Warrior Trickster deals damage in Mayhem, so he can use it to block skillshots or finish off a low-HP target while retreating. If Snowball is dodged, he should back off and wait for the next cast rather than forcing a bad dive. He should push to force enemies under their tower, looking for dive or poke angles. In the mid game at levels 7 through 11, Wukong shifts from short trades to full teamfight disruption. He should position on the flank or inside bushes, taking advantage of enemies forgetting to facecheck. He looks for Snowball onto a squishy target or the center of a grouped-up team, then dashes in with auto-attack, Q, and immediately spins. He should not hold Cyclone for the perfect moment, as getting a knockup on two or three enemies often outweighs saving it for a single carry. His rhythm becomes engage, spin, disengage with Warrior Trickster, then re-engage when cooldowns reset. A strong technique is pressing Warrior Trickster during his R spin to leave a clone spinning while he moves to a new position or chases a runner. In the late game at levels 12 and beyond, death timers are long and one bad engage can end the game. Wukong should position with his team but stay out of direct vision until the fight starts. He is an initiator, not a frontliner who soaks poke for free. He must wait for key enemy abilities to go on cooldown before committing with Snowball. If enemies have strong disengage, he should consider saving Warrior Trickster to dodge peel rather than using it for damage. His Cyclone serves as a zone-control tool that can force enemies to scatter, enabling his mage or ADC to land free poke. If he knocks up multiple targets, his team should collapse instantly. If he only catches the tank, he should back off and reset instead of chasing deep. Wukong must trust his burst, trust his clone, and force enemies to react to him.

Read full guide

Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Wukong the Monkey King excels in ARAM: Mayhem when playing from ahead, transforming into a sustained teamfight menace who can engage, reset, and re-engage before enemy cooldowns recover. The mode's accelerated pacing makes his Warrior Trickster (W) cooldown incredibly fast, enabling aggressive mind games that would be too risky in standard ARAM. When ahead, Wukong should stop waiting for perfect engages and instead force mistakes by walking up, using Golden Staff (Q) to shred frontline armor, and dashing in with W to create clones. If enemies panic and burn crowd control on the clone, a kill window opens for Cyclone (R) to knock them up. After the initial knock-up, Wukong should assess enemy cooldowns and re-engage with Nimbus Strike (E) to chase stragglers, as his Stone Skin passive provides stacking armor that favors extended fights against physical damage compositions. Strong augments like Perseverance allow Wukong to dive towers early with healing sustain, while movement-speed augments help bypass frontlines entirely to pressure enemy carries. The critical mistake to avoid is chasing too deep without W available, as death timers are punishing and the death-ball mechanic can turn a single death into a lost inhibitor. Crowd control ignores stats, so even a fed Wukong will die if rooted during a dive. Always keep W available for disengaging into bushes or toward the team rather than forcing bad all-ins. When behind, Wukong must shift identity from primary carry to disruptor and setup piece. Flanking while under-leveled results in getting one-shot before the R animation finishes. Instead, play parallel to the frontline, using Q to shred enemy tank armor for the ADC and E primarily for the attack speed buff and escape rather than deep dives. The priority becomes peeling for high-damage teammates, using R to knock up enemy assassins and create space. Save W for disengaging or dodging critical abilities like Nunu's snowball or Varus's arrow, using the clone as a bodyblock. Surviving the initial burst allows passive armor stacks to potentially win extended trades. When behind, prioritize augments offering utility or survivability over raw damage. Healing or shielding augments transform Wukong into a pseudo-support, while haste or range augments address being kited. Defensive augments providing resistances or tenacity help survive initial crowd control chains, giving opportunity to press R for value. Recognize unrecoverable fights before committing. If three teammates die instantly to AOE stuns, do not dive in 1v5 or it simply adds another death. Back off, let the enemy take the tower, and reset to defend at the inhibitor with full HP and mana. Use downtime to check augment choices and itemize against the biggest threat, building Steelcaps against heavy AD or Mercury's Treads against heavy crowd control.

Read full guide

Champion Background

Lore / Identity / Text block

Background copy

Wukong the Monkey King brings a distinctive blend of sustain, burst, and disruption to ARAM: Mayhem, with a kit that rewards aggressive positioning and calculated dives into the enemy team. His passive, Stone Skin, defines his playstyle by granting stacking armor and health regeneration for each nearby enemy champion. In Mayhem, the radius is large enough to trigger constantly during teamfights, and the regeneration ticks fast enough to matter between spell rotations. This mechanic encourages Wukong to dive into the enemy backline rather than skirt the edges, as the more enemies surround him, the tankier he becomes. The passive allows him to stabilize after burst trades, win extended poke exchanges at level 1, and stay in fights long enough for cooldowns to refresh. However, enemies can counter this sustain by bursting him down instantly, disengaging until stacks drop, or applying grievous wounds to reduce regeneration while leaving armor stacks intact. Crushing Blow serves as Wukong's primary trading tool, providing single-target damage, armor shred, and an auto-attack reset. The short cooldown in Mayhem allows for repeated armor shredding, making it valuable for helping teammates deal more damage to frontline targets or bursting down squishy enemies faster. The standard trade pattern of auto-attack into Q into auto-attack maximizes damage output, and the ability should be prioritized on targets the team is focusing to amplify follow-up damage. Decoy functions as Wukong's primary defensive and playmaking tool, offering stealth, juking potential, damage soak, and area-of-effect damage. In Mayhem's constant skillshot barrage, a well-timed W can block fatal abilities while the decoy adds burst damage when cast in the middle of the enemy team. The stealth duration enables repositioning, and the decoy can scout or bait abilities when sent forward. Nimbus Strike operates as Wukong's primary gap-closer and wave-clear tool, dashing to a target enemy while spawning clones that attack nearby foes. This targeted dash puts him directly on top of enemies for melee-range follow-up, with the clones providing splash damage against clumped opponents. The ability serves as the opener for his standard burst combo and can be used creatively to engage through minions or escape when low on health. Cyclone transforms Wukong into a massive disruption tool, granting movement speed while dealing physical damage and knocking up nearby enemies. The ultimate excels at disrupting enemy formations, with damage per tick high enough to kill squishies who remain in the radius. The ideal usage involves engaging with E and immediately activating R to knock up multiple targets, creating opportunities for teammates to land their abilities. Wukong's overall identity in Mayhem centers on diving the enemy backline, using passive sustain to survive initial burst, and leveraging his combo of gap-close, shred, stealth, and crowd control to force enemies to spread out or waste resources trying to focus him down.

Read full guide

Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Wukong the Monkey King players in ARAM: Mayhem commonly sabotage their own effectiveness through several mechanical and decision errors that can be corrected with proper habits. One critical mechanical mistake is casting Decoy (W) immediately after activating Cyclone (R) or during the spin's wind-up, which cancels the ultimate and wastes the knock-up while leaving Wukong vulnerable. The correct approach requires letting Cyclone complete at least one full rotation to apply the knock-up before using W, ideally after displacing enemies or baiting out their key cooldowns. If this mistake occurs, players should stop auto-attacking and reposition while waiting for the long W cooldown to return. Another mechanical error involves using Nimbus Strike (E) to engage full-health enemies near their tower or teammates, which often results in instant death from crowd control and burst damage before Wukong can react. Engaging with Snowball first and saving E for gap-closing after the mark lands or for dodging skillshots mid-fight proves far more effective. Players caught in this situation should immediately use W to drop aggro and retreat rather than attempting to turn and fight. Poor Decoy usage includes pressing W while standing still or inside visible enemy trap zones, which reveals Wukong's position and direction to observant opponents. The correct technique involves moving in one direction briefly, then activating W and immediately pathing elsewhere to use stealth for repositioning rather than simply vanishing. When stealth is compromised, players should abandon trickery and escape using E on nearby minions to create distance. Holding Cyclone for a perfect five-man knock-up while teammates die represents a major decision mistake. Wukong should use R to peel for carries or disrupt single key threats, as a one-man knock-up on an assassin diving the ADC outweighs a hypothetical perfect ultimate that never occurs. If teammates die due to delayed ultimates, switching to split-push or pick mode with flank angles can reset the fight tempo. Building full damage and playing like a frontline tank leads to being one-shot the moment the clone dies. Wukong functions as a bruiser-diver requiring hybrid builds combining damage and survivability to survive long enough for full ultimate duration. Squishy builds should avoid engaging first, instead following real tanks and purchasing defensive items immediately. Chasing low-health enemies into enemy territory while teammates are dead or retreating often results in pointless deaths from kiting and respawning enemies. Correct play involves resetting when enemies retreat under tower and grouping for coordinated pushes. Over-extended players should use W to drop vision and E to escape via jungle camps or minions. Ignoring major enemy crowd control abilities and engaging directly into them causes instant lockdown and death before W stealth activates. Players must track enemy cooldowns, wait for CC to be wasted on teammates or decoys, and consider purchasing Mercury's Treads or QSS against heavy CC compositions. When caught by crowd control, spamming W the moment the disable ends breaks enemy target lock and prevents follow-up damage. Split-pushing side lanes while the team needs Wukong's ultimate for main fights loses game tempo and causes team wipes from lacking knock-up and disruption. Staying grouped maximizes Wukong's teamfight chaos value, using Snowball to threaten engages and control zones. Players caught split-pushing during fights should Snowball to minions in the fight or recall immediately rather than continuing to hit towers.

Read full guide

FAQ

Wukong

FAQ

Is Wukong strong in ARAM: Mayhem? He is a strong engage diver who thrives in chaotic teamfights where his ultimate can hit multiple targets. Mayhem's accelerated gold gain helps him hit his core item spikes faster, fixing his biggest weakness from Summoner's Rift. Pick him when your team needs a hard engage tank rather than a pure damage dealer. What is Wukong's main win condition in this mode? Your job is to start fights by flanking or using Snowball to reach the enemy backline. Look for angles where your Warrior Trickster (W) dash can chain into multiple knockups with your ultimate. If you knock up three or more enemies, you usually win the fight for your team. How should I use Warrior Trickster (W) in teamfights? Use the clone to block skillshots while you position for an engage, or save the dash to escape after diving. The clone copies your ultimate, so activating Cyclone right after dashing creates two spinning threats. Do not waste the dash just for damage; keep it ready to dodge key crowd control or chase low-health targets.

Read full guide

Latest Guides

Latest Blog Guides

Blog articles