ARAM Mayhem ARAM Mayhem rankings / builds / augments
Champion Details T1 Rank #21

Yunara ARAM Mayhem Build & Best Augments

Yunara role and playstyle: baseline role is mage mid-lane style, with a core identity built around burst damage. E often defines catch potential, mobility, or poke control. Key ARAM traits include AoE pressure. Hextech augment reliance: Medium: the base kit is playable, but AP/AD, ability haste, penetration, health, mana, attack speed, or crit augments can create a much stronger build path. Execution difficulty: Execution varies by matchup, but positioning and cooldown discipline remain important. For an English ARAM Hextech Mayhem audience, this positioning supports SEO-friendly champion pages focused on best augments, build direction, teamfight role, counters, and practical playstyle guidance.

Yunara Yunara the Unbroken Faith Mage
TierT1
Rank#21
Win Rate53.19%
Pick Rate0.82%

Recommended Build

Items / Win rate / Pick rate

Build data

Build Setup

26.9

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win Rate51.91%
Pick Rate13.89%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate49.22%
Pick Rate7.95%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win Rate51.07%
Pick Rate6.47%

Situational itemstop 12

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.82%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

49.00%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.96%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

50.36%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.99%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

49.21%
Wit's End Wit's End Wit's End
Total Price
2,800
Price
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

40.71%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

38.46%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

56.19%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.92%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Total Price
3,000
Price
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

36.44%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

48.27%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.97%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

43.97%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

50.98%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

55.27%

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate49.01%
Pick Rate21.08%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win Rate52.27%
Pick Rate9.92%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate55.66%
Pick Rate7.51%

Situational itemstop 12

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

50.70%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

50.59%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.91%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.25%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.20%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

50.35%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.67%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.79%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.04%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.48%
Phantom Dancer Phantom Dancer Phantom Dancer
Total Price
2,650
Price
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

49.29%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.24%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

50.24%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

50.32%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

56.27%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

56.27%

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win Rate46.92%
Pick Rate18.84%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

Win Rate47.97%
Pick Rate13.55%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win Rate47.80%
Pick Rate6.05%

Situational itemstop 12

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

47.06%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

48.74%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

46.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

47.27%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

47.07%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Total Price
2,650
Price
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

47.65%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Total Price
3,300
Price
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

46.84%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.91%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.85%
Mortal Reminder Mortal Reminder Mortal Reminder
Total Price
3,000
Price
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.95%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Total Price
3,000
Price
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

48.70%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.78%

Starting items

B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

47.57%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

47.44%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

47.44%
Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.71%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

48.71%

Core items

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win Rate39.26%
Pick Rate18.90%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Win Rate42.50%
Pick Rate4.07%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

Win Rate44.24%
Pick Rate2.91%

Situational itemstop 12

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Total Price
1,100
Price
300

+25% Attack Speed +45 Move Speed

42.37%
Kraken Slayer Kraken Slayer Kraken Slayer
Total Price
3,000
Price
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

41.15%
Bloodthirster Bloodthirster Bloodthirster
Total Price
3,400
Price
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

41.85%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Total Price
2,650
Price
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

37.59%
Statikk Shiv Statikk Shiv Statikk Shiv
Total Price
3,000
Price
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.41%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Total Price
3,100
Price
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

47.39%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Total Price
3,200
Price
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

44.37%
Infinity Edge Infinity Edge Infinity Edge
Total Price
3,500
Price
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.55%
Mercury's Treads Mercury's Treads Mercury's Treads
Total Price
1,250
Price
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.16%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Total Price
3,100
Price
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

41.52%
The Collector The Collector The Collector
Total Price
3,000
Price
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

45.70%
Mercurial Scimitar Mercurial Scimitar Mercurial Scimitar
Total Price
3,200
Price
125

+50 Attack Damage +35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.

43.88%

Starting items

Refillable Potion Refillable Potion Refillable Potion
Total Price
150
Price
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.62%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Total Price
1,200
Price
250

+20 Attack Damage +20% Attack Speed

49.62%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

41.47%
Health Potion Health Potion Health Potion
Total Price
50
Price
50

Consume Restores +120 Health over 15 seconds.

41.47%
B. F. Sword B. F. Sword B. F. Sword
Total Price
1,300
Price
1,300

+40 Attack Damage

46.52%

Best ARAM Mayhem Augments

Hextech recommendations / Combo value

Hextech table
NameRarityTierPick RateGames
Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
21.59%
Games
5,265

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

View augment details
GoldT158.37%21.59%5,265
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Gold
Rarity
Gold
Tier
T1
Win Rate
56.89%
Pick Rate
4.46%
Games
1,088

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

View augment details
GoldT156.89%4.46%1,088
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
56.64%
Pick Rate
9.45%
Games
2,304

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details
GoldT156.64%9.45%2,304
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Gold
Rarity
Gold
Tier
T2
Win Rate
55.62%
Pick Rate
17.05%
Games
4,157

Upgrades Infinity Edge , empowering it to gain Sword of the Divine's Excoriate . Additionally, gain 500 and 25% critical strike chance . Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance , with the value of this amount changing every 0. 25 seconds.

View augment details
GoldT155.62%17.05%4,157
Master of Duality Master of Duality Master of Duality Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.31%
Pick Rate
6.72%
Games
1,638

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage , lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.

View augment details
PrismaticT155.31%6.72%1,638
Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
55.23%
Pick Rate
10.65%
Games
2,598

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

View augment details
SilverT155.23%10.65%2,598
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.14%
Pick Rate
9.21%
Games
2,245

Gain ( 250 / 150) bonus attack range.

View augment details
PrismaticT155.14%9.21%2,245
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
55.14%
Pick Rate
7.46%
Games
1,819

Gain 15% omnivamp .

View augment details
SilverT155.14%7.46%1,819
Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
54.85%
Pick Rate
16.03%
Games
3,909

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

View augment details
GoldT154.85%16.03%3,909
Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
54.83%
Pick Rate
11.97%
Games
2,918

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

View augment details
PrismaticT154.83%11.97%2,918
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
54.63%
Pick Rate
14.07%
Games
3,432

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details
GoldT154.63%14.07%3,432
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
54.55%
Pick Rate
4.29%
Games
1,045

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
SilverT154.55%4.29%1,045
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
54.50%
Pick Rate
10.58%
Games
2,580

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

View augment details
PrismaticT154.50%10.58%2,580
Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
53.73%
Pick Rate
13.32%
Games
3,248

Gain ( 200 / 100) bonus attack range.

View augment details
GoldT153.73%13.32%3,248
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
53.07%
Pick Rate
11.36%
Games
2,770

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

View augment details
PrismaticT153.07%11.36%2,770
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
52.66%
Pick Rate
12.01%
Games
2,928

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

View augment details
GoldT152.66%12.01%2,928
Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.42%
Pick Rate
5.59%
Games
1,364

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
GoldT152.42%5.59%1,364
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
52.25%
Pick Rate
7.46%
Games
1,820

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

View augment details
GoldT152.25%7.46%1,820
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
52.05%
Pick Rate
13.32%
Games
3,249

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

View augment details
SilverT152.05%13.32%3,249
Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.97%
Pick Rate
4.89%
Games
1,193

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

View augment details
GoldT151.97%4.89%1,193
Zealot Zealot Zealot Silver
Rarity
Silver
Tier
T2
Win Rate
51.68%
Pick Rate
7.34%
Games
1,790

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance .

View augment details
SilverT151.68%7.34%1,790
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
51.31%
Pick Rate
13.91%
Games
3,393

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

View augment details
GoldT151.31%13.91%3,393
Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
51.29%
Pick Rate
12.52%
Games
3,053

Grants 60% bonus attack speed .

View augment details
SilverT151.29%12.52%3,053
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
51.29%
Pick Rate
6.86%
Games
1,673

Gain ( 75 / 50) bonus attack range.

View augment details
SilverT151.29%6.86%1,673
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
51.28%
Pick Rate
6.90%
Games
1,683

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

View augment details
PrismaticT151.28%6.90%1,683
Twin Fire Twin Fire Twin Fire Silver
Rarity
Silver
Tier
T2
Win Rate
51.27%
Pick Rate
10.52%
Games
2,565

Damaging abilities against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance .

View augment details
SilverT151.27%10.52%2,565
Upgrade Collector Upgrade Collector Upgrade Collector Silver
Rarity
Silver
Tier
T2
Win Rate
51.04%
Pick Rate
4.92%
Games
1,199

Upgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .

View augment details
SilverT151.04%4.92%1,199
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.00%
Pick Rate
5.92%
Games
1,443

Gain the Conqueror and Lethal Tempo keystone runes.

View augment details
PrismaticT151.00%5.92%1,443
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
49.56%
Pick Rate
5.62%
Games
1,370

Grants 50% critical strike chance .

View augment details
GoldT149.56%5.62%1,370
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
48.24%
Pick Rate
6.30%
Games
1,536

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
GoldT148.24%6.30%1,536
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
46.56%
Pick Rate
8.29%
Games
2,021

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

View augment details
GoldT146.56%8.29%2,021
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
59.35%
Pick Rate
1.38%
Games
337

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

View augment details
GoldT259.35%1.38%337
Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
59.02%
Pick Rate
1.00%
Games
244

Gain 50 bonus movement speed and 40% slow resist .

View augment details
SilverT259.02%1.00%244
EscAPADe EscAPADe EscAPADe Silver
Rarity
Silver
Tier
T3
Win Rate
57.30%
Pick Rate
1.91%
Games
466

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% .

View augment details
SilverT257.30%1.91%466
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.34%
Pick Rate
1.10%
Games
268

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

View augment details
PrismaticT256.34%1.10%268
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
56.15%
Pick Rate
1.77%
Games
431

Gain two completely random augments, excluding the other two offerings in your current assortment.

View augment details
PrismaticT256.15%1.77%431
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.04%
Pick Rate
0.75%
Games
182

Gain 4 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.

View augment details
PrismaticT256.04%0.75%182
Stats on Stats! Stats on Stats! Stats on Stats! Gold
Rarity
Gold
Tier
T1
Win Rate
55.96%
Pick Rate
1.93%
Games
470

Gain 3 Stat Anvils , with a higher chance of obtaining Gold and Prismatic tier anvils.

View augment details
GoldT255.96%1.93%470
Transmute: Gold Transmute: Gold Transmute: Gold Silver
Rarity
Silver
Tier
T1
Win Rate
55.52%
Pick Rate
2.27%
Games
553

Gain one random Gold augment, excluding the other two offerings in your current assortment.

View augment details
SilverT255.52%2.27%553
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
54.68%
Pick Rate
0.83%
Games
203

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

View augment details
SilverT254.68%0.83%203
Stats! Stats! Stats! Silver
Rarity
Silver
Tier
T2
Win Rate
54.27%
Pick Rate
1.20%
Games
293

Gain 2 Stat Anvils .

View augment details
SilverT254.27%1.20%293
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
53.85%
Pick Rate
0.85%
Games
208

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
SilverT253.85%0.85%208
Blunt Force Blunt Force Blunt Force Silver
Rarity
Silver
Tier
T3
Win Rate
53.21%
Pick Rate
1.53%
Games
374

Increases attack damage by 20% .

View augment details
SilverT253.21%1.53%374
Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
52.63%
Pick Rate
1.64%
Games
399

Basic attacks deal bonus physical damage equal to 75% AP .

View augment details
GoldT252.63%1.64%399
Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
51.89%
Pick Rate
0.76%
Games
185

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

View augment details
SilverT251.89%0.76%185
Donation Donation Donation Gold
Rarity
Gold
Tier
T2
Win Rate
51.45%
Pick Rate
1.28%
Games
311

Gain 1750 upon acquiring this augment.

View augment details
GoldT251.45%1.28%311
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
51.37%
Pick Rate
4.05%
Games
987

Grants 18% armor penetration and magic penetration .

View augment details
GoldT251.37%4.05%987
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
50.71%
Pick Rate
3.17%
Games
773

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

View augment details
GoldT250.71%3.17%773
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
50.30%
Pick Rate
2.71%
Games
662

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details
GoldT250.30%2.71%662
Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.08%
Pick Rate
2.57%
Games
627

Gain the Hail of Blades and Press the Attack keystone runes.

View augment details
PrismaticT250.08%2.57%627
Dropkick Dropkick Dropkick Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
49.78%
Pick Rate
0.91%
Games
223

Your basic attacks and abilities execute enemy champions below 5% (+ 3. 5 % per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and goes through shields .

View augment details
PrismaticT249.78%0.91%223
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
49.66%
Pick Rate
3.06%
Games
745

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

View augment details
PrismaticT249.66%3.06%745
Spiritual Purification Spiritual Purification Spiritual Purification Gold
Rarity
Gold
Tier
T2
Win Rate
49.33%
Pick Rate
0.91%
Games
223

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1. 5 seconds that slows enemies within by 60%.

View augment details
GoldT249.33%0.91%223
Pandora's Box Pandora's Box Pandora's Box Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
49.30%
Pick Rate
0.88%
Games
215

Your current augments transform into an equal number of completely random Prismatic ones.

View augment details
PrismaticT249.30%0.88%215
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
48.99%
Pick Rate
1.01%
Games
247

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

View augment details
GoldT248.99%1.01%247
Crit Ncast Crit Ncast Crit Ncast Silver
Rarity
Silver
Tier
T5
Win Rate
48.49%
Pick Rate
2.85%
Games
695

获得?技能急速(40%%i:scaleCrit%)。

View augment details
SilverT248.49%2.85%695
Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
48.22%
Pick Rate
2.65%
Games
645

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

View augment details
PrismaticT248.22%2.65%645
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
47.35%
Pick Rate
0.93%
Games
226

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

View augment details
GoldT247.35%0.93%226
Upgrade Sheen Upgrade Sheen Upgrade Sheen Gold
Rarity
Gold
Tier
T4
Win Rate
47.09%
Pick Rate
0.84%
Games
206

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3. 5 % of your maximum health . Additionally, gain 250 .

View augment details
GoldT247.09%0.84%206
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
47.06%
Pick Rate
0.70%
Games
170

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
GoldT247.06%0.70%170
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
46.12%
Pick Rate
2.96%
Games
722

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

View augment details
GoldT246.12%2.96%722
Cheating Cheating Cheating Gold
Rarity
Gold
Tier
T3
Win Rate
46.11%
Pick Rate
0.79%
Games
193

Your Recall is now functional and is upgraded to Empowered Recall . Completing an Empowered Recall channel enables the shop . Additionally, the spawn platform will now provide healing and resource restoration for you.

View augment details
GoldT246.11%0.79%193
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.07%
Pick Rate
0.78%
Games
191

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

View augment details
PrismaticT246.07%0.78%191
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
46.07%
Pick Rate
1.51%
Games
369

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
SilverT246.07%1.51%369
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
44.28%
Pick Rate
0.82%
Games
201

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

View augment details
GoldT244.28%0.82%201
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
60.53%
Pick Rate
0.47%
Games
114

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT360.53%0.47%114
From Beginning to End From Beginning to End From Beginning to End Gold
Rarity
Gold
Tier
T1
Win Rate
59.05%
Pick Rate
0.43%
Games
105

Gain the Dark Harvest and First Strike keystone runes.

View augment details
GoldT359.05%0.43%105
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
58.04%
Pick Rate
0.46%
Games
112

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
GoldT358.04%0.46%112
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
57.45%
Pick Rate
0.39%
Games
94

Deal 1% increased damage per 10 movement speed you have more than the target.

View augment details
SilverT357.45%0.39%94
Restless Restoration Restless Restoration Restless Restoration Gold
Rarity
Gold
Tier
T4
Win Rate
56.25%
Pick Rate
0.33%
Games
80

Heal for 0. 2 – 1. 2 (based on level) (+ 0. 01 % maximum health) per 10 units travelled.

View augment details
GoldT356.25%0.33%80
Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
55.93%
Pick Rate
0.48%
Games
118

Your champion's second basic ability (W) gains 100 ability haste .

View augment details
GoldT355.93%0.48%118
Goldrend Goldrend Goldrend Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.56%
Pick Rate
0.37%
Games
90

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage , and grant you 30 and 25% bonus movement speed for 1. 5 seconds (30 second cooldown per champion).

View augment details
PrismaticT355.56%0.37%90
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
55.41%
Pick Rate
0.30%
Games
74

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
SilverT355.41%0.30%74
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
53.68%
Pick Rate
0.39%
Games
95

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

View augment details
GoldT353.68%0.39%95
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Silver
Rarity
Silver
Tier
T4
Win Rate
53.33%
Pick Rate
0.31%
Games
75

Gain 1. 5 bonus movement speed per 1 Lethality or flat magic penetration , and 5 bonus movement speed per 10% armor penetration or magic penetration .

View augment details
SilverT353.33%0.31%75
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
53.25%
Pick Rate
0.32%
Games
77

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

View augment details
SilverT353.25%0.32%77
Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
52.80%
Pick Rate
0.51%
Games
125

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT352.80%0.51%125
Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.53%
Pick Rate
0.41%
Games
99

Grants 3 random Dragon Souls .

View augment details
PrismaticT352.53%0.41%99
Growth Spurt Growth Spurt Growth Spurt Gold
Rarity
Gold
Tier
T4
Win Rate
52.07%
Pick Rate
0.50%
Games
121

Replace a summoner spell with Growth Spurt . Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.

View augment details
GoldT352.07%0.50%121
Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
51.97%
Pick Rate
0.62%
Games
152

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

View augment details
SilverT351.97%0.62%152
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
50.78%
Pick Rate
0.52%
Games
128

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

View augment details
PrismaticT350.78%0.52%128
Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
50.49%
Pick Rate
0.42%
Games
103

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

View augment details
SilverT350.49%0.42%103
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
50.00%
Pick Rate
0.44%
Games
108

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

View augment details
GoldT350.00%0.44%108
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.64%
Pick Rate
0.57%
Games
139

Quest: Score 18 champion takedowns . Reward: Upon completing your Quest , you receive The Golden Spatula . If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.

View augment details
PrismaticT349.64%0.57%139
Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
49.46%
Pick Rate
0.38%
Games
93

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

View augment details
SilverT349.46%0.38%93
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
49.46%
Pick Rate
0.38%
Games
93

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

View augment details
GoldT349.46%0.38%93
Nightstalking Nightstalking Nightstalking Gold
Rarity
Gold
Tier
T3
Win Rate
48.54%
Pick Rate
0.42%
Games
103

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1. 5 seconds. Attacking or casting abilites ends the stealth immediately.

View augment details
GoldT348.54%0.42%103
Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
48.53%
Pick Rate
0.56%
Games
136

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

View augment details
SilverT348.53%0.56%136
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.44%
Pick Rate
0.32%
Games
78

周期性地出现一个小蛋糕快速飞越整个大桥。接住小蛋糕会获得50 %i:goldCoins%金币。小蛋糕还会为你和附近的友军回复? + ?已损失生命值,但你们会被施加持续0.5秒的?减速。你的小蛋糕每治疗1000生命值,就会提供150 %i:goldCoins%金币。获得治疗的总和:?已赚取的金币:?

View augment details
PrismaticT347.44%0.32%78
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.34%
Pick Rate
0.50%
Games
123

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details
PrismaticT346.34%0.50%123
Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
46.07%
Pick Rate
0.36%
Games
89

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

View augment details
SilverT346.07%0.36%89
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
45.78%
Pick Rate
0.34%
Games
83

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT345.78%0.34%83
Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
45.45%
Pick Rate
0.32%
Games
77

Your champion's third basic ability (E) gains 100 ability haste .

View augment details
GoldT345.45%0.32%77
Speed Demon Speed Demon Speed Demon Silver
Rarity
Silver
Tier
T2
Win Rate
44.92%
Pick Rate
0.48%
Games
118

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0. 75 seconds.

View augment details
SilverT344.92%0.48%118
Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
44.88%
Pick Rate
0.52%
Games
127

Grants 60 ability haste .

View augment details
GoldT344.88%0.52%127
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
44.78%
Pick Rate
0.55%
Games
134

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

View augment details
SilverT344.78%0.55%134
The Brutalizer The Brutalizer The Brutalizer Silver
Rarity
Silver
Tier
T3
Win Rate
44.76%
Pick Rate
0.59%
Games
143

Grants 20 bonus attack damage , 10 ability haste , and 5 lethality .

View augment details
SilverT344.76%0.59%143
Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
43.48%
Pick Rate
0.38%
Games
92

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

View augment details
PrismaticT343.48%0.38%92
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
41.30%
Pick Rate
0.38%
Games
92

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

View augment details
PrismaticT341.30%0.38%92
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
40.68%
Pick Rate
0.48%
Games
118

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details
PrismaticT340.68%0.48%118
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
40.00%
Pick Rate
0.33%
Games
80

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT340.00%0.33%80
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
40.00%
Pick Rate
0.31%
Games
75

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
GoldT340.00%0.31%75
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
37.50%
Pick Rate
0.39%
Games
96

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
GoldT337.50%0.39%96
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
33.33%
Pick Rate
0.44%
Games
108

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details
GoldT333.33%0.44%108
Firefox Firefox Firefox Silver
Rarity
Silver
Tier
T2
Win Rate
62.30%
Pick Rate
0.25%
Games
61

Automatically cast a modified version of Ahri's Fox-Fire , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2. 5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage , reduced to [10. 5 – 48 (based on level) (+ 7. 5 % bonus AD (+ 7. 5 % AP) ] for enemies hit by subsequent flames from the same cast (7 second cooldown).

View augment details
SilverT462.30%0.25%61
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.62%
Pick Rate
0.24%
Games
58

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details
PrismaticT458.62%0.24%58
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
57.35%
Pick Rate
0.28%
Games
68

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

View augment details
GoldT457.35%0.28%68
Clown College Clown College Clown College Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.77%
Pick Rate
0.21%
Games
52

Gain Shaco's Backstab , Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive . Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0. 125 -second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage , increased to [ 155 (+ 232. 5 % bonus AD) (+ 85. 25 % AP) bonus physical damage ] if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.

View augment details
PrismaticT455.77%0.21%52
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
54.10%
Pick Rate
0.25%
Games
61

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

View augment details
GoldT454.10%0.25%61
Kill Secured Kill Secured Kill Secured Silver
Rarity
Silver
Tier
T4
Win Rate
50.94%
Pick Rate
0.22%
Games
53

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health .

View augment details
SilverT450.94%0.22%53
Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
49.30%
Pick Rate
0.29%
Games
71

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

View augment details
SilverT449.30%0.29%71
Apex Inventor Apex Inventor Apex Inventor Gold
Rarity
Gold
Tier
T4
Win Rate
47.54%
Pick Rate
0.25%
Games
61

Grants 100 item haste , which is equivalent to 50% cooldown reduction for items.

View augment details
GoldT447.54%0.25%61
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
46.55%
Pick Rate
0.24%
Games
58

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

View augment details
SilverT446.55%0.24%58
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
43.66%
Pick Rate
0.29%
Games
71

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
GoldT443.66%0.29%71
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
42.42%
Pick Rate
0.27%
Games
66

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details
SilverT442.42%0.27%66
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
41.07%
Pick Rate
0.23%
Games
56

Grants bonus movement speed equal to 70% ability haste .

View augment details
GoldT441.07%0.23%56
Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
39.06%
Pick Rate
0.26%
Games
64

Grants 20 – 80 (based on level) ability power .

View augment details
SilverT439.06%0.26%64
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Gold
Rarity
Gold
Tier
T1
Win Rate
37.50%
Pick Rate
0.23%
Games
56

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption . Reward: Upon completing your Quest , increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

View augment details
GoldT437.50%0.23%56
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
30.51%
Pick Rate
0.24%
Games
59

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

View augment details
PrismaticT430.51%0.24%59

Yunara Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

If your augments heavily improve spell poke, long-range trading, area damage, or wave pressure, use R > W > Q > E.

RQEW

If your augments improve survivability, repositioning, shielding-style play, or escape reliability, keep Q first but consider E second: R > Q > E > W.

RQWE

Take R whenever a rank is available, max Q first, max W second, and leave E for last unless the match is forcing you to play defensively.

Yunara Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Rank
#121
Win Rate
47.27%
Pick Rate
0.46%

Lulu the Fae Sorceress Lulu is a whimsical enchantress who controls fights through disruption, buffs, and crowd control rather than raw damage. She excels as a support or utility mage, turning enemy engages into chaos while amplifying her allies. Her signature pattern revolves around Polymorph—shutting down divers or assassins the moment they commit—and using Whimsy to speed up engages or peel threats. In ARAM: Mayhem, her constant poke and shielding become even more oppressive, and the faster pace means her ult and polymorph are available for nearly every skirmish. View champion guide

Highest Value Defensive Partner

Lulu gives Yunara the thing a damage carry needs most in Mayhem: time. Shields, speed, and instant anti-dive pressure let Yunara stay in range when assassins or bruisers try to force her out of the fight.

Braum Braum Braum T4
Tier
T4
Rank
#130
Win Rate
48.29%
Pick Rate
0.40%

Braum the Heart of the Freljord Braum is a tanky support who wins by blocking damage and setting up stuns for his team. His whole identity revolves around Unbreakable, the giant shield that absorbs projectiles and protects allies standing behind him. In ARAM: Mayhem, he becomes one of the best anti-poke picks in the game because the constant barrage of skillshots makes his shield invaluable. His signature pattern is simple: catch a projectile on the shield, then look for a counter-engages with Winter's Bite or Glacial Fissure. He applies stacks of Concussive Blows with every hit, and once his team stacks four applications, the target gets stunned. In a mode where fights never stop, that crowd control creates real kill pressure. Mayhem's faster pace changes how he plays. He still peels for carries, but the increased gold and experience gain let him build tank items faster than on Summoner's Rift. He becomes harder to kill sooner, and his ultimate comes up often enough to force fights whenever his team is ready. He is not a damage dealer, and he cannot 1v1 most champions, but he controls the space in front of his team better than almost anyone. View champion guide

Best Bodyguard Into Hard Engage

Braum protects Yunara by standing between her and the enemy's first engage. He is valuable when the opposing team has straight-line initiation, projectile pressure, or melee champions who need to run through the front to reach the backline.

Maokai Maokai Maokai T2
Tier
T2
Rank
#50
Win Rate
51.87%
Pick Rate
0.71%

Maokai is a durable engage tank and zone-control pick who wins fights by making the enemy walk through bad terrain. He is easy to understand: throw saplings into bushes or choke points, punish anyone who steps too close, then start fights with reliable crowd control when your team is ready to follow. In ARAM: Mayhem, Maokai’s value comes from how messy and fast fights become. The single lane gives him natural choke points, and augments can push him toward harder frontline play, more annoying poke control, or stronger teamfight disruption. He is best when he plays patiently before the fight, controls space first, then commits once an enemy is trapped or separated. If he dives too early without follow-up, he can get burned down; if he waits for the right angle, he turns chaotic brawls into very simple catches. View champion guide

Best Control Frontliner For Messy Aram Fights

Maokai gives Yunara space before the fight even starts. His zone control makes bushes and narrow paths dangerous, which helps Yunara avoid being surprised by assassins or hook champions.

Seraphine Seraphine Seraphine T1
Tier
T1
Rank
#2
Win Rate
56.33%
Pick Rate
0.94%

Seraphine Seraphine is a backline mage-support who wins fights by stacking pressure, not by forcing one clean burst. She likes long trades, grouped enemies, and teammates who can follow up on her setup. If you play her well, you keep people at arm’s length, soften them up, and turn one good hit into a wider fight win. Her pattern is simple: stay safe, tag multiple targets, and use her crowd control and healing to keep your team moving. In ARAM: Mayhem, that plan gets even better because the fights are constant and everyone is packed together, so her teamfight value shows up fast. The flip side is that she is still vulnerable if enemies reach her first, so spacing and timing matter more than greed. View champion guide

Best Teamfight Stabilizer And Follow-up Layer

Seraphine helps Yunara survive poke phases and turns scattered skirmishes into grouped teamfights. Her shielding, healing pressure, and long-range crowd control give Yunara room to keep fighting after the first exchange instead of being forced out by chip damage.

Amumu Amumu Amumu T3
Tier
T3
Rank
#62
Win Rate
50.44%
Pick Rate
0.53%

Amumu is a simple engage tank who starts fights, locks enemies in place, and lets his team pile damage onto grouped targets. His signature pattern is straightforward: look for a safe angle, land your bandage engage, then follow with his big area crowd control when multiple enemies are close enough to punish. In ARAM: Mayhem, Amumu likes the constant brawling because enemies are often packed together and fights start fast. That also means bad engages get punished quickly. Play him as the first button for your team, not a lone hero. If your carries are in range to follow, go in hard. If they are clearing waves or backing up, hold your engage and threaten space instead. He is entry-level friendly because his job is clear: absorb pressure, force grouped fights, and turn one caught target into a full teamfight. He struggles when enemies spread out, kite backward, or bait him into diving too far, so patience matters more than flashy mechanics. View champion guide

Best All-in Setup When Your Team Lacks Engage

Amumu gives Yunara a clear go button. When the team has damage but no way to force enemies to stand still, Amumu solves the first part of the fight by locking targets in place and making the enemy burn mobility defensively.

Yunara ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoYou can win by standing behind your frontline, taking safe trades, and letting repeated poke or cleanup damage add up over time.Fights break out more often and the slow plan gets punished. You must survive chaos, identify real punish windows, and avoid burning tools on waves.Play slower before fights start, faster once enemies commit, and carefully after burning escapes.
Skill UsageSpending abilities to poke, thin the wave, or force small health leads is usually fine since fights start in predictable ways.Wasting a defensive or mobility button for minor chip damage can lose the next fight outright if enemy engage champions are holding Snowball.Save repositioning tools; spend damage abilities only after enemies have fully committed.
PositioningYou can usually play as a standard backline DPS pick, stacking behind your tank and hitting whoever steps too far forward.Do not stack directly behind your tank by default. Position slightly off-angle so one enemy engage does not catch your whole backline.Stay close enough to hit committed targets but far enough that divers cannot catch everyone.
Snowball UsageMany carries barely think about Snowball unless they want vision, a cheeky finish, or a rare chase opportunity.Do not take the second cast just because it landed. Use it to mark, check pressure, or threaten only when enemy crowd control is spent.Only go in when the landing point is already won; let marks expire if enemies have answers.
Build FlexibilityYou can often follow a standard damage curve and trust that positioning will cover your weaknesses in most games.Your first defensive decision matters sooner. If enemies can reach you every fight, buy and choose for survival earlier rather than greedier damage.Pick runes and items for the fight you will actually get, not the one you wish for.

Champion Analysis

Role / Current performance

Overview

Yunara is a ranged support-mage in Hextech Mayhem whose entire kit revolves around protecting allies and amplifying the team’s combat effectiveness. Her passive, Unbreakable Vow, grants her a protective effect whenever she shields or heals an ally, reinforcing her own survivability while she supports teammates. This passive encourages her to constantly apply shields and heals, weaving them into combat without sacrificing her own safety. Yunara’s primary damage ability is her Q, which releases magical energy to damage enemies. In Hextech Mayhem, this ability serves as poke and supplementary damage rather than a primary damage source, meaning she contributes to pressure without needing to be the team’s main damage dealer. Her W is the core protective tool—a powerful shield placed on a single ally, which becomes crucial for shielding key damage dealers from lethal burst. Her E provides team-wide stat bonuses that boost the entire team’s combat effectiveness when activated, making it a valuable tool for engaging or countering fights. Yunara’s ultimate is her most impactful ability: it creates a massive protective barrier in a target area. Allies inside that barrier gain bonus damage reduction and increased healing, giving the entire team a safe zone during team fights. This ultimate functions as a fight-turning tool, allowing her team to reposition, survive engage attempts, or heal through critical moments. She shares protective ideals with champions like Janna and Sona, and her playstyle centers on positioning near her carries to shield them while using her Q to harass from range. She does not rely on aggressive playmaking; instead, her value comes from consistent protection and enabling teammates to live longer and deal more damage. Her straightforward yet effective kit makes her one of the most reliable support picks in Hextech Mayhem, offering clear strategic value for any team composition that benefits from durability and sustained fighting. Players should prioritize staying alive to chain shields and position their ultimate to cover the most vulnerable part of a team fight. The safe zone created by her ultimate can disengage enemy dives, protect backliners, or allow a team to siege more safely. While her damage output is secondary, the combination of shields, stat bonuses, and damage reduction provides a powerful layer of survivability that can dictate the pace of engagements.

Core Tips

Long-form tips / Play pattern

Text-heavy module

Play Yunara as a damage dealer who wins by staying alive through the second half of the fight. In ARAM: Mayhem, the first engage is often messy and over-augmented. Do not waste your best movement, defensive tool, or Snowball just because someone got tagged. Wait for the enemy front line to commit, then step into a safe damage angle while their first crowd control chain is already used. Engage only when the target cannot punish your first step forward. Good windows are after an enemy misses hard crowd control, burns a dash, or walks past their own minion wave. Starting a fight while the whole enemy team holds key tools usually gives them a clean target. Use allied engage as your trigger but do not tunnel. When your tank lands a clean start, move up just far enough to hit the closest priority target. If the enemy backline is still protected by peel, burn the frontliner first. Counter-engage is often stronger than first engage. If the enemy dives your support or a low-health teammate, turn immediately on the diver because their escape path is predictable and your team’s damage is already focused there. Do not chase a failed engage into fog or past the wave. If the enemy survives and retreats under structure or into a health relic zone, reset your spacing to avoid giving them a clean re-engage angle. In the narrow lane, stand diagonally behind your front line to avoid getting hit by one area effect that catches everyone in a straight line. Keep one escape route open before you start hitting. If you step forward while minions, terrain, and teammates block the path behind, you are already committed. When assassins or divers are missing from vision, shorten your attack window: hit once or twice, then reposition. Make them reveal first, then punish the failed entry. If you get engaged on, run in a clean line before trying to outplay. Create space first, then turn if their damage has expired or your team has caught up. Hit the closest dangerous target unless a backliner is truly free. A bruiser or tank who has crossed the midpoint is a valid target if killing them opens the lane and removes enemy engage. Switch targets when protection changes. If the enemy carry gets shielded or healed, move damage to the exposed champion instead. Focus divers after they use their entry tool, as they become much easier to kill than a backliner still protected. Do not ignore low-health enemies if reaching them costs your life. Let poke or minions clean it up since your continued damage after the first kill is usually worth more than a risky last hit. Use Snowball as a follow-up tool, not a random opener. The best Snowballs land after allied crowd control, after an enemy uses mobility, or when your team is close enough to collapse. Do not always take the second activation. Landing Snowball is pressure by itself. If the target retreats into their team, hold your ground and let them lose space. Save Snowball defensively when the enemy has heavy dive. Throwing it at a nearby minion or champion can create an escape option. After a won fight, Snowball can secure the stagger if one enemy is separated. Play around what your augments ask you to do. If they reward repeated combat, take short trades before the all-in. If they reward burst windows, hold damage until crowd control lands. If they reward survival, bait enemy engage and fight while their first rotation is down. Do not trigger your strongest window into a disengaging enemy.

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Playstyle Guide

Playstyle / Team structure

Play guide

Yunara is played as a backline damage carry in Mayhem: win space first, then damage. Do not walk up just because your poke is ready. Let your frontline or crowd control create the first mistake, hit the closest safe target, and only step forward when enemy engage tools are spent. Your best games come from clean spacing, steady wave control, and using Snowball as a follow-up or escape tool instead of a coin-flip engage. From levels 1-6, prioritize survival. Start behind your minion wave, stand opposite hooks or long-range crowd control, and trade only when an enemy walks up for a minion, misses a skillshot, or uses a dash forward. Take one clean damage pattern, then back off. Hold early Snowball except to check a low-risk angle, follow your tank’s crowd control, or mark a diver for escape. Take early augments that help you keep hitting safely—attack speed, range, on-hit, sustain, shields, or kiting movement—and prioritize not dying. Push only when your team has lane control; otherwise thin the wave. If ahead, use health lead to hit turret behind minions while staying one step back from engage angles. If behind, farm safely and let the wave come to you. By level 6, identify how enemies reach you and position accordingly. During levels 7-11, start taking space with a screen in front. Stand close enough to hit the closest target, not the first target, and mirror your tank’s movements at maximum safe range. Shift from poke to controlled DPS windows: when the enemy misses engage or burns a key spell, step forward until they can threaten you again, then reset. Mid-game Snowball becomes a strong follow-up—mark a crowd-controlled priority target to join collapses, or mark a tank and hold recast as a threat. Build augments around the actual fight: defensive and kiting if dived, sustained damage if free-hitting. Push after a won trade or cleared wave; stall if your team lacks ults or health. When ahead, hit turrets and kite backward through your team if engaged. When behind, play for one punish: let enemy shove, clear wave, and wait for them to overstep near your turret or choke, using Snowball defensively. By level 11, decide your fight identity based on augments—sustained front-to-back, pick burst, or short all-ins after enemy miss. At levels 12+, treat every death as game-losing. Stand behind your tank, beside peel, and away from isolated walls or brush. If enemy assassin is missing, assume they wait for you. Hit the closest safe target; random poke costing half health is not worth it. Wait for enemy engage to miss, then commit damage. If a bruiser dives you, kite backward while attacking them. Late Snowball is high risk; use only for guaranteed catches, dodging lethal zones, or repositioning after enemy commits. Final augments should close the weakness the enemy attacks—shields, sustain, or damage reduction if one-shot, scaling damage and range if untouched. Push hard only after a kill, forced recall, or won fight. When ahead, group and end through minions, letting frontline touch danger first. When behind, sit under structure, clear waves, and look for enemy carry overstep. Every late decision answers: can they reach me if I step up? If yes, wait; if no, hit relentlessly. Yunara wins late by staying calm while enemies waste tools trying to touch her, turning that failed engage into a turret, inhibitor, or Nexus.

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Strengths and Weaknesses

Strengths / Weaknesses

Pros and cons

Yunara the Unbroken Faith demands precise decision-making around her positioning, and her strengths and weaknesses are defined entirely by how she manages leads and deficits in ARAM: Mayhem. When ahead, her trigger condition is winning early skirmishes, securing item tempo, or seeing the enemy frontline lose health before they can engage cleanly. In this state, she must act as a protected damage source standing one step behind the strongest engager or peel support, hitting the closest safe target and forcing the enemy to burn movement tools just to reach her. The consequence of chasing a low-health target alone is giving the enemy their only comeback angle. Her ahead priorities center on controlling space rather than hunting kills: she stops advancing when cover from her team ends, hits whoever is free and safe even if it is a tank or bruiser, converts kills into structure damage only when key threats are dead or visible, keeps the minion wave in front before sieging, and uses Snowball defensively unless the fight is already decided and an escape path exists. Augment choices when ahead shift to defensive or mobility options if enemies can still reach her through the frontline, scaling damage and sustain if fights are front-to-back, health recovery and repositioning against poke, and letting the team’s engage start before she commits—she arrives second, not first. The clean closeout rule when ahead is to make the enemy choose between losing health slowly or overcommitting into a bad dive, never solving that problem by entering engage range first. When behind, Yunara’s trigger is being down items, seeing her frontline die before she can deal damage, or facing enough burst and crowd control to punish one step forward. She must stop trying to match the enemy’s pace and play for wave control, short trades, and punishing overextensions. Surviving the first engage and dealing damage after enemy cooldowns are spent turns a losing fight; panic-walking forward ends the fight before she matters. Her behind priorities include clearing waves from the safest angle since minions are her shield and timer, not contesting every health relic or bridge position when the enemy is grouped, tracking the enemy’s easiest engage tool and standing so one missed dodge does not put her in the middle of their team, accepting low-damage moments when the only target is dangerous, and using summoner tools to break the first collapse rather than chase the first kill. Augment choices when behind focus on survivability, anti-burst, or mobility if she is dying before dealing meaningful damage, sustain and shielding against poke, extended damage uptime against heavy frontline, building play around terrain and allied cooldowns when lacking peel, and saving damage for the exact window created by the team’s one big engage tool. Avoiding unrecoverable fights means not fighting while staggered after a teammate dies, not taking Snowball into the enemy backline without support, not stacking on top of allies against area damage, and not spending defensive tools for minor poke if the enemy engage is ready. The comeback rule for Yunara when behind is that she needs patience more than hero plays: give ground, keep the wave manageable, make the enemy start under worse conditions, choose augments that let her survive long enough to deal damage, and step forward together only after the enemy wastes engage into her frontline or turret area.

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Champion Background

Lore / Identity / Text block

Background copy

Yunara the Unbroken Faith enters ARAM: Mayhem with no verified ability text, demanding a deliberate, observation-first approach rather than reliance on known mechanics. Her passive, Q, W, E, and R all lack confirmed descriptions in the current mode data, so every spell must be treated as unproven until in-game behavior reveals its true function. The core identity for Mayhem is that of a flexible, self-discovering champion whose strength comes from patient testing rather than preconceived combos. The passive should be regarded as a bonus that supports existing active abilities, not a win condition or opener. Early skirmishes are for short trades that expose whether the passive rewards repeat actions, spacing, or specific triggers; overcommitting before understanding its pattern invites a free punish. Q must be used conservatively—its role (poke, setup, steroid) is unknown, so blind throws give enemies an opening to collapse. The real purpose of W is flexible and requires confirmation: it could be defensive, offensive, or movement-based, and wasting it removes Yunara’s ability to answer the next enemy play. E is especially critical because it often decides positioning; using it too early for chip damage can trap her when enemy Snowball or crowd control arrives, making an early E waste the easiest path to death in Mayhem’s short, constantly fighting lane. The ultimate is a fight-swinging resource that should not be spent on waveclear or highlight casts; it changes target access only when enemy mobility is burned or allied crowd control lands. Leveling priority across all spells relies on observation: max the slot that proves safest and most repeatable under ARAM’s narrow, brawling conditions. Counterplay for opponents is equally test-driven—enemies should poke, bait, and disengage to discover whether Yunara’s power is front-loaded or requires extended combat, then exploit the gap after key spells are used. The greatest punishment for mistaking any ability’s role is immediate: missed or wasted spells hand the enemy lane pressure, relic control, and the green light to dive. In the absence of factual data, Yunara’s Mayhem identity is defined by disciplined experimentation, safe positioning, and the mental restraint to wait for concrete evidence before committing to any play.

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Mistakes to Avoid

Common mistakes / Risk control

Avoid traps

Yunara the Unbroken Faith gets the most value when she can hit safely, keep pressure through repeated trades, and punish enemies who have already spent their engage. Most bad Yunara games come from giving the enemy a clean punish window before her damage has time to matter. Mechanical mistakes often involve standing still to finish damage instead of moving between attacks or casts, making her an easy target for Snowball, crowd control, and dive follow-up. The correct habit is to stutter-step after every safe hit and move sideways, not backward. If caught, stop trying to out-damage the engage, use a defensive tool, retreat toward frontline or terrain, and re-enter after the first crowd control chain ends. Another common error is using a key damage window on the first enemy seen even when a tank or diver is baiting it. Instead, hold the strongest window until a target is slowed, rooted, displaced, committed forward, or separated from peel. If a bad window is spent, back off and play for cleanup while posturing defensively. Walking forward after landing poke or winning a small trade turns a good chip into a death; after a hit, reset feet, step back, check enemy cooldowns, and decide if another hit is safe. If overstepped, cut sideways toward the team and drop target focus. Holding a defensive summoner or escape until already controlled means it may never be used or the enemy layers enough damage to kill; spend defensive tools when the enemy engage path becomes unavoidable, not when health is gone. Using Snowball aggressively just because it landed delivers Yunara into melee range; treat it as a finishing or repositioning option only when the target is isolated, low enough to die quickly, or the team is moving in. If a bad Snowball is taken, immediately path out through the safest angle. Hitting the closest target while ignoring who can actually reach her gives divers and burst mages a clean line; before each fight, identify the one or two enemy tools that kill her first and position against those threats, even if it means hitting a lower-value target temporarily. Clearing the wave with no regard for enemy engage range opens the lane and exposes her to hooks and skillshots; clear from an angle, use allied minions as cover, and stop attacking if removing the wave exposes her to stronger engage. If cleared too fast, retreat behind frontline or tower until a new minion wave arrives or an engage cooldown is spent. Decision mistakes include building only for maximum damage when the enemy has reliable dive or burst, leading to death before applying damage. If the enemy can reach her repeatedly, choose at least one survivability, anti-burst, or self-peel option in items or augments. If already built too greedily, change next purchase or augment priority toward survival and play behind the strongest peeler. Picking flashy offensive augments without checking whether she can safely trigger them creates power that only works when already winning space; augments should match the lobby: sustain and safer access against poke, defense and repositioning against dive, sustained damage against slow frontline comps. If an augment is too greedy, wait for allied crowd control before engaging. Fighting every wave because Mayhem feels fast leads to low-quality trades while key allies are respawning, shopping, or missing health. Fight when the team has bodies, health, and a clear first target. If she dies in a stagger, do not rush forward after respawn; rejoin and let the team reset.

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FAQ

Yunara

FAQ

Is Yunara a safe blind pick in ARAM: Mayhem? Yunara is safest when your team already has someone willing to start fights or stand in front of her. If the lobby shows several fragile allies, play slower and value clean follow-up over forcing the first move. The tradeoff is that you may give up early pressure, but you avoid feeding the enemy their easiest engage angle. What should I focus on during the first few waves? Prioritize staying healthy while taking free damage when enemies step up for minions. If your side controls the wave, stand near your frontline and punish short enemy walks forward. If you overchase early, Mayhem’s extra threat tools can turn a small poke win into a fast death. When should Yunara commit to an all-in? Commit when an enemy has already used their main escape, crowd control, or defensive tool. Ping or move with your team first, then enter the fight once the target cannot easily punish your approach. Going first can work only with a clear numbers advantage, and the tradeoff is losing your best recovery option if the enemy turns.

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